Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.02 @ 23:39:31 Player: ZEUSDEX Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3595) 3595 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2615) 2615 TOTAL SCORE: 10835 Bonus ------- High Alert Combat Kills 1225 Follower Combat Kills 827 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 376/1000 Matter 292/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- Plasma Rifle Wave Gun > --- INVENTORY (25) --- F-cell Engine F-cell Engine Machine Analyzer Advanced Sensor Array Improved Medium Armor Plating Focal Shield Improved Shock Absorption System Hacking Drone Bay (1/1) Plasma Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Medium Storage Unit Zionite Biocell Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Hardlight Generator > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser > --- INVENTORY -------- F-cell Engine F-cell Engine F-cell Engine Zionite Light DM Reactor Improved Particle Charger Improved Medium Armor Plating Hacking Drone Bay Improved Heavy Laser Zionite Laser-S [Rating: 96] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Battle Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . . . . 1 Utility 7 | . . . . . . 6 1 Weapon . | . . . . . . . . Parts Attached 134 | 6 16 1 . 5 2 49 55 Power 18 | 1 2 . . 2 1 7 5 Engine 9 | 1 1 . . 1 1 3 2 Core 7 | . 1 . . 1 . 4 1 Reactor 2 | . . . . . . . 2 Propulsion 42 | 2 6 1 . 1 1 11 20 Treads . | . . . . . . . . Leg 39 | 2 3 1 . 1 1 11 20 Wheel . | . . . . . . . . Hover 3 | . 3 . . . . . . Flight . | . . . . . . . . Utility 41 | 1 4 . . 1 . 18 17 Device 21 | . 3 . . 1 . 7 10 Storage 10 | 1 1 . . . . 3 5 Processor 5 | . . . . . . 5 . Hackware . | . . . . . . . . Protection 5 | . . . . . . 3 2 Artifact . | . . . . . . . . Weapon 33 | 2 4 . . 1 . 13 13 Energy Gun 26 | 1 2 . . . . 10 13 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 4 | 1 1 . . 1 . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . 4 7 Corrupted Parts 2 | . . . . . . 2 . System Corruption 4 | . . . . . . 4 . Parts Lost 47 | . 6 . . . . 11 30 Power 5 | . 1 . . . . 1 3 Propulsion 19 | . 4 . . . . 4 11 Utility 16 | . 1 . . . . 5 10 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 13 | . 3 . . . . 4 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 91 78 88 97 100 97 96 Engine 3 | . 9 . . 1 9 1 2 Core 4 | . 4 11 11 9 1 4 . Leg 29 | . 14 23 33 41 44 24 27 Hover 1 | . 12 . . . . . . Device 13 | . 7 11 11 11 11 17 15 Storage 10 | . 14 11 11 11 11 8 10 Processor 13 | . . . . . . 20 22 Protection 1 | . . . . . . 4 . Energy Gun 9 | . 11 11 11 11 11 7 10 Ballistic Gun 5 | . 13 11 11 11 11 2 . Naked Turns . | . . . . . . . . Heaviest Build 111 | 10 15 15 15 18 21 44 111 Greatest Support 127 | 20 20 30 30 48 53 71 127 Greatest Overweight (x) 29 | 2 1 . . . . . 29 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 10 25 Average Capacity 10 | 7 8 8 8 8 8 9 15 Most Carried 14 | 4 8 8 8 8 8 10 14 Average Carried 8 | 3 6 7 8 7 7 9 10 Final Capacity 25 | 8 8 8 8 8 8 10 25 Final Carried 10 | 4 7 8 8 7 8 10 9 Class Distribution -------------------- 63% | Scavenger-Mutant 22% | Mutant 9% | Scavenger-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Matter Collected 1792 | 301 144 39 . 62 41 676 529 Remotely . | . . . . . . . . Salvage Created 5251 | 322 279 108 . . 70 2063 2409 Parts 195 | 31 12 9 . . 3 78 62 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 13 | . 1 1 . . . 3 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 61 | . 6 2 . . 1 20 32 Guns 49 | . 6 2 . . 1 12 28 Cannons 7 | . . . . . . 7 . Classes Destroyed 13 | 3 2 1 . . . 4 3 Worker 8 | 4 . . . . . 3 1 Builder 3 | . . . . . . 2 1 Tunneler 9 | 9 . . . . . . . Hauler 1 | . . . . . . . 1 Recycler 11 | 1 1 . . . . 6 3 Watcher 4 | . . . . . . 2 2 Swarmer 7 | . 2 . . . . . 5 Grunt 34 | . 4 1 . . 1 10 18 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . 1 . Sentry 9 | . . 1 . . . 5 3 Hunter 1 | . . . . . . . 1 Programmer 7 | . . . . . . 4 3 Best Kill Streak 6 | 4 2 1 . . 1 4 6 Combat Bots Only 6 | . 2 1 . . 1 4 6 Max Kills in Single Turn 2 | 1 1 1 . . 1 2 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Damage Taken 7407 | . 640 135 40 . 18 2460 4114 Core 1085 | . 