Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 14:56:54 Player: K.Ioz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3733) 3733 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 8111 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 375 Entered Garrisons 200 Friendly Fire -227 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 92/100 System Corruption 12% Temperature Cool (9) Movement Walking (202) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum-Combat Exoskeleton > --- UTILITY (6) ------ Scrap Engine Improved Heat Sink Large Storage Unit Transmission Jammer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (15) --- Light Treads Improved Heat Sink Makeshift Microdissipator Network High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Advanced ECM Suite Beam Rifle Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum-Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Signal Interpreter Transmission Jammer System Shield > --- WEAPON ----------- Heavy Particle Cannon Shotgun Laser Particle Construct/C Power Maul > --- INVENTORY -------- Deuterium Engine Light Treads Improved Heat Sink Makeshift Microdissipator Network High-capacity Storage Unit High-capacity Matter Pod Sensor Array Advanced ECM Suite Improved Shield Generator Hacking Suite System Restoration Module Mini Grenade Launcher Datajack Plasma Cutter [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Improved Hover Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Slots Evolved 6 | . . . 2 . . 4 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 2 . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 113 | 6 17 9 27 21 10 13 10 Power 12 | 1 3 . 3 1 . 2 2 Engine 9 | 1 3 . 2 1 . 2 . Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 16 | 2 6 1 3 2 2 . . Treads 12 | 2 3 1 3 2 1 . . Leg 3 | . 3 . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 28 | 1 3 1 7 4 1 6 5 Device 12 | . 1 1 2 1 1 2 4 Storage 5 | 1 1 . . 1 . 1 1 Processor 6 | . 1 . 1 2 . 2 . Hackware 2 | . . . 1 . . 1 . Protection 3 | . . . 3 . . . . Artifact . | . . . . . . . . Weapon 57 | 2 5 7 14 14 7 5 3 Energy Gun 8 | . . . . 6 1 . 1 Energy Cannon 13 | . 1 2 6 1 2 1 . Ballistic Gun 9 | 2 1 1 2 1 1 . 1 Ballistic Cannon 4 | . 2 2 . . . . . Launcher 17 | . 1 2 6 3 3 2 . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . 3 . 2 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 29 | . 2 2 4 4 . 5 12 Power 7 | . 1 . 1 . . 2 3 Propulsion 8 | . 1 1 2 . . 1 3 Utility 7 | . . . 1 2 . . 4 Weapon 7 | . . 1 . 2 . 2 2 Highest Loss Streak 6 | . 2 1 3 1 . 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 93 99 97 97 84 73 60 Engine 10 | . 14 14 10 11 11 7 . Treads 18 | . 22 27 21 22 9 5 3 Leg 1 | . 5 . . . . . 3 Hover 1 | . . . . . 5 5 . Device 10 | . . 13 6 6 11 12 17 Storage 11 | . 14 14 11 11 11 7 7 Processor 5 | . 7 . 10 10 4 6 2 Hackware 4 | . . . 3 11 11 9 4 Protection 2 | . . . 10 4 . . . Energy Gun 4 | . . . . 8 13 1 6 Energy Cannon 3 | . 1 . 10 2 5 10 . Ballistic Gun 5 | . 16 . 10 9 . . 2 Ballistic Cannon 4 | . 8 13 . . . . . Launcher 4 | . . 13 . . 1 1 . Peak Build Rating 52 | 6 8 9 16 19 38 52 47 Average Rating 20 | 3 7 8 13 17 28 45 41 On Entrance 17 | . 6 8 7 15 19 38 44 Naked Turns . | . . . . . . . . Heaviest Build 41 | 13 32 32 36 36 36 41 41 Greatest Support 75 | 40 40 40 43 43 40 50 75 Greatest Overweight (x) 2 | . 1 . 1 1 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | 4 10 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 14 14 15 15 14 15 10 Scrap Engine Consumption 25 | . . . . . 11 9 5 Constructs Created 2 | . . . . . 2 . . Constructs Modified 7 | . . . . . . 