Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.20 @ 07:08:57 Player: Demise Result: Destroyed by Light Ion Engine chain reaction Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (182) 910 Value Destroyed (5113) 5113 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 10216 Bonus ------- High Alert Combat Kills 388 Follower Combat Kills 142 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 148/150 System Corruption 30% Temperature Cool (2) Movement Hovering (56) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Gravmag System Gravmag System > --- UTILITY (8) ------ Advanced Visual Processing Unit Enhanced Optical Array Target Analyzer Hacking Suite System Shield > --- WEAPON (2) ------- Shock Rifle Shock Rifle > --- INVENTORY (4) ---- Armored Treads Armored Treads High-capacity Matter Pod (0) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter System Shield System Backup Module System Backup Module > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Improved Titanium Leg Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Utility Shielding Improved Light Armor Plating Insulated Plating Insulated Plating Hardlight Generator Hacking Suite Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Shock Bomb Launcher Shock Bomb Launcher Missile Launcher Improved Datajack Makeshift Sword Greatsword [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 231 | 4 26 12 44 7 3 6 50 49 16 14 Power 18 | . 6 3 3 . . . 2 2 1 1 Engine 18 | . 6 3 3 . . . 2 2 1 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 3 2 11 . . 1 7 3 1 4 Treads 30 | 2 3 . 11 . . 1 7 3 1 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 2 | . . 2 . . . . . . . . Utility 88 | . 8 1 15 3 3 1 19 31 3 4 Device 18 | . . . . . . . 5 13 . . Storage 16 | . 2 . 8 . 3 . 1 1 1 . Processor 8 | . 1 . 1 . . . 3 . . 3 Hackware 3 | . . . . . . . . 2 . 1 Protection 43 | . 5 1 6 3 . 1 10 15 2 . Artifact . | . . . . . . . . . . . Weapon 91 | 2 9 6 15 4 . 4 22 13 11 5 Energy Gun 10 | 2 . . 1 1 . . 4 . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 67 | . 9 4 14 2 . 3 13 11 8 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 2 . 1 . 1 2 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 3 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 . . . Parts Lost 51 | . 2 5 2 5 . 3 18 1 13 2 Power 5 | . 1 . 1 . . . 2 . 1 . Propulsion 8 | . . 2 . . . . 5 . . 1 Utility 16 | . 1 1 1 3 . 1 3 1 5 . Weapon 22 | . . 2 . 2 . 2 8 . 7 1 Highest Loss Streak 13 | . 1 5 1 5 . 2 5 1 13 1 Average Slot Usage (%) 94 | . 97 97 98 99 100 99 96 98 40 41 Engine 9 | . 13 14 10 11 11 11 8 6 2 . Treads 20 | . 27 22 21 22 22 22 17 14 4 6 Device 1 | . . . . . . . 3 6 3 . Storage 22 | . 13 14 23 33 33 33 27 23 7 . Processor 3 | . . . 2 . . . 9 7 2 9 Hackware 2 | . . . . . . . . 9 7 15 Protection 12 | . 13 12 17 10 11 11 14 13 3 . Ballistic Gun 19 | . 26 27 21 21 22 21 13 14 3 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 122 | 3 15 15 81 83 113 113 119 122 120 15 Greatest Support 75 | 20 40 40 43 40 40 40 44 44 75 75 Greatest Overweight (x) 16 | . 1 2 2 2 2 2 5 5 16 2 Average Overweight (x) 1 | . . . . 1 2 2 2 2 . . Largest Inventory Capacity 28 | 4 6 6 24 24 28 28 28 28 28 4 Average Capacity 18 | 4 5 6 13 24 26 28 28 28 11 4 Most Carried 28 | 4 6 6 24 24 27 28 28 28 28 4 Average Carried 17 | 2 5 5 13 20 23 26 26 27 11 3 Final Capacity 28 | 4 6 6 24 24 28 28 28 28 4 4 Final Carried 28 | 4 6 6 24 21 27 25 28 28 4 4 Class Distribution -------------------- 57% | Hauler-Mutant 20% | Mutant 17% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 5477 | 240 1037 198 1148 181 30 243 1168 813 333 86 Remotely . | . . . . . . . . . . . Salvage Created 7256 | 102 1080 262 1776 85 . 247 2224 825 519 136 Parts 440 | 6 88 20 122 11 . 