Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.19 @ 05:37:17 Player: Peace Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (24) 120 Value Destroyed (310) 310 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (2000) 2000 TOTAL SCORE: 9610 Bonus ------- Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 103/300 Energy 7/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Stasis Canceller Advanced Transmission Jammer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Antigrav Array Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Enhanced Optical Array Experimental Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Improved Stasis Canceller Fusion Bomb Launcher [Rating: 132] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Gravmag Array Treads Advanced Heavy Siege Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Diametric Drive Utility Hacking Suite Device Long-range Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Utility Shielding Weapon Plasma Sword Energy Gun Small Laser Launcher Improved Grenade Launcher Impact Weapon Maul Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 2 | . . . 1 . . . . . 1 . . Propulsion 7 | . . 1 1 . . . 1 1 1 . 2 Utility 9 | . . 1 . 2 2 2 1 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 115 | . 5 1 6 24 6 17 8 10 12 8 18 Power 17 | . . . 1 5 1 . 1 1 2 . 6 Engine 5 | . . . . 2 . . . . 1 . 2 Core 6 | . . . 1 3 1 . . 1 . . . Reactor 6 | . . . . . . . 1 . 1 . 4 Propulsion 39 | . 2 1 1 6 1 10 5 4 1 4 4 Treads 3 | . . . . . . . . . . 2 1 Leg 1 | . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . Hover 22 | . . . . 5 1 10 2 1 . 1 2 Flight 13 | . 2 1 1 1 . . 2 3 1 1 1 Utility 41 | . 2 . 2 8 3 6 1 5 5 3 6 Device 25 | . 1 . 1 4 1 4 1 4 2 3 4 Storage . | . . . . . . . . . . . . Processor 9 | . 1 . 1 1 2 2 . . 2 . . Hackware 5 | . . . . 3 . . . 1 . . 1 Protection 2 | . . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 18 | . 1 . 2 5 1 1 1 . 4 1 2 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 1 1 . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . 1 . 1 3 . . . . . . . Slashing Weapon 8 | . . . . 1 1 1 . . 3 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 3 1 2 . 2 . 1 . Parts Lost 40 | . . . 1 3 . . 15 4 . 1 16 Power 7 | . . . . . . . 3 1 . . 3 Propulsion 18 | . . . 1 2 . . 5 1 . . 9 Utility 12 | . . . . 1 . . 6 2 . 1 2 Weapon 3 | . . . . . . . 1 . . . 2 Highest Loss Streak 15 | . . . 1 3 . . 15 4 . 1 4 Average Slot Usage (%) 71 | . 88 77 78 83 86 82 70 25 63 71 52 Engine 1 | . 14 11 6 . . . . . 3 4 . Core 6 | . . . 8 11 13 11 8 . . . . Reactor 1 | . . . . . . . . . 3 4 2 Hover 10 | . . . . 15 20 15 9 1 4 4 5 Flight 7 | . 5 33 30 13 . . . 2 13 14 7 Device 12 | . . 11 9 20 13 11 11 5 14 14 9 Processor 13 | . 7 11 17 2 12 19 20 9 15 17 16 Hackware 9 | . . . . 14 20 17 13 4 4 4 2 Impact Weapon 1 | . 1 11 6 4 5 . . . . . . Slashing Weapon 2 | . . . . . . 5 4 . 2 . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 32 | 10 10 7 17 23 22 21 24 14 26 27 32 Greatest Support 73 | 20 20 12 16 52 54 60 73 10 27 35 68 Greatest Overweight (x) 4 | . 2 . 1 1 . . . 4 . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | . 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 5 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | . 6 2 4 4 4 4 4 4 3 4 4 Average Carried 3 | . 4 1 1 3 3 4 3 1 . 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 3 1 4 4 4 4 4 1 3 4 3 Class Distribution -------------------- 30% | Hacker-Ninja 17% | Mutant 14% | Infiltrator-Mutant 10% | Hacker-Mutant 8% | Sprinter 6% | Hacker-Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Mutant | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Sprinter | -2/Quarantine Infiltrator-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 1058 | 200 50 10 . 