Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.05 @ 17:25:43 Player: btmk16 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (222) 1110 Value Destroyed (6743) 6743 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2111) 2111 TOTAL SCORE: 15044 Bonus ------- High Alert Combat Kills 1169 Follower Combat Kills 183 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Advanced Drone Bay (2/2) CR-A16's Behemoth Slayer GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Cargo Storage Unit Active Sensor Suite > --- WEAPON ----------- Heavy Phase Cannon Enhanced Autogun Flak Gun > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Armored Treads Armored Treads Advanced Treads Medium Treads Wheel Wheel Cooling System Improved Cooling System Improved Sensor Array Active Sensor Suite Improved Terrain Scanner Advanced Targeting Computer Particle Charger Weapon Cycler Transmission Jammer Light Armor Plating Hardened Medium Armor Plating Relay Coupler [NC] Advanced Drone Bay Long-range Proton Cannon Heavy Assault Cannon [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Light Armor Plating Device Structural Scanner Storage Cargo Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . 1 . . 1 . . . . Utility 4 | . . . 1 1 . . 1 . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 176 | . 9 4 33 29 14 22 41 3 6 1 . 1 4 9 Power 16 | . 1 . 3 1 3 2 3 . . . . . 1 2 Engine 13 | . 1 . 3 1 1 1 3 . . . . . 1 2 Core 3 | . . . . . 2 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 53 | . 2 1 9 9 1 9 21 . . . . . . 1 Treads 24 | . 2 1 7 2 . 1 11 . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 22 | . . . . 7 1 8 6 . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . Flight 6 | . . . 2 . . . 3 . . . . . . 1 Utility 44 | . 2 . 8 7 3 6 8 1 3 1 . . 2 3 Device 19 | . 1 . 2 2 1 2 3 1 2 . . . 2 3 Storage 2 | . 1 . . 1 . . . . . . . . . . Processor 7 | . . . . . . 1 5 . 1 . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 15 | . . . 6 4 2 3 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 63 | . 4 3 13 12 7 5 9 2 3 . . 1 1 3 Energy Gun 4 | . . . . 4 . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . 2 . . . . . . . Ballistic Gun 36 | . 3 2 12 8 4 4 3 . . . . . . . Ballistic Cannon 11 | . . . . . 1 1 4 2 3 . . . . . Launcher 5 | . 1 1 . . 1 . . . . . . 1 . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 4 3 . . 3 . . . . . 1 . Parts Lost 47 | . . 2 3 4 1 9 14 . . . . 1 . 13 Power 3 | . . . . . . 1 1 . . . . . . 1 Propulsion 19 | . . 1 1 1 . 4 7 . . . . 1 . 4 Utility 15 | . . . 2 2 1 2 2 . . . . . . 6 Weapon 10 | . . 1 . 1 . 2 4 . . . . . . 2 Highest Loss Streak 7 | . . 2 1 2 1 2 5 . . . . 1 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 97 99 90 89 83 68 76 78 69 73 60 65 69 Engine 7 | . 14 14 11 9 3 . 5 7 7 6 6 . 1 5 Core 1 | . . . . . 5 7 . . . . . . . . Treads 10 | . 26 25 21 4 . . 11 . . . . . . . Wheel 9 | . . . . 22 26 25 12 . . . . . . . Flight 3 | . . . . . . . . 23 23 20 20 13 13 16 Device 7 | . 13 14 10 8 9 4 4 6 5 . . . 2 6 Storage 7 | . 14 14 11 9 9 9 6 . . . . . . . Processor 6 | . . . . . . 4 5 30 30 26 26 26 26 24 Protection 5 | . . . 11 9 8 8 2 . . . . . . . Ballistic Gun 16 | . 25 27 33 23 17 10 9 . . . . . . . Ballistic Cannon 2 | . . . . . 6 10 2 . 3 6 6 6 6 1 Naked Turns 58 | . . . . . . . 58 . . . . . . . Heaviest Build 180 | 13 32 32 43 161 180 178 174 17 29 17 17 17 21 21 Greatest Support 83 | 20 40 43 43 63 38 38 83 17 17 17 17 17 12 16 Greatest Overweight (x) 8 | . . 