Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 20:12:58 Player: Anting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (958) 958 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (4122) 4122 TOTAL SCORE: 13820 Bonus ------- Follower Combat Kills 236 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 816/850 Matter 295/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Flying (33) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (6) --- Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (8) ---- Enhanced Nuclear Core Structural Scanner Microactuators Force Booster Stasis Canceller Authchip [Armor] Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flight Unit Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Force Booster > --- WEAPON ----------- Rocket Launcher Makeshift Sword > --- INVENTORY -------- Enhanced Nuclear Core Structural Scanner Improved Terrain Scan Processor Microactuators Stasis Canceller Authchip [Armor] Hacking Drone Bay [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . . . Utility 4 | . . . . . . . 4 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 66 | 6 9 3 7 . 9 3 26 . . 3 . Power 7 | 1 1 . 1 . . 1 3 . . . . Engine 3 | 1 1 . 1 . . . . . . . . Core 4 | . . . . . . 1 3 . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 3 . 2 . 4 . 7 . . . . Treads 4 | . 3 . 1 . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . . . 1 . 4 . 7 . . . . Utility 28 | 2 1 2 2 . 4 2 12 . . 3 . Device 13 | 1 . 2 . . 1 . 7 . . 2 . Storage 6 | 1 1 . 1 . 2 . 1 . . . . Processor 3 | . . . . . . 1 1 . . 1 . Hackware 1 | . . . . . . 1 . . . . . Protection 5 | . . . 1 . 1 . 3 . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 1 4 1 2 . 1 . 4 . . . . Energy Gun 5 | . 4 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . . Corrupted Parts 3 | . . 1 . . . 2 . . . . . System Corruption 6 | . . 1 . . . 5 . . . . . Parts Lost 11 | . 1 1 3 2 . . . . . 4 . Power 1 | . . . 1 . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . 2 . Utility 3 | . . . 1 1 . . . . . 1 . Weapon 3 | . 1 1 . . . . . . . 1 . Highest Loss Streak 4 | . 1 1 1 1 . . . . . 4 . To Critical Strikes 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 67 | . 97 99 78 55 53 56 95 100 100 96 . Engine 2 | . 14 14 11 . . . . . . . . Treads 10 | . 10 28 24 13 10 . . . . . . Leg 1 | . 16 . . . . . . . . . . Flight 7 | . . . . . 1 44 39 40 40 38 . Device 5 | . 14 14 9 . . . 18 26 26 24 . Storage 16 | . 14 14 11 11 20 11 5 6 6 6 . Protection 1 | . . . 1 9 . . 5 . . . . Energy Gun 4 | . 25 27 13 . . . . . . . . Ballistic Gun 12 | . 1 . 8 22 18 . . . . . . Slashing Weapon 2 | . . . . . 2 . 6 6 6 6 . Peak Build Rating 59 | 6 8 10 16 11 22 22 58 54 54 59 . Average Rating 15 | 4 7 8 12 9 12 13 50 54 54 55 . On Entrance 24 | . 6 8 8 11 8 12 21 54 54 54 52 Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 13 20 20 42 33 106 34 31 29 29 33 . Greatest Support 60 | 20 40 40 60 40 20 20 34 34 34 34 . Greatest Overweight (x) 6 | 1 6 . 1 1 5 1 1 . . . . Average Overweight (x) . | . . . . . 3 . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 25 15 15 8 8 8 . Average Capacity 17 | 7 9 10 14 15 23 15 8 8 8 8 . Most Carried 25 | 6 10 10 15 15 25 15 12 8 8 8 . Average Carried 16 | 4 8 9 13 15 21 14 7 8 8 7 . Final Capacity 15 | 8 10 10 15 15 15 15 8 8 8 8 8 Final Carried 15 | 5 8 10 15 15 14 13 8 8 8 7 7 Class Distribution -------------------- 88% | Mutant 7% | Scavenger-Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1006 | 284 89 10 99 94 60 80 240 40 . 10 . Remotely . | . . . . . . . . . . . . Salvage Created 1928 | 78 663 104 495 180 . . 381 . . 27 . Parts 98 | 5 40 6 26 2 . . 14 . . 5 . Haulers Intercepted 4 | . 2 . 1 . . . 1 . . . . Recyclers Shooed 3 | 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 16 . 3 2 . . Prevented 5 | . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 24 | . 9 3 8 4 . . . . . . . Guns 24 | . 9 3 8 4 . . . . . . . Classes Destroyed 10 | 2 4 1 2 . . . 