Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 13:31:19 Player: welikiq Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2517) 2517 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 6182 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/850 Matter 440/450 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Power Amplifier Large Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Advanced Sensor Array Improved Signal Interpreter Seismic Detector Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Sensor Array Advanced ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Plasma Cannon Light Cannon [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 90 | 7 2 11 26 22 22 Power 15 | 1 . 1 5 5 3 Engine 10 | 1 . 1 4 2 2 Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 19 | 2 . 2 5 3 7 Treads . | . . . . . . Leg 19 | 2 . 2 5 3 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 2 . 5 9 11 7 Device 18 | 1 . 4 4 3 6 Storage 3 | 1 . . 1 . 1 Processor 4 | . . 1 2 1 . Hackware 2 | . . . . 2 . Protection 7 | . . . 2 5 . Artifact . | . . . . . . Weapon 22 | 2 2 3 7 3 5 Energy Gun 5 | 1 . 2 2 . . Energy Cannon 8 | . 2 . 1 1 4 Ballistic Gun 4 | 1 . 1 2 . . Ballistic Cannon 4 | . . . 1 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 6 | . . 1 3 1 1 Parts Lost 35 | . . . 2 . 33 Power 4 | . . . . . 4 Propulsion 10 | . . . . . 10 Utility 13 | . . . 1 . 12 Weapon 8 | . . . 1 . 7 Highest Loss Streak 15 | . . . 1 . 15 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | . 1 7 12 14 8 Power 1 | . . . 1 2 1 Propulsion 4 | . . 3 4 6 3 Utility 4 | . 1 2 5 3 3 Weapon 1 | . . 1 1 2 . Tool/Special . | . . . . . . Unused Backups 15 | . . 3 6 5 1 Power . | . . . . . . Propulsion 4 | . . 1 3 . . Utility 8 | . . 1 2 5 . Weapon 3 | . . 1 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 99 99 99 67 Engine 10 | . 14 11 16 8 1 Core 3 | . . . 1 6 6 Leg 23 | . 28 22 26 23 18 Device 18 | . 14 26 16 19 13 Storage 8 | . 14 11 9 7 7 Processor 7 | . . 5 9 7 4 Protection 3 | . . . . 8 4 Energy Cannon 10 | . 11 22 17 . 2 Ballistic Cannon 5 | . . . . 14 5 Peak Build Rating 59 | 7 9 20 39 49 59 Average Rating 33 | 5 7 16 30 46 36 On Entrance 19 | . 7 9 16 34 48 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 1 | . . . . . 1 Heaviest Build 69 | 12 17 21 57 66 69 Greatest Support 80 | 20 20 30 60 60 80 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 13 15 12 Most Carried 15 | 1 1 8 15 15 15 Average Carried 11 | . 1 7 12 14 8 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 15 | 1 1 8 15 15 1 Class Distribution -------------------- 87% | Mutant 7% | Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2736 | 277 . 202 911 1029 317 Remotely 112 | . . 112 . . . Salvage Created 3748 | 114 . 560 1815 907 352 Parts 197 | 7 . 32 94 55 9 Haulers Intercepted 13 | . . 2 6 4 1 Recyclers Shooed 10 | . . 1 2 4 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . . 7 25 11 6 Melee 1 | . . . . . 1 Guns 1 | . . . 1 . . Cannons 43 | . . 7 21 10 5 AOE 3 | . . . 2 1 . Classes Destroyed 12 | 2 . 4 3 3 . Worker 1 | . . . . 1 . Builder 2 | . . . . 2 . Tunneler 2 | 2 . . . . . Hauler 13 | . . 2 6 4 1 Recycler 14 | 1 . . 5 6 2 Operator 1 | . . . 1 . . Watcher 8 | . . 4 2 2 . Swarmer 12 | . . . 6 3 3 Grunt 14 | . . 3 10 1 . Sentry 10 | . . 4 6 . . Hunter 7 | . . . 3 2 2 Programmer 6 | . . . . 5 1 Best Kill Streak 6 | 2 . 3 5 6 2 Combat Bots Only 4 | . . 3 4 4 2 Max Kills in Single Turn 4 | 1 . 1 2 4 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 577 | . . 11 119 68 379 Missed 158 | . . 3 22 20 113 Hits 419 | . . 8 97 48 266 Projectile 419 | . . 8 97 48 266 AOE 6 | . . . 1 . 5 Critical Strikes 7 | . . . . 1 6 Part Disruptions 1 | . . . . . 1 Damage Taken 6667 | . . 111 1255 788 4513 Core 1145 | . . 52 174 58 861 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 100 87 68 91 . Volleys Fired 238 | 9 2 34 94 62 37 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 70 70 136 136 80 117 Shots Fired 449 | 18 4 68 177 124 58 Gun 29 | 18 4 . 7 . . Cannon 420 | . . 68 170 124 58 Launcher . | . . . . . . Special . | . . . . . . Kinetic 185 | 9 2 . 7 124 43 Thermal 206 | 9 2 68 118 . 9 Explosive . | . . . . . . Electromagnetic 58 | . . . 52 . 6 Robot Hit Streak 20 | 3 3 14 20 9 11 Robot Miss Streak 5 | 1 1 5 4 5 2 Penetration Max 1 | . . . 1 . . Secondary Targets . | . . . . . . Shots Hit Robots 268 | 11 3 38 115 57 44 Core Hits 123 | 5 . 