Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 18:02:42 Player: alice_fexa Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (204) 1020 Value Destroyed (8474) 8474 Prototype IDs (88) 1760 Alien Tech Used (6) 1200 Bonus (29672) 29672 TOTAL SCORE: 52826 Bonus ------- High Alert Combat Kills 1876 Follower Combat Kills 96 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Cogmind --------- Core Integrity 16/1850 Matter 290/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location 0b11 Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (17) ----- Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite > --- WEAPON (2) ------- Nanosword > --- INVENTORY (4) ---- Experimental Powered Armor Plasma Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Nanoactuators Nanoactuators Advanced Reaction Control System Advanced Phase Shifter Centrium Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Zero-point Reactor Experimental Energy Well Experimental Powered Armor Beam Splitter Transdimensional Reconstructor Transdimensional Reconstructor Core Stripper Nanosword Enhanced Force Lance [Rating: 218] Favorites ----------- Power Mini Fusion Reactor Engine Makeshift Power Source Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Improved Hacking Suite Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Improved Hacking Suite Protection Centrium Heavy Armor Plating Weapon Nanosword Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Utility 14 | . . 1 2 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 307 | 6 5 23 7 16 8 2 2 . 11 4 . . . 19 3 . 4 . 19 . . 13 . 5 3 10 4 14 17 87 25 Power 45 | 1 2 3 1 3 2 . 1 . 1 . . . . 4 . . 1 . 2 . . . . . . 1 . 2 3 17 1 Engine 11 | 1 2 3 1 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . Core 10 | . . . . 2 2 . . . 1 . . . . 3 . . . . 1 . . . . . . . . . 1 . . Reactor 24 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 2 2 16 1 Propulsion 58 | 2 . 11 1 3 . . . . 2 . . . . 6 . . . . 4 . . 4 . 1 1 . . 5 . 16 2 Treads 8 | 2 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Flight 39 | . . 1 . 3 . . . . 2 . . . . 6 . . . . 4 . . 4 . 1 1 . . 5 . 12 . Utility 144 | 1 2 4 5 7 . . . . 2 2 . . . 9 . . 3 . 9 . . 6 . 4 2 9 4 4 9 43 19 Device 75 | . . 3 3 3 . . . . . 1 . . . 5 . . 1 . 5 . . 6 . 1 . 7 2 1 2 24 11 Storage 15 | 1 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 6 1 Processor 14 | . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 4 5 . Hackware 13 | . . . . 3 . . . . 1 . . . . 2 . . . . 2 . . . . 3 1 . . . 1 . . Protection 27 | . . . 1 . . . . . 1 1 . . . . . . 2 . 1 . . . . . . 1 1 3 1 8 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 1 5 . 3 6 2 1 . 6 2 . . . . 3 . . . 4 . . 3 . . . . . 3 5 11 3 Energy Gun 4 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 16 | . . . . 1 3 1 1 . 2 1 . . . . 1 . . . 1 . . . . . . . . 1 2 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . 1 3 1 . . 4 1 . . . . 2 . . . 2 . . 3 . . . . . 2 3 6 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 3 . . . . . . 2 1 . . . 2 . . 3 . . . . 5 . 1 . 2 . 2 . 13 1 Parts Lost 39 | . . 1 . 1 2 . . . . . . . . . . . . . 2 . . . . . 2 1 . . 2 9 19 Power 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 7 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 3 Utility 26 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 1 . . 2 6 13 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 5 | . . 1 . 1 2 . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 2 5 Average Slot Usage (%) 93 | . 99 99 99 96 86 92 96 100 98 99 100 100 100 93 94 94 94 94 94 95 95 94 95 94 94 94 93 94 94 87 66 Engine 2 | . 14 11 9 . 1 . 4 7 6 6 6 6 6 . . . . . . . . . . . . . . . . 1 . Core 2 | . . . . 13 7 15 9 7 6 6 6 6 6 10 11 11 9 5 4 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 5 5 10 10 10 10 9 9 9 8 8 7 4 4 Treads 3 | . 28 21 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . 22 23 23 23 23 25 25 25 25 25 22 22 22 22 22 20 20 20 20 20 18 18 18 16 15 15 9 3 Device 18 | . . 10 17 20 23 23 23 23 15 13 18 18 18 17 16 16 16 16 18 20 20 20 20 18 17 17 18 20 21 24 15 Storage 8 | . 14 22 18 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 9 8 8 7 6 2 Processor 10 | . 13 . 4 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 8 8 15 22 24 Hackware 11 | . . . . 9 7 7 7 7 10 12 12 12 12 14 16 16 16 16 25 25 25 25 25 30 27 22 20 20 14 . . Protection 2 | . . . 4 . . . . . 5 5 6 6 6 5 5 5 5 5 1 . . . . . . . 4 3 3 6 4 Energy Gun 1 | . 14 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 11 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 4 5 7 7 9 12 12 12 12 11 10 11 11 11 7 5 5 8 10 9 9 9 8 8 6 6 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 11 41 62 72 24 24 24 24 24 29 34 30 30 30 48 48 48 52 52 58 58 58 58 56 56 72 83 80 85 81 99 86 Greatest Support 99 | 40 40 20 20 24 24 24 24 24 30 30 30 30 30 52 52 52 52 52 58 58 58 62 62 69 72 94 94 94 90 99 94 Greatest Overweight (x) 6 | . 1 6 5 . . . . . . 1 . . . 1 . . . . . . . . . . . . . 2 . 2 . Average Overweight (x) . | . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 12 18 18 22 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 10 Average Capacity 11 | 5 10 17 18 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 14 16 16 16 15 10 4 Most Carried 18 | 4 12 18 18 18 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 9 Average Carried 11 | 3 8 17 17 8 7 7 7 7 7 7 7 8 7 7 9 10 9 10 9 10 10 9 10 9 14 15 15 15 15 10 3 Final Capacity 18 | 6 12 18 18 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 10 4 Final Carried 18 | 4 12 18 18 8 8 8 8 8 8 7 8 8 8 10 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 9 3 Class Distribution -------------------- 32% | Wizard-Sprinter 17% | Machinist-Mutant 12% | Hacker-Sprinter 12% | Mutant 11% | Scavenger-Sprinter 8% | Machinist-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Machinist-Sprinter | -1/Access Machinist-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 4689 | 256 110 521 245 206 46 174 12 8 65 130 30 . . 150 100 . 50 . 214 . 16 52 42 . 116 47 118 180 220 1369 212 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10832 | . 366 1389 898 177 67 121 . 12 65 198 94 . 57 464 39 . 104 . 479 . 93 . . 46 488 47 273 115 282 4379 579 Parts 492 | . 30 78 42 15 8 10 . 2 3 3 . . . 14 3 . 3 . 25 . 1 . . 2 23 3 4 9 20 172 22 Haulers Intercepted 19 | . . 5 2 2 . . . . . . . . . 3 . . . . 3 . . . . . 2 . 2 . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 5 7 . 3 . 3 . . 4 . . . 1 . . . . . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 133 | . 8 20 11 1 7 6 . 3 . 3 . . . . 4 . . . 6 . . . . . 2 . 1 3 7 45 6 Melee 49 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . 3 36 6 Guns 35 | . 8 19 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 49 | . . 1 4 . 7 6 . 3 . 3 . . . . 4 . . . 5 . . . . . . . . 3 4 9 . Classes Destroyed 15 | . 5 4 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Worker 6 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . Builder 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . . 5 2 2 . . . . . . . . . 3 . . . . 3 . . . . . 2 . 2 . . . . Recycler 7 | . 1 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 14 | . 2 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 4 . . . . 2 . Watcher 18 | . 1 2 3 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . 1 2 3 . Swarmer 57 | . 5 4 . . 7 6 . 3 . 3 . . . . 4 . . . 5 . . . . . . . . 3 5 12 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 33 | . 3 12 8 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 8 . Brawler 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 7 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Programmer 17 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 2 13 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 3 6 4 1 4 3 . 3 1 3 . . . 1 4 . . . 5 . . . . 1 2 1 3 4 5 7 3 Combat Bots Only 7 | . 3 6 2 1 4 3 . 3 . 3 . . . . 4 . . . 5 . . . . . 2 . 1 3 5 7 3 Max Kills in Single Turn 4 | . 1 1 2 1 4 3 . 2 1 2 1 . . 1 3 . . . 3 . 1 . . 1 1 1 1 2 2 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 . 4 3 . 2 . 2 . . . . 3 . . . 3 . . . . . . . . 2 2 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 10802 | . 189 822 415 86 93 55 . 29 105 . . . . 51 48 104 . . 448 40 . . . . 199 174 77 98 155 3914 3700 Core 2148 | . 42 130 45 12 . 14 . . 22 . . . . . 15 42 . . 128 . . . . . 51 . . 21 . 285 1341 Absorbed by Shields 1819 | . . . . 20 . . . . . . . . . . . . . . 19 . . . . . . 94 48 102 79 916 541 Core Remaining (%) 82 | 100 83 67 91 . . . . 96 . . . . 97 . . . . 94 . . . . 88 . . 96 . 98 . . . Volleys Fired 224 | . 30 89 55 17 6 7 . 4 . 2 . . . . 2 . . . 3 . . . . . . . . 2 3 4 . Largest 2 | . 2 2 2 1 1 1 . 1 . 1 . . . . 1 . . . 1 . . . . . . . . 1 1 1 . Hottest 83 | . 60 83 68 23 30 30 . 30 . 43 . . . . 43 . . . 43 . . . . . . . . 80 80 80 . Shots Fired 382 | . 60 172 100 17 6 7 . 4 . 2 . . . . 2 . . . 3 . . . . . . . . 2 3 4 . Gun 349 | . 60 172 100 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . . . . . 6 7 . 4 . 2 . . . . 2 . . . 3 . . . . . . . . 2 3 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 191 | . 30 89 55 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 42 | . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 33 | . . . . . 6 7 . 4 . 2 . . . . 2 . . . 3 . . . . . . . . 2 3 4 . Electromagnetic 116 | . 30 41 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 9 18 15 5 . 6 . . . . . . . . . . . . 1 . . . . . . . . 2 . 4 . Robot Miss Streak 5 | . 3 3 5 2 . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 645 | . 34 125 73 12 . 2 . . 3 5 1 . 2 16 . . 3 . 12 . 1 . . 3 24 4 16 9 14 229 57 Core Hits 330 | . 16 56 38 7 11 8 . 6 3 4 . . 1 7 4 . 1 . 12 . 1 . . 1 13 1 3 6 13 90 28 Critical Hits 27 | . 1 1 3 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 3 9 7 Critical Kills 10 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 4 2 Critical Parts Destroyed 12 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 4 1 Melee Attacks 813 | . . . . 2 5 9 . . 27 10 12 . 5 35 . 13 3 14 69 . 6 . 3 57 63 49 19 44 44 263 61 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 795 | . . . . 2 5 9 . . 27 10 12 . 5 35 . 13 3 14 61 . 5 . 3 57 63 49 19 44 44 263 52 Piercing 18 | . . . . . . . . . . . . . . . . . . . 