Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.06 @ 10:57:35 Player: Benny Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (70) 350 Value Destroyed (2552) 2552 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1691) 1691 TOTAL SCORE: 10813 Bonus ------- Follower Combat Kills 826 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -235 Cogmind --------- Core Integrity 0/1150 Matter 91/300 Energy 148/150 System Corruption 13% Temperature Cool (1) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced System Shield > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Medium Treads Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Cloaking Device Advanced Shield Generator System Shield Advanced System Shield > --- WEAPON ----------- Tesla Rifle Variable Charge Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Improved Trap Scanner Experimental Weapon Shielding Improved Heavy Machine Gun [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Improved VTOL Module Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Sensor Array Storage Large Matter Pod Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . . 1 . . . 1 . . . Utility 7 | . . 1 2 1 . . . 1 . . . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 142 | 5 18 5 22 16 7 1 11 11 1 . 5 4 4 25 7 Power 16 | 1 2 1 2 1 . . 3 1 . . . 1 1 2 1 Engine 7 | 1 2 1 2 . . . 1 . . . . . . . . Core 7 | . . . . 1 . . 2 1 . . . . 1 1 1 Reactor 2 | . . . . . . . . . . . . 1 . 1 . Propulsion 33 | 2 6 . 1 4 5 . . 1 . . 1 1 1 9 2 Treads 11 | . 6 . 1 2 . . . . . . . . . 1 1 Leg 3 | . . . . 2 . . . . . . . 1 . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 6 | . . . . . 1 . . . . . . . . 4 1 Flight 11 | . . . . . 4 . . 1 . . 1 . 1 4 . Utility 42 | . 6 1 7 2 1 1 4 7 1 . 2 1 2 5 2 Device 23 | . 4 . 3 . . 1 1 3 1 . 2 . 2 4 2 Storage 5 | . 1 . 2 1 1 . . . . . . . . . . Processor 10 | . 1 1 2 1 . . 2 3 . . . . . . . Hackware 3 | . . . . . . . . 1 . . . 1 . 1 . Protection 1 | . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 2 4 3 12 9 1 . 4 2 . . 2 1 . 9 2 Energy Gun 13 | . . 1 4 2 . . 1 . . . . . . 4 1 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . Ballistic Gun 27 | 2 4 2 4 2 . . 3 1 . . 2 1 . 5 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 2 1 . . . . . . . . . . Special Weapon 3 | . . . . 2 . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . 3 . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 1 1 . . . . 1 . 1 1 Parts Lost 19 | . . . . 2 3 . 2 . . . 3 . 1 3 5 Power 5 | . . . . 1 1 . 1 . . . . . 1 1 . Propulsion 3 | . . . . . . . . . . . 1 . . 1 1 Utility 6 | . . . . 1 1 . . . . . 1 . . . 3 Weapon 5 | . . . . . 1 . 1 . . . 1 . . 1 1 Highest Loss Streak 3 | . . . . 1 3 . 1 . . . 2 . 1 2 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 98 100 99 97 71 83 76 82 93 93 85 81 74 77 34 Engine 4 | . 13 11 9 6 . . . . . . . . . . . Core 1 | . . . . . 1 . 5 2 6 6 6 5 4 3 2 Treads 8 | . 26 22 18 12 . . . . . . . . . 2 . Leg 1 | . . . . 9 . . . . . . . . 5 2 . Flight 10 | . . . . . 23 23 23 23 26 26 22 23 22 12 . Device 10 | . 15 11 17 13 . 6 1 10 13 13 13 17 10 8 3 Storage 2 | . 5 . . 7 2 7 . . . . . . . . . Processor 20 | . 6 22 27 22 23 23 23 29 26 26 24 17 17 17 12 Hackware 2 | . . . . . . . . 3 6 6 6 5 5 10 7 Energy Gun 2 | . . 6 5 . . . 6 . . . . . . 2 . Ballistic Gun 12 | . 28 26 21 20 1 . 7 8 6 6 9 10 5 4 3 Launcher 1 | . . . . . 3 7 . . . . . . . . . Special Weapon 1 | . . . . . 7 7 . . 