Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.28 @ 21:34:01 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (3388) 3388 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 8350 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 1045/1150 Matter 41/600 Energy 100/100 System Corruption 0% Temperature Warm (118) Movement Walking (322) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Fusion Compressor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Heat Sink Huge Storage Unit Medium Matter Pod High-capacity Matter Pod Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Matter Neutralizer Hardcell Cannon Light Antimatter Cannon > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Scrap Engine Advanced Heat Sink Makeshift Microdissipator Network Makeshift Microdissipator Network Improved Powered Armor Graphene Brace System Shield High-powered Tractor Beam Greatsword Peak State ------------ > --- POWER ------------ Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Shield Leg > --- UTILITY ---------- Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Medium Matter Pod High-capacity Matter Pod Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Light Assault Rifle Hypervelocity Coil Gun Hardcell Cannon Light Antimatter Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Scrap Engine Advanced Heat Sink Makeshift Microdissipator Network Makeshift Microdissipator Network Improved Powered Armor Graphene Brace System Shield High-powered Tractor Beam Greatsword [Rating: 88] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Slots Evolved 13 | . 1 . . 8 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 8 | . 1 . . 3 2 2 Weapon 2 | . . . . 2 . . Parts Attached 64 | 8 5 . 8 19 13 11 Power 8 | 2 . . 1 2 1 2 Engine 4 | 2 . . 1 . 1 . Core 3 | . . . . 2 . 1 Reactor 1 | . . . . . . 1 Propulsion 16 | 2 . . 3 5 2 4 Treads . | . . . . . . . Leg 16 | 2 . . 3 5 2 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 3 . 1 6 9 1 Device 9 | . 1 . 1 1 5 1 Storage 6 | 1 2 . . 2 1 . Processor 5 | . . . . 2 3 . Hackware . | . . . . . . . Protection 2 | 1 . . . 1 . . Artifact . | . . . . . . . Weapon 18 | 2 2 . 3 6 1 4 Energy Gun 2 | 1 . . . 1 . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 1 2 . 2 3 . 1 Ballistic Cannon 5 | . . . . 2 1 2 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 30 | . 1 . 5 2 13 9 Power 4 | . . . . . 3 1 Propulsion 7 | . . . 2 . 3 2 Utility 9 | . . . 1 1 3 4 Weapon 10 | . 1 . 2 1 4 2 Highest Loss Streak 5 | . 1 . 4 1 4 5 To Critical Strikes . | . . . . . . . Average Backups 14 | 1 8 12 15 16 17 14 Power 2 | . 1 1 2 3 4 3 Propulsion 2 | . 1 2 1 . 4 3 Utility 6 | . 3 5 8 10 7 6 Weapon 2 | . 2 4 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 9 | . . . . . . 9 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 7 | . . . . . . 7 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 100 89 83 88 94 Engine 7 | . 12 12 12 4 3 3 Core 3 | . . . . 7 6 4 Leg 22 | . 25 25 20 23 19 19 Device 10 | . 12 12 9 5 9 19 Storage 12 | . 12 12 12 11 15 15 Processor 4 | . . . . . 11 14 Protection 8 | . 12 12 12 9 2 . Ballistic Gun 16 | . 23 25 18 15 9 9 Ballistic Cannon 2 | . . . . 2 7 7 Peak Build Rating 88 | 7 9 9 17 59 74 88 Average Rating 34 | 5 8 9 12 42 61 78 On Entrance 18 | . 7 9 9 15 59 32 Avg Prop Armor Cover (%) 4 | . . . . 3 5 4 Naked Turns . | . . . . . . . Heaviest Build 135 | 20 51 51 53 91 131 135 Greatest Support 76 | 20 20 20 29 66 74 76 Greatest Overweight (x) 5 | . 2 2 5 3 3 3 Average Overweight (x) 1 | . 1 2 2 1 1 1 Largest Inventory Capacity 25 | 10 25 20 20 20 25 25 Average Capacity 20 | 8 16 20 20 20 24 25 Most Carried 23 | 3 12 12 20 20 23 20 Average Carried 14 | 1 8 12 16 17 18 16 Final Capacity 25 | 10 20 20 20 20 25 25 Final Carried 19 | 3 12 12 16 19 14 19 Class Distribution -------------------- 43% | Hacker-Mutant 17% | Scavenger-Mutant 16% | Scavenger-Gunner 11% | Hacker-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -8 -6 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Fac Fac Matter Collected 4151 | 259 419 136 398 634 1400 905 Remotely . | . . . . . . . Salvage Created 4935 | . 