195 66 206 . 194 42 . 95 Remotely . | . . . . . . . . . . . . Salvage Created 761 | . 145 18 20 206 66 264 . . 42 . . Parts 41 | . 9 . 7 6 5 4 . . 10 . . Haulers Intercepted 3 | . 1 . . 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 11 | . 3 . 4 4 . . . . . . . Melee 1 | . . . . 1 . . . . . . . Guns 3 | . 3 . . . . . . . . . . AOE 7 | . . . 4 3 . . . . . . . Classes Destroyed 7 | . 3 1 . 1 2 . . . . . . Worker 2 | . . . . . 2 . . . . . . Builder 4 | . . . . . 1 . . . 3 . . Hauler 3 | . 1 . . 1 . 1 . . . . . Recycler 3 | . 1 . . 1 . 1 . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 10 | . 3 . 4 3 . . . . . . . Programmer 1 | . . . . 1 . . . . . . . Best Kill Streak 5 | . 5 1 4 3 2 1 . . 2 . . Combat Bots Only 4 | . 3 . 4 3 . . . . . . . Max Kills in Single Turn 4 | . 2 1 4 1 1 1 . . 1 . . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 4 | . . . 4 1 . . . . . . . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 7772 | . 77 17 146 317 . . 2007 678 73 201 4256 Core 3313 | . 7 17 70 77 . . 974 452 54 47 1615 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 84 | 100 97 95 87 89 100 100 15 65 . 93 . Volleys Fired 11 | . 6 . 1 3 . . 1 . . . . Largest 2 | . 2 . 1 1 . . 1 . . . . Hottest 80 | . 80 . 36 36 . . 36 . . . . Shots Fired 16 | . 11 . 1 3 . . 1 . . . . Gun 11 | . 11 . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 1 3 . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 5 | . 5 . . . . . . . . . . Explosive 5 | . . . 1 3 . . 1 . . . . Electromagnetic 6 | . 6 . . . . . . . . . . Robot Hit Streak 4 | . 4 . . 4 . . 1 . . . . Robot Miss Streak 1 | . 1 . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 52 | . 11 1 . 13 4 17 2 . 4 . . Core Hits 30 | . 6 . 5 7 2 3 1 . 3 . 3 Critical Hits 3 | . . . . . . 1 . . 2 . . Critical Kills 2 | . . . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Melee Attacks 176 | . 2 1 5 28 10 48 14 . 21 2 45 Impact 38 | . 2 1 5 26 4 . . . . . . Slashing 138 | . . . . 2 6 48 14 . 21 2 45 Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . 2 . . 2 4 2 . . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2940 | . 349 32 166 704 363 661 171 . 476 . 18 Guns 140 | . 140 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 653 | . . . 166 359 . . 128 . . . . Melee 2125 | . 209 32 . 345 363 661 39 . 476 . . Ramming 22 | . . . . . . . 4 . . . 18 Kinetic . | . . . . . . . . . . . . Thermal 45 | . 45 . . . . . . . . . . Explosive 653 | . . . 166 359 . . 128 . . . . Electromagnetic 95 | . 95 . . . . . . . . . . Impact 665 | . 209 32 . 345 79 . . . . . . Slashing 1460 | . . . . . 284 661 39 . 476 . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . . . 1 5 . . 8 . . 1 26 Average Corruption 9 | . . . 1 4 . . 6 . . 1 17 Corruption Purged . | . . . . . . . . . . . . Effects 46 | . . . . 5 . . 2 . . 2 37 Message Errors 9 | . . . . 2 . . 1 . . . 6 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 8 | . . . . 1 . . . . . 2 5 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . 2 . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . . . 15 Targeting Errors 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 352 | . 74 10 . 25 95 38 . . 110 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 352 | . 74 10 . 25 95 38 . . 110 . . Knockbacks 6 | . 1 . . 4 1 . . . . . . Impact 6 | . 1 . . 4 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . 57 . . . 8 Shots 1 | . . . . . . . 1 . . . . Rammed 6 | . . . . . . . 1 . . . 5 Targets Rammed 6 | . . . . . . . 1 . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 171 | . 54 . 4 6 . . . . . . 171 Average Temperature 23 | . 25 . 1 3 . . . . . . 