6 6 1 . . . . Slashing Weapon 1 | . . . . . 7 7 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 37 | 6 12 15 21 37 15 15 15 19 19 19 19 19 14 32 23 Greatest Support 71 | 20 46 46 46 71 15 15 15 21 21 21 21 19 14 33 33 Greatest Overweight (x) 4 | . 3 . . 1 . . . . . . . 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 25 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 9 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 5 5 5 10 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 4 4 4 4 8 4 4 4 4 4 5 4 4 4 3 4 Final Capacity 10 | 5 5 5 5 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 4 5 2 4 5 5 5 4 3 5 . Class Distribution -------------------- 31% | Sprinter 26% | Mutant 25% | Skirmisher 8% | Hacker-Mutant 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/DSF Infiltrator-Sprinter | -5/Factory Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Matter Collected 2950 | 258 522 242 458 304 22 107 227 44 . . 268 . . 302 196 Remotely 389 | . 389 . . . . . . . . . . . . . . Salvage Created 2906 | 37 369 624 216 394 . . 152 66 . . 358 . . 583 107 Parts 189 | 4 21 36 19 37 . . 7 7 . . 18 . . 35 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 1 17 . . . . . . . . Prevented 8 | . . . . . . . 8 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Combat Hostiles Destroyed 54 | 1 8 12 3 9 . . 5 1 . . 6 . . 7 2 Melee 1 | . . . . . . . . . . . . . . 1 . Guns 51 | 1 8 12 2 9 . . 5 1 . . 6 . . 5 2 AOE 2 | . . . 1 . . . . . . . . . . 1 . Classes Destroyed 12 | 1 3 4 1 1 . . . . . . 1 . . 1 . Worker 3 | . . 1 1 1 . . . . . . . . . . . Builder 2 | . . 1 . 1 . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . Recycler 4 | . 2 . . 1 . . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 5 | . 1 1 2 . . . . 1 . . . . . . . Swarmer 16 | . 5 . . 4 . . 4 . . . 3 . . . . Grunt 17 | 1 3 9 . . . . 1 . . . . . . 3 . Sentry 6 | . . 3 2 1 . . . . . . . . . . . Hunter 5 | . . . 1 . . . . . . . 2 . . 2 . Programmer 9 | . . . . 4 . . . 1 . . . . . 2 2 Heavy 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 5 6 3 4 . . 2 1 . . 4 . . 2 1 Combat Bots Only 4 | 1 4 4 1 4 . . 2 1 . . 4 . . 2 1 Max Kills in Single Turn 2 | 1 1 2 2 2 . . 1 1 . . 1 . . 2 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Damage Taken 6064 | 22 396 268 237 1027 314 . 486 175 . . 485 . 58 918 1678 Core 1974 | . 63 14 36 101 90 . 131 14 . . 77 . 58 223 1167 Absorbed by Shields 295 | . . . . . . . . . . . 74 . . 130 91 Redirected to Shielding 56 | . . . . . . . 56 . . . . . . . . Regen/Repaired (Parts) 267 | . . . 16 . . 60 . . . . . . . 191 . Core Remaining (%) 82 | 100 74 96 93 . . . 54 . . . 89 . . 71 . Volleys Fired 240 | 2 28 28 37 30 . . 20 3 2 . 23 1 . 40 26 Largest 3 | 2 2 3 3 3 . . 2 1 1 . 2 2 . 3 1 Hottest 131 | 40 43 91 109 110 . . 103 30 30 . 60 53 . 131 75 Shots Fired 430 | 4 56 70 83 74 . . 26 3 2 . 29 2 . 54 27 Gun 422 | 4 56 70 80 70 . . 26 3 1 . 29 2 . 54 27 Cannon 3 | . . . 3 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 5 | . . . . 4 . . . . 1 . . . . . . Kinetic 350 | 4 56 48 67 60 . . 15 3 1 . 29 2 . 46 19 Thermal 31 | . . . 11 . . . 11 . . . . . . 1 8 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 44 | . . 22 5 10 . . . . . . . . . 7 . Robot Hit Streak 20 | 3 5 13 6 12 . . 4 3 3 . 6 4 . 20 7 Robot Miss Streak 7 | . 7 2 4 3 . . 1 1 . . 1 . . 1 3 Penetration Max 1 | . . . . . . . 1 . . . 1 . . 1 . Secondary Targets 5 | . 1 2 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 285 | 3 33 51 39 52 . . 