9 119 48 . 17 Haulers Intercepted 12 | . 2 . 6 . . . 3 1 . . Recyclers Shooed 6 | . 1 . . . . . 4 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 132 | . 25 10 28 9 . 5 37 13 3 2 Melee 6 | . . . . . . . 3 . 1 2 Guns 112 | . 24 8 28 3 . 5 32 12 . . AOE 14 | . 1 2 . 6 . . 2 1 2 . Classes Destroyed 17 | 2 6 . 1 2 . 1 3 1 1 . Worker 12 | . 2 . 6 2 . . 1 . . 1 Builder 2 | . . . . 1 . . 1 . . . Tunneler 6 | 1 . 1 1 . . 1 1 . . 1 Hauler 12 | . 2 . 6 . . . 3 1 . . Recycler 5 | 1 . . 1 . . . 2 1 . . Mechanic 1 | . . . . . . . 1 . . . Operator 7 | . 3 . 2 . . . 2 . . . Watcher 12 | . 3 . 5 . . . 4 . . . Swarmer 29 | . 6 6 7 2 . . 6 2 . . Grunt 65 | . 19 4 12 . . 4 25 1 . . Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 18 | . . . 9 . . . 4 5 . . Hunter 1 | . . . . . . . 1 . . . Programmer 7 | . . . . . . . . 5 . 2 Compactor 3 | . . . . . . . . . 3 . Assembled 7 | . . . . 7 . . . . . . Best Kill Streak 8 | 2 5 3 6 8 . 2 5 3 3 2 Combat Bots Only 7 | . 4 3 6 7 . 2 5 3 3 1 Max Kills in Single Turn 3 | 1 1 2 2 3 . 1 2 1 1 1 Gunslinging 1 | . . . 1 . . . 1 . . . Exploded 3 | . 1 2 . 3 . . 1 1 1 . Melee 1 | . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 10138 | . 1092 579 1384 799 . 496 3166 782 994 846 Core 1694 | . 143 73 189 69 . 48 466 77 340 289 Absorbed by Shields 147 | . . . . . . . . 147 . . Core Remaining (%) 37 | 100 . 13 . . . 23 15 . . . Volleys Fired 577 | 4 113 55 119 21 . 31 174 38 20 2 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 122 | 80 40 40 46 78 . 46 122 56 75 100 Shots Fired 1093 | 8 225 89 238 38 . 59 322 71 38 5 Gun 1050 | 8 225 86 238 33 . 56 321 66 12 5 Cannon . | . . . . . . . . . . . Launcher 43 | . . 3 . 5 . 3 1 5 26 . Special . | . . . . . . . . . . . Kinetic 1023 | . 225 86 238 27 . 56 312 66 12 1 Thermal 13 | 4 . . . . . . 9 . . . Explosive 38 | . . 3 . 5 . 3 1 . 26 . Electromagnetic 19 | 4 . . . 6 . . . 5 . 4 Robot Hit Streak 22 | 7 14 22 12 3 . 11 13 16 14 7 Robot Miss Streak 6 | . 4 6 4 5 . 2 5 2 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 1 . 2 . . . 7 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . Shots Hit Robots 712 | 7 146 57 154 13 . 44 234 25 28 4 Core Hits 404 | 3 62 26 71 20 . 14 116 63 17 12 Critical Hits 9 | . . 1 2 . . . 5 1 . . Critical Kills 3 | . . . . . . . 3 . . . Critical Parts Destroyed 5 | . . 1 1 . . . 2 1 . . Melee Attacks 23 | . . . . . . . 16 5 2 . Impact . | . . . . . . . . . . . Slashing 23 | . . . . . . . 16 5 2 . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 3 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15679 | 88 1736 611 2488 740 . 875 3387 1558 4097 99 Guns 10053 | 88 1485 466 2488 178 . 693 2817 1300 466 72 Cannons . | . . . . . . . . . . . Explosions 4863 | . 251 145 . 556 . 182 27 120 3582 . Melee 714 | . . . . . . . 527 138 49 . Ramming 49 | . . . . 6 . . 16 . . 27 Kinetic 9739 | . 1485 466 2488 124 . 693 2717 1300 466 . Thermal 160 | 35 . . . . . . 100 25 . . Explosive 4743 | . 251 145 . 556 . 182 27 . 3582 . Electromagnetic 274 | 53 . . . 54 . . . 95 . 72 Impact . | . . . . . . . . . . . Slashing 714 | . . . . . . . 527 138 49 . Piercing . | . . . . . . . . . . . Highest Corruption 29 | . . . . 1 1 1 . 3 23 29 Average Corruption 4 | . . . . 1 1 1 . 1 11 24 Corruption Purged 4 | . . . . . . . . 3 1 . Effects 84 | . . . . 4 3 6 . 9 16 46 Message Errors 20 | . . . . 2 . 3 . 2 4 9 Matter Fused 13 | . . . . . . . . 3 1 9 Heat Flow Errors 7 | . . . . . . . . 2 1 4 Energy Discharges 6 | . . . . 1 2 1 . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . 1 1 2 . 2 2 4 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 14 | . . . . . . . . . 2 12 Targeting Errors 6 | . . . . . . . . . 4 2 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 52 | . 