Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.26 @ 19:59:17 Player: 15K-U-RD5 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (668) 668 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2683 Bonus ------- None Cogmind --------- Core Integrity 479/550 Matter 298/300 Energy 100/100 System Corruption 1% Temperature Cool (13) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Weight Redist. System Improved Terrain Scanner Targeting Computer > --- WEAPON (2) ------- EM Shotgun Beam Rifle > --- INVENTORY (5) ---- Experimental Sensor Array Improved Targeting Computer EM Shotgun Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Experimental Sensor Array Medium Laser Medium Laser Improved Medium Laser Improved Medium Laser [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 23 | 7 3 2 6 5 Power 3 | 1 . . 1 1 Engine 2 | 1 . . . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 2 1 4 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 7 | . 2 1 4 . Utility 5 | 2 1 . 1 1 Device 4 | 2 . . 1 1 Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 . 1 . 3 Energy Gun 6 | 2 . 1 . 3 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Backups 3 | . 3 5 3 3 Power . | . . 1 1 . Propulsion 1 | . 2 2 . . Utility 1 | . . 1 1 1 Weapon . | . . . . 1 Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 100 99 92 Engine 8 | . 14 14 4 5 Core 4 | . . . 6 9 Leg 1 | . 5 . . . Flight 26 | . 22 28 33 23 Device 21 | . 22 14 21 27 Processor 9 | . 5 14 11 9 Energy Gun 23 | . 28 28 22 18 Peak Build Rating 21 | 9 9 10 16 21 Average Rating 13 | 5 9 9 15 19 On Entrance 8 | . 9 9 10 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 16 | 8 8 8 11 16 Greatest Support 20 | 20 20 8 12 18 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | . 3 5 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 5 5 5 4 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 449 | 240 60 10 80 59 Remotely . | . . . . . Salvage Created 960 | 91 171 97 361 240 Parts 69 | 7 17 5 29 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 9 2 10 2 Guns 23 | . 9 2 10 2 Classes Destroyed 7 | 2 2 1 1 1 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Watcher 9 | . 2 . 4 3 Swarmer 15 | . 9 . 6 . Grunt 4 | . . 2 2 . Sentry 4 | . . . 2 2 Best Kill Streak 4 | 2 4 2 4 3 Combat Bots Only 3 | . 3 2 3 1 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 110 | . 26 8 43 33 Missed 42 | . 8 3 17 14 Hits 68 | . 18 5 26 19 Projectile 68 | . 18 5 26 19 Critical Strikes 1 | . 1 . . . Damage Taken 573 | . 106 43 192 232 Core 180 | . 39 26 44 71 Absorbed by Shields . | . . . . . Ignored by Resistances 172 | . 36 13 59 64 Core Remaining (%) 87 | 100 . 74 89 . Volleys Fired 78 | 3 14 10 31 20 Largest 2 | 2 2 2 2 2 Hottest 101 | 90 90 90 100 101 Shots Fired 149 | 6 26 17 62 38 Gun 149 | 6 26 17 62 38 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 126 | 6 26 17 62 15 Explosive . | . . . . . Electromagnetic 23 | . . . . 23 Robot Hit Streak 11 | 3 5 7 11 11 Robot Miss Streak 3 | 2 2 1 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 106 | 3 16 13 45 29 Core Hits 51 | 3 11 5 18 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 2 1 1 Burn 7 | . 3 2 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1467 | 36 210 156 527 538 Guns 1457 | 36 210 156 527 528 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic . | . . . . . Thermal 1089 | 36 210 156 527 160 Explosive . | . . . . . Electromagnetic 368 | . . . . 368 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 5 | . . . . 5 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 263 | 60 110 263 31 24 Average Temperature 45 | 27 55 125 10 9 Received Heat Transfer 198 | . . 33 66 99 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 1 2 1 Heat Transferred 3594 | 99 780 569 1628 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 84 Level 1 4 | . . . . 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 328 | 10 178 87 168 328 Initial 52 | . . 47 1 52 Average 82 | 1 104 48 85 105 Influence Increases 1000 | 10 236 50 268 436 Destroy 0b10 Robot/C 460 | . 180 40 200 40 Destroy 0b10 Robot/NC 60 | 10 10 . 20 20 Destroy Leader 118 | . 34 10 48 26 Successful Hack 32 | . 12 . . 20 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 315 | . . . . 315 Influence Decreases 682 | 10 90 189 127 266 Entered New Map 201 | . . 99 6 96 Time Decay 451 | 10 90 90 121 140 Lost Part 30 | . . . . 30 Squads Dispatched 3 | . . . . 3 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 12 2 14 27 Peak Tracking Total 8 | . 4 2 3 8 Tactical Retreats 6 | . . . . 6 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 2 . 3 4 Terminals 7 | . 2 . 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 16 | . 3 . 5 8 Successful 14 | . 3 . 4 7 Failed 2 | . . . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 3 . 4 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 11 | . 3 . 3 5 Record 7 | . 2 . 1 4 Alert Level 2 | . . . 1 1 Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Insert Component 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 1 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 962 | 21 183 188 274 296 Terrain 961 | 20 183 188 274 296 Seismic 122 | 21 101 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1003 | 62 183 188 274 296 Spaces Moved 1897 | 42 326 414 484 631 Core 15 | 15 . . . . Treads . | . . . . . Legs 39 | 27 12 . . . Wheels . | . . . . . Hover . | . . . . . Flight 1843 | . 314 414 484 631 Fastest Speed 34 | 50 37 37 34 34 Average Speed 37 | 95 40 37 34 35 Slowest Speed 120 | 120 120 37 34 117 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 9 | . 1 . 5 3 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 54 77 43 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2026 | 58 350 432 525 661 Wait . | . . . . . Move 1875 | 41 323 413 473 625 Hop 9 | . 1 . 5 3 Pick Up 26 | 7 7 2 6 4 Fast Attach 1 | . . 1 . . Attach 11 | 7 . . 2 2 Detach . | . . . . . Swap 12 | . 3 2 4 3 Drop 13 | . 2 4 4 3 Fire 78 | 3 14 10 31 20 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 5) 191 | -10/Materials | Discovered new exit (range 7) 204 | -10/Materials | Discovered new exit (range 8) 215 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Entered Mines 291 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 292 | -10/Mines | Found Prototype Device 301 | -10/Mines | Met a Derelict bent on vengeance 332 | -10/Mines | Learned location of Zion (-6) 426 | -10/Mines | Discovered new exit (range 12) 434 | -10/Mines | Entered Materials 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 472 | -9/Materials | Discovered new exit (range 13) 702 | -9/Materials | Discovered new exit (range 8) 708 | -9/Materials | Entered another Materials area 708 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 730 | -8/Materials | Build established: Scavenger-Mutant 794 | -8/Materials | Identified Exp. Sensor Array 1004 | -8/Materials | Self-destructed Last Messages --------------- Destabilizing: System corrupted (+1). Lgt. Ion Engine destroyed. K-01 Serf collects debris. Connecting with Terminal... You are not limited to hacking targets listed on a Terminal. Any hack can be entered via the Manual option at the bottom, simply start typing and use autocomplete if desired (Up/Down/Tab/Enter). So-called indirect hacking has a lower chance of success, and is described in more detail in the manual. R-06 Scavenger inserts Corrupted Imp. Hover Unit into recycling unit. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. System corrupted: Matter fused (-9). O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. Acquired 9 matter. System corrupted: Matter fused (-7). Lgt. Nuclear Core destroyed. 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