16 2 2 . 22 2 . 45 18 Core Hits 121 | 2 14 29 10 19 . . 5 2 . . 13 . . 19 8 Critical Kills 2 | . . . . . . . . . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . Critical Strikes 3 | . . . . . . . . . . . 2 . . 1 . Destroy 3 | . . . . . . . . . . . 2 . . 1 . Melee Attacks 13 | . . . 6 . . 6 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . 6 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5725 | 26 443 877 557 1178 . . 249 56 20 . 600 33 . 1204 482 Guns 4710 | 26 443 697 442 724 . . 249 56 20 . 600 33 . 944 476 Cannons 20 | . . . 20 . . . . . . . . . . . . Explosions 976 | . . 180 95 454 . . . . . . . . . 247 . Melee . | . . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . . . 13 6 Kinetic 3759 | 26 443 373 290 622 . . 159 56 20 . 600 33 . 841 296 Thermal 903 | . . 180 183 . . . 90 . . . . . . 270 180 Explosive 454 | . . . . 454 . . . . . . . . . . . Electromagnetic 590 | . . 324 84 102 . . . . . . . . . 80 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 2 2 . 1 1 1 1 . 8 9 13 Average Corruption 4 | . . . . 1 2 2 . 1 1 1 1 . 8 8 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 71 | . . . . 18 2 . . . . . 1 . 3 39 8 Message Errors 19 | . . . . 8 1 . . . . . 1 . 1 6 2 Matter Fused 14 | . . . . 3 . . . . . . . . 1 10 . Heat Flow Errors 10 | . . . . 3 1 . . . . . . . 1 3 2 Energy Discharges 9 | . . . . 1 . . . . . . . . . 8 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . . . . . 2 2 Data Loss (major) 7 | . . . . 2 . . . . . . . . . 4 1 Misfires 4 | . . . . 1 . . . . . . . . . 2 1 Alerts 2 | . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 77 | . . . . 77 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 77 | . . . . 77 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . 18 162 . . . . . . . . . 44 2 Shots 4 | . . . 1 2 . . . . . . . . . 1 . Rammed 3 | . . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 313 | 6 16 313 168 238 107 . 87 2 . . . 9 73 264 131 Average Temperature 47 | 6 3 92 41 42 42 . 33 2 . . . 7 40 68 29 Received Heat Transfer 906 | 12 78 141 45 78 96 . 48 9 . . . . . 285 114 Effects 2 | . . 2 . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . . . . . 2 Heat Transferred 1194 | . . 300 235 . . . 200 . . . . . . 237 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Peak Influence 417 | 20 203 326 142 194 . . . 417 145 87 205 107 52 192 370 Initial 197 | . . 27 137 . . . . 197 145 87 60 107 37 22 108 Average 73 | 8 43 116 82 39 . . . 253 137 87 120 107 34 34 143 Maximum Alert Level 2 | . 1 1 . . . . . 2 . . 1 . . . 1 Low Security (%) 91 | 100 99 68 100 100 . . . 30 100 100 65 100 100 100 80 Level 1 8 | . . 31 . . . . . 67 . . 35 . . . 19 Level 2 . | . . . . . . . . 1 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 2 1 5 . . 1 2 . . 1 1 . 3 1 Investigation 4 | . . 1 1 . . . 1 . . . . . . 1 . Extermination 8 | . . . . 4 . . . 1 . . . . . 2 1 Reinforcement 6 | . 2 1 . 1 . . . . . . 1 1 . . . Assault 1 | . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Distress Signals 8 | . 1 5 . 1 . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 124 | 1 15 15 8 11 5 . 20 7 6 . 6 1 6 10 13 Peak Tracking Total 7 | 1 5 5 3 4 5 . 7 4 6 . 3 1 6 2 7 Tactical Retreats 19 | . 1 1 . 1 4 . 6 2 . . . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Traps Triggered 15 | . 1 1 1 1 . . . 2 . . 2 1 . . 6 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Machines Disabled 15 | . . . . 6 . . 1 . . . . . . 8 . Max in Single Turn 8 | . . . . 