Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 18:52:56

Player: Savant

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (513)     2565
Value Destroyed (33192)    33192
Prototype IDs (369)        7380
Alien Tech Used (6)        1200
Bonus (75008)              75008
              TOTAL SCORE: 129445

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    10704
Follower Combat Kills      737
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      116
Met Warlord at Research    2000
Scanned by Researcher      500
Destroyed Superfortress    15000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1149

 Cogmind 
---------
Core Integrity             1184/1600
Matter                     260/300
Energy                     789/795
System Corruption          1%
Temperature                Cool (3)
Movement                   Hovering (26)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (3) --------
               Point-Antimatter Core
>              --- PROPULSION (6) ---
               Hovering Gravjet-VSS Exoskeleton
        Combat Linear Gravjet
>              --- UTILITY (12) -----
       Armored Scrap Engine
       Concept Antigrav Storage Unit
               ST Field Compressor
               Spectral Analyzer
  Experimental Targeting Computer
       Concept Weapon Articulator
  Experimental Core Analyzer
          Mini Quantum Capacitor
  Experimental Reaction Control System
               Centrium Medium Armor Plating
  Experimental Force Field
>              --- WEAPON (4) -------
               Hvy. Laser Disintegration Construct/C
       Concept Blasthammer
>              --- INVENTORY (25) ---
  Experimental Antimatter Reactor
        Combat Antigrav System
       Concept Phasing Heat Sink
  Experimental Cooling System
       Concept Thermoelectric Network
      Advanced Energy Well (500)
  Experimental Energy Well (600)
       Concept Chromion Battery (800)
       Concept Chromion Battery (800)
       Concept NT7 Matterbank (750)
               ST Field Compressor
  Experimental Kinecellerator
          Mini Quantum Capacitor
      Advanced Weapon Cycler
  Experimental Reaction Control System
       Concept Cloak Mesh
       Concept Cloak Mesh
               Centrium Light Armor Plating
               Graphene Brace
      Advanced Force Field
  High-powered Transdimensional Reconstructor
               Vortex Cannon (26)
               Null Cannon
      Advanced Micro-nuke Launcher
       Concept Tactical Fusion Warhead

 Peak State 
------------
>              --- POWER ------------
               Point-Antimatter Core
>              --- PROPULSION -------
      Improved Thunder Leg
               Hovering Gravjet-VSS Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
       Concept Antigrav Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Transmission Jammer
  Experimental Reaction Control System
       Concept Cloak Mesh
       Concept Cloak Mesh
               Centrium Medium Armor Plating
  Experimental Force Field
>              --- WEAPON -----------
               Hvy. Laser Disintegration Construct/C
       Concept Blasthammer
>              --- INVENTORY --------
  Experimental Antimatter Reactor
       Concept Phasing Heat Sink
  Experimental Cooling System
       Concept Thermoelectric Network
      Advanced Energy Well
  Experimental Energy Well
       Concept Chromion Battery
       Concept Chromion Battery
       Concept NT7 Matterbank
       Concept Weapon Articulator
  Experimental Kinecellerator
          Mini Quantum Capacitor
          Mini Quantum Capacitor
      Improved Weapon Cycler
      Advanced Hardlight Generator
       Concept Antimissile System
               Transdimensional Reconstructor
               Subatomic Replicator
       Concept Disintegration Ray
               Vortex Cannon
               Vortex Cannon
               Null Cannon
      Advanced Micro-nuke Launcher
       Concept Tactical Fusion Warhead
[Rating: 274]

 Favorites 
-----------
Power                      Constructs
  Engine                   Subdweller Power Source
  Power Core               Constructs
  Reactor                  Micro Antimatter Reactor
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Constructs
  Flight Unit              Nuclear Pulse Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Subdweller Laser
  Energy Cannon            Constructs
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Constructs
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Concept Blasthammer

