Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.28 @ 17:34:43 Player: Marco Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2123) 2123 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 5709 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 53/100 System Corruption 0% Temperature Cool (77) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Matter Filter Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Hover Unit Airjet Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Drone Bay > --- WEAPON ----------- Light EM Pulse Cannon Heavy Particle Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Makeshift Hover Unit Matter Filter Improved ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved EM Pulse Cannon Gauss Cannon Heavy Rocket Launcher [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 1 | . . 1 . . . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 77 | 8 4 21 23 7 1 . . 13 Power 10 | 1 1 4 1 1 . . . 2 Engine 8 | 1 1 4 1 . . . . 1 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 4 2 6 13 1 . . . 1 Treads 4 | 2 2 . . . . . . . Leg 16 | 2 . 6 7 . . . . 1 Wheel . | . . . . . . . . . Hover 7 | . . . 6 1 . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 5 3 2 1 . . 4 Device 6 | . . 2 2 . 1 . . 1 Storage 3 | 1 1 1 . . . . . . Processor 2 | . . 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 1 1 . . . 3 Artifact . | . . . . . . . . . Weapon 23 | 2 . 6 6 3 . . . 6 Energy Gun 3 | 1 . 1 1 . . . . . Energy Cannon 6 | . . 1 2 2 . . . 1 Ballistic Gun 8 | 1 . 4 1 1 . . . 1 Ballistic Cannon 4 | . . . 2 . . . . 2 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 2 . . . . . Parts Lost 15 | . . . . . . . . 15 Power 3 | . . . . . . . . 3 Propulsion 5 | . . . . . . . . 5 Utility 1 | . . . . . . . . 1 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 8 | . . . . . . . . 8 Average Slot Usage (%) 90 | . 85 92 97 99 100 100 100 78 Engine 9 | . 14 10 9 7 7 7 7 10 Core 2 | . . . . 7 7 7 7 3 Treads 2 | . 25 . . . . . . . Leg 14 | . 2 32 32 . . . . 1 Hover 14 | . . . 3 38 38 38 38 22 Device 4 | . . 5 8 7 7 7 7 1 Storage 9 | . 14 12 9 7 7 7 7 7 Processor 4 | . . 7 . 2 7 7 7 6 Protection 2 | . . 1 9 4 . . . . Energy Gun 3 | . 14 1 8 2 . . . . Energy Cannon 6 | . . 6 6 8 15 15 15 4 Ballistic Gun 6 | . 14 14 1 2 . . . 4 Ballistic Cannon 5 | . . . 8 7 7 7 7 9 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 24 31 41 50 45 45 45 51 Greatest Support 56 | 40 40 36 56 54 54 48 48 48 Greatest Overweight (x) 13 | . . . 2 . . . . 13 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 9 10 Average Carried 7 | 3 6 7 8 8 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 4 9 10 10 9 9 2 Class Distribution -------------------- 40% | Skirmisher 35% | Mutant 14% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1719 | 190 160 381 384 . 141 . . 463 Remotely . | . . . . . . . . . Salvage Created 2234 | . 276 638 712 . 56 . . 552 Parts 104 | . 17 40 25 . 1 . . 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 2 . . 15 Prevented 7 | . . . . . . 2 . 5 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | . 8 15 15 . 1 . . 16 Guns 22 | . 8 6 1 . . . . 7 Cannons 29 | . . 9 11 . 1 . . 8 AOE 4 | . . . 3 . . . . 1 Classes Destroyed 8 | . 2 3 2 . . . . 1 Worker 1 | . . 1 . . . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . 3 1 . . . . . Swarmer 17 | . 3 6 2 . . . . 6 Grunt 21 | . 5 3 9 . 1 . . 3 Duelist 4 | . . . . . . . . 4 Sentry 10 | . . 6 3 . . . . 1 Hunter 3 | . . . 1 . . . . 2 Best Kill Streak 6 | . 5 3 4 . 1 . . 6 Combat Bots Only 6 | . 5 3 4 . 1 . . 6 Max Kills in Single Turn 4 | . 2 1 4 . 1 . . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 3 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 3964 | . 170 565 642 19 18 62 . 2488 Core 1033 | . 22 127 182 19 . 16 . 667 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 91 68 66 . . . . . Volleys Fired 116 | . 15 42 25 . 1 . . 33 Largest 3 | . 2 2 3 . 3 . . 3 Hottest 179 | . 60 91 161 . 179 . . 179 Shots Fired 275 | . 30 84 72 . 3 . . 86 Gun 124 | . 30 52 24 . . . . 18 Cannon 142 | . . 32 48 . 3 . . 59 Launcher 9 | . . . . . . . . 9 Special . | . . . . . . . . . Kinetic 155 | . 