Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 21:03:08 Player: Exceptionally Mediocre Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (1601) 1601 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1343) 1343 TOTAL SCORE: 7489 Bonus ------- Follower Combat Kills 243 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Hovering (116) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Antigrav System Antigrav System Biomechanical Wings Biomechanical Wings > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- Improved Plasma Cutter CR-A16's Pointy Stick > --- INVENTORY (10) --- Fusion Compressor Faulty Biomechanical Wings Improved Cooling System Large Battery (200) 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Makeshift Cloaking Device Hacking Drone Bay Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Antigrav System Antigrav System Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Improved Target Analyzer Hacking Suite > --- WEAPON ----------- Improved Plasma Cutter CR-A16's Pointy Stick > --- INVENTORY -------- Fusion Compressor Biomechanical Wings Improved Cooling System Large Battery 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Makeshift Cloaking Device Hacking Drone Bay [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Biomechanical Wings Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . . . 4 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . . 2 . . 2 . . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 111 | 9 5 1 14 27 7 6 11 7 6 11 7 Power 11 | 2 . . 1 1 1 1 1 1 . 1 2 Engine 6 | 2 . . 1 1 . . 1 . . . 1 Core 5 | . . . . . 1 1 . 1 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 4 . 1 10 2 . 4 . 1 3 2 Treads 5 | 2 2 . . 1 . . . . . . . Leg 11 | . . . . 9 2 . . . . . . Wheel 3 | . 2 . 1 . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 8 | . . . . . . . 4 . 1 3 . Utility 31 | 2 1 1 3 4 2 . 4 5 3 4 2 Device 10 | 1 . 1 1 1 . . 1 2 1 1 1 Storage 3 | 1 1 . . . . . 1 . . . . Processor 8 | . . . . 1 1 . 1 2 . 2 1 Hackware 1 | . . . . . . . . . 1 . . Protection 9 | . . . 2 2 1 . 1 1 1 1 . Artifact . | . . . . . . . . . . . . Weapon 40 | 3 . . 9 12 2 5 2 1 2 3 1 Energy Gun 8 | 1 . . . 3 . . . 1 1 2 . Energy Cannon 4 | . . . 1 3 . . . . . . . Ballistic Gun 11 | 2 . . 4 3 1 . . . 1 . . Ballistic Cannon 6 | . . . . 1 1 4 . . . . . Launcher 3 | . . . 2 1 . . . . . . . Special Weapon 4 | . . . 2 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . Piercing Weapon 2 | . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . . Parts Lost 46 | . . . 3 17 . 13 3 2 4 . 4 Power 5 | . . . . 1 . 2 1 . 1 . . Propulsion 12 | . . . . 5 . 4 . . 1 . 2 Utility 10 | . . . 1 3 . 1 1 2 1 . 1 Weapon 19 | . . . 2 8 . 6 1 . 1 . 1 Highest Loss Streak 13 | . . . 1 9 . 13 3 1 1 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 99 89 100 80 32 58 66 77 80 Engine 8 | . 14 14 14 9 7 . 3 . . . 5 Treads 2 | . 19 . . . . . . . . . . Leg 3 | . . . . 15 30 19 . . . . . Wheel 8 | . 7 28 28 1 . . . . . . . Hover 1 | . . . . . . . . . . . 8 Flight 7 | . . . . . . . 4 20 21 25 13 Device 6 | . 14 14 12 5 . . . 2 . 1 1 Storage 9 | . 14 14 14 9 7 6 . 6 6 6 6 Processor 9 | . . . . 6 9 13 9 15 16 21 24 Hackware 1 | . . . . . . . . . 5 6 6 Protection 2 | . . . 1 9 13 7 6 1 . 2 . Energy Gun 1 | . . . . 5 . . . 1 1 5 2 Energy Cannon 1 | . . . 5 1 23 16 . . . . . Ballistic Gun 13 | . 28 28 14 24 3 . . . 1 . . Piercing Weapon 2 | . . . . . . . 1 6 5 5 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 14 29 29 38 44 52 51 15 25 19 22 33 Greatest Support 42 | 40 40 26 30 30 42 42 18 18 22 22 22 Greatest Overweight (x) 4 | . 