Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:21:44

Player: Finestep

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (160)     800
Value Destroyed (4413)     4413
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (611)                611
              TOTAL SCORE: 8524

 Bonus
-------
High Alert Combat Kills    243
Follower Combat Kills      396
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                Transport Network Coupler
                Target Analyzer
                Weapon Cycler
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
       Advanced Terrain Scan Processor
   High-powered Tractor Beam
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
                Transport Network Coupler
       Improved Targeting Computer
                Weapon Cycler
   High-powered Tractor Beam
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
  High-capacity Matter Pod
       Advanced Terrain Scan Processor
          Heavy Machine Gun
           Mini Grenade Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             127  | 6   12  19  21  12  57  
  Power                    13   | 1   1   1   2   .   8   
    Engine                 10   | 1   1   1   2   .   5   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               42   | 2   4   11  5   4   16  
    Treads                 28   | .   4   11  5   4   4   
    Leg                    14   | 2   .   .   .   .   12  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  32   | 1   2   1   3   8   17  
    Device                 15   | .   1   1   1   3   9   
    Storage                3    | 1   1   .   .   .   1   
    Processor              7    | .   .   .   .   2   5   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   2   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   40   | 2   5   6   11  .   16  
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          3    | .   .   .   3   .   .   
    Ballistic Gun          24   | 1   2   2   7   .   12  
    Ballistic Cannon       4    | .   2   2   .   .   .   
    Launcher               4    | .   .   .   .   .   4   
    Special Weapon         2    | .   1   1   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   .   .   
Parts Lost                 44   | .   .   .   4   .   40  
  Power                    6    | .   .   .   .   .   6   
  Propulsion               17   | .   .   .   2   .   15  
  Utility                  8    | .   .   .   1   .   7   
  Weapon                   13   | .   .   .   1   .   12  
  Highest Loss Streak      14   | .   .   .   3   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 99  100 89  
  Engine                   9    | .   14  11  11  9   5   
  Treads                   25   | .   16  33  32  27  15  
  Leg                      4    | .   11  .   .   .   10  
  Device                   8    | .   12  11  2   2   10  
  Storage                  9    | .   14  11  11  9   4   
  Processor                5    | .   .   .   .   9   17  
  Protection               4    | .   .   .   7   15  3   
  Energy Gun               4    | .   8   10  .   .   .   
  Energy Cannon            1    | .   .   .   5   .   .   
  Ballistic Gun            15   | .   8   2   23  27  19  
  Ballistic Cannon         6    | .   10  19  .   .   .   
Peak Build Rating          42   | 6   8   20  21  30  42  
  Average Rating           20   | 4   6   16  19  27  32  
  On Entrance              13   | .   6   8   19  21  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             67   | 11  52  58  61  63  67  
  Greatest Support         86   | 20  40  69  66  63  86  
  Greatest Overweight (x)  1    | .   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         16   | 6   10  20  20  20  13  
  Most Carried             20   | 7   12  20  20  20  20  
  Average Carried          15   | 5   8   18  19  19  12  
  Final Capacity           20   | 8   20  20  20  20  5   
  Final Carried            20   | 7   12  20  20  20  4   

 Class Distribution 
--------------------
 28% | Gunner
 22% | Tank
 21% | Mutant
 11% | Commander-Tank
  8% | Scavenger-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
           Tank | -9/Storage
 Commander-Tank | -8/Materials
           Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Matter Collected           4416 | 256  370  835  644  307  2004 
  Remotely                 372  | .    .    .    .    .    372  
Salvage Created            6056 | 10   785  1090 1462 455  2254 
  Parts                    366  | 3    44   85   76   29   129  
Haulers Intercepted        16   | .    2    5    6    2    1    
Recyclers Shooed           6    | .    1    1    3    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  96   | .   14  23  21  4   34  
  Guns                     64   | .   6   9   15  4   30  
  Cannons                  27   | .   8   14  5   .   .   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          17   | 1   6   3   1   1   5   
  Worker                   11   | .   2   .   3   1   5   
  Builder                  6    | .   .   3   .   .   3   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   16   | .   2   5   6   2   1   
  Recycler                 8    | .   3   .   2   .   3   
  Mechanic                 4    | .   .   .   .   1   3   
  Operator                 3    | .   .   .   1   1   1   
  Watcher                  14   | .   1   4   2   3   4   
  Swarmer                  18   | .   6   6   6   .   .   