79 Received Heat Transfer 642 | . . . 36 9 . . 96 150 9 . 342 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . 1 4 . 1 . . . . . . . Impact Corruptions 8 | . 3 1 . 2 2 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 631 | . 136 118 200 196 139 100 101 245 369 352 631 Initial 211 | . . 57 49 91 81 67 14 . 137 207 211 Average 158 | . 47 79 99 141 93 60 55 84 264 316 317 Maximum Alert Level 2 | . . . 1 . . . . 1 1 1 2 Low Security (%) 68 | . 100 100 96 100 100 100 100 78 31 . . Level 1 27 | . . . 3 . . . . 21 68 100 79 Level 2 4 | . . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 5 . 1 3 1 1 1 6 Investigation 4 | . . . . 1 . . . . . . 3 Extermination 4 | . . . . 1 . . 1 . . . 2 Reinforcement 10 | . 2 . 1 . . 1 2 1 1 1 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 9 | . 3 . 1 . 1 . 2 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 10 4 17 13 4 . 21 14 9 8 52 Peak Tracking Total 21 | . 6 3 11 3 2 . 16 7 7 5 21 Tactical Retreats 25 | . . . . 2 . . 2 4 1 2 14 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 9 | . . . . 5 . . 2 . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 2 | . . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 28 | . 2 2 2 3 1 2 2 1 2 8 3 Terminals 28 | . 2 2 2 3 1 2 2 1 2 8 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 51 | . 4 5 7 7 1 4 2 3 4 9 5 Successful 17 | . 2 2 1 2 1 2 1 1 1 4 . Failed 34 | . 2 3 6 5 . 2 1 2 3 5 5 Catastrophic 4 | . . . 3 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 51 | . 4 4 7 4 1 4 2 3 1 15 6 Terminals 51 | . 4 5 7 7 1 4 2 3 4 9 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 2 2 1 2 1 2 1 1 1 4 . Record 4 | . . 1 . . . . . . . 3 . Prototype ID Bank 3 | . 1 . 1 . . 1 . . . . . Open Door 2 | . . . . . . . . . 1 1 . Level Access Points 7 | . 1 1 . 1 1 1 1 1 . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 2 1 2 3 . 1 1 1 . 3 3 Full Trace Events 4 | . . . 1 1 . . . . . . 2 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 3860 | . 155 43 111 646 369 684 432 170 263 200 787 Spaces Moved 5120 | 1 120 100 227 1042 493 786 512 298 333 382 826 Core 273 | . 1 . . . . . 34 116 . . 122 Treads . | . . . . . . . . . . . . Legs 85 | 1 80 . . . . . 4 . . . . Wheels . | . . . . . . . . . . . . Hover 2580 | . . . . 619 493 786 474 . . . 208 Flight 2182 | . 39 100 227 423 . . . 182 333 382 496 Fastest Speed 30 | 120 37 34 31 31 38 45 50 30 30 30 30 Average Speed 49 | 120 93 34 34 35 44 50 56 50 30 43 75 Slowest Speed 250 | 120 150 34 114 114 45 61 120 250 30 76 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 39 | . 2 1 6 7 . . . 6 6 7 4 Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 22 | 1 28 16 36 26 15 25 23 14 12 48 28 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 112 | . . . 2 12 6 24 10 . 17 . 41 Terrain Destroyed 133 | . . . 6 24 6 24 15 . 17 . 41 Melee 112 | . . . 2 12 6 24 10 . 17 . 41 Projectile . | . . . . . . . . . . . . AOE 21 | . . . 4 12 . . 5 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 6085 | . 149 105 242 1249 627 996 630 306 455 405 921 Wait 567 | . 2 4 4 105 114 130 89 5 91 7 16 Move 5032 | . 115 97 214 1026 492 785 511 286 321 367 818 Hop 37 | . 2 1 6 7 . . . 5 5 7 4 Pick Up 17 | . 3 . 3 6 . . . . 1 3 1 Fast Attach 84 | . 4 . 2 17 5 17 5 7 9 8 10 Attach 34 | . 1 1 3 7 1 . 3 3 3 4 8 Detach 34 | . 4 . 2 8 1 . 4 . 4 2 9 Swap 2 | . . . 1 1 . . . . . . . Drop 58 | . 10 1 1 14 4 16 2 . . 5 5 Fire 11 | . 6 . 1 3 . . 1 . . . . Melee 176 | . 2 1 5 28 10 48 14 . 21 2 45 Ram 6 | . . . . . . . 1 . . . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 27 | . . . . 