Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.15 @ 20:07:38 Player: corny Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (136) 680 Value Destroyed (4730) 4730 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1508) 1508 TOTAL SCORE: 11718 Bonus ------- High Alert Combat Kills 439 Follower Combat Kills 97 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Heat Sink Compact Battery (200) Medium Matter Pod (100) EM Shotgun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Kinecellerator Advanced ECM Suite Layered Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Light Cannon > --- INVENTORY -------- Reinforced Ion Engine Cooled Deuterium Engine Carbon-fiber Leg Nuclear Pulse Array Nuclear Pulse Array Improved Heat Sink Compact Battery Medium Matter Pod EM Shotgun Heavy Ion Cannon Shotgun Mini Grenade Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Hover Unit Improved Airjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . 1 . . . . 1 Utility 5 | . . 2 . 1 . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 121 | . 8 15 . 7 18 22 15 7 8 . 8 13 Power 13 | . 1 3 . . 1 3 1 . . . 1 3 Engine 10 | . 1 3 . . 1 2 1 . . . . 2 Core 3 | . . . . . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 29 | . 3 2 . 4 . 7 4 2 3 . 1 3 Treads 3 | . . 2 . 1 . . . . . . . . Leg 22 | . 3 . . 3 . 5 4 2 3 . 1 1 Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . Flight 2 | . . . . . . . . . . . . 2 Utility 39 | . 2 8 . 1 5 6 6 2 5 . 3 1 Device 8 | . . . . . . 1 1 2 1 . 2 1 Storage 5 | . 2 1 . . . 1 . . 1 . . . Processor 3 | . . . . 1 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 23 | . . 7 . . 4 3 5 . 3 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 40 | . 2 2 . 2 12 6 4 3 . . 3 6 Energy Gun 8 | . . . . 1 3 1 1 1 . . . 1 Energy Cannon 3 | . . . . . 1 . . 1 . . . 1 Ballistic Gun 16 | . . 2 . 1 6 4 2 . . . . 1 Ballistic Cannon 5 | . 2 . . . . . . . . . 1 2 Launcher 8 | . . . . . 2 1 1 1 . . 2 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 2 . . . . 1 . Parts Lost 32 | . . 1 . . 3 5 2 4 . . . 17 Power 3 | . . . . . . . . . . . . 3 Propulsion 10 | . . . . . . 1 . 2 . . . 7 Utility 11 | . . 1 . . 2 2 1 1 . . . 4 Weapon 8 | . . . . . 1 2 1 1 . . . 3 Highest Loss Streak 15 | . . 1 . . 2 2 1 3 . . . 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 98 100 95 99 99 96 86 92 100 100 55 Engine 8 | . 14 11 11 9 9 6 7 7 7 7 2 . Treads 5 | . . 17 22 . . . . . . . . . Leg 20 | . 28 4 . 24 27 26 30 29 29 30 30 13 Device 4 | . . . . . . 5 7 7 15 15 18 11 Storage 16 | . 26 22 22 18 18 14 7 7 9 7 7 4 Processor 4 | . . . . 6 9 12 13 7 2 . . . Protection 14 | . . 21 22 18 17 12 13 11 10 23 19 5 Energy Gun 2 | . . . . . . 2 7 6 7 7 7 3 Energy Cannon 1 | . . . . . 3 2 . 6 7 7 . . Ballistic Gun 11 | . 14 18 22 17 14 12 6 . . . . 1 Ballistic Cannon 2 | . 13 3 . . . . . . . . 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 10 29 49 47 47 53 51 57 63 61 57 57 59 Greatest Support 88 | 20 20 46 46 60 60 60 67 65 67 60 78 88 Greatest Overweight (x) 3 | . 1 3 1 2 . 1 . 1 1 . . 2 Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 8 13 14 14 14 14 14 11 14 15 15 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 15 15 15 11 15 15 15 5 Class Distribution -------------------- 83% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Matter Collected 2885 | 147 162 747 . 130 386 535 433 100 84 . 128 33 Remotely . | . . . . . . . . . . . . . Salvage Created 4846 | . 329 1068 . 59 881 974 1038 169 111 . 34 183 Parts 240 | . 36 63 . 1 53 31 35 4 8 . 3 6 Haulers Intercepted 4 | . . 3 . . 1 . . . . . . . Recyclers Shooed 3 | . . 2 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 5 . 5 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 118 | . 14 19 . 1 22 20 22 5 4 . 6 5 Guns 72 | . 