Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 18:35:41 Player: LoNine Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (4555) 4555 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 10418 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (24) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Treads Improved Treads Small Storage Unit Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Improved Treads Improved Treads Improved Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Heat Sink Small Storage Unit Tesla Rifle Heavy Ion Cannon Heavy Ion Cannon [Rating: 107] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 1 . Propulsion 4 | . . 2 . . . 1 . 1 Utility 6 | . . . 2 1 2 . . 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 126 | 7 17 11 23 10 26 14 3 15 Power 14 | 1 2 1 2 1 2 3 2 . Engine 7 | 1 2 1 1 1 . 1 . . Core 7 | . . . 1 . 2 2 2 . Reactor . | . . . . . . . . . Propulsion 47 | 2 4 5 12 1 7 8 . 8 Treads 43 | . 3 5 12 1 7 8 . 7 Leg 3 | 2 1 . . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 5 3 6 5 9 3 . 3 Device 15 | . . 1 4 3 4 2 . 1 Storage 4 | 1 1 1 . . . . . 1 Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 14 | . 4 1 2 1 4 1 . 1 Artifact . | . . . . . . . . . Weapon 30 | 3 6 2 3 3 8 . 1 4 Energy Gun 13 | 2 3 . 3 2 . . . 3 Energy Cannon 13 | . . 2 . 1 8 . 1 1 Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 57 | . 1 2 5 4 15 5 1 24 Power 6 | . . . . . 2 . 1 3 Propulsion 20 | . . . 3 . 5 3 . 9 Utility 20 | . . 1 2 2 6 2 . 7 Weapon 11 | . 1 1 . 2 2 . . 5 Highest Loss Streak 21 | . 1 1 2 4 10 3 1 21 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 92 91 94 98 86 84 93 71 Engine 6 | . 14 11 8 7 3 . . . Core 3 | . . . . . 2 9 14 11 Treads 26 | . 12 36 34 30 21 21 21 20 Leg 1 | . 15 . . . . . . . Device 13 | . . 7 17 22 18 15 21 12 Storage 8 | . 14 11 9 7 6 5 5 3 Processor 1 | . . . . 3 5 . . . Protection 6 | . 8 3 5 3 7 11 10 5 Energy Gun 8 | . 10 6 15 14 4 . . 3 Energy Cannon 9 | . . 12 2 7 14 17 20 11 Ballistic Gun 1 | . 8 . . . . . . . Ballistic Cannon 1 | . 7 2 . . . . . . Peak Build Rating 107 | 6 7 16 30 38 43 83 92 107 Average Rating 38 | 4 6 12 25 36 36 57 91 85 On Entrance 34 | . 6 7 16 28 37 37 83 92 Naked Turns 77 | . . . . . . . . 77 Heaviest Build 122 | 14 18 56 69 69 84 94 103 122 Greatest Support 186 | 20 40 80 82 82 82 154 151 186 Greatest Overweight (x) 27 | 2 . . 1 . 27 1 . 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 19 20 20 20 20 20 18 Most Carried 20 | 5 8 20 20 14 17 17 16 15 Average Carried 13 | 3 6 15 17 13 13 8 14 12 Final Capacity 20 | 8 8 20 20 20 20 20 20 5 Final Carried 20 | 4 7 20 15 14 7 17 14 5 Class Distribution -------------------- 42% | Scavenger-Tank 31% | Mutant 21% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1591 | 203 465 150 210 80 162 154 70 97 Remotely . | . . . . . . . . . Salvage Created 5550 | . 523 686 1452 293 783 626 536 651 Parts 259 | . 28 40 74 11 35 29 10 32 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 7 | 1 2 . 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 89 | . 12 14 23 4 12 9 7 8 Guns 35 | . 9 1 22 2 1 . . . Cannons 49 | . 3 12 1 1 11 8 5 8 Classes Destroyed 16 | . 4 2 7 1 2 . . . Worker 6 | . . . 1 . . . . 5 Builder 3 | . . . 1 . . . 1 1 Hauler 1 | . . . 1 . . . . . Recycler 6 | . 1 1 2 1 . 1 . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . . 2 . . . . . Watcher 5 | . 1 1 1 . 1 . . 1 Swarmer 14 | . 3 3 . 1 . 4 . 3 Grunt 37 | . 9 5 12 1 3 . 4 3 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 18 | . . 6 3 1 3 3 1 1 Specialist 6 | . . . 4 . . 2 . . Hunter 7 | . . . 3 . 4 . . . Programmer 4 | . . . . . 1 . 2 1 Heavy 1 | . . . 1 . . . . . Best Kill Streak 7 | . 5 3 7 5 5 3 6 4 Combat Bots Only 6 | . 5 3 6 4 5 3 5 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1091 | . 74 50 165 32 246 67 76 381 Missed 327 | . 30 14 41 8 76 17 19 122 Damage Taken 13250 | . 565 431 2171 532 2128 858 1118 5447 Core 2281 | . 124 42 278 71 216 183 61 1306 Absorbed by Shields 72 | . . . . . 72 . . . Redirected to Shielding 15 | . 3 . 12 . . . . . Regen/Repaired (Parts) 532 | . . . 450 . . . 82 . Core Remaining (%) 78 | 100 50 89 49 89 74 81 94 . Volleys Fired 298 | 1 43 35 80 10 41 23 27 38 Largest 4 | 1 2 2 2 3 3 3 4 4 Hottest 276 | 20 85 136 136 182 195 195 260 276 Shots Fired 772 | 1 86 70 160 22 118 69 108 138 Gun 328 | 1 68 25 150 12 44 . . 28 Cannon 444 | . 