1 8 7 7 8 8 . 1 . . . 1 1 Average Overweight (x) 1 | . . . . 4 4 4 3 . . . . . . . Largest Inventory Capacity 30 | . 15 15 15 30 30 30 30 5 5 5 5 5 5 5 Average Capacity 19 | . 10 15 15 29 30 30 27 5 5 5 5 5 5 5 Most Carried 30 | . 15 15 15 30 30 30 30 5 5 5 5 5 5 5 Average Carried 18 | . 9 13 14 25 29 29 25 4 4 5 5 4 4 4 Final Capacity 30 | 8 15 15 15 30 30 30 5 5 5 5 5 5 5 5 Final Carried 30 | 6 15 13 15 30 30 29 5 5 5 5 5 5 5 5 Class Distribution -------------------- 23% | Hauler-Tank 19% | Mutant 14% | Sprinter 14% | Tank 12% | Hauler-Gunner 5% | Hauler-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -8/Garrison Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Matter Collected 6141 | 200 320 217 1119 1067 592 1240 843 . 8 108 39 72 60 256 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8214 | . 640 292 1858 1911 811 1079 1298 . 17 90 54 99 . 65 Parts 456 | . 49 10 99 94 40 69 75 . 2 4 1 7 . 6 Haulers Intercepted 13 | . . . 4 5 . 2 2 . . . . . . . Recyclers Shooed 11 | . 3 1 2 . . . 5 . . . . . . . Parts Field Recycled 11 | . . . . . . . . 4 7 . . . . . Retrieved Matter 242 | . . . . . . . . 32 210 . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . 5 3 . 7 Prevented 4 | . . . . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 152 | . 11 4 36 30 16 22 23 . . . . 6 . 4 Melee 2 | . . . . . . . 1 . . . . . . 1 Guns 99 | . 10 2 35 30 12 3 7 . . . . . . . Cannons 39 | . . . 1 . 4 19 13 . . . . 2 . . AOE 12 | . 1 2 . . . . 2 . . . . 4 . 3 Classes Destroyed 17 | . 8 . 3 2 1 1 1 . . . . 1 . . Worker 17 | . 2 . 1 6 . 3 4 . . 1 . . . . Builder 10 | . 1 . . 3 . 2 4 . . . . . . . Tunneler 4 | . 1 . . . . 1 2 . . . . . . . Hauler 13 | . . . 4 5 . 2 2 . . . . . . . Recycler 14 | . 3 2 3 2 . 1 2 . . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . Watcher 9 | . 1 . 1 2 . 1 3 . 1 . . . . . Swarmer 36 | . 3 . 6 10 . 3 7 . . . . 4 . 3 Grunt 82 | . 8 4 23 14 10 13 9 . . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 3 | . . . . 1 . 1 . . . . . 1 . . Sentry 20 | . . . 6 4 5 3 2 . . . . . . . Hunter 3 | . . . . . 1 1 1 . . . . . . . Programmer 5 | . . . . . . . 4 . . . . 1 . . Heavy 2 | . . . . 1 . 1 . . . . . . . . Decomposer 4 | . . . . . . . . . . . 4 . . . Samaritan 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 4 3 6 7 8 7 10 . 1 1 . 4 . 3 Combat Bots Only 8 | . 4 2 5 6 8 4 8 . . . . 4 . 3 Max Kills in Single Turn 5 | . 3 1 2 2 1 2 5 . 1 1 1 3 . 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . Exploded 3 | . 1 1 . . . . 2 . . . . 3 . 2 Melee 1 | . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Damage Taken 9648 | . 181 557 901 1114 481 1294 3259 . 17 29 40 199 . 1576 Core 2050 | . 9 178 84 88 50 215 562 . . 12 . 45 . 807 Absorbed by Shields 327 | . . . . . 133 194 . . . . . . . . Regen/Repaired (Parts) 230 | . . . . . . . 230 . . . . . . . Core Remaining (%) 51 | 100 . 25 79 . . 35 . . 19 . . . . . Volleys Fired 498 | . 39 28 85 79 50 65 106 2 5 8 5 15 6 5 Largest 3 | . 2 2 3 3 3 3 3 1 1 1 1 1 1 1 Hottest 143 | . 46 46 114 105 117 117 143 60 60 60 60 60 60 60 Shots Fired 1147 | . 74 52 256 237 131 151 200 2 5 8 5 15 6 5 Gun 874 | . 70 49 255 237 90 74 99 . . . . . . . Cannon 260 | . . . 1 . 39 77 101 2 5 8 5 13 6 3 Launcher 13 | . 4 3 . . 2 . . . . . . 2 . 2 Special . | . . . . . . . . . . . . . . . Kinetic 1021 | . 70 49 255 198 121 151 135 2 5 8 5 13 6 3 Thermal 111 | . . . 1 39 8 . 