8 . 1 . . . . . . . . . 9 Sneak Attacks 34 | . . . . 1 . 1 . . 2 . 1 . . 7 . . . . 4 . 1 . . 2 4 . 3 1 1 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 44 | . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . . 1 . 5 1 2 26 5 Damage Inflicted 40655 | . 446 2049 1614 335 511 584 . 236 280 663 159 . 142 1409 292 . 398 . 1411 . 119 . . 386 1641 247 1068 1119 1620 20627 3299 Guns 3935 | . 446 1991 1336 162 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4597 | . . 58 278 . 511 488 . 236 . 102 . . . . 292 . . . 484 . . . . . . . . 517 410 1221 . Melee 32117 | . . . . 173 . 96 . . 277 561 159 . 142 1409 . . 398 . 927 . 119 . . 386 1641 247 1065 602 1210 19406 3299 Ramming 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 1589 | . 181 736 510 162 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 880 | . . 602 278 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4261 | . . . . . 511 488 . 236 . 102 . . . . 292 . . . 484 . . . . . . . . 517 410 1221 . Electromagnetic 1802 | . 265 711 826 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31517 | . . . . 173 . 96 . . 277 561 159 . 142 1409 . . 398 . 643 . 119 . . 386 1641 247 1065 602 1210 19406 2983 Piercing 600 | . . . . . . . . . . . . . . . . . . . 284 . . . . . . . . . . . 316 Highest Corruption 10 | . . 4 . 1 1 1 1 . . . . . . . . . . . 1 . . 1 1 . . . . . 1 10 4 Average Corruption 3 | . . 3 . 1 1 1 1 . . . . . . . . . . . 1 . . 1 1 . . . . . 1 5 3 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 11 . Effects 107 | . . 12 . . 1 4 . . . . . . . . . . . . 3 . . . . . . . . . . 72 15 Message Errors 20 | . . 3 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 12 2 Matter Fused 17 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2 Heat Flow Errors 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Energy Discharges 15 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 12 1 Data Loss (minor) 18 | . . 2 . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . 11 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Targeting Errors 25 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4082 | . . . . . . 15 . . 96 405 153 . . 137 38 . 96 . 49 . . . . 110 107 63 206 155 346 1995 111 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 314 | . . . . . . 15 . . . . . . . . 38 . . . . . . . . . . . . 64 66 131 . Melee 3768 | . . . . . . . . . 96 405 153 . . 137 . . 96 . 49 . . . . 110 107 63 206 91 280 1864 111 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . . 82 40 . 17 41 . 13 1 . . . . . . . . . . . . . . . . . 1 . . . . Shots 6 | . . 2 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 190 | . 12 138 . 3 . . . . 16 12 . . . 5 2 . . . 36 92 66 35 . . . 10 3 88 72 190 19 Average Temperature 33 | . 10 49 . 3 . . . . 7 7 . . . 5 1 . . . 13 39 30 14 . . . 3 1 33 33 59 19 Received Heat Transfer 1157 | . 30 291 207 . . . . . 30 . . . . 9 . . . . 54 . . . . . 9 20 4 . 4 394 105 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . 1 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1634 | . . 1234 400 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1039 | . 210 420 462 306 . . . . 438 . . . . 143 . . . . 665 . . . . 313 125 186 449 675 646 1039 . Average Influence 221 | . 96 207 310 182 . . . . 56 . . . . 68 . . . . 147 . . . . 84 27 66 117 379 438 845 . Maximum Alert Level 4 | . 1 2 2 1 . . . . 2 . . . . . . . . . 2 . . . . 2 . . 2 2 2 4 . Low Security (%) 44 | 100 90 43 13 45 . . . . 98 . . . . 100 . . . . 77 . . . . 80 100 100 77 3 . . . Level 1 16 | . 9 51 70 54 . . . . . . . . . . . . . . . . . . . 19 . . . 47 47 . . Level 2 9 | . . 5 16 . . . . . 1 . . . . . . . . . 22 . . . . . . . 22 48 52 2 . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . Level 4 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 3 2 . 2 . . . . 4 . . . . 2 . . . . 6 . . . . 1 7 7 1 3 4 3 . Investigation 9 | . 1 1 . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . 3 . . Extermination 13 | . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 2 1 . 2 1 2 . Reinforcement 22 | . 2 1 . 1 . . . . 2 . . . . 1 . . . . 3 . . . . . 4 6 1 1 . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 47 | . 3 . 3 . . . . 10 . . . . . 1 . . . . 2 . . . . . . 5 3 . . 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 17 30 20 11 5 5 . 6 14 1 . . 1 6 5 7 . . 44 1 . 4 . 4 12 34 7 14 15 68 17 Peak Tracking Total 20 | . 4 4 4 3 2 3 . 3 8 1 . . 1 2 4 7 . . 14 1 . 4 . 2 5 20 7 4 5 8 12 Tactical Retreats 44 | . 3 . 2 2 . . . . 2 . . . . 3 1 3 . . 11 . . . . . 2 4 . 3 2 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 14 | . . 4 . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 30 | . 1 3 3 . . . . . . . . . . . . . . . 2 . . . . 1 3 6 . 4 3 3 1 Max in Single Turn 1 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 1 1 1 Garrison Access 5 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 126 | . 1 3 4 8 . 1 1 . 11 . . 3 . 11 . . 4 . 11 . . 1 . 8 16 16 7 9 9 2 . Terminals 90 | . 1 3 4 5 . . . . 9 . . . . 8 . . . . 9 . . . . 5 14 13 4 6 7 2 . Fabricators 16 | . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 3 2 2 . . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . . Total Hacks 386 | . 3 5 11 24 . 1 6 . 25 . . 21 . 28 . . 17 . 30 . . 1 . 41 55 40 22 31 21 4 . Successful 261 | . 2 1 4 11 . 1 6 . 12 . . 21 . 17 . . 17 . 22 . . 1 . 26 42 31 16 20 9 2 . Failed 123 | . 1 4 7 13 . . . . 12 . . . . 11 . . . . 7 . . . . 15 13 9 6 11 12 2 . Catastrophic 19 | . . 2 2 . . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 . . 2 5 . . Database Lockouts 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Manual 166 | . 3 4 5 4 . . . . 10 . . . . 13 . . . . 13 . . 1 . 26 26 24 9 15 11 2 . Terminals 269 | . 3 5 11 17 . . . . 19 . . . . 20 . . . . 23 . . . . 33 49 36 14 20 15 4 . Fabricators 46 | . . . . 4 . . . . 2 . . . . 7 . . . . 7 . . . . 7 . . 8 5 6 . . Repair Stations 10 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 6 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . . Garrison Access 7 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . . Terminal Hacks 179 | . 1 . 3 6 . 1 6 . 7 . . 21 . 10 . . 17 . 15 . . 1 . 18 30 21 9 10 2 1 . Record 17 | . . . . . . . . . . . . 11 . . . . 5 . . . . . . . 1 . . . . . . Part Schematic 30 | . . . . 3 . . 6 . 1 . . 7 . 2 . . 4 . 2 . . . . 3 1 . . 1 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 19 | . . . . . . . . . 1 . . 3 . 1 . . 4 . 1 . . . . 1 5 2 . 1 . . . Open Door 9 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 5 . . . 1 . Level Access Points 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Branch Access Points 6 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . Machine Index 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . Terminal Index 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 . . . . Fabricator Index 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 6 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 1 . . Unreport Threat 23 | . . . . 1 . . . . 1 . . . . 1 . . . . 5 . . . . 4 5 3 1 2 . . . Locate Traps 7 | . . . 2 . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Extermination 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 1 . 1 . . . Recall Reinforcements 9 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 3 2 1 1 . . . Hauler Manifests 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Registered Components 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . . Registered Prototypes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Zone Layout 11 | . . . . . . . . . . . . . . . . . . . . . . . . 2 5 3 . 1 . . . Fabricator Hacks 35 | . . . . 3 . . . . 2 . . . . 6 . . . . 4 . . . . 5 . . 6 4 5 . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Load Schematic 15 | . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 3 1 2 . . Build 18 | . . . . 1 . . . . 1 . . . . 4 . . . . 2 . . . . 2 . . 3 2 3 . . Repair Station Hacks 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 5 . . . Scan Component 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . Repair 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . . Insert Component 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . . Seal Access 5 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . . Unauthorized Hacks 70 | . 3 4 3 2 . . . . 8 . . . . 4 . . . . 6 . . . . 4 12 12 2 3 4 3 . Terminals 22 | . 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . . 6 6 1 1 2 1 . Track 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 . 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Botnet 13 | . 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . . 3 2 1 . 2 . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 4 . . . . . . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacking Detections 90 | . 1 3 4 7 . . . . 11 . . . . 9 . . . . 9 . . . . 6 11 7 7 5 8 2 . Full Trace Events 6 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 3 . . Feedback Events 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . 3 . . 6 . 1 . . 7 . 2 . . 4 . 2 . . . . 3 1 . . 1 . . . Parts Built 17 | . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 3 2 4 . . Matter 4526 | . . . . 168 . . . . 212 . . . . 380 . . . . 636 . . . . 523 . . 903 768 936 . . Time 1438 | . . . . 42 . . . . 106 . . . . 190 . . . . 339 . . . . 236 . . 158 204 163 . . Total Part Build Rating 106 | . . . . 4 . . . . 6 . . . . 10 . . . . 12 . . . . 11 . . 19 16 28 . . Parts Repaired 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . Time 119 | . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . 94 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 6 | . . . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Group 5 | . . . . . . . 5 5 . . . . 1 . . . . . . . . . . . . . . . . . . Highest-Rated Group 120 | . . . . . . . 120 120 . . . . 94 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . . 31 31 . . . . 94 . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . . . . . . . Total Damage 338 | . . . . . . . . 89 . . . . 249 . . . . . . . . . . . . . . . . . . Kills 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . 1 . 1 2 . 1 1 . . . 2 1 . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 17734 | 64 559 1380 683 542 435 377 260 297 508 182 79 22 320 660 141 152 65 217 1424 154 114 133 200 993 982 566 265 832 484 4339 305 Spaces Moved 23974 | 33 242 693 306 1222 554 515 587 299 921 429 200 85 556 1118 417 268 147 359 2099 346 356 365 297 1511 1419 1109 497 1294 1019 4403 308 Core 173 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 40 131 Treads 295 | 32 242 19 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 978 | . . 674 304 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22528 | . . . . 1222 554 515 587 299 921 429 200 85 556 1118 417 268 147 359 2099 346 356 365 297 1511 1419 1109 497 1293 1019 4363 177 Fastest Speed 26 | 50 160 130 140 29 29 29 29 29 26 26 26 26 26 26 28 28 28 28 27 28 28 27 27 27 27 28 28 27 28 28 34 Average Speed 35 | 156 167 135 140 29 29 29 29 29 26 26 26 26 26 27 28 28 28 28 27 28 28 27 27 27 27 28 28 28 28 33 42 Slowest Speed 220 | 160 180 220 220 29 29 29 29 29 26 96 26 26 26 99 28 28 28 28 28 28 28 28 27 27 28 28 28 150 28 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 120 | . . . . 13 . . . . 1 . . . . 7 . . . . 24 . . . . 4 6 11 1 12 25 16 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 51 | 3 46 62 21 36 72 57 75 57 28 60 38 70 64 33 62 56 60 48 48 60 55 44 44 40 90 78 20 85 27 91 16 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 . . 1 . 3 . . . . . . . . . . . . . . Known Exits Taken 28 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . 1 5 . 3 . 1 5 . 1 . 4 1 . 4 . . 1 . 1 . . . . . . . . Spaces Dug 292 | . . . . . 5 7 . . 19 17 7 . 2 14 . 12 . 11 44 . 4 . 2 41 27 15 1 23 19 22 . Terrain Destroyed 564 | . . 6 20 . 28 86 . 4 19 29 7 . 2 14 39 12 . 11 62 . 4 . 2 41 27 15 1 47 49 39 . Melee 280 | . . . . . 5 7 . . 19 5 7 . 2 14 . 12 . 11 44 . 4 . 2 41 27 15 1 23 19 22 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 284 | . . 6 20 . 23 79 . 4 . 24 . . . . 39 . . . 18 . . . . . . . . 24 30 17 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 32015 | 42 342 979 462 1379 812 720 676 505 1158 478 212 84 724 1418 437 326 167 457 2812 402 361 399 412 2017 1915 1289 602 1687 1151 7178 412 Wait 6399 | . 41 119 82 81 237 186 86 201 180 32 3 . 163 239 13 45 5 88 622 57 1 3 114 445 425 125 80 338 84 2297 7 Move 23723 | 32 241 692 305 1196 553 514 586 298 919 428 199 84 555 1103 416 267 146 358 2055 345 355 364 296 1502 1408 1087 495 1269 977 4371 307 Hop 101 | . . . . 12 . . . . 1 . . . . 7 . . . . 19 . . . . 4 4 10 1 12 16 15 . Pick Up 145 | 4 15 24 5 5 1 1 1 1 10 . 1 . 1 4 1 1 3 . 6 . . 3 . 5 10 5 4 3 8 19 4 Fast Attach 166 | 6 1 5 1 7 2 . 1 . 8 2 . . . 9 1 . 4 . 6 . . 10 . 3 2 7 1 10 8 55 17 Attach 57 | . . 4 2 6 2 . 1 . 3 1 . . . 2 . . . . 4 . . 1 . 1 . 5 1 1 3 12 8 Detach 16 | . . . . 1 1 . . . . . . . . 1 . . . . . . . 1 . . . 2 . . 1 8 1 Swap 92 | . 4 14 4 3 4 2 . . . 2 . . . 8 2 . 1 . 9 . . 2 . 1 1 1 2 3 6 22 1 Drop 265 | . 10 32 8 15 1 1 1 1 15 1 . . 1 13 2 1 6 . 11 . . 15 . 7 8 6 5 11 8 72 14 Fire 224 | . 30 89 55 17 6 7 . 4 . 2 . . . . 2 . . . 3 . . . . . . . . 2 3 4 . Melee 701 | . . . . 2 5 9 . . 22 10 9 . 4 32 . 12 2 11 62 . 5 . 2 49 57 41 13 38 37 226 53 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 126 | . . . . 34 . . . . . . . . . . . . . . 15 . . . . . . . . . . 77 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 12) 605 | -10/Materials | Discovered new exit (range 12) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1176 | -9/Materials | Discovered new exit (range 14) 1806 | -9/Materials | Build established: Scavenger-Mutant 1983 | -9/Materials | Discovered new exit (range 15) 2004 | -9/Materials | Entered another Materials area 2004 | -8/Materials | Evolved 2 slots: Utility x2 2345 | -8/Materials | Identified exit to Factory 2349 | -8/Materials | Build established: Mutant 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3145 | -7/Factory | Build established: Scavenger-Sprinter 3156 | -7/Factory | Fabricated Lrn. Sensor Array? 3208 | -7/Factory | Identified exit to Lower Caves 3229 | -7/Factory | Entered Lower Caves 3628 | -7/Lower Caves | Identified exit to Lower Caves 3664 | -7/Lower Caves | Entered another Lower Caves area 3668 | -7/Lower Caves | Discovered new exit (range 3) 3669 | -7/Lower Caves | Identified exit to Factory 3999 | -7/Lower Caves | Encountered a Warlord checkpoint 4038 | -7/Lower Caves | Discovered new exit (range 8) 4040 | -7/Lower Caves | Identified exit to Zion 4041 | -7/Lower Caves | Entered Zion 4050 | -7/Zion | Discovered new exit (range 16) 4076 | -7/Zion | System corruption cleaned by Quarantine Array 4093 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4151 | -7/Zion | Learned Factory trap positions 4157 | -7/Zion | Given A8's code to call for help 4200 | -7/Zion | Gained Derelict followers 4301 | -7/Zion | Identified exit to Proximity Caves 4301 | -7/Zion | Entered Proximity Caves 4301 | -6/Proximity Caves | Accompanied by 5 allies 4411 | -6/Proximity Caves | Learned Factory emergency access door positions 4593 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4598 | -6/Proximity Caves | Entered Factory 4598 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4599 | -6/Factory | Loaded intel: 88 trap records 4648 | -6/Factory | Repaired Imp. Flight Unit 4810 | -6/Factory | Found Prototype Launcher 4810 | -6/Factory | Identified Scatter Rocket Array 4929 | -6/Factory | Discovered new exit (range 13) 4956 | -6/Factory | Discovered new exit (range 14) 4960 | -6/Factory | Identified exit to Lower Caves 5007 | -6/Factory | Discovered new exit (range 13) 5009 | -6/Factory | Central database locked down 5084 | -6/Factory | Fabricated Hvy. Shock Bomb Launcher? 