3 . . 1 . . . . . . 8 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Machines Accessed 31 | . 5 4 3 6 . . 1 4 . 1 . 1 . 4 2 Terminals 19 | . 4 3 2 4 . . 1 . . 1 . 1 . 2 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . 1 1 . . . . . . . . . 2 . Recycling Units 4 | . 1 . . 1 . . . 2 . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Total Hacks 86 | . 9 13 9 11 . . 2 7 . 1 . 2 . 26 6 Successful 46 | . 5 7 6 3 . . 2 4 . 1 . 1 . 16 1 Failed 40 | . 4 6 3 8 . . . 3 . . . 1 . 10 5 Catastrophic 7 | . 1 1 . . . . . 2 . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . . . . . . 4 1 6 . 1 . 1 . 7 2 Terminals 44 | . 8 11 7 7 . . 2 . . 1 . 2 . 5 1 Fabricators 5 | . . . . . . . . . . . . . . . 5 Repair Stations 25 | . . . 2 2 . . . . . . . . . 21 . Recycling Units 6 | . 1 . . 2 . . . 3 . . . . . . . Scanalyzers 4 | . . 2 . . . . . 2 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . Terminal Hacks 24 | . 5 5 4 3 . . 2 . . 1 . 1 . 2 1 Record 9 | . 4 2 . 1 . . 2 . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . . . Open DSF 6 | . . . . 1 . . . . . 1 . 1 . 2 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . 2 . . . . . . . . . . 14 . Scan Component 8 | . . . 1 . . . . . . . . . . 7 . Repair 8 | . . . 1 . . . . . . . . . . 7 . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 4 | . . 2 . . . . . 2 . . . . . . . Insert Component 2 | . . 1 . . . . . 1 . . . . . . . Analyze 2 | . . 1 . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . Hacking Detections 27 | . 5 4 3 5 . . 1 4 . . . . . 3 2 Full Trace Events 3 | . . 1 . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . 1 . . . . . . . . . . 7 . Time 438 | . . . 26 . . . . . . . . . . 412 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . . 1 . . . . . . Non-combat 4 | . . . 4 . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . Robot Hacks Applied 6 | . . . 5 . . . . . 1 . . . . . . parse_system 4 | . . . 3 . . . . . 1 . . . . . . no_distress 2 | . . . 2 . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 1 . . . . . . 3 Machine Destruction 1 | . . . . . . . . 1 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 1 Hacks Repelled 2 | . . . . . . . . . . . . . . 1 1 Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Total Allies 10 | . . . . . . 6 . . 1 . . . . 2 1 Largest Group 6 | . . . . . . 6 6 . 1 . . . . 2 1 Highest-Rated Group 346 | . . . . . . 346 346 . 31 . . . . 58 140 Highest-Rated Ally 140 | . . . . . . 96 96 . 31 . . . . 30 140 Zionite Dispatches 4 | . . . . . . . . 1 . . . . . 2 1 Recon 1 | . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 12 | . . . . . . . . 7 . . . . 1 4 . FOLLOW 2 | . . . . . . . . 1 . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . 2 . . . . 1 . . RETURN 4 | . . . . . . . . 4 . . . . . . . Ally Attacks 92 | . . . . . . . 58 . 9 . . . . . 25 Total Damage 3592 | . . . . . . . 1866 . 151 . . . . . 1575 Kills 22 | . . . . . . . 14 . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . . . . . . . . Drone Launches 5 | . . . . . . . . 4 . . . . 1 . . Drone Recoveries 4 | . . . . . . . . 4 . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Turns Passed 11142 | 779 1016 751 1244 1640 127 1676 1153 373 67 3 220 326 94 1037 636 Spaces Moved 8919 | 297 527 279 562 873 394 1552 1930 598 137 12 212 277 186 605 478 Core 420 | 18 12 . . . . . . . . . . . . . 390 Treads 1701 | . 501 279 562 333 . . . . . . . . . 24 2 Legs 542 | . . . . 540 . . . . . . . 