Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 21:35:38 Player: deadbabe Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (4376) 4376 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9431 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 73/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Core Analyzer > --- WEAPON (4) ------- Magnetic Acceleration Cannon > --- INVENTORY (25) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Hybrid Fission Core Medium Matter Pod (0) Advanced Visual Processing Unit Kinecellerator Weapon Cycler Improved Weapon Cycler Improved Weapon Cycler Hardlight Generator Hardlight Generator High-powered Tractor Beam Thermic Laser Thermic Laser Wave Gun Improved Grenade Launcher Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer Advanced Recoil Stabilizer > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Mini Smartbomb Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Hybrid Fission Core Medium Matter Pod Advanced Visual Processing Unit Kinecellerator Weapon Cycler Improved Light Armor Plating Hardlight Generator Hardlight Generator Authchip [Weapon] High-powered Tractor Beam Beam Rifle Magnetic Acceleration Cannon Improved Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Hammer Chainsword [Rating: 82] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Weapon] Protection Core Shielding Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power . | . . . . . . . . Propulsion 4 | . . . 2 . 1 . 1 Utility 4 | . . 1 . 2 . . 1 Weapon 2 | . . 1 . . 1 . . Parts Attached 87 | 7 5 14 20 5 . 8 28 Power 9 | 1 2 2 1 . . . 3 Engine 6 | 1 2 1 1 . . . 1 Core 3 | . . 1 . . . . 2 Reactor . | . . . . . . . . Propulsion 26 | 2 . 5 10 1 . 2 6 Treads 19 | 2 . 5 9 1 . 2 . Leg 6 | . . . . . . . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 23 | 2 2 3 3 3 . 3 7 Device 11 | 1 . . 1 3 . 2 4 Storage 5 | 1 2 1 . . . . 1 Processor 3 | . . . 2 . . 1 . Hackware 1 | . . . . . . . 1 Protection 3 | . . 2 . . . . 1 Artifact . | . . . . . . . . Weapon 29 | 2 1 4 6 1 . 3 12 Energy Gun 11 | 1 1 2 . . . 2 5 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 2 4 1 . . . Ballistic Cannon 2 | . . . . . . 1 1 Launcher 6 | . . . 1 . . . 5 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 Parts Lost 47 | . . 7 11 1 . 6 22 Power 3 | . . 1 . . . . 2 Propulsion 19 | . . 2 6 . . 4 7 Utility 10 | . . 1 2 1 . 1 5 Weapon 15 | . . 3 3 . . 1 8 Highest Loss Streak 11 | . . 2 5 1 . 2 11 To Critical Strikes 3 | . . . . . . 1 2 Average Backups 20 | 3 7 18 23 24 25 24 21 Power 3 | . 2 5 4 3 3 3 3 Propulsion 3 | 1 3 4 5 3 4 4 . Utility 5 | . . 2 5 7 8 9 9 Weapon 7 | 1 2 6 9 10 10 8 8 Tool/Special . | . . . . . . . . Unused Backups 29 | . . 3 12 5 . 2 7 Power 9 | . . . 6 1 . . 2 Propulsion 7 | . . 3 1 3 . . . Utility 7 | . . . . 1 . 2 4 Weapon 6 | . . . 5 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 100 95 93 91 80 78 86 Engine 5 | . 14 4 8 7 6 6 1 Core 2 | . . 6 . . . . 3 Treads 22 | . 28 21 34 30 26 13 6 Leg 5 | . . . . . . . 21 Device 8 | . 14 8 2 7 13 13 12 Storage 8 | . 14 11 9 7 6 6 5 Processor 8 | . . . 8 14 6 12 10 Protection 3 | . . 11 4 . . . . Energy Gun 10 | . 15 27 . . . 4 16 Ballistic Gun 11 | . 12 3 19 21 20 12 . Impact Weapon 1 | . . . 5 1 . . . Peak Build Rating 82 | 7 8 17 34 38 35 49 82 Average Rating 34 | 5 7 13 26 33 35 42 67 On Entrance 22 | . 7 8 16 30 35 35 47 Avg Prop Armor Cover (%) 10 | . . . . . . . 10 Naked Turns . | . . . . . . . . Heaviest Build 119 | 14 29 96 113 112 109 115 119 Greatest Support 105 | 40 40 46 92 83 83 83 105 Greatest Overweight (x) 38 | . . 