28 9 . 13 . . . . 2 . Projectiles . | . . . . . . . . . . . Explosions 52 | . 28 9 . 13 . . . . 2 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 696 | . 140 1 . 87 . . . . 464 4 Shots 15 | . 2 1 . 2 . . . . 10 . Rammed 35 | . . . . 1 . . 2 . . 32 Targets Rammed 37 | . . . . 1 . . 2 . . 34 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 2 Highest Temperature 245 | 12 30 52 45 54 . 11 245 214 148 245 Average Temperature 25 | 6 9 15 10 21 . 3 25 43 92 87 Received Heat Transfer 2803 | . 372 192 474 40 . 270 1251 204 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 310 | 75 . . . . . . 185 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 782 | 10 480 260 483 187 . 100 782 694 282 148 Initial 346 | . 6 105 59 187 . . 7 346 242 106 Average 233 | 3 264 118 309 71 . 33 355 299 195 81 Maximum Alert Level 3 | . 2 1 2 . . . 3 2 1 . Low Security (%) 52 | 100 25 83 21 100 . 100 38 43 59 100 Level 1 28 | . 68 16 45 . . . 24 25 40 . Level 2 14 | . 6 . 32 . . . 14 31 . . Level 3 4 | . . . . . . . 22 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 9 . 5 . . . 10 7 . 4 Investigation 16 | . 6 . 3 . . . 4 . . 3 Extermination 5 | . . . . . . . . 4 . 1 Reinforcement 9 | . 3 . 2 . . . 4 . . . Assault 1 | . . . . . . . 1 . . . Garrison 4 | . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 13 | . 3 . 4 1 . . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 255 | . 49 14 56 27 . 9 76 14 6 4 Peak Tracking Total 8 | . 4 3 5 7 . 3 8 3 3 2 Tactical Retreats 21 | . 2 1 2 1 . 3 11 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 9 | . 4 . . . . . 1 1 . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 8 | . 3 2 1 . . . 1 1 . . Max in Single Turn 2 | . 2 2 1 . . . 1 1 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 48 | . 8 . 14 1 1 . 6 11 . 7 Terminals 31 | . 5 . 9 1 . . 4 8 . 4 Fabricators 3 | . . . . . . . . 1 . 2 Repair Stations 6 | . 1 . 2 . . . . 2 . 1 Recycling Units 4 | . 2 . 2 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 171 | . 34 . 47 3 1 . 23 42 . 21 Successful 99 | . 20 . 29 1 1 . 12 30 . 6 Failed 70 | . 14 . 17 1 . . 11 12 . 15 Catastrophic 12 | . . . 1 . . . 2 5 . 4 Database Lockouts 2 | . . . 1 1 . . . . . . Manual 117 | . 23 . 36 5 . . 17 23 . 13 Terminals 110 | . 21 . 35 3 . . 19 20 . 12 Fabricators 12 | . . . . . . . . 7 . 5 Repair Stations 27 | . 5 . 3 . . . . 15 . 4 Recycling Units 15 | . 8 . 7 . . . . . . . Scanalyzers 5 | . . . 2 . . . 3 . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 21 | . 5 . 7 1 1 . 4 2 . 1 Record 1 | . . . . . 1 . . . . . Part Schematic 2 | . 1 . . . . . 1 . . . Robot Analysis 4 | . 2 . 1 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . Terminal Index 4 | . 1 . . . . . 1 1 . 1 Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . 5 . 1 Load Schematic 1 | . . . . . . . . . . 1 Build 5 | . . . . . . . . 5 . . Repair Station Hacks 21 | . 4 . 2 . . . . 14 . 1 Scan Component 11 | . 2 . 1 . . . . 7 . 1 Repair 10 | . 2 . 1 . . . . 7 . . Recycling Unit Hacks 4 | . 2 . 2 . . . . . . . Retrieve Components 4 | . 2 . 2 . . . . . . . Scanalyzer 4 | . . . 2 . . . 2 . . . Insert Component 2 | . . . 1 . . . 1 . . . Analyze 2 | . . . 1 . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 42 | . 9 . 16 . . . 5 9 . 3 Terminals 29 | . 5 . 11 . . . 5 6 . 2 Assimilate 2 | . . . 1 . . . . 1 . . Botnet 22 | . 4 . 8 . . . 4 5 . 1 Disrupt 1 | . . . 1 . . . . . . . Operators 4 | . 1 . 1 . . . 1 . . 1 Fabricators 2 | . . . . . . . . 2 . . Report 1 | . . . . . . . . 1 . . Siphon 1 | . . . . . . . . 1 . . Repair Stations 3 | . . . 1 . . . . 1 . 1 Mechanics 3 | . . . 1 . . . . 1 . 1 Recycling Units 8 | . 4 . 4 . . . . . . . Reject 2 | . 1 . 1 . . . . . . . Recyclers 2 | . 1 . 1 . . . . . . . Mask 4 | . 