Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.09 @ 09:36:51 Player: Sterling Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (642) 642 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 3293 Bonus ------- Follower Combat Kills 236 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 250/250 System Corruption 0% Temperature Cool (12) Movement Treading (245) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Armored Treads Cesium-ion Thruster > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Makeshift Spear > --- INVENTORY (20) --- Light Ion Engine Heavy Ion Engine Makeshift Power Source Angular Momentum Engine Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Faulty Experimental Core Analyzer Improved Armor Integrity Analyzer Utility Shielding Experimental System Shield Decoy Drone Bay EM Pulse Gun Small Laser Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Makeshift Spear > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Makeshift Power Source Light Treads Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Experimental Core Analyzer Improved Armor Integrity Analyzer Utility Shielding Experimental System Shield Decoy Drone Bay EM Pulse Gun Small Laser Beam Rifle [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Signal Interpreter Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 34 | 7 4 1 13 5 . 4 Power 5 | 1 . 1 1 1 . 1 Engine 4 | 1 . 1 . 1 . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 7 4 . 2 Treads 4 | 2 . . . . . 2 Leg 5 | . . . 5 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight 4 | . . . . 4 . . Utility 4 | 1 3 . . . . . Device . | . . . . . . . Storage 3 | 1 2 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 3 1 . 5 . . 1 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 3 . . 4 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . 1 5 2 . 3 Power 3 | . . 1 1 1 . . Propulsion 5 | . . . 1 1 . 3 Utility . | . . . . . . . Weapon 3 | . . . 3 . . . Highest Loss Streak 4 | . . 1 4 2 . 2 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 91 | . 97 100 85 83 88 90 Engine 11 | . 14 14 4 7 11 11 Treads 10 | . 28 28 2 . . . Leg 1 | . . . 21 4 . . Flight 23 | . . . . 32 44 35 Storage 12 | . 14 14 11 11 11 11 Processor 12 | . 13 14 11 11 11 11 Energy Gun 3 | . 2 14 4 . . . Ballistic Gun 13 | . 23 14 14 14 11 11 Peak Build Rating 26 | 6 8 8 16 19 22 26 Average Rating 15 | 4 7 8 11 16 21 23 On Entrance 10 | . 6 8 8 13 19 22 Naked Turns . | . . . . . . . Heaviest Build 50 | 14 49 49 50 47 44 48 Greatest Support 43 | 40 40 40 43 23 20 40 Greatest Overweight (x) 4 | . 1 1 4 4 2 4 Average Overweight (x) 1 | . . 1 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 Most Carried 20 | 6 16 18 20 20 20 19 Average Carried 16 | 3 11 16 18 16 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 16 17 20 17 19 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 956 | 225 148 245 188 111 24 15 Remotely . | . . . . . . . Salvage Created 710 | . 138 37 522 13 . . Parts 48 | . 13 3 31 1 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 6 2 11 1 . . Guns 19 | . 5 2 11 1 . . AOE 1 | . 1 . . . . . Classes Destroyed 7 | . 3 . 3 1 . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 7 | . 5 2 . . . . Grunt 8 | . 1 . 7 . . . Duelist 3 | . . . 3 . . . Sentry 1 | . . . 1 . . . Demolisher 1 | . . . . 1 . . Best Kill Streak 5 | . 3 2 5 1 . . Combat Bots Only 5 | . 3 2 5 1 . . Max Kills in Single Turn 2 | . 1 1 2 1 . . Gunslinging 1 | . . . 1 . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 166 | . 42 14 71 11 . 28 Missed 46 | . 9 5 22 3 . 7 Damage Taken 1697 | . 240 68 686 295 . 408 Core 427 | . 21 . 171 90 . 145 Absorbed by Shields . | . . . . . . . Ignored by Resistances 489 | . 76 22 201 78 . 112 Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 85 | . 21 5 44 8 . 7 Largest 2 | . 2 2 2 2 . 1 Hottest 123 | . 60 60 123 40 . 20 Shots Fired 145 | . 37 10 75 16 . 7 Gun 143 | . 37 10 73 16 . 7 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . . . 2 . . . Kinetic 118 | . 32 5 58 16 . 7 Thermal 2 | . . . 2 . . . Explosive . | . . . . . . . Electromagnetic 25 | . 