Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 18:40:18 Player: Cog on my mind Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (308) 1540 Value Destroyed (9661) 9661 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (1681) 1681 TOTAL SCORE: 19182 Bonus ------- High Alert Combat Kills 560 Follower Combat Kills 534 Met Data Miner 300 Met Imprinter 300 Friendly Fire -13 Cogmind --------- Core Integrity 341/1000 Matter 62/300 Energy 12/450 System Corruption 7% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Medium Treads Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (8) ------ Large Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Medium Armor Plating Advanced System Shield Trap Extractor (0/4) Hacking Drone Bay (0/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- High-capacity Storage Unit Matter Compressor (250) Triangulator Precision Matter Filter Improved Kinecellerator Improved Weapon Cycler Improved Hacking Suite Neutron Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Triangulator Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Core Analyzer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- KE Penetrator KE Penetrator Power Sword > --- INVENTORY -------- Improved Cooling System High-capacity Storage Unit Energy Well Matter Compressor Improved Kinecellerator Improved Weapon Cycler Makeshift Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite Trap Extractor Ion Burst Cannon Advanced Plasma Cannon Coil Gun Long-range Missile Launcher [Rating: 98] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 6 | . . 1 . 1 1 . . . . 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 378 | 7 12 20 20 29 111 10 9 2 12 41 20 14 3 12 56 Power 19 | 1 1 3 2 3 4 . . . 1 1 . . . . 3 Engine 15 | 1 1 3 2 3 3 . . . 1 1 . . . . . Core 4 | . . . . . 1 . . . . . . . . . 3 Reactor . | . . . . . . . . . . . . . . . . Propulsion 52 | 2 3 5 3 8 12 . 1 . . . 3 . . 2 13 Treads 26 | 1 . 2 . 7 10 . 1 . . . 2 . . 2 1 Leg 9 | . 1 3 3 1 . . . . . . 1 . . . . Wheel 5 | 1 2 . . . 2 . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . 12 Flight . | . . . . . . . . . . . . . . . . Utility 128 | 2 1 5 2 6 48 2 6 . 4 14 9 3 . 1 25 Device 81 | 1 . 2 1 2 34 1 4 . 3 5 7 3 . . 18 Storage 6 | 1 1 . . 1 . . . . . 1 . . . . 2 Processor 6 | . . . . . 4 . . . . 2 . . . . . Hackware 6 | . . . . 1 2 . . . . . . . . . 3 Protection 29 | . . 3 1 2 8 1 2 . 1 6 2 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 179 | 2 7 7 13 12 47 8 2 2 7 26 8 11 3 9 15 Energy Gun 40 | . . 2 3 3 15 1 . . . 8 2 2 1 3 . Energy Cannon 32 | . . . . 2 6 3 . . . 10 1 2 1 4 3 Ballistic Gun 46 | 2 5 3 2 4 11 2 2 1 3 4 . . . . 7 Ballistic Cannon 18 | . . . . . 8 1 . . 1 3 1 3 1 . . Launcher 30 | . 2 2 7 2 4 1 . 1 3 1 3 1 . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . 1 1 3 . . . . . 1 3 . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 2 . 3 . 1 . . 3 . . . . 2 Corrupted Parts 2 | . . . . . . 1 . . . . . . . 1 . System Corruption 16 | . . . . . . 7 . . . . . . . 9 . Parts Lost 38 | . 2 1 2 2 10 . . . . . 5 2 . 2 12 Power 5 | . . . 1 1 1 . . . . . . . . . 2 Propulsion 12 | . 2 . . . 2 . . . . . 4 . . 2 2 Utility 13 | . . 1 1 1 4 . . . . . 1 1 . . 4 Weapon 8 | . . . . . 3 . . . . . . 1 . . 4 Highest Loss Streak 5 | . 1 1 1 1 4 . . . . . 4 1 . 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 99 98 96 91 91 90 91 90 87 86 63 83 87 Engine 6 | . 14 11 10 8 6 . . . 6 6 6 6 6 6 1 Core 1 | . . . . . . 7 7 5 . . . . . . 4 Treads 16 | . 9 1 . 32 25 15 19 21 21 18 16 12 12 8 3 Leg 5 | . . 27 32 2 . . . . . . 2 6 6 6 1 Wheel 2 | . 17 2 . . 2 7 7 7 7 6 . . . . . Device 10 | . 14 11 11 14 8 7 6 7 7 10 12 11 12 12 14 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 10 | . . . . . 7 15 14 14 14 15 18 18 18 18 15 Hackware 1 | . . . . 3 6 4 . . . . . . . . 