Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 15:04:31 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (221) 1105 Value Destroyed (6613) 6613 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1962) 1962 TOTAL SCORE: 13440 Bonus ------- High Alert Combat Kills 1362 Follower Combat Kills 97 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -197 Cogmind --------- Core Integrity 534/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (250) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (7) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON (2) ------- Great Axe CR-A16's Pointy Stick > --- INVENTORY (8) ---- Improved Flight Unit Improved Utility Shielding Layered Light Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] (22) Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Propulsion Shielding Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Missile Launcher Great Axe > --- INVENTORY -------- Improved Flight Unit Improved Sensor Array Improved Utility Shielding Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] Remote Datajack [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . 2 . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 161 | 6 9 2 38 22 19 30 21 3 10 1 Power 15 | 1 1 1 4 1 . 3 2 . 2 . Engine 9 | 1 1 . 4 1 . 1 1 . . . Core 6 | . . 1 . . . 2 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 52 | 2 4 . 14 7 6 12 7 . . . Treads 35 | . 2 . 14 5 3 8 3 . . . Leg 2 | 2 . . . . . . . . . . Wheel 10 | . 2 . . 1 3 4 . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . 1 . . 4 . . . Utility 48 | 1 3 . 7 5 9 6 11 2 4 . Device 19 | . 1 . . 4 7 4 1 1 1 . Storage 3 | 1 1 . . . . . 1 . . . Processor 6 | . . . 1 . 1 . 3 . 1 . Hackware 2 | . . . . . . . 2 . . . Protection 18 | . 1 . 6 1 1 2 4 1 2 . Artifact . | . . . . . . . . . . . Weapon 46 | 2 1 1 13 9 4 9 1 1 4 1 Energy Gun 2 | 1 . . 1 . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 4 | 1 1 1 1 . . . . . . . Ballistic Cannon 21 | . . . 8 5 3 5 . . . . Launcher 10 | . . . 2 1 1 3 . 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 2 . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 7 | . . . 2 3 1 . 1 . . . Parts Lost 22 | . 2 . 8 2 3 5 . . . 2 Power 4 | . 1 . 3 . . . . . . . Propulsion 9 | . 1 . 2 1 1 2 . . . 2 Utility 6 | . . . 1 1 1 3 . . . . Weapon 3 | . . . 2 . 1 . . . . . Highest Loss Streak 3 | . 1 . 3 2 2 1 . . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 97 98 96 89 82 92 91 93 Engine 6 | . 13 . 7 11 9 3 3 . . . Core 3 | . . 13 2 . . 5 3 7 7 7 Treads 16 | . 13 14 30 26 14 14 6 . . . Wheel 8 | . 13 14 . 6 12 12 13 . . . Flight 2 | . . . . . . . 1 23 23 22 Device 10 | . 4 . . 16 31 19 12 5 6 7 Storage 10 | . 14 14 11 11 9 9 7 7 7 7 Processor 7 | . . . 10 1 1 9 15 15 15 15 Hackware 1 | . . . . . . . . 15 15 15 Protection 7 | . 8 14 11 3 . 7 6 8 7 7 Ballistic Gun 6 | . 25 28 4 . . . . . . . Ballistic Cannon 9 | . . . 17 21 17 8 6 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 12 49 51 59 63 70 69 84 20 20 20 Greatest Support 60 | 20 20 16 60 60 60 40 28 17 15 15 Greatest Overweight (x) 5 | 1 4 3 3 3 4 5 2 1 1 1 Average Overweight (x) 1 | . 3 3 . 2 1 3 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 8 8 8 Average Capacity 18 | 7 19 20 20 20 20 20 19 8 8 8 Most Carried 20 | 8 20 20 20 20 20 20 20 8 8 8 Average Carried 17 | 5 16 19 19 19 19 19 19 7 8 8 Final Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 Final Carried 20 | 8 20 20 20 20 20 20 8 8 8 8 Class Distribution -------------------- 59% | Mutant 26% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Matter Collected 6233 | 314 500 108 1503 638 1143 1147 461 117 292 10 Remotely . | . . . . . . . . . . . Salvage Created 6875 | 181 730 84 1984 661 1217 866 395 82 675 . Parts 407 | 11 59 8 127 49 54 56 28 5 10 . Haulers Intercepted 16 | . 2 . 5 3 5 . 1 . . . Recyclers Shooed 13 | . 8 . 2 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 4 9 3 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 140 | . 18 3 43 19 16 29 4 3 5 . Guns 31 | . 