Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 18:40:18

Player: Cog on my mind

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (308)     1540
Value Destroyed (9661)     9661
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (1681)               1681
              TOTAL SCORE: 19182

 Bonus
-------
High Alert Combat Kills    560
Follower Combat Kills      534
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             341/1000
Matter                     62/300
Energy                     12/450
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
         Medium Treads
         Combat Airjet
         Combat Airjet
         Combat Airjet
>               --- UTILITY (8) ------
          Large Storage Unit
                Energy Well
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
       Advanced System Shield
                Trap Extractor (0/4)
                Hacking Drone Bay (0/1)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
  High-capacity Storage Unit
                Matter Compressor (250)
                Triangulator
      Precision Matter Filter
       Improved Kinecellerator
       Improved Weapon Cycler
       Improved Hacking Suite
                Neutron Cannon
                KE Penetrator

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Gravmag Array
                Antigrav System
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
          Large Storage Unit
                Triangulator
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Signal Interpreter
                Core Analyzer
                Hacking Suite
                Hacking Drone Bay
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                Power Sword
>               --- INVENTORY --------
       Improved Cooling System
  High-capacity Storage Unit
                Energy Well
                Matter Compressor
       Improved Kinecellerator
       Improved Weapon Cycler
      Makeshift Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Hacking Suite
                Trap Extractor
                Ion Burst Cannon
       Advanced Plasma Cannon
                Coil Gun
     Long-range Missile Launcher
[Rating: 98]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             378  | 7   12  20  20  29  111 10  9   2   12  41  20  14  3   12  56  
  Power                    19   | 1   1   3   2   3   4   .   .   .   1   1   .   .   .   .   3   
    Engine                 15   | 1   1   3   2   3   3   .   .   .   1   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 2   3   5   3   8   12  .   1   .   .   .   3   .   .   2   13  
    Treads                 26   | 1   .   2   .   7   10  .   1   .   .   .   2   .   .   2   1   
    Leg                    9    | .   1   3   3   1   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  5    | 1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  128  | 2   1   5   2   6   48  2   6   .   4   14  9   3   .   1   25  
    Device                 81   | 1   .   2   1   2   34  1   4   .   3   5   7   3   .   .   18  
    Storage                6    | 1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   2   
    Processor              6    | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   
    Hackware               6    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   3   
    Protection             29   | .   .   3   1   2   8   1   2   .   1   6   2   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   179  | 2   7   7   13  12  47  8   2   2   7   26  8   11  3   9   15  
    Energy Gun             40   | .   .   2   3   3   15  1   .   .   .   8   2   2   1   3   .   
    Energy Cannon          32   | .   .   .   .   2   6   3   .   .   .   10  1   2   1   4   3   
    Ballistic Gun          46   | 2   5   3   2   4   11  2   2   1   3   4   .   .   .   .   7   
    Ballistic Cannon       18   | .   .   .   .   .   8   1   .   .   1   3   1   3   1   .   .   
    Launcher               30   | .   2   2   7   2   4   1   .   1   3   1   3   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   1   1   3   .   .   .   .   .   1   3   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   2   .   3   .   1   .   .   3   .   .   .   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    System Corruption      16   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   9   .   
Parts Lost                 38   | .   2   1   2   2   10  .   .   .   .   .   5   2   .   2   12  
  Power                    5    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               12   | .   2   .   .   .   2   .   .   .   .   .   4   .   .   2   2   
  Utility                  13   | .   .   1   1   1   4   .   .   .   .   .   1   1   .   .   4   
  Weapon                   8    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   4   
  Highest Loss Streak      5    | .   1   1   1   1   4   .   .   .   .   .   4   1   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  99  99  98  96  91  91  90  91  90  87  86  63  83  87  
  Engine                   6    | .   14  11  10  8   6   .   .   .   6   6   6   6   6   6   1   
  Core                     1    | .   .   .   .   .   .   7   7   5   .   .   .   .   .   .   4   
  Treads                   16   | .   9   1   .   32  25  15  19  21  21  18  16  12  12  8   3   
  Leg                      5    | .   .   27  32  2   .   .   .   .   .   .   2   6   6   6   1   
  Wheel                    2    | .   17  2   .   .   2   7   7   7   7   6   .   .   .   .   .   
