Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 19:43:41 Player: Leonulf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3394) 3394 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1724) 1724 TOTAL SCORE: 9858 Bonus ------- High Alert Combat Kills 874 Follower Combat Kills 923 Friendly Fire -73 Cogmind --------- Core Integrity 739/1000 Matter 184/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Coolant Injector Medium Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Large Storage Unit Advanced Weight Redist. System Improved Utility Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Variable Charge Gun Coil Gun Coil Gun Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Utility Shielding Focal Shield Hacking Suite [Rating: 70] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 . 1 1 . . 1 Weapon 3 | . . . 1 1 . . . 1 Parts Attached 113 | 6 9 13 19 5 9 7 29 16 Power 19 | 1 2 1 2 . 2 1 6 4 Engine 9 | 1 2 1 . . 2 . 1 2 Core 10 | . . . 2 . . 1 5 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 2 4 9 . . 1 8 5 Treads 6 | . . 3 3 . . . . . Leg 25 | 2 2 1 6 . . 1 8 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 3 2 2 3 2 6 4 Device 11 | . 1 2 . . 1 . 3 4 Storage 5 | 1 1 1 . . . . 2 . Processor 3 | . . . . 1 1 . 1 . Hackware 1 | . . . . . 1 . . . Protection 5 | . . . 2 1 . 2 . . Artifact . | . . . . . . . . . Weapon 38 | 2 3 5 6 3 4 3 9 3 Energy Gun 11 | . 2 2 2 1 1 1 1 1 Energy Cannon 3 | . . . 2 . . . 1 . Ballistic Gun 15 | 2 1 3 . . 2 2 4 1 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . 1 1 1 . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 41 | . 1 2 2 . 1 3 16 16 Power 7 | . . . . . . . 4 3 Propulsion 13 | . 1 1 1 . . . 5 5 Utility 8 | . . 1 1 . 1 1 1 3 Weapon 13 | . . . . . . 2 6 5 Highest Loss Streak 8 | . 1 1 1 . 1 3 6 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 88 96 90 92 96 92 91 86 Engine 5 | . 10 11 3 . 6 6 4 2 Core 4 | . . . 5 7 6 5 4 5 Treads 3 | . . 12 25 . . . . . Leg 22 | . 27 20 4 30 26 25 24 21 Device 7 | . 7 17 9 3 1 1 5 12 Storage 7 | . 14 13 9 7 6 6 6 5 Processor 6 | . . . . 3 6 6 12 10 Hackware 3 | . . . . . 5 6 6 4 Protection 3 | . . . 7 15 10 9 1 . Energy Gun 5 | . 6 9 9 7 7 4 4 3 Ballistic Gun 9 | . 20 13 6 . 6 10 9 7 Launcher 5 | . . . 4 7 6 6 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 12 20 21 32 32 44 44 54 67 Greatest Support 88 | 20 20 66 88 80 80 80 75 63 Greatest Overweight (x) 1 | . 1 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 9 10 10 5 Class Distribution -------------------- 31% | Scavenger-Skirmisher 26% | Mutant 14% | Scavenger-Mutant 13% | Tank 10% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Tank | -6/Factory Bomber | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 2654 | 171 198 269 326 . 328 179 690 493 Remotely . | . . . . . . . . . Salvage Created 3552 | . 263 287 519 . 180 . 1339 964 Parts 207 | . 23 26 42 . 4 . 72 40 Haulers Intercepted 5 | . . . 1 . . . 1 3 Recyclers Shooed 5 | . . . 1 . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 68 | . 9 8 14 . 3 . 26 8 Guns 34 | . 8 8 6 . 1 . 6 5 Cannons 2 | . . . 1 . . . 1 . AOE 32 | . 1 . 7 . 2 . 19 3 Classes Destroyed 13 | . 3 2 3 . 1 . 4 . Worker 7 | . . . 1 . 1 . 4 1 Builder 17 | . 1 1 1 . . . 8 6 Hauler 5 | . . . 1 . . . 1 3 Recycler 5 | . . . 2 . . . 1 2 Operator 2 | . . . . . . . 2 . Watcher 4 | . . 1 1 . . . 1 1 Swarmer 17 | . 5 6 6 . . . . . Grunt 30 | . 4 . 4 . 2 . 16 4 Duelist 1 | . . . . . 1 . . . Protector 1 | . . . . . . . 1 . Sentry 11 | . . 2 4 . . . 4 1 Hunter 2 | . . . . . . . 2 . Programmer 6 | . . . . . . . 3 3 Best Kill Streak 10 | . 4 3 5 . 3 . 7 10 Combat Bots Only 6 | . 4 3 4 . 3 . 6 2 Max Kills in Single Turn 6 | . 1 2 3 . 1 . 6 5 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . 1 . 3 . 1 . 5 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 6644 | . 405 487 963 16 406 137 2390 1840 Core 774 | . 69 69 56 . 19 3 297 261 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 72 82 89 100 . . 62 . Volleys Fired 188 | . 