Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.10 @ 15:42:19 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (283) 1415 Value Destroyed (9064) 9064 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1802) 1802 TOTAL SCORE: 18921 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 716 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 891/1000 Matter 64/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Treading (460) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (9) ------ Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Reinforced Deuterium Engine Antimatter Reactor Improved Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Energy Well (500) Experimental Sensor Array Advanced Target Analyzer Improved Particle Charger Advanced Particle Charger Reactive Plating Makeshift System Restoration Module Long-range Tractor Beam Force Rifle EM Pulse Cannon Heavy Plasma Cannon Cooled Plasma Cannon Neutron Cannon Precision Grenade Launcher Plasma Cutter Ripper CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Reactive Plating Improved Component Analysis Suite > --- WEAPON ----------- Plasma Cannon Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Antimatter Reactor Improved Treads Improved Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Energy Well Advanced Target Analyzer Improved Particle Charger Advanced Particle Charger Improved Medium Armor Plating Makeshift System Restoration Module Long-range Tractor Beam Force Rifle EM Pulse Cannon Heavy Plasma Cannon Cooled Plasma Cannon Neutron Cannon Heavy Shock Bomb Launcher Precision Grenade Launcher Plasma Cutter Ripper CR-A16's Pointy Stick [Rating: 92] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Improved Cooling System Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . Utility 7 | . . . 2 . 1 . 2 . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 266 | 6 8 4 29 5 21 29 49 15 13 4 13 20 4 . 2 19 25 Power 16 | 1 2 . 2 . 1 2 2 2 . . 1 . . . . . 3 Engine 13 | 1 2 . 2 . 1 1 1 1 . . 1 . . . . . 3 Core . | . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . 1 1 1 . . . . . . . . . Propulsion 38 | 2 . 1 7 1 6 6 2 . 3 . 3 2 . . . 3 2 Treads 38 | 2 . 1 7 1 6 6 2 . 3 . 3 2 . . . 3 2 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 118 | 1 3 . 9 2 9 7 31 9 5 2 5 12 2 . . 10 11 Device 51 | . 1 . 4 1 4 1 13 6 2 . . 6 1 . . 4 8 Storage 6 | 1 2 . 1 . . 1 . . . . . . . . . 1 . Processor 11 | . . . . . . 1 2 . . 1 4 2 . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . . . . . . Protection 49 | . . . 4 1 4 4 16 3 3 1 1 4 1 . . 5 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 94 | 2 3 3 11 2 5 14 14 4 5 2 4 6 2 . 2 6 9 Energy Gun 20 | . 2 . 3 . . 6 2 . . . . 4 . . . 3 . Energy Cannon 54 | . . 2 6 2 5 6 10 2 3 2 3 2 1 . 2 3 5 Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 16 | . . 1 2 . . 2 2 2 1 . 1 . 1 . . . 4 Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 . 3 . . 6 3 . . . 4 2 . . . 1 . Parts Lost 55 | . . 3 3 5 9 4 3 1 8 . . 3 . . . 11 5 Power 2 | . . . . . 1 . 1 . . . . . . . . . . Propulsion 11 | . . 1 . 1 . 1 . . 3 . . . . . . 3 2 Utility 22 | . . . 2 2 4 1 1 1 3 . . 3 . . . 4 1 Weapon 20 | . . 2 1 2 4 2 1 . 2 . . . . . . 4 2 Highest Loss Streak 9 | . . 3 1 3 2 1 2 1 8 . . 3 . . . 9 3 Average Slot Usage (%) 99 | . 95 99 99 99 98 99 99 99 99 98 100 99 100 100 86 97 99 Engine 5 | . 