2 . . . Wheels 293 | 279 14 . . . . . . . . . . . . . . Hover 443 | . . . . . . . . . . . . . . 357 86 Flight 5520 | . . . . . 394 1552 1930 598 137 12 212 275 186 224 . Fastest Speed 26 | 50 80 160 160 125 29 29 29 27 27 27 26 26 39 36 40 Average Speed 66 | 78 157 160 160 139 29 29 29 27 27 27 27 29 39 64 70 Slowest Speed 250 | 80 200 160 160 195 29 29 29 29 27 27 29 180 42 200 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 2 . . 2 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 19 60 23 29 18 48 91 99 10 81 . 94 9 99 14 9 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 . . 1 . . . . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . 1 . Scrap Searched 4 | . . . . . 1 1 2 . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . . . . Terrain Destroyed 52 | . . 13 4 17 . . 1 . . . . . . 17 . Melee 1 | . . . . . . . 1 . . . . . . . . Projectile 4 | . . . . . . . . . . . . . . 4 . AOE 47 | . . 13 4 17 . . . . . . . . . 13 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Fac Total 13819 | 839 672 538 847 1256 403 2765 2498 800 164 11 342 520 205 1203 756 Wait 4254 | 526 50 213 188 305 2 1205 515 172 24 . 77 231 14 508 224 Move 8897 | 296 526 278 561 872 393 1551 1929 594 136 11 207 277 185 603 478 Hop 5 | . . . . . . . . 2 . . 2 . . 1 . Pick Up 115 | 10 27 8 17 18 . 2 6 9 1 . 3 1 1 11 1 Fast Attach 35 | . . . 1 . 1 . 7 5 . . 2 3 1 13 2 Attach 62 | 5 12 2 9 6 1 1 3 5 . . 3 1 2 7 5 Detach 11 | . 1 . 1 . . . 2 . . . 1 1 . 5 . Swap 45 | . 6 3 12 10 5 . 1 1 1 . . . 1 5 . Drop 104 | . 22 6 15 15 1 . 14 9 . . 2 5 1 10 4 Fire 240 | 2 28 28 37 30 . . 20 3 2 . 23 1 . 40 26 Melee 13 | . . . 6 . . 6 1 . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . 22 . . . 14 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 60 | -11/Junkyard | Discovered new exit (range 8) 780 | -11/Junkyard | Entered Materials 781 | -10/Materials | Build established: Mutant 1420 | -10/Materials | Discovered new exit (range 8) 1432 | -10/Materials | Identified exit to Materials 1743 | -10/Materials | Discovered exit to Materials (range 8) 1796 | -10/Materials | Entered another Materials area 1796 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2491 | -9/Materials | Discovered new exit (range 7) 2542 | -9/Materials | Identified exit to Materials 2547 | -9/Materials | Entered another Materials area 2547 | -8/Materials | Evolved 2 slots: Utility x2 3128 | -8/Materials | Repaired Sensor Array 3436 | -8/Materials | Build established: Skirmisher 3708 | -8/Materials | Discovered new exit (range 15) 3732 | -8/Materials | Identified exit to Factory 3791 | -8/Materials | Entered Factory 3791 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5000 | -7/Factory | Discovered new exit (range 15) 5016 | -7/Factory | Identified exit to Lower Caves 5431 | -7/Factory | Entered Lower Caves 5433 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5441 | -7/Lower Caves | Learned 8 Factory zone layouts 5495 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5499 | -7/Lower Caves | Identified exit to Lower Caves 5556 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5558 | -7/Lower Caves | Identified exit to Zion 5558 | -7/Lower Caves | Entered Zion 5597 | -7/Zion | Given the Hacking Drone Bay 5597 | -7/Zion | Found Prototype Device 5598 | -7/Zion | Identified Hacking Drone Bay 5604 | -7/Zion | System corruption cleaned by Quarantine Array 5650 | -7/Zion | Learned Factory repair station intel 5733 | -7/Zion | Build