3 Protection 6 | . . 10 11 8 5 2 7 7 7 6 5 6 . 6 2 Energy Gun 4 | . . 5 6 2 8 . . . . 4 1 6 . 5 . Energy Cannon 3 | . . . . 10 . 2 12 . . 3 5 4 . 9 . Ballistic Gun 6 | . 27 16 6 4 7 12 1 13 8 3 . . . . 10 Ballistic Cannon 3 | . . . . . 3 6 7 7 12 5 5 3 . 1 . Slashing Weapon 1 | . . . 4 . 1 . . . . . . 2 . . 3 Peak Build Rating 98 | 7 11 24 27 39 52 51 55 54 57 80 76 68 62 67 98 Average Rating 50 | 5 7 21 24 35 47 50 53 53 56 71 66 65 48 63 83 On Entrance 44 | . 7 11 24 27 37 51 51 54 52 57 78 68 65 62 67 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 86 | 14 32 41 43 68 75 71 71 65 69 86 77 76 73 82 85 Greatest Support 112 | 10 20 51 51 112 106 28 28 28 28 28 76 56 56 56 60 Greatest Overweight (x) 5 | 1 2 3 1 . 2 2 2 2 2 3 1 1 1 5 1 Average Overweight (x) . | . 1 . . . . 2 2 2 2 2 . 1 . 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 19 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | . 12 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 5 13 14 18 19 19 19 19 19 19 19 19 19 19 15 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 15 Final Carried 20 | . 12 14 15 20 20 20 20 20 20 20 20 19 20 20 9 Class Distribution -------------------- 33% | Skirmisher 25% | Mutant 10% | Gunner 6% | Commander-Skirmisher 5% | Scavenger-Skirmisher 5% | Scavenger-Mutant 3% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Commander-Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 8671 | 280 390 888 387 766 2376 471 286 119 376 488 675 436 . 239 494 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10196 | 114 457 1664 982 1472 2751 112 105 . 221 671 464 245 . 284 654 Parts 618 | 8 47 105 77 85 131 10 5 . 19 52 17 9 . 12 41 Haulers Intercepted 19 | . . 3 1 5 7 . . . . 2 . . . . 1 Recyclers Shooed 7 | . . . 1 2 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 9 3 . 19 . 7 5 . 10 . Prevented 7 | . . . . . . 1 1 . . . 1 3 . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 208 | . 14 35 21 24 47 4 2 . 9 8 16 9 . 12 7 Melee 2 | . . . 1 . . . . . . . . . . . 1 Guns 106 | . 9 32 11 10 29 1 1 . 1 4 . 2 . 1 5 Cannons 31 | . . . . 5 8 1 1 . . 3 9 3 . 1 . AOE 63 | . 5 3 9 7 9 2 . . 8 1 7 3 . 8 1 Classes Destroyed 18 | 2 6 3 3 1 1 1 1 . . . . . . . . Worker 14 | . 1 2 2 . 8 . . . . 1 . . . . . Builder 10 | . 1 . 2 1 3 . . . . 2 . . . . 1 Tunneler 6 | 1 1 . . . 2 . . . . 2 . . . . . Hauler 19 | . . 3 1 5 7 . . . . 2 . . . . 1 Recycler 10 | 1 . . 2 1 5 . . . . . . . . . 1 Minesweeper 3 | . . . . . . 1 . . 1 . . 1 . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 9 | . 2 . 1 2 1 . . . . 1 . . . . 2 Watcher 26 | . 3 4 2 3 6 . . . . 5 . . . . 3 Swarmer 62 | . 6 5 3 4 10 3 . . 7 3 3 6 . 10 2 Grunt 81 | . 8 21 10 9 22 . . . 1 . 5 3 . 1 1 Brawler 3 | . . 1 . . 2 . . . . . . . . . . Duelist 5 | . . . 2 1 1 . . . . . 1 . . . . Protector 2 | . . . 2 . . . . . . . . . . . . Sentry 31 | . . 8 4 7 7 . 1 . 1 2 . . . 1 . Hunter 5 | . . . . 3 1 1 . . . . . . . . . Programmer 11 | . . . . . 4 . . . . 3 . . . . 4 Decomposer 2 | . . . . . . . . . . . . 2 . . . Packrat 1 | . . . . . . . . . . . 1 . . . . Thug 8 | . . . . . . . . . . . 8 . . . . Mutant 2 | . . . . . . . 1 . . . 1 . . . . Best Kill Streak 9 | 2 9 5 9 4 8 4 1 . 4 4 8 3 . 5 2 Combat Bots Only 8 | . 6 5 5 4 5 3 1 . 4 3 8 3 . 5 2 Max Kills in Single Turn 6 | 1 4 3 6 2 5 2 1 . 3 3 3 1 . 5 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . 1 Exploded 5 | . 2 3 5 2 3 2 . . 3 1 3 1 . 5 1 Melee 1 | . . . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1282 | . 50 109 44 102 490 14 23 . 23 62 90 23 . 43 209 Missed 381 | . 9 23 11 44 142 3 7 . 7 14 26 6 . 16 73 Damage Taken 13329 | . 487 1112 521 896 4306 204 180 20 182 727 1419 324 . 531 2420 Core 2113 | . 95 209 76 129 476 12 51 20 45 42 171 60 . 68 659 Absorbed by Shields 108 | . . . . . 60 . . . . . . . . . 