63 . . . . . . . Explosive 13 | . 4 3 . . 2 . . . . . . 2 . 2 Electromagnetic 2 | . . . . . . . 2 . . . . . . . Robot Hit Streak 14 | . 6 14 14 10 12 9 7 . 1 5 6 6 . 1 Robot Miss Streak 8 | . 3 3 4 6 4 3 8 . 1 1 1 1 . 2 Penetration Max 1 | . . . . . . 1 1 . . . . . . . Secondary Targets 19 | . . . 6 13 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . Shots Hit Robots 665 | . 43 38 164 136 64 87 109 . 2 5 4 8 . 5 Core Hits 372 | . 26 10 77 71 29 41 98 . 1 2 2 8 . 7 Critical Kills 10 | . 1 . . . 5 3 1 . . . . . . . Critical Parts Destroyed 6 | . . . . . 3 2 1 . . . . . . . Critical Strikes 29 | . 1 . . 1 10 9 3 . . 2 . 2 . 1 Burn 1 | . . . . 1 . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . Destroy 15 | . 1 . . . 8 5 1 . . . . . . . Blast 11 | . . . . . 2 4 1 . . 2 . 2 . . Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17218 | . 855 639 2518 2657 1179 2911 4280 . 116 252 197 878 . 736 Guns 8865 | . 644 478 2492 2601 686 788 1176 . . . . . . . Cannons 6136 | . . . 21 . 452 2116 2513 . 116 252 197 427 . 42 Explosions 1894 | . 186 145 . . 41 . 498 . . . . 451 . 573 Melee 121 | . . . . . . . . . . . . . . 121 Ramming 202 | . 25 16 5 56 . 7 93 . . . . . . . Kinetic 12976 | . 644 478 2492 2048 1037 2904 2339 . 116 252 197 427 . 42 Thermal 2011 | . . . 21 553 101 . 1336 . . . . . . . Explosive 1396 | . 186 145 . . 41 . . . . . . 451 . 573 Electromagnetic 512 | . . . . . . . 512 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 121 | . . . . . . . . . . . . . . 121 Highest Corruption 9 | . . . 4 . . . 9 9 9 . . . . . Average Corruption 3 | . . . 4 . . . 3 9 9 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . 1 . 1 Effects 46 | . . . 13 . . . 26 3 4 . . . . . Message Errors 13 | . . . 5 . . . 5 1 2 . . . . . Matter Fused 8 | . . . 2 . . . 5 . 1 . . . . . Heat Flow Errors 5 | . . . 1 . . . 4 . . . . . . . Energy Discharges 5 | . . . 2 . . . 3 . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . . . 2 1 1 . . . . . Data Loss (major) 3 | . . . 2 . . . . 1 . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . Weapon Failures 4 | . . . . . . . 4 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 655 | . . . . 14 . 107 174 . 26 31 90 143 . 70 Projectiles 504 | . . . . . . 107 170 . 26 31 90 63 . 17 Explosions 133 | . . . . . . . . . . . . 80 . 53 Melee 18 | . . . . 14 . . 4 . . . . . . . Knockbacks 31 | . . . . . 5 15 6 . . 2 . 2 . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 30 | . . . . . 5 14 6 . . 2 . 2 . 1 Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 349 | . 28 87 . 28 13 3 52 . . . . 9 . 129 Shots 10 | . 1 3 . . 1 . 2 . . . . 1 . 2 Rammed 30 | . 3 1 2 2 . 2 20 . . . . . . . Targets Rammed 32 | . 4 1 2 2 . 2 21 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . 1 . . . . . . . Highest Temperature 520 | . 4 22 168 88 422 399 520 30 66 17 17 15 . 13 Average Temperature 91 | . 1 10 30 23 152 123 129 16 32 9 9 9 . 5 Received Heat Transfer 2769 | . 60 306 372 360 259 504 600 . 9 6 21 36 . 236 Effects 15 | . . . . . 2 3 10 . . . . . . . Shutdowns 4 | . . . . . . 1 3 . . . . . . . Energy Bleed 2 | . . . . . . 1 1 . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . Short Circuit 3 | . . . . . 1 . 2 . . . . . . . Damage (minor) 3 | . . . . . 1 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . Impact Corruptions 2 | . . . . 1 . . 1 . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . 1 . . . . . . . Heat Transferred 2664 | . . . 