15 52 28 . 1 . . 59 Thermal 76 | . 15 32 20 . 1 . . 8 Explosive 9 | . . . . . . . . 9 Electromagnetic 35 | . . . 24 . 1 . . 10 Robot Hit Streak 40 | . 16 40 24 . 7 . . 21 Robot Miss Streak 2 | . 1 1 2 . . . . 2 Penetration Max 1 | . . . 1 . . . . 1 Secondary Targets 4 | . 3 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 213 | . 26 68 56 . 3 . . 60 Core Hits 97 | . 14 23 29 . 1 . . 30 Critical Hits 10 | . . 1 5 . 1 . . 3 Critical Kills 6 | . . . 3 . 1 . . 2 Critical Parts Destroyed 4 | . . 1 2 . . . . 1 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4370 | . 292 952 1228 . 94 . . 1804 Guns 1437 | . 292 449 374 . . . . 322 Cannons 2181 | . . 490 629 . 77 . . 985 Explosions 673 | . . . 204 . . . . 469 Melee 28 | . . . . . . . . 28 Ramming 51 | . . 13 21 . 17 . . . Kinetic 1914 | . 155 449 304 . 27 . . 979 Thermal 1192 | . 137 490 440 . 25 . . 100 Explosive 520 | . . . 51 . . . . 469 Electromagnetic 665 | . . . 412 . 25 . . 228 Impact . | . . . . . . . . . Slashing 28 | . . . . . . . . 28 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 124 | . . 1 10 . 13 . . 100 Projectiles 3 | . . 1 2 . . . . . Explosions 108 | . . . 8 . . . . 100 Melee 13 | . . . . . 13 . . . Knockbacks 10 | . . . 6 . . . . 4 Impact . | . . . . . . . . . Kinetic 10 | . . . 6 . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . . 6 23 . 8 . . 33 Shots 2 | . . . 1 . . . . 1 Rammed 3 | . . 1 1 . 1 . . . Targets Rammed 4 | . . 1 2 . 1 . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 655 | . 30 228 655 2 139 3 . 567 Average Temperature 144 | . 19 91 198 1 56 2 . 204 Received Heat Transfer 1284 | . 87 222 315 . . 9 . 651 Effects 44 | . . . 25 . . . . 19 Shutdowns 12 | . . . 4 . . . . 8 Energy Bleed 4 | . . . 3 . . . . 1 Interference 7 | . . . 4 . . . . 3 Matter Decay 4 | . . . 2 . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 4 | . . . 1 . . . . 3 Damage (major) 10 | . . . 10 . . . . . Damage (core) 2 | . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 2091 | . 300 888 718 . 37 . . 148 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 571 | . 235 397 571 227 . . . . Initial 212 | . . 84 142 212 . . . . Average 242 | . 135 231 342 212 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 41 | 100 90 28 34 . . . . . Level 1 43 | . 9 71 23 100 . . . . Level 2 14 | . . . 42 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 4 . . . . 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 4 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 13 20 25 . 8 6 . 26 Peak Tracking Total 8 | . 8 3 7 . 4 5 . 8 Tactical Retreats 16 | . 1 . 5 . 3 5 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 2 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 3 | . . 1 . 1 . 1 . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . . 2 . 3 . 1 . . Successful 4 | . . 2 . 1 . 1 . . Failed 2 | . . . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . 1 . 1 . . Record 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 2934 | 84 274 631 600 131 265 138 20 791 Spaces Moved 2813 | 53 139 338 356 292 666 358 52 559 Core 13 | 9 . . . . . . . 4 Treads 153 | 26 127 . . . . . . . Legs 688 | 18 12 338 287 . . . . 33 Wheels . | . . . . . . . . . Hover 1959 | . . . 69 292 666 358 52 522 Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 120 40 38 38 38 38 38 Average Speed 80 | 127 156 120 112 38 38 38 38 116 Slowest Speed 700 | 160 160 120 200 38 38 38 38 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 29 40 26 10 79 61 9 77 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 4 2 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 138 | . . . 37 . . . . 101 Melee . | . . . . . . . . . Projectile 21 | . . . 10 . . . . 11 AOE 117 | . . . 27 . . . . 90 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3246 | 66 165 478 506 311 675 360 51 634 Wait 121 | . 2 48 49 3 2 . . 17 Move 2805 | 52 138 337 355 291 665 357 51 559 Hop . | . . . . . . . . . Pick Up 62 | 6 5 14 27 5 1 1 . 3 Fast Attach 13 | 4 . 2 2 3 . . . 2 Attach 23 | 2 1 4 4 3 . . . 9 Detach 4 | . . . 1 1 . . . 2 Swap 41 | 2 3 15 17 1 1 . . 2 Drop 53 | . 1 15 24 4 1 2 . 6 Fire 116 | . 15 42 25 . 1 . . 33 Melee 1 | . . . . . . . . 