2 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 7 . 11 1 . . 4 7 . 7 Full Trace Events 16 | . 6 . 3 1 . . 3 . . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 . . . 2 . . . Parts Built 6 | . . . . . . . . 6 . . Matter 504 | . . . . . . . . 504 . . Time 252 | . . . . . . . . 252 . . Total Part Build Rating 24 | . . . . . . . . 24 . . Parts Repaired 10 | . 2 . 1 . . . . 7 . . Time 398 | . 52 . 32 . . . . 314 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 3 . 9 . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 5 | . . 1 . 3 . . . 1 . . Largest Group 2 | . . 1 1 2 2 . . 1 . . Highest-Rated Group 62 | . . 31 31 62 62 . . 26 . . Highest-Rated Ally 31 | . . 31 31 31 31 . . 26 . . Total Orders 2 | . . . . . . . . 2 . . STAY 1 | . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . 1 . . Ally Attacks 50 | . . 8 9 33 . . . . . . Total Damage 844 | . . 150 127 567 . . . . . . Kills 20 | . . 3 2 15 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 4 | . 2 . 1 1 . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 15512 | 46 2250 1194 2662 1561 664 1188 2727 2307 221 692 Spaces Moved 7177 | 33 1140 677 1210 700 312 514 1011 916 153 511 Core 379 | 31 26 2 . . . . . . 133 187 Treads 6598 | 2 1114 535 1188 700 312 514 1011 916 20 286 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 38 | . . . . . . . . . . 38 Flight 162 | . . 140 22 . . . . . . . Fastest Speed 50 | 50 50 117 117 190 210 210 185 185 50 50 Average Speed 175 | 56 158 151 171 209 210 210 197 192 86 112 Slowest Speed 850 | 160 160 200 210 210 210 210 270 245 850 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 68 | 3 92 97 98 98 64 97 71 20 91 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . Spaces Dug 29 | . . 23 . . . . 3 3 . . Terrain Destroyed 189 | . 13 26 . 20 . 26 16 7 81 . Melee 6 | . . . . . . . 3 3 . . Projectile . | . . . . . . . . . . . AOE 183 | . 13 26 . 20 . 26 13 4 81 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total 9029 | 50 1408 773 1572 753 321 563 1415 1380 192 602 Wait 745 | 4 66 24 137 19 . 13 121 325 . 36 Move 7168 | 32 1139 676 1209 699 311 513 1010 916 152 511 Hop . | . . . . . . . . . . . Pick Up 107 | 5 26 2 23 4 5 . 22 18 1 1 Fast Attach 70 | 4 7 4 14 . . . 10 11 9 11 Attach 44 | . 4 1 2 5 . 3 17 4 5 3 Detach 15 | . 2 . 1 . . . 7 3 . 2 Swap 117 | . 15 7 28 2 3 3 23 34 2 . Drop 124 | 1 36 4 39 2 2 . 13 25 1 1 Fire 577 | 4 113 55 119 21 . 31 174 38 20 2 Melee 23 | . . . . . . . 16 5 2 . Ram 7 | . . . . . . . . . . 7 Kick . | . . . . . . . . . . . Crush 31 | . . . . 1 . . 2 . . 28 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 671 | -10/Materials | Repaired Assault Rifle 719 | -10/Materials | Repaired Lgt. Treads 844 | -10/Materials | Discovered new exit (range 15) 911 | -10/Materials | Discovered new exit (range 16) 1089 | -10/Materials | Core integrity fell below 50% 1326 | -10/Materials | Discovered new exit (range 6) 1631 | -10/Materials | Identified exit to Materials 1717 | -10/Materials | Discovered new exit (range 14) 2143 | -10/Materials | Identified exit to Mines 2297 | -10/Materials | Entered Mines 2332 | -10/Mines | Learned Materials emergency access door positions 2347 | -10/Mines | Learned Materials terminal intel 2749 | -10/Mines | Discovered exit to Materials (range 5) 2938 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3117 | -10/Mines | Core integrity fell below 20% 3147 | -10/Mines | Build established: Scavenger-Mutant 3323 | -10/Mines | Lost 5 parts (2n1u2w) 3350 | -10/Mines | Received a Mining Laser from a helpful Derelict 3458 | -10/Mines | Discovered exit to Materials (range 6) 3491 | -10/Mines | Entered Materials 3491 | -9/Materials | Accompanied by 1 ally 3491 | -9/Materials | Evolved 2 slots: Utility x2 3493 | -9/Materials | Loaded intel: 12 terminal locations 4295 | -9/Materials | Discovered new exit (range 9) 4310 | -9/Materials | Identified exit to Mines 4476 | -9/Materials | Discovered new exit (range 8) 4558 | -9/Materials | Identified exit to Materials 4793 | -9/Materials | Repaired Hvy. Assault Rifle 5021 | -9/Materials | Discovered exit to Materials (range 6) 5213 | -9/Materials | Central database locked down 5882 | -9/Materials | Discovered exit to Materials (range 16) 6037 | -9/Materials | Build established: Hauler-Mutant 6153 | -9/Materials | Entered Mines 6161 | -9/Mines | Assembled infested the area 6214 | -9/Mines | Core integrity fell below 50% 6262 | -9/Mines | Destroyed 7 combat bots 6270 | -9/Mines | Lost 5 parts (3u2w) 6437 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6441 | -9/Mines | Found Prototype Device 6526 | -9/Mines | Discovered exit to Materials (range 13) 6572 | -9/Mines | Learned Materials stockpile data 6593 | -9/Mines | Discovered exit to Materials (range 3) 6617 | -9/Mines | Learned 2 Materials zone layouts 6770 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6770 | -9/Mines | Discovered new exit (range 5) 6883 | -9/Mines | Escorted by a lone wolf Derelict 6903 | -9/Mines | Learned location of Storage (-8) 6967 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7540 | -9/Mines | Central database locked down 7714 | -9/Mines | Entered Exiles 7714 | -9/Exiles | Accompanied by 2 allies 7744 | -9/Exiles | Led the pair of lost Derelicts to a safe place 7769 | -9/Exiles | Met 8R-AWN 7805 | -9/Exiles | Met EX-HEX 7918 | -9/Exiles | Met EX-DEC 7954 | -9/Exiles | Learned location of Zion (-7) 8155 | -9/Exiles | Met EX-BIN 8349 | -9/Exiles | Discovered new exit (range 15) 8378 | -9/Exiles | Entered Mines 8893 | -8/Mines | Discovered exit to Materials (range 5) 8963 | -8/Mines | Discovered exit to Materials (range 6) 9566 | -8/Mines | Entered Materials 9566 | -8/Materials | Evolved 2 slots: Utility x2 9567 | -8/Materials | Identified exit to Storage 9612 | -8/Materials | Identified Exp. Sensor Array 10765 | -8/Materials | Discovered new exit (range 13) 10906 | -8/Materials | Identified exit to Factory 11355 | -8/Materials | Lost 3 parts (1u2w) 11412 | -8/Materials | Core integrity fell below 50% 11566 | -8/Materials | First assault squad dispatched 11580 | -8/Materials | Discovered exit to Factory (range 11) 11595 | -8/Materials | Lost 3 parts (1p2w) 11691 | -8/Materials | Garrison activated, responded to threat 11761 | -8/Materials | Core integrity fell below 20% 11798 | -8/Materials | Lost 5 parts (2n1u2w) 12293 | -8/Materials | Entered Factory 12293 | -7/Factory | Evolved 2 slots: Utility x2 12294 | -7/Factory | Identified exit to Lower Caves 12628 | -7/Factory | Repaired Exp. Sensor Array 12680 | -7/Factory | Repaired Adv. Treads 12714 | -7/Factory | Repaired Imp. Ion Engine 12753 | -7/Factory | Repaired Imp. Light Armor Plating 13196 | -7/Factory | Fabricated Flak Gun (x2) 13292 | -7/Factory | Fabricated Flak Gun? 13620 | -7/Factory | Fabricated Flak Gun? 13882 | -7/Factory | Discovered new exit (range 6) 13921 | -7/Factory | Identified exit to Factory 14099 | -7/Factory | Local fabrication network quarantined 14184 | -7/Factory | Repaired Adv. Treads 14233 | -7/Factory | Repaired Flak Gun 14279 | -7/Factory | Repaired Flak Gun 14305 | -7/Factory | Garrison activated, responded to threat 14600 | -7/Factory | Sucked down chute 14600 | -7/Factory | Entered Waste 14612 | -7/Waste | Spotted C-40 Crusher 14615 | -7/Waste | EMP discharged 14629 | -7/Waste | Spotted C-40 Crusher 14629 | -7/Waste | Spotted C-40 Crusher 14636 | -7/Waste | Destroyed C-40 Crusher 14651 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14654 