Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 11:21:36 Player: Briarspitter Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (943) 943 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2743 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Light Armor Plating Medium Armor Plating Medium Armor Plating Hardlight Generator > --- WEAPON (2) ------- High-powered Shotgun Great Maul > --- INVENTORY (5) ---- Light Deuterium Engine Field Laser Field Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Terrain Scan Processor Light Armor Plating Medium Armor Plating Medium Armor Plating Hardlight Generator > --- WEAPON ----------- High-powered Shotgun Great Maul > --- INVENTORY -------- Light Deuterium Engine Field Laser Field Laser Gauss Rifle [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 62 | 7 17 12 26 Power 5 | 1 2 . 2 Engine 3 | 1 1 . 1 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 17 | 2 4 2 9 Treads 1 | . . . 1 Leg 12 | 2 4 1 5 Wheel . | . . . . Hover 3 | . . 1 2 Flight 1 | . . . 1 Utility 14 | 2 1 4 7 Device 4 | 1 1 1 1 Storage 1 | 1 . . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 26 | 2 10 6 8 Energy Gun 12 | 2 6 1 3 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon 6 | . 2 2 2 Launcher . | . . . . Special Weapon 4 | . 2 2 . Impact Weapon 3 | . . 1 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 22 | . 1 12 9 Power 1 | . . 1 . Propulsion 8 | . 1 3 4 Utility 8 | . . 4 4 Weapon 5 | . . 4 1 Highest Loss Streak 12 | . 1 12 6 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 98 73 71 Engine 7 | . 10 4 3 Core 3 | . 3 . 3 Leg 20 | . 27 11 13 Hover 1 | . . 2 2 Device 9 | . 13 9 4 Storage 8 | . 14 7 . Processor 4 | . . 11 7 Protection 6 | . . 5 16 Energy Gun 13 | . 21 . 7 Ballistic Cannon 5 | . 5 9 1 Impact Weapon 2 | . . 6 5 Peak Build Rating 30 | 9 12 14 30 Average Rating 12 | 5 10 10 18 On Entrance 7 | . 9 12 7 Naked Turns . | . . . . Heaviest Build 38 | 13 17 20 38 Greatest Support 47 | 20 20 20 47 Greatest Overweight (x) 5 | . 1 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 7 8 7 5 Most Carried 8 | 5 8 7 5 Average Carried 4 | 2 7 3 2 Final Capacity 8 | 8 8 5 5 Final Carried 8 | 4 8 . 4 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 965 | 270 221 40 434 Remotely . | . . . . Salvage Created 1078 | 104 437 86 451 Parts 57 | 5 25 11 16 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 9 6 9 Melee 2 | . . . 2 Guns 13 | . 8 . 5 Cannons 7 | . 1 5 1 Classes Destroyed 8 | 2 3 2 1 Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 17 | . 9 2 6 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 5 | 2 5 3 4 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 346 | . 58 164 124 Missed 81 | . 11 41 29 Damage Taken 3630 | . 574 1287 1769 Core 1035 | . 72 373 590 Absorbed by Shields 16 | . . . 16 Redirected to Shielding 69 | . . . 69 Regen/Repaired (Parts) 11 | . 11 . . Core Remaining (%) 59 | 100 71 6 . Volleys Fired 114 | 5 44 33 32 Largest 2 | 2 2 2 2 Hottest 126 | 80 100 100 126 Shots Fired 183 | 10 77 39 57 Gun 110 | 10 50 3 47 Cannon 65 | . 20 35 10 Launcher . | . . . . Special 8 | . 7 1 . Kinetic 65 | . 20 35 10 Thermal 106 | 10 48 1 47 Explosive . | . . . . Electromagnetic 12 | . 9 3 . Robot Hit Streak 14 | 2 14 7 7 Robot Miss Streak 4 | 3 3 4 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 116 | 4 47 26 39 Core Hits 45 | 3 22 5 15 Critical Kills . | . . . . Critical Parts Destroyed 4 | . . 3 1 Critical Strikes 9 | . 2 4 3 Burn 2 | . . . 2 Blast 2 | . 1 1 . Corrupt 1 | . 1 . . Smash 4 | . . 3 1 Melee Attacks 13 | . . 4 9 Impact 13 | . . 4 9 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2049 | 55 633 559 802 Guns 1015 | 55 427 24 509 Cannons 771 | . 206 424 141 Explosions . | . . . . Melee 263 | . . 111 152 Ramming . | . . . . Kinetic 771 | . 