18 3 10 . . . . . . . Cannons 88 | . . . 30 16 16 23 3 . . . AOE 21 | . . . 3 3 . 6 1 3 5 . Classes Destroyed 14 | 3 5 . 4 . . 2 . . . . Worker 19 | 1 2 . 6 4 4 . 2 . . . Builder 8 | . . . 2 . 3 . 3 . . . Tunneler 7 | 4 1 . . . . . 2 . . . Hauler 16 | . 2 . 5 3 5 . 1 . . . Recycler 14 | 1 . . 3 1 7 . 2 . . . Operator 5 | . 2 . 2 1 . . . . . . Watcher 11 | . 2 . 5 . 3 . 1 . . . Swarmer 38 | . 9 1 7 8 3 8 . . 2 . Grunt 66 | . 9 2 21 5 11 10 2 3 3 . Brawler 4 | . . . 3 . . 1 . . . . Duelist 3 | . . . 3 . . . . . . . Sentry 24 | . . . 9 6 2 6 1 . . . Hunter 2 | . . . . . . 1 1 . . . Programmer 3 | . . . . . . 3 . . . . Butcher 1 | . . . . . . . . . 1 . Best Kill Streak 8 | 3 8 1 6 7 8 4 6 3 3 . Combat Bots Only 7 | . 7 1 5 3 3 4 2 3 3 . Max Kills in Single Turn 6 | 1 1 1 2 3 1 3 6 2 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 3 . 3 1 2 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Damage Taken 5697 | . 616 43 2135 619 648 1007 117 263 124 125 Core 797 | . 114 18 274 83 66 76 22 58 15 71 Absorbed by Shields 563 | . . . . . 221 342 . . . . Redirected to Shielding 63 | . 13 4 4 . . . 4 7 15 16 Core Remaining (%) 57 | 100 . 47 . 10 . 74 . . . . Volleys Fired 638 | 18 141 11 152 58 111 114 21 7 5 . Largest 2 | 2 2 2 2 2 2 1 1 1 1 . Hottest 78 | 70 70 40 70 78 78 60 60 36 36 . Shots Fired 1095 | 36 260 22 292 113 221 118 21 7 5 . Gun 364 | 36 260 22 46 . . . . . . . Cannon 705 | . . . 239 111 221 113 21 . . . Launcher 26 | . . . 7 2 . 5 . 7 5 . Special . | . . . . . . . . . . . Kinetic 1021 | 18 230 22 285 111 221 113 21 . . . Thermal 48 | 18 30 . . . . . . . . . Explosive 21 | . . . 3 2 . 4 . 7 5 . Electromagnetic 5 | . . . 4 . . 1 . . . . Robot Hit Streak 17 | 4 17 9 14 10 14 17 5 2 4 . Robot Miss Streak 8 | 3 8 3 5 5 5 4 1 1 1 . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 647 | 18 150 12 174 60 126 72 13 5 17 . Core Hits 315 | 7 54 6 87 30 53 37 13 12 16 . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 33 | . . . 10 4 3 14 1 1 . . Destroy 1 | . . . 1 . . . . . . . Blast 31 | . . . 9 4 3 14 1 . . . Sever 1 | . . . . . . . . 1 . . Melee Attacks 33 | . . . 1 . . . 1 6 24 1 Impact 1 | . . . 1 . . . . . . . Slashing 32 | . . . . . . . 1 6 24 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16705 | 245 1541 131 3466 1394 2783 3687 1341 586 1531 . Guns 2340 | 245 1540 131 424 . . . . . . . Cannons 10558 | . . . 2519 1235 2783 3304 717 . . . Explosions 2501 | . . . 503 159 . 383 624 425 407 . Melee 1285 | . . . . . . . . 161 1124 . Ramming 21 | . 1 . 20 . . . . . . . Kinetic 12636 | 108 1415 131 2943 1235 2783 3304 717 . . . Thermal 886 | 137 125 . . . . . 624 . . . Explosive 1654 | . . . 280 159 . 383 . 425 407 . Electromagnetic 223 | . . . 223 . . . . . . . Impact . | . . . . . . . . . . . Slashing 1285 | . . . . . . . . 161 1124 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 3 6 3 4 . . . . Average Corruption 3 | . . . 2 4 2 3 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 91 | . . . 30 20 2 39 . . . . Message Errors 18 | . . . 7 3 . 8 . . . . Matter Fused 25 | . . . 3 5 2 15 . . . . Heat Flow Errors 13 | . . . 6 4 . 3 . . . . Energy Discharges 5 | . . . 3 . . 2 . . . . Parts Rejected 2 | . . . . . . 2 . . . . Data Loss (minor) 12 | . . . 7 3 . 2 . . . . Data Loss (major) 6 | . . . 2 2 . 2 . . . . Misfires 7 | . . . 2 1 . 4 . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 990 | . . . 9 . 60 290 132 24 475 . Projectiles 377 | . . . 9 . 60 277 31 . . . Explosions 123 | . . . . . . 13 101 9 . . Melee 490 | . . . . . . . . 15 475 . Knockbacks 80 | . . . 17 2 39 20 2 . . . Impact . | . . . . . . . . . . . Kinetic 69 | . . . 17 2 33 15 2 . . . Secondary 11 | . . . . . 6 5 . . . . Self-Inflicted Damage 48 | . . . 21 . . . . 26 1 . Shots 3 | . . . 1 . . . . 1 1 . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 341 | 36 72 10 341 333 . 165 214 44 7 . Average Temperature 59 | 16 25 4 63 173 . 26 32 23 5 . Received Heat Transfer 1994 | . 180 24 816 156 266 351 57 90 45 9 Effects 7 | . . . 