26 30 31 1 12 8 44 36 Largest 4 | . 2 2 3 1 4 4 4 4 Hottest 211 | . 60 63 179 63 130 130 211 178 Shots Fired 465 | . 52 60 90 1 22 29 139 72 Gun 357 | . 52 60 60 1 18 24 83 59 Cannon 34 | . . . 16 . . . 18 . Launcher 74 | . . . 14 . 4 5 38 13 Special . | . . . . . . . . . Kinetic 214 | . 37 30 26 . 6 16 53 46 Thermal 112 | . . 9 50 1 9 . 30 13 Explosive 74 | . . . 14 . 4 5 38 13 Electromagnetic 65 | . 15 21 . . 3 8 18 . Robot Hit Streak 21 | . 8 21 9 . 6 4 9 6 Robot Miss Streak 11 | . 2 3 11 2 5 2 4 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 263 | . 32 42 44 . 14 17 71 43 Core Hits 221 | . 13 13 35 . 13 4 100 43 Critical Kills 3 | . 1 . . . . . 1 1 Critical Parts Destroyed 2 | . 1 . . . . . . 1 Critical Strikes 9 | . 2 . 1 . 1 . 2 3 Burn 2 | . . . 1 . . . 1 . Destroy 6 | . 2 . . . . . 1 3 Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10584 | . 465 487 1844 . 429 708 4302 2349 Guns 3793 | . 403 487 540 . 240 299 882 942 Cannons 483 | . . . 183 . . . 300 . Explosions 6270 | . 62 . 1121 . 183 409 3094 1401 Melee . | . . . . . . . . . Ramming 38 | . . . . . 6 . 26 6 Kinetic 2451 | . 251 259 254 . 61 295 565 766 Thermal 1843 | . 62 78 469 . 139 . 919 176 Explosive 5579 | . . . 1121 . 183 409 2465 1401 Electromagnetic 673 | . 152 150 . . 40 4 327 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . 3 . . 1 . . 4 18 Average Corruption 3 | . 2 . . 1 . . 3 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . 7 . . 2 . . 13 3 Message Errors 7 | . 2 . . 1 . . 3 1 Matter Fused 4 | . . . . 1 . . 3 . Heat Flow Errors 4 | . 1 . . . . . 1 2 Energy Discharges 2 | . . . . . . . 2 . Parts Rejected 1 | . 1 . . . . . . . Data Loss (minor) 3 | . 1 . . . . . 2 . Data Loss (major) 2 | . 1 . . . . . 1 . Misfires 2 | . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 298 | . . . 63 . . . 163 72 Projectiles . | . . . . . . . . . Explosions 298 | . . . 63 . . . 163 72 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 1 . 1 . Impact 2 | . . . . . 1 . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 991 | . 34 . 136 . 78 . 676 67 Shots 27 | . 1 . 3 . 3 . 19 1 Rammed . | . . . . . . . . . Targets Rammed 4 | . . . . . 1 . 2 1 Kicked 4 | . . . . . 1 . 2 1 Crushed . | . . . . . . . . . Highest Temperature 516 | . 216 37 516 20 324 24 478 197 Average Temperature 136 | . 87 12 189 11 147 10 150 71 Received Heat Transfer 1482 | . 171 81 315 . 171 . 555 189 Effects 24 | . . . 9 . 1 . 14 . Shutdowns 7 | . . . 4 . . . 3 . Energy Bleed 1 | . . . 1 . . . . . Interference 9 | . . . . . . . 9 . Matter Decay 2 | . . . 1 . . . 1 . Short Circuit 3 | . . . 3 . . . . . Damage (minor) 2 | . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 2 . 2 . 1 . Heat Transferred 2750 | . 50 175 999 . 296 . 934 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 1144 | . 198 283 535 195 396 116 1144 1034 Initial 560 | . . 16 34 152 95 95 47 560 Average 415 | . 85 121 273 172 196 74 701 764 Maximum Alert Level 4 | . . 1 2 . 1 . 4 3 Low Security (%) 43 | 100 100 81 33 100 57 100 8 . Level 1 16 | . . 18 42 . 42 . 18 . Level 2 15 | . . . 24 . . . 22 37 Level 3 17 | . . . . . . . 24 62 Level 4 7 | . . . . . . . 25 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 2 . 3 2 3 . 12 5 Investigation 4 | . . . . 1 1 . 1 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 18 | . 2 . 3 1 2 . 7 3 Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . 1 . . . 3 2 Haulers Reinforced 3 | . . . . . 1 . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 4 | . . . 1 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 13 15 24 2 11 6 46 15 Peak Tracking Total 7 | . 5 4 5 1 4 5 7 6 Tactical Retreats 3 | . . 2 . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 14 | . 2 . . 1 3 . 3 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 27 | . 1 . . . . . 18 8 Max in Single Turn 4 | . 1 . . . . . 4 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 12 | . . 2 . 4 3 . 2 1 Terminals 8 | . . 1 . 2 2 . 2 1 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . . 5 . 7 5 . 2 2 Successful 14 | . . 4 . 6 3 . . 1 Failed 7 | . . 1 . 1 2 . 2 1 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 3 | . . 1 . 1 . . 1 . Terminals 12 | . . 2 . 3 3 . 2 2 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 3 . 3 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 1 . 3 1 . . 1 Record 2 | . . . . 1 . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . 3 . 3 2 . . . Insert Component 3 | . . 1 . 1 1 . . . Analyze 5 | . . 2 . 2 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . 2 3 . 1 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 1 . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 22 | . . . . . 3 19 . . Largest Group 20 | . . . . . 3 20 20 . Highest-Rated Group 733 | . . . . . 93 733 733 . Highest-Rated Ally 50 | . . . . . 31 50 50 . Total Orders . | . . . . . . . . . Ally Attacks 316 | . . . . . 71 99 146 . Total Damage 8348 | . . . . . 1237 4002 3109 . Kills 35 | . . . . . 11 6 18 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 4552 | 61 447 433 478 320 500 241 1369 703 Spaces Moved 2847 | 47 274 216 217 238 338 165 971 381 Core 15 | 15 . . . . . . . . Treads 284 | . . 82 202 . . . . . Legs 2548 | 32 274 134 15 238 338 165 971 381 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 125 130 130 120 112 120 Average Speed 126 | 97 120 135 154 130 130 122 117 133 Slowest Speed 190 | 120 190 160 190 130 130 130 130 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 45 21 20 8 11 73 23 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 580 | . 5 . 75 . 33 26 253 188 Melee . | . . . . . . . . . Projectile 14 | . . . 3 . . 1 . 10 AOE 566 | . 5 . 72 . 33 25 253 178 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 3421 | 60 341 297 293 248 384 185 1103 510 Wait 111 | . 11 25 1 . . . 16 58 Move 2840 | 46 273 215 216 237 338 164 970 381 Hop . | . . . . . . . . . Pick Up 86 | 7 13 8 7 2 11 4 26 8 Fast Attach 46 | 4 4 2 12 1 6 5 4 8 Attach 45 | 2 3 3 3 4 3 2 18 7 Detach 3 | . . . 1 2 . . . . Swap 22 | . 2 8 4 . . . 7 1 Drop 76 | 1 9 6 18 1 13 2 16 10 Fire 188 | . 26 30 31 1 12 8 44 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . . 1 . 2 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 13) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -9/Materials | Build established: Scavenger-Mutant 799 | -9/Materials | Discovered new exit (range 5) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1324 | -8/Materials | Discovered new exit (range 12) 1361 | -8/Materials | Discovered new exit (range 16) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1637 | -7/Factory | Identified exit to Factory 1666 | -7/Factory | Build established: Mutant 1740 | -7/Factory | Entered another Factory area 1740 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1995 | -6/Factory | Allied Derelicts emerged from ambush trap array 2240 | -6/Factory | Sucked down chute 2240 | -6/Factory | Entered Waste 2246 | -6/Waste | Spotted C-40 Crusher 2259 | -6/Waste | Spotted C-40 Crusher 2266 | -6/Waste | Spotted C-40 Crusher 2266 | -6/Waste | Allies destroyed C-40 Crusher 2288 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2291 | -6/Waste | Spotted C-40 Crusher 2297 | -6/Waste | Spotted C-40 Crusher 2298 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2300 | -6/Waste | Spotted C-40 Crusher 2305 | -6/Waste | 3 allies followed down the chute 2308 | -6/Waste | Warlord forces began an assault 2312 | -6/Waste | Allies destroyed C-40 Crusher 2313 | -6/Waste | Allies destroyed C-40 Crusher 2313 | -6/Waste | Allies destroyed C-40 Crusher 2318 | -6/Waste | Allies destroyed C-40 Crusher 2322 | -6/Waste | Allies destroyed C-40 Crusher 2329 | -6/Waste | Lost 3 parts (1u2w) 2453 | -6/Waste | Discovered new exit (range 12) 2475 | -6/Waste | Identified exit to Factory 2481 | -6/Waste | Entered Factory 2481 | -6/Factory | Accompanied by 20 allies 2621 | -6/Factory | Build established: Bomber 2831 | -6/Factory | First assault squad dispatched 2966 | -6/Factory | Build established: Scavenger-Skirmisher 3100 | -6/Factory | Lost 3 parts (2p1n) 3213 | -6/Factory | Lost 6 parts (2n1u3w) 3607 | -6/Factory | Lost 6 parts (2p2n2w) 3830 | -6/Factory | Discovered new exit (range 17) 3849 | -6/Factory | Identified exit to Factory 3850 | -6/Factory | Entered another Factory area 3850 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4529 | -5/Factory | Lost 8 parts (1p3n1u3w) 4548 | -5/Factory | System corruption reached 10% 4553 | -5/Factory | Self-destructed Last Messages --------------- 04512_ System corrupted: Heat flow error (+234). 