37 1110 185 . 1332 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Peak Influence 1049 | . 308 255 602 529 881 1049 991 378 295 220 . . . . Initial 429 | . . 93 99 252 322 429 409 346 264 144 . . . . Average 440 | . 126 236 388 291 625 736 610 351 280 164 . . . . Maximum Alert Level 3 | . 1 1 2 2 3 3 3 1 1 1 . . . . Low Security (%) 21 | . 83 1 19 32 . . . . . 77 . . . . Level 1 19 | . 16 98 24 36 8 . . 100 100 22 . . . . Level 2 42 | . . . 55 30 54 46 69 . . . . . . . Level 3 16 | . . . . . 37 53 30 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 8 3 . 6 13 . . . . . . . Investigation 10 | . 1 . 5 1 . 2 1 . . . . . . . Extermination 3 | . . . . . . . 3 . . . . . . . Reinforcement 13 | . 1 . 2 2 . 3 5 . . . . . . . Assault 2 | . . . 1 . . 1 . . . . . . . . Garrison 4 | . . . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Distress Signals 8 | . 1 . 1 1 . 3 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 269 | . 18 4 47 38 18 42 47 6 4 1 4 12 . 28 Peak Tracking Total 14 | . 4 2 4 6 4 6 7 6 3 1 4 5 . 14 Tactical Retreats 16 | . . . 1 1 2 4 3 . . . . 2 . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Traps Triggered 7 | . 1 . . 1 1 1 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Machines Disabled 35 | . 4 . . . 3 4 22 . . . . . . 2 Max in Single Turn 7 | . 2 . . . 1 1 7 . . . . . . 1 Garrison Relay 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Machines Accessed 35 | . 4 . 9 6 2 3 6 . 1 2 . . . 2 Terminals 29 | . 4 . 7 4 2 3 4 . 1 2 . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . Total Hacks 102 | . 14 . 21 22 5 11 10 . 4 4 . . . 11 Successful 58 | . 6 . 10 16 1 6 3 . 3 2 . . . 11 Failed 44 | . 8 . 11 6 4 5 7 . 1 2 . . . . Catastrophic 3 | . . . 1 . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 3 . 10 18 . 6 . . 1 3 . . . . Terminals 92 | . 14 . 18 19 5 11 6 . 4 4 . . . 11 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . . Terminal Hacks 42 | . 5 . 8 8 1 5 1 . 2 1 . . . 11 Record 11 | . . . . 1 . . . . . . . . . 10 Robot Analysis 5 | . 1 . 2 2 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . Alert Level 5 | . 1 . 2 . . 2 . . . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . . . Locate Traps 3 | . . . 1 . . 1 . . 1 . . . . . Garrison Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . Zone Layout 5 | . . . 1 2 . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 2 5 . 1 . . 1 1 . . . . Terminals 9 | . 1 . . 5 . 1 . . 1 1 . . . . Track 2 | . . . . 2 . . . . . . . . . . Botnet 7 | . 1 . . 3 . 1 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . Hacking Detections 27 | . 4 . 7 3 2 3 4 . . 2 . . . 2 Full Trace Events 6 | . 1 . 3 . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Total Allies 6 | . . . . . 1 . . . . 1 . . 4 . Largest Group 4 | . . . . . 1 . . . . 1 . . 4 4 Highest-Rated Group 152 | . . . . . 25 . . . . 41 . . 152 152 Highest-Rated Ally 41 | . . . . . 25 . . . . 41 . . 39 39 Total Orders 2 | . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . 2 Ally Attacks 27 | . . . . . 3 . . . . . . . . 24 Total Damage 523 | . . . . . 73 . . . . . . . . 450 Kills 6 | . . . . . 1 . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Robot Analysis Total 5 | . 1 . 2 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 1 . . 3 Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Turns Passed 9764 | . 1118 309 1803 1168 812 878 1985 111 101 161 90 139 635 454 Spaces Moved 7294 | 1 602 137 677 510 421 411 1084 251 238 342 266 310 1360 684 Core 144 | . . . . . . . 