Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.06 @ 10:57:35

Player: Benny

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (70)      350
Value Destroyed (2552)     2552
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1691)               1691
              TOTAL SCORE: 10813

 Bonus
-------
Follower Combat Kills      826
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -235

 Cogmind 
---------
Core Integrity             0/1150
Matter                     91/300
Energy                     148/150
System Corruption          13%
Temperature                Cool (1)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (5) ---
  Improved Treads
>          --- UTILITY (9) ------
  Advanced Heat Sink
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced System Shield
>          --- WEAPON (3) -------
           Variable Charge Gun
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
       Armored Medium Treads
               Antigrav System
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Improved Cloaking Device
      Advanced Shield Generator
               System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Tesla Rifle
               Variable Charge Gun
               KE Penetrator
>              --- INVENTORY --------
         Micro Fission Core
      Improved Trap Scanner
  Experimental Weapon Shielding
      Improved Heavy Machine Gun
[Rating: 80]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Improved VTOL Module
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  Large Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Plasma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   2   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Utility                  7    | .   .   1   2   1   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 5   18  5   22  16  7   1   11  11  1   .   5   4   4   25  7   
  Power                    16   | 1   2   1   2   1   .   .   3   1   .   .   .   1   1   2   1   
    Engine                 7    | 1   2   1   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   1   .   .   2   1   .   .   .   .   1   1   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               33   | 2   6   .   1   4   5   .   .   1   .   .   1   1   1   9   2   
    Treads                 11   | .   6   .   1   2   .   .   .   .   .   .   .   .   .   1   1   
    Leg                    3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   1   
    Flight                 11   | .   .   .   .   .   4   .   .   1   .   .   1   .   1   4   .   
  Utility                  42   | .   6   1   7   2   1   1   4   7   1   .   2   1   2   5   2   
    Device                 23   | .   4   .   3   .   .   1   1   3   1   .   2   .   2   4   2   
    Storage                5    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   1   1   2   1   .   .   2   3   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   3   12  9   1   .   4   2   .   .   2   1   .   9   2   
    Energy Gun             13   | .   .   1   4   2   .   .   1   .   .   .   .   .   .   4   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 2   4   2   4   2   .   .   3   1   .   .   2   1   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   1   1   
Parts Lost                 19   | .   .   .   .   2   3   .   2   .   .   .   3   .   1   3   5   
  Power                    5    | .   .   .   .   1   1   .   1   .   .   .   .   .   1   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Utility                  6    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   1   
  Highest Loss Streak      3    | .   .   .   .   1   3   .   1   .   .   .   2   .   1   2   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     85   | .   98  100 99  97  71  83  76  82  93  93  85  81  74  77  34  
  Engine                   4    | .   13  11  9   6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   .   5   2   6   6   6   5   4   3   2   
  Treads                   8    | .   26  22  18  12  .   .   .   .   .   .   .   .   .   2   .   
  Leg                      1    | .   .   .   .   9   .   .   .   .   .   .   .   .   5   2   .   
  Flight                   10   | .   .   .   .   .   23  23  23  23  26  26  22  23  22  12  .   
  Device                   10   | .   15  11  17  13  .   6   1   10  13  13  13  17  10  8   3   
  Storage                  2    | .   5   .   .   7   2   7   .   .   .   .   .   .   .   .   .   
  Processor                20   | .   6   22  27  22  23  23  23  29  26  26  24  17  17  17  12  
  Hackware                 2    | .   .   .   .   .   .   .   .   3   6   6   6   5   5   10  7   
  Energy Gun               2    | .   .   6   5   .   .   .   6   .   .   .   .   .   .   2   .   
  Ballistic Gun            12   | .   28  26  21  20  1   .   7   8   6   6   9   10  5   4   3   
  Launcher                 1    | .   .   .   .   .   3   7   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   7   7   .   .   6   6   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   7   7   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 6   12  15  21  37  15  15  15  19  19  19  19  19  14  32  23  
  Greatest Support         71   | 20  46  46  46  71  15  15  15  21  21  21  21  19  14  33  33  
  Greatest Overweight (x)  4    | .   3   .   .   1   .   .   .   .   .   .   .   1   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   5   25  10  10  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   9   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 5   5   5   5   10  5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | 4   4   4   4   8   4   4   4   4   4   5   4   4   4   3   4   
  Final Capacity           10   | 5   5   5   5   10  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   4   5   2   4   5   5   5   4   3   5   .   