14 14 11 11 9 1 . . . . 4 6 6 6 6 6 11 Reactor 3 | . . . . . . 7 6 7 7 7 2 . . . . . . Treads 24 | . 28 27 22 21 26 26 23 23 22 23 23 26 26 26 26 26 22 Device 19 | . 9 14 21 22 17 17 22 22 22 23 23 19 19 20 20 17 16 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 Processor 6 | . . . . . . . 7 7 7 7 7 17 20 20 20 20 22 Hackware 3 | . . . . . 6 9 7 7 2 . . . . . . . . Protection 8 | . . . 10 10 10 8 7 7 12 14 15 8 6 6 6 6 5 Energy Gun 4 | . 19 27 . . . 12 4 . . . . . . . . 3 1 Energy Cannon 11 | . . . 21 22 17 4 9 14 14 13 14 12 12 13 . 9 8 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 13 55 55 65 62 66 114 116 122 117 114 119 122 121 121 121 123 132 Greatest Support 105 | 40 40 40 40 40 62 64 64 62 62 60 76 104 104 104 104 104 105 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 16 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 16 17 20 20 20 25 25 25 24 25 25 25 25 25 25 25 25 Average Carried 21 | 1 14 16 19 17 17 24 24 24 18 23 23 24 24 25 25 23 23 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 16 14 20 15 20 24 25 24 19 25 22 25 25 25 25 21 24 Class Distribution -------------------- 50% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3752 | 276 128 17 370 30 249 486 536 375 318 34 190 187 37 . . 393 126 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10594 | 74 763 346 2112 54 1985 1469 834 265 530 . 206 694 48 . . 714 500 Parts 550 | 2 40 24 118 1 110 63 49 8 34 . 6 26 7 . . 26 36 Haulers Intercepted 17 | . 1 . 5 . 3 6 1 . . . . 1 . . . . . Recyclers Shooed 13 | . 1 . 3 2 . 2 1 . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . 7 16 1 7 . 6 . . 37 . Prevented 4 | . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 214 | . 16 11 40 6 29 19 17 13 13 . 6 10 5 . . 12 17 Guns 32 | . 13 5 2 . . 6 . . . . . . . . . 4 2 Cannons 108 | . . 1 26 5 28 4 13 4 7 . 3 9 . . . 6 2 AOE 67 | . 3 5 12 . . 8 3 9 6 . 3 . 5 . . . 13 Classes Destroyed 19 | 1 6 . 5 2 1 . 1 2 1 . . . . . . . . Worker 17 | . . . 4 . 5 4 2 . . . . 2 . . . . . Builder 6 | . 1 . . . 3 . . . . . . . . . . . 2 Hauler 17 | . 1 . 5 . 3 6 1 . . . . 1 . . . . . Recycler 11 | 1 . . 3 . 3 3 . . . . . . . . . . 1 Operator 3 | . 1 . 1 . 1 . . . . . . . . . . . . Watcher 16 | . 1 . 5 . 5 1 1 . . . . 2 . . . . 1 Swarmer 54 | . 3 3 4 4 4 5 3 4 1 . 3 . 5 . . 2 13 Grunt 92 | . 13 8 24 . 13 9 3 1 8 . 2 4 . . . 6 1 Brawler 5 | . . . 1 . 1 1 1 . . . . . . . . . 1 Duelist 9 | . . . 2 . . 1 . 1 2 . . . . . . 3 . Protector 2 | . . . 1 . . . . . 1 . . . . . . . . Sentry 27 | . . . 8 . 9 3 2 . 1 . 1 2 . . . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . Hunter 3 | . . . . . 2 . 1 . . . . . . . . . . Programmer 13 | . . . . . . . 7 . . . . 4 . . . . 2 Decomposer 1 | . . . . . . . . . 1 . . . . . . . . Samaritan 3 | . . . . . . . . . 3 . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . Savage 3 | . . . . . . . . 3 . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 17 | 1 3 5 9 4 7 5 3 5 11 . 3 4 5 . . 7 17 Combat Bots Only 14 | . 3 5 9 4 4 5 3 5 11 . 3 4 5 . . 7 14 Max Kills in Single Turn 3 | 1 2 2 3 1 1 3 3 3 2 . 2 1 3 . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 3 . . 3 3 3 2 . 2 . 3 . . . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 10696 | . 268 235 971 723 1556 795 1237 288 1382 . 48 463 30 . . 1545 1155 Core 850 | . 25 19 59 63 86 111 85 22 111 . 5 11 . . . 