established: Sprinter 5762 | -7/Zion | Imprinted 5764 | -7/Zion | Declared Zion's savior 5810 | -7/Zion | Learned location of Armory (-3) 5811 | -7/Zion | Given A8's code to call for help 5878 | -7/Zion | Received a visual enhancement algorithm 6029 | -7/Zion | Discovered new exit (range 16) 6033 | -7/Zion | Identified exit to Proximity Caves 6045 | -7/Zion | Identified exit to Deep Caves 6239 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6243 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7234 | -7/Zion | Entered Proximity Caves 7234 | -6/Proximity Caves | Accompanied by 6 allies 7467 | -6/Proximity Caves | Spotted B-75 Beast 7544 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8142 | -6/Proximity Caves | Found Prototype Device 8142 | -6/Proximity Caves | Identified Exp. Thermal Shield 8356 | -6/Proximity Caves | Identified exit to Factory 8387 | -6/Proximity Caves | Entered Factory 8387 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8388 | -6/Factory | Identified exit to Factory 8389 | -6/Factory | Loaded intel: 6 repair station locations 8531 | -6/Factory | Zion Recon squad teleported in 8760 | -6/Factory | Sucked down chute 8760 | -6/Factory | Entered Waste 8761 | -6/Waste | Met a frightened Derelict 8785 | -6/Waste | Spotted C-40 Crusher 8785 | -6/Waste | Spotted C-40 Crusher 8785 | -6/Waste | Spotted C-40 Crusher 8789 | -6/Waste | Spotted C-40 Crusher 8800 | -6/Waste | Spotted C-40 Crusher 8803 | -6/Waste | Spotted C-40 Crusher 8805 | -6/Waste | Discovered new exit (range 10) 8807 | -6/Waste | Identified exit to Factory 8827 | -6/Waste | Entered Factory 8830 | -6/Factory | Identified exit to DSF 8830 | -6/Factory | Entered DSF 8851 | -6/DSF | Additional patrols routed to DSF 8983 | -6/DSF | Discovered exit to Factory (range 14) 9050 | -6/DSF | Entered Factory 9050 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9289 | -5/Factory | Build established: Infiltrator-Sprinter 9376 | -5/Factory | Sucked down chute 9376 | -5/Factory | Entered Waste 9390 | -5/Waste | Spotted C-40 Crusher 9391 | -5/Waste | EMP discharged 9393 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9396 | -5/Waste | Spotted C-40 Crusher 9400 | -5/Waste | Spotted C-40 Crusher 9411 | -5/Waste | Spotted C-40 Crusher 9416 | -5/Waste | Spotted C-40 Crusher 9428 | -5/Waste | Spotted C-40 Crusher 9453 | -5/Waste | Discovered new exit (range 16) 9470 | -5/Waste | Entered Factory 9489 | -5/Factory | Repaired Broken Imp. VTOL Module 9549 | -5/Factory | Repaired Imp. VTOL Module 9626 | -5/Factory | Repaired Broken Imp. VTOL Module 9678 | -5/Factory | Repaired Imp. Trap Scanner 9741 | -5/Factory | Repaired Imp. Cloaking Device 9781 | -5/Factory | Build established: Hacker-Mutant 9883 | -5/Factory | Repaired Imp. VTOL Module 9912 | -5/Factory | Zion Offense Resupply teleported in 10002 | -5/Factory | Retrieved Zion intel report: Trap Installations 10003 | -5/Factory | Zion Infowar Resupply teleported in 10293 | -5/Factory | Repaired Antigrav System 10359 | -5/Factory | Discovered new exit (range 16) 10507 | -5/Factory | Entered another Factory area 10507 | -4/Factory | Evolved 2 slots: Utility x2 10949 | -4/Factory | Core integrity fell below 50% 10989 | -4/Factory | Zion hero teleported in (1C-UTU) 11061 | -4/Factory | Core integrity fell below 20% 11082 | -4/Factory | System corruption reached 10% 11112 | -4/Factory | Lost 3 parts (1n1u1w) 11122 | -4/Factory | Build established: Mutant 11143 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- [Achievement: System Compromised] 11082_ Identified Mic. Fission Core. 11088_ Destroyed Hpw. Shock Rifle. 