Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 23:33:01

Player: mix

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (365)      365
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2065

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     20/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
  Small Storage Unit
  Light Assault Rifle
        Datajack

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Hacking Suite
>         --- WEAPON -----------
     Mini Grenade Launcher
     Mini Grenade Launcher
>         --- INVENTORY --------
    Small Storage Unit
    Light Assault Rifle
          Grenade Launcher
     Mini Grenade Launcher
     Mini Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Mini Grenade Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   .   4   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 5   6   3   2   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 1   4   1   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   4   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   4   6   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      6    | .   .   3   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   94  89  45  
  Engine                   12   | .   14  11  5   
  Wheel                    22   | .   28  21  6   
  Storage                  13   | .   14  14  9   
  Processor                4    | .   .   9   9   
  Hackware                 6    | .   9   3   .   
  Ballistic Gun            2    | .   5   .   .   
  Launcher                 23   | .   22  28  15  
Peak Build Rating          11   | 5   11  11  9   
  Average Rating           8    | 3   9   9   6   
  On Entrance              6    | .   5   11  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 9   27  27  27  
  Greatest Support         32   | 32  32  32  16  
  Greatest Overweight (x)  7    | .   .   1   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             7    | 4   7   7   5   
  Average Carried          4    | .   4   5   4   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            7    | .   7   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           483  | 143 281 58  1   
  Remotely                 .    | .   .   .   .   
Salvage Created            275  | .   210 31  34  
  Parts                    24   | .   17  4   3   
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   3   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  7    | .   2   5   .   
  AOE                      7    | .   2   5   .   
Classes Destroyed          10   | .   7   3   .   
  Worker                   2    | .   1   .   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   3    | .   2   .   1   
  Operator                 2    | .   2   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    2    | .   2   .   .   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           6    | .   3   6   2   
  Combat Bots Only         4    | .   2   4   .   
Max Kills in Single Turn   3    | .   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        150  | .    2    60   88   
  Missed                   44   | .    1    29   14   
Damage Taken               1512 | .    152  346  1014 
  Core                     784  | .    102  129  553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         53   | 100  .    7    .    
Volleys Fired              32   | .    20   9    3    
  Largest                  2    | .    2    2    2    
  Hottest                  60   | .    60   60   60   
Shots Fired                48   | .    25   18   5    
  Gun                      3    | .    3    .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 45   | .    22   18   5    
  Special                  .    | .    .    .    .    
  Kinetic                  3    | .    3    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                45   | .    22   18   5    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    3    5    9    
  Robot Miss Streak        3    | .    2    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           24   | .    11   9    4    
  Core Hits                38   | .    20   13   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1605 | .    654  751  200  
  Guns                     15   | .    15   .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1590 | .    639  751  200  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  15   | .    15   .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                1590 | .    639  751  200  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            51   | .    15   36   .    
  Projectiles              .    | .    .    .    .    
  Explosions               51   | .    15   36   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      202  | .    140  62   .    
  Shots                    10   | .    7    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        6    | .    4    5    6    
  Average Temperature      4    | .    4    4    4    
  Received Heat Transfer   603  | .    9    162  432  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             250  | .   250 .   141 
  Initial                  65   | .   .   .   65  
  Average                  83   | .   86  .   92  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 94  .   100 
  Level 1                  4    | .   5   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   7   6   10  
  Peak Tracking Total      10   | .   4   6   10  
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             8    | .   8   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          11   | .   6   4   1   
  Max in Single Turn       2    | .   2   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          10   | .   7   1   2   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   19  3   3   
  Successful               13   | .   8   3   2   
  Failed                   12   | .   11  .   1   
    Catastrophic           6    | .   6   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                20   | .   17  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   7   3   2   
  Record                   3    | .   .   3   .   
  Alert Level              3    | .   2   .   1   
  Unreport Threat          1    | .   1   .   .   
  Reprogram Traps          2    | .   2   .   .   
  Hauler Manifests         2    | .   1   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   .   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Yrd Mat Sub Mat 
Turns Passed               1018 | 35  519 343 121 
Spaces Moved               833  | 30  441 290 72  
  Core                     18   | 11  .   .   7   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   815  | 19  441 290 65  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 100 115 
  Average Speed            105  | 81  100 107 139 
  Slowest Speed            400  | 100 100 115 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 3   68  16  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 6    | .   6   .   .   
Terrain Destroyed          241  | .   101 103 37  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      241  | .   101 103 37  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      921  | 40  492 302 87  
  Wait                     28   | 1   17  .   10  
  Move                     830  | 29  440 289 72  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 5   9   1   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   12   | 5   2   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   4   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     32   | .   20  9   3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 13)
  309 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 14)
  545 | -10/Materials | Discovered new exit (range 8)
  555 | -10/Materials | Entered Subcaves
  624 | -10/Subcaves  | Discovered new exit (range 11)
  629 | -10/Subcaves  | Core integrity fell below 50%
  641 | -10/Subcaves  | Core integrity fell below 20%
  662 | -10/Subcaves  | Lost 3 parts (1p1u1w)
  734 | -10/Subcaves  | Discovered new exit (range 12)
  736 | -10/Subcaves  | Learned location of Zion (-6)
  736 | -10/Subcaves  | Met a Zionite searching for "candidates"
  749 | -10/Subcaves  | Identified exit to Materials
  775 | -10/Subcaves  | Visited Clippyterm
  779 | -10/Subcaves  | Learned location of Deep Caves (-6)
  898 | -10/Subcaves  | Entered Materials
  898 | -8/Materials  | Evolved 4 slots: Utility x4
 1008 | -8/Materials  | Core integrity fell below 50%
 1015 | -8/Materials  | Core integrity fell below 20%
 1019 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Mni. Grenade Launcher destroyed.
U-05 Engineer builds a Wall.
Acquired 1 matter.
R-06 Scavenger collects Pulse Rifle.
The unstable cave ceiling collapses. <x2>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
R-06 Scavenger collects Pulse Rifle.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
Critical hit (Burn: +37).
Com. Wheel destroyed.
Mni. Grenade Launcher destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Mni. Grenade Launcher destroyed.
K-01 Serf collects debris. <x2>
Critical hit (Burn: +37).
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonSmartbombProjector
  Manual?         0
Play Time         00:13:50
  Cumulative      16.7 hours
  Start           2025.02.09 @ 23:20:34
  End             2025.02.09 @ 23:33:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           2
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 824e7532-8ffd-46ab-b075-71444fe3d85d