4 5 1 1 38 36 Average Overweight (x) 1 | . . 1 1 1 1 2 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 23 | 7 12 23 25 25 25 25 25 Most Carried 25 | 5 13 25 25 25 25 25 25 Average Carried 20 | 3 8 18 23 24 25 24 21 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 5 13 25 25 25 25 25 17 Class Distribution -------------------- 31% | Mutant 19% | Tank 16% | Scavenger-Gunner 6% | Pyromaniac-Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Pyromaniac-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 2416 | 126 239 247 755 346 . 441 262 Remotely 238 | . . . . . . 185 53 Salvage Created 5017 | 86 131 679 1325 580 . 859 1357 Parts 191 | 9 9 35 44 28 . 30 36 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 91 | . 3 15 25 8 . 12 28 Melee 4 | . . . 3 . . . 1 Guns 56 | . 3 15 17 8 . 4 9 Cannons 5 | . . . . . . 5 . AOE 18 | . . . . . . 3 15 Classes Destroyed 14 | 1 1 1 5 2 . 2 2 Worker 5 | . . . . . . . 5 Builder 1 | . . . . . . . 1 Tunneler 7 | 4 . . . . . . 3 Hauler 2 | . . . . 1 . . 1 Recycler 4 | . . . 1 2 . . 1 Watcher 5 | . . . 3 . . . 2 Swarmer 13 | . . . 4 . . 3 6 Grunt 51 | . 3 9 14 4 . 5 16 Brawler 1 | . . . 1 . . . . Sentry 11 | . . 6 5 . . . . Specialist 2 | . . . . . . 2 . Hunter 9 | . . . 1 2 . 1 5 Programmer 3 | . . . . 2 . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 17 | 1 2 5 5 3 . 4 17 Combat Bots Only 14 | . 2 5 4 3 . 4 14 Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . . . 1 2 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 753 | . 25 76 261 38 . 43 310 Missed 204 | . 5 21 70 11 . 15 82 Hits 549 | . 20 55 191 27 . 28 228 Projectile 549 | . 20 55 191 27 . 28 228 Critical Strikes 17 | . . 3 10 . . 1 3 Part Disruptions 1 | . . . . 1 . . . Damage Taken 8306 | . 277 725 2326 463 . 638 3877 Core 1521 | . . 142 247 78 . 36 1018 Absorbed by Shields 548 | . . . 548 . . . . Redirected to Shielding 28 | . . 28 . . . . . Regen/Repaired (Parts) 191 | . . 94 97 . . . . Core Remaining (%) 83 | 100 100 64 55 88 . 95 . Volleys Fired 277 | 17 11 38 62 35 . 29 85 Largest 4 | 2 2 3 3 3 . 4 4 Hottest 340 | 60 80 170 71 71 . 212 340 Shots Fired 671 | 22 22 94 165 86 . 92 190 Gun 617 | 22 22 94 165 86 . 63 165 Cannon 29 | . . . . . . 26 3 Launcher 25 | . . . . . . 3 22 Special . | . . . . . . . . Kinetic 358 | 7 9 14 165 86 . 74 3 Thermal 288 | 15 13 80 . . . 15 165 Explosive 25 | . . . . . . 3 22 Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 9 3 13 19 9 . 9 14 Robot Miss Streak 8 | 1 2 6 5 6 . 8 5 Penetration Max 1 | . . . 1 . . . . Secondary Targets 11 | . 1 3 4 . . . 3 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 454 | 18 14 72 125 58 . 56 111 Core Hits 244 | 4 6 41 45 22 . 38 88 Critical Kills 4 | . . . 2 2 . . . Critical Parts Destroyed 8 | . . . 6 2 . . . Critical Strikes 34 | . . 1 8 4 . 1 20 Burn 22 | . . 1 . . . 1 20 Destroy 8 | . . . 4 4 . . . Smash 4 | . . . 4 . . . . Melee Attacks 37 | . . . 29 . . . 8 Impact 29 | . . . 29 . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11079 | 211 155 925 2641 926 . 1468 4753 Guns 6597 | 211 155 925 1655 926 . 779 1946 Cannons 468 | . . . . . . 401 67 Explosions 2762 | . . . . . . 288 2474 Melee 1242 | . . . 986 . . . 256 Ramming 10 | . . . . . . . 10 Kinetic 3910 | 74 57 123 1655 926 . 1008 67 Thermal 3155 | 137 98 802 . . . 172 1946 Explosive 2762 | . . . . . . 288 2474 Electromagnetic . | . . . . . . . . Impact 986 | . . . 986 . . . . Slashing 256 | . . . . . . . 256 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 350 | . . . 