11093_ P-70 Sage suffers critical hit (Destroy). 11093_ P-70 Sage destroyed. 11101_ System corrupted: Component data lost. 11102_ P-70 Sage fails to hack 1C-UTU. 11108_ Acquired 78 matter. 11110_ 1C-UTU destroyed. 11122_ Destroyed Antigrav System. 11126_ Antigrav System melted. 11126_ Imp. Heat Sink melted. 11126_ P-70 Sage destroyed. 11133_ R-10 Processor collects Imp. Heat Sink. 11134_ Acquired Adv. Heat Sink. 11136_ R-10 Processor collects Antigrav System. 11140_ Acquired Imp. Treads. 11142_ P-70 Sage resets R-10 Processor, system corruption cleaned. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????# #??# + # | | ???????????################# ##+######### | | ???????????????????# ## ## ??????? | | ???????????????????# ## ## ????? | | ???????????????????# # # ]] ??? | | ???????????????????# + # ]] #? | | ???????????????????# # # #? | | ???????????????????# ## ## """ #? | | ???????????????????#####+### ## """ #? | | ???????????????????????# ### ##= """ #? | | ????????????????######## ## # ?? #? | | ????????????????#! + ####???###? | | ????????????????# """ # ##] #?????????? | | ????????????????#= """ # ######?????????? | | ????????????????# """ + #??????????????? | | ????????????????# # #??????????????? | | ????????????????# ??#!#????????#+#???? | | ????????????????####???#[#????????# #???? | | ???????????????????????#%#????????# #???? | | ???????????????????????#=#????????# #???? | | ???????????????????????#!#????????# #???? | | ???????????????????????#p#???""? ## #???? | | ???????????????????????#/#???""" ## #???? | | ?????????????????????###!###?""" + #???? | | ??????????####+#######% !![#? ?# #???? | | ???????? !%%* @=##+#### ##??? | | ???????? /!=!=*^%! #??? | | ???????? * /=!!! [ #??? | | ????????? =% ^[ ^ ##??? | | ????????? ############# ^ ! #???? | | ??????????????????????# #???? | | ??????????????????????+= = #???? | | ??????????????????????# #???? | | ??????????????????????#R ####???? | | ??????????????????????#R #??????? | | ??????????????????????# " #??????? | | ??????????????????????# %% #??????? | | ??????????????????????# ![ #??????? | | ??????????????????????# %###### #??????? | | ??????????????????????#% !#????# #??????? | | ??????????????????????# #????# #??????? | | ????????????????????? #????? #??????? | | ???????????????????? #?????+#??????? | | ???????????????????? #?????????????? | | ???????????????????########?????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Resistance: TH 30 Propulsion Shielding 66 Evasion (%) 67 Targeting Accuracy 24 Melee Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 24 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Force Field | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Below Crack Shot Dynamic Key Everything Is Under Control Fist Fight Help From High Places Heroic Deeds I Spy I'm Back, Baby! Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Risk Taker Robot Respite Safety First Serviceable Loadout Storm Trooper System Compromised The More The Merrier The One Tourist Universal Adapter Use The Force Challenges ------------ None Game ------ Seed UtilityIntegrityScreen Manual? 0 Play Time 06:07:52 Cumulative 13.1 hours Start 2023.07.03 @ 06:41:30 End 2023.07.06 @ 10:57:35 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb504c2e-8f4e-4d80-8198-eda1326d6655