 Class Distribution 
--------------------
 31% | Sprinter
 26% | Mutant
 25% | Skirmisher
  8% | Hacker-Mutant
  3% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
             Sprinter | -7/Lower Caves
             Sprinter | -7/Zion
             Sprinter | -6/Proximity Caves
             Sprinter | -6/Factory
             Sprinter | -6/Waste
             Sprinter | -6/Factory
             Sprinter | -6/DSF
 Infiltrator-Sprinter | -5/Factory
               Mutant | -5/Waste
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-----------                Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Matter Collected           2950 | 258 522 242 458 304 22  107 227 44  .   .   268 .   .   302 196 
  Remotely                 389  | .   389 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2906 | 37  369 624 216 394 .   .   152 66  .   .   358 .   .   583 107 
  Parts                    189  | 4   21  36  19  37  .   .   7   7   .   .   18  .   .   35  5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   1   17  .   .   .   .   .   .   .   .   
  Prevented                8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Combat Hostiles Destroyed  54   | 1   8   12  3   9   .   .   5   1   .   .   6   .   .   7   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     51   | 1   8   12  2   9   .   .   5   1   .   .   6   .   .   5   2   
  AOE                      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          12   | 1   3   4   1   1   .   .   .   .   .   .   1   .   .   1   .   
  Worker                   3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 4    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  16   | .   5   .   .   4   .   .   4   .   .   .   3   .   .   .   .   
  Grunt                    17   | 1   3   9   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Sentry                   6    | .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   
  Programmer               9    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   2   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | 1   5   6   3   4   .   .   2   1   .   .   4   .   .   2   1   
  Combat Bots Only         4    | 1   4   4   1   4   .   .   2   1   .   .   4   .   .   2   1   
Max Kills in Single Turn   2    | 1   1   2   2   2   .   .   1   1   .   .   1   .   .   2   1   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Fac  
Damage Taken               6064 | 22   396  268  237  1027 314  .    486  175  .    .    485  .    58   918  1678 
  Core                     1974 | .    63   14   36   101  90   .    131  14   .    .    77   .    58   223  1167 
  Absorbed by Shields      295  | .    .    .    .    .    .    .    .    .    .    .    74   .    .    130  91   
  Redirected to Shielding  56   | .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   267  | .    .    .    16   .    .    60   .    .    .    .    .    .    .    191  .    
Core Remaining (%)         82   | 100  74   96   93   .    .    .    54   .    .    .    89   .    .    71   .    
Volleys Fired              240  | 2    28   28   37   30   .    .    20   3    2    .    23   1    .    40   26   
  Largest                  3    | 2    2    3    3    3    .    .    2    1    1    .    2    2    .    3    1    
  Hottest                  131  | 40   43   91   109  110  .    .    103  30   30   .    60   53   .    131  75   
Shots Fired                430  | 4    56   70   83   74   .    .    26   3    2    .    29   2    .    54   27   
  Gun                      422  | 4    56   70   80   70   .    .    26   3    1    .    29   2    .    54   27   
  Cannon                   3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  350  | 4    56   48   67   60   .    .    15   3    1    .    29   2    .    46   19   
  Thermal                  31   | .    .    .    11   .    .    .    11   .    .    .    .    .    .    1    8    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          44   | .    .    22   5    10   .    .    .    .    .    .    .    .    .    7    .    