144 109 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 82 . 69 . 64 . . . . 68 . . . . 81 . Volleys Fired 684 | 4 41 21 89 19 114 87 59 44 43 1 15 37 22 8 . 53 27 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 . 2 2 Hottest 173 | 40 90 120 136 136 143 143 145 145 160 148 115 115 90 90 . 173 170 Shots Fired 1243 | 8 82 41 170 37 219 162 112 73 74 2 27 65 24 8 . 101 38 Gun 279 | 8 82 36 15 . . 95 10 . . . . . . . . 25 8 Cannon 910 | . . 4 148 37 219 61 101 62 63 2 24 65 21 8 . 76 19 Launcher 51 | . . 1 7 . . 6 1 11 8 . 3 . 3 . . . 11 Special 3 | . . . . . . . . . 3 . . . . . . . . Kinetic 32 | 8 24 . . . . . . . . . . . . . . . . Thermal 1066 | . . 4 163 37 219 156 111 62 66 2 24 65 21 8 . 101 27 Explosive 46 | . . 1 7 . . 2 1 11 8 . 3 . 3 . . . 10 Electromagnetic 99 | . 58 36 . . . 4 . . . . . . . . . . 1 Robot Hit Streak 40 | 4 12 6 17 6 14 18 12 14 24 . 12 26 8 . . 38 40 Robot Miss Streak 5 | 1 3 3 4 5 3 5 4 5 2 . . 1 . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 774 | 6 49 27 111 23 141 107 76 41 42 . 8 49 1 . . 68 25 Core Hits 437 | 2 25 13 79 6 67 45 32 31 43 . 8 19 9 . . 25 33 Critical Kills 7 | . . . . 1 2 1 1 . . . . 1 . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 2 1 Critical Strikes 16 | . . . 2 1 2 5 1 . . . . 1 . . . 3 1 Burn 6 | . . . 2 . . 4 . . . . . . . . . . . Meltdown 6 | . . . . 1 2 1 1 . . . . 1 . . . . . Destroy 4 | . . . . . . . . . . . . . . . . 3 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24598 | 59 897 661 3280 488 3099 2696 2068 2386 2344 . 463 1625 335 . . 1688 2509 Guns 3277 | 59 698 351 153 . . 1066 143 . . . . . . . . 526 281 Cannons 13041 | . . 70 1917 467 2997 920 1686 915 793 . 172 1617 . . . 1162 325 Explosions 8069 | . 193 240 1174 . 42 703 203 1471 1514 . 291 . 335 . . . 1903 Melee . | . . . . . . . . . . . . . . . . . . Ramming 175 | . 6 . 36 21 60 7 36 . 1 . . 8 . . . . . Kinetic 220 | 59 161 . . . . . . . . . . . . . . . . Thermal 15666 | . 193 211 2070 467 2997 2072 1829 915 829 . 172 1617 . . . 1688 606 Explosive 7208 | . . 99 1174 . . 218 203 1471 1514 . 291 . 335 . . . 1903 Electromagnetic 1329 | . 537 351 . . 42 399 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 4 13 7 7 7 7 7 5 5 5 5 5 3 Average Corruption 5 | . . . . . 3 10 5 7 7 7 6 3 5 5 5 5 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 408 | . . . . . 34 101 72 49 26 5 15 28 27 11 5 32 3 Message Errors 108 | . . . . . 12 17 23 11 9 5 1 9 7 3 2 8 1 Matter Fused 90 | . . . . . 9 22 15 14 6 . 4 4 5 5 1 5 . Heat Flow Errors 53 | . . . . . 4 8 14 6 5 . 3 3 3 1 1 5 . Energy Discharges 53 | . . . . . 2 12 11 4 1 . 2 6 5 1 1 8 . Parts Rejected 3 | . . . . . . 2 . . . . . . . . . 1 . Data Loss (minor) 52 | . . . . . 4 17 5 6 4 . 2 3 4 1 . 4 2 Data Loss (major) 15 | . . . . . . 5 2 2 . . 2 2 1 . . 1 . Misfires 12 | . . . . . . 2 1 5 1 . 1 . 2 . . . . Misdirections 12 | . . . . . . 12 . . . . . . . . . . . Weapon Failures 10 | . . . . . 3 4 1 1 . . . 1 . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . 5 . Effects 1 | . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Overflow Damage 627 | . . 15 29 1 50 56 46 36 202 . . 75 . . . 24 93 Projectiles 328 | . . . 17 1 50 2 38 29 90 . . 75 . . . 24 2 Explosions 299 | . . 15 12 . . 54 8 7 112 . . . . . . . 91 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 669 | . 51 12 . . 70 82 24 19 255 . . . . . . . 156 Shots 21 | . 