8 17 . 1 13 14 19 . . . . . Cannons 19 | . 6 2 . . 3 2 . 2 4 . . . AOE 26 | . . . . . 6 4 3 3 . . 6 4 Classes Destroyed 15 | . 4 4 . . 1 . 4 . . . . 2 Worker 5 | . 1 3 . . . . 1 . . . . . Builder 1 | . . 1 . . . . . . . . . . Hauler 4 | . . 3 . . 1 . . . . . . . Recycler 4 | . . . . . . . 4 . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Watcher 3 | . 1 1 . . . . 1 . . . . . Swarmer 30 | . 9 . . . 9 . 3 . 3 . 6 . Grunt 62 | . 5 12 . 1 5 19 13 3 . . . 4 Brawler 2 | . . 1 . . . . 1 . . . . . Duelist 2 | . . . . . . . 1 1 . . . . Sentry 11 | . . 6 . . 4 1 . . . . . . Specialist 4 | . . . . . 4 . . . . . . . Hunter 2 | . . . . . . . 1 . 1 . . . Programmer 4 | . . . . . . . 3 1 . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | . 4 4 . 1 5 6 9 3 3 . 3 4 Combat Bots Only 6 | . 4 3 . 1 4 6 4 3 3 . 3 4 Max Kills in Single Turn 4 | . 1 1 . 1 2 2 4 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 2 1 . . 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Damage Taken 8237 | . 371 747 . 151 1232 976 1031 640 118 . 81 2890 Core 1538 | . 46 156 . 33 130 82 178 14 15 . 18 866 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 72 | 100 81 . 61 . . 55 . . . . 67 . Volleys Fired 343 | . 33 68 . 10 61 52 56 22 6 . 10 25 Largest 2 | . 2 2 . 2 2 2 2 2 2 . 2 2 Hottest 130 | . 55 55 . 46 93 93 110 130 130 . 104 104 Shots Fired 607 | . 66 136 . 20 102 99 107 23 12 . 11 31 Gun 454 | . 33 117 . 20 86 80 103 2 6 . 1 6 Cannon 108 | . 33 19 . . 11 15 . 16 6 . 2 6 Launcher 45 | . . . . . 5 4 4 5 . . 8 19 Special . | . . . . . . . . . . . . . Kinetic 435 | . 66 136 . 20 81 76 48 . . . 2 6 Thermal 108 | . . . . . 13 19 52 17 6 . . 1 Explosive 45 | . . . . . 5 4 4 5 . . 8 19 Electromagnetic 19 | . . . . . 3 . 3 1 6 . 1 5 Robot Hit Streak 40 | . 5 22 . 9 18 40 19 7 2 . 2 25 Robot Miss Streak 4 | . 3 4 . 2 2 1 4 1 2 . 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . Shots Hit Robots 456 | . 36 97 . 14 79 86 89 18 6 . 3 28 Core Hits 325 | . 22 41 . 7 46 49 106 11 5 . 10 28 Critical Kills 2 | . . . . . 2 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . 2 . . . 2 . 2 . . . . . Burn 2 | . . . . . . . 2 . . . . . Destroy 2 | . . . . . 2 . . . . . . . Blast 2 | . 2 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11679 | . 480 1593 . 220 1951 2033 2293 902 154 . 618 1435 Guns 5713 | . 150 1318 . 220 1052 1180 1686 22 20 . . 65 Cannons 1895 | . 325 255 . . 317 320 . 380 134 . 24 140 Explosions 4035 | . . . . . 582 526 603 500 . . 594 1230 Melee . | . . . . . . . . . . . . . Ramming 36 | . 5 20 . . . 7 4 . . . . . Kinetic 5577 | . 475 1573 . 220 1052 1119 983 . . . 24 131 Thermal 1916 | . . . . . 317 381 657 398 134 . . 29 Explosive 4035 | . . . . . 582 526 603 500 . . 594 1230 Electromagnetic 115 | . . . . . . . 46 4 20 . . 45 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 13 | . . . . . . . . 4 6 . 3 . Message Errors 5 | . . . . . . . . 2 2 . 1 . Matter Fused 4 | . . . . . . . . . 3 . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 114 | . . . . . 10 28 18 19 . . 39 . Projectiles 43 | . . . . . 10 24 . 9 . . . . Explosions 71 | . . . . . . 4 18 10 . . 39 . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . 5 1 . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . Kinetic 7 | . 5 1 . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 255 | . . . . . . 47 27 181 . . . . Shots 9 | . . . . . . 3 2 4 . . . . Rammed 2 | . . 2 . . . . . . . . . . Targets Rammed 12 | . 3 5 . . . 2 2 . . . . . Kicked 8 | . 3 1 . . . 2 2 . . . . . Crushed 2 | . . 2 . . . . . . . . . . Highest Temperature 337 | . 28 94 . 53 126 337 25 90 208 . 15 321 Average Temperature 46 | . 12 23 . 20 35 100 9 42 54 . 10 134 Received Heat Transfer 3257 | . 48 420 . 99 453 531 378 126 . . 