  Device                   10   | .   14  11  11  14  8   7   6   7   7   10  12  11  12  12  14  
  Storage                  7    | .   14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   
  Processor                10   | .   .   .   .   .   7   15  14  14  14  15  18  18  18  18  15  
  Hackware                 1    | .   .   .   .   3   6   4   .   .   .   .   .   .   .   .   3   
  Protection               6    | .   .   10  11  8   5   2   7   7   7   6   5   6   .   6   2   
  Energy Gun               4    | .   .   5   6   2   8   .   .   .   .   4   1   6   .   5   .   
  Energy Cannon            3    | .   .   .   .   10  .   2   12  .   .   3   5   4   .   9   .   
  Ballistic Gun            6    | .   27  16  6   4   7   12  1   13  8   3   .   .   .   .   10  
  Ballistic Cannon         3    | .   .   .   .   .   3   6   7   7   12  5   5   3   .   1   .   
  Slashing Weapon          1    | .   .   .   4   .   1   .   .   .   .   .   .   2   .   .   3   
Peak Build Rating          98   | 7   11  24  27  39  52  51  55  54  57  80  76  68  62  67  98  
  Average Rating           50   | 5   7   21  24  35  47  50  53  53  56  71  66  65  48  63  83  
  On Entrance              44   | .   7   11  24  27  37  51  51  54  52  57  78  68  65  62  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 14  32  41  43  68  75  71  71  65  69  86  77  76  73  82  85  
  Greatest Support         112  | 10  20  51  51  112 106 28  28  28  28  28  76  56  56  56  60  
  Greatest Overweight (x)  5    | 1   2   3   1   .   2   2   2   2   2   3   1   1   1   5   1   
  Average Overweight (x)   .    | .   1   .   .   .   .   2   2   2   2   2   .   1   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  15  15  19  20  20  20  20  20  20  20  20  20  20  16  
  Most Carried             20   | .   12  15  15  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | .   5   13  14  18  19  19  19  19  19  19  19  19  19  19  15  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  15  
  Final Carried            20   | .   12  14  15  20  20  20  20  20  20  20  20  19  20  20  9   

 Class Distribution 
--------------------
 33% | Skirmisher
 25% | Mutant
 10% | Gunner
  6% | Commander-Skirmisher
  5% | Scavenger-Skirmisher
  5% | Scavenger-Mutant
  3% | Tank
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
 Commander-Skirmisher | -7/Zion
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
               Gunner | -6/Lower Caves
               Mutant | -6/Data Miner
               Gunner | -5/Proximity Caves
    Infiltrator-Ninja | -5/Factory

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           8671  | 280  390  888  387  766  2376 471  286  119  376  488  675  436  .    239  494  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10196 | 114  457  1664 982  1472 2751 112  105  .    221  671  464  245  .    284  654  
  Parts                    618   | 8    47   105  77   85   131  10   5    .    19   52   17   9    .    12   41   
Haulers Intercepted        19    | .    .    3    1    5    7    .    .    .    .    2    .    .    .    .    1    
Recyclers Shooed           7     | .    .    .    1    2    4    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53    | .    .    .    .    .    .    9    3    .    19   .    7    5    .    10   .    
  Prevented                7     | .    .    .    .    .    .    1    1    .    .    .    1    3    .    1    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  208  | .   14  35  21  24  47  4   2   .   9   8   16  9   .   12  7   
  Melee                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     106  | .   9   32  11  10  29  1   1   .   1   4   .   2   .   1   5   
  Cannons                  31   | .   .   .   .   5   8   1   1   .   .   3   9   3   .   1   .   
  AOE                      63   | .   5   3   9   7   9   2   .   .   8   1   7   3   .   8   1   
Classes Destroyed          18   | 2   6   3   3   1   1   1   1   .   .   .   .   .   .   .   .   
  Worker                   14   | .   1   2   2   .   8   .   .   .   .   1   .   .   .   .   .   
