Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 18:02:42

Player: alice_fexa

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (204)     1020
Value Destroyed (8474)     8474
Prototype IDs (88)         1760
Alien Tech Used (6)        1200
Bonus (29672)              29672
              TOTAL SCORE: 52826

 Bonus
-------
High Alert Combat Kills    1876
Follower Combat Kills      96
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Win                        3000

 Cogmind 
---------
Core Integrity             16/1850
Matter                     290/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (17) -----
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
>              --- WEAPON (2) -------
               Nanosword
>              --- INVENTORY (4) ----
  Experimental Powered Armor
               Plasma Lance
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Coolant Injector
         Large Storage Unit
               Gravity Neutralizing Apparatus
               Gravity Neutralizing Apparatus
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
               Nanoactuators
               Nanoactuators
      Advanced Reaction Control System
      Advanced Phase Shifter
               Centrium Heavy Armor Plating
      Advanced Force Field
>              --- WEAPON -----------
               Omega Cannon
>              --- INVENTORY --------
               Zero-point Reactor
  Experimental Energy Well
  Experimental Powered Armor
               Beam Splitter
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Core Stripper
               Nanosword
      Enhanced Force Lance
[Rating: 218]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Makeshift Power Source
  Power Core               Light Fission Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Improved Hacking Suite
  Device                   Gravity Neutralizing Apparatus
  Storage                  Large Storage Unit
  Processor                Experimental Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Centrium Heavy Armor Plating
Weapon                     Nanosword
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Omega Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Nanosword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   1   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             307  | 6   5   23  7   16  8   2   2   .   11  4   .   .   .   19  3   .   4   .   19  .   .   13  .   5   3   10  4   14  17  87  25  
  Power                    45   | 1   2   3   1   3   2   .   1   .   1   .   .   .   .   4   .   .   1   .   2   .   .   .   .   .   .   1   .   2   3   17  1   
    Engine                 11   | 1   2   3   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   10   | .   .   .   .   2   2   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   2   16  1   
  Propulsion               58   | 2   .   11  1   3   .   .   .   .   2   .   .   .   .   6   .   .   .   .   4   .   .   4   .   1   1   .   .   5   .   16  2   
    Treads                 8    | 2   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Flight                 39   | .   .   1   .   3   .   .   .   .   2   .   .   .   .   6   .   .   .   .   4   .   .   4   .   1   1   .   .   5   .   12  .   
  Utility                  144  | 1   2   4   5   7   .   .   .   .   2   2   .   .   .   9   .   .   3   .   9   .   .   6   .   4   2   9   4   4   9   43  19  
    Device                 75   | .   .   3   3   3   .   .   .   .   .   1   .   .   .   5   .   .   1   .   5   .   .   6   .   1   .   7   2   1   2   24  11  
    Storage                15   | 1   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   6   1   
    Processor              14   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   5   .   
    Hackware               13   | .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   1   .   .   .   1   .   .   
    Protection             27   | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   1   3   1   8   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   1   5   .   3   6   2   1   .   6   2   .   .   .   .   3   .   .   .   4   .   .   3   .   .   .   .   .   3   5   11  3   
    Energy Gun             4    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               16   | .   .   .   .   1   3   1   1   .   2   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        29   | .   .   .   .   1   3   1   .   .   4   1   .   .   .   .   2   .   .   .   2   .   .   3   .   .   .   .   .   2   3   6   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   3   .   .   .   .   .   .   2   1   .   .   .   2   .   .   3   .   .   .   .   5   .   1   .   2   .   2   .   13  1   
Parts Lost                 39   | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   .   .   2   9   19  
  Power                    4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   3   
  Utility                  26   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   2   6   13  
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   2   5   
Average Slot Usage (%)     93   | .   99  99  99  96  86  92  96  100 98  99  100 100 100 93  94  94  94  94  94  95  95  94  95  94  94  94  93  94  94  87  66  
  Engine                   2    | .   14  11  9   .   1   .   4   7   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Core                     2    | .   .   .   .   13  7   15  9   7   6   6   6   6   6   10  11  11  9   5   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   10  10  10  10  9   9   9   8   8   7   4   4   
  Treads                   3    | .   28  21  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   22  23  23  23  23  25  25  25  25  25  22  22  22  22  22  20  20  20  20  20  18  18  18  16  15  15  9   3   
  Device                   18   | .   .   10  17  20  23  23  23  23  15  13  18  18  18  17  16  16  16  16  18  20  20  20  20  18  17  17  18  20  21  24  15  
  Storage                  8    | .   14  22  18  7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   7   9   8   8   7   6   2   
  Processor                10   | .   13  .   4   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   8   8   8   15  22  24  
  Hackware                 11   | .   .   .   .   9   7   7   7   7   10  12  12  12  12  14  16  16  16  16  25  25  25  25  25  30  27  22  20  20  14  .   .   