206 424 141 Thermal 897 | 55 333 . 509 Explosive . | . . . . Electromagnetic 118 | . 94 24 . Impact 263 | . . 111 152 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 134 | . . 94 40 Projectiles 1 | . . 1 . Explosions . | . . . . Melee 133 | . . 93 40 Knockbacks 14 | . . 8 6 Impact 1 | . . . 1 Kinetic 12 | . . 8 4 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 652 | 72 305 72 652 Average Temperature 159 | 33 94 25 264 Received Heat Transfer 1350 | . 312 399 639 Effects 25 | . 4 . 21 Shutdowns 5 | . . . 5 Energy Bleed 2 | . . . 2 Interference 4 | . 4 . . Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 5 | . . . 5 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried . | . . . . Impact Corruptions 5 | . . 3 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2180 | 125 797 . 1258 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 283 | 10 192 230 283 Initial 96 | . 6 70 96 Average 115 | 5 76 128 198 Maximum Alert Level 1 | . . 1 1 Low Security (%) 81 | 100 100 81 46 Level 1 18 | . . 18 53 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 16 17 14 Peak Tracking Total 8 | . 5 8 6 Tactical Retreats 6 | . 2 4 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 2 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 12 | . 7 5 . Successful 7 | . 3 4 . Failed 5 | . 4 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 38 | . 38 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1450 | 85 708 254 403 Spaces Moved 794 | 49 407 159 179 Core 54 | 8 . 43 3 Treads . | . . . . Legs 612 | 41 407 53 111 Wheels . | . . . . Hover 126 | . . 63 63 Flight 2 | . . . 2 Fastest Speed 50 | 50 120 50 56 Average Speed 112 | 108 120 78 126 Slowest Speed 300 | 120 190 190 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 19 | 3 46 14 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . 2 1 3 Terrain Destroyed 10 | . 3 3 4 Melee 3 | . . . 3 Projectile 7 | . 3 3 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1136 | 71 545 237 283 Wait 82 | . 47 29 6 Move 791 | 48 406 158 179 Hop . | . . . . Pick Up 54 | 11 17 1 25 Fast Attach 4 | . 2 . 2 Attach 39 | 7 3 9 20 Detach . | . . . . Swap 19 | . 12 3 4 Drop 20 | . 14 . 6 Fire 114 | 5 44 33 32 Melee 13 | . . 4 9 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Repaired Imp. Terrain Scanner 309 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 7) 718 | -10/Materials | Build established: Scavenger-Mutant 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Utility x2 953 | -9/Materials | Core integrity fell below 50% 969 | -9/Materials | Core integrity fell below 20% 1002 | -9/Materials | Lost 12 parts (1p3n4u4w) 1017 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Entered another Materials area 1048 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1129 | -8/Materials | Garrison activated, responded to threat 1197 | -8/Materials | Lost 6 parts (3n2u1w) 1202 | -8/Materials | Build established: Mutant 1223 | -8/Materials | Core integrity fell below 50% 1310 | -8/Materials | Core integrity fell below 20% 1452 | -8/Materials | Crushed by falling debris 1452 | -8/Materials | Smashed by cave-in Last Messages --------------- Acquired Hpw. Shotgun. Acquired Hardlight Generator. Discarded Broken Terrain Scan Processor. Penetrated by Slug. U-05 Engineer builds a Wall. Med. Armor Plating destroyed. H-55 Commando destroyed. Acquired 56 matter. U-05 Engineer builds a Door. Acquired Gauss Rifle. K-01 Serf collects debris. Dropped Aluminum Leg. Dropped Lgt. Treads. Acquired Carbon-fiber Leg. U-05 Engineer lays Concrete. Acquired Imp. Terrain Scan Processor. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Terrain Scan Processor destroyed. System corrupted by crushing effect (+2). 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