  Builder                  10   | .   1   .   2   1   3   .   .   .   .   2   .   .   .   .   1   
  Tunneler                 6    | 1   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Hauler                   19   | .   .   3   1   5   7   .   .   .   .   2   .   .   .   .   1   
  Recycler                 10   | 1   .   .   2   1   5   .   .   .   .   .   .   .   .   .   1   
  Minesweeper              3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   2   .   1   2   1   .   .   .   .   1   .   .   .   .   2   
  Watcher                  26   | .   3   4   2   3   6   .   .   .   .   5   .   .   .   .   3   
  Swarmer                  62   | .   6   5   3   4   10  3   .   .   7   3   3   6   .   10  2   
  Grunt                    81   | .   8   21  10  9   22  .   .   .   1   .   5   3   .   1   1   
  Brawler                  3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   
  Protector                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   31   | .   .   8   4   7   7   .   1   .   1   2   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   4   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | 2   9   5   9   4   8   4   1   .   4   4   8   3   .   5   2   
  Combat Bots Only         8    | .   6   5   5   4   5   3   1   .   4   3   8   3   .   5   2   
Max Kills in Single Turn   6    | 1   4   3   6   2   5   2   1   .   3   3   3   1   .   5   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   2   3   5   2   3   2   .   .   3   1   3   1   .   5   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        1282  | .    50   109  44   102  490  14   23   .    23   62   90   23   .    43   209  
  Missed                   381   | .    9    23   11   44   142  3    7    .    7    14   26   6    .    16   73   
Damage Taken               13329 | .    487  1112 521  896  4306 204  180  20   182  727  1419 324  .    531  2420 
  Core                     2113  | .    95   209  76   129  476  12   51   20   45   42   171  60   .    68   659  
  Absorbed by Shields      108   | .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    48   
  Regen/Repaired (Parts)   608   | .    .    .    96   363  149  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  62   .    28   76   .    .    .    .    13   .    .    .    .    59   .    
Volleys Fired              629   | 7    55   112  47   79   157  8    14   25   15   37   23   22   .    11   17   
  Largest                  3     | 2    2    2    2    2    3    2    3    1    3    3    3    3    .    3    3    
  Hottest                  198   | 40   40   84   84   126  185  138  138  48   124  153  183  168  .    198  96   
Shots Fired                1289  | 14   106  211  86   152  407  16   22   25   23   73   39   45   .    24   46   
  Gun                      918   | 14   102  204  75   97   295  9    7    .    6    33   3    20   .    8    45   
  Cannon                   299   | .    .    .    .    49   104  6    15   22   6    38   27   19   .    13   .    
  Launcher                 72    | .    4    7    11   6    8    1    .    3    11   2    9    6    .    3    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  803   | 14   102  165  35   73   260  9    18   22   12   29   8    10   .    1    45   
  Thermal                  270   | .    .    39   40   13   125  .    .    .    .    9    22   21   .    1    .    
  Explosive                63    | .    4    7    8    6    5    1    .    .    11   2    9    6    .    3    1    
  Electromagnetic          153   | .    .    .    3    60   17   6    4    3    .    33   .    8    .    19   .    
  Robot Hit Streak         21    | 4    11   21   9    9    20   4    7    .    4    12   6    5    .    7    5    
  Robot Miss Streak        7     | 1    4    4    4    2    7    3    2    .    4    2    6    7    .    2    3    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        8     | .    .    4    1    2    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           836   | 8    60   142  51   109  287  10   11   .    9    39   31   26   .    17   36   
  Core Hits                586   | 4    35   59   45   56   199  13   12   .    23   30   58   18   .    12   22   
  Critical Kills           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         24    | .    1    9    3    1    2    .    .    .    .    3    .    1    .    .    4    
    Burn                   10    | .    .    6    3    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                8     | .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    3    
    Blast                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              48    | .    .    .    12   1    5    .    .    .    .    .    1    6    .    .    23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 48    | .    .    .    12   1    5    .    .    .    .    .    1    6    .    .    23   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    6    1    .    .    .    .    .    .    1    3    .    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26156 | 94   1102 2580 2046 2647 8049 358  221  .    753  1799 2626 1160 .    1060 1661 
  Guns                     12061 | 94   646  2356 687  1126 4985 103  116  .    80   693  38   234  .    109  794  
  Cannons                  4664  | .    .    .    .    910  1498 105  105  .    52   571  820  306  .    297  .    
  Explosions               7761  | .    456  185  905  532  1566 150  .    .    621  535  1698 381  .    654  78   
  Melee                    1604  | .    .    .    427  79   .    .    .    .    .    .    70   239  .    .    789  
  Ramming                  66    | .    .    39   27   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9038  | 94   646  1756 257  775  3507 103  147  .    132  518  165  115  .    29   794  
  Thermal                  5770  | .    .    600  430  252  2899 .    .    .    .    593  693  285  .    18   .    