289 . . 1 60 Projectiles 4 | . . . . . . . 4 Explosions 9 | . . . . . . 1 8 Melee 337 | . . . 289 . . . 48 Knockbacks 8 | . . . 7 . . . 1 Impact 6 | . . . 6 . . . . Kinetic 1 | . . . . . . . 1 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 68 | . . . 68 . . . . Shots 1 | . . . 1 . . . . Rammed 1 | 1 . . . . . . . Targets Rammed 3 | 1 . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 457 | . 154 457 81 68 . 225 447 Average Temperature 93 | . 84 155 21 22 . 58 130 Received Heat Transfer 2277 | . 159 324 1086 72 . 48 588 Effects 18 | . . 12 . . . . 6 Shutdowns 3 | . . 2 . . . . 1 Energy Bleed 3 | . . 1 . . . . 2 Interference 3 | . . . . . . . 3 Short Circuit 1 | . . 1 . . . . . Damage (major) 8 | . . 8 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . 6 . . . . Combat Hostiles 5 | . . . 5 . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions 9 | . . . 9 . . . . Robots Melted 4 | . . . . . . . 4 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 26 | . . 1 . . . 1 24 Heat Transferred 9572 | 300 225 1759 . . . 535 6753 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . 1 1 . 1 1 Low Security (%) 88 | 100 100 100 85 87 100 69 85 Level 1 11 | . . . 14 12 . 30 14 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 373 | 5 40 146 303 241 102 330 373 Initial 172 | . . 8 40 46 102 71 172 Average 80 | . 6 47 100 42 102 171 108 Influence Increases 2930 | 20 80 452 765 428 . 319 866 Destroy 0b10 Robot/C 1820 | . 60 300 500 160 . 240 560 Destroy 0b10 Robot/NC 145 | 20 . 5 20 15 . 20 65 Destroy Leader 434 | . 20 110 126 52 . 40 86 Successful Hack 32 | . . 21 7 . . . 4 Disable Machine 60 | . . 15 30 . . . 15 Anti-Garrison Action 200 | . . . . 200 . . . Destroy Structure 89 | . . 1 22 1 . 19 46 Lose Combat Pursuer 150 | . . . 60 . . . 90 Influence Decreases 2574 | 20 60 374 759 321 109 91 840 Entered New Map 426 | . . 12 58 58 109 31 158 Time Decay 1558 | 20 60 322 441 253 . . 462 Lost Part 440 | . . 40 110 10 . 60 220 Purge Threat 150 | . . . 150 . . . . Squads Dispatched 22 | . 1 5 4 3 . 1 8 Investigation 3 | . . 1 1 1 . . . Extermination 3 | . . . . 1 . . 2 Reinforcement 12 | . 1 4 2 1 . 1 3 Assault . | . . . . . . . . Garrison 4 | . . . 1 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 2 | . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 9 | . 2 4 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 5 28 46 14 . 11 46 Peak Tracking Total 10 | . 2 4 8 2 . 4 10 Tactical Retreats 10 | . . . 4 . . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 6 | . . . 1 2 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 5 | . . 1 2 . . 1 1 Max in Single Turn 1 | . . 1 1 . . 1 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 21 | . . 7 8 1 1 . 4 Terminals 13 | . . 5 6 . 1 . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . 1 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 41 | . . 13 18 2 3 . 5 Successful 23 | . . 7 12 1 1 . 2 Failed 16 | . . 5 5 1 2 . 3 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts 2 | . . 1 1 . . . . Manual 6 | . . 3 2 1 . . . Terminals 27 | . . 8 15 . 3 . 1 Fabricators 3 | . . . . . . . 3 Repair Stations 5 | . . 3 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 2 2 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 16 | . . 4 10 . 1 . 1 Robot Analysis 3 | . . . 3 . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 2 | . . . 2 . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 3 | . . 1 2 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 Disarm Traps 1 | . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 1 1 . . . . Retrieve Study 2 | . . 1 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Jam 1 | . . . . 1 . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 4 3 1 . . 2 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips 1 | . . . . . . . 1 Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Active Infowar (turns) 2132 | 33 340 1071 . . . . 688 Sensors 688 | . . . . . . . 688 Seismic 1444 | 33 340 1071 . . . . . Robot Analysis Total 3 | . . . 3 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 6887 | 239 340 1322 1873 989 5 484 1635 Spaces Moved 2473 | 116 184 469 671 417 3 117 496 Core 19 | 2 . . . . . 4 13 Treads 1971 | 114 184 469 671 417 3 113 . Legs 483 | . . . . . . . 483 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 210 210 210 210 193 Average Speed 221 | 158 160 235 221 210 210 316 230 Slowest Speed 1950 | 160 160 320 360 210 210 1950 1850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 33 35 71 13 . 91 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 66 | . . . 24 . . 20 22 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 65 | . . . 24 . . 20 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 3328 | 146 206 609 886 474 2 177 828 Wait 287 | . 1 60 46 2 . . 178 Move 2466 | 115 183 468 670 416 2 116 496 Hop . | . . . . . . . . Pick Up 77 | 6 5 18 26 7 . 7 8 Fast Attach 35 | 6 . 5 9 3 . 3 9 Attach 34 | 1 . 4 9 . . 3 17 Detach 5 | . . . . . . . 5 Swap 39 | . 5 6 11 2 . 6 9 Drop 56 | . 1 7 24 9 . 4 11 Fire 277 | 17 11 38 62 35 . 29 85 Melee 37 | . . . 29 . . . 8 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 1 | 1 . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire 8 | . . 3 . . . 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 240 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Met a group of wandering Federalists 317 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 9) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 677 | -9/Materials | Repaired Lgt. Treads 1066 | -9/Materials | Central database locked down 1144 | -9/Materials | Build established: Tank 1751 | -9/Materials | Discovered new exit (range 14) 1902 | -9/Materials | Entered another Materials area 1902 | -8/Materials | Evolved 2 slots: Propulsion x2 2445 | -8/Materials | Garrison activated, responded to threat 2594 | -8/Materials | Central database locked down 2719 | -8/Materials | Lost 5 parts (3n1u1w) 2794 | -8/Materials | Lost 3 parts (2n1w) 2954 | -8/Materials | Build established: Mutant 3696 | -8/Materials | Discovered new exit (range 15) 3773 | -8/Materials | Identified exit to Factory 3775 | -8/Materials | Entered Factory 3775 | -7/Factory | Evolved 2 slots: Utility x2 4174 | -7/Factory | Allied Derelicts emerged from ambush trap array 4300 | -7/Factory | Build established: Scavenger-Gunner 4671 | -7/Factory | Discovered new exit (range 11) 4751 | -7/Factory | Identified exit to Factory 4759 | -7/Factory | Discovered exit to Factory (range 15) 4764 | -7/Factory | Entered another Factory area 4764 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4769 | -6/Factory | Identified exit to DSF 4769 | -6/Factory | Entered DSF 4858 | -6/DSF | Additional patrols routed to DSF 5138 | -6/DSF | Sterilization system engaged 5158 | -6/DSF | Ambient heat levels rising (+10) 5173 | -6/DSF | Ambient heat levels rising (+10) 5188 | -6/DSF | Ambient heat levels rising (+10) 5202 | -6/DSF | Discovered new exit (range 13) 5203 | -6/DSF | Ambient heat levels rising (+10) 