2 1 . . 2 4 1 1 6 . . . . . . . 4 Rammed 29 | . 1 . 3 8 8 2 4 . 1 . . 2 . . . . . Targets Rammed 35 | . 2 . 4 8 9 2 6 . 1 . . 3 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 6 | . 1 . 1 . 1 . 2 . . . . 1 . . . . . Highest Temperature 391 | . 22 42 167 198 234 218 223 188 214 . 211 223 192 138 123 391 327 Average Temperature 76 | . 6 10 20 93 83 106 94 92 91 . 107 57 114 70 88 170 111 Received Heat Transfer 2830 | . 108 96 396 . 657 306 231 81 351 . 9 138 . . . 418 39 Effects 4 | . . . . . 1 . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . 1 . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . 1 . . . 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . 1 2 1 2 . . . . 1 . . . 2 . Combat Hostiles 7 | . . . . 1 1 1 1 . . . . 1 . . . 2 . Parts Melted 82 | . . 1 9 1 11 11 23 1 4 . . 12 . . . 6 3 Heat Transferred 26824 | . 150 348 4255 851 5291 3968 2933 1529 1605 . 300 2450 . . . 2363 781 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 3 2 . . 2 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 751 | 5 293 185 751 331 430 339 328 . . . . 142 . . . . 388 Initial 271 | . 3 70 72 271 128 105 132 . . . . 44 . . . . 52 Average 181 | 2 154 68 398 269 238 165 113 . . . . 45 . . . . 145 Maximum Alert Level 3 | . 1 . 3 1 2 1 1 . . . . . . . . . 1 Low Security (%) 66 | 100 76 100 24 . 46 70 80 . . . . 100 . . . . 86 Level 1 24 | . 23 . 31 100 41 29 19 . . . . . . . . . 13 Level 2 6 | . . . 30 . 12 . . . . . . . . . . . . Level 3 2 | . . . 13 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 4 . 8 . 3 4 10 . 1 . . 5 . . . 1 2 Investigation 10 | . 3 . 2 . 2 1 1 . . . . 1 . . . . . Extermination 11 | . . . . . . . 7 . . . . 4 . . . . . Reinforcement 10 | . 1 . 3 . 1 1 2 . . . . . . . . . 2 Assault 7 | . . . 3 . . 2 . . 1 . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 9 | . 1 . 1 2 4 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 337 | . 26 11 53 9 48 42 26 15 16 . 10 14 9 . . 24 34 Peak Tracking Total 14 | . 4 3 9 4 7 9 3 5 10 . 5 3 5 . . 12 14 Tactical Retreats 28 | . 2 . 4 1 4 7 2 2 4 . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 13 | . 3 . . . 3 3 2 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 22 | . 3 2 1 . 2 5 3 . 2 . . 1 1 . . . 2 Max in Single Turn 2 | . 2 1 1 . 1 1 1 . 2 . . 1 1 . . . 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 55 | . 5 . 9 1 10 15 7 . . . . 3 1 . 4 . . Terminals 34 | . 5 . 5 . 7 12 5 . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . Repair Stations 7 | . . . 2 . 2 2 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . . . 1 . . . . . Total Hacks 187 | . 17 . 28 1 34 50 20 . . . . 12 1 . 24 . . Successful 125 | . 10 . 12 1 28 34 8 . . . . 7 1 . 24 . . Failed 62 | . 7 . 16 . 6 16 12 . . . . 5 . . . . . Catastrophic 3 | . . . . . . 1 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 90 | . 17 . 9 . 13 27 11 . . . . 10 . . . . 3 Terminals 109 | . 17 . 13 . 23 41 15 . . . . . . . . . . Fabricators 7 | . . . . . . . 3 . . . . 4 . . . . . Repair Stations 28 | . . . 7 . 8 7 . . . . . 6 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 8 . 3 . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 2 . . . . 2 . . . . . Terminal Hacks 61 | . 4 . 2 1 10 17 2 . . . . . 1 . 24 . . Record 11 | . . . . . . . . . . . . . . . 11 . . Part Schematic 6 | . . . . . . 1 . . . . . . . . 5 . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . Prototype ID Bank 4 | . . . . . . 1 . . . . . . . . 3 . . Open Door 7 | . . . . 1 . 5 . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . Terminal Index 7 | . 1 . . . 2 3 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 8 | . 1 . 1 . 3 3 . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 6 | . 2 . 1 . . 3 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 22 | . . . 3 . 8 6 . . . . . 5 . . . . . Scan Component 14 | . . . 3 . 4 4 . . . . . 3 . . . . . Repair 8 | . . . . . 4 2 . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 5 . 3 . . . . . . . . . . . . Insert Component 4 | . . . 3 . 1 . . . . . . . . . . . . Analyze 4 | . . . 2 . 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . . Unauthorized Hacks 30 | . 6 . 2 . 7 10 5 . . . . . . . . . . Terminals 30 | . 6 . 2 . 7 10 5 . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . Assimilate 3 | . 1 . . . . 1 1 . . . . . . . . . . Botnet 24 | . 5 . 2 . 7 6 4 . . . . . . . . . . Detonate 1 | . . . . . . 1 . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 9 . 8 9 7 . . . . 3 . . . . . Full Trace Events 6 | . . . 2 . 1 1 1 . . . . 1 . . . . . Feedback Events 2 | . . . . . . 1 . . . . . 1 . . . . . Corruption 2 | . . . . . . 1 . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 1 . . . . . 10 . . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . 4 2 . . . . . 2 . . . . . Time 507 | . . . . . 251 168 . . . . . 88 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 2 1 . . 1 . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 25 | . . . . . . 12 1 2 1 4 . 2 . . . 3 . Largest Group 10 | . . . . . . 10 1 2 1 4 4 1 . . . 2 1 Highest-Rated Group 173 | . . . . . . 173 10 40 26 156 156 30 . . . 95 30 Highest-Rated Ally 95 | . . . . . . 31 10 20 26 41 41 30 . . . 95 30 Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 4 | . . . . . . 3 . . . . . 1 . . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 129 | . . . . . . 81 . 5 . . 20 2 . . . 21 . Total Damage 2688 | . . . . . . 1170 . 129 . . 798 73 . . . 518 . Kills 22 | . . . . . . 11 . . . . 7 . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 2 2 2 . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 25101 | 96 1206 941 2421 303 2749 2419 3285 1436 1055 2607 994 1951 949 600 214 1362 513 Spaces Moved 8243 | 55 522 284 754 54 839 720 1055 477 331 994 347 610 337 218 81 416 149 Core 12 | 12 . . . . . . . . . . . . . . . . . Treads 8231 | 43 522 284 754 54 839 720 1055 477 331 994 347 610 337 218 81 416 149 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 260 260 260 155 253 253 261 260 260 260 262 262 262 262 258 258 Average Speed 253 | 136 187 260 260 260 250 260 254 261 260 260 261 262 262 262 262 260 258 Slowest Speed 360 | 160 260 260 260 260 260 263 261 261 360 260 263 262 262 262 262 262 258 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 85 52 81 17 62 92 26 63 54 89 48 15 51 41 69 48 7 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . 1 1 3 . . . . 1 . . Known Exits Taken 12 | . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . . 1 1 . 1 . . 1 . Spaces Dug 105 | . . 7 . . 7 3 9 5 8 . 7 4 17 8 . 9 21 Terrain Destroyed 377 | . 6 34 29 1 28 26 14 49 39 . 36 8 34 8 . 18 47 Melee . | . . . . . . . . . . . . . . . . . . Projectile 112 | . . . . 1 15 8 8 8 4 . 11 8 20 8 . 18 3 AOE 265 | . 6 34 29 . 13 18 6 41 35 . 25 . 