  Grunt                    40   | .   8   9   5   3   15  
  Brawler                  1    | .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   19   | .   .   7   10  1   1   
  Specialist               6    | .   .   .   .   .   6   
  Hunter                   5    | .   .   .   .   .   5   
  Programmer               5    | .   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           9    | 1   9   6   7   2   9   
  Combat Bots Only         6    | .   3   3   6   2   5   
Max Kills in Single Turn   3    | 1   2   2   1   2   3   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  
Hostile Shots Fired        764   | .    60   84   127  11   482  
  Missed                   234   | .    16   18   31   6    163  
Damage Taken               7840  | .    468  713  1218 83   5358 
  Core                     1000  | .    93   109  96   .    702  
  Absorbed by Shields      270   | .    .    .    .    .    270  
Core Remaining (%)         77    | 100  62   .    48   100  .    
Volleys Fired              426   | 5    61   65   96   23   176  
  Largest                  3     | 2    2    3    3    3    3    
  Hottest                  126   | 70   100  126  114  69   79   
Shots Fired                1086  | 10   121  187  287  69   412  
  Gun                      845   | 10   74   66   226  69   400  
  Cannon                   224   | .    46   117  61   .    .    
  Launcher                 12    | .    .    .    .    .    12   
  Special                  5     | .    1    4    .    .    .    
  Kinetic                  906   | 5    83   123  226  69   400  
  Thermal                  168   | 5    38   64   61   .    .    
  Explosive                12    | .    .    .    .    .    12   
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         25    | 2    7    8    25   10   17   
  Robot Miss Streak        5     | 1    3    4    5    3    3    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        10    | .    1    .    1    1    7    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    
Shots Hit Robots           700   | 5    74   94   190  45   292  
  Core Hits                289   | 3    32   46   58   21   129  
  Critical Kills           5     | .    .    .    1    .    4    
  Critical Parts Destroyed 3     | .    .    .    1    .    2    
  Critical Strikes         23    | .    6    6    5    .    6    
    Burn                   10    | .    4    4    2    .    .    
    Meltdown               1     | .    .    .    1    .    .    
    Destroy                8     | .    .    .    2    .    6    
    Blast                  4     | .    2    2    .    .    .    
Melee Attacks              8     | .    .    .    8    .    .    
  Impact                   8     | .    .    .    8    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11787 | 54   953  1772 2567 689  5752 
  Guns                     8625  | 54   547  607  1807 689  4921 
  Cannons                  2203  | .    404  1143 656  .    .    
  Explosions               752   | .    .    .    .    .    752  
  Melee                    104   | .    .    .    104  .    .    
  Ramming                  103   | .    2    22   .    .    79   
  Kinetic                  9231  | 30   642  1238 1711 689  4921 
  Thermal                  1597  | 24   309  512  752  .    .    
  Explosive                752   | .    .    .    .    .    752  
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   104   | .    .    .    104  .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    5    
  Average Corruption       3     | .    .    .    .    .    3    
  Corruption Purged        4     | .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    21   
    Message Errors         4     | .    .    .    .    .    4    
    Matter Fused           2     | .    .    .    .    .    2    
    Heat Flow Errors       6     | .    .    .    .    .    6    
    Energy Discharges      2     | .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            71    | .    11   .    54   .    6    
  Projectiles              21    | .    11   .    10   .    .    
  Explosions               6     | .    .    .    .    .    6    
  Melee                    44    | .    .    .    44   .    .    
Knockbacks                 14    | .    5    8    .    .    1    
  Impact                   1     | .    .    .    .    .    1    
  Kinetic                  12    | .    4    8    .    .    .    
  Secondary                1     | .    1    .    .    .    .    