  Robot Hit Streak         20   | 3    5    13   6    12   .    .    4    3    3    .    6    4    .    20   7    
  Robot Miss Streak        7    | .    7    2    4    3    .    .    1    1    .    .    1    .    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
  Secondary Targets        5    | .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           285  | 3    33   51   39   52   .    .    16   2    2    .    22   2    .    45   18   
  Core Hits                121  | 2    14   29   10   19   .    .    5    2    .    .    13   .    .    19   8    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
    Destroy                3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Melee Attacks              13   | .    .    .    6    .    .    6    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5725 | 26   443  877  557  1178 .    .    249  56   20   .    600  33   .    1204 482  
  Guns                     4710 | 26   443  697  442  724  .    .    249  56   20   .    600  33   .    944  476  
  Cannons                  20   | .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               976  | .    .    180  95   454  .    .    .    .    .    .    .    .    .    247  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   6    
  Kinetic                  3759 | 26   443  373  290  622  .    .    159  56   20   .    600  33   .    841  296  
  Thermal                  903  | .    .    180  183  .    .    .    90   .    .    .    .    .    .    270  180  
  Explosive                454  | .    .    .    .    454  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          590  | .    .    324  84   102  .    .    .    .    .    .    .    .    .    80   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    2    2    2    .    1    1    1    1    .    8    9    13   
  Average Corruption       4    | .    .    .    .    1    2    2    .    1    1    1    1    .    8    8    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71   | .    .    .    .    18   2    .    .    .    .    .    1    .    3    39   8    
    Message Errors         19   | .    .    .    .    8    1    .    .    .    .    .    1    .    1    6    2    
    Matter Fused           14   | .    .    .    .    3    .    .    .    .    .    .    .    .    1    10   .    
    Heat Flow Errors       10   | .    .    .    .    3    1    .    .    .    .    .    .    .    1    3    2    
    Energy Discharges      9    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    8    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      7    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    1    
    Misfires               4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            77   | .    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               77   | .    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      226  | .    .    .    18   162  .    .    .    .    .    .    .    .    .    44   2    
  Shots                    4    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        313  | 6    16   313  168  238  107  .    87   2    .    .    .    9    73   264  131  
  Average Temperature      47   | 6    3    92   41   42   42   .    33   2    .    .    .    7    40   68   29   
  Received Heat Transfer   906  | 12   78   141  45   78   96   .    48   9    .    .    .    .    .    285  114  
  Effects                  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1194 | .    .    300  235  .    .    .    200  .    .    .    .    .    .    237  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Peak Influence             417  | 20  203 326 142 194 .   .   .   417 145 87  205 107 52  192 370 
  Initial                  197  | .   .   27  137 .   .   .   .   197 145 87  60  107 37  22  108 
  Average                  73   | 8   43  116 82  39  .   .   .   253 137 87  120 107 34  34  143 
Maximum Alert Level        2    | .   1   1   .   .   .   .   .   2   .   .   1   .   .   .   1   
  Low Security (%)         91   | 100 99  68  100 100 .   .   .   30  100 100 65  100 100 100 80  
  Level 1                  8    | .   .   31  .   .   .   .   .   67  .   .   35  .   .   .   19  
  Level 2                  .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   2   1   5   .   .   1   2   .   .   1   1   .   3   1   
  Investigation            4    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Extermination            8    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   2   1   
  Reinforcement            6    | .   2   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Distress Signals           8    | .   1   5   .   1   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | 1   15  15  8   11  5   .   20  7   6   .   6   1   6   10  13  
  Peak Tracking Total      7    | 1   5   5   3   4   5   .   7   4   6   .   3   1   6   2   7   
  Tactical Retreats        19   | .   1   1   .   1   4   .   6   2   .   .   .   .   .   1   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Traps Triggered            15   | .   1   1   1   1   .   .   .   2   .   .   2   1   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Machines Disabled          15   | .   .   .   .   6   .   .   1   .   .   .   .   .   .   8   .   
  Max in Single Turn       8    | .   .   .   .   3   .   .   1   .   .   .   .   .   .   8   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Machines Accessed          31   | .   5   4   3   6   .   .   1   4   .   1   .   1   .   4   2   
  Terminals                19   | .   4   3   2   4   .   .   1   .   .   1   .   1   .   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          4    | .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                86   | .   9   13  9   11  .   .   2   7   .   1   .   2   .   26  6   
  Successful               46   | .   5   7   6   3   .   .   2   4   .   1   .   1   .   16  1   
  Failed                   40   | .   4   6   3   8   .   .   .   3   .   .   .   1   .   10  5   
    Catastrophic           7    | .   1   1   .   .   .   .   .   2   .   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   .   .   .   4   1   6   .   1   .   1   .   7   2   
  Terminals                44   | .   8   11  7   7   .   .   2   .   .   1   .   2   .   5   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Repair Stations          25   | .   .   .   2   2   .   .   .   .   .   .   .   .   .   21  .   