14 . . . 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 11162 | 66 672 446 1051 168 1249 1102 1522 595 445 1018 409 891 381 240 84 588 235 Wait 1628 | . 69 137 113 83 249 219 323 35 48 5 26 197 17 15 . 75 17 Move 8226 | 54 521 283 753 53 838 719 1054 476 330 993 346 609 336 217 80 415 149 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 135 | 2 20 1 25 . 13 22 12 1 4 9 1 9 1 . . 6 9 Fast Attach 60 | 6 5 . 10 . 6 7 6 2 . 1 1 9 . . 2 1 4 Attach 68 | . . 3 1 5 8 5 8 1 9 3 4 4 . . . 11 6 Detach 9 | . . . 2 . . 1 2 . . 2 . . . . . 1 1 Swap 138 | . 3 1 18 . 7 17 35 12 4 . 8 7 4 . . 7 15 Drop 128 | . 11 . 36 . 5 23 17 3 . 4 8 11 1 . 2 . 7 Fire 684 | 4 41 21 89 19 114 87 59 44 43 1 15 37 22 8 . 53 27 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 35 | . 2 . 4 8 9 2 6 . 1 . . 3 . . . . . Escape Stasis 4 | . . . . . . . . . . . . 4 . . . . . Rewire 47 | . . . . . . . . 21 6 . . 1 . . . 19 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 7) 253 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 11) 768 | -10/Materials | Discovered new exit (range 9) 768 | -10/Materials | Discovered new exit (range 13) 1303 | -10/Materials | Entered Mines 1398 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1403 | -10/Mines | Found Prototype Device 1844 | -10/Mines | Excavation squad dispatched 1844 | -10/Mines | A large section of the Mines collapsed 2094 | -10/Mines | Excavation squad dispatched 2213 | -10/Mines | Discovered new exit (range 7) 2244 | -10/Mines | Entered Materials 2244 | -9/Materials | Evolved 2 slots: Utility x2 2245 | -9/Materials | Identified exit to Mines 2254 | -9/Materials | Lost 3 parts (1n2w) 3232 | -9/Materials | Build established: Scavenger-Mutant 3283 | -9/Materials | Identified Exp. Sensor Array 3296 | -9/Materials | Discovered new exit (range 16) 3844 | -9/Materials | First assault squad dispatched 3896 | -9/Materials | Destroyed 9 combat bots 4275 | -9/Materials | Discovered new exit (range 4) 4665 | -9/Materials | Entered Mines 4666 | -9/Mines | Assembled infested the area 4691 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4752 | -9/Mines | Lost 3 parts (2u1w) 4828 | -9/Mines | Discovered new exit (range 5) 4968 | -9/Mines | Entered Materials 4968 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5360 | -8/Materials | Identified exit to Storage 5896 | -8/Materials | Build established: Mutant 6242 | -8/Materials | Repaired Broken Exp. Sensor Array 6892 | -8/Materials | Repaired Adv. Beam Cannon 6932 | -8/Materials | Repaired Reflective Plating 6959 | -8/Materials | Repaired Lgt. Treads 7221 | -8/Materials | Discovered new exit (range 15) 7717 | -8/Materials | Entered Storage 8355 | -8/Storage | System corruption reached 10% 8771 | -8/Storage | Repaired Broken Exp. Sensor Array? 9204 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9287 | -8/Storage | Found Prototype Processor 9288 | -8/Storage | Identified Exp. Targeting Computer 9294 | -8/Storage | Found Exp. Targeting Computer 9298 | -8/Storage | Found Exp. Targeting Computer 9466 | -8/Storage | Repaired Med. Armor Plating 9515 | -8/Storage | Build established: Commander-Mutant 9524 | -8/Storage | Discovered new exit (range 15) 9865 | -8/Storage | Build established: Mutant 9892 | -8/Storage | Met a pair of Derelict thieves 10136 | -8/Storage | Entered Factory 10136 | -7/Factory | Evolved 2 slots: Utility