48 Regen/Repaired (Parts) 608 | . . . 96 363 149 . . . . . . . . . . Core Remaining (%) 56 | 100 62 . 28 76 . . . . 13 . . . . 59 . Volleys Fired 629 | 7 55 112 47 79 157 8 14 25 15 37 23 22 . 11 17 Largest 3 | 2 2 2 2 2 3 2 3 1 3 3 3 3 . 3 3 Hottest 198 | 40 40 84 84 126 185 138 138 48 124 153 183 168 . 198 96 Shots Fired 1289 | 14 106 211 86 152 407 16 22 25 23 73 39 45 . 24 46 Gun 918 | 14 102 204 75 97 295 9 7 . 6 33 3 20 . 8 45 Cannon 299 | . . . . 49 104 6 15 22 6 38 27 19 . 13 . Launcher 72 | . 4 7 11 6 8 1 . 3 11 2 9 6 . 3 1 Special . | . . . . . . . . . . . . . . . . Kinetic 803 | 14 102 165 35 73 260 9 18 22 12 29 8 10 . 1 45 Thermal 270 | . . 39 40 13 125 . . . . 9 22 21 . 1 . Explosive 63 | . 4 7 8 6 5 1 . . 11 2 9 6 . 3 1 Electromagnetic 153 | . . . 3 60 17 6 4 3 . 33 . 8 . 19 . Robot Hit Streak 21 | 4 11 21 9 9 20 4 7 . 4 12 6 5 . 7 5 Robot Miss Streak 7 | 1 4 4 4 2 7 3 2 . 4 2 6 7 . 2 3 Penetration Max 1 | . . . . . 1 . . . . 1 . . . . 1 Secondary Targets 8 | . . 4 1 2 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . 1 Shots Hit Robots 836 | 8 60 142 51 109 287 10 11 . 9 39 31 26 . 17 36 Core Hits 586 | 4 35 59 45 56 199 13 12 . 23 30 58 18 . 12 22 Critical Kills 2 | . 1 . . . . . . . . . . . . . 1 Critical Parts Destroyed 6 | . . 3 . 1 . . . . . . . . . . 2 Critical Strikes 24 | . 1 9 3 1 2 . . . . 3 . 1 . . 4 Burn 10 | . . 6 3 . . . . . . . . 1 . . . Destroy 8 | . 1 3 . 1 . . . . . . . . . . 3 Blast 2 | . . . . . 2 . . . . . . . . . . Corrupt 3 | . . . . . . . . . . 3 . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 48 | . . . 12 1 5 . . . . . 1 6 . . 23 Impact . | . . . . . . . . . . . . . . . . Slashing 48 | . . . 12 1 5 . . . . . 1 6 . . 23 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . 6 1 . . . . . . 1 3 . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 26156 | 94 1102 2580 2046 2647 8049 358 221 . 753 1799 2626 1160 . 1060 1661 Guns 12061 | 94 646 2356 687 1126 4985 103 116 . 80 693 38 234 . 109 794 Cannons 4664 | . . . . 910 1498 105 105 . 52 571 820 306 . 297 . Explosions 7761 | . 456 185 905 532 1566 150 . . 621 535 1698 381 . 654 78 Melee 1604 | . . . 427 79 . . . . . . 70 239 . . 789 Ramming 66 | . . 39 27 . . . . . . . . . . . . Kinetic 9038 | 94 646 1756 257 775 3507 103 147 . 132 518 165 115 . 29 794 Thermal 5770 | . . 600 430 252 2899 . . . . 593 693 285 . 18 . Explosive 6753 | . 456 185 905 480 1093 150 . . 621 52 1698 381 . 654 78 Electromagnetic 2925 | . . . . 1061 550 105 74 . . 636 . 140 . 359 . Impact . | . . . . . . . . . . . . . . . . Slashing 1604 | . . . 427 79 . . . . . . 70 239 . . 789 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 10 17 17 17 . . 1 1 1 10 7 Average Corruption 6 | . . . . . 6 12 17 17 . . 1 1 1 7 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 237 | . . . . . 89 33 52 1 . . 4 16 3 32 7 Message Errors 48 | . . . . . 22 5 12 . . . 1 2 2 3 1 Matter Fused 54 | . . . . . 17 9 13 1 . . . 4 . 7 3 Heat Flow Errors 28 | . . . . . 11 3 4 . . . . 4 . 6 . Energy Discharges 26 | . . . . . 11 4 5 . . . 2 1 . 1 2 Parts Rejected 2 | . . . . . 1 . 1 . . . . . . . . Parts Fused 2 | . . . . . . . 1 . . . 1 . . . . Data Loss (minor) 40 | . . . . . 15 6 8 . . . . 1 . 10 . Data Loss (major) 13 | . . . . . 4 . 2 . . . . 1 1 4 1 Misfires 11 | . . . . . 5 3 2 . . . . 1 . . . Alerts 8 | . . . . . . 3 2 . . . . 2 . 1 . Weapon Failures 5 | . . . . . 3 . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1279 | . 5 24 144 74 264 15 . . 32 221 105 65 . 101 229 Projectiles 186 | . . . . 53 72 15 . . . 27 4 7 . 8 . Explosions 624 | . 5 24 23 21 192 . . . 32 194 39 . . 93 1 Melee 469 | . . . 121 . . . . . . . 62 58 . . 228 Knockbacks 20 | . . . . . 9 . . . 1 1 8 1 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . 8 . . . 1 1 8 1 . . . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 826 | . 24 13 105 . 130 36 . 20 40 194 113 29 . 59 63 Shots 21 | . 1 . 4 . 2 1 . 1 2 3 4 1 . 1 1 Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 7 | . . 3 4 . . . . . . . . . . . . Kicked 6 | . . 2 4 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 557 | . 30 297 170 228 557 213 429 . 54 114 214 195 . 267 128 Average Temperature 89 | . 12 62 45 59 133 60 109 . 27 35 128 82 . 111 41 Received Heat Transfer 3602 | . 213 558 231 288 1455 . 44 . 27 66 591 72 . 36 21 Effects 13 | . . 3 . . 9 . 1 . . . . . . . . Shutdowns 3 | . . . . . 2 . 1 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 5 | . . 3 . . 2 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 2 . . . . . 1 . 1 . 2 . Combat Hostiles 5 | . . . . 2 . . . . . . . 1 . 2 . Parts Fried 20 | . . . . 8 2 2 1 . . 5 . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 22 | . . 3 3 . 14 . . . 1 . 1 . . . . Heat Transferred 10542 | . . 1517 828 420 5958 . . . . 449 849 484 . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 . . . 2 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 974 | 10 380 603 626 358 974 . . . . 322 . . . . 206 Initial 143 | . 6 29 143 91 110 . . . . 106 . . . . . Average 262 | 3 228 299 299 206 381 . . . . 157 . . . . 41 Maximum Alert Level 3 | . 1 2 2 1 3 . . . . 1 . . . . 1 Low Security (%) 49 | 100 46 25 43 40 40 . . . . 72 . . . . 96 Level 1 30 | . 53 44 29 59 19 . . . . 27 . . . . 3 Level 2 12 | . . 30 26 . 19 . . . . . . . . . . Level 3 6 | . . . . . 20 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 4 2 5 3 16 . . . . 5 . . . . 5 Investigation 11 | . 2 2 1 2 4 . . . . . . . . . . Extermination 6 | . . . . . 3 . . . . 1 . . . . 2 Reinforcement 13 | . 2 . 1 1 2 . . . . 4 . . . . 3 Assault 7 | . . . 3 . 4 . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 11 | . . 2 4 1 3 . . . . . . . . . 1 Communications Jammed 3 | . . . . 2 1 . . . . . . . . . . Distress Signals 3 | . . . . 2 1 . . . . . . . . . . Times Spotted 351 | . 24 43 47 33 73 5 2 . 10 17 18 13 . 12 54 Peak Tracking Total 12 | . 4 4 10 3 6 3 1 . 3 3 7 4 . 5 12 Tactical Retreats 26 | . . 1 . 3 7 1 . . . 1 1 3 . 2 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . . 1 6 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . 1 1 . . 3 Traps Extracted 2 | . . . . . . . . . . . 1 1 . . . Installed 6 | . . . . . . . . . . . 2 1 . . 3 Triggered 12 | . . . . . 1 . . . 3 2 1 2 . . 3 Most Traps Carried 4 | . . . . . . 4 4 4 4 4 4 4 3 3 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 41 | . 1 1 6 4 7 . 1 . . 13 . . . . 8 Max in Single Turn 10 | . 1 1 1 2 3 . 1 . . 10 . . . . 7 Garrison Access 8 | . . . 1 1 3 . . . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 80 | . 8 9 13 13 23 . . . . 4 1 . 4 . 5 Terminals 46 | . 6 7 10 9 13 . . . . . . . . . 1 Fabricators 7 | . . . . . 4 . . . . 1 . . . . 2 Repair Stations 4 | . . . 1 2 1 . . . . . . . . . . Recycling Units 5 | . 2 1 1 1 . . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . . . 1 . . . . . Garrison Access 10 | . . . 1 1 4 . . . . 2 . . . . 2 Total Hacks 229 | . 19 25 40 33 54 . . . . 16 1 . 29 . 12 Successful 124 | . 8 13 20 23 19 . . . . 8 1 . 29 . 3 Failed 104 | . 10 12 20 10 35 . . . . 8 . . . . 9 Catastrophic 16 | . 1 4 2 1 4 . . . . 1 . . . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 99 | . 15 24 25 12 16 . . . . 3 . . . . 4 Terminals 132 | . 17 22 34 24 30 . . . . 2 . . . . 3 Fabricators 19 | . . . . . 11 . . . . 4 . . . . 4 Repair Stations 11 | . . . 2 6 3 . . . . . . . . . . Recycling Units 6 | . 2 1 2 1 . . . . . . . . . . . Scanalyzers 8 | . . 2 . . 2 . . . . 4 . . . . . Garrison Access 23 | . . . 2 2 8 . . . . 6 . . . . 5 Terminal Hacks 70 | . 3 8 13 10 6 . . . . . 1 . 29 . . Record 11 | . . . . . . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . . . . . . 8 . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . Robot Analysis 4 | . 2 2 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 2 3 . . . . . . . . 3 . . Open Door 3 | . . . 2 . . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . Terminal Index 3 | . . 1 1 1 . . . . . . . . . . . Alert Level 4 | . . . 1 2 1 . . . . . . . . . . Unreport Threat 11 | . 1 2 3 2 3 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 5 | . . 1 2 1 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . 1 . . . . 1 Network Status 3 | . . . . . 1 . . . . 1 . . . . 1 Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 10 | . . . 2 6 2 . . . . . . . . . . Scan Component 5 | . . . 1 3 1 . . . . . . . . . . Repair 5 | . . . 1 3 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 . . . . 3 . . . . . Insert Component 2 | . . . . . 1 . . . . 1 . . . . . Analyze 3 | . . . . . 1 . . . . 2 . . . . . Garrison Access Hacks 7 | . . . 1 1 2 . . . . 2 . . . . 1 Seal Access 7 | . . . 1 1 2 . . . . 2 . . . . 1 Unauthorized Hacks 28 | . 5 5 4 6 5 . . . . 2 . . . . 1 Terminals 17 | . 3 3 3 5 3 . . . . . . . . . . Track 4 | . . 1 1 2 . . . . . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . Botnet 11 | . 2 2 2 3 2 . . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . 2 . . . . 1 Report 3 | . . . . . 1 . . . . 1 . . . . 1 Haulers 2 | . . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 1 1 1 . . . . . . . . . . . Tunnel 5 | . 2 1 1 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 1 . . . . 1 . . . . 1 Used 1 | . . . . . . . . . . . . . . . 1 Hacking Detections 62 | . 6 7 11 9 20 . . . . 4 . . . . 5 Full Trace Events 5 | . . 1 1 . 3 . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 2 . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 2 . . 1 . . 16 . 1 . . 8 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . . . Parts Repaired 5 | . . . 1 3 1 . . . . . . . . . . Time 174 | . . . 38 114 22 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 18 | . 1 . 12 . 1 . 4 . . . . . . . . Largest Group 10 | . 1 . 10 5 1 1 4 4 4 1 . . . . . Highest-Rated Group 124 | . 10 . 88 48 10 10 124 124 124 31 . . . . . Highest-Rated Ally 31 | . 10 . 31 16 10 10 31 31 31 31 . . . . . Total Orders 9 | . . . 2 . . . . 2 . 3 . . . . 2 STAY 2 | . . . 1 . . . . 1 . . . . . . . FOLLOW 2 | . . . 1 . . . . 1 . . . . . . . RETURN 5 | . . . . . . . . . . 3 . . . . 2 Ally Attacks 125 | . . . 47 30 . . . . 43 5 . . . . . Total Damage 1467 | . . . 557 258 . . . . 568 84 . . . . . Kills 18 | . . . 10 2 . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 2 2 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 2 . 1 2 . 2 1 . 1 . Drone Launches 7 | . . . . . . . . . . 3 . . . . 4 Drone Recoveries 6 | . . . . . . . . . . 3 . . . . 3 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 23143 | 76 824 1636 1510 1889 4419 794 1114 1311 678 1947 1885 2280 193 1293 1294 Spaces Moved 13015 | 50 597 925 794 900 2279 552 777 951 445 1181 975 899 113 415 1162 Core 1 | 1 . . . . . . . . . . . . . . . Treads 4936 | . . . . 825 1584 . . . . . 975 899 113 406 134 Legs 1645 | . 3 764 794 75 . . . . . . . . . 9 . Wheels 5405 | 49 594 161 . . 695 552 777 951 445 1181 . . . . . Hover 1028 | . . . . . . . . . . . . . . . 1028 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 95 95 126 126 115 130 130 130 130 130 163 240 160 240 48 Average Speed 146 | 89 103 125 127 153 150 130 130 130 130 130 180 240 166 298 82 Slowest Speed 470 | 95 260 270 200 160 167 130 130 130 130 145 243 240 240 470 245 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 69 | 4 90 75 95 76 68 69 89 84 59 39 96 89 80 64 36 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 7 | . 2 1 1 1 . . . 1 . . . . 1 . . Known Exits Taken 11 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . Scrap Searched 26 | . . . . . . 