  Protection               2    | .   .   .   4   .   .   .   .   .   5   5   6   6   6   5   5   5   5   5   1   .   .   .   .   .   .   .   4   3   3   6   4   
  Energy Gun               1    | .   14  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  11  9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   .   1   4   5   7   7   9   12  12  12  12  11  10  11  11  11  7   5   5   8   10  9   9   9   8   8   6   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 11  41  62  72  24  24  24  24  24  29  34  30  30  30  48  48  48  52  52  58  58  58  58  56  56  72  83  80  85  81  99  86  
  Greatest Support         99   | 40  40  20  20  24  24  24  24  24  30  30  30  30  30  52  52  52  52  52  58  58  58  62  62  69  72  94  94  94  90  99  94  
  Greatest Overweight (x)  6    | .   1   6   5   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Average Overweight (x)   .    | .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   12  18  18  22  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  16  16  16  16  16  16  10  
  Average Capacity         11   | 5   10  17  18  8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  14  16  16  16  15  10  4   
  Most Carried             18   | 4   12  18  18  18  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  16  16  16  16  16  16  9   
  Average Carried          11   | 3   8   17  17  8   7   7   7   7   7   7   7   8   7   7   9   10  9   10  9   10  10  9   10  9   14  15  15  15  15  10  3   
  Final Capacity           18   | 6   12  18  18  8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  16  16  16  16  16  10  4   
  Final Carried            18   | 4   12  18  18  8   8   8   8   8   8   7   8   8   8   10  10  10  10  10  10  10  10  10  10  10  16  16  16  16  16  9   3   

 Class Distribution 
--------------------
 32% | Wizard-Sprinter
 17% | Machinist-Mutant
 12% | Hacker-Sprinter
 12% | Mutant
 11% | Scavenger-Sprinter
  8% | Machinist-Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Zion
 Scavenger-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Data Miner
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Zhirov
    Hacker-Sprinter | -4/Proximity Caves
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Warlord
    Wizard-Sprinter | -3/Proximity Caves
    Wizard-Sprinter | -3/Research
    Wizard-Sprinter | -3/Quarantine
    Wizard-Sprinter | -3/Section 7
    Wizard-Sprinter | -2/Research
    Wizard-Sprinter | -2/Testing
 Machinist-Sprinter | -1/Access
   Machinist-Mutant | -1/Command
   Scavenger-Mutant | -1/Access_0

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           4689  | 256  110  521  245  206  46   174  12   8    65   130  30   .    .    150  100  .    50   .    214  .    16   52   42   .    116  47   118  180  220  1369 212  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10832 | .    366  1389 898  177  67   121  .    12   65   198  94   .    57   464  39   .    104  .    479  .    93   .    .    46   488  47   273  115  282  4379 579  
  Parts                    492   | .    30   78   42   15   8    10   .    2    3    3    .    .    .    14   3    .    3    .    25   .    1    .    .    2    23   3    4    9    20   172  22   
Haulers Intercepted        19    | .    .    5    2    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    2    .    2    .    .    .    .    
Recyclers Shooed           3     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23    | .    .    .    .    .    5    7    .    3    .    3    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  133  | .   8   20  11  1   7   6   .   3   .   3   .   .   .   .   4   .   .   .   6   .   .   .   .   .   2   .   1   3   7   45  6   
  Melee                    49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   3   36  6   
  Guns                     35   | .   8   19  7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      49   | .   .   1   4   .   7   6   .   3   .   3   .   .   .   .   4   .   .   .   5   .   .   .   .   .   .   .   .   3   4   9   .   
Classes Destroyed          15   | .   5   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Worker                   6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   .   5   2   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   2   .   2   .   .   .   .   
  Recycler                 7    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 14   | .   2   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   .   
  Watcher                  18   | .   1   2   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   1   2   3   .   
  Swarmer                  57   | .   5   4   .   .   7   6   .   3   .   3   .   .   .   .   4   .   .   .   5   .   .   .   .   .   .   .   .   3   5   12  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    33   | .   3   12  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   .   
  Brawler                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Programmer               17   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   13  .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Packrat                  3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   6   4   1   4   3   .   3   1   3   .   .   .   1   4   .   .   .   5   .   .   .   .   1   2   1   3   4   5   7   3   
  Combat Bots Only         7    | .   3   6   2   1   4   3   .   3   .   3   .   .   .   .   4   .   .   .   5   .   .   .   .   .   2   .   1   3   5   7   3   
Max Kills in Single Turn   4    | .   1   1   2   1   4   3   .   2   1   2   1   .   .   1   3   .   .   .   3   .   1   .   .   1   1   1   1   2   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   .   4   3   .   2   .   2   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   2   2   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   1   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Damage Taken               10802 | .     189   822   415   86    93    55    .     29    105   .     .     .     .     51    48    104   .     .     448   40    .     .     .     .     199   174   77    98    155   3914  3700  
  Core                     2148  | .     42    130   45    12    .     14    .     .     22    .     .     .     .     .     15    42    .     .     128   .     .     .     .     .     51    .     .     21    .     285   1341  
  Absorbed by Shields      1819  | .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     94    48    102   79    916   541   
Core Remaining (%)         82    | 100   83    67    91    .     .     .     .     96    .     .     .     .     97    .     .     .     .     94    .     .     .     .     88    .     .     96    .     98    .     .     .     
Volleys Fired              224   | .     30    89    55    17    6     7     .     4     .     2     .     .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     2     3     4     .     
  Largest                  2     | .     2     2     2     1     1     1     .     1     .     1     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     1     1     1     .     
  Hottest                  83    | .     60    83    68    23    30    30    .     30    .     43    .     .     .     .     43    .     .     .     43    .     .     .     .     .     .     .     .     80    80    80    .     
Shots Fired                382   | .     60    172   100   17    6     7     .     4     .     2     .     .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     2     3     4     .     
  Gun                      349   | .     60    172   100   17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 33    | .     .     .     .     .     6     7     .     4     .     2     .     .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     2     3     4     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  191   | .     30    89    55    17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  42    | .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                33    | .     .     .     .     .     6     7     .     4     .     2     .     .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     2     3     4     .     
  Electromagnetic          116   | .     30    41    45    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         18    | .     9     18    15    5     .     6     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     4     .     
  Robot Miss Streak        5     | .     3     3     5     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        4     | .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           645   | .     34    125   73    12    .     2     .     .     3     5     1     .     2     16    .     .     3     .     12    .     1     .     .     3     24    4     16    9     14    229   57    
  Core Hits                330   | .     16    56    38    7     11    8     .     6     3     4     .     .     1     7     4     .     1     .     12    .     1     .     .     1     13    1     3     6     13    90    28    
  Critical Hits            27    | .     1     1     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     9     7     
  Critical Kills           10    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     2     
  Critical Parts Destroyed 12    | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     4     1     
Melee Attacks              813   | .     .     .     .     2     5     9     .     .     27    10    12    .     5     35    .     13    3     14    69    .     6     .     3     57    63    49    19    44    44    263   61    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 795   | .     .     .     .     2     5     9     .     .     27    10    12    .     5     35    .     13    3     14    61    .     5     .     3     57    63    49    19    44    44    263   52    
  Piercing                 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     1     .     .     .     .     .     .     .     .     .     9     
  Sneak Attacks            34    | .     .     .     .     1     .     1     .     .     2     .     1     .     .     7     .     .     .     .     4     .     1     .     .     2     4     .     3     1     1     6     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Follow-up Attacks        44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     1     .     .     .     .     .     1     .     5     1     2     26    5     
Damage Inflicted           40655 | .     446   2049  1614  335   511   584   .     236   280   663   159   .     142   1409  292   .     398   .     1411  .     119   .     .     386   1641  247   1068  1119  1620  20627 3299  
  Guns                     3935  | .     446   1991  1336  162   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               4597  | .     .     58    278   .     511   488   .     236   .     102   .     .     .     .     292   .     .     .     484   .     .     .     .     .     .     .     .     517   410   1221  .     