116 . . . . . . 28 Treads 1488 | . 552 137 674 29 . . 96 . . . . . . . Legs 51 | 1 50 . . . . . . . . . . . . . Wheels 1961 | . . . . 481 421 411 648 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3650 | . . . 3 . . . 224 251 238 342 266 310 1360 656 Fastest Speed 29 | 120 120 160 160 138 150 146 29 29 29 29 29 29 32 29 Average Speed 99 | 120 156 161 192 162 150 149 137 29 29 29 29 31 36 41 Slowest Speed 620 | 120 160 240 620 190 190 200 405 29 99 29 29 32 97 97 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 1 2 1 1 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 1 63 21 57 45 46 39 35 81 7 10 42 46 91 88 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 5 | . . . 2 . . . . . . . . . 3 . Known Exits Taken 3 | . 1 . . 1 . . . . . . 1 . . . Unknown Exits Taken 8 | 1 . 1 1 . . 1 . . 1 1 . 1 1 . Scrap Searched 3 | . . . . . . . . . . . . . 1 2 Spaces Dug 35 | . 9 . . . 2 1 4 1 1 2 . 11 3 1 Terrain Destroyed 258 | . 34 26 . . 36 33 60 2 5 3 2 22 7 28 Melee 1 | . . . . . . . . . . . . . . 1 Projectile 117 | . . . . . 13 33 41 2 5 3 2 9 7 2 AOE 140 | . 34 26 . . 23 . 19 . . . . 13 . 25 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Was Fac Fac Low Low Zio Pro Total 8876 | . 709 171 991 722 517 550 1362 286 260 390 269 328 1488 833 Wait 648 | . 21 2 161 49 9 27 76 28 6 30 . . 116 123 Move 7271 | . 601 136 676 510 420 411 1084 250 235 337 263 307 1359 682 Hop 6 | . . . . . . . . . 1 2 1 1 . 1 Pick Up 80 | . 19 . 6 24 8 7 11 . 1 1 . 1 1 1 Fast Attach 57 | . 5 . 10 10 4 4 12 1 3 1 . . 4 3 Attach 48 | . . 2 5 6 2 6 17 2 3 . . 1 . 4 Detach 23 | . . . 1 2 1 1 7 3 4 . . 1 . 3 Swap 73 | . 4 2 18 13 9 13 12 . . . . . . 2 Drop 116 | . 16 . 27 27 14 15 8 . 2 1 . 2 2 2 Fire 498 | . 39 28 85 79 50 65 106 2 5 8 5 15 6 5 Melee 7 | . . . . . . . . . . . . . . 7 Ram 6 | . . . . 2 . 1 3 . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 25 | . 4 1 2 . . . 18 . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . . Rewire 10 | . . . . . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 504 | -10/Materials | Identified exit to Mines 657 | -10/Materials | Discovered new exit (range 11) 1119 | -10/Materials | Entered Mines 1123 | -10/Mines | Met a Derelict bent on vengeance 1186 | -10/Mines | Discovered new exit (range 4) 1233 | -10/Mines | Core integrity fell below 50% 1428 | -10/Mines | Entered Materials 1428 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2023 | -9/Materials | Discovered new exit (range 13) 2069 | -9/Materials | Build established: Tank 2428 | -9/Materials | Discovered new exit (range 12) 3028 | -9/Materials | First assault squad dispatched 3231 | -9/Materials | Entered another Materials area 3231 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3565 | -8/Materials | Build established: Hauler-Tank 3742 | -8/Materials | Found Prototype Device 3749 | -8/Materials | Discovered new exit (range 15) 4399 | -8/Materials | Identified exit to Garrison 4399 | -8/Materials | Entered Garrison 4460 | -8/Garrison | Triggered checkpoint 4468 | -8/Garrison | Rescued a captive Derelict 4507 | -8/Garrison | Garrison Relay disabled 4842 | -8/Garrison | Triggered checkpoint 4892 | -8/Garrison | Triggered checkpoint 4910 | -8/Garrison | Triggered checkpoint 4972 | -8/Garrison | Destroyed 8 combat bots 5024 | -8/Garrison | Triggered checkpoint 5186 | -8/Garrison | Discovered new exit (range 