5 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 6 | . . . 4 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | 1 . . . . . . 2 . . . Heat Transferred 1177 | 407 370 . . . . . 400 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Peak Influence 1811 | 30 305 97 880 917 774 1811 1244 . . . Initial 950 | . 19 57 21 371 387 432 950 . . . Average 564 | 14 154 58 438 634 589 1132 1043 . . . Maximum Alert Level 5 | . 1 . 3 3 3 5 4 . . . Low Security (%) 23 | 100 65 100 12 . . . . . . . Level 1 17 | . 34 . 29 6 16 . . . . . Level 2 24 | . . . 38 58 55 14 . . . . Level 3 22 | . . . 19 35 27 34 67 . . . Level 4 10 | . . . . . . 42 32 . . . Level 5 1 | . . . . . . 8 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 5 1 8 5 . . 3 . . . Investigation 10 | . 3 1 5 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 2 . 1 1 . . 1 . . . Assault 3 | . . . 2 . . . 1 . . . Garrison 4 | . . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Distress Signals 6 | . 1 . 3 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 242 | . 53 4 67 22 32 33 12 7 8 4 Peak Tracking Total 7 | . 4 1 7 4 5 5 4 4 4 4 Tactical Retreats 21 | . 2 . 4 2 4 3 . 4 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Traps Triggered 16 | . 1 . 3 3 2 6 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Machines Disabled 22 | . 1 . 2 3 3 8 5 . . . Max in Single Turn 5 | . 1 . 1 1 1 2 5 . . . Garrison Access 1 | . . . . . . . 1 . . . Garrison Relay 5 | . . . . . . 5 . . . . Phase Generator 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Machines Accessed 41 | . 9 1 11 5 9 4 2 . . . Terminals 33 | . 7 . 9 5 7 4 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 108 | . 26 1 30 8 30 10 3 . . . Successful 45 | . 11 1 14 5 11 1 2 . . . Failed 62 | . 14 . 16 3 19 9 1 . . . Catastrophic 9 | . 1 . 3 . 2 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 46 | . 15 . 14 . 15 . 2 . . . Terminals 93 | . 22 . 26 8 25 10 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 10 | . 4 . 4 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . 1 . . . Terminal Hacks 23 | . 7 1 5 5 4 1 . . . . Part Schematic 3 | . 1 . 1 . 1 . . . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . . . Open Door 6 | . . 1 . 5 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 18 | . 4 . 7 . 6 . 1 . . . Terminals 15 | . 3 . 5 . 6 . 1 . . . Track 5 | . . . 2 . 2 . 1 . . . Botnet 5 | . 1 . 2 . 2 . . . . . Operators 5 | . 2 . 1 . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 9 . 9 2 8 4 1 . . . Full Trace Events 4 | . 1 . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . 20 2 . . . Machine Destruction 22 | . . . . . . 20 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Total Allies 4 | . . 2 . . . . . . . 2 Largest Group 2 | . . 2 1 . . . . . . 2 Highest-Rated Group 56 | . . 48 31 . . . . . . 56 Highest-Rated Ally 31 | . . 31 31 . . . . . . 31 Total Orders 3 | . . . . . 3 . . . . . EXPLORE 2 | . . . . . 2 . . . . . RETURN 1 | . . . . . 1 . . . . . Ally Attacks 17 | . . 5 12 . . . . . . . Total Damage 274 | . . 65 209 . . . . . . . Kills 6 | . . 2 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . Drone Launches 3 | . . . . . 3 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Turns Passed 10909 | 192 1778 585 2631 763 1232 1940 579 388 624 197 Spaces Moved 6040 | 105 952 369 1236 314 560 998 417 375 522 192 Core 7 | 7 . . . . . . . . . . Treads 1344 | . . . 1152 109 81 2 . . . . Legs 167 | 98 69 . . . . . . . . . Wheels 3379 | . 883 369 84 205 479 996 363 . . . Hover . | . . . . . . . . . . . Flight 1143 | . . . . . . . 54 375 522 192 Fastest Speed 28 | 50 120 145 145 145 115 125 28 28 32 100 Average Speed 138 | 115 140 145 166 167 147 146 113 89 99 100 Slowest Speed 240 | 120 145 145 240 240 240 240 125 100 100 101 Overloaded Moves 104 | . . . . . . . 50 54 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 5 96 65 96 50 68 99 18 58 72 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . 1 1 2 . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 6 | . . . . . . . . 