  Melee                    32117 | .     .     .     .     173   .     96    .     .     277   561   159   .     142   1409  .     .     398   .     927   .     119   .     .     386   1641  247   1065  602   1210  19406 3299  
  Ramming                  6     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Kinetic                  1589  | .     181   736   510   162   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  880   | .     .     602   278   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                4261  | .     .     .     .     .     511   488   .     236   .     102   .     .     .     .     292   .     .     .     484   .     .     .     .     .     .     .     .     517   410   1221  .     
  Electromagnetic          1802  | .     265   711   826   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 31517 | .     .     .     .     173   .     96    .     .     277   561   159   .     142   1409  .     .     398   .     643   .     119   .     .     386   1641  247   1065  602   1210  19406 2983  
  Piercing                 600   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     284   .     .     .     .     .     .     .     .     .     .     .     316   
Highest Corruption         10    | .     .     4     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     1     10    4     
  Average Corruption       3     | .     .     3     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     1     5     3     
  Corruption Purged        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     11    .     
  Effects                  107   | .     .     12    .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     72    15    
    Message Errors         20    | .     .     3     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    2     
    Matter Fused           17    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    2     
    Heat Flow Errors       7     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     
    Energy Discharges      15    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     12    1     
    Data Loss (minor)      18    | .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     11    1     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Targeting Errors       25    | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4082  | .     .     .     .     .     .     15    .     .     96    405   153   .     .     137   38    .     96    .     49    .     .     .     .     110   107   63    206   155   346   1995  111   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               314   | .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     64    66    131   .     
  Melee                    3768  | .     .     .     .     .     .     .     .     .     96    405   153   .     .     137   .     .     96    .     49    .     .     .     .     110   107   63    206   91    280   1864  111   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      195   | .     .     82    40    .     17    41    .     13    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Shots                    6     | .     .     2     1     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        190   | .     12    138   .     3     .     .     .     .     16    12    .     .     .     5     2     .     .     .     36    92    66    35    .     .     .     10    3     88    72    190   19    
  Average Temperature      33    | .     10    49    .     3     .     .     .     .     7     7     .     .     .     5     1     .     .     .     13    39    30    14    .     .     .     3     1     33    33    59    19    
  Received Heat Transfer   1157  | .     30    291   207   .     .     .     .     .     30    .     .     .     .     9     .     .     .     .     54    .     .     .     .     .     9     20    4     .     4     394   105   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              16    | .     1     7     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         1634  | .     .     1234  400   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1039 | .    210  420  462  306  .    .    .    .    438  .    .    .    .    143  .    .    .    .    665  .    .    .    .    313  125  186  449  675  646  1039 .    
  Average Influence        221  | .    96   207  310  182  .    .    .    .    56   .    .    .    .    68   .    .    .    .    147  .    .    .    .    84   27   66   117  379  438  845  .    
Maximum Alert Level        4    | .    1    2    2    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    2    2    2    4    .    
  Low Security (%)         44   | 100  90   43   13   45   .    .    .    .    98   .    .    .    .    100  .    .    .    .    77   .    .    .    .    80   100  100  77   3    .    .    .    
  Level 1                  16   | .    9    51   70   54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    47   47   .    .    
  Level 2                  9    | .    .    5    16   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    22   48   52   2    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Level 4                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    3    2    .    2    .    .    .    .    4    .    .    .    .    2    .    .    .    .    6    .    .    .    .    1    7    7    1    3    4    3    .    
  Investigation            9    | .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    .    .    
  Extermination            13   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    2    1    .    2    1    2    .    
  Reinforcement            22   | .    2    1    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    4    6    1    1    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           47   | .   3   .   3   .   .   .   .   10  .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   5   3   .   .   20  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              348  | .   17  30  20  11  5   5   .   6   14  1   .   .   1   6   5   7   .   .   44  1   .   4   .   4   12  34  7   14  15  68  17  
  Peak Tracking Total      20   | .   4   4   4   3   2   3   .   3   8   1   .   .   1   2   4   7   .   .   14  1   .   4   .   2   5   20  7   4   5   8   12  
  Tactical Retreats        44   | .   3   .   2   2   .   .   .   .   2   .   .   .   .   3   1   3   .   .   11  .   .   .   .   .   2   4   .   3   2   6   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            14   | .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          30   | .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   6   .   4   3   3   1   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          126  | .   1   3   4   8   .   1   1   .   11  .   .   3   .   11  .   .   4   .   11  .   .   1   .   8   16  16  7   9   9   2   .   
  Terminals                90   | .   1   3   4   5   .   .   .   .   9   .   .   .   .   8   .   .   .   .   9   .   .   .   .   5   14  13  4   6   7   2   .   
  Fabricators              16   | .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   3   2   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Total Hacks                386  | .   3   5   11  24  .   1   6   .   25  .   .   21  .   28  .   .   17  .   30  .   .   1   .   41  55  40  22  31  21  4   .   
  Successful               261  | .   2   1   4   11  .   1   6   .   12  .   .   21  .   17  .   .   17  .   22  .   .   1   .   26  42  31  16  20  9   2   .   
  Failed                   123  | .   1   4   7   13  .   .   .   .   12  .   .   .   .   11  .   .   .   .   7   .   .   .   .   15  13  9   6   11  12  2   .   
    Catastrophic           19   | .   .   2   2   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   2   5   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   166  | .   3   4   5   4   .   .   .   .   10  .   .   .   .   13  .   .   .   .   13  .   .   1   .   26  26  24  9   15  11  2   .   