5 5 3 3 . 4 2 . 4 . Spaces Dug 85 | . . 25 . . 10 . 2 1 9 3 19 7 . . 9 Terrain Destroyed 682 | . 18 83 67 51 77 7 2 3 80 83 44 69 . 44 54 Melee 17 | . . . . . 5 . . . . . . 3 . . 9 Projectile 47 | . . . . . 19 . 2 1 3 4 . 12 . . 6 AOE 618 | . 18 83 67 51 53 7 . 2 77 79 44 54 . 44 39 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 15806 | 65 706 1187 1184 1248 2907 612 858 1001 521 1512 1048 966 119 446 1426 Wait 1399 | 2 25 108 295 205 273 38 15 21 43 228 16 20 . 1 109 Move 13000 | 49 596 924 793 899 2278 551 776 950 444 1180 974 898 112 414 1162 Hop . | . . . . . . . . . . . . . . . . Pick Up 109 | . 12 6 6 17 31 1 2 1 1 6 6 2 . 3 15 Fast Attach 121 | 7 5 7 4 10 26 3 5 . 6 12 . 2 3 5 26 Attach 38 | . . 4 2 3 13 . 1 . . 2 4 2 . 1 6 Detach 6 | . . 2 . . . . . . . 2 . . 1 . 1 Swap 220 | . 7 9 14 16 72 7 4 2 6 27 16 10 . 6 24 Drop 185 | . 6 12 7 18 52 4 4 2 6 18 5 3 3 5 40 Fire 629 | 7 55 112 47 79 157 8 14 25 15 37 23 22 . 11 17 Melee 48 | . . . 12 1 5 . . . . . 1 6 . . 23 Ram 1 | . . 1 . . . . . . . . . . . . . Kick 6 | . . 2 4 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 38 | . . . . . . . 37 . . . 1 . . . . Trap 6 | . . . . . . . . . . . 2 1 . . 3 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 14) 351 | -10/Materials | Discovered new exit (range 15) 583 | -10/Materials | Discovered new exit (range 9) 585 | -10/Materials | Central database locked down 598 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Discovered new exit (range 14) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -9/Materials | Build established: Scavenger-Mutant 1188 | -9/Materials | Discovered new exit (range 15) 1253 | -9/Materials | Discovered new exit (range 9) 1255 | -9/Materials | Identified exit to Mines 1255 | -9/Materials | Identified exit to Storage 1462 | -9/Materials | Build established: Mutant 1984 | -9/Materials | Discovered new exit (range 8) 2117 | -9/Materials | Core integrity fell below 50% 2324 | -9/Materials | Discovered new exit (range 4) 2537 | -9/Materials | Entered Storage 2587 | -9/Storage | Repaired Titanium Leg 2709 | -9/Storage | Met a pair of Derelict thieves 2937 | -9/Storage | First assault squad dispatched 3119 | -9/Storage | Discovered new exit (range 15) 3591 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3726 | -9/Storage | Lost 3 allies 3898 | -9/Storage | Build established: Commander-Mutant 4047 | -9/Storage | Entered Materials 4047 | -8/Materials | Accompanied by 5 allies 4047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4160 | -8/Materials | Repaired Med. Armor Plating 4402 | -8/Materials | Build established: Mutant 4835 | -8/Materials | Discovered new exit (range 8) 5131 | -8/Materials | Repaired Adv. Treads 5177 | -8/Materials | Repaired Med. Treads 5867 | -8/Materials | Discovered new exit (range 16) 5936 | -8/Materials | Entered Factory 5936 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5953 | -7/Factory | Discovered new exit (range 7) 6399 | -7/Factory | Identified exit to Factory 6943 | -7/Factory | Discovered exit to Factory (range 8) 7166 | -7/Factory | Build established: Scavenger-Skirmisher 8008 | -7/Factory | Discovered exit to Factory (range 15) 8471 | -7/Factory | Build established: Tank 8791 | -7/Factory | Repaired Adv. Assault Cannon 8979 | -7/Factory | Build established: Skirmisher 9136 | -7/Factory | First assault squad dispatched 9364 | -7/Factory | Core integrity fell below 50% 9401 | -7/Factory | Lost 4 parts (1p1u2w) 9518 | -7/Factory | System corruption reached 10% 9606 | -7/Factory | Garrison activated, responded to threat 9901 | -7/Factory | Fabricated Adv. Sensor Array (x2) 9957 | -7/Factory | Discovered exit to Factory (range 13) 10268 | -7/Factory | Discovered new exit (range 15) 10304 | -7/Factory | Identified exit to