5 2 Class Distribution -------------------- 54% | Mutant 27% | Scavenger-Mutant 6% | Commander-Mutant 6% | Construct 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Construct | -9/Recycling Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Matter Collected 3155 | 209 739 322 647 462 199 130 447 Remotely . | . . . . . . . . Salvage Created 4374 | . 686 165 1180 920 513 453 457 Parts 258 | . 38 12 86 55 22 25 20 Haulers Intercepted 4 | . 2 . 1 1 . . . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 101 | . 16 11 23 18 5 10 18 Melee 6 | . . . . . . . 6 Guns 32 | . 10 . 8 11 3 . . Cannons 26 | . 6 4 9 1 2 4 . AOE 34 | . . 7 5 6 . 6 10 Classes Destroyed 17 | . 5 5 2 . 2 2 1 Worker 4 | . . 1 . 2 1 . . Builder 5 | . . 2 3 . . . . Tunneler 1 | . . 1 . . . . . Hauler 4 | . 2 . 1 1 . . . Recycler 7 | . . . 2 2 3 . . Operator 5 | . 1 . 1 3 . . . Watcher 6 | . 2 . 3 . . 1 . Swarmer 23 | . 3 . 6 4 2 . 8 Grunt 42 | . 13 2 8 11 . 2 6 Brawler 3 | . . . 1 . . . 2 Duelist 1 | . . . . . . . 1 Sentry 19 | . . 1 8 4 1 5 . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . . 2 1 Scientist 2 | . . . . . 2 . . Scrapper 2 | . . . . . 2 . . Assembled 8 | . . 8 . . . . . Best Kill Streak 10 | . 3 6 10 6 4 3 10 Combat Bots Only 10 | . 3 3 3 4 2 3 10 Max Kills in Single Turn 3 | . 1 2 2 3 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 2 . 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 691 | . 128 19 105 66 27 204 142 Missed 221 | . 36 6 32 23 5 83 36 Damage Taken 6156 | . 929 337 909 544 297 1128 2012 Core 1178 | . 156 39 138 100 35 256 454 Absorbed by Shields 144 | . . . . 16 93 . 35 Regen/Repaired (Parts) 305 | . . . 80 . . 64 161 Core Remaining (%) 51 | 100 . 22 . . 31 . . Volleys Fired 314 | . 78 21 78 48 27 39 23 Largest 3 | . 2 2 2 2 2 3 2 Hottest 143 | . 80 95 83 83 124 143 86 Shots Fired 602 | . 156 36 154 92 55 73 36 Gun 332 | . 114 . 76 78 30 8 26 Cannon 211 | . 42 20 70 8 22 49 . Launcher 59 | . . 16 8 6 3 16 10 Special . | . . . . . . . . Kinetic 310 | . 154 16 76 46 4 6 8 Thermal 201 | . 2 4 70 8 48 51 18 Explosive 59 | . . 16 8 6 3 16 10 Electromagnetic 32 | . . . . 32 . . . Robot Hit Streak 17 | . 11 4 17 12 11 12 13 Robot Miss Streak 7 | . 7 2 3 3 2 5 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 399 | . 89 16 104 55 38 53 44 Core Hits 224 | . 39 24 42 40 23 29 27 Critical Kills 4 | . 1 . 1 . 1 . 1 Critical Parts Destroyed 8 | . . . . . . . 8 Critical Strikes 16 | . 2 1 1 . 2 1 9 Burn 1 | . . . . . 1 . . Meltdown 1 | . . . 1 . . . . Destroy 3 | . 1 . . . 1 1 . Blast 2 | . 1 1 . . . . . Smash 9 | . . . . . . . 9 Melee Attacks 31 | . . . . 4 . 1 26 Impact 31 | . . . . 4 . 1 26 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 10005 | . 1063 816 2126 1653 679 1576 2092 Guns 2937 | . 635 . 696 885 336 114 271 Cannons 2711 | . 428 143 1036 86 314 704 . Explosions 3455 | . . 673 394 682 29 758 919 Melee 902 | . . . . . . . 902 Ramming . | . . . . . . . . Kinetic 2464 | . 1045 90 696 390 45 99 99 Thermal 3327 | . 18 53 1036 344 605 1099 172 Explosive 2817 | . . 673 394 424 29 378 919 Electromagnetic 495 | . . . . 495 . . . Impact 902 | . . . . . . . 902 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 2 2 1 15 Average Corruption 3 | . . . . 2 2 1 8 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 106 | . . . . 15 35 5 51 Message Errors 23 | . . . . 6 6 2 9 Matter Fused 26 | . . . . 3 9 . 14 Heat Flow Errors 16 | . . . . 2 9 2 3 Energy Discharges 16 | . . . . . 6 . 10 Data Loss (minor) 13 | . . . . 2 3 . 8 Data Loss (major) 6 | . . . . 1 1 . 4 Misfires 2 | . . . . . 1 1 . Alerts 2 | . . . . 1 . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 481 | . . 49 20 1 . 38 373 Projectiles 13 | . . . 8 . . 5 . Explosions 110 | . . 49 12 1 . 33 15 Melee 358 | . . . . . . . 358 Knockbacks 4 | . 3 . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic 3 | . 