5 5 15 . . . Robot Hit Streak 16 | . 15 6 16 7 . 6 Robot Miss Streak 2 | . 2 1 2 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 114 | . 28 7 61 12 . 6 Core Hits 46 | . 9 3 27 5 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . 1 1 . . . Destroy 1 | . . . 1 . . . Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1413 | . 378 87 787 108 . 53 Guns 1304 | . 327 85 735 104 . 53 Cannons . | . . . . . . . Explosions 46 | . 46 . . . . . Melee . | . . . . . . . Ramming 15 | . 5 2 4 4 . . Kinetic 1037 | . 281 27 572 104 . 53 Thermal 94 | . 46 . 48 . . . Explosive . | . . . . . . . Electromagnetic 267 | . 46 58 163 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 19 | . 19 . . . . . Shots 1 | . 1 . . . . . Rammed 3 | . 2 1 . . . . Targets Rammed 6 | . 2 1 2 1 . . Kicked 3 | . . . 2 1 . . Crushed . | . . . . . . . Highest Temperature 23 | . 12 . 21 . . 23 Average Temperature 7 | . 12 . 7 . . 6 Received Heat Transfer 472 | . 30 21 225 . . 196 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . 50 . 100 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 216 | . 207 94 216 51 . . Initial 41 | . . . . 41 . . Average 46 | . 49 32 84 47 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 98 | 100 96 100 99 100 . . Level 1 1 | . 3 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 17 9 21 1 . 9 Peak Tracking Total 5 | . 3 3 5 1 . 4 Tactical Retreats 7 | . 3 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 1 . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 5 . 3 1 1 . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 10 . 4 1 4 . Successful 14 | . 5 . 4 1 4 . Failed 5 | . 5 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals 14 | . 10 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 5 . 4 1 4 . Part Schematic 4 | . . . . . 4 . Open Door 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 2 | . 1 . 1 . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 4 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 154 | . . 41 41 . 154 154 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 42 | . . 13 5 . . 24 Total Damage 896 | . . 165 61 . . 670 Kills 11 | . . 5 2 . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5897 | 125 842 1232 498 198 2689 313 Spaces Moved 2841 | 72 426 499 194 86 1434 130 Core 8 | 8 . . . . . . Treads 1022 | 64 426 499 28 . . 5 Legs 96 | . . . 87 9 . . Wheels 79 | . . . 79 . . . Hover . | . . . . . . . Flight 1636 | . . . . 77 1434 125 Fastest Speed 50 | 50 160 240 105 186 186 186 Average Speed 193 | 147 174 240 167 195 186 222 Slowest Speed 400 | 160 240 240 260 400 186 352 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 6 69 98 21 31 92 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 3 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . 4 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . 4 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3110 | 91 488 523 299 103 1457 149 Wait 80 | . 20 16 21 1 18 4 Move 2835 | 71 425 498 193 85 1433 130 Hop . | . . . . . . . Pick Up 54 | 12 13 2 19 1 4 3 Fast Attach . | . . . . . . . Attach 31 | 7 2 1 12 5 . 4 Detach 3 | 1 1 . 1 . . . Swap 3 | . 2 . 1 . . . Drop 13 | . 2 . 6 2 2 1 Fire 85 | . 21 5 44 8 . 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 2 1 . . Crush 3 | . 2 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 10) 284 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered exit to Materials (range 12) 686 | -10/Materials | Discovered new exit (range 8) 963 | -10/Materials | Identified exit to Mines 968 | -10/Materials | Entered Mines 1189 | -10/Mines | Learned Materials terminal intel 1245 | -10/Mines | Discovered exit to Materials (range 16) 1739 | -10/Mines | Discovered exit to Materials (range 9) 2200 | -10/Mines | Entered Materials 2200 | -9/Materials | Accompanied by 2 allies 2200 | -9/Materials | Evolved 2 slots: Propulsion x2 2201 | -9/Materials | Identified exit to Mines 2202 | -9/Materials | Loaded intel: 12 terminal locations 2205 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2454 | -9/Materials | Lost 4 parts (1p1n2w) 