  Terminals                269  | .   3   5   11  17  .   .   .   .   19  .   .   .   .   20  .   .   .   .   23  .   .   .   .   33  49  36  14  20  15  4   .   
  Fabricators              46   | .   .   .   .   4   .   .   .   .   2   .   .   .   .   7   .   .   .   .   7   .   .   .   .   7   .   .   8   5   6   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Terminal Hacks             179  | .   1   .   3   6   .   1   6   .   7   .   .   21  .   10  .   .   17  .   15  .   .   1   .   18  30  21  9   10  2   1   .   
  Record                   17   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           30   | .   .   .   .   3   .   .   6   .   1   .   .   7   .   2   .   .   4   .   2   .   .   .   .   3   1   .   .   1   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        19   | .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   4   .   1   .   .   .   .   1   5   2   .   1   .   .   .   
  Open Door                9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   .   .   .   1   .   
  Level Access Points      4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Branch Access Points     6    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Terminal Index           5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   
  Fabricator Index         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   1   .   .   
  Unreport Threat          23   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   4   5   3   1   2   .   .   .   
  Locate Traps             7    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   1   .   1   .   .   .   
  Recall Reinforcements    9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   2   1   1   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Zone Layout              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   .   1   .   .   .   
Fabricator Hacks           35   | .   .   .   .   3   .   .   .   .   2   .   .   .   .   6   .   .   .   .   4   .   .   .   .   5   .   .   6   4   5   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Load Schematic           15   | .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   3   1   2   .   .   
  Build                    18   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   3   2   3   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Unauthorized Hacks         70   | .   3   4   3   2   .   .   .   .   8   .   .   .   .   4   .   .   .   .   6   .   .   .   .   4   12  12  2   3   4   3   .   
  Terminals                22   | .   1   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   1   1   2   1   .   
    Track                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Botnet                 13   | .   1   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   2   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       8    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Hacking Detections         90   | .   1   3   4   7   .   .   .   .   11  .   .   .   .   9   .   .   .   .   9   .   .   .   .   6   11  7   7   5   8   2   .   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   3   .   .   6   .   1   .   .   7   .   2   .   .   4   .   2   .   .   .   .   3   1   .   .   1   .   .   .   
  Parts Built              17   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   3   2   4   .   .   
    Matter                 4526 | .   .   .   .   168 .   .   .   .   212 .   .   .   .   380 .   .   .   .   636 .   .   .   .   523 .   .   903 768 936 .   .   
    Time                   1438 | .   .   .   .   42  .   .   .   .   106 .   .   .   .   190 .   .   .   .   339 .   .   .   .   236 .   .   158 204 163 .   .   
  Total Part Build Rating  106  | .   .   .   .   4   .   .   .   .   6   .   .   .   .   10  .   .   .   .   12  .   .   .   .   11  .   .   19  16  28  .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Time                     119  | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Total Allies               6    | .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   5   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      120  | .   .   .   .   .   .   .   120 120 .   .   .   .   94  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   31  31  .   .   .   .   94  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             338  | .   .   .   .   .   .   .   .   89  .   .   .   .   249 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   1   .   1   2   .   1   1   .   .   .   2   1   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               17734 | 64   559  1380 683  542  435  377  260  297  508  182  79   22   320  660  141  152  65   217  1424 154  114  133  200  993  982  566  265  832  484  4339 305  
Spaces Moved               23974 | 33   242  693  306  1222 554  515  587  299  921  429  200  85   556  1118 417  268  147  359  2099 346  356  365  297  1511 1419 1109 497  1294 1019 4403 308  
  Core                     173   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    40   131  
  Treads                   295   | 32   242  19   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   978   | .    .    674  304  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   22528 | .    .    .    .    1222 554  515  587  299  921  429  200  85   556  1118 417  268  147  359  2099 346  356  365  297  1511 1419 1109 497  1293 1019 4363 177  
  Fastest Speed            26    | 50   160  130  140  29   29   29   29   29   26   26   26   26   26   26   28   28   28   28   27   28   28   27   27   27   27   28   28   27   28   28   34   
  Average Speed            35    | 156  167  135  140  29   29   29   29   29   26   26   26   26   26   27   28   28   28   28   27   28   28   27   27   27   27   28   28   28   28   33   42   
  Slowest Speed            220   | 160  180  220  220  29   29   29   29   29   26   96   26   26   26   99   28   28   28   28   28   28   28   28   27   27   28   28   28   150  28   150  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            120   | .    .    .    .    13   .    .    .    .    1    .    .    .    .    7    .    .    .    .    24   .    .    .    .    4    6    11   1    12   25   16   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       51    | 3    46   62   21   36   72   57   75   57   28   60   38   70   64   33   62   56   60   48   48   60   55   44   44   40   90   78   20   85   27   91   16   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    .    .    .    1    5    .    3    .    1    5    .    1    .    4    1    .    4    .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 292   | .    .    .    .    .    5    7    .    .    19   17   7    .    2    14   .    12   .    11   44   .    4    .    2    41   27   15   1    23   19   22   .    
Terrain Destroyed          564   | .    .    6    20   .    28   86   .    4    19   29   7    .    2    14   39   12   .    11   62   .    4    .    2    41   27   15   1    47   49   39   .    
  Melee                    280   | .    .    .    .    .    5    7    .    .    19   5    7    .    2    14   .    12   .    11   44   .    4    .    2    41   27   15   1    23   19   22   .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      284   | .    .    6    20   .    23   79   .    4    .    24   .    .    .    .    39   .    .    .    18   .    .    .    .    .    .    .    .    24   30   17   .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      32015 | 42   342  979  462  1379 812  720  676  505  1158 478  212  84   724  1418 437  326  167  457  2812 402  361  399  412  2017 1915 1289 602  1687 1151 7178 412  
  Wait                     6399  | .    41   119  82   81   237  186  86   201  180  32   3    .    163  239  13   45   5    88   622  57   1    3    114  445  425  125  80   338  84   2297 7    
  Move                     23723 | 32   241  692  305  1196 553  514  586  298  919  428  199  84   555  1103 416  267  146  358  2055 345  355  364  296  1502 1408 1087 495  1269 977  4371 307  
  Hop                      101   | .    .    .    .    12   .    .    .    .    1    .    .    .    .    7    .    .    .    .    19   .    .    .    .    4    4    10   1    12   16   15   .    