18 45 10 10 74 69 108 110 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 60 | 1 54 5 . . . . . . Thermal 686 | . 7 65 160 22 118 69 108 137 Explosive . | . . . . . . . . . Electromagnetic 26 | . 25 . . . . . . 1 Robot Hit Streak 22 | 1 8 21 16 22 22 6 10 18 Robot Miss Streak 5 | . 3 4 4 1 5 4 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 493 | 1 55 49 117 17 76 37 62 79 Core Hits 204 | . 22 21 53 9 29 17 21 32 Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 24 | . 2 3 14 . 3 . 1 1 Burn 21 | . . 3 14 . 3 . . 1 Meltdown 1 | . . . . . . . 1 . Destroy 1 | . 1 . . . . . . . Blast 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11567 | 12 731 902 2405 362 1922 972 1952 2309 Guns 3980 | 12 510 212 2166 200 520 . . 360 Cannons 7308 | . 221 642 189 162 1391 972 1858 1873 Explosions 94 | . . . . . . . 94 . Melee . | . . . . . . . . . Ramming 185 | . . 48 50 . 11 . . 76 Kinetic 582 | 12 485 85 . . . . . . Thermal 10482 | . 37 769 2355 362 1911 972 1858 2218 Explosive . | . . . . . . . . . Electromagnetic 318 | . 209 . . . . . 94 15 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . 12 1 2 8 Average Corruption 3 | . . . . . 11 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . 4 . 2 2 Message Errors 1 | . . . . . 1 . . . Matter Fused 2 | . . . . . 1 . 1 . Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 160 | . . 1 . . 29 4 88 38 Projectiles 160 | . . 1 . . 29 4 88 38 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . 4 1 . . . . . 1 Impact 2 | . . 1 . . . . . 1 Kinetic 4 | . 4 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . 12 Shots . | . . . . . . . . . Rammed 21 | . . 5 7 . 2 . . 7 Targets Rammed 25 | . . 7 9 . 2 . . 7 Kicked . | . . . . . . . . . Crushed 4 | . . 2 2 . . . . . Highest Temperature 581 | . 202 159 258 . 408 117 42 581 Average Temperature 77 | . 64 47 70 . 96 30 17 135 Received Heat Transfer 2722 | . 288 147 603 57 429 99 253 846 Effects 7 | . . . . . 2 . . 5 Interference 7 | . . . . . 2 . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 1 . 1 . 1 2 . Combat Hostiles 5 | . . 1 . 1 . 1 2 . Parts Melted 61 | . . 4 11 3 14 7 15 7 Heat Transferred 17982 | . 111 1850 5365 629 3145 1332 2442 3108 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 549 | . 343 395 549 305 242 299 416 247 Initial 235 | . . 75 40 235 51 42 146 129 Average 193 | . 175 176 305 214 104 167 233 157 Maximum Alert Level 2 | . 1 1 2 1 1 1 2 1 Low Security (%) 58 | 100 68 63 37 28 80 64 52 69 Level 1 33 | . 31 36 23 71 19 35 39 30 Level 2 8 | . . . 38 . . . 7 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 1 7 1 3 1 2 3 Investigation 5 | . 2 . 1 . 1 . 1 . Extermination 4 | . . . . 1 1 . 1 1 Reinforcement 11 | . . 1 6 . 1 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 13 | . 1 1 5 . 1 . . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 16 22 33 4 13 9 11 42 Peak Tracking Total 14 | . 5 4 7 4 5 4 4 14 Tactical Retreats 13 | . 2 1 3 . . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 4 . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . 1 . . 1 3 . Max in Single Turn 1 | . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 15 | . 3 2 4 1 3 . 2 . Terminals 9 | . 2 2 2 . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . 1 . 1 . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 11 8 18 2 6 . 5 . Successful 36 | . 8 7 13 1 3 . 4 . Failed 14 | . 3 1 5 1 3 . 1 . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 10 8 4 . 5 . 1 . Fabricators . | . . . . . . . . . Repair Stations 19 | . . . 14 . 1 . 4 . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 7 7 2 . 3 . 1 . Record 7 | . 3 1 . . 2 . 1 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . Alert Level 7 | . 2 3 1 . 1 . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . . 11 . . . 3 . Scan Component 8 | . . . 6 . . . 2 . Repair 6 | . . . 5 . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 4 . 2 . 2 . Full Trace Events 5 | . 1 . 2 . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 5 . . . 1 . Time 225 | . . . 181 . . . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5556 | 124 652 843 1127 557 774 381 431 667 Spaces Moved 2531 | 77 325 400 384 317 314 166 173 375 Core 160 | 12 . . . . 1 . . 147 Treads 2127 | . 154 400 384 317 313 166 173 220 Legs 236 | 65 171 . . . . . . . Wheels 8 | . . . . . . . . 