130 . 10 . . 321 624 Absorbed by Shields 510 | . . . . . . . 510 Redirected to Shielding 62 | . . . . . . 62 . Regen/Repaired (Parts) 52 | . 52 . . . . . . Core Remaining (%) 76 | 100 48 . . . 97 62 . Volleys Fired 400 | 41 50 20 . 5 6 112 166 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 156 | 60 100 85 . 90 90 144 156 Shots Fired 765 | 82 91 30 . 10 12 212 328 Gun 726 | 82 85 30 . 10 12 179 328 Cannon 33 | . . . . . . 33 . Launcher . | . . . . . . . . Special 6 | . 6 . . . . . . Kinetic 142 | 41 41 17 . 5 6 32 . Thermal 602 | 41 50 13 . 5 6 159 328 Explosive . | . . . . . . . . Electromagnetic 21 | . . . . . . 21 . Robot Hit Streak 18 | 6 9 5 . . 3 15 18 Robot Miss Streak 7 | 3 4 3 . . 2 6 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . . 1 4 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 489 | 49 54 15 . . 7 147 217 Core Hits 187 | 19 16 6 . . 3 63 80 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 28 | . . 1 . . . 6 21 Burn 27 | . . 1 . . . 5 21 Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11016 | 495 545 137 . . 141 3451 6247 Guns 10166 | 495 515 137 . . 141 2706 6172 Cannons 733 | . . . . . . 733 . Explosions 73 | . . . . . . . 73 Melee . | . . . . . . . . Ramming 44 | . 30 . . . . 12 2 Kinetic 990 | 170 231 96 . . 75 418 . Thermal 9469 | 325 284 41 . . 66 2508 6245 Explosive . | . . . . . . . . Electromagnetic 513 | . . . . . . 513 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 13 6 Average Corruption 6 | . . . . . . 6 5 Corruption Purged . | . . . . . . . . Corruption Blocked 8 | . . . . . . . 8 Effects 75 | . . . . . . 51 24 Message Errors 11 | . . . . . . 11 . Matter Fused 22 | . . . . . . 14 8 Heat Flow Errors 9 | . . . . . . 5 4 Energy Discharges 10 | . . . . . . 6 4 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 4 2 Data Loss (major) 4 | . . . . . . 2 2 Misfires 5 | . . . . . . 3 2 Alerts 2 | . . . . . . 2 . Weapon Failures 5 | . . . . . . 3 2 Overload Shots . | . . . . . . . . Overflow Damage 105 | . . . . . . 26 79 Projectiles 26 | . . . . . . 26 . Explosions 79 | . . . . . . . 79 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 298 | . 14 . . . . . 284 Shots 3 | . . . . . . . 3 Rammed 2 | . 2 . . . . . . Targets Rammed 6 | . 4 . . . . 1 1 Kicked 4 | . 2 . . . . 1 1 Crushed . | . . . . . . . . Highest Temperature 442 | 60 141 34 . 18 96 205 442 Average Temperature 52 | 22 49 13 . 13 39 47 79 Received Heat Transfer 2170 | . 249 39 . . . 705 1177 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . . . 2 4 Combat Hostiles 5 | . . . . . . 1 4 Parts Melted 36 | . . . . . . 14 22 Heat Transferred 16888 | 750 661 185 . . 148 4514 10630 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Peak Influence 1169 | 70 151 107 71 . . 918 1169 Initial 449 | . . 1 41 . . 21 449 Average 495 | 25 34 42 45 . . 456 961 Maximum Alert Level 4 | . . . . . . 3 4 Low Security (%) 46 | 100 100 100 100 . . 45 . Level 1 . | . . . . . . . . Level 2 3 | . . . . . . 4 5 Level 3 47 | . . . . . . 49 85 Level 4 2 | . . . . . . . 9 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 1 1 . . . 9 14 Investigation 2 | . . . . . . 2 . Extermination 7 | . . . . . . 4 3 Reinforcement 8 | . 1 1 . . . 1 5 Assault 3 | . . . . . . 1 2 Garrison 5 | . . . . . . 1 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Distress Signals 6 | . 1 2 . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 16 10 3 . 9 33 76 Peak Tracking Total 6 | . 6 5 4 . 5 5 6 Tactical Retreats 7 | . 2 . 1 . 1 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 1 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Disabled 17 | . . 2 . . . 7 8 Max in Single Turn 3 | . . 1 . . . . 3 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Accessed 11 | . 5 1 . . 1 2 2 Terminals 6 | . 4 . . . 1 . 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 24 | . 16 2 . . 1 3 2 Successful 15 | . 9 2 . . 1 2 1 Failed 9 | . 7 . . . . 1 1 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 23 | . 13 1 . 1 . 3 5 Terminals 15 | . 13 . . . 1 . 1 Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . 3 . . . . 1 . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 4 | . 2 . . . 1 . 1 Record 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 5 1 . . . . . Terminals 5 | . 