5088 | -6/Factory | Build established: Hacker-Sprinter 5097 | -6/Factory | Local fabrication network quarantined 5106 | -6/Factory | Entered Lower Caves 5171 | -6/Lower Caves | Learned 4 Factory zone layouts 5251 | -6/Lower Caves | Discovered new exit (range 15) 5270 | -6/Lower Caves | Found Alien Artifact 5270 | -6/Lower Caves | Identified Core Expander 5270 | -6/Lower Caves | Installed Core Expander, added new Utility slot 5288 | -6/Lower Caves | Identified exit to Lower Caves 5288 | -6/Lower Caves | Entered another Lower Caves area 5326 | -6/Lower Caves | Learned 8 Factory zone layouts 5338 | -6/Lower Caves | Discovered new exit (range 10) 5340 | -6/Lower Caves | Identified exit to Data Miner 5367 | -6/Lower Caves | Entered Data Miner 5367 | -6/Data Miner | Discovered new exit (range 6) 5372 | -6/Data Miner | Met Data Miner 5378 | -6/Data Miner | Learned location of Section 7 (-3) 5378 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5382 | -6/Data Miner | Received God Mode back door access code from Data Miner 5389 | -6/Data Miner | Identified exit to Proximity Caves 5389 | -6/Data Miner | Entered Proximity Caves 5506 | -5/Proximity Caves | Escorted by Enhanced Grunt 5665 | -5/Proximity Caves | Spotted B-75 Beast 5691 | -5/Proximity Caves | Allies destroyed B-75 Beast 5708 | -5/Proximity Caves | Discovered new exit (range 3) 5708 | -5/Proximity Caves | Identified exit to Factory 5709 | -5/Proximity Caves | Entered Factory 5709 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5710 | -5/Factory | Identified exit to Upper Caves 5786 | -5/Factory | Discovered new exit (range 15) 5811 | -5/Factory | Identified exit to Factory 5966 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 6063 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 6369 | -5/Factory | Entered Upper Caves 6408 | -5/Upper Caves | Spotted B-75 Beast 6457 | -5/Upper Caves | Learned 8 Factory zone layouts 6496 | -5/Upper Caves | Learned location of Warlord (-4) 6504 | -5/Upper Caves | Discovered new exit (range 7) 6509 | -5/Upper Caves | Identified exit to Upper Caves 6510 | -5/Upper Caves | Entered another Upper Caves area 6510 | -5/Upper Caves | Discovered exit to Factory (range 7) 6649 | -5/Upper Caves | Discovered new exit (range 16) 6654 | -5/Upper Caves | Identified exit to Zhirov 6662 | -5/Upper Caves | Entered Zhirov 6662 | -5/Zhirov | Discovered new exit (range 3) 6668 | -5/Zhirov | Met Zhirov 6674 | -5/Zhirov | Learned location of Quarantine (-3) 6674 | -5/Zhirov | Learned location of Testing (-2) 6674 | -5/Zhirov | Learned location of Command (-1) 6676 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6680 | -5/Zhirov | Found Alien Artifact 6680 | -5/Zhirov | Identified Integrated Reactor 6680 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 6687 | -5/Zhirov | Found Alien Artifact 6727 | -5/Zhirov | Identified exit to Proximity Caves 6727 | -5/Zhirov | Entered Proximity Caves 6858 | -4/Proximity Caves | Spotted B-86 Titan 6924 | -4/Proximity Caves | Learned Research stockpile data 6925 | -4/Proximity Caves | Learned Research emergency access door positions 6940 | -4/Proximity Caves | Discovered exit to Factory (range 15) 6944 | -4/Proximity Caves | Entered Factory 6944 | -4/Factory | Evolved 2 slots: Utility x2 6945 | -4/Factory | Identified exit to Upper Caves 7047 | -4/Factory | Identified exit to Extension 7047 | -4/Factory | Identified exit to Armory 7185 | -4/Factory | Discovered new exit (range 9) 7236 | -4/Factory | Build established: Wizard-Sprinter 7284 | -4/Factory | Identified exit to Research 7304 | -4/Factory | Central database locked down 7567 | -4/Factory | Fabricated Exp. Signal Interpreter? 8006 | -4/Factory | Spotted B-86 Titan 8049 | -4/Factory | Local fabrication network quarantined 8127 | -4/Factory | Fabricated Mni. Fusion Reactor? 8368 | -4/Factory | Entered Upper Caves 8436 | -4/Upper Caves | Spotted B-86 Titan 8449 | -4/Upper Caves | Encountered a Warlord checkpoint 8521 | -4/Upper Caves | Discovered new exit (range 7) 8522 | -4/Upper Caves | Identified exit to Upper Caves 8522 | -4/Upper Caves | Entered another Upper Caves area 8531 | -4/Upper Caves | Learned location of 1 exit from Research 8634 | -4/Upper Caves | Discovered new exit (range 6) 8635 | -4/Upper Caves | Identified exit to Warlord 8636 | -4/Upper Caves | Entered Warlord 8695 | -4/Warlord | Met Warlord 8697 | -4/Warlord | Opened Warlord's prototype stash 8702 | -4/Warlord | Found Prototype Device 8702 | -4/Warlord | Identified Thermal Barrier 8705 | -4/Warlord | Warlord's base attacked by MAIN.C 8707 | -4/Warlord | Found Prototype Hackware 8709 | -4/Warlord | Found Prototype Device 8709 | -4/Warlord | Identified Exp. Phase Shifter 8726 | -4/Warlord | Found Prototype Reactor 8754 | -4/Warlord | Opened side exit 8766 | -4/Warlord | Discovered new exit (range 12) 8769 | -4/Warlord | Identified exit to Proximity Caves 8769 | -4/Warlord | Entered Proximity Caves 8965 | -3/Proximity Caves | Discovered exit to Research (range 7) 8969 | -3/Proximity Caves | Entered Research 8969 | -3/Research | Evolved 2 slots: Utility x2 8969 | -3/Research | Identified Ghost Barrier 8970 | -3/Research | Identified exit to Research 9211 | -3/Research | Found Enh. Force Lance 9295 | -3/Research | Fabricated Gravity Neutralizing Apparatus? 