5218 | -6/DSF | Ambient heat levels rising (+10) 5233 | -6/DSF | Ambient heat levels rising (+10) 5248 | -6/DSF | Ambient heat levels rising (+10) 5250 | -6/DSF | Identified exit to Factory 5253 | -6/DSF | Entered Factory 5253 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5586 | -5/Factory | Build established: Pyromaniac-Gunner 5895 | -5/Factory | Found Prototype Launcher 5895 | -5/Factory | Identified Mni. Smartbomb Launcher 6287 | -5/Factory | Fabricated Wave Gun (x2) 6655 | -5/Factory | Garrison activated, responded to threat 6664 | -5/Factory | Core integrity fell below 50% 6699 | -5/Factory | Destroyed 14 combat bots 6700 | -5/Factory | Lost 11 parts (6n1u4w) 6711 | -5/Factory | Spotted B-75 Beast 6780 | -5/Factory | Core integrity fell below 20% 6825 | -5/Factory | Lost 4 parts (3u1w) 6888 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06830_ U-05 Engineer lays Concrete. 06832_ U-05 Engineer builds a Wall. 06833_ Imp. Grenade Launcher destroyed. 06833_ U-05 Engineer lays Concrete. 06834_ System corrupted: Matter fused (-7). 06834_ R-10 Processor collects Com. Wheel. 06834_ U-05 Engineer lays Concrete. 06836_ U-05 Engineer builds a Wall. 06837_ M-13 Machinist repairs P-70 Sage Imp. Heat Sink. 06841_ M-13 Machinist repairs P-70 Sage Unknown Hover Unit. 06842_ U-05 Engineer lays Concrete. 06843_ M-13 Machinist repairs P-70 Sage Unknown Hover Unit. 06843_ U-05 Engineer lays Concrete. 06845_ M-13 Machinist repairs P-70 Sage Mic. Fission Core. 06849_ U-05 Engineer lays Concrete. 06857_ Destroyed Unknown Hover Unit. 06857_ P-70 Sage knocked back. 06859_ K-01 Serf collects debris. 06859_ K-01 Serf destroyed. 06868_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????##########????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ??????????????###??????????????# = #????????? | | ???????????? ??????????????# ! ########## | | ???????????? ??????????????# # | | ????????????" ?????????????# # | | ??????????? ?????????????# # | | ????????? ?????"??????# % # | | ??????? # ???? "??????# % # | | ????? # """" "??????# % # | | ???? # """" ???????# ! [ # | | ???? # """" ""?????# #?? ?? | | ??? % # """" ""?????#######+######+#### | | ??? # ?????????# | | ?? # ??????????# | | ?? # ???????????# | | ?? ###+############## | | ? % p @ p | | uu%;############/########### | | uR ##?????# #???# | | % #??????# = #???# | | u u #??????# ! #???# | | ########+###########??????# ! #???# | | ?? # ? % # ????????????# #???# | | ?? #?? ! ?????????????# #???# | | ???? ? ??????????????# #???## | | ?? ???? ???????????????# #????? | | ?? +?????? # ????????????????# #????? | | ????????????# ?????????????????# #????? | | ????????????#??????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????######/#####+#????? | | ????????????????????????????????????# #???? #????? | | ????????????????????????????????????# #?????#????? | | ????????????????????????????????????# ???????????? | | ????????????????????????????????????# ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 10 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -5/Factory | Preloaded, Authchip Repaired ---------- Lgt. Treads | 32% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldthrustRelayArmor Manual? 0 Play Time 00:55:56 Cumulative 200.0 hours Start 2026.09.21 @ 20:40:10 End 2026.09.21 @ 21:35:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 2 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 45 Gallery% 47 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 972427ae-d79d-4766-8852-53a0322b65c9