752 136 1032 954 1347 714 Parts 253 | . 53 12 55 53 57 23 Haulers Intercepted 3 | . 2 . . . . 1 Recyclers Shooed 19 | . 6 . 9 1 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Combat Hostiles Destroyed 64 | . 8 5 6 14 25 6 Guns 37 | . 8 5 4 11 6 3 Cannons 23 | . . . . 2 18 3 AOE 4 | . . . 2 1 1 . Classes Destroyed 17 | . 7 2 3 3 1 1 Worker 9 | . 3 . . 2 3 1 Builder 9 | . 2 . 1 3 3 . Tunneler 1 | . . . . 1 . . Hauler 3 | . 2 . . . . 1 Recycler 21 | . 5 . 10 2 1 3 Turret 2 | . . 2 . . . . Watcher 8 | . 3 . . 1 3 1 Swarmer 16 | . 6 4 . 2 . 4 Grunt 26 | . 2 . . 6 18 . Sentry 9 | . . . 4 2 2 1 Hunter 2 | . . . . 2 . . Programmer 6 | . . . . 2 4 . Heavy 1 | . . . . . . 1 Behemoth 1 | . . . . . 1 . Subdweller 1 | . . 1 . . . . Scientist 1 | . . . 1 . . . Scrapper 2 | . . . 2 . . . Best Kill Streak 11 | . 4 4 5 6 11 5 Combat Bots Only 6 | . 2 4 2 3 6 4 Max Kills in Single Turn 4 | . 2 1 2 4 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Hostile Shots Fired 835 | . 13 96 46 106 157 417 Missed 352 | . 3 39 6 34 49 221 Hits 483 | . 10 57 40 72 108 196 Projectile 483 | . 10 57 40 72 108 196 Critical Strikes 14 | . . 1 3 1 4 5 Actively Blocked 1 | . . 1 . . . . Damage Taken 4442 | . 98 231 499 798 1565 1251 Core 488 | . 25 32 121 27 178 105 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . 1 4 15 14 18 . Ignored by Resistances 2721 | . 64 174 298 478 915 792 Core Remaining (%) 76 | 100 . . 28 96 82 . Volleys Fired 294 | . 52 21 61 55 75 30 Largest 4 | . 2 2 2 4 4 4 Hottest 211 | . 60 40 40 128 138 211 Shots Fired 739 | . 99 42 114 159 213 112 Gun 553 | . 99 42 110 131 117 54 Cannon 170 | . . . . 28 84 58 Launcher 16 | . . . 4 . 12 . Special . | . . . . . . . Kinetic 715 | . 93 42 110 159 201 110 Thermal 2 | . . . . . . 2 Explosive 16 | . . . 4 . 12 . Electromagnetic 6 | . 6 . . . . . Robot Hit Streak 41 | . 19 10 32 35 41 34 Robot Miss Streak 11 | . 3 1 2 11 5 2 Penetration Max 2 | . . . . . 2 2 Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 606 | . 72 35 94 128 184 93 Core Hits 340 | . 34 13 43 96 127 27 Critical Kills 17 | . 1 1 . 1 12 2 Critical Parts Destroyed 20 | . . . . . 17 3 Critical Strikes 40 | . 1 1 . 3 30 5 Destroy 38 | . 1 1 . 1 30 5 Blast 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10991 | . 860 385 1099 2299 4212 2136 Guns 6196 | . 759 385 938 1441 2309 364 Cannons 3544 | . . . . 434 1338 1772 Explosions 1194 | . 99 . 154 424 517 . Melee . | . . . . . . . Ramming 57 | . 2 . 7 . 48 . Kinetic 9630 | . 722 385 938 1875 3647 2063 Thermal 172 | . 99 . . . . 73 Explosive 1095 | . . . 154 424 517 . Electromagnetic 37 | . 37 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 4 . Matter Fused 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 123 | . 14 . . 56 5 48 Projectiles 63 | . . . . 10 5 48 Explosions 60 | . 14 . . 46 . . Melee . | . . . . . . . Knockbacks 21 | . . . . 4 11 6 Impact . | . . . . . . . Kinetic 20 | . . . . 4 10 6 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 282 | . 59 . 18 110 95 . Shots 11 | . 1 . 1 2 7 . Rammed . | . . . . . . . Targets Rammed 5 | . 1 . 1 . 3 . Kicked 5 | . 1 . 1 . 3 . Crushed . | . . . . . . . Highest Temperature 142 | . 12 . 65 108 142 118 Average Temperature 19 | . 7 . 8 25 48 64 Received Heat Transfer 1562 | . . 186 405 99 845 27 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 174 | . 100 . . . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 171 | . 85 . 67 132 171 101 Initial 50 | . . . 47 50 31 . Average 20 | . 13 . 4 15 71 10 Influence Increases 2272 | . 378 210 161 552 768 203 Destroy 0b10 Robot/C 1280 | . 160 120 80 300 500 120 Destroy 0b10 Robot/NC 255 | . 75 . 55 45 50 30 Destroy Leader 252 | . 50 . . 82 96 24 Allied During Kill 2 | . . . . 2 . . Successful Hack 106 | . 46 . . 24 36 . Disable Machine 32 | . 4 . . 8 16 4 Destroy Structure 160 | . 28 . 11 41 70 10 Advance Influence 50 | . . . . 50 . . Lose Combat Pursuer 135 | . 15 90 15 . . 15 Influence Decreases 2272 | . 378 75 296 465 855 203 Entered New Map 144 | . . . 88 . 