2698 | -9/Materials | Entered Mines 2699 | -9/Mines | Assembled infested the area 2719 | -9/Mines | Discovered new exit (range 15) 2729 | -9/Mines | Core integrity fell below 50% 2756 | -9/Mines | Met a Derelict bent on vengeance 2777 | -9/Mines | Identified exit to Materials 2839 | -9/Mines | Found the Drone Emporium 2851 | -9/Mines | Found Prototype Device 2880 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2894 | -9/Mines | Identified exit to Zion 2896 | -9/Mines | Entered Zion 2958 | -7/Zion | Learned Factory garrison access intel 3083 | -7/Zion | Given A8's code to call for help 3144 | -7/Zion | Found Prototype Processor 3147 | -7/Zion | Found Prototype Hackware 3200 | -7/Zion | Learned Factory security intel 3323 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3554 | -7/Zion | Learned Factory emergency access door positions 3656 | -7/Zion | Opened final containment barrier to the Deep Caves 3722 | -7/Zion | Discovered new exit (range 5) 3726 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3729 | -7/Zion | Identified exit to Deep Caves 4451 | -7/Zion | Met Imprinter 4483 | -7/Zion | Imprinted 4485 | -7/Zion | Declared Zion's savior 5417 | -7/Zion | Discovered new exit (range 16) 5444 | -7/Zion | Identified exit to Proximity Caves 5585 | -7/Zion | Entered Proximity Caves 5585 | -6/Proximity Caves | Accompanied by 4 allies 5775 | -6/Proximity Caves | Core integrity fell below 20% 5898 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg fries itself beyond repair. Hvy. Laser fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. Acquired 15 matter. 93-OAU(M) suffers critical hit (Burn). Acquired Angular Momentum Engine. Corrupted Lgt. Angular Momentum Engine fries itself beyond repair. Acquired Corrupted Lgt. Angular Momentum Engine. Corrupted Carbon-fiber Leg fries itself beyond repair. 93-OAU(M) destroyed. K7-1ZT(M) destroyed. Dropped Corrupted Lgt. Angular Momentum Engine. BA-EVK(M) destroyed. Acquired Arm. Treads. Cesium-ion Thruster destroyed. Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ??????????????????????????? ?? ??????????????? | | ??????????????????????????? ## ???????????? | | ??????????????????????????? #??????????? | | ??????????????????????????? #??????????? | | ???????????????????????????? #??????????? | | ???????????????????????????? #??????????? | | ???????????????????????????? #??????????? | | ???????????????????????????? ##?????????? | | ????????????????????????????# ##????????? | | ????????????????????????##### #????????? | | ????????????????????????? #????????? | | ?????????????????????????? #????????? | | ??????????????????????????? % #????????? | | ???????????????####?????????#!% #????????? | | ????????######## ##????????#% #????????? | | ???????##"""""# ##########!* #????????? | | ???????# % % @ g #????????? | | ???????# *!% % gg #????????? | | ???????# """# ######## #???????? | | ???????# #### ##??????## #???????? | | ???????# ### ##????????# #???????? | | ??????## ## #?????????## ## #??????? | | ??????# ## #??????????# #? ##??????? | | ??????# ### ??????????# #? ### #???????? | | ??????# ###### ????????? ??#??# #???????? | | ??????# ##??? ???????? # ????? ???????? | | ??????## ##???#???????? ###?????? ???????? | | ???????# ##??????????? #??????????????????? | | ????#### ##?????????? #??????????????????? | | #??## ###???????? #??????????????????? | | #?## #???????? ???????????????????? | | #?# #### #??????? #???????????????????? | | ### #??? #???????#????????????????????? | | ##???? #???????????????????????????? | | ##?????? #??????????????????????????? | | ###### ##???????? ?????????????????????????? | | ?????# #????????? ??????????????????????????? | | ?????# ????????????????????????????????????? | | ???? ??????????????????????????????????? | | ??? ?????????????????????????????????? | | ?? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed FlightProtonBay Manual? 0 Play Time 00:28:34 Cumulative 2.6 hours Start 2025.01.09 @ 09:08:01 End 2025.01.09 @ 09:36:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3cbb935d-9e17-4f68-b76e-0e201e9494fe