Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 11:21:21 Player: OniAn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (1536) 1536 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3996 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 21/100 System Corruption 0% Temperature Warm (124) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Machine Analyzer Visual Processing Unit > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (8) ---- High-capacity Storage Unit Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Machine Analyzer Visual Processing Unit Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- High-capacity Storage Unit Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 33 | 7 3 . 4 . 19 Power 4 | 1 . . . . 3 Engine 4 | 1 . . . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 1 . 3 Treads 6 | 2 . . 1 . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . . 3 . 3 Device 3 | 1 . . . . 2 Storage 1 | 1 . . . . . Processor 2 | . . . 1 . 1 Hackware 1 | . . . 1 . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 3 . . . 10 Energy Gun 1 | . . . . . 1 Energy Cannon 7 | . . . . . 7 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 5 | . 3 . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 19 | . 2 . 2 . 15 Power 2 | . . . 1 . 1 Propulsion 6 | . . . . . 6 Utility 4 | . 1 . . . 3 Weapon 7 | . 1 . 1 . 5 Highest Loss Streak 8 | . 2 . 1 . 8 To Critical Strikes . | . . . . . . Average Backups 6 | . 5 8 7 8 7 Power . | . . . . . . Propulsion . | . . . . 1 . Utility 1 | . 2 3 2 2 1 Weapon 4 | . 3 5 5 5 6 Tool/Special . | . . . . . . Unused Backups 7 | . 1 . . . 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 1 . . . 1 Weapon 5 | . . . . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 92 85 88 77 79 Engine 9 | . 14 14 7 . 7 Treads 22 | . 28 28 22 22 17 Device 5 | . 7 . . . 7 Storage 11 | . 14 14 11 11 9 Processor 6 | . . . 7 11 11 Hackware 5 | . . . 10 11 8 Protection 2 | . . . 8 11 . Energy Cannon 5 | . . . . . 13 Ballistic Cannon 15 | . 27 28 21 11 3 Peak Build Rating 23 | 7 10 9 14 11 23 Average Rating 12 | 5 8 9 12 11 17 On Entrance 7 | . 7 9 9 11 11 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 23 | 14 19 18 21 12 23 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 4 | 2 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 Average Carried 6 | . 5 8 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 8 8 8 8 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1226 | 256 101 373 239 4 253 Remotely . | . . . . . . Salvage Created 2309 | 13 132 356 454 84 1270 Parts 133 | 2 22 16 32 1 60 Haulers Intercepted 3 | . . . . . 3 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 44 | . 10 3 9 . 22 Cannons 43 | . 10 3 9 . 21 Classes Destroyed 12 | 1 4 1 3 . 3 Worker 5 | . . . . . 5 Builder 1 | . . . 1 . . Tunneler 3 | 1 1 1 . . . Hauler 3 | . . . . . 3 Recycler 10 | . . 5 2 1 2 Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 4 | . 1 . 3 . . Swarmer 18 | . 8 3 . . 7 Grunt 17 | . 2 . 6 . 9 Brawler 3 | . . . 2 . 1 Sentry 6 | . . . 1 . 5 Best Kill Streak 7 | 1 5 4 4 1 7 Combat Bots Only 5 | . 5 2 4 . 5 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 335 | . 88 25 32 . 190 Missed 76 | . 22 6 12 . 36 Hits 259 | . 66 19 20 . 154 Projectile 259 | . 66 19 20 . 154 Critical Strikes 4 | . . . 1 . 3 Damage Taken 3083 | . 542 156 277 . 2108 Core 714 | . 103 25 20 . 566 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 48 . 95 . Volleys Fired 185 | 2 36 18 26 1 102 Largest 2 | 2 2 2 2 1 2 Hottest 136 | 40 66 66 66 33 136 Shots Fired 359 | 4 72 36 51 1 195 Gun 4 | 4 . . . . . Cannon 355 | . 72 36 51 1 195 Launcher . | . . . . . . Special . | . . . . . . Kinetic 181 | 4 72 36 51 1 17 Thermal 178 | . . . . . 178 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 1 3 7 12 13 16 Robot Miss Streak 5 | . 5 4 3 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 196 | 1 24 20 36 1 114 Core Hits 84 | 1 13 9 15 1 45 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 2 2 . 2 Meltdown 1 | . . . . . 1 Blast 6 | . 1 2 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4214 | 15 592 408 806 24 2369 Guns 15 | 15 . . . . . Cannons 4199 | . 592 408 806 24 2369 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2050 | 15 592 408 806 24 205 Thermal 2164 | . . . . . 2164 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . 14 2 . . 22 Projectiles 38 | . 14 2 . . 22 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . 5 6 3 . 5 Impact . | . . . . . . Kinetic 19 | . 5 6 3 . 5 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 307 | . 48 48 24 . 307 Average Temperature 67 | . 