56 . Time Decay 1950 | . 368 75 202 435 669 201 Lost Part 158 | . 10 . 6 10 130 2 Lost Ally 20 | . . . . 20 . . Squads Dispatched 17 | . 1 . . 7 6 3 Investigation 6 | . 1 . . 3 2 . Extermination 5 | . . . . 2 2 1 Reinforcement 6 | . . . . 2 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 12 8 8 20 34 12 Peak Tracking Total 6 | . 3 5 4 3 6 4 Tactical Retreats 6 | . 1 3 1 . . 1 Traps | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Traps Triggered 8 | . 2 . . 4 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Fac Fac Machines Disabled 9 | . 1 . 1 2 4 1 Max in Single Turn 2 | . 1 . 1 2 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Machines Accessed 18 | . 5 . 7 4 2 . Terminals 14 | . 5 . 5 3 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 84 | . 26 . 41 11 6 . Successful 67 | . 22 . 35 7 3 . Failed 17 | . 4 . 6 4 3 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 54 | . 26 . 15 10 3 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 64 | . 22 . 35 6 1 . Record 38 | . 6 . 28 3 1 . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 2 | . 2 . . . . . Maintenance Status 2 | . 2 . . . . . Security Status 1 | . 1 . . . . . Surveillance Status 2 | . 2 . . . . . Reinforcement Status 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 7 | . 1 . 4 2 . . Release Object 2 | . . . 2 . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Retrieve Study 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 . 5 2 2 . Full Trace Events 7 | . 2 . 1 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . 3 . . Authchips . | . . . . . . . Time 134 | . . . . 134 . . Total Robot Build Rating 12 | . . . . 12 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . . 2 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 60 | . . . . 60 . . Highest-Rated Ally 20 | . . . . 20 . . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 8 . . Total Damage 123 | . . . . 123 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Active Infowar (turns) 1892 | . 1196 261 435 . . . Structural 1892 | . 1196 261 435 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Fac Fac Turns Passed 5999 | 85 1197 261 1429 1161 961 905 Spaces Moved 2238 | 58 495 77 436 420 341 411 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 2225 | 45 495 77 436 420 341 411 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 180 186 181 178 Average Speed 215 | 104 207 260 285 192 203 190 Slowest Speed 470 | 120 260 260 470 330 322 322 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 86 11 80 12 6 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 158 | . 28 . 22 58 44 6 Melee . | . . . . . . . Projectile 18 | . . . . 6 7 5 AOE 139 | . 28 . 22 52 37 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Total 2820 | 78 570 97 515 656 442 462 Wait 163 | 11 8 . . 144 . . Move 2232 | 57 494 76 435 419 340 411 Hop . | . . . . . . . Pick Up 31 | 2 8 . 8 4 3 6 Fast Attach 24 | 7 1 . . 10 3 3 Attach 31 | . 1 . 7 4 12 7 Detach 1 | . . . 1 . . . Swap 24 | 1 4 . 1 8 5 5 Drop 10 | . 1 . 1 7 1 . Fire 294 | . 52 21 61 55 75 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 1 . 1 . 3 . Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Subcaves -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 226 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Hacker-Mutant 767 | -10/Materials | Identified exit to Materials 767 | -10/Materials | Discovered exit to Materials (range 16) 1031 | -10/Materials | Identified exit to Subcaves 1031 | -10/Materials | Discovered exit to Subcaves (range 16) 1184 | -10/Materials | Discovered exit to Materials (range 16) 1283 | -10/Materials | Entered Subcaves 1343 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1344 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1481 | -10/Subcaves | Identified exit to Recycling 1481 | -10/Subcaves | Discovered exit to Recycling (range 9) 1544 | -10/Subcaves | Entered Recycling 1900 | -8/Recycling | Scanned before Scraplab entrance 1932 | -8/Recycling | Identified exit to Scraptown 1932 | -8/Recycling | Discovered exit to Scraptown (range 11) 1960 | -8/Recycling | Angered Scraplab inhabitants 2011 | -8/Recycling | Lost 4 parts (1n1u2w) 2034 | -8/Recycling | Core integrity fell below 50% 2041 | -8/Recycling | Found Prototype Device 2874 | -8/Recycling | Identified exit to Factory 2874 | -8/Recycling | Discovered exit to Factory (range 15) 2882 | -8/Recycling | Build established: Scavenger-Mutant 2973 | -8/Recycling | Entered Factory 2973 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 3129 | -6/Factory | Fabricated B-48 Gladiator? 