Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:51:52 Player: hairblade Result: Destroyed by Light Angular Momentum Engine chain reaction Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (1180) 1180 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 5554 Bonus ------- Follower Combat Kills 74 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 105/300 Energy 90/100 System Corruption 3% Temperature Cool (12) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (5) ------- Dirty Datajack > --- INVENTORY (15) --- Light Angular Momentum Engine Light Fission Core Power Amplifier Improved Coolant Injector Advanced Terrain Scanner Precision Matter Filter Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Plasma Rifle Heavy Ion Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Precision Assault Rifle Precision Rocket Launcher Dirty Datajack Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Fission Core Power Amplifier Improved Coolant Injector Advanced Terrain Scanner Kinecellerator Improved Medium Armor Plating Plasma Rifle Heavy Ion Cannon Gauss Rifle Makeshift Shrapnel Gun Long-range Missile Launcher Dirty Datajack Improved Remote Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 4 | . . 1 1 1 . . 1 . Weapon 3 | . . . 1 . . . 1 1 Parts Attached 48 | 4 6 5 4 10 2 . 12 5 Power 5 | 1 1 . 1 1 . . 1 . Engine 3 | 1 1 . 1 . . . . . Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 8 | 2 1 3 . 1 . . 1 . Treads . | . . . . . . . . . Leg 8 | 2 1 3 . 1 . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 1 2 6 1 . 2 . Device 7 | . 2 . 1 3 . . 1 . Storage 3 | 1 . . . 1 . . 1 . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 1 2 . . . . Artifact . | . . . . . . . . . Weapon 20 | . 2 1 1 2 1 . 8 5 Energy Gun 3 | . . . . 1 . . 1 1 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 6 | . 2 . 1 1 . . 1 1 Ballistic Cannon 2 | . . 1 . . 1 . . . Launcher 3 | . . . . . . . 2 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 2 2 Unidentified Prototypes 3 | . . . . 1 . . 2 . Parts Lost 17 | . 1 . . 2 . . 2 12 Power 1 | . 1 . . . . . . . Propulsion 4 | . . . . . . . 1 3 Utility 7 | . . . . 2 . . . 5 Weapon 5 | . . . . . . . 1 4 Highest Loss Streak 9 | . 1 . . 2 . . 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 93 97 97 100 100 100 85 Engine 3 | . 12 11 9 2 . . . . Core 3 | . . . . 4 7 7 6 3 Leg 27 | . 28 29 27 30 30 30 26 20 Device 12 | . 13 11 16 15 10 7 13 10 Storage 8 | . 14 11 9 7 7 7 6 10 Processor 2 | . . . . . 4 7 6 4 Protection 9 | . . 7 10 11 15 15 12 4 Energy Gun 2 | . . . . 6 . . . 4 Ballistic Gun 9 | . 25 14 15 7 7 7 7 5 Ballistic Cannon 7 | . . 7 9 7 13 15 8 . Launcher 1 | . . . . . . . 4 4 Special Weapon 1 | . . . . . . . . 4 Peak Build Rating 64 | 4 7 20 26 45 46 45 59 64 Average Rating 39 | 3 6 15 22 37 44 45 55 57 On Entrance 27 | . 4 7 20 26 45 45 45 57 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 10 14 18 32 56 59 56 67 61 Greatest Support 68 | 20 20 51 51 68 68 51 51 51 Greatest Overweight (x) 12 | . . . . . 1 1 1 12 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 11 15 15 15 15 Most Carried 15 | 5 8 8 8 15 15 15 15 15 Average Carried 11 | 3 5 7 7 9 12 15 13 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 5 8 8 8 14 15 15 15 12 Class Distribution -------------------- 52% | Tank 21% | Mutant 19% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1470 | 240 73 342 156 202 140 . 237 80 Remotely . | . . . . . . . . . Salvage Created 1125 | . 128 189 200 284 99 . 225 . Parts 38 | . 4 11 7 8 2 . 6 . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 29 | . 3 6 5 6 3 . 6 . Guns 12 | . 3 1 3 4 1 . . . Cannons 16 | . . 5 2 1 2 . 6 . AOE 1 | . . . . 1 . . . . Classes Destroyed 5 | . 1 1 3 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Swarmer 6 | . . . 3 . . . 3 . Grunt 21 | . 3 4 2 6 3 . 3 . Sentry 2 | . . 2 . . . . . . Best Kill Streak 4 | . 3 3 3 4 3 . 3 . Combat Bots Only 4 | . 3 3 3 4 3 . 3 . Max Kills in Single Turn 3 | . 1 1 2 1 3 . 2 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 313 | . 18 27 21 24 19 . 56 148 Missed 81 | . 7 7 6 6 4 . 14 37 Damage Taken 4356 | . 158 252 206 332 248 . 799 2361 Core 1231 | . . 51 24 58 32 . 35 1031 Absorbed by Shields 45 | . . . . 45 . . . . Redirected to Shielding 100 | . . 31 48 21 . . . . Core Remaining (%) 94 | 100 100 87 95 . . 87 95 . Volleys Fired 79 | . 9 16 17 15 6 . 10 6 Largest 4 | . 2 2 3 3 3 . 4 1 Hottest 159 | . 40 64 87 123 120 . 159 55 Shots Fired 189 | . 18 32 42 45 18 . 28 6 Gun 109 | . 18 20 25 30 6 . 8 2 Cannon 72 | . . 12 17 15 12 . 16 . Launcher 2 | . . . . . . . 