Self-Inflicted Damage      176   | .    .    .    .    .    176  
  Shots                    6     | .    .    .    .    .    6    
  Rammed                   10    | .    1    2    .    .    7    
Targets Rammed             39    | .    1    2    .    .    36   
  Kicked                   29    | .    .    .    .    .    29   
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        296   | 60   46   156  296  15   254  
  Average Temperature      46    | 24   12   39   62   5    54   
  Received Heat Transfer   1507  | .    156  183  498  27   643  
  Effects                  1     | .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    
  Impact Corruptions       2     | .    .    .    2    .    .    
Robots Melted              1     | .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    
  Parts Melted             3     | .    1    2    .    .    .    
  Heat Transferred         4255  | 74   1221 1406 1554 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Peak Influence             514  | 5   294 511 437 467 514 
  Initial                  184  | .   3   101 .   184 118 
  Average                  237  | .   115 213 252 314 301 
Maximum Alert Level        2    | .   1   2   2   2   2   
  Low Security (%)         36   | 100 78  40  17  14  29  
  Level 1                  50   | .   21  51  74  74  41  
  Level 2                  12   | .   .   8   7   10  29  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          22   | .   3   1   5   1   12  
  Investigation            6    | .   3   1   .   1   1   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            9    | .   .   .   2   .   7   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           6    | .   1   1   1   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              165  | .   24  33  33  18  57  
  Peak Tracking Total      8    | .   5   4   5   4   8   
  Tactical Retreats        5    | .   .   .   1   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            6    | .   3   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          6    | .   1   .   3   .   2   
  Max in Single Turn       2    | .   1   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          30   | .   5   7   8   6   4   
  Terminals                25   | .   3   6   8   6   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                86   | .   12  25  23  18  8   
  Successful               38   | .   6   12  12  6   2   
  Failed                   48   | .   6   13  11  12  6   
    Catastrophic           3    | .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   48   | .   8   20  9   6   5   
  Terminals                76   | .   9   22  23  18  4   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   3   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             26   | .   4   9   8   5   .   
  Record                   1    | .   .   .   .   1   .   
  Part Schematic           4    | .   1   2   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        4    | .   .   1   3   .   .   
  Open Door                2    | .   .   .   2   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Unreport Threat          4    | .   .   3   .   1   .   
  Locate Traps             2    | .   .   .   .   2   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   2   4   1   1   
  Terminals                7    | .   .   1   4   1   1   
    Track                  6    | .   .   .   4   1   1   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   
    Tunnel                 3    | .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         27   | .   4   7   6   6   4   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               12   | .   .   .   10  .   2   
  Largest Group            10   | .   .   .   10  10  4   
  Highest-Rated Group      88   | .   .   .   88  88  77  
  Highest-Rated Ally       40   | .   .   .   16  16  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               145  | .   .   .   8   102 35  
  Total Damage             1403 | .   .   .   60  879 464 
  Kills                    14   | .   .   .   2   9   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Turns Passed               6756 | 95   937  1803 1576 529  1816 
Spaces Moved               3094 | 59   396  939  714  267  719  
  Core                     18   | 10   .    .    .    .    8    
  Treads                   2587 | .    221  939  714  267  446  
  Legs                     489  | 49   175  .    .    .    265  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  50   
  Average Speed            155  | 108  158  160  160  160  144  
  Slowest Speed            240  | 120  240  160  240  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    71   76   87   35   22   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 29   | .    1    2    7    .    19   
Terrain Destroyed          102  | .    1    4    7    .    90   
  Melee                    7    | .    .    .    7    .    .    
  Projectile               5    | .    1    4    .    .    .    
  AOE                      90   | .    .    .    .    .    90   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Total                      4214 | 78   594  1100 942  319  1181 
  Wait                     366  | 2    103  31   74   3    153  
  Move                     3089 | 58   395  938  713  266  719  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  63   | 7    10   21   11   4    10   
  Fast Attach              60   | 6    7    4    10   4    29   
  Attach                   31   | .    .    3    5    2    21   
  Detach                   5    | .    .    .    .    2    3    
  Swap                     36   | .    5    12   6    6    7    
  Drop                     80   | .    12   24   19   9    16   
  Fire                     426  | 5    61   65   96   23   176  
  Melee                    8    | .    .    .    8    .    .    
