Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:44:44 Player: Username Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (850) 850 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1033) 1033 TOTAL SCORE: 6498 Bonus ------- Follower Combat Kills 526 Met Imprinter 300 Was Imprinted 300 Friendly Fire -93 Cogmind --------- Core Integrity 759/1000 Matter 300/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Improved Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Neutrino Core Flexi-carbon Leg Structural Scanner Improved Terrain Scanner Weapon Cycler Mobile Refinery Mk. CCLXVII Hacking Drone Bay (0/1) Heavy Beamcaster Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Improved Weapon Cycler Improved Light Armor Plating Force Field > --- WEAPON ----------- Gatling Laser Heavy Beamcaster > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Structural Scanner Improved Terrain Scanner Weapon Cycler Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Beamcaster Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . . . . . 1 . . 1 Propulsion 2 | . . . . . . 1 . . 1 Utility 6 | . . 2 . . . 4 . . . Weapon . | . . . . . . . . . . Parts Attached 63 | 11 6 15 4 6 5 4 5 2 5 Power 15 | 1 1 4 . . 1 . 3 1 4 Engine 9 | 1 1 4 . . 1 . 2 . . Core 6 | . . . . . . . 1 1 4 Reactor . | . . . . . . . . . . Propulsion 9 | 4 1 3 . . . . 1 . . Treads 5 | 2 . 2 . . . . 1 . . Leg . | . . . . . . . . . . Wheel 4 | 2 1 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 4 3 4 3 4 4 4 . . 1 Device 21 | 3 1 4 3 4 3 2 . . 1 Storage 2 | 1 1 . . . . . . . . Processor 3 | . 1 . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 1 4 1 2 . . 1 1 . Energy Gun 11 | 2 1 3 1 2 . . 1 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 9 | . . . . . . . 9 . . Parts Lost 15 | . 2 2 . . . . 1 . 10 Power 5 | . 1 . . . . . 1 . 3 Propulsion 4 | . 1 1 . . . . . . 2 Utility 3 | . . . . . . . . . 3 Weapon 3 | . . 1 . . . . . . 2 Highest Loss Streak 10 | . 2 2 . . . . 1 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 100 100 99 82 94 93 78 Engine 9 | . 13 10 11 11 11 6 7 6 4 Core 1 | . . . . . . . 4 6 9 Treads 18 | . . 17 22 22 22 13 14 13 9 Wheel 1 | . 27 4 . . . . . . . Device 21 | . 4 22 22 22 22 24 26 26 19 Storage 9 | . 11 11 11 11 11 6 6 6 5 Processor 11 | . 11 11 11 11 10 11 13 13 11 Protection 1 | . . . . . . 5 6 6 3 Energy Gun 19 | . 28 21 22 22 22 13 13 13 9 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 15 19 23 23 32 39 43 48 49 54 Greatest Support 74 | 40 20 40 40 40 40 46 74 54 54 Greatest Overweight (x) 2 | 1 1 1 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 7 10 10 10 10 10 10 10 10 Most Carried 10 | 8 8 10 10 10 10 10 10 9 10 Average Carried 8 | 6 7 8 10 9 9 8 8 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 5 10 10 10 10 9 9 8 9 Class Distribution -------------------- 79% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 842 | 310 60 134 57 60 50 40 92 21 18 Remotely . | . . . . . . . . . . Salvage Created 1653 | 375 399 616 57 . 55 21 . 112 18 Parts 112 | 34 24 37 7 . 1 2 . 6 1 Haulers Intercepted 3 | . 2 1 . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . 1 3 . 8 6 . Prevented 7 | . . . . . 4 . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 23 | . 6 10 3 . 1 1 . 2 . Guns 22 | . 6 9 3 . 1 1 . 2 . Classes Destroyed 12 | 3 4 3 . . . . . 1 1 Worker 7 | 4 3 . . . . . . . . Builder 1 | . . 1 . . . . . . . Tunneler 9 | 9 . . . . . . . . . Hauler 3 | . 2 1 . . . . . . . Recycler 3 | 1 . 2 . . . . . . . Operator 1 | . . . . . . . . . 1 Watcher 4 | . 2 2 . . . . . . . Swarmer 10 | . 3 3 3 . . 1 . . . Grunt 9 | . 3 4 . . 1 . . 1 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . 1 . . . . . . . Sentry 2 | . . 2 . . . . . . . Best Kill Streak 7 | 6 7 7 2 . 1 1 . 2 1 Combat Bots Only 3 | . 3 3 2 . 1 1 . 2 . Max Kills in Single Turn 2 | 2 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 236 | . 41 43 8 . 4 7 70 7 56 Missed 69 | . 11 15 3 . 3 2 24 . 11 Damage Taken 2001 | . 300 320 40 . 14 33 438 66 790 Core 396 | . 77 30 7 . . 7 25 9 241 Absorbed by Shields 372 | . . . . . 5 37 203 68 59 Core Remaining (%) 88 | 100 69 . . . 90 . . 95 . Volleys Fired 150 | 20 27 55 6 . 7 8 10 4 13 Largest 2 | 2 2 2 2 . 2 2 2 2 2 Hottest 162 | 100 100 100 106 . 162 162 162 161 161 Shots Fired 278 | 40 54 98 12 . 14 16 20 7 17 Gun 277 | 40 54 97 12 . 14 16 20 7 17 Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . Thermal 277 | 40 54 97 12 . 14 16 20 7 17 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 8 6 11 2 . 4 5 3 7 4 Robot Miss Streak 6 | 2 4 6 2 . 