  Explosive                6753  | .    456  185  905  480  1093 150  .    .    621  52   1698 381  .    654  78   
  Electromagnetic          2925  | .    .    .    .    1061 550  105  74   .    .    636  .    140  .    359  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1604  | .    .    .    427  79   .    .    .    .    .    .    70   239  .    .    789  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    10   17   17   17   .    .    1    1    1    10   7    
  Average Corruption       6     | .    .    .    .    .    6    12   17   17   .    .    1    1    1    7    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  237   | .    .    .    .    .    89   33   52   1    .    .    4    16   3    32   7    
    Message Errors         48    | .    .    .    .    .    22   5    12   .    .    .    1    2    2    3    1    
    Matter Fused           54    | .    .    .    .    .    17   9    13   1    .    .    .    4    .    7    3    
    Heat Flow Errors       28    | .    .    .    .    .    11   3    4    .    .    .    .    4    .    6    .    
    Energy Discharges      26    | .    .    .    .    .    11   4    5    .    .    .    2    1    .    1    2    
    Parts Rejected         2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Data Loss (minor)      40    | .    .    .    .    .    15   6    8    .    .    .    .    1    .    10   .    
    Data Loss (major)      13    | .    .    .    .    .    4    .    2    .    .    .    .    1    1    4    1    
    Misfires               11    | .    .    .    .    .    5    3    2    .    .    .    .    1    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    3    2    .    .    .    .    2    .    1    .    
    Weapon Failures        5     | .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1279  | .    5    24   144  74   264  15   .    .    32   221  105  65   .    101  229  
  Projectiles              186   | .    .    .    .    53   72   15   .    .    .    27   4    7    .    8    .    
  Explosions               624   | .    5    24   23   21   192  .    .    .    32   194  39   .    .    93   1    
  Melee                    469   | .    .    .    121  .    .    .    .    .    .    .    62   58   .    .    228  
Knockbacks                 20    | .    .    .    .    .    9    .    .    .    1    1    8    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    8    .    .    .    1    1    8    1    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      826   | .    24   13   105  .    130  36   .    20   40   194  113  29   .    59   63   
  Shots                    21    | .    1    .    4    .    2    1    .    1    2    3    4    1    .    1    1    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   6     | .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        557   | .    30   297  170  228  557  213  429  .    54   114  214  195  .    267  128  
  Average Temperature      89    | .    12   62   45   59   133  60   109  .    27   35   128  82   .    111  41   
  Received Heat Transfer   3602  | .    213  558  231  288  1455 .    44   .    27   66   591  72   .    36   21   
  Effects                  13    | .    .    3    .    .    9    .    1    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    2    .    .    .    .    .    1    .    1    .    2    .    
  Combat Hostiles          5     | .    .    .    .    2    .    .    .    .    .    .    .    1    .    2    .    
  Parts Fried              20    | .    .    .    .    8    2    2    1    .    .    5    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    3    3    .    14   .    .    .    1    .    1    .    .    .    .    
  Heat Transferred         10542 | .    .    1517 828  420  5958 .    .    .    .    449  849  484  .    37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    1    1    .    .    .    2    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             974  | 10  380 603 626 358 974 .   .   .   .   322 .   .   .   .   206 
  Initial                  143  | .   6   29  143 91  110 .   .   .   .   106 .   .   .   .   .   
  Average                  262  | 3   228 299 299 206 381 .   .   .   .   157 .   .   .   .   41  
Maximum Alert Level        3    | .   1   2   2   1   3   .   .   .   .   1   .   .   .   .   1   
  Low Security (%)         49   | 100 46  25  43  40  40  .   .   .   .   72  .   .   .   .   96  
  Level 1                  30   | .   53  44  29  59  19  .   .   .   .   27  .   .   .   .   3   
  Level 2                  12   | .   .   30  26  .   19  .   .   .   .   .   .   .   .   .   .   