  Recycling Units          6    | .   1   .   .   2   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   5   5   4   3   .   .   2   .   .   1   .   1   .   2   1   
  Record                   9    | .   4   2   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 6    | .   .   .   .   1   .   .   .   .   .   1   .   1   .   2   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   14  .   
  Scan Component           8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   
  Repair                   8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   5   4   3   5   .   .   1   4   .   .   .   .   .   3   2   
  Full Trace Events        3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   
  Time                     438  | .   .   .   26  .   .   .   .   .   .   .   .   .   .   412 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   
  parse_system             4    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  no_distress              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Fac  
Total Allies               10   | .    .    .    .    .    .    6    .    .    1    .    .    .    .    2    1    
  Largest Group            6    | .    .    .    .    .    .    6    6    .    1    .    .    .    .    2    1    
  Highest-Rated Group      346  | .    .    .    .    .    .    346  346  .    31   .    .    .    .    58   140  
  Highest-Rated Ally       140  | .    .    .    .    .    .    96   96   .    31   .    .    .    .    30   140  
Zionite Dispatches         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    
  Recon                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               12   | .    .    .    .    .    .    .    .    7    .    .    .    .    1    4    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Ally Attacks               92   | .    .    .    .    .    .    .    58   .    9    .    .    .    .    .    25   
  Total Damage             3592 | .    .    .    .    .    .    .    1866 .    151  .    .    .    .    .    1575 
  Kills                    22   | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Fac  
Turns Passed               11142 | 779  1016 751  1244 1640 127  1676 1153 373  67   3    220  326  94   1037 636  
Spaces Moved               8919  | 297  527  279  562  873  394  1552 1930 598  137  12   212  277  186  605  478  
  Core                     420   | 18   12   .    .    .    .    .    .    .    .    .    .    .    .    .    390  
  Treads                   1701  | .    501  279  562  333  .    .    .    .    .    .    .    .    .    24   2    
  Legs                     542   | .    .    .    .    540  .    .    .    .    .    .    .    2    .    .    .    
  Wheels                   293   | 279  14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    443   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    357  86   
  Flight                   5520  | .    .    .    .    .    394  1552 1930 598  137  12   212  275  186  224  .    
  Fastest Speed            26    | 50   80   160  160  125  29   29   29   27   27   27   26   26   39   36   40   
  Average Speed            66    | 78   157  160  160  139  29   29   29   27   27   27   27   29   39   64   70   
  Slowest Speed            250   | 80   200  160  160  195  29   29   29   29   27   27   29   180  42   200  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    2    .    .    2    .    .    1    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 19   60   23   29   18   48   91   99   10   81   .    94   9    99   14   9    
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             4     | .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Terrain Destroyed          52    | .    .    13   4    17   .    .    1    .    .    .    .    .    .    17   .    
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  AOE                      47    | .    .    13   4    17   .    .    .    .    .    .    .    .    .    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Was  Fac  Fac  
Total                      13819 | 839  672  538  847  1256 403  2765 2498 800  164  11   342  520  205  1203 756  
  Wait                     4254  | 526  50   213  188  305  2    1205 515  172  24   .    77   231  14   508  224  
  Move                     8897  | 296  526  278  561  872  393  1551 1929 594  136  11   207  277  185  603  478  
  Hop                      5     | .    .    .    .    .    .    .    .    2    .    .    2    .    .    1    .    
  Pick Up                  115   | 10   27   8    17   18   .    2    6    9    1    .    3    1    1    11   1    
  Fast Attach              35    | .    .    .    1    .    1    .    7    5    .    .    2    3    1    13   2    
  Attach                   62    | 5    12   2    9    6    1    1    3    5    .    .    3    1    2    7    5    
  Detach                   11    | .    1    .    1    .    .    .    2    .    .    .    1    1    .    5    .    
  Swap                     45    | .    6    3    12   10   5    .    1    1    1    .    .    .    1    5    .    