12) 5211 | -8/Garrison | Entered Materials 5578 | -8/Materials | Discovered new exit (range 9) 5626 | -8/Materials | Found Prototype Device 5961 | -8/Materials | Build established: Hauler-Gunner 5961 | -8/Materials | Core integrity fell below 50% 6011 | -8/Materials | First assault squad dispatched 6067 | -8/Materials | Discovered new exit (range 14) 6089 | -8/Materials | Entered Factory 6089 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6175 | -7/Factory | Repaired Hvy. Assault Cannon 6219 | -7/Factory | Discovered new exit (range 16) 6369 | -7/Factory | Garrison activated, responded to threat 6725 | -7/Factory | Lost 3 parts (3n) 7158 | -7/Factory | Identified exit to Storage 7158 | -7/Factory | Identified exit to Lower Caves 7437 | -7/Factory | Identified Active Sensor Suite (x2) 7496 | -7/Factory | Build established: Hauler-Mutant 7568 | -7/Factory | Garrison activated, responded to threat 7658 | -7/Factory | Destroyed 8 combat bots 7830 | -7/Factory | Lost 5 parts (1p1n3w) 7838 | -7/Factory | Core integrity fell below 50% 7861 | -7/Factory | Released all parts (4) 7920 | -7/Factory | Lost 3 parts (3n) 8064 | -7/Factory | Core integrity fell below 20% 8074 | -7/Factory | Sucked down chute 8074 | -7/Factory | Entered Waste 8087 | -7/Waste | Spotted C-40 Crusher 8115 | -7/Waste | Spotted C-40 Crusher 8162 | -7/Waste | Spotted C-40 Crusher 8163 | -7/Waste | Spotted C-40 Crusher 8173 | -7/Waste | Spotted C-40 Crusher 8176 | -7/Waste | Spotted C-40 Crusher 8181 | -7/Waste | Discovered new exit (range 16) 8185 | -7/Waste | Entered Factory 8285 | -7/Factory | Discovered new exit (range 4) 8286 | -7/Factory | Entered another Factory area 8286 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8289 | -6/Factory | Build established: Sprinter 8414 | -6/Factory | Discovered new exit (range 15) 8447 | -6/Factory | Entered Lower Caves 8453 | -6/Lower Caves | Identified exit to Lower Caves 8455 | -6/Lower Caves | Encountered a Warlord checkpoint 8537 | -6/Lower Caves | Entered another Lower Caves area 8671 | -6/Lower Caves | Discovered new exit (range 6) 8676 | -6/Lower Caves | Entered Zion 8685 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8713 | -6/Zion | Discovered new exit (range 15) 8756 | -6/Zion | Given the Hacking Drone Bay 8756 | -6/Zion | Found Prototype Device 8756 | -6/Zion | Identified Hacking Drone Bay 8785 | -6/Zion | Learned location of Extension (-4) 8801 | -6/Zion | Learned location of Quarantine (-3) 8897 | -6/Zion | Learned location of Warlord (-4) 9061 | -6/Zion | Imprinted 9063 | -6/Zion | Declared Zion's savior 9149 | -6/Zion | Found CR-A16's Pointy Stick 9169 | -6/Zion | Found GAL Module 9311 | -6/Zion | Entered Proximity Caves 9311 | -5/Proximity Caves | Accompanied by 4 allies 9384 | -5/Proximity Caves | Build established: Mutant 9417 | -5/Proximity Caves | Learned Factory security intel 9431 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9468 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 9472 | -5/Proximity Caves | Learned location of 1 exit from Factory 9472 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts 9472 | -5/Proximity Caves | Learned 6 Upper Caves zone layouts 9472 | -5/Proximity Caves | Learned Research trap positions 9472 | -5/Proximity Caves | Learned Armory security intel 9495 | -5/Proximity Caves | Learned Factory security intel 9506 | -5/Proximity Caves | Spotted B-75 Beast 9646 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9694 | -5/Proximity Caves | Learned 4 Factory zone layouts 9699 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9734 | -5/Proximity Caves | Core integrity fell below 50% 9745 | -5/Proximity Caves | Spotted B-75 Beast 9752 | -5/Proximity Caves | Core integrity fell below 20% 9765 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09724_ Dropped Imp. Deuterium Engine. 