  Level 3                  6    | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   4   2   5   3   16  .   .   .   .   5   .   .   .   .   5   
  Investigation            11   | .   2   2   1   2   4   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   
  Reinforcement            13   | .   2   .   1   1   2   .   .   .   .   4   .   .   .   .   3   
  Assault                  7    | .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           11   | .   .   2   4   1   3   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Times Spotted              351  | .   24  43  47  33  73  5   2   .   10  17  18  13  .   12  54  
  Peak Tracking Total      12   | .   4   4   10  3   6   3   1   .   3   3   7   4   .   5   12  
  Tactical Retreats        26   | .   .   1   .   3   7   1   .   .   .   1   1   3   .   2   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            9    | .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   3   
  Triggered                12   | .   .   .   .   .   1   .   .   .   3   2   1   2   .   .   3   
Most Traps Carried         4    | .   .   .   .   .   .   4   4   4   4   4   4   4   3   3   3   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          41   | .   1   1   6   4   7   .   1   .   .   13  .   .   .   .   8   
  Max in Single Turn       10   | .   1   1   1   2   3   .   1   .   .   10  .   .   .   .   7   
  Garrison Access          8    | .   .   .   1   1   3   .   .   .   .   2   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          80   | .   8   9   13  13  23  .   .   .   .   4   1   .   4   .   5   
  Terminals                46   | .   6   7   10  9   13  .   .   .   .   .   .   .   .   .   1   
  Fabricators              7    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   
  Repair Stations          4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          10   | .   .   .   1   1   4   .   .   .   .   2   .   .   .   .   2   
Total Hacks                229  | .   19  25  40  33  54  .   .   .   .   16  1   .   29  .   12  
  Successful               124  | .   8   13  20  23  19  .   .   .   .   8   1   .   29  .   3   
  Failed                   104  | .   10  12  20  10  35  .   .   .   .   8   .   .   .   .   9   
    Catastrophic           16   | .   1   4   2   1   4   .   .   .   .   1   .   .   .   .   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   15  24  25  12  16  .   .   .   .   3   .   .   .   .   4   
  Terminals                132  | .   17  22  34  24  30  .   .   .   .   2   .   .   .   .   3   
  Fabricators              19   | .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   4   
  Repair Stations          11   | .   .   .   2   6   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   2   .   .   2   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          23   | .   .   .   2   2   8   .   .   .   .   6   .   .   .   .   5   
Terminal Hacks             70   | .   3   8   13  10  6   .   .   .   .   .   1   .   29  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robot Analysis           4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   2   3   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          11   | .   1   2   3   2   3   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Network Status           3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   2   6   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   1   1   2   .   .   .   .   2   .   .   .   .   1   
  Seal Access              7    | .   .   .   1   1   2   .   .   .   .   2   .   .   .   .   1   
Unauthorized Hacks         28   | .   5   5   4   6   5   .   .   .   .   2   .   .   .   .   1   
  Terminals                17   | .   3   3   3   5   3   .   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   2   2   3   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
    Report                 3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
    Haulers                2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         62   | .   6   7   11  9   20  .   .   .   .   4   .   .   .   .   5   
  Full Trace Events        5    | .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   2   .   .   1   .   .   16  .   1   .   .   8   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   
  Time                     174  | .   .   .   38  114 22  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Total Allies               18   | .   1   .   12  .   1   .   4   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   1   .   10  5   1   1   4   4   4   1   .   .   .   .   .   
  Highest-Rated Group      124  | .   10  .   88  48  10  10  124 124 124 31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  .   31  16  10  10  31  31  31  31  .   .   .   .   .   
Total Orders               9    | .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   2   
  STAY                     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  RETURN                   5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
Ally Attacks               125  | .   .   .   47  30  .   .   .   .   43  5   .   .   .   .   .   
  Total Damage             1467 | .   .   .   557 258 .   .   .   .   568 84  .   .   .   .   .   
  Kills                    18   | .   .   .   10  2   .   .   .   .   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   2   .   1   2   .   2   1   .   1   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               23143 | 76   824  1636 1510 1889 4419 794  1114 1311 678  1947 1885 2280 193  1293 1294 
Spaces Moved               13015 | 50   597  925  794  900  2279 552  777  951  445  1181 975  899  113  415  1162 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4936  | .    .    .    .    825  1584 .    .    .    .    .    975  899  113  406  134  
  Legs                     1645  | .    3    764  794  75   .    .    .    .    .    .    .    .    .    9    .    
  Wheels                   5405  | 49   594  161  .    .    695  552  777  951  445  1181 .    .    .    .    .    
  Hover                    1028  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1028 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   95   95   126  126  115  130  130  130  130  130  163  240  160  240  48   
  Average Speed            146   | 89   103  125  127  153  150  130  130  130  130  130  180  240  166  298  82   
  Slowest Speed            470   | 95   260  270  200  160  167  130  130  130  130  145  243  240  240  470  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 4    90   75   95   76   68   69   89   84   59   39   96   89   80   64   36   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     7     | .    2    1    1    1    .    .    .    1    .    .    .    .    1    .    .    