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14656 | -7/Waste | Destroyed C-40 Crusher 14662 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14665 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14668 | -7/Waste | Spotted C-40 Crusher 14668 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14671 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14674 | -7/Waste | Destroyed C-40 Crusher 14689 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14715 | -7/Waste | EMP discharged 14715 | -7/Waste | System corruption reached 10% 14726 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14727 | -7/Waste | Core integrity fell below 50% 14749 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14750 | -7/Waste | Spotted C-40 Crusher 14763 | -7/Waste | Spotted C-40 Crusher 14780 | -7/Waste | Lost 13 parts (1p5u7w) 14799 | -7/Waste | Discovered new exit (range 13) 14815 | -7/Waste | EMP discharged 14821 | -7/Waste | Entered Factory 15100 | -7/Factory | Build established: Hacker-Mutant 15427 | -7/Factory | Core integrity fell below 20% 15513 | -7/Factory | Destroyed by Light Ion Engine chain reaction Last Messages --------------- 15474_ P-60 Hacker destroyed. 15475_ Acquired 50 matter. 15477_ Acquired Unknown Hover Unit. 15477_ Identified Gravmag System. 15479_ System corrupted: IFF burst signal emitted. 15480_ Acquired Lgt. Angular Momentum Engine. 15482_ Acquired Gravmag System. 15488_ Slammed into T-07 Excavator. 15491_ Acquired Shock Rifle. 15494_ WNYXTBCPA1D|TOK,BFA&3PYCB=| 15495_ Acquired Shock Rifle. 15501_ System corrupted: Shock Rifle targeting data glitched. 15501_ T-07 Excavator destroyed. 15507_ System corrupted: Shock Rifle targeting data glitched. 15507_ K-01 Serf destroyed. 15509_ System corrupted: Matter fused (-9). 15513_ Triggered Proton Bomb Trap. 15513_ A bubble of electromagnetic force engulfs the area. 15513_ Proton Bomb Trap short circuited. 15513_ Chain reaction triggered in Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????######## ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | #############??????????# #???????????????????? | | #??????????# #???????????????????? | | ! #??????????+ #???????????????????? | | #??????????#% #???????????????????? | | "" "" #??????????#^@ #???????????????????? | | "" "" #??????????# #???????????????????? | | """ """ #??????????# #???????????????????? | | """ """ #??????????# #???????????????????? | | """ """ #??????????# #???????????????????? | | #??????????# #???????????????????? | | #??????????# ##########??????????? | | #??????????# # !! #??????????? | | #??????????# # |"""" #??????????? | | ######/################# # !"""" #??????????? | | ??# !| ^ # """ #??????????? | | ??# =%= / """" #??????????? | | ??# ! # """" #??????????? | | ??# ^ # """" #??????????? | | ??# # """" #??????????? | | ??# ############+######### #??????????? | | #????????# #?##########??????????? | | ### #????????# #?????????????????????? | | ??# #????????# #?????????????????????? | | ??# #????????# #?????????????????????? | | ??# #????????# #?????????????????????? | | ??# #????????# #?????????????????????? | | ??# #????????# #?????????????????????? | | ??# #????????# #?????????????????????? | | ??# #????????###########?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 53 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory | Preloaded Flak Gun | x2 | -7/Factory | Preloaded Flak Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatSuspensionCannon Manual? 0 Play Time 01:43:31 Cumulative 318.6 hours Start 2021.06.18 @ 20:15:38 End 2021.06.20 @ 07:08:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 273 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23bd3726-6fb5-4b12-93c0-c6358f9c0501