9389 | -3/Research | Fabricated Mni. Smartbomb Launcher? 9476 | -3/Research | Identified exit to Quarantine 9768 | -3/Research | Local fabrication network quarantined 9962 | -3/Research | Entered Quarantine 10204 | -3/Quarantine | Found Prototype Launcher 10208 | -3/Quarantine | Found Prototype Launcher 10210 | -3/Quarantine | Found Prototype Launcher 10225 | -3/Quarantine | Found Gamma Bomb Array 10231 | -3/Quarantine | Found Prototype Launcher 10237 | -3/Quarantine | Identified Adv. Micro-nuke Launcher (x2) 10237 | -3/Quarantine | Identified Tesla Bomb Launcher 10237 | -3/Quarantine | Identified Vortex Chain Reactor 10253 | -3/Quarantine | Found Alien Artifact 10268 | -3/Quarantine | Identified Transdimensional Reconstructor 10268 | -3/Quarantine | Identified Stasis Generator 10694 | -3/Quarantine | Found Alien Impact Weapon 10923 | -3/Quarantine | Spotted Fortress 10942 | -3/Quarantine | Discovered new exit (range 5) 10943 | -3/Quarantine | Identified exit to Section 7 10944 | -3/Quarantine | Entered Section 7 10956 | -3/Section 7 | Found Alien Artifact 10994 | -3/Section 7 | Identified Integrity Redistributor 11001 | -3/Section 7 | Found Integrated Reactor 11001 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 11064 | -3/Section 7 | Found Alien Artifact 11116 | -3/Section 7 | Spotted B-86 Titan 11139 | -3/Section 7 | Found Alien Artifact 11226 | -3/Section 7 | Found Transdimensional Reconstructor 11316 | -3/Section 7 | Spotted B-99 Colossus 11334 | -3/Section 7 | Found Alien Artifact 11334 | -3/Section 7 | Identified LRC Armor 11334 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 11336 | -3/Section 7 | Found Alien Artifact 11336 | -3/Section 7 | Identified LRC Boosters 11336 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 11476 | -3/Section 7 | Identified Core Reset Matrix (x2) 11476 | -3/Section 7 | Identified Core Stripper 11510 | -3/Section 7 | Entered Research 11510 | -2/Research | Warlord forces began assault on 0b10 11510 | -2/Research | Evolved 2 slots: Utility x2 11533 | -2/Research | Identified exit to Testing 11535 | -2/Research | Met up with Warlord 11585 | -2/Research | Fabricated Lrn. Sensor Array (x1) 11593 | -2/Research | Identified exit to Access 11617 | -2/Research | Borebot progress halted 11620 | -2/Research | Research machine network offline 11669 | -2/Research | Fabricated Nanosword (x1) 11671 | -2/Research | Fabricated Exp. Melee Analysis Suite? 11716 | -2/Research | Local fabrication network quarantined 11775 | -2/Research | Entered Testing 11807 | -2/Testing | Found Prototype Protection 11807 | -2/Testing | Identified Hvy. Regenerative Plating 11881 | -2/Testing | Repaired Exp. Utility Shielding 12031 | -2/Testing | Repaired Cld. Impulse Thruster 12156 | -2/Testing | Fabricated Nanosword (x1) 12159 | -2/Testing | Local fabrication network quarantined 12258 | -2/Testing | Fabricated Nanosword (x1) 12376 | -2/Testing | Discovered exit to Access (range 9) 12607 | -2/Testing | Entered Access 12607 | -1/Access | Evolved 2 slots: Utility x2 12706 | -1/Access | Imp. Hacking Suite fried by hacking feedback 12735 | -1/Access | Incoming investigation squad redirected 12765 | -1/Access | Energy Cycler disabled 12787 | -1/Access | Fabricated Nanoactuators (x2) 12819 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 12868 | -1/Access | Adv. Hacking Suite fried by hacking feedback 12881 | -1/Access | Fabricated Exp. Melee Analysis Suite? 12897 | -1/Access | Incoming investigation squad redirected 13088 | -1/Access | Discovered new exit (range 9) 13090 | -1/Access | Identified exit to Command 13091 | -1/Access | Entered Command 13205 | -1/Command | Build established: Machinist-Sprinter 13341 | -1/Command | First assault squad dispatched 13353 | -1/Command | Spotted M Guard 13353 | -1/Command | Spotted M Guard 13355 | -1/Command | Spotted Combat Programmer 13372 | -1/Command | Spotted Combat Programmer 13388 | -1/Command | Destroyed Combat Programmer 13412 | -1/Command | Incoming assault squad redirected 13448 | -1/Command | Spotted B-99 Colossus 13455 | -1/Command | Destroyed 7 combat bots 13501 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-124) 13518 | -1/Command | Destroyed Combat Programmer 13745 | -1/Command | Destroyed M Guard 13764 | -1/Command | Destroyed M Guard 13764 | -1/Command | Destroyed all MAIN.C guards 13776 | -1/Command | Found Prototype Device 13776 | -1/Command | Identified AEGIS Remote Shield 13793 | -1/Command | Found Prototype Reactor 13793 | -1/Command | Identified Zero-point Reactor 13934 | -1/Command | Met MAIN.C 13940 | -1/Command | 0b10 Conduit disabled 13980 | -1/Command | Destroyed MAIN.C Shell 13981 | -1/Command | MAIN.C activated Command garrisons 13986 | -1/Command | Found Prototype Protection 13986 | -1/Command | Identified Centrium Heavy Armor Plating 14020 | -1/Command | Destroyed MAIN.C 14030 | -1/Command | Found Prototype Processor 14030 | -1/Command | Identified Exp. Targeting Computer 14039 | -1/Command | Found Prototype Protection 14039 | -1/Command | Identified Exp. Powered Armor 14042 | -1/Command | Found Prototype Device 14042 | -1/Command | Identified Beam Splitter 14051 | -1/Command | Found Prototype Ballistic Cannon 14051 | -1/Command | Identified Omega Cannon 14057 | -1/Command | Found Exp. Powered Armor 14127 | -1/Command | Discovered new exit (range 8) 14161 | -1/Command | Spotted B-99 Colossus 14207 | -1/Command | Phase Generator disabled 14270 | -1/Command | System corruption reached 10% 14484 | -1/Command | Found Zero-point Reactor 14489 | -1/Command | Found Exp. Target Analyzer 14704 | -1/Command | Build established: Machinist-Mutant 16575 | -1/Command | Spotted B-99 Colossus 16723 | -1/Command | Discovered new exit (range 15) 17293 | -1/Command | Identified exit to Surface 17427 | -1/Command | Warped through subspace to slip node 17427 | -1/Command | Discovered new exit (range 5) 17430 | -1/Command | Identified exit to Access_0 17430 | -1/Command | Entered Access_0 17431 | -1/Access_0 | Met Architect 17444 | -1/Access_0 | Destroyed A8 17460 | -1/Access_0 | Architect warped through subspace 17480 | -1/Access_0 | Lost 4 parts (1n2u1w) 17515 | -1/Access_0 | Architect warped through subspace 17521 | -1/Access_0 | Found Exp. Powered Armor 17575 | -1/Access_0 | Architect warped through subspace 17578 | -1/Access_0 | Found Zero-point Reactor 17605 | -1/Access_0 | Lost 4 parts (1p1n2u) 17647 | -1/Access_0 | Core integrity fell below 50% 17653 | -1/Access_0 | Architect warped through subspace 17677 | -1/Access_0 | Lost 4 parts (1n3u) 17708 | -1/Access_0 | Core integrity fell below 20% 17723 | -1/Access_0 | Subspace Access Node disabled 17731 | -1/Access_0 | A6 warped into view 17731 | -1/Access_0 | Warped through subspace to slip node 17731 | -1/Access_0 | Discovered exit to Surface (range 8) 17735 | *** | Establishing 0b11! Last Messages --------------- 17706_ HV Slug penetrates Wall. 17707_ Penetrated by HV Slug. 17709_ Penetrated by Quantum Shear. 17709_ Exp. Target Analyzer destroyed. 17709_ HV Slug penetrates Wall. 17709_ Penetrated by HV Slug. 17712_ Quantum Shear penetrates Wall. 17712_ HV Slug penetrates Wall. 17723_ Subspace Access Node disabled. 17725_ Quantum Shear penetrates Wall. 17727_ Penetrated by Quantum Shear. 17730_ HV Slug penetrates Wall. 17730_ Penetrated by HV Slug. 17730_ HV Slug penetrates Wall. 17730_ Penetrated by HV Slug. A6 warps into view. 17731_ A6: "I'm here! Did I miss the party? Oh hello there." 17731_ Warped through subspace, drawn to slip node. 17731_ EXIT=FOUND: SURFACE [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 120 Energy Generation 81 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Additional Mass Support 24 Corruption Prevention 20 Armor Coverage 1000 Resistance: TH 75 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 96 Targeting Accuracy 5 Melee Accuracy 52 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 62 Defensive Hacking 44 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Hvy. Shock Bomb Launcher | -7/Factory | Hacked Smartbomb Launcher | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Imp. Hacking Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Signal Interpreter | -5/Factory | Hacked Gravity Neutralizing Apparatus | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Mni. Fusion Reactor | -4/Factory | Hacked Reaction Control System | -4/Factory | Hacked Nanosword | -3/Research | Hacked Exp. Melee Analysis Suite | -3/Research | Hacked Quantum Shading Machine | -3/Research | Hacked Adv. Reaction Control System | -3/Quarantine | Hacked Nanoactuators | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Hvy. Shock Bomb Launcher | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Exp. Signal Interpreter | x1 | -4/Factory Mni. Fusion Reactor | x1 | -4/Factory Gravity Neutralizing Apparatus | x1 | -3/Research Mni. Smartbomb Launcher | x1 | -3/Research Lrn. Sensor Array | x1 | -2/Research Nanosword | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Nanosword | x1 | -2/Testing Nanosword | x1 | -2/Testing Nanoactuators | x2 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor LRC Armor LRC Boosters Integrity Redistributor Transdimensional Reconstructor Achievements -------------- Behind The Curtain Commander 0b11 Challenges ------------ None Game ------ Seed MobileNeutralizingWings Manual? 0 Play Time 04:06:08 Cumulative 698.2 hours Start 2020.02.04 @ 13:27:10 End 2020.02.04 @ 18:02:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 635 Rogue 595 Adventurer 40 Explorer 0 Win Type 1 Total 61 Types 44/1/14/2/0/0/0 Lore% 89 Gallery% 93 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e36c4d0f-3c53-4f12-9baf-085f0132fc2d