14 51 22 31 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . . 2 7 4 Meltdown 1 | . . . 1 . . Blast 11 | . . . . 7 4 Corrupt 1 | . . . 1 . . Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7157 | 124 33 784 2833 2013 1370 Guns 260 | 121 33 . 106 . . Cannons 6062 | . . 780 2539 1593 1150 Explosions 589 | . . . 171 418 . Melee . | . . . . . . Ramming 246 | 3 . 4 17 2 220 Kinetic 2692 | 46 7 . 106 1593 940 Thermal 3196 | 75 26 780 1718 418 179 Explosive . | . . . . . . Electromagnetic 1023 | . . . 992 . 31 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 1 3 6 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 9 3 1 Message Errors 6 | . . . 4 1 1 Matter Fused 3 | . . . 3 . . Heat Flow Errors 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 360 | . . . 16 343 1 Projectiles 124 | . . . 16 107 1 Explosions 236 | . . . . 236 . Melee . | . . . . . . Knockbacks 27 | . . . . 13 14 Impact 2 | . . . . . 2 Kinetic 23 | . . . . 13 10 Secondary 2 | . . . . . 2 Self-Inflicted Damage 142 | . . . 38 68 36 Shots 2 | . . . 1 1 . Rammed 45 | . . . . . 45 Targets Rammed 111 | 1 . 1 4 1 104 Kicked 66 | 1 . 1 4 1 59 Crushed . | . . . . . . Highest Temperature 357 | 130 30 264 357 303 339 Average Temperature 90 | 56 18 75 106 81 98 Received Heat Transfer 510 | . . 45 423 18 24 Effects 15 | . . . 10 . 5 Shutdowns 3 | . . . 2 . 1 Energy Bleed 3 | . . . 3 . . Interference 7 | . . . 4 . 3 Matter Decay 2 | . . . 1 . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 5 . . Heat Transferred 5203 | 222 74 1406 2851 300 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 88 | 100 100 100 71 97 100 Level 1 5 | . . . 11 2 . Level 2 6 | . . . 17 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 489 | 10 . 60 489 260 125 Initial 219 | . . . . 219 125 Average 77 | . . 11 152 46 22 Influence Increases 1954 | 15 . 267 859 615 198 Destroy 0b10 Robot/C 980 | . . 140 500 220 120 Destroy 0b10 Robot/NC 205 | 15 . 30 70 75 15 Destroy Leader 352 | . . 62 156 92 42 Successful Hack 11 | . . 4 7 . . Disable Machine 165 | . . 30 15 120 . Destroy Structure 91 | . . 1 21 63 6 Partial Spotted 45 | . . . . 45 . Lose Combat Pursuer 105 | . . . 90 . 15 Influence Decreases 1954 | 15 . 267 377 841 454 Entered New Map 394 | . . . . 263 131 Time Decay 1446 | 15 . 267 357 578 229 Lost Part 114 | . . . 20 . 94 Squads Dispatched 18 | . . . 6 9 3 Investigation 7 | . . . 4 3 . Extermination 7 | . . . . 5 2 Reinforcement 2 | . . . 1 . 1 Assault 1 | . . . 1 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 2 13 41 19 15 Peak Tracking Total 7 | . 2 3 7 3 6 Tactical Retreats 10 | . . . 5 2 3 ECM-based Alert Blocks 5 | . . . . 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 2 1 8 . Max in Single Turn 5 | . . 1 1 5 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . . 1 9 5 . Terminals 7 | . . . 5 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . . 1 1 . Scanalyzers 4 | . . 1 1 2 . Garrison Access 1 | . . . 1 . . Total Hacks 37 | . . 5 19 13 . Successful 16 | . . 4 9 3 . Failed 20 | . . 1 9 10 . Catastrophic 5 | . . . 2 3 . Database Lockouts 1 | . . . 1 . . Manual 4 | . . . 3 1 . Terminals 13 | . . . 10 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 5 | . . . 2 3 . Scanalyzers 16 | . . 5 4 7 . Garrison Access 1 | . . . 1 . . Terminal Hacks 6 | . . . 5 1 . Prototype ID Bank 1 | . . . 1 . . Alert Level 4 | . . . 3 1 . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . . . 1 . . Scanalyzer 7 | . . 4 2 1 . Retrieve Study 7 | . . 4 2 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . . 4 5 . Full Trace Events 5 | . . . 2 3 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . 3 2 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 133 | . . . . 133 . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 6783 | 42 131 988 2590 2536 496 Sensors 6395 | . . 926 2553 2456 460 Traps 252 | . . . 252 . . Seismic 5808 | 42 131 988 1975 2306 366 T.N.C. 1657 | . . 497 1160 . . ECM 166 | . . . . 119 47 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7649 | 128 131 988 2894 2554 954 Spaces Moved 3908 | 84 101 609 1196 1415 503 Core 21 | 17 . . . . 4 Treads . | . . . . . . Legs 3887 | 67 101 609 1196 1415 499 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 115 50 Average Speed 126 | 105 120 120 126 132 117 Slowest Speed 200 | 120 120 120 196 200 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 21 36 70 30 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . . . 16 68 6 Melee . | . . . . . . Projectile 30 | . . . . 