  Pick Up                  145   | 4    15   24   5    5    1    1    1    1    10   .    1    .    1    4    1    1    3    .    6    .    .    3    .    5    10   5    4    3    8    19   4    
  Fast Attach              166   | 6    1    5    1    7    2    .    1    .    8    2    .    .    .    9    1    .    4    .    6    .    .    10   .    3    2    7    1    10   8    55   17   
  Attach                   57    | .    .    4    2    6    2    .    1    .    3    1    .    .    .    2    .    .    .    .    4    .    .    1    .    1    .    5    1    1    3    12   8    
  Detach                   16    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    2    .    .    1    8    1    
  Swap                     92    | .    4    14   4    3    4    2    .    .    .    2    .    .    .    8    2    .    1    .    9    .    .    2    .    1    1    1    2    3    6    22   1    
  Drop                     265   | .    10   32   8    15   1    1    1    1    15   1    .    .    1    13   2    1    6    .    11   .    .    15   .    7    8    6    5    11   8    72   14   
  Fire                     224   | .    30   89   55   17   6    7    .    4    .    2    .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    2    3    4    .    
  Melee                    701   | .    .    .    .    2    5    9    .    .    22   10   9    .    4    32   .    12   2    11   62   .    5    .    2    49   57   41   13   38   37   226  53   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            126   | .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    77   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 5 exits: Acc x3 / *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 15)
    65 | -11/Scrapyard      | Entered Materials
    75 | -10/Materials      | Discovered new exit (range 15)
   309 | -10/Materials      | Build established: Mutant
   375 | -10/Materials      | Discovered new exit (range 12)
   605 | -10/Materials      | Discovered new exit (range 12)
   624 | -10/Materials      | Entered another Materials area
   624 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1176 | -9/Materials       | Discovered new exit (range 14)
  1806 | -9/Materials       | Build established: Scavenger-Mutant
  1983 | -9/Materials       | Discovered new exit (range 15)
  2004 | -9/Materials       | Entered another Materials area
  2004 | -8/Materials       | Evolved 2 slots: Utility x2
  2345 | -8/Materials       | Identified exit to Factory
  2349 | -8/Materials       | Build established: Mutant
  2687 | -8/Materials       | Entered Factory
  2687 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3145 | -7/Factory         | Build established: Scavenger-Sprinter
  3156 | -7/Factory         | Fabricated Lrn. Sensor Array?
  3208 | -7/Factory         | Identified exit to Lower Caves
  3229 | -7/Factory         | Entered Lower Caves
  3628 | -7/Lower Caves     | Identified exit to Lower Caves
  3664 | -7/Lower Caves     | Entered another Lower Caves area
  3668 | -7/Lower Caves     | Discovered new exit (range 3)
  3669 | -7/Lower Caves     | Identified exit to Factory
  3999 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4038 | -7/Lower Caves     | Discovered new exit (range 8)
  4040 | -7/Lower Caves     | Identified exit to Zion
  4041 | -7/Lower Caves     | Entered Zion
  4050 | -7/Zion            | Discovered new exit (range 16)
  4076 | -7/Zion            | System corruption cleaned by Quarantine Array
  4093 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  4151 | -7/Zion            | Learned Factory trap positions
  4157 | -7/Zion            | Given A8's code to call for help
  4200 | -7/Zion            | Gained Derelict followers
  4301 | -7/Zion            | Identified exit to Proximity Caves
  4301 | -7/Zion            | Entered Proximity Caves
  4301 | -6/Proximity Caves | Accompanied by 5 allies
  4411 | -6/Proximity Caves | Learned Factory emergency access door positions
  4593 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  4598 | -6/Proximity Caves | Entered Factory
  4598 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4599 | -6/Factory         | Loaded intel: 88 trap records
  4648 | -6/Factory         | Repaired Imp. Flight Unit
  4810 | -6/Factory         | Found Prototype Launcher
  4810 | -6/Factory         | Identified Scatter Rocket Array
  4929 | -6/Factory         | Discovered new exit (range 13)
  4956 | -6/Factory         | Discovered new exit (range 14)
  4960 | -6/Factory         | Identified exit to Lower Caves
  5007 | -6/Factory         | Discovered new exit (range 13)
  5009 | -6/Factory         | Central database locked down
  5084 | -6/Factory         | Fabricated Hvy. Shock Bomb Launcher?
