Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.29 @ 12:31:49 Player: LegoMDS Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2493) 2493 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5623 Bonus ------- None Cogmind --------- Core Integrity 217/700 Matter 10/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Autogun Advanced Assault Cannon > --- INVENTORY (5) ---- Cryofiber Web Advanced Weight Redist. System Advanced Weight Redist. System Recoil Stabilizer Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Cooled VTOL Module > --- UTILITY ---------- Cooling System Small Storage Unit Makeshift Light Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Gauss Cannon Gauss Cannon Katana > --- INVENTORY -------- Cryofiber Web Weapon Cycler ECM Suite High-powered Shotgun Flak Cannon Advanced Assault Cannon Advanced EMP Blaster Plasma Cutter [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . . 1 . . Parts Attached 61 | 3 10 5 21 17 5 Power 7 | 1 . . 3 3 . Engine 3 | 1 . . 1 1 . Core 4 | . . . 2 2 . Reactor . | . . . . . . Propulsion 17 | 2 2 1 6 4 2 Treads 1 | . . 1 . . . Leg 11 | 2 2 . 5 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 1 2 2 Utility 14 | . 2 2 5 4 1 Device 9 | . 1 . 5 3 . Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 23 | . 6 2 7 6 2 Energy Gun 4 | . 2 1 1 . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | . 1 1 1 1 1 Ballistic Cannon 8 | . . . 4 3 1 Launcher 2 | . 1 . 1 . . Special Weapon 2 | . 1 . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 20 | . . 2 3 1 14 Power 2 | . . . 1 . 1 Propulsion 7 | . . . 1 . 6 Utility 5 | . . 1 . 1 3 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 14 | . . 1 1 1 14 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 7 7 7 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 1 2 3 3 5 Weapon 2 | 1 3 3 3 2 1 Tool/Special . | . . . . . . Unused Backups 12 | . 4 1 1 2 4 Power 1 | . 1 . . . . Propulsion 1 | . . 1 . . . Utility 6 | . 1 . . 1 4 Weapon 4 | . 2 . 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 95 99 94 99 87 Engine 7 | . 14 14 2 4 . Core 2 | . . . 6 2 6 Leg 23 | . 28 27 21 22 16 Flight 2 | . . . 2 6 6 Device 12 | . 10 . 17 14 12 Storage 10 | . 13 14 9 7 6 Hackware 2 | . . . . 7 7 Protection 6 | . . 13 9 7 6 Energy Gun 3 | . 7 11 1 . . Energy Cannon 1 | . 6 2 . . . Ballistic Gun 8 | . 13 14 7 4 1 Ballistic Cannon 8 | . . . 15 13 11 Slashing Weapon 1 | . . . . 3 5 Peak Build Rating 44 | 3 7 13 30 44 43 Average Rating 22 | 2 6 10 23 40 37 On Entrance 16 | . 3 7 13 30 43 Naked Turns . | . . . . . . Heaviest Build 41 | 5 16 19 36 41 33 Greatest Support 55 | 20 20 20 37 55 45 Greatest Overweight (x) 7 | . . . 1 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 Final Capacity 8 | 5 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 5 Class Distribution -------------------- 42% | Mutant 18% | Tank 17% | Hacker-Mutant 13% | Hacker-Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Sto Matter Collected 1957 | 224 305 109 770 479 70 Remotely . | . . . . . . Salvage Created 2496 | . 770 272 928 416 110 Parts 133 | . 42 8 51 25 7 Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Combat Hostiles Destroyed 58 | . 13 6 25 10 4 Melee 1 | . . . . 1 . Guns 21 | . 8 4 7 2 . Cannons 35 | . 4 2 18 7 4 AOE 1 | . 1 . . . . Classes Destroyed 13 | . 7 1 3 2 . Worker 3 | . 1 . 1 . 1 Builder 3 | . 1 . . 2 . Hauler 4 | . 2 . 2 . . Recycler 2 | . 1 . . 1 . Operator 2 | . . . 2 . . Watcher 6 | . 3 . 2 . 1 Swarmer 12 | . 3 . 7 . 2 Grunt 25 | . 10 . 10 5 . Brawler 1 | . . . . 1 . Sentry 11 | . . . 7 2 2 Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Subdweller 6 | . . 6 . . . Best Kill Streak 6 | . 