Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 00:46:23 Player: Tmvn Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (223) 223 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 668 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 276/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Rolling (90) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Treads Light Treads Compact Wheel EM Pulse Gun Medium Laser Small Laser Small Laser Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Compact Wheel Compact Wheel EM Pulse Gun Medium Laser Small Laser Small Laser Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | . 21 2 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 10 | . 9 1 Treads 6 | . 6 . Leg . | . . . Wheel 4 | . 3 1 Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device 2 | . 2 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | . 6 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | . 6 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 2 4 Power 2 | . 1 1 Propulsion 1 | . 1 . Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 93 | . 97 68 Engine 12 | . 13 6 Treads 13 | . 14 8 Leg 2 | . 2 . Wheel 11 | . 10 19 Device 11 | . 12 5 Storage 14 | . 14 14 Ballistic Gun 25 | . 27 8 Naked Turns . | . . . Heaviest Build 27 | 9 24 27 Greatest Support 40 | 20 40 26 Greatest Overweight (x) 6 | . 6 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | . 10 10 Average Capacity 7 | . 7 10 Most Carried 10 | . 9 10 Average Carried 7 | . 7 9 Final Capacity 10 | 6 10 10 Final Carried 10 | 6 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 537 | 200 240 97 Remotely . | . . . Salvage Created 303 | . 293 10 Parts 13 | . 13 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 8 | . 6 2 Guns 7 | . 6 1 AOE 1 | . . 1 Classes Destroyed 3 | . 2 1 Recycler 1 | . 1 . Grunt 6 | . 6 . Assembled 2 | . . 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1033 | . 487 546 Core 254 | . 97 157 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 46 | . 44 2 Largest 2 | . 2 2 Hottest 53 | . 40 53 Shots Fired 91 | . 87 4 Gun 89 | . 87 2 Cannon . | . . . Launcher 2 | . . 2 Special . | . . . Kinetic 89 | . 87 2 Thermal . | . . . Explosive 2 | . . 2 Electromagnetic . | . . . Robot Hit Streak 7 | . 7 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 48 | . 48 . Core Hits 24 | . 20 4 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 659 | . 492 167 Guns 505 | . 492 13 Cannons . | . . . Explosions 154 | . . 154 Melee . | . . . Ramming . | . . . Kinetic 505 | . 492 13 Thermal . | . . . Explosive 154 | . . 154 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 3 5 Average Corruption 2 | . 2 4 Corruption Purged . | . . . Effects 9 | . 8 1 Message Errors 4 | . 4 . Heat Flow Errors 1 | . 1 . Energy Discharges 1 | . 1 . Data Loss (minor) 1 | . 1 . Targeting Errors 1 | . . 1 Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 114 | . 114 24 Average Temperature 29 | . 31 16 Received Heat Transfer 309 | . 249 60 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 145 | . 145 5 Initial 5 | . . 5 Average 34 | . 39 1 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 15 12 Peak Tracking Total 6 | . 4 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 6 | . 6 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 4 | . 4 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 957 | . 847 110 Spaces Moved 590 | 1 489 100 Core 1 | . 1 . Treads 284 | . 284 . Legs 73 | 1 72 . Wheels 232 | . 132 100 Hover . | . . . Flight . | . . . Fastest Speed 80 | 120 80 90 Average Speed 133 | 120 140 100 Slowest Speed 350 | 120 350 110 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 2 68 37 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 19 | . . 19 Melee . | . . . Projectile . | . . . AOE 19 | . . 19 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 680 | . 575 105 Wait 7 | . 7 . Move 588 | . 488 100 Hop . | . . . Pick Up 7 | . 7 . Fast Attach 9 | . 8 1 Attach 4 | . 4 . Detach 2 | . 1 1 Swap 10 | . 9 1 Drop 7 | . 7 . Fire 46 | . 44 2 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 16) 140 | -10/Materials | Discovered new exit (range 15) 224 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 848 | -10/Materials | Entered Mines 859 | -10/Mines | Assembled infested the area 892 | -10/Mines | Core integrity fell below 50% 920 | -10/Mines | Core integrity fell below 20% 939 | -10/Mines | Lost 4 parts (1p1u2w) 958 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00888_ Imp. Sensor Array destroyed. 00888_ System corrupted by crushing effect (+2). 00889_ System corrupted: Lgt. Assault Rifle targeting data glitched. 00889_ as-08894 destroyed. 00891_ Lgt. Assault Rifle destroyed. 00892_ Ion Engine destroyed. 00897_ Knocked back. 00908_ Rocket Launcher destroyed. 00918_ The unstable cave ceiling collapses. 00919_ Acquired Wheel. 00920_ The unstable cave ceiling collapses. 00922_ as-44516 destroyed. 00924_ The unstable cave ceiling collapses. 00924_ as-62306 destroyed. 00931_ The unstable cave ceiling collapses. 00944_ Acquired 81 matter. 00956_ Searching scrap... 00956_ Found 29 Matter. 00956_ Found 16 Matter. 00957_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | ?## ##???????????? | | ?# < # #????????????? | | ## #???????????? | | # # #???????????? | | ## #??????????? | | #### ## #??????????? | | ???#### # ###??????????? | | ????# # #??????????? | | ???# # ## ##??????????? | | ???## # ##%# #??????????? | | ????# #??## ## ## # # ##??????????? | | ????# ????# ## #?# # # #???????????? | | ??????????## ### #####%# ????????????? | | ???????????#####?# ## # #?????????????? | | ?????????????????# # ####??????????? | | ?????????????????## #??????????? | | ??????????????????## #??????????? | | ???????????????????#### ### #??????????? | | ??????????????????????######?# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????##### #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ####??????????? | | ???????????????## ??????# #?????????????? | | ???????????????# ### #?????????????? | | ???????????????# @ #?????????????? | | ??????????????# % #?????????????? | | ??????????????# #?????????????? | | ?????????????# ## #????????????? | | ?????????????# ???## #???????????? | | ????????????????????## #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# ##???????????? | | ????????????????????? ##????????????? | | ???????????????????? ##?????????????? | | ??????????????????? ss#??????????????? | | ??????????????????? s ??????????????? | | ??????????????????### ??????????????? | | ????????????????????## ## ??????????????? | | ?????????????????????# ?## ??????????????? | | ??????????????????????????# ??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellEnergyGenerator Manual? 0 Play Time 00:08:26 Cumulative 71.7 hours Start 2020.10.26 @ 00:39:26 End 2020.10.26 @ 00:46:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 44a8230e-5b2b-4158-84ee-78de14fa7aa2