24 6 AOE 60 | . . . 16 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6097 | 103 106 794 2367 1959 768 Wait 1542 | 1 2 112 932 414 81 Move 3903 | 83 100 608 1195 1414 503 Hop . | . . . . . . Pick Up 54 | 2 . 12 26 10 4 Fast Attach 19 | 6 . 6 1 . 6 Attach 25 | 1 . . 5 2 17 Detach . | . . . . . . Swap 150 | . 2 12 86 38 12 Drop 54 | . . 9 23 18 4 Fire 238 | 9 2 34 94 62 37 Melee 1 | . . . 1 . . Ram 45 | . . . . . 45 Kick 66 | 1 . 1 4 1 59 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 14) 241 | -10/Materials | Discovered new exit (range 15) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 1025 | -9/Materials | Discovered new exit (range 7) 1043 | -9/Materials | Discovered new exit (range 15) 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2752 | -8/Materials | Build established: Skirmisher 3062 | -8/Materials | Central database locked down 3417 | -8/Materials | Build established: Mutant 3648 | -8/Materials | First assault squad dispatched 4119 | -8/Materials | Discovered new exit (range 16) 4141 | -8/Materials | Identified exit to Factory 4142 | -8/Materials | Entered Factory 4142 | -7/Factory | Evolved 2 slots: Utility x2 4445 | -7/Factory | Build established: Hacker-Mutant 4759 | -7/Factory | Build established: Mutant 4776 | -7/Factory | Garrison activated, responded to threat 5070 | -7/Factory | Discovered new exit (range 12) 6694 | -7/Factory | Identified exit to Factory 6696 | -7/Factory | Entered another Factory area 6696 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7286 | -6/Factory | Lost 15 parts (3p4n6u2w) 7422 | -6/Factory | Core integrity fell below 50% 7437 | -6/Factory | Lost 6 parts (1p3n2u) 7582 | -6/Factory | Core integrity fell below 20% 7615 | -6/Factory | Lost 5 parts (3u2w) 7650 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07608_ P-60 Hacker misfires. 07608_ Slammed into P-60 Hacker. 07610_ NJGI44LE2XHEPIKR5%RZOJ<3|BNX 07610_ Slammed into P-60 Hacker. 07610_ Titanium Leg+ broken. 07610_ Destabilizing: Short circuit. 07611_ P-60 Hacker misfires. 07612_ Slammed into P-60 Hacker. 07620_ Proton Cannon broken. 07620_ Destabilizing: Short circuit. 07622_ Slammed into P-60 Hacker. 07624_ Destabilizing: Core damaged (-34). 07626_ Slammed into P-60 Hacker. 07635_ Broken Titanium Leg+ destroyed. 07636_ Slammed into P-60 Hacker. 07638_ P-60 Hacker misfires. 07638_ Broken Proton Cannon destroyed. 07638_ Slammed into P-60 Hacker. 07646_ Destabilizing: System corrupted (+2). 07647_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????##############??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# " " " #??????????????????????? | | ?????????????# " " " #??????????????????????? | | ?????????????# " " " #??????????????????????? | | ?????????????# " " " #??????????????????????? | | ?????????????# " " " #??????????????????????? | | ?????????????# " " "p #??????????????????????? | | ?????????????# " " " @#??????????????????????? | | ?????????????# " " " #??????????????????????? | | ?????????????# " " " #??##############??????? | | ?????????????# #??# #??????? | | ?????????????# #??# #??????? | | ####################+######### ##?????? | | " "#?????? | | " "#?????? | | " #?????? | | " #?????? | | " ???? | | ######### ##########+### "#?????? | | ????????# # # " "#?????? | | ????????# # ######" ##?????? | | ??????### # """" """" =#????#" #??????? | | ??????+ # """" """" #????####""" """"###??????? | | ??????### #?"""" """" #?????? #####????????? | | ????????# #?"""" """ #?????? #????????????? | | ????????# # #?????? #????????????? | | ????????# # """" """" #?????? #????????????? | | ????????# #?"""" """" #?????? #????????????? | | ????????# #?"""" """" #?????? #????????????? | | ????????# # """" """" #?????? #????????????? | | ????????# # #?????? #????????????? | | ????????# ########+#####????????###??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 480 Matter Stores 440 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 60 Armor Coverage 750 Resistance: TH 20 Evasion (%) 55 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Throw Away The Key Use The Force Challenges ------------ None Game ------ Seed InterceptDiametricMatterbank Manual? 0 Play Time 01:31:10 Cumulative 20.6 hours Start 2025.11.01 @ 12:01:31 End 2025.11.01 @ 13:31:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 32% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f43578b-982d-41d3-a0db-dfe8a9db896e