  Known Exits Taken        11    | .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    .    .    .    5    5    3    3    .    4    2    .    4    .    
Spaces Dug                 85    | .    .    25   .    .    10   .    2    1    9    3    19   7    .    .    9    
Terrain Destroyed          682   | .    18   83   67   51   77   7    2    3    80   83   44   69   .    44   54   
  Melee                    17    | .    .    .    .    .    5    .    .    .    .    .    .    3    .    .    9    
  Projectile               47    | .    .    .    .    .    19   .    2    1    3    4    .    12   .    .    6    
  AOE                      618   | .    18   83   67   51   53   7    .    2    77   79   44   54   .    44   39   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      15806 | 65   706  1187 1184 1248 2907 612  858  1001 521  1512 1048 966  119  446  1426 
  Wait                     1399  | 2    25   108  295  205  273  38   15   21   43   228  16   20   .    1    109  
  Move                     13000 | 49   596  924  793  899  2278 551  776  950  444  1180 974  898  112  414  1162 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109   | .    12   6    6    17   31   1    2    1    1    6    6    2    .    3    15   
  Fast Attach              121   | 7    5    7    4    10   26   3    5    .    6    12   .    2    3    5    26   
  Attach                   38    | .    .    4    2    3    13   .    1    .    .    2    4    2    .    1    6    
  Detach                   6     | .    .    2    .    .    .    .    .    .    .    2    .    .    1    .    1    
  Swap                     220   | .    7    9    14   16   72   7    4    2    6    27   16   10   .    6    24   
  Drop                     185   | .    6    12   7    18   52   4    4    2    6    18   5    3    3    5    40   
  Fire                     629   | 7    55   112  47   79   157  8    14   25   15   37   23   22   .    11   17   
  Melee                    48    | .    .    .    12   1    5    .    .    .    .    .    1    6    .    .    23   
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   38    | .    .    .    .    .    .    .    37   .    .    .    1    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    3    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / Upp)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    77 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Build established: Mutant
   320 | -10/Materials      | Discovered new exit (range 14)
   351 | -10/Materials      | Discovered new exit (range 15)
   583 | -10/Materials      | Discovered new exit (range 9)
   585 | -10/Materials      | Central database locked down
   598 | -10/Materials      | Discovered new exit (range 16)
   764 | -10/Materials      | Discovered new exit (range 14)
   901 | -10/Materials      | Entered another Materials area
   901 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   943 | -9/Materials       | Build established: Scavenger-Mutant
  1188 | -9/Materials       | Discovered new exit (range 15)
  1253 | -9/Materials       | Discovered new exit (range 9)
  1255 | -9/Materials       | Identified exit to Mines
  1255 | -9/Materials       | Identified exit to Storage
  1462 | -9/Materials       | Build established: Mutant
  1984 | -9/Materials       | Discovered new exit (range 8)
  2117 | -9/Materials       | Core integrity fell below 50%
  2324 | -9/Materials       | Discovered new exit (range 4)
  2537 | -9/Materials       | Entered Storage
  2587 | -9/Storage         | Repaired Titanium Leg
  2709 | -9/Storage         | Met a pair of Derelict thieves
  2937 | -9/Storage         | First assault squad dispatched
  3119 | -9/Storage         | Discovered new exit (range 15)
  3591 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3726 | -9/Storage         | Lost 3 allies
  3898 | -9/Storage         | Build established: Commander-Mutant
  4047 | -9/Storage         | Entered Materials
  4047 | -8/Materials       | Accompanied by 5 allies
  4047 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4160 | -8/Materials       | Repaired Med. Armor Plating
  4402 | -8/Materials       | Build established: Mutant
  4835 | -8/Materials       | Discovered new exit (range 8)
  5131 | -8/Materials       | Repaired Adv. Treads
  5177 | -8/Materials       | Repaired Med. Treads
  5867 | -8/Materials       | Discovered new exit (range 16)
  5936 | -8/Materials       | Entered Factory
  5936 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5953 | -7/Factory         | Discovered new exit (range 7)
  6399 | -7/Factory         | Identified exit to Factory
  6943 | -7/Factory         | Discovered exit to Factory (range 8)
  7166 | -7/Factory         | Build established: Scavenger-Skirmisher
  8008 | -7/Factory         | Discovered exit to Factory (range 15)
  8471 | -7/Factory         | Build established: Tank
  8791 | -7/Factory         | Repaired Adv. Assault Cannon
  8979 | -7/Factory         | Build established: Skirmisher
  9136 | -7/Factory         | First assault squad dispatched