1 . . . . Worker 1 | . . . . . . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 4 | . 2 . 1 . . . 1 . . . . Recycler 5 | 1 1 . 1 . . . 2 . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . . Swarmer 3 | . . 1 2 . . . . . . . . Grunt 19 | . 9 2 4 4 . . . . . . . Sentry 2 | . . . 2 . . . . . . . . Best Kill Streak 4 | 2 4 2 3 1 . . 4 . . 1 . Combat Bots Only 4 | . 4 2 2 1 . . . . . . . Max Kills in Single Turn 2 | 1 2 2 1 1 . . 1 . . 1 . Gunslinging 1 | . 1 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 158 | . 47 3 67 20 . 2 12 . 4 3 . Missed 54 | . 13 2 21 5 . 1 10 . 2 . . Damage Taken 1322 | . 395 7 465 196 . 48 39 . 32 140 . Core 256 | . 100 . 56 33 . 33 34 . . . . Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 38 | . . . . . 38 . . . . . . Core Remaining (%) 76 | 100 . 60 . . . 69 . . . . . Volleys Fired 102 | 8 46 5 29 14 . . . . . . . Largest 2 | 1 2 2 2 2 . . . . . . . Hottest 80 | 20 80 80 80 46 . . . . . . . Shots Fired 193 | 8 90 9 58 28 . . . . . . . Gun 193 | 8 90 9 58 28 . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 69 | 8 1 . 32 28 . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 124 | . 89 9 26 . . . . . . . . Robot Hit Streak 11 | 3 11 7 9 4 . . . . . . . Robot Miss Streak 3 | 3 3 2 3 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 122 | 4 56 6 34 15 . . 6 . . 1 . Core Hits 58 | 3 22 4 18 7 . . 3 . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks 46 | . . . . . 1 . 22 5 2 16 . Impact . | . . . . . . . . . . . . Slashing 46 | . . . . . 1 . 22 5 2 16 . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 4 . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2232 | 58 905 78 487 208 . . 400 . . 96 . Guns 1634 | 48 821 74 487 204 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 74 | . 74 . . . . . . . . . . Melee 496 | . . . . . . . 400 . . 96 . Ramming 28 | 10 10 4 . 4 . . . . . . . Kinetic 552 | 48 . . 300 204 . . . . . . . Thermal 74 | . 74 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1082 | . 821 74 187 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 496 | . . . . . . . 400 . . 96 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 1 . . . 5 . . . . . Average Corruption 2 | . . 1 . . . 4 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 81 | . . . . . . . 81 . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 81 | . . . . . . . 81 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 5 | . . 2 . 3 . . . . . . . Targets Rammed 9 | 1 3 2 . 3 . . . . . . . Kicked 4 | 1 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 392 | . 392 54 45 17 . . . . . . . Average Temperature 103 | . 134 24 17 10 . . . . . . . Received Heat Transfer 498 | . 231 . 120 126 . 12 9 . . . . Effects 3 | . 3 . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 605 | 10 194 168 228 144 . . 605 . . . . Initial 442 | . 6 44 . 84 . . 442 . . . . Average 116 | 3 66 46 92 69 . . 503 . . . . Maximum Alert Level 2 | . . . 1 . . . 2 . . . . Low Security (%) 86 | 100 100 100 84 100 . . . . . . . Level 1 1 | . . . 15 . . . . . . . . Level 2 12 | . . . . . . . 100 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . 3 . . . . 1 2 . . . . Investigation 3 | . 2 . . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 1 | . 1 . . . . . . . . . . Assault 1 | . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 74 | . 15 5 19 5 . 11 6 6 3 4 . Peak Tracking Total 8 | . 5 2 8 2 . 5 2 7 4 4 . Tactical Retreats 10 | . 1 . 1 1 . 2 2 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 11 | . 2 . 2 . . . 4 . . 3 . Terminals 4 | . 2 . 2 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 43 | . 7 . 5 . . . 7 . . 24 . Successful 31 | . 2 . 2 . . . 3 . . 24 . Failed 12 | . 5 . 3 . . . 4 . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 7 . 4 . . . 18 . . . . Terminals 12 | . 7 . 5 . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . 4 . . . . Terminal Hacks 28 | . 2 . 2 . . . . . . 