3 3 . Spaces Dug 65 | . . . 24 . . 2 2 27 9 1 Terrain Destroyed 382 | . . . 37 28 9 150 53 55 49 1 Melee 15 | . . . 1 . . . 1 3 9 1 Projectile 66 | . . . 1 5 9 42 9 . . . AOE 301 | . . . 35 23 . 108 43 52 40 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Gar Fac Low Low Zio Total 7400 | 136 1152 402 1537 445 748 1310 496 407 573 194 Wait 293 | . 18 9 64 20 37 109 11 16 9 . Move 6029 | 104 951 368 1235 313 559 996 416 374 521 192 Hop . | . . . . . . . . . . . Pick Up 77 | 8 22 4 16 8 6 7 6 . . . Fast Attach 73 | 6 3 . 12 12 9 16 10 . 4 1 Attach 32 | . 2 . 7 2 3 9 8 1 . . Detach 7 | . . . . 1 1 3 1 1 . . Swap 58 | . 4 2 20 8 7 6 3 2 6 . Drop 124 | . 10 6 29 23 15 18 19 . 4 . Fire 638 | 18 141 11 152 58 111 114 21 7 5 . Melee 33 | . . . 1 . . . 1 6 24 1 Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 32 | . . . . . . 32 . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 193 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 11) 469 | -10/Materials | Destroyed 7 combat bots 597 | -10/Materials | Central database locked down 637 | -10/Materials | Discovered new exit (range 10) 932 | -10/Materials | Discovered new exit (range 12) 1294 | -10/Materials | Discovered new exit (range 10) 1775 | -10/Materials | Discovered new exit (range 16) 1971 | -10/Materials | Entered Mines 1980 | -10/Mines | Met a Derelict shopkeep closing up shop 2078 | -10/Mines | Learned Materials stockpile data 2303 | -10/Mines | Core integrity fell below 50% 2346 | -10/Mines | Found a hidden stash of uninstalled traps 2473 | -10/Mines | Discovered new exit (range 10) 2545 | -10/Mines | Learned location of Storage (-9) 2556 | -10/Mines | Entered Materials 2556 | -9/Materials | Accompanied by 1 ally 2556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2943 | -9/Materials | Discovered new exit (range 9) 3135 | -9/Materials | Discovered new exit (range 12) 3626 | -9/Materials | Discovered new exit (range 9) 3642 | -9/Materials | Identified exit to Mines 3642 | -9/Materials | Identified exit to Storage 4144 | -9/Materials | Discovered new exit (range 16) 4556 | -9/Materials | First assault squad dispatched 4574 | -9/Materials | Discovered new exit (range 9) 4633 | -9/Materials | Core integrity fell below 50% 4666 | -9/Materials | Lost 3 parts (1p2n) 5187 | -9/Materials | Entered Storage 5599 | -9/Storage | Core integrity fell below 20% 5634 | -9/Storage | Build established: Scavenger-Mutant 5710 | -9/Storage | Garrison activated, responded to threat 5800 | -9/Storage | Discovered new exit (range 15) 5950 | -9/Storage | Entered Materials 5950 | -8/Materials | Evolved 2 slots: Utility x2 6031 | -8/Materials | Build established: Mutant 6452 | -8/Materials | Build established: Scavenger-Mutant 6545 | -8/Materials | Discovered new exit (range 6) 7164 | -8/Materials | Identified exit to Garrison 7182 | -8/Materials | Entered Garrison 7347 | -8/Garrison | Phase Generator disabled 7432 | -8/Garrison | Triggered checkpoint 7457 | -8/Garrison | Garrison Relay disabled 7617 | -8/Garrison | Installed Relay Interface Framework 7644 | -8/Garrison | Triggered checkpoint 7787 | -8/Garrison | Discovered new exit (range 12) 7812 | -8/Garrison | Triggered checkpoint 7885 | -8/Garrison | Garrison Relay disabled 7989 | -8/Garrison | Garrison Relay disabled 8232 | -8/Garrison | Triggered checkpoint 8385 | -8/Garrison | Garrison Relay disabled 8464 | -8/Garrison | Triggered checkpoint 8564 | -8/Garrison | Discovered new exit (range 15) 8682 | -8/Garrison | Build established: Mutant 8998 | -8/Garrison | Triggered checkpoint 9011 | -8/Garrison | Garrison Relay disabled 9041 | -8/Garrison | Discovered new exit (range 14) 9122 | -8/Garrison | Entered Factory 9122 | -7/Factory | Evolved 2 slots: Utility x2 9484 | -7/Factory | Garrison activated, responded to threat 9522 | -7/Factory | First assault squad dispatched 9694 | -7/Factory | Discovered new exit (range 14) 9697 | -7/Factory | Identified exit to Lower Caves 9701 | -7/Factory | Entered Lower Caves 9800 