x2 10286 | -7/Factory | Discovered new exit (range 16) 10394 | -7/Factory | Identified exit to Lower Caves 13421 | -7/Factory | Entered Lower Caves 13498 | -7/Lower Caves | Learned Factory garrison access intel 13684 | -7/Lower Caves | Attacked by a faux Warlord 14657 | -7/Lower Caves | Encountered a Warlord checkpoint 14811 | -7/Lower Caves | Discovered new exit (range 15) 14855 | -7/Lower Caves | Identified exit to Lower Caves 14857 | -7/Lower Caves | Entered another Lower Caves area 15149 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15241 | -7/Lower Caves | Destroyed 11 combat bots 15247 | -7/Lower Caves | Lost 8 parts (3n3u2w) 15315 | -7/Lower Caves | Encountered a Warlord checkpoint 15353 | -7/Lower Caves | Learned location of Zion (-7) 15456 | -7/Lower Caves | Build established: Scavenger-Mutant 15822 | -7/Lower Caves | Discovered new exit (range 14) 15909 | -7/Lower Caves | Identified exit to Zion 15912 | -7/Lower Caves | Entered Zion 16095 | -7/Zion | System corruption cleaned by Quarantine Array 16139 | -7/Zion | Found CR-A16's Pointy Stick 16275 | -7/Zion | Discovered new exit (range 14) 16611 | -7/Zion | Received a visual enhancement algorithm 16748 | -7/Zion | Learned location of Quarantine (-2) 16808 | -7/Zion | Found Prototype Processor 16817 | -7/Zion | Found Prototype Processor 16821 | -7/Zion | Found Prototype Processor 16824 | -7/Zion | Found Prototype Processor 17227 | -7/Zion | Learned Factory emergency access door positions 17641 | -7/Zion | Learned location of 1 exit from Factory 18007 | -7/Zion | Imprinted 18009 | -7/Zion | Declared Zion's savior 18509 | -7/Zion | Identified exit to Proximity Caves 18519 | -7/Zion | Entered Proximity Caves 18519 | -6/Proximity Caves | Accompanied by 4 allies 18905 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18960 | -6/Proximity Caves | Identified Exp. Armor Integrity Analyzer 18962 | -6/Proximity Caves | Identified Spectral Analyzer 18963 | -6/Proximity Caves | Identified Exp. Terrain Scan Processor 18965 | -6/Proximity Caves | Identified Exp. Melee Analysis Suite 19492 | -6/Proximity Caves | Discovered new exit (range 6) 19505 | -6/Proximity Caves | Identified exit to Factory 19513 | -6/Proximity Caves | Entered Factory 19513 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19514 | -6/Factory | Identified exit to Lower Caves 19515 | -6/Factory | Identified exit to Factory 19517 | -6/Factory | Loaded intel: 4 garrison access locations 19768 | -6/Factory | Repaired Med. Treads 19813 | -6/Factory | Repaired Med. Treads 20085 | -6/Factory | P-60 Hacker assimilated allied Fighter 5a 20266 | -6/Factory | Lost 3 parts (3u) 20324 | -6/Factory | Zion Thermal Resupply teleported in 20843 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 20983 | -6/Factory | Terminal network hard line cut 21464 | -6/Factory | Entered Lower Caves 21977 | -6/Lower Caves | Identified exit to Lower Caves 22413 | -6/Lower Caves | Attracted the attention of an 0b10 base 22413 | -6/Lower Caves | Entered another Lower Caves area 22995 | -6/Lower Caves | Discovered new exit (range 7) 23008 | -6/Lower Caves | Identified exit to Data Miner 23013 | -6/Lower Caves | Entered Data Miner 23013 | -6/Data Miner | Discovered new exit (range 6) 23024 | -6/Data Miner | Identified exit to Proximity Caves 23064 | -6/Data Miner | Met Data Miner 23114 | -6/Data Miner | Learned location of Section 7 (-2) 23114 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23151 | -6/Data Miner | Received God Mode back door access code from Data Miner 23227 | -6/Data Miner | Entered Proximity Caves 23457 | -5/Proximity Caves | Escorted by Enhanced Grunt 23480 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24115 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 24208 | -5/Proximity Caves | Lost 9 parts (3n3u3w) 24216 | -5/Proximity Caves | Destroyed 7 combat bots 24589 | -5/Proximity Caves | Entered Factory 24589 | -5/Factory | Accompanied by 1 ally 24589 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 24649 | -5/Factory | P-70 Sage assimilated allied Warrior 6a 25078 | -5/Factory | Destroyed 14 combat bots 25102 | -5/Factory | Self-destructed Last Messages --------------- 25097_ Imp. Medium Armor Plating destroyed. 25098_ Penetrated by Slug. 25098_ Imp. Treads destroyed. 25098_ U-05 Engineer lays Concrete. 25098_ Penetrated by Slug. 25099_ U-05 Engineer lays Concrete. 25099_ Penetrated by Slug. 25099_ Phase Cannon destroyed. 25099_ Slug penetrates P-70 Sage. 25099_ R-10 Processor destroyed. 25100_ U-05 Engineer builds a Wall. 25100_ Hvy. Shock Bomb intercepted. 25101_ Penetrated by Slug. 25101_ M-28 Smith fits Backup Power III on E-15 Imp. 25101_ Penetrated by Slug. 25101_ K-01 Serf collects debris. 25102_ Hvy. Shock Bomb Launcher blown off. 25102_ Arm. Medium Treads blown off. 25102_ Angular Momentum Engine blown off. 25102_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????? ????????????# | | ????????????????????????? ???????????# | | ????????????????????????# #?????????#[ | | ????????????????????????# ??????????# | | ????????????????????????# ??????????# | | ???????????????????????## ???????????# | | ?????????????????? ""??+ ???????????# | | ?????????????????? """?# % ##??????????# | | ???????????????????? # ##?????????# | | ????????????????????? # %h #?????????# | | ?????????????????????? hh #??############+### | | ???????????????????????? p%% ### """"""""""" # | | ?????????????????######## ph # ## """"T"""" # | | ?????????????????# ![xhu# # # | | ????????????????## *m= i# # # | | ????????????????#; ]@=[! # # """"""""" # | | ???????????????# ; =]*# ## # # | | ???????????????# ; %# ## ########+### | | ??????????????# R# % % ^ | | ??????????????# # | | ??????????????# R h % | | ??????????????# """"" """"""""" | | ?????????????# h " """" """"""""" | | ????????????? % """"""""" """"""""" | | ?????????????#### """"""""" """"""""" | | ????????????????#; """"""""" """"""??? | | ???????????????? ; """"""""" """""???? | | ??????????????? # ????? | | ?????????????????# ? ?????? | | ???????????????????## ;;k ???? ?????? | | ?????????????????????? ; ?????#######?????? | | ????????????????????????# # ?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 24 Armor Integrity Analysis 45 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Storage | Hacked Hvy. Deuterium Engine | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceHoverInterpreter Manual? 0 Play Time 01:42:50 Cumulative 1161.7 hours Start 2021.05.09 @ 21:36:57 End 2021.05.10 @ 15:42:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 398 Adventurer 0 Explorer 0 Win Type - Total 84 Types 15/10/37/5/1/2/12/1/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e4462d2-3018-4fc3-be73-f2d57997c7f6