Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.22 @ 03:01:46 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (492) 492 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3022 Bonus ------- None Cogmind --------- Core Integrity 586/700 Matter 126/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Hovering (46) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Airjet Improved Airjet > --- UTILITY (8) ------ Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Gauss Rifle Light Cannon > --- INVENTORY (10) --- Deuterium Engine Cooled Deuterium Engine Aerolev Unit Aerolev Unit Gravmag System Signal Interpreter Terrain Scan Processor Transmission Jammer Light Assault Rifle Maul Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Light Cannon > --- INVENTORY -------- Deuterium Engine Hover Unit Aerolev Unit Aerolev Unit Large Storage Unit Large Storage Unit Signal Interpreter Assault Rifle Light Assault Rifle Maul [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 39 | . 11 8 8 12 Power 5 | . 2 . 1 2 Engine 5 | . 2 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . 3 3 1 4 Treads 2 | . . 1 1 . Leg 4 | . 3 1 . . Wheel 1 | . . 1 . . Hover 4 | . . . . 4 Flight . | . . . . . Utility 15 | . 2 5 3 5 Device 1 | . . . . 1 Storage 3 | . . 1 1 1 Processor 8 | . . 3 2 3 Hackware . | . . . . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 8 | . 4 . 3 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . 4 . 2 . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 2 | . 2 . . . Power 2 | . 2 . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 100 93 Engine 9 | . 12 11 9 1 Treads 3 | . . 4 9 . Leg 12 | . 28 13 . . Wheel 3 | . . 4 9 . Hover 2 | . . . . 12 Device 1 | . . . . 7 Storage 10 | . 14 11 9 7 Processor 22 | . . 22 36 44 Protection 9 | . 13 11 9 . Ballistic Gun 20 | . 28 22 18 8 Ballistic Cannon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 39 | 10 16 21 38 39 Greatest Support 20 | 20 20 20 10 18 Greatest Overweight (x) 3 | . . 2 3 3 Average Overweight (x) . | . . . 2 . Largest Inventory Capacity 15 | . 8 10 15 15 Average Capacity 10 | . 8 8 14 10 Most Carried 15 | . 8 10 15 15 Average Carried 9 | . 7 7 11 10 Final Capacity 15 | 8 8 10 15 10 Final Carried 15 | 6 8 10 15 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 744 | 200 195 196 109 44 Remotely . | . . . . . Salvage Created 687 | . 275 254 125 33 Parts 53 | . 22 20 9 2 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 15 | . 9 4 1 1 Guns 15 | . 9 4 1 1 Classes Destroyed 9 | . 4 2 2 1 Worker 1 | . . . 1 . Hauler 3 | . 1 1 1 . Operator 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 6 | . 6 . . . Grunt 6 | . 3 3 . . Sentry 1 | . . 1 . . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 3 | . 3 2 2 1 Combat Bots Only 3 | . 3 2 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1057 | . 381 146 136 394 Core 281 | . 74 57 36 114 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 70 85 93 . Volleys Fired 97 | . 51 28 7 11 Largest 2 | . 2 2 2 2 Hottest 63 | . 40 40 48 63 Shots Fired 194 | . 102 56 14 22 Gun 183 | . 102 56 14 11 Cannon 11 | . . . . 11 Launcher . | . . . . . Special . | . . . . . Kinetic 194 | . 102 56 14 22 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 8 13 10 18 Robot Miss Streak 7 | . 7 2 1 1 Penetration Max 1 | . . . 1 . Secondary Targets . | . . . . . Shots Hit Robots 131 | . 63 38 11 19 Core Hits 49 | . 24 15 6 4 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1369 | . 505 411 136 317 Guns 1217 | . 501 411 136 169 Cannons 148 | . . . . 148 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 1365 | . 501 411 136 317 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 35 | . 35 12 . . Average Temperature 9 | . 9 7 . . Received Heat Transfer 153 | . 51 66 . 36 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 271 | . 179 271 108 253 Initial 55 | . . 42 55 4 Average 79 | . 70 133 59 53 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 90 | . 100 61 100 95 Level 1 9 | . . 38 . 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 4 1 3 Investigation 5 | . 1 2 1 1 Extermination 1 | . . . . 1 Reinforcement 4 | . 1 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 14 11 2 20 Peak Tracking Total 10 | . 4 5 5 10 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . 1 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 3 3 1 3 Terminals 7 | . 2 2 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 6 8 5 6 Successful 14 | . 5 2 3 4 Failed 11 | . 1 6 2 2 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 19 | . 3 7 4 5 Terminals 21 | . 5 6 5 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 2 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . 1 . Part Schematic 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 1 . 1 Report Inventory 3 | . 1 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . . 1 2 3 Terminals 5 | . . . 2 3 Track 3 | . . . 1 2 Botnet 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Reject 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 1 3 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1867 | . 596 445 453 373 Spaces Moved 1175 | 1 327 257 193 397 Core . | . . . . . Treads . | . . . . . Legs 482 | 1 327 154 . . Wheels 332 | . . 103 193 36 Hover 361 | . . . . 361 Flight . | . . . . . Fastest Speed 46 | 120 120 95 95 46 Average Speed 96 | 120 120 115 121 53 Slowest Speed 166 | 120 120 120 125 166 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 58 26 13 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1750 | . 453 357 402 538 Wait 373 | . 44 55 178 96 Move 1171 | . 326 256 192 397 Hop . | . . . . . Pick Up 29 | . 8 5 9 7 Fast Attach 6 | . 2 1 1 2 Attach 11 | . 1 3 3 4 Detach 3 | . . . 1 2 Swap 22 | . 8 4 4 6 Drop 37 | . 12 5 7 13 Fire 97 | . 51 28 7 11 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 10) 346 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Utility x2 1028 | -9/Materials | Discovered new exit (range 8) 1042 | -9/Materials | Entered another Materials area 1042 | -8/Materials | Evolved 2 slots: Utility x2 1493 | -8/Materials | Discovered new exit (range 3) 1495 | -8/Materials | Entered Factory 1495 | -7/Factory | Evolved 2 slots: Utility x2 1868 | -7/Factory | Self-destructed Last Messages --------------- 01803_ Acquired 1 matter. 01804_ K-01 Serf collects debris. 01806_ R-06 Scavenger collects Remote Datajack. 01817_ T-07 Excavator is excavating. 01827_ Dropped Assault Rifle. 01828_ Acquired Transmission Jammer. 01832_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01837_ O-16 Technician uses terminal to summon reinforcements. 01837_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 01837_ O-16 Technician locks terminal. 01847_ C-30 ARC bursts open, deploying its payload. 01847_ P-60 Hacker unfolds itself. 01847_ Slug penetrates Wall. 01852_ Slug penetrates H-55 Commando. 01864_ H-55 Commando knocked back. 01865_ Slug penetrates Wall. 01868_ Acquired 10 matter. 01868_ Penetrated by Slug. 01868_ S-27 Virus destroyed. 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"/"????????????????????? | | ???????? # ????????????????????? | | ??????? ! # ????????????????????? | | ??????? # ???????????????????? | | ???????############### # ?????????????????? | | ???????############### #####?????????????????? | | ????????????????????# #####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 29 Recoil Reduction 1 Item Schematics ----------------- Targeting Computer | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectHardlightSheargun Manual? 0 Play Time 00:36:51 Cumulative 128.8 hours Start 2022.07.22 @ 01:15:24 End 2022.07.22 @ 03:01:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 168 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cb1c62b-0a29-4242-b179-f67a42e059e2