9 1193 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . . . . 1 2 2 3 3 . . . . Heat Transferred 3404 | . . . . . 407 592 1665 518 185 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Peak Influence 712 | . 376 389 68 65 671 674 712 . . . . 174 Initial 326 | . . 62 68 . 42 326 306 . . . . 44 Average 245 | . 205 200 25 23 297 494 473 . . . . 74 Maximum Alert Level 3 | . 1 1 . . 2 2 3 . . . . . Low Security (%) 46 | . 45 48 100 100 28 . . . . . . 100 Level 1 31 | . 54 51 . . 35 28 38 . . . . . Level 2 21 | . . . . . 35 71 60 . . . . . Level 3 . | . . . . . . . 1 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 3 1 1 . 5 2 . . . . 1 Investigation 5 | . . 1 1 . . 3 . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 7 | . 1 2 . . . 2 1 . . . . 1 Assault 1 | . . . . . . . 1 . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Distress Signals 11 | . 3 5 . 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 22 34 . 6 28 25 25 7 4 . 9 17 Peak Tracking Total 7 | . 4 5 . 2 5 5 4 3 3 . 3 7 Tactical Retreats 11 | . 3 2 . . 1 2 . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . . 1 . . 2 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Machines Disabled 1 | . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Machines Accessed 33 | . 5 8 2 2 2 6 4 . . 4 . . Terminals 21 | . 4 7 . 1 2 5 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . . . Total Hacks 103 | . 12 28 2 4 3 17 7 . . 30 . . Successful 69 | . 6 21 2 1 1 5 3 . . 30 . . Failed 34 | . 6 7 . 3 2 12 4 . . . . . Catastrophic 6 | . 1 1 . . 1 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 8 18 . . . 14 . . . . . . Terminals 62 | . 10 27 . 2 3 16 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 1 . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 1 . . . . . Terminal Hacks 53 | . 3 14 2 . 1 2 1 . . 30 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Robot Analysis 4 | . 2 1 . . . 1 . . . . . . Prototype ID Bank 8 | . 1 3 . . . 1 . . . 3 . . Open Door 2 | . . . 2 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 5 | . . 4 . . . . 1 . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . 1 . . . . . Report Inventory 2 | . . 1 . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . Unauthorized Hacks 10 | . 2 6 . . . 2 . . . . . . Terminals 10 | . 2 6 . . . 2 . . . . . . Track 2 | . . 2 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Botnet 6 | . 2 2 . . . 2 . . . . . . Operators 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 4 7 . 1 2 5 3 . . . . . Full Trace Events 3 | . . . . . . 3 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . 1 . . 1 . . . . 1 . Largest Group 1 | . . . 1 . . 1 . . . . 1 . Highest-Rated Group 96 | . . . 31 . . 15 . . . . 96 . Highest-Rated Ally 96 | . . . 31 . . 15 . . . . 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . 4 . . . . 11 . Total Damage 327 | . . . . . . 103 . . . . 224 . Kills 3 | . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 2 1 . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Turns Passed 7805 | . 914 1259 1061 245 801 771 841 535 514 113 468 283 Spaces Moved 4135 | 1 456 431 402 134 447 357 478 337 370 93 356 273 Core 6 | . . . . . . . . . . . . 6 Treads 728 | . . 322 402 4 . . . . . . . . Legs 3197 | 1 456 109 . 130 447 357 478 337 370 93 356 63 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 204 | . . . . . . . . . . . . 204 Fastest Speed 37 | 120 120 160 240 130 130 126 122 122 122 122 122 37 Average Speed 149 | 120 161 212 240 137 130 144 123 142 126 122 122 72 Slowest Speed 330 | 120 190 330 240 320 130 195 125 195 193 122 122 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 64 38 92 14 54 35 14 48 54 75 61 12 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . . . 1 3 . 1 . Spaces Dug 12 | . . . . . 7 . . . . . 5 . Terrain Destroyed 123 | . . . . . 