  Drop                     104   | .    22   6    15   15   1    .    14   9    .    .    2    5    1    10   4    
  Fire                     240   | 2    28   28   37   30   .    .    20   3    2    .    23   1    .    40   26   
  Melee                    13    | .    .    .    6    .    .    6    1    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    14   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: Low / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Met Revision 17
    60 | -11/Junkyard       | Discovered new exit (range 8)
   780 | -11/Junkyard       | Entered Materials
   781 | -10/Materials      | Build established: Mutant
  1420 | -10/Materials      | Discovered new exit (range 8)
  1432 | -10/Materials      | Identified exit to Materials
  1743 | -10/Materials      | Discovered exit to Materials (range 8)
  1796 | -10/Materials      | Entered another Materials area
  1796 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2491 | -9/Materials       | Discovered new exit (range 7)
  2542 | -9/Materials       | Identified exit to Materials
  2547 | -9/Materials       | Entered another Materials area
  2547 | -8/Materials       | Evolved 2 slots: Utility x2
  3128 | -8/Materials       | Repaired Sensor Array
  3436 | -8/Materials       | Build established: Skirmisher
  3708 | -8/Materials       | Discovered new exit (range 15)
  3732 | -8/Materials       | Identified exit to Factory
  3791 | -8/Materials       | Entered Factory
  3791 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5000 | -7/Factory         | Discovered new exit (range 15)
  5016 | -7/Factory         | Identified exit to Lower Caves
  5431 | -7/Factory         | Entered Lower Caves
  5433 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5441 | -7/Lower Caves     | Learned 8 Factory zone layouts
  5495 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
  5499 | -7/Lower Caves     | Identified exit to Lower Caves
  5556 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5558 | -7/Lower Caves     | Identified exit to Zion
  5558 | -7/Lower Caves     | Entered Zion
  5597 | -7/Zion            | Given the Hacking Drone Bay
  5597 | -7/Zion            | Found Prototype Device
  5598 | -7/Zion            | Identified Hacking Drone Bay
  5604 | -7/Zion            | System corruption cleaned by Quarantine Array
  5650 | -7/Zion            | Learned Factory repair station intel
  5733 | -7/Zion            | Build established: Sprinter
  5762 | -7/Zion            | Imprinted
  5764 | -7/Zion            | Declared Zion's savior
  5810 | -7/Zion            | Learned location of Armory (-3)
  5811 | -7/Zion            | Given A8's code to call for help
  5878 | -7/Zion            | Received a visual enhancement algorithm
  6029 | -7/Zion            | Discovered new exit (range 16)
  6033 | -7/Zion            | Identified exit to Proximity Caves
  6045 | -7/Zion            | Identified exit to Deep Caves
  6239 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  6243 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  7234 | -7/Zion            | Entered Proximity Caves
  7234 | -6/Proximity Caves | Accompanied by 6 allies
  7467 | -6/Proximity Caves | Spotted B-75 Beast
  7544 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  8142 | -6/Proximity Caves | Found Prototype Device
  8142 | -6/Proximity Caves | Identified Exp. Thermal Shield
  8356 | -6/Proximity Caves | Identified exit to Factory
  8387 | -6/Proximity Caves | Entered Factory
  8387 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8388 | -6/Factory         | Identified exit to Factory
  8389 | -6/Factory         | Loaded intel: 6 repair station locations
  8531 | -6/Factory         | Zion Recon squad teleported in
  8760 | -6/Factory         | Sucked down chute
  8760 | -6/Factory         | Entered Waste
  8761 | -6/Waste           | Met a frightened Derelict
  8785 | -6/Waste           | Spotted C-40 Crusher
  8785 | -6/Waste           | Spotted C-40 Crusher
  8785 | -6/Waste           | Spotted C-40 Crusher
  8789 | -6/Waste           | Spotted C-40 Crusher
  8800 | -6/Waste           | Spotted C-40 Crusher
  8803 | -6/Waste           | Spotted C-40 Crusher
  8805 | -6/Waste           | Discovered new exit (range 10)
  8807 | -6/Waste           | Identified exit to Factory
  8827 | -6/Waste           | Entered Factory
  8830 | -6/Factory         | Identified exit to DSF