2 1 1 2 1 2 4 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 11 | 7 11 15 15 15 15 13 5 10 10 10 10 Most Carried 15 | 8 15 15 15 15 7 11 8 10 10 10 10 Average Carried 11 | 3 10 14 14 13 4 7 4 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 5 10 10 10 10 10 Final Carried 15 | 8 15 15 14 8 5 5 8 10 10 10 10 Class Distribution -------------------- 57% | Mutant 10% | Scavenger-Mutant 9% | Derelict-Mutant 8% | Scavenger-Gunner 6% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Sprinter | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Matter Collected 2290 | 358 208 278 261 443 . 2 319 78 60 10 273 Remotely . | . . . . . . . . . . . . Salvage Created 2244 | 137 281 54 423 858 . . 311 85 35 . 60 Parts 152 | 10 22 7 30 55 . . 14 6 4 . 4 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . 10 . . . . 5 4 . 12 Prevented 4 | . . . . . . . . . . . 4 Kills | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 37 | . 6 . 11 15 . . . 2 2 . 1 Melee 3 | . . . . . . . . 2 . . 1 Guns 25 | . 6 . 3 14 . . . . 2 . . Cannons 6 | . . . 6 . . . . . . . . AOE 2 | . . . 2 . . . . . . . . Classes Destroyed 12 | 2 6 . 2 1 . . . 1 . . . Worker 4 | . 1 1 . 2 . . . . . . . Builder 8 | . 1 2 . 3 . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . Recycler 4 | 1 . . . 1 . . 2 . . . . Watcher 3 | . 1 . . 2 . . . . . . . Swarmer 8 | . 3 . . 3 . . . . 2 . . Grunt 15 | . 3 . 4 8 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 4 | . . . 1 3 . . . . . . . Programmer 3 | . . . . . . . . 2 . . 1 Subdweller 6 | . . . 6 . . . . . . . . Best Kill Streak 6 | 2 4 1 3 6 . . 3 2 2 . 1 Combat Bots Only 5 | . 3 . 3 5 . . . 2 2 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 . . 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 617 | . 34 . 41 155 . 219 42 24 60 . 42 Missed 220 | . 5 . 14 44 . 89 12 9 32 . 15 Damage Taken 6505 | . 334 . 488 2090 . 1804 688 256 384 . 461 Core 2213 | . 75 . 152 498 . 637 484 82 169 . 116 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 135 | . . . . 84 . 28 17 6 . . . Regen/Repaired (Parts) 172 | . . . . 17 . . . . . 155 . Core Remaining (%) 31 | 100 . . 9 9 . 9 . . . . . Volleys Fired 182 | 19 47 20 41 46 . 4 . 1 4 . . Largest 4 | 2 2 2 2 4 . 4 . 1 1 . . Hottest 192 | 40 40 40 110 169 . 192 . 80 80 . . Shots Fired 412 | 38 94 40 67 156 . 12 . 1 4 . . Gun 348 | 38 94 40 36 135 . . . 1 4 . . Cannon 55 | . . . 23 20 . 12 . . . . . Launcher 4 | . . . 4 . . . . . . . . Special 5 | . . . 4 1 . . . . . . . Kinetic 343 | 38 94 40 36 123 . 12 . . . . . Thermal 65 | . . . 27 33 . . . 1 4 . . Explosive 4 | . . . 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | 3 6 8 11 9 . 7 . 10 11 . . Robot Miss Streak 8 | 4 3 4 3 8 . 3 . . 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . 5 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 230 | 20 57 22 31 71 . 9 6 6 4 . 4 Core Hits 101 | 7 21 5 17 40 . 1 2 3 3 . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | 1 1 . . 2 . . . . . . . Critical Strikes 6 | 1 1 . . 2 . 1 1 . . . . Destroy 4 | 1 1 . . 2 . . . . . . . Blast 1 | . . . . . . 1 . . . . . Impale 1 | . . . . . . . 1 . . . . Melee Attacks 31 | . . . . . . 1 13 6 4 . 7 Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . Piercing 30 | . . . . . . . 13 6 4 . 7 Sneak Attacks 4 | . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4400 | 186 595 220 793 1616 . 270 366 172 55 . 127 Guns 2664 | 186 595 220 236 1332 . . . 40 55 . . Cannons 868 | . . . 331 274 . 263 . . . . . Explosions 226 | . . . 226 . . . . . . . . Melee 625 | . . . . . . . 366 132 . . 127 Ramming 17 | . . . . 10 . 7 . . . . . Kinetic 2710 | 186 595 220 236 1210 . 263 . . . . . Thermal 822 | . . . 331 396 . . . 40 55 . . Explosive 226 | . . . 