3 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 469 | . . 148 . 82 . 42 197 Shots 16 | . . 5 . 4 . 2 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 318 | . 60 40 277 181 318 244 248 Average Temperature 61 | . 15 9 65 40 106 74 75 Received Heat Transfer 1977 | . 309 39 339 143 195 276 676 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 5 | . . . . 2 . . 3 Impact Corruptions 12 | . . . . . . . 12 Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 15 | . . . 5 . 6 4 . Heat Transferred 6400 | . 37 111 2183 435 1225 2100 309 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . 5 1 1 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Peak Influence 915 | . 233 69 306 635 243 334 915 Initial 155 | . . 9 21 101 145 . 155 Average 156 | . 67 10 165 430 38 69 508 Maximum Alert Level 3 | . 1 . 1 2 1 1 3 Low Security (%) 70 | 100 95 100 69 4 93 85 4 Level 1 15 | . 4 . 30 32 6 14 36 Level 2 11 | . . . . 63 . . 39 Level 3 2 | . . . . . . . 19 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 2 5 . 5 . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . 1 . 2 4 . . . Assault . | . . . . . . . . Garrison 4 | . . . . 1 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Distress Signals 6 | . 2 . 2 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 24 12 35 35 10 16 34 Peak Tracking Total 7 | . 3 3 4 4 4 3 7 Tactical Retreats 12 | . 1 1 1 2 1 . 6 Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Traps Triggered 3 | . 2 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . . 4 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Disabled 9 | . . 1 . 6 . 2 . Max in Single Turn 2 | . . 1 . 2 . 2 . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Accessed 49 | . 7 . 11 11 15 4 1 Terminals 36 | . 7 . 10 9 6 3 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 9 | . . . . 1 8 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 166 | . 27 . 41 48 38 10 2 Successful 100 | . 18 . 26 26 25 5 . Failed 66 | . 9 . 15 22 13 5 2 Catastrophic 8 | . 1 . 1 4 . 2 . Database Lockouts . | . . . . . . . . Manual 95 | . 23 . 27 25 13 7 . Terminals 145 | . 27 . 39 45 23 9 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 14 | . . . . 1 13 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 45 | . 6 . 13 16 8 2 . Part Schematic 2 | . . . . 1 1 . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 5 | . 1 . 2 1 1 . . Prototype ID Bank 9 | . 2 . 4 2 1 . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 2 | . . . . 1 1 . . Alert Level 2 | . . . 2 . . . . Unreport Threat 3 | . 1 . . 2 . . . Locate Traps 8 | . 1 . 4 2 . 1 . Disarm Traps 1 | . . . . . . 1 . Patrol Status 1 | . . . . . 1 . . Recall Reinforcements 4 | . 1 . 1 2 . . . Registered Components 1 | . . . . . 1 . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 10 | . . . . 1 9 . . Retrieve Components 10 | . . . . 1 9 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 42 | . 12 . 11 9 8 2 . Terminals 42 | . 12 . 11 9 8 2 . Assimilate 2 | . 2 . . . . . . Botnet 14 | . 4 . 4 3 2 1 . Operators 4 | . 1 . 1 1 1 . . Skim 22 | . 5 . 6 5 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 40 | . 7 . 11 8 10 3 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 45 | . . . . 9 36 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . 6 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total Allies 16 | . . . . 10 6 . . Largest Group 10 | . . . . 10 6 . . Highest-Rated Group 88 | . . . . 88 67 . . Highest-Rated Ally 18 | . . . . 16 18 . . Total Orders . | . . . . . . . . Ally Attacks 97 | . . . . 72 25 . . Total Damage 886 | . . . . 603 283 . . Kills 14 | . . . . 10 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Robot Analysis Total 5 | . 1 . 