  9364 | -7/Factory         | Core integrity fell below 50%
  9401 | -7/Factory         | Lost 4 parts (1p1u2w)
  9518 | -7/Factory         | System corruption reached 10%
  9606 | -7/Factory         | Garrison activated, responded to threat
  9901 | -7/Factory         | Fabricated Adv. Sensor Array (x2)
  9957 | -7/Factory         | Discovered exit to Factory (range 13)
 10268 | -7/Factory         | Discovered new exit (range 15)
 10304 | -7/Factory         | Identified exit to Lower Caves
 10355 | -7/Factory         | Entered Lower Caves
 10355 | -7/Lower Caves     | Accompanied by 1 ally
 10470 | -7/Lower Caves     | Spotted B-75 Beast
 10773 | -7/Lower Caves     | Learned Factory interactive machine intel
 10931 | -7/Lower Caves     | Identified exit to Lower Caves
 11149 | -7/Lower Caves     | Entered another Lower Caves area
 11231 | -7/Lower Caves     | Discovered exit to Factory (range 10)
 11350 | -7/Lower Caves     | Found Alien Artifact
 11350 | -7/Lower Caves     | Identified Core Expander
 11350 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
 11916 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12072 | -7/Lower Caves     | Discovered new exit (range 16)
 12125 | -7/Lower Caves     | Identified exit to Zion
 12153 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 12263 | -7/Lower Caves     | Entered Zion
 12263 | -7/Zion            | Accompanied by 4 allies
 12304 | -7/Zion            | System corruption cleaned by Quarantine Array
 12339 | -7/Zion            | Discovered new exit (range 12)
 12520 | -7/Zion            | Learned location of Data Miner (-6)
 12528 | -7/Zion            | Build established: Commander-Skirmisher
 12638 | -7/Zion            | Given the Hacking Drone Bay
 12751 | -7/Zion            | Met Imprinter
 12889 | -7/Zion            | Learned Factory trap positions
 13397 | -7/Zion            | Found Prototype Device
 13569 | -7/Zion            | Identified exit to Proximity Caves
 13574 | -7/Zion            | Entered Proximity Caves
 13574 | -6/Proximity Caves | Accompanied by 4 allies
 13580 | -6/Proximity Caves | Learned Factory emergency access door positions
 13706 | -6/Proximity Caves | Learned location of 1 exit from Factory
 13768 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13768 | -6/Proximity Caves | Core integrity fell below 20%
 13823 | -6/Proximity Caves | Lost 3 allies
 14070 | -6/Proximity Caves | Build established: Skirmisher
 14224 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 14252 | -6/Proximity Caves | Entered Factory
 14252 | -6/Factory         | Accompanied by 1 ally
 14252 | -6/Factory         | Evolved 2 slots: Utility x2
 14253 | -6/Factory         | Identified exit to Factory
 14254 | -6/Factory         | Loaded intel: 103 trap records
 14256 | -6/Factory         | Loaded intel: 52 interactive machine locations
 14302 | -6/Factory         | Identified Hacking Drone Bay
 14314 | -6/Factory         | Identified exit to Lower Caves
 15069 | -6/Factory         | Spotted B-75 Beast
 15303 | -6/Factory         | Cargo convoy interrupted
 16199 | -6/Factory         | Entered Lower Caves
 16202 | -6/Lower Caves     | Attacked by a faux Warlord
 16259 | -6/Lower Caves     | Destroyed 8 combat bots
 16259 | -6/Lower Caves     | Lost 4 parts (3n1u)
 16391 | -6/Lower Caves     | Identified exit to Lower Caves
 17016 | -6/Lower Caves     | Learned 12 Factory zone layouts
 17320 | -6/Lower Caves     | Found Prototype Device
 18084 | -6/Lower Caves     | Entered another Lower Caves area
 18245 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 18499 | -6/Lower Caves     | Build established: Assassin
 19329 | -6/Lower Caves     | Spotted B-75 Beast
 19838 | -6/Lower Caves     | Build established: Gunner
 19907 | -6/Lower Caves     | Learned Factory emergency access door positions
 19960 | -6/Lower Caves     | Discovered new exit (range 14)
 20126 | -6/Lower Caves     | Identified exit to Data Miner
 20364 | -6/Lower Caves     | Entered Data Miner
 20366 | -6/Data Miner      | Discovered new exit (range 6)
 20392 | -6/Data Miner      | Identified exit to Proximity Caves
 20403 | -6/Data Miner      | Met Data Miner
 20466 | -6/Data Miner      | Learned location of Section 7 (-2)
 20466 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20486 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20557 | -6/Data Miner      | Entered Proximity Caves
 20868 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20935 | -5/Proximity Caves | System corruption reached 10%
 21463 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 21850 | -5/Proximity Caves | Entered Factory
 21850 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 21851 | -5/Factory         | Identified exit to Factory
 21851 | -5/Factory         | Identified exit to Upper Caves
 23082 | -5/Factory         | Lost 5 parts (2p2u1w)
 23088 | -5/Factory         | Discovered exit to Factory (range 21)
 23129 | -5/Factory         | Core integrity fell below 50%
 23144 | -5/Factory         | Self-destructed

 Last Messages 
---------------
23120_ S-27 Virus destroyed.