12 18 12 26 . . 33 22 Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . . AOE 122 | . . . . . 12 17 12 26 . . 33 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Total 5186 | . 579 648 502 179 569 516 623 370 405 92 378 325 Wait 427 | . 60 98 91 10 23 62 59 4 8 . . 12 Move 4118 | . 455 430 401 133 445 356 477 336 369 92 355 269 Hop 2 | . . . . . . . . . . . . 2 Pick Up 58 | . 9 13 5 8 9 3 5 . 6 . . . Fast Attach 29 | . 1 4 . 4 1 7 3 1 5 . 2 1 Attach 33 | . . 4 . 1 4 6 3 5 1 . . 9 Detach 14 | . . 3 . 1 2 3 1 1 1 . . 2 Swap 59 | . 7 7 . 2 13 9 9 1 2 . 6 3 Drop 86 | . 11 16 5 10 11 11 8 . 7 . 5 2 Fire 343 | . 33 68 . 10 61 52 56 22 6 . 10 25 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 8 | . 3 1 . . . 2 2 . . . . . Crush 4 | . . 4 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 5 | . . . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 742 | -10/Materials | Discovered new exit (range 8) 860 | -10/Materials | Discovered new exit (range 6) 915 | -10/Materials | Entered another Materials area 915 | -9/Materials | Evolved 2 slots: Utility x2 1975 | -9/Materials | Discovered new exit (range 13) 2109 | -9/Materials | Discovered new exit (range 18) 2174 | -9/Materials | Entered Mines 2203 | -9/Mines | Met a Derelict bent on vengeance 2300 | -9/Mines | Discovered new exit (range 8) 2486 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2550 | -9/Mines | Learned location of 1 exit from Materials 2584 | -9/Mines | Received a Mining Laser from a helpful Derelict 2709 | -9/Mines | Met a Derelict shopkeep closing up shop 2814 | -9/Mines | Discovered new exit (range 9) 2839 | -9/Mines | Found the Drone Emporium 3018 | -9/Mines | Learned Materials emergency access door positions 3235 | -9/Mines | Entered Materials 3235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3236 | -8/Materials | Identified exit to Factory 3396 | -8/Materials | Garrison activated, responded to threat 3474 | -8/Materials | Identified exit to Garrison 3480 | -8/Materials | Entered Garrison 3494 | -8/Garrison | Triggered checkpoint 3622 | -8/Garrison | Triggered checkpoint 3623 | -8/Garrison | Triggered checkpoint 3766 | -8/Garrison | Discovered new exit (range 12) 3804 | -8/Garrison | Triggered checkpoint 4168 | -8/Garrison | Triggered checkpoint 4248 | -8/Garrison | Discovered new exit (range 12) 4258 | -8/Garrison | Installed Relay Interface Framework 4281 | -8/Garrison | Entered Materials 4854 | -8/Materials | Discovered exit to Factory (range 12) 5052 | -8/Materials | Entered Factory 5052 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5683 | -7/Factory | Discovered new exit (range 7) 5807 | -7/Factory | Build established: Scavenger-Mutant 5852 | -7/Factory | First assault squad dispatched 5893 | -7/Factory | Entered Lower Caves 5943 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6211 | -7/Lower Caves | Build established: Mutant 6240 | -7/Lower Caves | Encountered a Warlord checkpoint 6401 | -7/Lower Caves | Discovered new exit (range 5) 6402 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6428 | -7/Lower Caves | Entered another Lower Caves area 6453 | -7/Lower Caves | Discovered new exit (range 9) 6529 | -7/Lower Caves | Encountered a Warlord checkpoint 6803 | -7/Lower Caves | Learned Factory stockpile data 6927 | -7/Lower Caves | Discovered new exit (range 13) 6942 | -7/Lower Caves | Entered Data Miner 6942 | -7/Data Miner | Discovered new exit (range 6) 6966 | -7/Data Miner | Met Data Miner 7011 | -7/Data Miner | Learned location of Section 7 (-3) 7011 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7025 | -7/Data Miner | Received God Mode back door access code from Data Miner 7055 | -7/Data Miner | Entered Proximity Caves 7093 | -6/Proximity Caves | Escorted by