5 2 6 4 5 Combat Bots Only 5 | . 4 2 5 3 4 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Hostile Shots Fired 710 | . 36 24 107 247 296 Missed 265 | . 12 8 37 106 102 Hits 445 | . 24 16 70 141 194 Melee 3 | . . . . 3 . Projectile 442 | . 24 16 70 138 194 Critical Strikes 9 | . 2 . 2 5 . Damage Taken 3531 | . 187 281 732 1026 1305 Core 594 | . 16 16 79 140 343 Absorbed by Shields . | . . . . . . Ignored by Resistances 1109 | . 59 80 217 327 426 Regen/Repaired (Parts) 32 | . . . . 32 . Core Remaining (%) 90 | 100 . 87 85 . . Volleys Fired 182 | . 50 20 62 27 23 Largest 3 | . 2 2 3 3 2 Hottest 120 | . 80 90 120 111 77 Shots Fired 393 | . 98 35 171 60 29 Gun 185 | . 75 25 63 20 2 Cannon 205 | . 21 10 107 40 27 Launcher 2 | . 1 . 1 . . Special 1 | . 1 . . . . Kinetic 312 | . 43 20 160 60 29 Thermal 47 | . 22 15 10 . . Explosive 1 | . 1 . . . . Electromagnetic 33 | . 32 . 1 . . Robot Hit Streak 29 | . 29 14 23 13 18 Robot Miss Streak 6 | . 4 1 6 2 5 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 291 | . 64 30 114 57 26 Core Hits 158 | . 27 13 52 38 28 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . 1 . 5 2 . Destroy 1 | . . . 1 . . Blast 5 | . . . 4 1 . Corrupt 1 | . 1 . . . . Sever 1 | . . . . 1 . Melee Attacks 5 | . . . . 5 . Impact . | . . . . . . Slashing 5 | . . . . 5 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6017 | . 1076 443 2349 1496 653 Guns 2067 | . 633 268 731 405 30 Cannons 3580 | . 334 175 1588 889 594 Explosions 168 | . 109 . 30 . 29 Melee 183 | . . . . 183 . Ramming 19 | . . . . 19 . Kinetic 4705 | . 392 212 2183 1294 624 Thermal 786 | . 419 231 136 . . Explosive 53 | . 24 . . . 29 Electromagnetic 271 | . 241 . 30 . . Impact . | . . . . . . Slashing 183 | . . . . 183 . Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 1 | . . . . 1 2 Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 13 | . . . . 8 5 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 2 2 Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles 18 | . . . 18 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 20 | . . . 8 12 . Impact . | . . . . . . Kinetic 19 | . . . 8 11 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 91 | . . . 91 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed 6 | . . . . 6 . Kicked 6 | . . . . 6 . Crushed . | . . . . . . Highest Temperature 251 | . 111 29 251 45 18 Average Temperature 56 | . 35 19 77 26 9 Received Heat Transfer 1467 | . 117 72 288 471 519 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1604 | . 753 518 333 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 . 92 100 100 Level 1 2 | . . . 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 252 | . 125 . 252 136 60 Initial 94 | . . . . 94 . Average 54 | . 41 . 88 39 8 Influence Increases 1619 | . 394 . 787 293 145 Destroy 0b10 Robot/C 1040 | . 260 . 500 200 80 Destroy 0b10 Robot/NC 100 | . 40 . 35 15 10 Destroy Leader 280 | . 60 . 138 50 32 Successful Hack 27 | . 4 . 8 15 . Disable Machine 72 | . 9 . 45 9 9 Destroy Structure 85 | . 21 . 46 4 14 Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 1619 | . 318 76 545 535 145 Entered New Map 191 | . . 43 . 148 . Time Decay 1289 | . 318 23 515 387 46 Lost Part 139 | . . 10 30 . 99 Squads Dispatched 8 | . 3 . 2 2 1 Investigation 4 | . 3 . 1 . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Distress Signals 8 | . 3 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 18 6 31 14 10 Peak Tracking Total 7 | . 4 2 5 4 7 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Traps Triggered 7 | . 2 . . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Sto Machines Disabled 8 | . 1 . 5 1 1 Max in Single Turn 2 | . 