Lower Caves 10355 | -7/Factory | Entered Lower Caves 10355 | -7/Lower Caves | Accompanied by 1 ally 10470 | -7/Lower Caves | Spotted B-75 Beast 10773 | -7/Lower Caves | Learned Factory interactive machine intel 10931 | -7/Lower Caves | Identified exit to Lower Caves 11149 | -7/Lower Caves | Entered another Lower Caves area 11231 | -7/Lower Caves | Discovered exit to Factory (range 10) 11350 | -7/Lower Caves | Found Alien Artifact 11350 | -7/Lower Caves | Identified Core Expander 11350 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 11916 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12072 | -7/Lower Caves | Discovered new exit (range 16) 12125 | -7/Lower Caves | Identified exit to Zion 12153 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12263 | -7/Lower Caves | Entered Zion 12263 | -7/Zion | Accompanied by 4 allies 12304 | -7/Zion | System corruption cleaned by Quarantine Array 12339 | -7/Zion | Discovered new exit (range 12) 12520 | -7/Zion | Learned location of Data Miner (-6) 12528 | -7/Zion | Build established: Commander-Skirmisher 12638 | -7/Zion | Given the Hacking Drone Bay 12751 | -7/Zion | Met Imprinter 12889 | -7/Zion | Learned Factory trap positions 13397 | -7/Zion | Found Prototype Device 13569 | -7/Zion | Identified exit to Proximity Caves 13574 | -7/Zion | Entered Proximity Caves 13574 | -6/Proximity Caves | Accompanied by 4 allies 13580 | -6/Proximity Caves | Learned Factory emergency access door positions 13706 | -6/Proximity Caves | Learned location of 1 exit from Factory 13768 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13768 | -6/Proximity Caves | Core integrity fell below 20% 13823 | -6/Proximity Caves | Lost 3 allies 14070 | -6/Proximity Caves | Build established: Skirmisher 14224 | -6/Proximity Caves | Discovered exit to Factory (range 14) 14252 | -6/Proximity Caves | Entered Factory 14252 | -6/Factory | Accompanied by 1 ally 14252 | -6/Factory | Evolved 2 slots: Utility x2 14253 | -6/Factory | Identified exit to Factory 14254 | -6/Factory | Loaded intel: 103 trap records 14256 | -6/Factory | Loaded intel: 52 interactive machine locations 14302 | -6/Factory | Identified Hacking Drone Bay 14314 | -6/Factory | Identified exit to Lower Caves 15069 | -6/Factory | Spotted B-75 Beast 15303 | -6/Factory | Cargo convoy interrupted 16199 | -6/Factory | Entered Lower Caves 16202 | -6/Lower Caves | Attacked by a faux Warlord 16259 | -6/Lower Caves | Destroyed 8 combat bots 16259 | -6/Lower Caves | Lost 4 parts (3n1u) 16391 | -6/Lower Caves | Identified exit to Lower Caves 17016 | -6/Lower Caves | Learned 12 Factory zone layouts 17320 | -6/Lower Caves | Found Prototype Device 18084 | -6/Lower Caves | Entered another Lower Caves area 18245 | -6/Lower Caves | Discovered exit to Factory (range 8) 18499 | -6/Lower Caves | Build established: Assassin 19329 | -6/Lower Caves | Spotted B-75 Beast 19838 | -6/Lower Caves | Build established: Gunner 19907 | -6/Lower Caves | Learned Factory emergency access door positions 19960 | -6/Lower Caves | Discovered new exit (range 14) 20126 | -6/Lower Caves | Identified exit to Data Miner 20364 | -6/Lower Caves | Entered Data Miner 20366 | -6/Data Miner | Discovered new exit (range 6) 20392 | -6/Data Miner | Identified exit to Proximity Caves 20403 | -6/Data Miner | Met Data Miner 20466 | -6/Data Miner | Learned location of Section 7 (-2) 20466 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20486 | -6/Data Miner | Received God Mode back door access code from Data Miner 20557 | -6/Data Miner | Entered Proximity Caves 20868 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20935 | -5/Proximity Caves | System corruption reached 10% 21463 | -5/Proximity Caves | Discovered exit to Factory (range 9) 21850 | -5/Proximity Caves | Entered Factory 21850 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21851 | -5/Factory | Identified exit to Factory 21851 | -5/Factory | Identified exit to Upper Caves 23082 | -5/Factory | Lost 5 parts (2p2u1w) 23088 | -5/Factory | Discovered exit to Factory (range 21) 23129 | -5/Factory | Core integrity fell below 50% 23144 | -5/Factory | Self-destructed Last Messages --------------- 23120_ S-27 Virus destroyed. 