2 . Special 6 | . . . . . . . 2 4 Kinetic 160 | . 18 32 42 30 18 . 19 1 Thermal 20 | . . . . 15 . . 5 . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . . . 2 1 Robot Hit Streak 13 | . 6 13 10 8 5 . 8 6 Robot Miss Streak 8 | . 1 3 8 5 3 . 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 154 | . 15 27 28 30 11 . 22 21 Core Hits 111 | . 9 18 24 23 10 . 18 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 3 | . 1 . . . 2 . . . Destroy 1 | . 1 . . . . . . . Blast 2 | . . . . . 2 . . . Melee Attacks 23 | . . . . . . . 4 19 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 23 | . . . . . . . 4 19 Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2276 | . 121 393 385 542 309 . 462 64 Guns 824 | . 121 114 120 309 56 . 76 28 Cannons 1296 | . . 279 265 195 253 . 304 . Explosions 113 | . . . . 38 . . 75 . Melee 43 | . . . . . . . 7 36 Ramming . | . . . . . . . . . Kinetic 1863 | . 121 393 385 349 309 . 298 8 Thermal 237 | . . . . 155 . . 82 . Explosive . | . . . . . . . . . Electromagnetic 133 | . . . . 38 . . 75 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 43 | . . . . . . . 7 36 Highest Corruption 3 | . . . . 1 1 1 . 3 Average Corruption 1 | . . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . 2 8 . . . Message Errors 2 | . . . . . 2 . . . Matter Fused 3 | . . . . 1 2 . . . Heat Flow Errors 1 | . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 2 . . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . 5 . . . . Projectiles 5 | . . . . 5 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 47 | . . 12 10 12 9 . 4 . Impact . | . . . . . . . . . Kinetic 45 | . . 12 10 12 8 . 3 . Secondary 2 | . . . . . 1 . 1 . Self-Inflicted Damage 108 | . . . . 83 . . 25 . Shots 4 | . . . . 3 . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 423 | . 19 61 72 423 418 . 219 8 Average Temperature 103 | . 8 20 22 149 211 . 106 8 Received Heat Transfer 1668 | . 87 99 99 165 135 . 222 861 Effects 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 444 | . . . . 333 . . 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 272 | . 70 272 185 216 . . 162 27 Initial 29 | . . 29 29 2 . . . . Average 46 | . 41 127 108 27 . . 31 12 Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 97 | 100 100 84 100 97 . . 100 100 Level 1 2 | . . 15 . 2 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 1 2 . . 1 4 Investigation . | . . . . . . . . . Extermination 3 | . . . . 1 . . 1 1 Reinforcement 7 | . 1 1 1 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 5 | . . 2 1 1 . . 1 . Communications Jammed 6 | . . . . . . . 6 . Distress Signals 6 | . . . . . . . 6 . Times Spotted 80 | . 3 13 7 14 3 . 17 23 Peak Tracking Total 9 | . 3 4 4 5 3 . 9 8 Tactical Retreats 2 | . . . . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 3 | . . . . 3 . . . . Max in Single Turn 3 | . . . . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 16 | . . 1 4 4 1 . 2 4 Terminals 10 | . . 1 3 3 . . 1 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . . . . 1 . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 35 | . . 4 11 8 1 . 3 8 Successful 17 | . . 1 5 5 1 . 1 4 Failed 18 | . . 3 6 3 . . 2 4 Catastrophic 4 | . . 1 1 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . . 4 9 5 . . 2 6 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 5 | . . . . 3 . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 13 | . . 1 5 2 1 . 1 3 Record 4 | . . . 2 . . . . 2 Open Door 1 | . . . . . 1 . . . Open DSF 2 | . . . . 1 . . 1 . Level Access Points 2 | . . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Locate Traps 2 | . . . 1 . . . . 1 Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . . . 1 Recycle Component 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Retrieve Matter 2 | . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 1 4 3 . . 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 244 | . . . . 244 . . . . Retrieved Matter 244 | . . . . 244 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies 8 | . . . . . . . 3 5 Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 47 | . . . . . . . 47 47 Highest-Rated Ally 47 | . . . . . . . 47 47 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . 2 22 Total Damage 378 | . . . . . . . . 378 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4560 | 84 247 402 482 864 906 62 575 938 Spaces Moved 2360 | 65 169 173 234 551 461 32 257 418 Core 17 | 9 . . . . . . . 