17 14 8 . 99 Received Heat Transfer 1065 | . 30 . 126 . 909 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . . 4 Heat Transferred 3996 | . . . . . 3996 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 198 | 5 130 62 141 46 198 Initial 46 | . . . 8 46 1 Average 53 | . 49 38 51 13 73 Influence Increases 1405 | 5 313 102 292 5 688 Destroy 0b10 Robot/C 880 | . 200 60 180 . 440 Destroy 0b10 Robot/NC 140 | 5 15 30 30 5 55 Destroy Leader 194 | . 42 10 36 . 106 Successful Hack 14 | . 5 . 1 . 8 Disable Machine 135 | . 45 . 45 . 45 Destroy Structure 12 | . 6 2 . . 4 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1239 | 5 313 80 193 121 527 Entered New Map 93 | . . . 14 75 4 Time Decay 986 | 5 293 80 159 46 403 Lost Part 160 | . 20 . 20 . 120 Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 2 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 16 2 12 . 32 Peak Tracking Total 5 | . 5 2 4 . 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 9 | . 3 . 3 . 3 Max in Single Turn 1 | . 1 . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 1 . 1 . 5 Terminals 4 | . 1 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 . 2 Garrison Access . | . . . . . . Total Hacks 18 | . 4 . 6 . 8 Successful 13 | . 2 . 6 . 5 Failed 5 | . 2 . . . 3 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 6 | . 3 . . . 3 Terminals 10 | . 4 . . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 6 . 2 Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . . . 2 Record 1 | . 1 . . . . Prototype ID Bank 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 6 . 2 Retrieve Study 8 | . . . 6 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 8 | . . . 6 . 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2091 | 67 425 . 252 199 1148 Optics 1599 | . . . 252 199 1148 Seismic 492 | 67 425 . . . . Machine Analysis 274 | . . . . . 274 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2804 | 131 812 170 344 199 1148 Spaces Moved 1338 | 83 424 73 161 124 473 Core 19 | 18 . . . . 1 Treads 1319 | 65 424 73 161 124 472 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 139 160 160 160 160 161 Slowest Speed 250 | 160 160 160 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 52 16 16 29 28 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 4 2 . . . Melee . | . . . . . . Projectile 6 | . 4 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1646 | 91 487 90 195 124 659 Wait 59 | . 10 . 5 . 44 Move 1333 | 82 423 72 160 123 473 Hop . | . . . . . . Pick Up 16 | . 10 . . . 6 Fast Attach 21 | 7 2 . 2 . 10 Attach 9 | . 1 . 1 . 7 Detach 4 | . 2 . . . 2 Swap 7 | . . . 1 . 6 Drop 12 | . 3 . . . 9 Fire 185 | 2 36 18 26 1 102 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Discovered new exit (range 12) 724 | -10/Materials | Discovered new exit (range 7) 944 | -10/Materials | Entered Mines 975 | -10/Mines | Core integrity fell below 50% 1052 | -10/Mines | Discovered new exit (range 13) 1114 | -10/Mines | Entered Materials 1114 | -9/Materials | Evolved 2 slots: Utility x2 1400 | -9/Materials | Discovered new exit (range 17) 1458 | -9/Materials | Entered Mines 1518 | -9/Mines | Learned location of Zion (-7) 1536 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1628 | -9/Mines | Learned Materials garrison access intel 1644 | -9/Mines | Discovered new exit (range 5) 1657 | -9/Mines | Entered Materials 1657 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -8/Materials | Loaded intel: 1 garrison access location 1732 | -8/Materials | Discovered new exit (range 18) 1746 | -8/Materials | Lost 4 parts (2n1u1w) 2066 | -8/Materials | Build established: Scavenger-Mutant 2417 | -8/Materials | Build established: Mutant 2707 | -8/Materials | Discovered new exit (range 18) 2746 | -8/Materials | Core integrity fell below 50% 2780 | -8/Materials | Core integrity fell below 20% 2805 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02756_ Adv. Heat Sink melted. 02756_ G-50 Soldier destroyed. 02759_ Lgt. Treads+ destroyed. 02765_ Adv. Beam Cannon destroyed. 02766_ G-47 Trooper destroyed. 02767_ Overheating: Energy bleed (-1). 02768_ K-01 Serf collects debris. 02770_ Lgt. Treads+ destroyed. 02772_ K-01 Serf collects debris. 02773_ G-47 Trooper suffers critical hit (Meltdown). 02776_ K-01 Serf collects debris. 02777_ Heat Sink destroyed. 02779_ K-01 Serf collects debris. 02781_ U-05 Engineer builds a Door. 02783_ K-01 Serf collects debris. 02787_ Adv. Beam Cannon destroyed. 02800_ R-06 Scavenger collects Imp. Heat Sink. 02804_ K-01 Serf collects debris. 02804_ R-06 Scavenger collects Aluminum Leg. 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