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 158 158 158 160 167 50 Average Speed 152 | 116 138 160 162 158 175 163 167 118 Slowest Speed 1400 | 190 160 160 243 158 1400 240 167 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 5 53 40 35 8 10 5 7 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . . . . . 7 7 13 . Melee . | . . . . . . . . . Projectile 27 | . . . . . 7 7 13 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 3568 | 109 439 531 722 351 444 218 248 506 Wait 470 | 15 31 47 201 12 44 10 45 65 Move 2523 | 76 324 399 383 316 313 165 172 375 Hop . | . . . . . . . . . Pick Up 70 | 8 13 22 10 2 6 6 1 2 Fast Attach 29 | 4 6 1 3 2 7 5 . 1 Attach 51 | 2 3 3 7 5 16 2 3 10 Detach 11 | . 1 . . . 7 . . 3 Swap 46 | 1 8 7 13 3 3 7 . 4 Drop 44 | 2 10 10 15 1 5 . . 1 Fire 298 | 1 43 35 80 10 41 23 27 38 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 23 | . . 7 9 . 2 . . 5 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 3) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x2 1488 | -9/Materials | Discovered new exit (range 16) 1620 | -9/Materials | Entered another Materials area 1620 | -8/Materials | Evolved 2 slots: Utility x2 1917 | -8/Materials | Build established: Scavenger-Mutant 2227 | -8/Materials | Repaired Imp. Heat Sink 2281 | -8/Materials | Repaired Arm. Treads 2534 | -8/Materials | Discovered new exit (range 7) 2540 | -8/Materials | Core integrity fell below 50% 2631 | -8/Materials | Repaired Lgt. Treads 2685 | -8/Materials | Repaired Broken Adv. Treads 2713 | -8/Materials | Repaired Lgt. Treads 2747 | -8/Materials | Entered Factory 2747 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2914 | -7/Factory | Discovered new exit (range 7) 3075 | -7/Factory | Lost 4 parts (2u2w) 3085 | -7/Factory | Discovered new exit (range 12) 3304 | -7/Factory | Entered another Factory area 3304 | -6/Factory | Evolved 2 slots: Utility x2 3365 | -6/Factory | Build established: Scavenger-Tank 3792 | -6/Factory | Discovered new exit (range 7) 3838 | -6/Factory | Lost 4 parts (1p2n1u) 3962 | -6/Factory | System corruption reached 10% 3992 | -6/Factory | Lost 10 parts (1p2n5u2w) 4078 | -6/Factory | Entered another Factory area 4078 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4173 | -5/Factory | Lost 3 parts (2n1u) 4449 | -5/Factory | Discovered new exit (range 6) 4459 | -5/Factory | Entered another Factory area 4459 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4745 | -4/Factory | Repaired Hvy. Ion Cannon 4872 | -4/Factory | Discovered new exit (range 10) 4890 | -4/Factory | Entered Research 4890 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5469 | -3/Research | Core integrity fell below 50% 5502 | -3/Research | Lost 21 parts (3p8n5u5w) 5545 | -3/Research | Core integrity fell below 20% 5557 | -3/Research | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- Knocked back. P-80 Master resets P-80 Master, system corruption cleaned. The unstable cave ceiling collapses. Hvy. Treads destroyed. Dropped Hcp. Storage Unit. K-01 Serf collects debris. Slammed into K-01 Serf. Slug penetrates Wall. System corrupted: Heat flow error (+188). K-01 Serf cleans the Reaction Chamber. Slammed into K-01 Serf. K-01 Serf destroyed. Acquired 13 matter. Acquired Wheel. Acquired 10 matter. K-01 Serf collects debris. Wheel destroyed. K-01 Serf collects debris. W-44 Eye sends out distress signal. 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"""????????########### | | ??????????????????#### ## """ ?????????????????? | | ?????????????????????#!#?[ """ ?????????????????? | | ?????????????????????#*## ""? ????????????????? | | ?????????????????????#%## ???? ????????????????? | | ?????????????????????# ## ?????????????????????? | | ?????????????????????# #####?????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????#/############??????????????? | | ?????????????????????# ! #??????????????? | | ?????????????????????# #?????????###### | | ?????????????????????# """ """ #?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 975 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hey, That's Mine! Respectable Loadout Challenges ------------ None Game ------ Seed TargetingBackupExtractor Manual? 0 Play Time 01:44:51 Cumulative 6.4 hours Start 2025.05.04 @ 16:49:32 End 2025.05.04 @ 18:35:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 60x48 Zoom Use 31% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8a6f5310-4fc9-49bb-a295-ca499b7c6f77