2 1 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Turns Passed 16204 | 88 1943 4072 2410 1872 2721 1207 1891 Spaces Moved 6674 | 51 904 954 1243 963 1102 656 801 Core 7 | 7 . . . . . . . Treads 5416 | 44 715 954 1243 963 530 552 415 Legs 575 | . 189 . . . . . 386 Wheels . | . . . . . . . . Hover 676 | . . . . . 572 104 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 142 100 129 Average Speed 161 | 144 166 160 160 160 199 139 131 Slowest Speed 246 | 160 240 160 240 240 246 229 202 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 71 | 5 98 100 92 97 97 19 64 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . 1 1 2 3 1 . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 56 | . . 19 25 11 . 1 . Terrain Destroyed 476 | . . 127 62 91 29 117 50 Melee 1 | . . . . . . 1 . Projectile 1 | . . 1 . . . . . AOE 474 | . . 126 62 91 29 116 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total 11454 | 64 1201 3463 1522 1200 1573 879 1552 Wait 4117 | . 179 2470 143 153 334 150 688 Move 6667 | 50 903 953 1242 962 1101 655 801 Hop . | . . . . . . . . Pick Up 68 | 8 14 5 17 4 6 13 1 Fast Attach 24 | 2 7 1 5 5 2 . 2 Attach 36 | 4 4 2 7 3 2 6 8 Detach 11 | . 3 . . 2 3 . 3 Swap 53 | . 6 6 15 13 6 7 . Drop 52 | . 7 5 15 6 11 8 . Fire 314 | . 78 21 78 48 27 39 23 Melee 31 | . . . . 4 . 1 26 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 81 | . . . . . 81 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 13) 661 | -10/Materials | Core integrity fell below 50% 782 | -10/Materials | Discovered new exit (range 5) 1234 | -10/Materials | Learned Storage stockpile data 1291 | -10/Materials | Identified exit to Subcaves 1291 | -10/Materials | Identified exit to Materials 1336 | -10/Materials | Learned location of Mines (-10) 1369 | -10/Materials | Loaded intel: 13 trap records 1369 | -10/Materials | Build established: Scavenger-Mutant 1409 | -10/Materials | Learned location of 2 exits from Materials 1436 | -10/Materials | Learned Materials trap positions 1475 | -10/Materials | Learned location of 2 exits from Materials 2032 | -10/Materials | Entered Mines 2181 | -10/Mines | Assembled infested the area 2186 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2235 | -10/Mines | Build established: Mutant 4195 | -10/Mines | Learned 8 Materials zone layouts 4449 | -10/Mines | Build established: Scavenger-Mutant 4944 | -10/Mines | Discovered exit to Materials (range 14) 5622 | -10/Mines | Discovered exit to Subcaves (range 10) 6104 | -10/Mines | Entered Materials 6104 | -9/Materials | Evolved 2 slots: Utility x2 6105 | -9/Materials | Identified exit to Storage 6105 | -9/Materials | Identified exit to Materials 6105 | -9/Materials | Identified exit to Mines 6107 | -9/Materials | Loaded intel: 22 trap records 6281 | -9/Materials | Lost 3 parts (1p1n1u) 6867 | -9/Materials | Learned 2 Storage zone layouts 6875 | -9/Materials | Learned Materials trap positions 7053 | -9/Materials | Repaired Lgt. Armor Plating 7112 | -9/Materials | Build established: Mutant 8514 | -9/Materials | Entered Storage 8695 | -9/Storage | Core integrity fell below 50% 9341 | -9/Storage | Learned location of Armory (-4) 9379 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 9681 | -9/Storage | Build established: Commander-Mutant 9772 | -9/Storage | Garrison activated, responded to threat 9943 | -9/Storage | Identified exit to Recycling 9988 | -9/Storage | Learned location of Zion (-6) 10006 | -9/Storage | Lost 5 allies 10119 | -9/Storage | Learned 4 Materials zone layouts 10364 | -9/Storage | Used back door to open Recycling access 10386 | -9/Storage | Entered Recycling 10386 | -9/Recycling | Accompanied by 4 allies 10550 | -9/Recycling | Build established: Scavenger-Mutant 10757 | -9/Recycling | Learned location of 1 exit from Storage 10797 | -9/Recycling | Loaded intel: 8 recycling unit locations 