8 Treads . | . . . . . . . . . Legs 2343 | 56 169 173 234 551 461 32 257 410 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 200 200 200 Average Speed 161 | 110 120 125 130 130 185 200 200 209 Slowest Speed 650 | 120 120 130 130 130 200 200 200 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 4 29 12 24 17 60 7 6 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . 1 . 2 . Melee . | . . . . . . . . . Projectile 3 | . . . . . 1 . 2 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 2979 | 77 199 331 381 670 502 31 300 488 Wait 371 | . 6 126 117 61 27 . 6 28 Move 2352 | 64 168 172 233 550 460 31 256 418 Hop . | . . . . . . . . . Pick Up 67 | 9 8 5 5 22 4 . 8 6 Fast Attach 3 | . . 2 1 . . . . . Attach 31 | 4 5 . 2 7 2 . 7 4 Detach 1 | . 1 . . . . . . . Swap 14 | . 1 3 1 3 . . 5 1 Drop 38 | . 1 7 5 12 3 . 4 6 Fire 79 | . 9 16 17 15 6 . 10 6 Melee 23 | . . . . . . . 4 19 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 6) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 478 | -9/Materials | Identified exit to Materials 734 | -9/Materials | Entered another Materials area 734 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1120 | -8/Materials | Discovered new exit (range 3) 1216 | -8/Materials | Entered Factory 1216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1441 | -7/Factory | Build established: Tank 1684 | -7/Factory | Identified exit to Factory 2070 | -7/Factory | Discovered new exit (range 9) 2080 | -7/Factory | Entered Lower Caves 2084 | -7/Lower Caves | Learned Factory trap positions 2379 | -7/Lower Caves | Learned Factory terminal intel 2960 | -7/Lower Caves | Discovered new exit (range 11) 2986 | -7/Lower Caves | Entered another Lower Caves area 3034 | -7/Lower Caves | Discovered exit to Factory (range 8) 3048 | -7/Lower Caves | Entered Factory 3048 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3049 | -6/Factory | Loaded intel: 106 trap records 3050 | -6/Factory | Loaded intel: 27 terminal locations 3130 | -6/Factory | Identified exit to DSF 3574 | -6/Factory | Discovered new exit (range 15) 3623 | -6/Factory | Entered another Factory area 3623 | -5/Factory | Accompanied by 1 ally 3623 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3875 | -5/Factory | Build established: Gunner 4455 | -5/Factory | Cargo convoy interrupted 4509 | -5/Factory | Lost 3 parts (1n1u1w) 4549 | -5/Factory | Core integrity fell below 50% 4557 | -5/Factory | Core integrity fell below 20% 4561 | -5/Factory | Destroyed by Light Angular Momentum Engine chain reaction Last Messages --------------- K-01 Serf destroyed. Fusion Modulator explodes. K-01 Serf destroyed. Transmission Jammer destroyed. K-01 Serf collects debris. R-10 Processor collects Corrupted Wheel. K-01 Serf collects debris. G-67 Veteran destroyed. R-10 Processor collects Flexi-carbon Leg. Splicing G-50 Soldier... Initiated overload sequence, T-4 to critical power. Splicing G-50 Soldier... Rewriting IFF filter. G-50 Soldier suffers critical hit (Burn). K-01 Serf collects debris. G-50 Soldier overheating. G-50 Soldier Lgt. Angular Momentum Engine critical detonation. P-70 Sage destroyed. G-50 Soldier destroyed. R-10 Processor destroyed. 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""??#""" ???? ??????????????? | | ??????????? ?# ???? ???????????????? | | ???????????? # ???? #????????????????? | | ???????+######;;;; #### w #????????????????? | | ???????? g #????????????????? | | ???????? p ########?????????? | | ??????? %[%! ????????? | | ??????? k % g #?????????????? | | ????? @ #?????????????? | | ????????????# =%=;;## #?????????????? | | ????????????# ==!#?????? #?????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ?????????????????????? | | ????????????# A #????????????????????? | | ????????????# #????????????????????? | | ????????????# ; ##????????????????????? | | ?????# ###### #?????????????????????? | | ?????# #?????????????????????? | | ?????# ;##?????????????????????? | | ?????+ ;#??????????????????????? | | ?????# [ = ;???????????????????????? | | ?????# % #???????????????????????? | | ?????#####+######### #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ?????????########### ^ #???????????????????????? | | ?????????# # ] #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????# # ###+####????????????????? | | ?????????# [ ! # ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 250 Matter Stores 331 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Novice Programmer Challenges ------------ None Game ------ Seed FieldMissileCyclogen Manual? 0 Play Time 00:57:19 Cumulative 18.0 hours Start 2024.08.07 @ 20:02:18 End 2024.08.11 @ 16:51:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9042dc39-58e5-4fac-b56c-fbe1646750ef