  5088 | -6/Factory         | Build established: Hacker-Sprinter
  5097 | -6/Factory         | Local fabrication network quarantined
  5106 | -6/Factory         | Entered Lower Caves
  5171 | -6/Lower Caves     | Learned 4 Factory zone layouts
  5251 | -6/Lower Caves     | Discovered new exit (range 15)
  5270 | -6/Lower Caves     | Found Alien Artifact
  5270 | -6/Lower Caves     | Identified Core Expander
  5270 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  5288 | -6/Lower Caves     | Identified exit to Lower Caves
  5288 | -6/Lower Caves     | Entered another Lower Caves area
  5326 | -6/Lower Caves     | Learned 8 Factory zone layouts
  5338 | -6/Lower Caves     | Discovered new exit (range 10)
  5340 | -6/Lower Caves     | Identified exit to Data Miner
  5367 | -6/Lower Caves     | Entered Data Miner
  5367 | -6/Data Miner      | Discovered new exit (range 6)
  5372 | -6/Data Miner      | Met Data Miner
  5378 | -6/Data Miner      | Learned location of Section 7 (-3)
  5378 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5382 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5389 | -6/Data Miner      | Identified exit to Proximity Caves
  5389 | -6/Data Miner      | Entered Proximity Caves
  5506 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5665 | -5/Proximity Caves | Spotted B-75 Beast
  5691 | -5/Proximity Caves | Allies destroyed B-75 Beast
  5708 | -5/Proximity Caves | Discovered new exit (range 3)
  5708 | -5/Proximity Caves | Identified exit to Factory
  5709 | -5/Proximity Caves | Entered Factory
  5709 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5710 | -5/Factory         | Identified exit to Upper Caves
  5786 | -5/Factory         | Discovered new exit (range 15)
  5811 | -5/Factory         | Identified exit to Factory
  5966 | -5/Factory         | Fabricated Imp. Hacking Suite (x1)
  6063 | -5/Factory         | Fabricated Imp. Hacking Suite (x1)
  6369 | -5/Factory         | Entered Upper Caves
  6408 | -5/Upper Caves     | Spotted B-75 Beast
  6457 | -5/Upper Caves     | Learned 8 Factory zone layouts
  6496 | -5/Upper Caves     | Learned location of Warlord (-4)
  6504 | -5/Upper Caves     | Discovered new exit (range 7)
  6509 | -5/Upper Caves     | Identified exit to Upper Caves
  6510 | -5/Upper Caves     | Entered another Upper Caves area
  6510 | -5/Upper Caves     | Discovered exit to Factory (range 7)
  6649 | -5/Upper Caves     | Discovered new exit (range 16)
  6654 | -5/Upper Caves     | Identified exit to Zhirov
  6662 | -5/Upper Caves     | Entered Zhirov
  6662 | -5/Zhirov          | Discovered new exit (range 3)
  6668 | -5/Zhirov          | Met Zhirov
  6674 | -5/Zhirov          | Learned location of Quarantine (-3)
  6674 | -5/Zhirov          | Learned location of Testing (-2)
  6674 | -5/Zhirov          | Learned location of Command (-1)
  6676 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  6680 | -5/Zhirov          | Found Alien Artifact
  6680 | -5/Zhirov          | Identified Integrated Reactor
  6680 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
  6687 | -5/Zhirov          | Found Alien Artifact
  6727 | -5/Zhirov          | Identified exit to Proximity Caves
  6727 | -5/Zhirov          | Entered Proximity Caves
  6858 | -4/Proximity Caves | Spotted B-86 Titan
  6924 | -4/Proximity Caves | Learned Research stockpile data
  6925 | -4/Proximity Caves | Learned Research emergency access door positions
  6940 | -4/Proximity Caves | Discovered exit to Factory (range 15)
  6944 | -4/Proximity Caves | Entered Factory
  6944 | -4/Factory         | Evolved 2 slots: Utility x2
  6945 | -4/Factory         | Identified exit to Upper Caves
  7047 | -4/Factory         | Identified exit to Extension
  7047 | -4/Factory         | Identified exit to Armory
  7185 | -4/Factory         | Discovered new exit (range 9)
  7236 | -4/Factory         | Build established: Wizard-Sprinter
  7284 | -4/Factory         | Identified exit to Research
  7304 | -4/Factory         | Central database locked down
  7567 | -4/Factory         | Fabricated Exp. Signal Interpreter?
  8006 | -4/Factory         | Spotted B-86 Titan
  8049 | -4/Factory         | Local fabrication network quarantined
  8127 | -4/Factory         | Fabricated Mni. Fusion Reactor?
  8368 | -4/Factory         | Entered Upper Caves
  8436 | -4/Upper Caves     | Spotted B-86 Titan
  8449 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8521 | -4/Upper Caves     | Discovered new exit (range 7)
  8522 | -4/Upper Caves     | Identified exit to Upper Caves
  8522 | -4/Upper Caves     | Entered another Upper Caves area
  8531 | -4/Upper Caves     | Learned location of 1 exit from Research
  8634 | -4/Upper Caves     | Discovered new exit (range 6)
  8635 | -4/Upper Caves     | Identified exit to Warlord
  8636 | -4/Upper Caves     | Entered Warlord
  8695 | -4/Warlord         | Met Warlord
  8697 | -4/Warlord         | Opened Warlord's prototype stash
  8702 | -4/Warlord         | Found Prototype Device
  8702 | -4/Warlord         | Identified Thermal Barrier
  8705 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8707 | -4/Warlord         | Found Prototype Hackware
  8709 | -4/Warlord         | Found Prototype Device
  8709 | -4/Warlord         | Identified Exp. Phase Shifter
  8726 | -4/Warlord         | Found Prototype Reactor
  8754 | -4/Warlord         | Opened side exit
  8766 | -4/Warlord         | Discovered new exit (range 12)
  8769 | -4/Warlord         | Identified exit to Proximity Caves
  8769 | -4/Warlord         | Entered Proximity Caves
  8965 | -3/Proximity Caves | Discovered exit to Research (range 7)
  8969 | -3/Proximity Caves | Entered Research
  8969 | -3/Research        | Evolved 2 slots: Utility x2
  8969 | -3/Research        | Identified Ghost Barrier
  8970 | -3/Research        | Identified exit to Research
  9211 | -3/Research        | Found Enh. Force Lance
  9295 | -3/Research        | Fabricated Gravity Neutralizing Apparatus?
  9389 | -3/Research        | Fabricated Mni. Smartbomb Launcher?