226 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 625 | . . . . . . . 366 132 . . 127 Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 174 | . . . 1 1 . . 164 8 . . . Projectiles 2 | . . . 1 1 . . . . . . . Explosions . | . . . . . . . . . . . . Melee 172 | . . . . . . . 164 8 . . . Knockbacks 1 | . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . . . . . 2 . . . . . Targets Rammed 5 | . . . . 3 . 2 . . . . . Kicked 3 | . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 505 | . 18 . 30 505 . 90 413 16 18 214 . Average Temperature 94 | . 8 . 14 115 . 42 220 12 9 122 . Received Heat Transfer 1640 | . 141 . 123 693 . 183 404 18 45 . 33 Effects 7 | . . . . 7 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1384 | . . . 444 740 . . . 75 125 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Peak Influence 273 | 20 135 13 . 273 28 19 80 . . . . Initial 23 | . 13 8 . 20 23 19 . . . . . Average 60 | 5 61 6 . 152 23 10 8 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 90 | 100 100 100 . 63 100 100 100 . . . . Level 1 9 | . . . . 36 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . . 4 . 2 2 . 1 . . Investigation 1 | . . . . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 6 | . . . . 3 . 2 1 . . . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Distress Signals 4 | . 2 . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 12 . 14 25 . 9 7 5 12 . 7 Peak Tracking Total 14 | . 4 . 5 5 . 9 8 5 14 . 4 Tactical Retreats 10 | . 3 . . 2 . . . 2 3 . . Traps | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 2 | . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 2 | . 1 . . 1 . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 19 | . 6 . . 4 1 . 4 2 1 . 1 Terminals 9 | . 4 . . . 1 . 3 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 36 | . 9 . . 13 2 . 8 2 1 . 1 Successful 25 | . 7 . . 9 1 . 4 2 1 . 1 Failed 11 | . 2 . . 4 1 . 4 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 7 . . . . . 5 . . 1 . Terminals 16 | . 7 . . . 2 . 6 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units 5 | . 2 . . 3 . . . . . . . Scanalyzers 8 | . . . . 6 . . 2 . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 7 | . 1 . . . 1 . 1 2 1 . 1 Record 1 | . . . . . . . . . . . 1 Open Door 3 | . . . . . . . . 2 1 . . Open DSF 2 | . . . . . 1 . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . Scanalyzer 8 | . . . . 6 . . 2 . . . . Insert Component 4 | . . . . 3 . . 1 . . . . Analyze 4 | . . . . 3 . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 4 . . . . . 1 . . . . Terminals 5 | . 4 . . . . . 1 . . . . Botnet 5 | . 4 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . . 3 1 . 3 . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 53 | . . . . 53 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . 11 . . . . . . . . . . Parts Scanalyzed 4 | . . . . 3 . . 1 . . . . Part Schematics Acquired 4 | . . . . 3 . . 1 . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Total Allies 9 | . . 5 . . . . . . . 4 . Largest Group 5 | . . 5 3 . . . . . . 4 4 Highest-Rated Group 153 | . . 102 40 . . . . . . 153 153 Highest-Rated Ally 39 | . . 31 16 . . . . . . 39 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 99 | . . . 59 . . . . . . . 40 Total Damage 1265 | . . . 459 . . . . . . . 806 Kills 6 | . . . 3 . . . . . . . 3 Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 1 . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Turns Passed 6043 | 208 899 895 533 896 83 84 345 198 351 674 877 Spaces Moved 5537 | 85 510 796 357 357 40 35 248 441 770 1142 756 Core 144 | 1 . . . . . 10 133 . . . . Treads 387 | 84 302 . . 1 . . . . . . . Legs 365 | . . . . 300 40 25 . . . . . Wheels 1417 | . 