1 Ram 1 | . . . . . 1 . . . Kick 3 | . . 1 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 417 | -9/Materials | Repaired Lgt. Ion Engine 930 | -9/Materials | Discovered new exit (range 15) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1568 | -8/Materials | Discovered new exit (range 9) 1590 | -8/Materials | Entered Factory 1590 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1711 | -7/Factory | Discovered new exit (range 9) 1721 | -7/Factory | Entered Lower Caves 1788 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1908 | -7/Lower Caves | Learned Factory trap positions 1963 | -7/Lower Caves | Learned Factory terminal intel 1980 | -7/Lower Caves | Discovered new exit (range 7) 1986 | -7/Lower Caves | Entered another Lower Caves area 1988 | -7/Lower Caves | Build established: Skirmisher 2023 | -7/Lower Caves | Learned location of Extension (-6) 2114 | -7/Lower Caves | Discovered new exit (range 11) 2124 | -7/Lower Caves | Entered Zion 2139 | -7/Zion | Discovered new exit (range 14) 2144 | -7/Zion | Entered Proximity Caves 2402 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2748 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2868 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2920 | -6/Proximity Caves | Core integrity fell below 50% 2931 | -6/Proximity Caves | Core integrity fell below 20% 2935 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02915_ Imp. Deuterium Engine fries itself beyond repair. 02916_ Gauss Cannon destroyed. 02917_ Imp. EM Pulse Cannon destroyed. 02917_ Penetrated by Slug. 02920_ Carbon-fiber Leg fries itself beyond repair. 02920_ Penetrated by Slug. 02921_ Axe self-destruct mechanism malfunctions. 02921_ Acquired Axe. 02921_ Lgt. Deuterium Engine destroyed. 02923_ Discarded Enh. Optical Array. 02923_ Penetrated by Slug. 02926_ Imp. Medium Armor Plating destroyed. 02926_ Penetrated by Slug. 02927_ Overheating: System interference. 02927_ Axe temporarily disabled. 02928_ Imp. Medium Armor Plating blown off. 02928_ Axe blown off. 02928_ E-15 Imp destroyed. 02930_ Penetrated by Slug. 02935_ Cesium-ion Thruster fries itself beyond repair. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #???????###????????????????????????????????????? | | #????#### #########????????????????????????????? | | #????# ## ##???????????????????????????? | | #????# # # # ######??????????????????????? | | ####### ##### # ##?????????????????????? | | ### ## ##???## #?????????????????????? | | # ###?????# ### ##????????????????????? | | #???????# ### #????????????????????? | | #???????# ## #????????????????????? | | ##?????## # #????????????????????? | | #?????# / / #?????????????????????? | | #????## ! #?????????????????????? | | # ##?????## Y@ #?????????????????????? | | # ##???????## ggg#?????????????????????? | | #?????????# ###%g#?????????????????????? | | ## #???####### #?#!%#?????????????????????? | | ?# #??# #?# ;#????????????????????? | | ? ## #### ##? #????????????????????? | | ###### ##?? ????????????????????? | | ##????# " "##??? %???????????????????? | | #?????# """" ##???? %=??????????????????? | | ####?????# " #???? " ?????????????????? | | ?????????# " #????## ;# ????????????????? | | ?????##### """ #????? % # # ???????????????? | | ?????# """" #????? #?## ??????????????? | | ?????# "" ##????##++###???#??????????????? | | #??### ## #?????? ????????????????????? | | #### ## ##?????? ????????????????????? | | ## ## #########???????"""????????????????????? | | =# #?????????????###????????????????????? | | = #????????????????????????????????????? | | ### #????????????????????????????????????? | | ### ####????????????????????????????????????? | | ##?# #???????????????????????????????????????? | | #??# ##???????????????????????????????????????? | | #??# ##????????????????????????????????????????? | | #??####?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkCannonTriangulator Manual? 0 Play Time 00:40:53 Cumulative 13.3 hours Start 2021.11.28 @ 08:55:59 End 2021.11.28 @ 17:34:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 26 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09d02786-c0ab-42b0-88dc-03f5474f40b0