24 . Record 6 | . . . . . . . . . . 6 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Recompile 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 2 . 1 . . . 2 . . . . Full Trace Events 2 | . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . 4 . 3 . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . 15 . 12 . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 17 | . . 2 . 1 10 1 3 . . . . Largest Group 10 | . . 2 2 1 10 10 3 3 . . . Highest-Rated Group 320 | . . 45 45 31 320 320 210 204 . . . Highest-Rated Ally 70 | . . 31 31 31 41 41 70 70 . . . Zionite Dispatches 1 | . . . . . . . 1 . . . . Light 1 | . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . 1 . . . . RETURN 1 | . . . . . . . 1 . . . . Ally Attacks 80 | . . 5 7 . . 59 4 5 . . . Total Damage 1718 | . . 84 124 . . 1337 59 114 . . . Kills 14 | . . 2 1 . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 147 | . 2 . . . . . . . . 145 . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . . Drone Launches 1 | . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . Zionite Intel Received 4 | . . . . . . . 4 . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 9113 | 107 765 662 382 742 5045 374 365 495 101 75 . Spaces Moved 4860 | 65 424 398 165 314 1088 445 985 593 232 151 . Core 9 | 4 5 . . . . . . . . . . Treads 2001 | . 135 398 165 314 989 . . . . . . Legs 345 | 61 284 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2505 | . . . . . 99 445 985 593 232 151 . Fastest Speed 25 | 50 120 160 160 160 34 34 25 25 25 25 . Average Speed 159 | 117 135 160 164 220 445 34 25 25 25 26 . Slowest Speed 560 | 120 350 160 240 240 560 116 111 25 25 33 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 5 51 97 21 63 90 59 30 78 52 80 2 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 29 | . . . . . . . . . . 29 . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 9 | . . 1 . . 3 2 . 2 1 . . Spaces Dug 22 | . . . . . . . 15 5 2 . . Terrain Destroyed 31 | . 9 . . . . . 15 5 2 . . Melee 22 | . . . . . . . 15 5 2 . . Projectile . | . . . . . . . . . . . . AOE 9 | . 9 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 5978 | 85 526 412 217 333 1284 669 1078 932 272 170 . Wait 800 | . 29 2 5 3 162 209 15 336 39 . . Move 4846 | 65 423 397 164 313 1087 444 982 590 231 150 . Hop 2 | . . . . . . . 1 1 . . . Pick Up 53 | 6 9 3 6 . 11 5 13 . . . . Fast Attach 23 | 5 3 . 4 . . 1 10 . . . . Attach 32 | 1 4 1 1 . 6 2 15 . . 2 . Detach 8 | . . . 1 . 3 . 3 . . 1 . Swap 11 | . 2 2 2 . 3 . 1 . . 1 . Drop 45 | . 7 . 5 . 11 5 17 . . . . Fire 102 | 8 46 5 29 14 . . . . . . . Melee 45 | . . . . . 1 . 21 5 2 16 . Ram . | . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . Crush 5 | . . 2 . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 873 | -10/Materials | Entered Mines 880 | -10/Mines | Discovered new exit (range 6) 1519 | -10/Mines | Discovered new exit (range 8) 1535 | -10/Mines | Entered Materials 1535 | -9/Materials | Accompanied by 2 allies 1535 | -9/Materials | Evolved 2 slots: Propulsion x2 1536 | -9/Materials | Identified exit to Mines 1540 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1917 | -9/Materials | Entered Mines 2105 | -9/Mines | Discovered new exit (range 5) 2108 | -9/Mines | Received a Mining Laser from a helpful Derelict 2319 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2525 | -9/Mines | Discovered new exit (range 9) 2659 | -9/Mines | Entered Zion 2746 | -7/Zion | Received a visual enhancement algorithm 2844 | -7/Zion | Discovered new exit (range 10) 3708 | -7/Zion | Gained Derelict followers 4493 | -7/Zion | Met Imprinter 4583 | -7/Zion | Imprinted 4589 | -7/Zion | Declared Zion's savior 5748 | -7/Zion | Given the Hacking Drone Bay 5748 | -7/Zion | Found Prototype Device 7488 | -7/Zion | Identified Hacking Drone Bay 7537 | -7/Zion | Visited the Megawrench Repair Shop 7537 | -7/Zion | Megawrench repaired 4 parts 7704 | -7/Zion | Entered Proximity Caves 7704 | -6/Proximity