23120_ Door malfunctions. 23120_ Fusion Modulator explodes. 23120_ Hacking Drone destroyed. 23120_ Fusion Modulator explodes. 23120_ S-27 Virus destroyed. 23120_ Cmb. Airjet destroyed. 23120_ Fusion Modulator explodes. 23120_ Mak. Transmission Jammer destroyed. 23120_ S-27 Virus destroyed. 23121_ Coil Gun destroyed. 23121_ Slug penetrates Wall. 23125_ H-66 Slayer IFF system glitched. 23125_ Slug penetrates S-27 Virus. 23128_ Penetrated by Slug. 23128_ U-05 Engineer lays Concrete. 23129_ Cmb. Airjet destroyed. 23129_ U-05 Engineer lays Concrete. 23138_ Power Sword destroyed. 23141_ Acquired Med. Treads. Map ----- +----------------------------------------------------+ | ??# # [ ] #?# """" #???????????#"" # | | ??# ##############?# ? ????????????#""" # | | ??# #??????????????###????????????????#""" # | | ??# #?????????????????????????????????#""" # | | ??# #???????????????????????????####### # | | ### #???????????????????????????# "## | | #??????????????????????????##"""" " | | #??????????????????????????# " | | #??????????????????????????# " | | #??????????????????????????# " | | #??????????????????????????# | | #??????????????????????????# | | #??#######+#############???## | | ?? #???# | | ? #???# " | | ? #####"" | | ? " " | | ########+######" %%* = " | | ##????????????????# #"""""""="###/## | | #?????????????????#s """" ### # [ # | | "" #?????????????????#ss""""s #?#### # | | "" #?????????????????# """" #????# "" # | | " ?????????????????# """" #????# T" + | | #?????????????????# ss #????# "" #+#### | | ?????# # #????# # ?? | | #+#+?##### """"""""" # @ #????###+####""" | | ????? ## ###########??????# #??#"R | | ????? ## #????????????????# #??#""" | | ????? ## #????????????????# #??# "" | | ?????" ## #????????????????# #?? | | ?????" ## #????????????????# ???# | | ?????" ############+####??????????????# ???# | | ????? ######??# #??????????????# ???# | | ????? # #??# ######?????????# ???# | | ?????"" + #### ????????? ???# !! | | ?????"" # + ?????????? ???? !!? | | ?????"" # #### ?????????? ????##??+ | | ????? # #??# ### ##???????????????????? | | ?????#### #??# #?# #????????????????????? | | ?????####+##########+###### #????????????????????? | | ????? # ## #????????????????????? | | ????? # ## ##???????????????????? | | ?????" """ """ # ## # ???????????????????? | | ?????" """ """ # ## # ???????????????????? | | ?????" """ """ # """"" ## # ???????????????????? | | ????? # """"" ## # ???????????????????? | | ????? # """ ## # ???????????????????? | | ????? # ## # ???????????????????? | | ?????+######+#####+######## # ???????????????????? | | ????#????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 375 Point Defense Rating 80 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Beam Rifle | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Cld. Pulse Rifle | -7/Factory | Scanalyzed Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Microactuators | -7/Zion | Archive Remote Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Sword | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Ion Burst Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ControlBattleActivator Manual? 0 Play Time 03:44:28 Cumulative 195.6 hours Start 2025.01.28 @ 18:58:52 End 2025.01.29 @ 18:40:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/2/1/0/0/0/1/0 Lore% 62 Gallery% 70 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a856af3-ec6c-4ac2-abc9-055b06ed4f04