3609 | -6/Factory | Build established: Scavenger-Tank 3710 | -6/Factory | Identified exit to Extension 3710 | -6/Factory | Discovered exit to Extension (range 12) 4104 | -6/Factory | Identified exit to Factory 4104 | -6/Factory | Discovered exit to Factory (range 13) 4134 | -6/Factory | Entered another Factory area 4134 | -5/Factory | Evolved 2 slots: Utility x2 4473 | -5/Factory | Build established: Hacker-Gunner 4616 | -5/Factory | Spotted B-75 Beast 4648 | -5/Factory | Destroyed B-75 Beast 4775 | -5/Factory | Lost 4 parts (1p1n2w) 4933 | -5/Factory | Lost 3 parts (1n1u1w) 5013 | -5/Factory | Identified exit to Factory 5013 | -5/Factory | Discovered exit to Factory (range 13) 5095 | -5/Factory | Entered another Factory area 5095 | -4/Factory | Evolved 2 slots: Utility x2 5177 | -4/Factory | Found Imp. Powered Armor 5205 | -4/Factory | Identified exit to Research 5205 | -4/Factory | Discovered exit to Research (range 6) 5269 | -4/Factory | Discovered exit to Research (range 11) 5461 | -4/Factory | Build established: Scavenger-Gunner 5968 | -4/Factory | Lost 4 parts (1p1n2u) 6000 | -4/Factory | Self-destructed Last Messages --------------- 05984_ Acquired 90 matter. 05985_ Knocked back. 05985_ Shield Leg destroyed. 05985_ Knocked back. 05986_ HV Slug penetrates Wall. 05986_ X-82 Rainmaker knocked back. 05989_ Hyp. Coil Gun destroyed. 05989_ Lgt. Assault Rifle destroyed. 05992_ Slug penetrates Wall. 05992_ Penetrated by Slug. 05992_ Adv. Heat Sink destroyed. 05994_ R-10 Processor collects Terrain Scanner. 05995_ Slug penetrates Wall. 05996_ R-10 Processor knocked back. 05997_ Penetrated by Slug. 05998_ R-10 Processor collects Lgt. Ion Engine. 05998_ R-10 Processor destroyed. 05999_ Heat Sink destroyed. 06000_ Penetrated by Slug. 06000_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????## ##???????????????????? | | ?????????????????????# ????????????????????? | | ????????????????????## ????????????????????? | | ????????????????????? %% #???????????????????? | | ????????????????????? % t ???????????#####+#### | | ?????????????????????? %u ???????????# ! | | ?????????????????????? ????????????# | | ??????????????????????? ????????????# | | ???????????????????????# %x#????????????# | | ???????????????????????# #????????????# | | ???????????????????????#xhh##???????????# | | ???????????????????????# ;#???????????? | | ??????????????????????##% =;#?????????????? ?? | | ??????????????????????# *!%*#################/#### | | ??????????????????????# !! k | | ??????????????????????#! | | ??????????????????????# = | | ??????????????????????# @ ############+####+#### | | ??????????????????????#######???# !! # | | ???????????????????????# ##?????# !! # | | ???????????????????????##???????# !! # | | ????????????????????????????????# ! # | | ????????????????????????????????# # | | ????????????????????????????????# """ # | | ????????????????????????????????# """ ! # | | ????????????????????????????????# """ # | | ??????????????????????????????????? # | | ???????????????????????????????????############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 51 Energy Capacity 520 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Angular Momentum Engine | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineSystemProjector Manual? 0 Play Time 00:40:16 Cumulative 2233.9 hours Start 2025.12.28 @ 17:40:12 End 2025.12.28 @ 21:34:01 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1088 Rogue 62 Adventurer 0 Explorer 1026 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49ad686d-5631-40d4-b5d7-ce77bc57b0ac