27 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 15) 119 | -10/Materials | Identified exit to Materials 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 160 | -9/Materials | Identified exit to Materials 199 | -9/Materials | Entered another Materials area 199 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 309 | -8/Materials | Discovered new exit (range 4) 310 | -8/Materials | Entered Factory 310 | -7/Factory | Evolved 2 slots: Utility x2 640 | -7/Factory | Lost 3 parts (2n1u) 717 | -7/Factory | Garrison activated, responded to threat 879 | -7/Factory | Build established: Hacker-Mutant 921 | -7/Factory | Identified exit to Factory 956 | -7/Factory | Entered another Factory area 956 | -6/Factory | Evolved 2 slots: Utility x2 971 | -6/Factory | Found Prototype Processor 971 | -6/Factory | Identified Exp. Signal Interpreter 1257 | -6/Factory | Identified exit to Factory 1325 | -6/Factory | Entered another Factory area 1325 | -5/Factory | Evolved 2 slots: Utility x2 1521 | -5/Factory | Build established: Hacker-Ninja 1821 | -5/Factory | Identified exit to Factory 2009 | -5/Factory | Entered another Factory area 2009 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2035 | -4/Factory | Spotted B-86 Titan 2050 | -4/Factory | Identified exit to Research 2391 | -4/Factory | Discovered new exit (range 10) 2425 | -4/Factory | Core integrity fell below 50% 2437 | -4/Factory | Core integrity fell below 20% 2441 | -4/Factory | Entered Research 2441 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2464 | -3/Research | Lost 15 parts (3p5n6u1w) 2534 | -3/Research | Lost 4 parts (1p1n2u) 2571 | -3/Research | Identified exit to Research 2611 | -3/Research | Entered another Research area 2611 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2849 | -2/Research | Found Fusion Bomb Launcher 2852 | -2/Research | Found Fusion Bomb Launcher 2866 | -2/Research | Discovered new exit (range 9) 2868 | -2/Research | Identified exit to Quarantine 2874 | -2/Research | Entered Quarantine 2885 | -2/Quarantine | Found Sigix Corpse 2914 | -2/Quarantine | Found Alien Artifact 2914 | -2/Quarantine | Identified Subatomic Replicator 2926 | -2/Quarantine | Met incapacitated Sigix Warrior 2926 | -2/Quarantine | Lockdown squad dispatched 2927 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 2928 | -2/Quarantine | Unlocked Sigix quarantine chamber 2930 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Corpse 2996 | -2/Quarantine | Spotted Lightning 2996 | -2/Quarantine | Spotted Lightning 3056 | -2/Quarantine | Discovered new exit (range 16) 3073 | -2/Quarantine | Identified exit to Access 3074 | -2/Quarantine | Entered Access 3074 | -1/Access | Evolved 2 slots: Propulsion x2 3290 | -1/Access | Build established: Infiltrator-Mutant 3327 | -1/Access | Spotted B-99 Colossus 3401 | -1/Access | Crushed by falling debris 3408 | -1/Access | Crushed by falling debris 3408 | -1/Access | System corruption reached 10% 3439 | -1/Access | Lost 4 parts (1p2n1u) 3717 | -1/Access | Lost 4 parts (1p3n) 3775 | -1/Access | Core integrity fell below 50% 3833 | -1/Access | Core integrity fell below 20% 3861 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03809_ Slammed into W-44 Eye. 03816_ Anti-Orbital Battery disabled. 03818_ Antigrav System destroyed. 03823_ Triggered Alarm Trap. 03823_ An alarm sounds. 03823_ ALERT: Alarm triggered, dispatching investigation squad. [Achievement: Party Time] 03824_ ALERT: Rogue bot located, Programmers report to Access Zone 3J. 03829_ Slug penetrates Wall. 03833_ System corrupted: Exp. Coolant Injector rejected. 03837_ S-43 Plague suffers critical hit. 03837_ S-43 Plague destroyed. 03839_ Slug penetrates S-43 Plague. 03840_ S-43 Plague IFF system glitched. 03841_ P-80 Master resets S-43 Plague, system corruption cleaned. 03851_ V>WJS%I2HJJPOY8>MPSO