Enhanced Grunt 7098 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7228 | -6/Proximity Caves | Learned location of 1 exit from Factory 7446 | -6/Proximity Caves | Discovered new exit (range 8) 7523 | -6/Proximity Caves | Entered Factory 7523 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7524 | -6/Factory | Identified exit to Lower Caves 7598 | -6/Factory | Spotted B-75 Beast 7611 | -6/Factory | Build established: Scavenger-Mutant 7687 | -6/Factory | Destroyed B-75 Beast 7697 | -6/Factory | Core integrity fell below 50% 7708 | -6/Factory | Lost 15 parts (3p5n4u3w) 7802 | -6/Factory | Core integrity fell below 20% 7806 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07687_ B-75 Beast system terminally corrupted. 07691_ The unstable cave ceiling collapses. 07696_ Acquired 2 matter. 07734_ Nuclear Pulse Array destroyed. 07734_ Acquired Mic. Nuclear Core. 07736_ Dropped Lrg. Storage Unit. 07747_ Dropped Shotgun. 07754_ Triggered Heavy Explosive Trap. 07754_ An explosion rips through the floor. 07762_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07771_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 07772_ W-25 Informer sends out distress signal. 07797_ Nuclear Pulse Array destroyed. 07797_ Knocked back. 07800_ K-01 Serf destroyed. 07801_ Knocked back. 07801_ R-10 Processor collects Wheel. 07802_ Knocked back. 07804_ R-10 Processor collects Med. Matter Pod. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# ]???? | | ?????????????????????????????????????????# ]???? | | ?????????????????????????????????????????# ]???? | | ?????????????????????????????????????????# #???? | | ???????????????????????????############??# #???? | | ??????????????????????????? """ #??# ##### | | ???????????????????????????""" "Y" #??# # | | ?????????????????????????? """ #??# # | | ?????????????????????????# """ #??# # | | ?????????????????????????# #### + | | ?????????????????????????# """ """ / # | | ?????????????????????????# """ """ #### # | | ?????????????????????????# """ """ #??## ## | | ?????????????????????????# #???# ##[ | | ?????????????????????????# #???# ## | | ?????????????????????????# #???# ## | | ?????????????????????????# % #???# ###### | | ?????????????????????????#######/######???#+#????? | | ?????????????????????????????# %H +?????????????# | | ?????????????????????????????# #?????????????# | | ?????????????????????????????# #?????????????# | | ??????????????????????#######; +?????????????# | | ??????????????????????+ #?????????????# | | ??????????????????????# #?????????????# | | ??????????????????????# % #?????????????# | | ??????????????????????# @ #?????????????# | | ??????????????????????# #?????????????# | | ??????????????????????# +?????????????# | | ??????????????????????+ Hs #?????????????# | | ??????????????????????# R #?????????????# | | ??????????????????????# ###+;###?????????????# | | ??????????????????????# #??? ??????????????# | | ??????????????????????# s R#??? ?????????????# | | ??????????????????????#suu #??? ???????????# | | ??????????????????????# #??? ???????????# | | ??????????????????????# #???? ???????????# | | ??????????????????????# #???? ? ????????????+ | | ??????????????????????# #????????????????????# | | ??????????????????????# #????????????????????# | | ?????????????????????? #???????????????????## | | ??????????????????????? ????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 750 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderGammaArmor Manual? 0 Play Time 01:11:08 Cumulative 202.4 hours Start 2023.08.15 @ 16:48:55 End 2023.08.15 @ 20:07:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 184 Adventurer 19 Explorer 4 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(74) Steam X RUN: 91a2c87c-d1f5-4953-93ea-cd4eba45713a