  8830 | -6/Factory         | Entered DSF
  8851 | -6/DSF             | Additional patrols routed to DSF
  8983 | -6/DSF             | Discovered exit to Factory (range 14)
  9050 | -6/DSF             | Entered Factory
  9050 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  9289 | -5/Factory         | Build established: Infiltrator-Sprinter
  9376 | -5/Factory         | Sucked down chute
  9376 | -5/Factory         | Entered Waste
  9390 | -5/Waste           | Spotted C-40 Crusher
  9391 | -5/Waste           | EMP discharged
  9393 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9396 | -5/Waste           | Spotted C-40 Crusher
  9400 | -5/Waste           | Spotted C-40 Crusher
  9411 | -5/Waste           | Spotted C-40 Crusher
  9416 | -5/Waste           | Spotted C-40 Crusher
  9428 | -5/Waste           | Spotted C-40 Crusher
  9453 | -5/Waste           | Discovered new exit (range 16)
  9470 | -5/Waste           | Entered Factory
  9489 | -5/Factory         | Repaired Broken Imp. VTOL Module
  9549 | -5/Factory         | Repaired Imp. VTOL Module
  9626 | -5/Factory         | Repaired Broken Imp. VTOL Module
  9678 | -5/Factory         | Repaired Imp. Trap Scanner
  9741 | -5/Factory         | Repaired Imp. Cloaking Device
  9781 | -5/Factory         | Build established: Hacker-Mutant
  9883 | -5/Factory         | Repaired Imp. VTOL Module
  9912 | -5/Factory         | Zion Offense Resupply teleported in
 10002 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 10003 | -5/Factory         | Zion Infowar Resupply teleported in
 10293 | -5/Factory         | Repaired Antigrav System
 10359 | -5/Factory         | Discovered new exit (range 16)
 10507 | -5/Factory         | Entered another Factory area
 10507 | -4/Factory         | Evolved 2 slots: Utility x2
 10949 | -4/Factory         | Core integrity fell below 50%
 10989 | -4/Factory         | Zion hero teleported in (1C-UTU)
 11061 | -4/Factory         | Core integrity fell below 20%
 11082 | -4/Factory         | System corruption reached 10%
 11112 | -4/Factory         | Lost 3 parts (1n1u1w)
 11122 | -4/Factory         | Build established: Mutant
 11143 | -4/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
[Achievement: System Compromised]
11082_ Identified Mic. Fission Core.
11088_ Destroyed Hpw. Shock Rifle.
11093_ P-70 Sage suffers critical hit (Destroy).
11093_ P-70 Sage destroyed.
11101_ System corrupted: Component data lost.
11102_ P-70 Sage fails to hack 1C-UTU.
11108_ Acquired 78 matter.
11110_ 1C-UTU destroyed.
11122_ Destroyed Antigrav System.
11126_ Antigrav System melted.
11126_ Imp. Heat Sink melted.
11126_ P-70 Sage destroyed.
11133_ R-10 Processor collects Imp. Heat Sink.
11134_ Acquired Adv. Heat Sink.
11136_ R-10 Processor collects Antigrav System.
11140_ Acquired Imp. Treads.
11142_ P-70 Sage resets R-10 Processor, system corruption cleaned.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ???????????#            #??#    +       #          |
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| ????????            !%%* @=##+####  ##???          |
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| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          29
Energy Capacity            350
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             3
Resistance: TH             30
Propulsion Shielding       66
Evasion (%)                67
Targeting Accuracy         24
Melee Accuracy             6
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          12
Defensive Hacking          24

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed
     Force Field | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Below
Crack Shot
Dynamic Key
Everything Is Under Control
Fist Fight
Help From High Places
Heroic Deeds
I Spy
I'm Back, Baby!
Made in Tau Ceti IV
Novice Programmer
Oops
Part-time Mechanic
Please Form A Line
Risk Taker
Robot Respite
Safety First
Serviceable Loadout
Storm Trooper
System Compromised
The More The Merrier
The One
Tourist
Universal Adapter
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              UtilityIntegrityScreen
  Manual?         0
Play Time         06:07:52
  Cumulative      13.1 hours
  Start           2023.07.03 @ 06:41:30
  End             2023.07.06 @ 10:57:35
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb504c2e-8f4e-4d80-8198-eda1326d6655