4 4 4 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 164 | 24 35 60 5 . 9 7 9 5 10 Core Hits 79 | 15 19 26 3 . 2 1 3 5 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | 1 3 4 . . 4 1 1 1 . Burn 15 | 1 3 4 . . 4 1 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2618 | 310 486 725 77 . 205 251 221 113 230 Guns 2597 | 310 486 725 61 . 205 251 218 113 228 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 21 | . . . 16 . . . 3 . 2 Kinetic . | . . . . . . . . . . Thermal 2597 | 310 486 725 61 . 205 251 218 113 228 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 11 11 . Average Corruption 5 | . . . . . . 1 3 11 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . . . . 17 12 . Message Errors 6 | . . . . . . . 4 2 . Matter Fused 8 | . . . . . . . 7 1 . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 6 | . . . . . . . 2 4 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 6 | . . . 3 . . . 1 . 2 Targets Rammed 6 | . . . 3 . . . 1 . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 354 | 156 354 19 . . 114 136 233 118 199 Average Temperature 80 | 49 132 13 . . 47 54 60 56 92 Received Heat Transfer 750 | . 99 75 . . 6 . 87 28 455 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 10 | 1 5 3 . . . . . 1 . Heat Transferred 7386 | 999 1665 2336 161 . 629 444 445 298 409 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 270 | 70 178 270 149 . . 200 . . 51 Initial 74 | . . 74 64 . . . . . 46 Average 68 | 14 94 187 50 . . 52 . . 36 Maximum Alert Level 1 | . . 1 . . . 1 . . . Low Security (%) 90 | 100 100 54 100 . . 93 . . 100 Level 1 9 | . . 45 . . . 6 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . . . . . . 1 . . 1 Investigation 1 | . . . . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 64 | . 8 15 4 . 5 8 16 3 5 Peak Tracking Total 6 | . 3 3 2 . 2 3 6 3 4 Tactical Retreats 2 | . . 1 1 . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 7 | . 2 3 . . 1 1 . . . Terminals 7 | . 2 3 . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 7 6 . . 1 1 . . . Successful 7 | . 1 4 . . 1 1 . . . Failed 8 | . 6 2 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 1 . . . . 2 Terminals 15 | . 7 6 . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 1 4 . . 1 1 . . . Record 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 2 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 6 | . . . 2 4 . . . . . Largest Group 4 | . . . 2 4 4 3 3 1 . Highest-Rated Group 151 | . . . 49 151 151 113 113 31 . Highest-Rated Ally 40 | . . . 31 40 40 40 40 31 . Total Orders 1 | . . . . 1 . . . . . RETURN 1 | . . . . 1 . . . . . Ally Attacks 77 | . . . . . 16 28 31 2 . Total Damage 2018 | . . . . . 628 272 966 152 . Kills 22 | . . . . . 4 5 11 2 . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 1 2 . 1 . . Drone Launches 1 | . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 6769 | 1012 255 651 855 1297 1058 232 903 201 305 Spaces Moved 3606 | 207 191 315 513 795 640 126 536 115 168 Core 35 | 23 . . . . . . . . 12 Treads 3287 | 150 . 256 513 795 640 126 536 115 156 Legs . | . . . . . . . . . . Wheels 284 | 34 191 59 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 160 160 160 100 Average Speed 153 | 139 80 145 160 160 160 160 160 160 158 Slowest Speed 160 | 160 95 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 29 23 89 69 78 3 66 22 4 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 5 | . . . . . 4 . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 4581 | 888 240 410 532 821 661 144 565 125 195 Wait 684 | 636 6 6 5 7 1 4 12 4 3 Move 3598 | 206 190 314 512 794 639 125 536 114 168 Hop . | . . . . . . . . . . Pick Up 52 | 15 4 14 1 7 3 3 2 1 2 Fast Attach 4 | . 2 . . . 2 . . . . Attach 27 | 7 2 6 . 1 . 4 2 2 3 Detach 3 | . . 1 . . . . . . 2 Swap 32 | 4 2 9 4 5 3 . 3 . 2 Drop 26 | . 7 5 1 7 6 . . . . Fire 150 | 20 27 55 6 . 7 8 10 4 13 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 3 | . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 1013 | -11/Scrapyard | Entered Materials 1014 | -10/Materials | Build established: Mutant 1122 | -10/Materials | Discovered new exit (range 13) 1134 | -10/Materials | Identified exit to Materials 1268 | -10/Materials | Entered another Materials area 1268 | -9/Materials | Evolved 2 slots: Utility x2 1568 | -9/Materials | Build established: Scavenger-Mutant 1623 | -9/Materials | Identified exit to Mines 1919 | -9/Materials | Entered Mines 2078 | -9/Mines | Discovered new exit (range 10) 2098 | -9/Mines | Learned 4 Materials zone layouts 2104 | -9/Mines | Identified exit to Materials 2204 | -9/Mines | Found a hidden stash of uninstalled traps 2272 | -9/Mines | Learned location of Zion (-7) 2660 | -9/Mines | Discovered exit to Materials (range 11) 2748 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2763 | -9/Mines | Identified exit to Zion 2774 | -9/Mines | Entered Zion 2774 | -7/Zion | Accompanied by 2 allies 2800 | -7/Zion | Learned Factory non-interactive machine intel 2824 | -7/Zion | Led the pair of lost Derelicts to a safe place 3323 | -7/Zion | Given the Hacking Drone Bay 3327 | -7/Zion | Found Prototype Device 3335 | -7/Zion | Identified Hacking Drone Bay 3551 | -7/Zion | Found Prototype Device 3552 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3696 | -7/Zion | Imprinted 3698 | -7/Zion | Declared Zion's savior 4031 | -7/Zion | Discovered new exit (range 12) 4069 | -7/Zion | Identified exit to Proximity Caves 4071 | -7/Zion | Entered Proximity Caves 4071 | -6/Proximity Caves | Accompanied by 4 allies 4445 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4994 | -6/Proximity Caves | Learned location of 1 exit from Factory 5004 | -6/Proximity Caves | Learned 4 Factory zone layouts 5092 | -6/Proximity Caves | Discovered new exit (range 11) 5127 | -6/Proximity Caves | Identified exit to Factory 5129 | -6/Proximity Caves | Entered Factory 5129 | -6/Factory | Accompanied by 3 allies 5129 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5129 | -6/Factory | Discovered new exit (range 6) 5130 | -6/Factory | Identified exit to Factory 5132 | -6/Factory | Loaded intel: 179 non-interactive machine locations 5136 | -6/Factory | Identified exit to Lower Caves 5282 | -6/Factory | Identified exit to DSF 5287 | -6/Factory | Garrison activated, responded to threat 5361 | -6/Factory | Entered Lower Caves 5361 | -6/Lower Caves | Accompanied by 3 allies 5698 | -6/Lower Caves | Ambushed by wild Derelicts 6039 | -6/Lower Caves | System corruption reached 10% 6106 | -6/Lower Caves | Learned Factory terminal intel 6111 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6253 | -6/Lower Caves | Discovered new exit (range 6) 6259 | -6/Lower Caves | Identified exit to Lower Caves 6261 | -6/Lower Caves | Attacked by a faux Warlord 6264 | -6/Lower Caves | Entered another Lower Caves area 6264 | -6/Lower Caves | Accompanied by 1 ally 6406 | -6/Lower Caves | Discovered exit to Factory (range 12) 6465 | -6/Lower Caves | Entered Factory 6465 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6466 | -5/Factory | Loaded intel: 26 terminal locations 6770 | -5/Factory | Self-destructed Last Messages --------------- 06609_ O-24 Administrator locks terminal. 06609_ O-24 Administrator destroyed. 06612_ Acquired 18 matter. 06680_ Cooling System destroyed. 06680_ Critical hit (Burn: +17). 06682_ Force Field destroyed. 06700_ Lgt. Fission Core destroyed. 06701_ Critical hit (Burn: +37). 06703_ Gatling Laser destroyed. 06703_ Critical hit (Burn: +37). 06706_ Imp. Light Armor Plating destroyed. 06732_ Imp. Deuterium Engine destroyed. 06737_ Subcomponent Replicator disabled. 06740_ Lgt. Treads destroyed. 06742_ Critical hit (Burn: +37). 06746_ Med. Treads destroyed. 06752_ Critical hit (Burn: +37). 06763_ Lgt. Nuclear Core destroyed. 06765_ Hvy. Beamcaster destroyed. 06765_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #??????????????????? ??????????????????? | | #?????????????????? ??????????????????? | | #????????????????? ?????????????????? | | #???????????????? ?????????????????? | | #### #??????????????? ????????????????? | | # ##########+##### ?????????????????? | | # ????????????????? | | # ????????????????? | | ! # ???????????????? | | # ???????????????? | | # ???????????????? | | ################+#########????????????????????? | | #??????# g gg@g #????????????????????? | | ####??????# """ """ #????????????????????? | | ??????????# ]* """ """ #????????????????????? | | ??????????# ]* """ """ #????????????????????? | | ??????????# * "" "" #????????????????????? | | ??????????# "" #????????????????????? | | ??????????# #????????????????????? | | ??????????###################????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?"???????????????????????????????????????????????? | | ?T???????????????????????????????????????????????? | | ?"???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! It's Just You Robot Respite System Compromised The One Tourist Challenges ------------ None Game ------ Seed DeuteriumLauncherWeb Manual? 0 Play Time 01:15:34 Cumulative 11.4 hours Start 2024.04.01 @ 13:25:03 End 2024.04.01 @ 14:44:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49926418-c786-4244-9d10-1b63e16141cb