  9476 | -3/Research        | Identified exit to Quarantine
  9768 | -3/Research        | Local fabrication network quarantined
  9962 | -3/Research        | Entered Quarantine
 10204 | -3/Quarantine      | Found Prototype Launcher
 10208 | -3/Quarantine      | Found Prototype Launcher
 10210 | -3/Quarantine      | Found Prototype Launcher
 10225 | -3/Quarantine      | Found Gamma Bomb Array
 10231 | -3/Quarantine      | Found Prototype Launcher
 10237 | -3/Quarantine      | Identified Adv. Micro-nuke Launcher (x2)
 10237 | -3/Quarantine      | Identified Tesla Bomb Launcher
 10237 | -3/Quarantine      | Identified Vortex Chain Reactor
 10253 | -3/Quarantine      | Found Alien Artifact
 10268 | -3/Quarantine      | Identified Transdimensional Reconstructor
 10268 | -3/Quarantine      | Identified Stasis Generator
 10694 | -3/Quarantine      | Found Alien Impact Weapon
 10923 | -3/Quarantine      | Spotted Fortress
 10942 | -3/Quarantine      | Discovered new exit (range 5)
 10943 | -3/Quarantine      | Identified exit to Section 7
 10944 | -3/Quarantine      | Entered Section 7
 10956 | -3/Section 7       | Found Alien Artifact
 10994 | -3/Section 7       | Identified Integrity Redistributor
 11001 | -3/Section 7       | Found Integrated Reactor
 11001 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 11064 | -3/Section 7       | Found Alien Artifact
 11116 | -3/Section 7       | Spotted B-86 Titan
 11139 | -3/Section 7       | Found Alien Artifact
 11226 | -3/Section 7       | Found Transdimensional Reconstructor
 11316 | -3/Section 7       | Spotted B-99 Colossus
 11334 | -3/Section 7       | Found Alien Artifact
 11334 | -3/Section 7       | Identified LRC Armor
 11334 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 11336 | -3/Section 7       | Found Alien Artifact
 11336 | -3/Section 7       | Identified LRC Boosters
 11336 | -3/Section 7       | Installed LRC Boosters, increased mass support (+10)
 11476 | -3/Section 7       | Identified Core Reset Matrix (x2)
 11476 | -3/Section 7       | Identified Core Stripper
 11510 | -3/Section 7       | Entered Research
 11510 | -2/Research        | Warlord forces began assault on 0b10
 11510 | -2/Research        | Evolved 2 slots: Utility x2
 11533 | -2/Research        | Identified exit to Testing
 11535 | -2/Research        | Met up with Warlord
 11585 | -2/Research        | Fabricated Lrn. Sensor Array (x1)
 11593 | -2/Research        | Identified exit to Access
 11617 | -2/Research        | Borebot progress halted
 11620 | -2/Research        | Research machine network offline
 11669 | -2/Research        | Fabricated Nanosword (x1)
 11671 | -2/Research        | Fabricated Exp. Melee Analysis Suite?
 11716 | -2/Research        | Local fabrication network quarantined
 11775 | -2/Research        | Entered Testing
 11807 | -2/Testing         | Found Prototype Protection
 11807 | -2/Testing         | Identified Hvy. Regenerative Plating
 11881 | -2/Testing         | Repaired Exp. Utility Shielding
 12031 | -2/Testing         | Repaired Cld. Impulse Thruster
 12156 | -2/Testing         | Fabricated Nanosword (x1)
 12159 | -2/Testing         | Local fabrication network quarantined
 12258 | -2/Testing         | Fabricated Nanosword (x1)
 12376 | -2/Testing         | Discovered exit to Access (range 9)
 12607 | -2/Testing         | Entered Access
 12607 | -1/Access          | Evolved 2 slots: Utility x2
 12706 | -1/Access          | Imp. Hacking Suite fried by hacking feedback
 12735 | -1/Access          | Incoming investigation squad redirected
 12765 | -1/Access          | Energy Cycler disabled
 12787 | -1/Access          | Fabricated Nanoactuators (x2)
 12819 | -1/Access          | Fabricated Exp. Melee Analysis Suite (x1)
 12868 | -1/Access          | Adv. Hacking Suite fried by hacking feedback
 12881 | -1/Access          | Fabricated Exp. Melee Analysis Suite?
 12897 | -1/Access          | Incoming investigation squad redirected
 13088 | -1/Access          | Discovered new exit (range 9)
 13090 | -1/Access          | Identified exit to Command
 13091 | -1/Access          | Entered Command
 13205 | -1/Command         | Build established: Machinist-Sprinter
 13341 | -1/Command         | First assault squad dispatched
 13353 | -1/Command         | Spotted M Guard
 13353 | -1/Command         | Spotted M Guard
 13355 | -1/Command         | Spotted Combat Programmer
 13372 | -1/Command         | Spotted Combat Programmer
 13388 | -1/Command         | Destroyed Combat Programmer
 13412 | -1/Command         | Incoming assault squad redirected
 13448 | -1/Command         | Spotted B-99 Colossus
 13455 | -1/Command         | Destroyed 7 combat bots
 13501 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-124)
 13518 | -1/Command         | Destroyed Combat Programmer
 13745 | -1/Command         | Destroyed M Guard
 13764 | -1/Command         | Destroyed M Guard
 13764 | -1/Command         | Destroyed all MAIN.C guards
 13776 | -1/Command         | Found Prototype Device
 13776 | -1/Command         | Identified AEGIS Remote Shield
 13793 | -1/Command         | Found Prototype Reactor
 13793 | -1/Command         | Identified Zero-point Reactor
 13934 | -1/Command         | Met MAIN.C
 13940 | -1/Command         | 0b10 Conduit disabled
 13980 | -1/Command         | Destroyed MAIN.C Shell
 13981 | -1/Command         | MAIN.C activated Command garrisons
 13986 | -1/Command         | Found Prototype Protection
 13986 | -1/Command         | Identified Centrium Heavy Armor Plating
 14020 | -1/Command         | Destroyed MAIN.C
 14030 | -1/Command         | Found Prototype Processor
 14030 | -1/Command         | Identified Exp. Targeting Computer
 14039 | -1/Command         | Found Prototype Protection
 14039 | -1/Command         | Identified Exp. Powered Armor
 14042 | -1/Command         | Found Prototype Device
 14042 | -1/Command         | Identified Beam Splitter
 14051 | -1/Command         | Found Prototype Ballistic Cannon
 14051 | -1/Command         | Identified Omega Cannon
 14057 | -1/Command         | Found Exp. Powered Armor
 14127 | -1/Command         | Discovered new exit (range 8)
 14161 | -1/Command         | Spotted B-99 Colossus
 14207 | -1/Command         | Phase Generator disabled
 14270 | -1/Command         | System corruption reached 10%
 14484 | -1/Command         | Found Zero-point Reactor
 14489 | -1/Command         | Found Exp. Target Analyzer
 14704 | -1/Command         | Build established: Machinist-Mutant
 16575 | -1/Command         | Spotted B-99 Colossus
 16723 | -1/Command         | Discovered new exit (range 15)
 17293 | -1/Command         | Identified exit to Surface
 17427 | -1/Command         | Warped through subspace to slip node
 17427 | -1/Command         | Discovered new exit (range 5)
 17430 | -1/Command         | Identified exit to Access_0
 17430 | -1/Command         | Entered Access_0
 17431 | -1/Access_0        | Met Architect
 17444 | -1/Access_0        | Destroyed A8
 17460 | -1/Access_0        | Architect warped through subspace
 17480 | -1/Access_0        | Lost 4 parts (1n2u1w)
 17515 | -1/Access_0        | Architect warped through subspace
 17521 | -1/Access_0        | Found Exp. Powered Armor
 17575 | -1/Access_0        | Architect warped through subspace
 17578 | -1/Access_0        | Found Zero-point Reactor
 17605 | -1/Access_0        | Lost 4 parts (1p1n2u)
 17647 | -1/Access_0        | Core integrity fell below 50%
 17653 | -1/Access_0        | Architect warped through subspace
 17677 | -1/Access_0        | Lost 4 parts (1n3u)
 17708 | -1/Access_0        | Core integrity fell below 20%
 17723 | -1/Access_0        | Subspace Access Node disabled
 17731 | -1/Access_0        | A6 warped into view
 17731 | -1/Access_0        | Warped through subspace to slip node
 17731 | -1/Access_0        | Discovered exit to Surface (range 8)
 17735 | ***                | Establishing 0b11!