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10015 | -7/Lower Caves | Build established: Hacker-Mutant 10079 | -7/Lower Caves | Discovered new exit (range 7) 10088 | -7/Lower Caves | Identified exit to Lower Caves 10089 | -7/Lower Caves | Entered another Lower Caves area 10114 | -7/Lower Caves | Learned Factory trap positions 10646 | -7/Lower Caves | Learned Factory terminal intel 10680 | -7/Lower Caves | Discovered new exit (range 8) 10712 | -7/Lower Caves | Identified exit to Zion 10713 | -7/Lower Caves | Entered Zion 10735 | -7/Zion | Received a hallucinogenic algorithm 10777 | -7/Zion | Discovered new exit (range 13) 10829 | -7/Zion | Gained Derelict followers 10875 | -7/Zion | Found CR-A16's Pointy Stick 10906 | -7/Zion | RIF detected upon attempting to enter Zion 10906 | -7/Zion | Attacked by Zionites 10906 | -7/Zion | Spotted 98-T18(B) 10906 | -7/Zion | Spotted 86-A1D(B) 10910 | -7/Zion | Self-destructed Last Messages --------------- I like to jab them with a pointy stick until they fall over. I take your silence as disbelief. That's what they all say, but we'll prove them wrong! Take my pointy stick, and go forth to remind everyone that CR-A16 the Behemoth Slayer is no myth! 10796_ CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." 10810_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 10816_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. DQ-GBW(l): Ah, there you are. Someone said you'd be by here and that we should follow you to greatness. Let's go! 10875_ Acquired CR-A16's Pointy Stick. 10906_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 10906_ Acquired 10 matter. 10906_ Knocked back. 10908_ Imp. Flight Unit destroyed. 10910_ Cld. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? ??????? | | ?????????????????????????????????????? ??????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# ######??? | | ??????????????????????????????????##### ##"""#??? | | ?????????????????????????????????## ## ##" "###? | | ????????????????????????????????## # ## ## | | ????????????????????????????????# | | ????????????????????????????????## | | ?????????????????????????????????# ## ### | | ?????????????????????????????????# ##### #### | | ????????????????????????????????## #???## #?# | | ???????????????????????????????## ##???####?# | | ???????????????####???????????## #######??## # | | ???????????????#BB"############ ######## | | ???????????????#BB """""""""""# ###? | | ?????????????### """ "" """## ## #? | | ?????? ""# ## ##### #? | | ?????? g #??## ## | | ?????? % l #?## # | | ?????????????# ### ### ### # | | ?????????????### BB " " """"#?##### #?####" | | ???????????????# """""@""""#???## #???### | | ???????????????# "############?### #?### # | | ???????????????####????????????## ##?#" # | | ???????????????????????????????#z #??# # | | ???????????????????????????????#X ##??# | | ???????????????????????????????#### ##??##" | | ?????????????????????????????????# ##??##" | | ?????????????????????????????????# ###?### | | ????????????????????????????????# #### #???? | | ????????????????????????????????## ##??#### #???? | | ?????????????????????????????????##???????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ?????????????????????????????????????????## ##??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????## ##??? | | ????????????????????????????????????????## #??? | | ????????????????????????????????????????# ##??? | | ????????????????????????????????????????## #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# ##??? | | ????????????????????????????????????????## ##???? | | ?????????????????????????????????????????####????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateTerrabombPit Manual? 0 Play Time 01:07:33 Cumulative 659.2 hours Start 2023.10.07 @ 13:56:57 End 2023.10.07 @ 15:04:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 409 Rogue 409 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 87 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b4e400f-590e-4700-82e8-c2f72e21a25f