09727_ Adv. Sensor Array destroyed. 09727_ Slug penetrates Reinforced Barrier. 09727_ Penetrated by Slug. 09727_ Adv. Reaction Control System destroyed. 09727_ Slug penetrates Reinforced Barrier. 09733_ Penetrated by Slug. 09733_ Imp. Cesium-ion Thruster destroyed. 09747_ Slug penetrates Base Generator. 09749_ Adv. Targeting Computer destroyed. 09751_ Base Generator explodes. 09751_ Penetrated by Slug. 09751_ Imp. Cesium-ion Thruster destroyed. 09751_ Penetrated by Slug. 09751_ Slug penetrates Reinforced Barrier. 09753_ Penetrated by Slug. 09753_ System Shield destroyed. 09755_ Penetrated by Slug. 09763_ Y-64 Sentinel: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 09763_ Knocked back. Map ----- +----------------------------------------------------+ | #?????????????"""" " " | | #?????????????#"""" | | # ##????? ?????#"""" | | ### #???? ????#"""" ## ###### ### | | ??# ### ???#"""" # #?? | | ??# #???# """ # #?? | | #### #????#"""" # #?? | | #????# " # + # #?? | | # ### ???# " # # " "# #?? | | ### ##???? ??????#"" # # # "Y"# #?? | | #??###????????????#"" # # # """# #?? | | #?????????????????####?# # ########### ### | | ######?????????????????# # ????# | | ??????????????# # ""???# | | ?????????????# # "" ??# | | ##############??????????????# #!!! ??# | | ????????????????????????????# ########## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ########## | | ???????????????????????###### #####???## | | ???????????????????????# #???# | | ???????????????????????# ##??## | | ###################????# Y#???# | | ????+ % #????###### ## | | ???+ @ #?????????# ### | | ???+ ########### #?? | | ???+ s #?? | | ???+ sb #?? | | #################??????# ###########"#### | | ######?????????????????# #?????#%%% %%% | | #?????????????????# BB #?????#%%% %%% | | ####??????????????#####BB#####?????#%%% %%% | | ### #??????????????????# #?????????#%%% %%% | | ??#### #??????????????????####?????????## | | ?????# #????????????????????????????????### ## | | ?????# #??????????????????????????????????####?## | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #########????????????????????????????????? | | ?????# ##???????????????????????????????? | | ?????## #???????????????????###?????????? | | ??????## ###### #?????????#####????## ###???????? | | ???????# #????## ####??###?# #???## #???????? | | ???????# #????# #?## #?# ##??# ########## | | ???????# #???## ### #??# ##?# | | ???????# #??## #### ### | | ???????# #### | | ???????# """""" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Cannon | -8/Materials | Scanalyzed Mass Driver | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Phase Gun | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive W-25 Informer | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagePhaseShotgun Manual? 0 Play Time 01:26:07 Cumulative 378.7 hours Start 2022.07.05 @ 15:06:38 End 2022.07.05 @ 17:25:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 450 Rogue 449 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffd735b4-70df-465b-a752-a86d38430334