208 796 357 56 . . . . . . . Hover 477 | . . . . . . . . . . . 477 Flight 2747 | . . . . . . . 115 441 770 1142 279 Fastest Speed 29 | 50 105 105 105 105 187 50 34 34 29 29 29 Average Speed 85 | 158 144 105 105 172 187 155 113 35 36 32 109 Slowest Speed 320 | 160 240 105 107 320 187 265 250 99 99 99 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 6 83 101 32 23 2 44 6 69 65 88 71 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . Known Exits Taken 6 | . . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched 13 | . . 1 5 . . . . 2 2 1 2 Spaces Dug 1 | . . . . . . 1 . . . . . Terrain Destroyed 41 | . . . 25 15 . 1 . . . . . Melee 1 | . . . . . . 1 . . . . . Projectile 15 | . . . . 15 . . . . . . . AOE 25 | . . . 25 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Pro Total 6441 | 121 589 821 443 536 47 53 291 475 827 1446 792 Wait 395 | . 5 . 16 64 . . . . 25 272 13 Move 5524 | 84 509 795 356 356 39 34 247 440 767 1141 756 Hop 1 | . . . . . . . . . 1 . . Pick Up 106 | 8 15 2 8 24 1 3 13 9 9 10 4 Fast Attach 43 | 7 2 1 . 7 . 3 5 5 4 5 4 Attach 43 | . 1 . 3 16 4 2 6 2 2 5 2 Detach 8 | . . . . . . 2 1 3 1 1 . Swap 25 | 2 2 . 11 4 3 1 . . . 1 1 Drop 75 | 1 8 3 8 16 . 1 6 9 10 11 2 Fire 182 | 19 47 20 41 46 . 4 . 1 4 . . Melee 31 | . . . . . . 1 13 6 4 . 7 Ram 2 | . . . . . . 2 . . . . . Kick 3 | . . . . 3 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 209 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 4) 938 | -10/Materials | Discovered new exit (range 3) 1029 | -10/Materials | Discovered new exit (range 7) 1108 | -10/Materials | Entered Mines 1136 | -10/Mines | Identified exit to Subcaves 1143 | -10/Mines | Learned 2 Materials zone layouts 1183 | -10/Mines | Discovered new exit (range 7) 1464 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1569 | -10/Mines | Discovered new exit (range 10) 2003 | -10/Mines | Entered Subcaves 2003 | -10/Subcaves | Accompanied by 3 allies 2005 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2018 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2040 | -10/Subcaves | Learned location of Storage (-8) 2309 | -10/Subcaves | Core integrity fell below 50% 2393 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2403 | -10/Subcaves | Core integrity fell below 20% 2484 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2499 | -10/Subcaves | Discovered new exit (range 14) 2536 | -10/Subcaves | Entered Materials 2536 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2831 | -8/Materials | Lost 4 parts (1p2u1w) 2962 | -8/Materials | Repaired Broken Carbon-fiber Leg 3019 | -8/Materials | Discovered new exit (range 14) 3159 | -8/Materials | Build established: Scavenger-Gunner 3315 | -8/Materials | Discovered new exit (range 15) 3373 | -8/Materials | Core integrity fell below 50% 3400 | -8/Materials | Lost 9 parts (3n6w) 3422 | -8/Materials | Core integrity fell below 20% 3432 | -8/Materials | Entered Factory 3432 | -7/Factory | Evolved 2 slots: Propulsion x2 3476 | -7/Factory | Discovered new exit (range 4) 3496 | -7/Factory | Identified exit to Factory 3513 | -7/Factory | Identified exit to DSF 3515 | -7/Factory | Entered DSF 3553 | -7/DSF | Additional patrols routed to DSF 3586 | -7/DSF | Core integrity fell below 50% 3594 | -7/DSF | Discovered exit to Factory (range 8) 3595 | -7/DSF | Core integrity fell below 20% 3599 | -7/DSF | Entered Factory 3599 | -6/Factory | Evolved 2 slots: Utility x2 3628 | -6/Factory | Lost 13 parts (2p4n1u6w) 3789 | -6/Factory | Spotted B-75 Beast 3841 | -6/Factory | Core integrity fell below 50% 3866 | -6/Factory | Build established: Mutant 3871 | -6/Factory | Lost 3 parts (1p1u1w) 3938 | -6/Factory | Discovered new exit (range 7) 3944 | -6/Factory | Identified exit to Lower Caves 3944 | -6/Factory | Entered Lower Caves 3945 | -6/Lower Caves | Encountered a Warlord checkpoint 4133 | -6/Lower Caves | Discovered new exit (range 5) 4141 | -6/Lower Caves | Identified exit to Lower Caves 4142 | -6/Lower Caves | Entered another Lower Caves area 4158 | -6/Lower Caves | Discovered new exit (range 8) 4160 | -6/Lower Caves | Identified exit to Factory 4305 | -6/Lower Caves | Identified exit to Zion 4340 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4363 | -6/Lower Caves | Core integrity fell below 20% 4449 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4493 | -6/Lower Caves | Entered Zion 4596 | -6/Zion | Given the Hacking Drone Bay 4597 | -6/Zion | Found Prototype Device 4606 | -6/Zion | Found CR-A16's Pointy Stick 4766 | -6/Zion | Imprinted 4768 | -6/Zion | Declared Zion's savior 4985 | -6/Zion | Given A8's code to call for help 5070 | -6/Zion | Discovered new exit (range 16) 5079 | -6/Zion | Visited the Megawrench Repair Shop 5079 | -6/Zion | Megawrench repaired 8 parts 5092 | -6/Zion | Identified exit to Proximity Caves 5167 | -6/Zion | Entered Proximity Caves 5167 | -5/Proximity Caves | Accompanied by 4 allies 5193 | -5/Proximity Caves | Spotted B-75 Beast 5443 | -5/Proximity Caves | P-70 Sage assimilated allied ID-XRB(M) 5492 | -5/Proximity Caves | Lost 3 allies 5770 | -5/Proximity Caves | Build established: Scavenger-Mutant 6044 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05452_ Corrupted Mic. Fission Core self-destruct mechanism malfunctions. 05454_ H6-92F(M) system terminally corrupted. 05459_ P-70 Sage fails to hack OP-MUG(M). 05461_ OP-MUG(M) system terminally corrupted. 05472_ Recalibrator destroyed. 05475_ Plasma Rifle destroyed. 05478_ P-70 Sage destroyed. 05484_ Acquired Antigrav System. 05490_ Hpw. Shock Rifle fries itself beyond repair. 05490_ Acquired 20 matter. 05493_ Acquired Imp. Target Analyzer. 05494_ Acquired 10 matter. 05590_ Searching scrap... 05590_ Found Arm. Leg. 05590_ Found Imp. Plasma Cutter. 05590_ Found 23 Matter. 05597_ Acquired Imp. Plasma Cutter. 05599_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# " " #?????????????????????? | | ?????????????????????# " " #?????????????????????? | | ?????????????????????# " #?????????????######??? | | ????????????????????## "" #???####?????# ##?? | | ????????????????????# ##### ##???? #?? | | ???????????????????## ## #???# # ? | | ??????????????????## #??# ?? | | ?????????????? ??# @ #?# #??? | | ?????????????? #?## ## #??? | | ??????????????? ### #### | | ?????????????? ### | | ????????????? #??## g | | ????????????? ### #???## ##g ## ? | | ????????????##????## #????#### ##?????? | | ?????????????????### ##?????## #?????? | | ????????????###?## #????## ### #?????? | | ????????????# ### ##?### ##??? #????? | | ????????????# ### ##????? #???? | | ????????????# ###????#???? | | ???????????## ##???????? | | ????#????### ## ####### | | ?### ?### ## #### | | # ## ######### ##??## | | ####????#### ##????### ####### | | #####???# #???????####???????? | | #???# ##?#####????????????? | | ## ## #??# #?## ##???????????? | | ##??# #?# #?# #?# ##??????????? | | ?????# ##?# ### #?### #??????????? | | ####??### ##?# #?## ##???## #??????????? | | # ##???## #??# #???###??#### ##??????????? | | ##???# ## ##?#####???????## ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Biomechanical Wings | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevAntigravModule Manual? 0 Play Time 01:19:27 Cumulative 93.0 hours Start 2024.04.21 @ 15:32:27 End 2024.04.21 @ 21:03:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 688da0ec-cc60-4492-9cf9-c718c793e45f