 Last Messages 
---------------
17706_ HV Slug penetrates Wall.
17707_ Penetrated by HV Slug. <x2>
17709_ Penetrated by Quantum Shear.
17709_ Exp. Target Analyzer destroyed.
17709_ HV Slug penetrates Wall. <x2>
17709_ Penetrated by HV Slug.
17712_ Quantum Shear penetrates Wall.
17712_ HV Slug penetrates Wall. <x2>
17723_ Subspace Access Node disabled.
17725_ Quantum Shear penetrates Wall. <x2>
17727_ Penetrated by Quantum Shear. <x5>
17730_ HV Slug penetrates Wall.
17730_ Penetrated by HV Slug.
17730_ HV Slug penetrates Wall.
17730_ Penetrated by HV Slug.
A6 warps into view.
17731_ A6: "I'm here! Did I miss the party? Oh hello there."
17731_ Warped through subspace, drawn to slip node.
17731_ EXIT=FOUND: SURFACE
[Achievement: Commander 0b11]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          120
Energy Generation          81
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               3
Jamming Range              8
Additional Mass Support    24
Corruption Prevention      20
Armor Coverage             1000
Resistance: TH             75
Utility Shielding          90
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                96
Targeting Accuracy         5
Melee Accuracy             52
Target Analysis            12
Armor Integrity Analysis   66
Recoil Reduction           2
Offensive Hacking          62
Defensive Hacking          44

 Item Schematics 
-----------------
              Lrn. Sensor Array | -7/Factory    | Hacked
       Hvy. Shock Bomb Launcher | -7/Factory    | Hacked
             Smartbomb Launcher | -7/Factory    | Hacked
                       Riot Gun | -7/Zion       | Free
                  Battle Cannon | -7/Zion       | Free
                    Slug Cannon | -7/Zion       | Free
                    Bore Cannon | -7/Zion       | Free
                         Flamer | -7/Zion       | Free
    Tactical Coordination Suite | -7/Zion       | Free
             Imp. Hacking Suite | -6/Factory    | Hacked
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
          Exp. Flexi-carbon Leg | -6/Data Miner | Free
           Exp. Terrain Scanner | -6/Data Miner | Free
    Exp. Terrain Scan Processor | -6/Data Miner | Free
                 Exp. ECM Suite | -6/Data Miner | Free
        Mni. Smartbomb Launcher | -6/Data Miner | Free
        Exp. Signal Interpreter | -5/Factory    | Hacked
 Gravity Neutralizing Apparatus | -5/Factory    | Hacked
              Assault Drone Bay | -5/Zhirov     | Free
                 Exp. Heat Sink | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
            Mni. Fusion Reactor | -4/Factory    | Hacked
        Reaction Control System | -4/Factory    | Hacked
                      Nanosword | -3/Research   | Hacked
      Exp. Melee Analysis Suite | -3/Research   | Hacked
        Quantum Shading Machine | -3/Research   | Hacked
   Adv. Reaction Control System | -3/Quarantine | Hacked
                  Nanoactuators | -2/Testing    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
              Lrn. Sensor Array | x1 | -7/Factory  
       Hvy. Shock Bomb Launcher | x1 | -6/Factory  
             Imp. Hacking Suite | x1 | -5/Factory  
             Imp. Hacking Suite | x1 | -5/Factory  
        Exp. Signal Interpreter | x1 | -4/Factory  
            Mni. Fusion Reactor | x1 | -4/Factory  
 Gravity Neutralizing Apparatus | x1 | -3/Research 
        Mni. Smartbomb Launcher | x1 | -3/Research 
              Lrn. Sensor Array | x1 | -2/Research 
                      Nanosword | x1 | -2/Research 
      Exp. Melee Analysis Suite | x1 | -2/Research 
                      Nanosword | x1 | -2/Testing  
                      Nanosword | x1 | -2/Testing  
                  Nanoactuators | x2 | -1/Access   
      Exp. Melee Analysis Suite | x1 | -1/Access   
      Exp. Melee Analysis Suite | x1 | -1/Access   

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
LRC Armor
LRC Boosters
Integrity Redistributor
Transdimensional Reconstructor

 Achievements 
--------------
Behind The Curtain
Commander 0b11

 Challenges 
------------
None

 Game 
------
Seed              MobileNeutralizingWings
  Manual?         0
Play Time         04:06:08
  Cumulative      698.2 hours
  Start           2020.02.04 @ 13:27:10
  End             2020.02.04 @ 18:02:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          635
  Rogue           595
  Adventurer      40
  Explorer        0
Win Type          1
  Total           61
  Types           44/1/14/2/0/0/0
Lore%             89
Gallery%          93
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e36c4d0f-3c53-4f12-9baf-085f0132fc2d