Caves | Accompanied by 10 allies 7797 | -6/Proximity Caves | Spotter reported a threat 7817 | -6/Proximity Caves | Spotter reported a threat 8009 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8051 | -6/Proximity Caves | Discovered new exit (range 7) 8053 | -6/Proximity Caves | Identified exit to Factory 8078 | -6/Proximity Caves | Entered Factory 8078 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 8079 | -6/Factory | Identified exit to Lower Caves 8085 | -6/Factory | Lost 6 allies 8288 | -6/Factory | Retrieved Zion intel report: Component Schematics 8314 | -6/Factory | Discovered exit to Lower Caves (range 6) 8341 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8342 | -6/Factory | Zion Light squad teleported in 8375 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8387 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8428 | -6/Factory | Search patrols dispatched 8443 | -6/Factory | Entered Lower Caves 8443 | -6/Lower Caves | Accompanied by 3 allies 8461 | -6/Lower Caves | Encountered a Warlord checkpoint 8485 | -6/Lower Caves | Lost 3 allies 8643 | -6/Lower Caves | Learned 4 Factory zone layouts 8691 | -6/Lower Caves | Build established: Scavenger-Scout 8920 | -6/Lower Caves | Discovered new exit (range 13) 8937 | -6/Lower Caves | Identified exit to Lower Caves 8938 | -6/Lower Caves | Entered another Lower Caves area 9037 | -6/Lower Caves | Discovered new exit (range 11) 9039 | -6/Lower Caves | Identified exit to Data Miner 9039 | -6/Lower Caves | Entered Data Miner 9039 | -6/Data Miner | Discovered new exit (range 6) 9044 | -6/Data Miner | Met Data Miner 9049 | -6/Data Miner | Learned location of Section 7 (-3) 9049 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9053 | -6/Data Miner | Received God Mode back door access code from Data Miner 9063 | -6/Data Miner | Destroyed Data Miner 9070 | -6/Data Miner | Interfaced with the Data Conduit 9114 | -6/Data Miner | Identified exit to Proximity Caves 9114 | -6/Data Miner | Entered Proximity Caves 9114 | -5/Proximity Caves | Self-destructed Last Messages --------------- and enter \\T34R to gain control via the back door I've installed. Now off with you. 09063_ Sneak attack on Data Miner. 09063_ Data Miner destroyed. 09070_ Acquired 10 matter. 09070_ Interfacing with system... Downloaded 145 analysis records. Downloaded 756 prototype IDs. Downloaded central machine database. Downloaded 28 destinations. Downloaded encryption format records. Connection remotely terminated. 09099_ Reaction Control System destroyed. 09108_ Rocket Launcher destroyed. 09108_ Flight Unit destroyed. 09108_ Cesium-ion Thruster destroyed. 09114_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ??????????????????????????????g #????????????????? | | ????????????????????????????? =?????????????????? | | ????????????????????????????? l??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????# #? ##???????????????? | | ??????????????????????#####g #! #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ## #?????????????? | | ???????????????????????# @ #?????????????? | | ???????????????????????# ????????? | | ???????????????????????## ####???????????? | | ????????????????????????## ##??????????????? | | ??????????????????????????# #####???????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Weapon Shielding 15 Evasion (%) 73 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Cooling System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Heat Sink | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Imp. Core Shielding | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel G-67 Veteran | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentMolecularInitializer Manual? 0 Play Time 00:39:43 Cumulative 158.7 hours Start 2025.03.29 @ 19:31:22 End 2025.03.29 @ 20:12:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 68 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 883993c8-820a-486e-a122-005e5b03ac6a