  Ram                      7    | .    .    .    .    .    7    
  Kick                     29   | .    .    .    .    .    29   
  Crush                    3    | .    1    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    11   
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Discovered new exit (range 10)
  521 | -10/Materials | Discovered new exit (range 8)
  948 | -10/Materials | Discovered new exit (range 4)
 1033 | -10/Materials | Entered another Materials area
 1033 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1341 | -9/Materials  | Build established: Gunner
 1382 | -9/Materials  | Identified exit to Mines
 1382 | -9/Materials  | Identified exit to Storage
 1732 | -9/Materials  | Build established: Scavenger-Gunner
 2088 | -9/Materials  | Build established: Gunner
 2144 | -9/Materials  | Discovered new exit (range 8)
 2492 | -9/Materials  | Discovered new exit (range 9)
 2836 | -9/Materials  | Entered Storage
 3394 | -9/Storage    | Build established: Tank
 3591 | -9/Storage    | Garrison activated, responded to threat
 4059 | -9/Storage    | Lost 3 parts (1n1u1w)
 4309 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4311 | -9/Storage    | Core integrity fell below 50%
 4368 | -9/Storage    | Discovered new exit (range 9)
 4412 | -9/Storage    | Entered Materials
 4412 | -8/Materials  | Accompanied by 10 allies
 4412 | -8/Materials  | Evolved 2 slots: Utility x2
 4486 | -8/Materials  | Lost 3 allies
 4595 | -8/Materials  | Build established: Commander-Tank
 4824 | -8/Materials  | Discovered new exit (range 17)
 4885 | -8/Materials  | Lost 5 allies
 4941 | -8/Materials  | Entered Factory
 4941 | -7/Factory    | Accompanied by 2 allies
 4941 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5212 | -7/Factory    | Discovered new exit (range 9)
 5493 | -7/Factory    | Build established: Tank
 5694 | -7/Factory    | Identified exit to Factory
 5858 | -7/Factory    | Cargo convoy interrupted
 5962 | -7/Factory    | Lost 14 parts (1p6n3u4w)
 6008 | -7/Factory    | Lost 4 parts (2u2w)
 6291 | -7/Factory    | Core integrity fell below 50%
 6441 | -7/Factory    | Lost 7 parts (1p2n4w)
 6542 | -7/Factory    | Core integrity fell below 20%
 6713 | -7/Factory    | Build established: Scavenger-Mutant
 6757 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06730_ Kicked P-60 Hacker out of the way.
06731_ Kicked P-60 Hacker.
06731_ P-60 Hacker knocked back.
06732_ Kicked P-60 Hacker. <x5>
06738_ Kicked P-60 Hacker out of the way.
06742_ K-01 Serf collects debris.
06742_ Aluminum Leg destroyed.
06744_ Kicked P-60 Hacker out of the way. <x2>
06746_ K-01 Serf collects debris.
06747_ Kicked P-60 Hacker.
06748_ Kicked P-60 Hacker out of the way.
06748_ Flexi-carbon Leg destroyed.
06748_ Imp. Deuterium Engine destroyed.
06749_ Slammed into P-60 Hacker.
06750_ K-01 Serf collects debris.
06750_ Slammed into P-60 Hacker. <x3>
06753_ K-01 Serf collects debris.
06753_ Slammed into P-60 Hacker. <x3>
06757_ Imp. Targeting Computer destroyed.
06757_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
        Arm. Wheel | -9/Materials  | Hacked
 Hcp. Storage Unit | -9/Materials  | Hacked
     Hacking Suite | -9/Storage    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemAuthchipInverter
  Manual?         0
Play Time         00:48:09
  Cumulative      697.5 hours
  Start           2025.01.19 @ 13:34:24
  End             2025.01.19 @ 14:21:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          440
  Rogue           440
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/1/1/1/0/0/0/0
Lore%             66
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4fe5466-678e-4e70-a0b3-7dde9a60b6a7