04543_ Slug penetrates Wall. 04543_ Imp. Carbon-fiber Leg destroyed. 04546_ Triggered Ambush Trap. 04546_ B-60 Warrior emerges from a hatch in the floor. 04546_ L-41 Fighter emerges from a hatch in the floor. 04546_ G-50 Soldier emerges from a hatch in the floor. 04546_ K-01 Serf destroyed. 04547_ Focal Shield destroyed. 04547_ System corrupted by crushing effect (+2). 04547_ Knocked back. 04550_ Carbon-fiber Leg destroyed. 04550_ Penetrated by Slug. 04550_ Imp. Deuterium Engine destroyed. 04551_ U-05 Engineer lays Concrete. 04551_ Adv. Heat Sink destroyed. 04551_ Neutrino Core destroyed. 04551_ System corrupted by crushing effect (+4). 04551_ System corrupted by crushing effect (+3). 04552_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???# ^ #?### =# = #??????????? | | ???# """ """ #?# #!![*! #??????????? | | ???# """ """ ### ###/#### ##??????????? | | #### """ """ %*|# !==!# ###???????????? | | # ####/### | # #?????????????? | | % ] # #?????????????? | | ####### #####%### ###?????????????? | | ######?????## ]# # !#???????????????? | | ########????###### # ### ###???????????????? | | # #?????????####!# # ###???????????????? | | # * !#????????????#k# #+#########?????????? | | # * #???????? ??# # # # #?????????? | | # * #????????? ?#u##### """" #?????????? | | # #?????????? ?#u##### """" #?????????? | | + #????? ??? # # """" #?????????? | | # #???? # # """" #?????????? | | ########????? + # """" #?????????? | | #??????????????????# + """" #?????????? | | #??????????????????# # !#?????????? | | #??????????????????# g ###########?????????? | | #??????????????????# g#?! #?????????? | | #??????????????????# h #? #?????????? | | # ###??????????????????# # #?????????? | | # #????????????????????# u # ! #?????????? | | # #????????????????????#u + ! #?????????? | | # #????????????????????#t@g # = #?????????? | | # #????????????????????#A b # / #?????????? | | # #????????????????????#ul #? #?????????? | | # #????????????????????#= #?#########?????????? | | # ########?????????????# #???????????????????? | | # # #?????????????# #???????????????????? | | # # #?????????????+ #???????????????????? | | # # #???????????? # #???????????????????? | | / =#??????????? # #???????????????????? | | # # #??????????? ?# #???????????????????? | | # # #?????????? ?# #???????????????????? | | # ##/#####?????????##??# #???????????????????? | | # #?????????????????# #???????????????????? | | # ####??????????????#k #???????????????????? | | # #??????????????# #???????????????????? | | #######+#??????????????# #???????????????????? | | """ #????########### #???????????????????? | | "Y" #????# # #???????????????????? | | #????# # #???????????????????? | | #????# # #???????????????????? | | ###+########## + +???????????????????? | | + + """""" # #???????????????????? | | # ###### """""" # #???????????????????? | | # #????# """""" # #???????????????????? | | ?# #????# """""" # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 31 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Greatsword | -7/Factory | Scanalyzed Gui. EMP Blaster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Quick And Dirty Remodeling Significant Disruption The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed LightpackSchematicEdition Manual? 0 Play Time 01:27:16 Cumulative 6.6 hours Start 2022.04.14 @ 15:27:24 End 2022.04.14 @ 19:43:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9904b0ff-a470-4c71-9079-e90d61963035