1 . 2 1 1 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Machines Accessed 18 | . 6 . 4 4 4 Terminals 13 | . 6 . 3 2 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 38 | . 13 . 8 11 6 Successful 18 | . 4 . 6 6 2 Failed 20 | . 9 . 2 5 4 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 8 | . 3 . 2 3 . Terminals 29 | . 13 . 7 6 3 Fabricators 2 | . . . . 2 . Repair Stations 3 | . . . . 3 . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 13 | . 4 . 5 3 1 Record 1 | . . . 1 . . Part Schematic 2 | . . . . 2 . Prototype ID Bank 4 | . 2 . . 1 1 Branch Access Points 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 . 1 3 3 Full Trace Events 4 | . 3 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Active Infowar (turns) 1747 | . 669 12 876 190 . Structural 681 | . 669 12 . . . ECM 1066 | . . . 876 190 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Sto Turns Passed 3800 | 49 909 532 1116 974 220 Spaces Moved 2278 | 39 562 384 556 615 122 Core 17 | 11 . . . . 6 Treads . | . . . . . . Legs 2260 | 28 562 384 556 615 115 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Fastest Speed 50 | 50 120 120 120 122 114 Average Speed 130 | 100 120 120 156 124 131 Slowest Speed 400 | 120 120 120 195 193 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 88 27 51 15 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 98 | . 20 . 59 3 16 Melee . | . . . . . . Projectile 17 | . . . 11 3 3 AOE 81 | . 20 . 48 . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Total 2759 | 49 697 421 678 759 155 Wait 109 | . 48 3 5 53 . Move 2273 | 38 561 383 555 614 122 Hop . | . . . . . . Pick Up 51 | 8 14 4 13 11 1 Fast Attach 17 | . . 3 6 4 4 Attach 24 | 3 4 2 8 4 3 Detach 2 | . . . 2 . . Swap 38 | . 12 1 10 14 1 Drop 48 | . 8 5 17 17 1 Fire 182 | . 50 20 62 27 23 Melee 5 | . . . . 5 . Ram . | . . . . . . Kick 6 | . . . . 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 4 | . . . . 4 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 12) 514 | -10/Materials | Discovered new exit (range 3) 928 | -10/Materials | Discovered new exit (range 11) 938 | -10/Materials | Discovered new exit (range 7) 959 | -10/Materials | Entered Subcaves 960 | -10/Subcaves | Approached by a straggling Scientist 1427 | -10/Subcaves | Learned location of Zion (-7) 1427 | -10/Subcaves | Met a Zionite searching for "candidates" 1472 | -10/Subcaves | Discovered new exit (range 15) 1491 | -10/Subcaves | Entered Materials 1491 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2002 | -8/Materials | Discovered new exit (range 5) 2212 | -8/Materials | Build established: Tank 2588 | -8/Materials | Discovered new exit (range 16) 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2908 | -7/Factory | Build established: Hacker-Tank 3289 | -7/Factory | Repaired Cooling System 3382 | -7/Factory | Discovered new exit (range 5) 3433 | -7/Factory | Build established: Hacker-Mutant 3581 | -7/Factory | Entered Storage 3780 | -7/Storage | Core integrity fell below 50% 3801 | -7/Storage | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired 9 matter. M-28 Smith repairs G-47 Trooper. R-06 Scavenger collects Lgt. Nuclear Core. Flak Cannon destroyed. K-01 Serf collects debris. Mic. Nuclear Core destroyed. Acquired 12 matter. VTOL Module destroyed. K-01 Serf collects debris. Cooling System destroyed. Acquired 25 matter. K-01 Serf collects debris. Sml. Storage Unit destroyed. M-28 Smith repairs Y-54 Guardian. Acquired Autogun. K-01 Serf collects debris. Mak. Light Armor Plating destroyed. 5S4CJMOUN B BTI%O6 J|>D EURD|FNH9KCVJ4 K-01 Serf collects debris. 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