23120_ Door malfunctions.
23120_ Fusion Modulator explodes. <x2>
23120_ Hacking Drone destroyed.
23120_ Fusion Modulator explodes.
23120_ S-27 Virus destroyed.
23120_ Cmb. Airjet destroyed.
23120_ Fusion Modulator explodes.
23120_ Mak. Transmission Jammer destroyed.
23120_ S-27 Virus destroyed.
23121_ Coil Gun destroyed.
23121_ Slug penetrates Wall. <x2>
23125_ H-66 Slayer IFF system glitched.
23125_ Slug penetrates S-27 Virus.
23128_ Penetrated by Slug.
23128_ U-05 Engineer lays Concrete.
23129_ Cmb. Airjet destroyed.
23129_ U-05 Engineer lays Concrete. <x2>
23138_ Power Sword destroyed.
23141_ Acquired Med. Treads.

 Map 
-----
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| ?????"" #    ####             ?????????? ????##??+ |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          25
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             375
Point Defense Rating       80
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
                    Beam Rifle | -9/Materials  | Extracted
               Terrain Scanner | -9/Materials  | Extracted
              Cld. Pulse Rifle | -7/Factory    | Scanalyzed
                 Proton Cannon | -7/Zion       | Archive
     System Restoration Module | -7/Zion       | Archive
 Imp. Component Analysis Suite | -7/Zion       | Archive
                Microactuators | -7/Zion       | Archive
                 Remote Shield | -7/Zion       | Archive
                 Gatling Laser | -7/Zion       | Archive
     Lyr. Medium Armor Plating | -7/Zion       | Archive
           Imp. Cooling System | -7/Zion       | Archive
                   Power Sword | -7/Zion       | Archive
                  Recalibrator | -7/Zion       | Archive
      Imp. Transmission Jammer | -7/Zion       | Archive
                      Coil Gun | -7/Zion       | Archive
           Transmission Jammer | -7/Zion       | Archive
               Remote Datajack | -7/Zion       | Archive
                  Phase Cannon | -7/Zion       | Archive
              Hvy. Mass Driver | -7/Zion       | Archive
              Ion Burst Cannon | -6/Factory    | Scanalyzed
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
         Enh. Flexi-carbon Leg | -6/Data Miner | Free
              Imp. Energy Well | -6/Data Miner | Free
       Tiamat Missile Launcher | -6/Data Miner | Free
     Imp. Gyrokinetic Inverter | -6/Data Miner | Free
             Adv. Focal Shield | -6/Data Miner | Free
                     Phase Gun | -6/Data Miner | Free

 Robot Schematics 
------------------
   R-06 Scavenger | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
       S-27 Virus | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
        P-70 Sage | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
 Adv. Sensor Array | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlBattleActivator
  Manual?         0
Play Time         03:44:28
  Cumulative      195.6 hours
  Start           2025.01.28 @ 18:58:52
  End             2025.01.29 @ 18:40:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/2/1/0/0/0/1/0
Lore%             62
Gallery%          70
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a856af3-ec6c-4ac2-abc9-055b06ed4f04