5 . . . . . . Track 1 | . 1 . . . . . . Botnet 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Monitor 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . . . . 2 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 222 | . . . . . . 222 . Total Robot Build Rating 9 | . . . . . . 9 . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . 1 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total Allies 13 | . . . . 8 . 1 4 Largest Group 8 | . . . . 8 8 3 3 Highest-Rated Group 271 | . . . . 271 271 109 210 Highest-Rated Ally 70 | . . . . 40 40 67 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Thermal Resupply 1 | . . . . . . . 1 Total Orders 5 | . . . . . . 5 . EXPLORE 2 | . . . . . . 2 . RETURN 3 | . . . . . . 3 . Ally Attacks 142 | . . . . . 49 36 57 Total Damage 5273 | . . . . . 1381 2276 1616 Kills 37 | . . . . . 6 18 13 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches 5 | . . . . . . 5 . Drone Recoveries 4 | . . . . . . 4 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Turns Passed 7976 | 564 671 274 27 1222 691 2776 1751 Spaces Moved 4738 | 179 480 186 23 913 515 1635 807 Core 8 | 7 . . . . . . 1 Treads . | . . . . . . . . Legs 4446 | 172 196 186 23 913 515 1635 806 Wheels . | . . . . . . . . Hover 284 | . 284 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 120 120 120 120 120 120 Average Speed 119 | 118 84 120 120 120 120 121 137 Slowest Speed 1500 | 150 190 120 120 120 120 123 1500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 9 65 21 12 82 66 41 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 4 1 . . Spaces Dug 9 | . 6 . . . . 2 1 Terrain Destroyed 59 | . 6 . . . . 13 40 Melee . | . . . . . . . . Projectile 28 | . 6 . . . . 13 9 AOE 31 | . . . . . . . 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total 6298 | 453 648 210 22 1035 576 2224 1130 Wait 885 | 224 86 1 . 91 53 378 52 Move 4731 | 178 479 185 22 912 514 1634 807 Hop . | . . . . . . . . Pick Up 59 | 4 6 2 . 9 . 18 20 Fast Attach 44 | 6 6 1 . 2 . 12 17 Attach 38 | . 4 . . 1 . 15 18 Detach 13 | . 2 . . . . 5 6 Swap 52 | . 6 . . 2 2 22 20 Drop 69 | . 5 1 . 13 1 26 23 Fire 400 | 41 50 20 . 5 6 112 166 Melee . | . . . . . . . . Ram 2 | . 2 . . . . . . Kick 4 | . 2 . . . . 1 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 14) 565 | -11/Junkyard | Entered Materials 566 | -10/Materials | Build established: Mutant 949 | -10/Materials | Core integrity fell below 50% 981 | -10/Materials | Lost 3 parts (1p1n1u) 1116 | -10/Materials | Repaired Lgt. Assault Rifle 1220 | -10/Materials | Discovered new exit (range 4) 1236 | -10/Materials | Entered another Materials area 1236 | -9/Materials | Evolved 2 slots: Propulsion x2 1288 | -9/Materials | Build established: Scavenger-Mutant 1467 | -9/Materials | Discovered new exit (range 16) 1510 | -9/Materials | Entered Mines 1523 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1537 | -9/Mines | Entered Zion 1573 | -7/Zion | Given A8's code to call for help 1747 | -7/Zion | Learned 4 Factory zone layouts 2169 | -7/Zion | Given the Hacking Drone Bay 2172 | -7/Zion | Found Prototype Device 2178 | -7/Zion | Identified Hacking Drone Bay 2252 | -7/Zion | Imprinted 2254 | -7/Zion | Declared Zion's savior 2508 | -7/Zion | Received a hallucinogenic algorithm 2685 | -7/Zion | Gained Derelict followers 2722 | -7/Zion | Discovered new exit (range 12) 2759 | -7/Zion | Entered Proximity Caves 2759 | -6/Proximity Caves | Accompanied by 8 allies 3193 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3404 | -6/Proximity Caves | Discovered new exit (range 10) 3450 | -6/Proximity Caves | Entered Factory 3450 | -6/Factory | Accompanied by 3 allies 3450 | -6/Factory | Evolved 6 slots: Utility x6 3717 | -6/Factory | Fabricated D-83 Annihilator (x1) 3968 | -6/Factory | Build established: Scavenger-Skirmisher 4668 | -6/Factory | Garrison activated, responded to threat 4916 | -6/Factory | Terminal network hard line cut 5027 | -6/Factory | Lost 4 parts (2n1u1w) 5322 | -6/Factory | Build established: Scavenger-Mutant 5415 | -6/Factory | Discovered new exit (range 5) 5424 | -6/Factory | Identified exit to Lower Caves 5688 | -6/Factory | Build established: Mutant 5850 | -6/Factory | System corruption reached 10% 6036 | -6/Factory | Build established: Scavenger-Mutant 6138 | -6/Factory | Spotted B-75 Beast 6191 | -6/Factory | Discovered new exit (range 20) 6224 | -6/Factory | Identified exit to Factory 6226 | -6/Factory | Entered another Factory area 6226 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6243 | -5/Factory | Zion Light squad teleported in 6526 | -5/Factory | First assault squad dispatched 6998 | -5/Factory | Garrison activated, responded to threat 7090 | -5/Factory | Zion Thermal Resupply teleported in 7227 | -5/Factory | Lost 5 parts (1n2u2w) 7366 | -5/Factory | Garrison activated, responded to threat 7417 | -5/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 7435 | -5/Factory | Cargo convoy interrupted 7599 | -5/Factory | Terminal network hard line cut 7709 | -5/Factory | Lost 3 parts (3n) 7924 | -5/Factory | Core integrity fell below 50% 7977 | -5/Factory | Self-destructed Last Messages --------------- 07947_ K-01 Serf collects debris. 07954_ Flexi-carbon Leg destroyed. 07956_ K-01 Serf destroyed. 07957_ K-01 Serf collects debris. 07958_ F-cell Engine destroyed. 07959_ K-01 Serf collects debris. 07959_ G-50 Soldier suffers critical hit (Burn). 07959_ G-50 Soldier critical meltdown. 07959_ Adv. Heat Sink melted. 07959_ Hvy. Laser melted. 07960_ K-01 Serf collects debris. 07962_ System corrupted: Substantial component data lost. 07963_ K-01 Serf collects debris. 07967_ C-30 ARC bursts open, deploying its payload. 07967_ L-41 Fighter unfolds itself. 07967_ G-50 Soldier unfolds itself. 07969_ K-01 Serf collects debris. 07976_ ALERT: Rogue bot located, Programmers report to Factory Zone 4D. 07977_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | #???????""""" # # """" """" #??????? | | #????????"""" # # """ """" #??????? | | #+#######?????? ?# # """" """" #??????? | | # #????? ??# # #??????? | | # """ #???? ???# # #??????? | | / "Y" #???? ????# ##############??????? | | # # #???####?????# #???????????????????? | | # # ############## #???????????????????? | | # # ] !# # #???????????????????? | | # ####### # #???????????????????? | | # ####### # #???????????????????? | | + # #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | + % # #???????????????????? | | # % #o #???????????????????? | | # % #%% #???????????????????? | | %+ % %% %%+% #???????????????????? | | ####### % % #%% #???????????????????? | | #?????# % % % #%%k #???????????????????? | | ################+### ##??????????????????? | | # %*=[%%%#% ##??????????????????? | | # """" """" *%""!# == #???????????????????? | | # """" """"!""""/# [%%= #???????????????????? | | # """" """"%""""*# %*! #???????????????????? | | # """" """" """" # k @ #???????????????????? | | %# """" """" """"%+ k #???????????????????? | | ==# """" """" """" # #???????????????????? | | = + # #???????????????????? | | ###################### l #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#u #???????????????????? | | ?????????????????????+ gg +???????????????????? | | ???????????????????? # #???????????????????? | | ???????????????????? # % #???????????????????? | | ???????????????????"?# g kk#???????????????????? | | ???????????????????"?# #???????????????????? | | ??????????????????"??# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????+ g k#???????????????????? | | ?????????????????????# ^ #???????????????????? | | ?????????????????????? ^ ????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 400 Resistance: KI 20 Utility Shielding 90 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Particle Charging 20 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Arc Projector | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Chainsword | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ D-83 Annihilator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WHEN THE IMPOSTER IS SUS Manual? 1 Play Time 01:04:01 Cumulative 53.1 hours Start 2024.01.02 @ 22:32:28 End 2024.01.02 @ 23:39:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 57 Adventurer 18 Explorer 8 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/Cog Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd3a4e9b-8d3a-410c-8bdb-b8be11f63813