10828 | -9/Recycling | Learned Storage stockpile data 10851 | -9/Recycling | Identified exit to Scraptown 10851 | -9/Recycling | Identified exit to Factory 10866 | -9/Recycling | Learned 2 Storage zone layouts 10869 | -9/Recycling | Learned Materials security intel 10884 | -9/Recycling | Learned Materials stockpile data 11026 | -9/Recycling | Lost 4 allies 11214 | -9/Recycling | Scanned before Scraplab entrance 11235 | -9/Recycling | Angered Scraplab inhabitants 11312 | -9/Recycling | Lost 5 allies 11415 | -9/Recycling | Found Prototype Device 11415 | -9/Recycling | Identified Scrap Engine 11751 | -9/Recycling | Build established: Mutant 12429 | -9/Recycling | Build established: Construct 13107 | -9/Recycling | Entered Factory 13107 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 13481 | -7/Factory | Build established: Mutant 13894 | -7/Factory | Garrison activated, responded to threat 13960 | -7/Factory | Discovered new exit (range 16) 14304 | -7/Factory | Identified exit to Garrison 14314 | -7/Factory | Entered Garrison 14402 | -7/Garrison | Triggered checkpoint 14442 | -7/Garrison | Build established: Hacker-Mutant 14458 | -7/Garrison | Destroyed 10 combat bots 14903 | -7/Garrison | Discovered new exit (range 14) 14920 | -7/Garrison | Identified exit to Factory 15045 | -7/Garrison | Core integrity fell below 50% 15073 | -7/Garrison | System corruption reached 10% 15090 | -7/Garrison | Build established: Mutant 15122 | -7/Garrison | Lost 6 parts (1p2n3u) 15838 | -7/Garrison | Core integrity fell below 20% 15989 | -7/Garrison | Discovered exit to Factory (range 13) 16092 | -7/Garrison | Triggered checkpoint 16155 | -7/Garrison | Discovered exit to Factory (range 15) 16200 | -7/Garrison | Triggered checkpoint 16205 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 16106_ P-60 Hacker system corrupted by crushing effect. 16109_ Target Analyzer fried. 16109_ P-60 Hacker destroyed. 16112_ Acquired 31 matter. 16113_ Acquired 67 matter. 16114_ ALERT: Garrison interior compromised. 16141_ JDFHYI6| O9OB|ER7RPSGW5,OPMBK7WAFOD22ZJ 16155_ EXIT=FOUND: FACTORY 16158_ 7KRI 16205_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????! ????????????????????????? | | ??????????????????????! ????????????????????????? | | ??????????????????????! ????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #??####???????????????????? | | ?????????????????????# #??CC%#???????????????????? | | ?????????????????????# ###g ##### #???????????? | | ?????????????????????# b g #??????????? | | ?????????????????????# @ g #??????????? | | ?????????????????????# ###########??????????????? | | ??????####???????????# #????????????????????????? | | ??????# ???????????# #????????????????????????? | | ??????# < ############ #####################????? | | ??????# ^^ #????? | | ??????# ^ #????? | | ??????# #????? | | ??????################################### #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# ##"""" | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ## | | ??????????????????????????????????????### ## ^ | | ??????????????????????????????????????# ^ | | ??????????????????????????????????????#%"| | | ??????????????????????????????????????# % | | ??????????????????????????????????????# | | ??????????????????????????????????????### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Storage | Hacked Adv. Treads | -9/Recycling | Hacked Robot Schematics ------------------ K-01 Serf | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HoverStormRay Manual? 1 Play Time 01:46:24 Cumulative 226.2 hours Start 2024.12.09 @ 09:01:09 End 2024.12.10 @ 14:56:54 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 127 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 93513788-b859-460c-b5a9-e2d6af6d29f0