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 
Slots Evolved              18   | .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             255  | 8   11  8   20  16  4   17  1   6   .   1   19  3   4   4   2   23  4   2   9   4   12  15  15  5   26  2   10  4   
  Power                    11   | 1   1   1   .   2   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Engine                 3    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Propulsion               42   | 2   .   2   6   7   1   3   1   .   .   .   2   .   .   .   .   4   .   1   .   1   3   .   3   1   4   .   1   .   
    Treads                 16   | 2   .   2   1   7   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   .   2   .   .   .   
    Wheel                  5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   1   .   
    Flight                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   
  Utility                  141  | 2   2   2   6   6   1   13  .   3   .   1   11  3   2   2   2   13  4   1   4   2   6   8   9   3   21  2   8   4   
    Device                 93   | 1   1   1   2   1   1   8   .   3   .   .   6   1   2   1   2   11  2   1   2   2   3   7   8   2   13  2   7   3   
    Storage                11   | 1   1   .   2   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   1   1   .   .   1   .   .   .   
    Processor              9    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   1   
    Hackware               6    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Protection             22   | .   .   1   2   4   .   5   .   .   .   1   2   .   .   .   .   .   1   .   2   .   .   .   1   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 3   8   3   8   1   2   1   .   3   .   .   3   .   2   1   .   6   .   .   5   1   1   7   3   1   1   .   1   .   
    Energy Gun             17   | 3   2   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   1   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   3   .   1   1   .   1   .   .   3   .   2   1   .   2   .   .   2   1   1   2   1   .   .   .   .   .   
    Ballistic Gun          5    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   1   .   
    Special Weapon         4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   .   2   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   1   5   2   1   9   .   .   1   
Parts Lost                 35   | .   .   3   3   4   .   3   .   .   .   .   8   1   .   .   1   1   .   .   2   .   1   1   1   .   3   .   1   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   1   .   2   .   1   .   .   .   .   1   1   .   .   1   1   .   .   2   .   .   1   1   .   3   .   1   2   
  Weapon                   8    | .   .   .   1   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   2   2   2   .   1   .   .   .   .   4   1   .   .   1   1   .   .   2   .   1   1   1   .   2   .   1   1   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            19   | 5   10  14  15  19  18  18  17  17  19  19  19  18  19  19  19  19  19  20  19  18  18  19  19  19  20  23  23  24  
  Power                    .    | .   1   2   1   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   
  Propulsion               1    | 3   4   3   2   5   5   4   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   1   3   2   1   3   5   6   7   9   8   14  15  15  15  14  14  15  16  15  12  12  12  12  11  11  14  14  17  
  Weapon                   5    | .   4   5   8   11  9   8   8   9   8   7   3   2   4   3   3   3   3   3   3   3   4   6   5   5   5   6   5   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             118  | .   .   3   6   2   6   15  5   3   2   3   12  .   7   3   1   3   1   .   4   .   4   8   7   2   8   .   1   12  
  Power                    11   | .   .   .   2   .   1   1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               20   | .   .   3   .   1   3   3   4   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  42   | .   .   .   .   .   .   3   .   .   .   .   4   .   3   3   1   2   1   .   3   .   4   4   1   2   2   .   .   9   
  Weapon                   45   | .   .   .   4   1   2   8   .   2   2   3   2   .   3   .   .   .   .   .   1   .   .   3   6   .   6   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   100 99  98  99  80  67  62  63  60  55  58  69  58  56  57  60  62  58  54  60  57  59  55  59  58  62  61  64  
  Engine                   1    | .   1   3   9   7   .   2   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   12  10  .   1   7   1   .   .   .   1   5   5   .   1   5   1   .   3   4   .   .   .   .   .   .   3   1   4   
  Reactor                  1    | .   .   .   .   .   .   1   .   .   .   .   2   5   4   6   .   3   5   1   .   5   4   4   4   4   3   .   2   .   
  Treads                   6    | .   28  27  19  31  24  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   1   3   4   .   .   .   2   .   .   .   .   5   10  4   3   .   .   3   3   .   2   7   4   .   
  Hover                    2    | .   .   .   .   .   .   .   3   6   6   1   .   5   5   5   5   1   .   1   1   5   .   .   .   6   5   .   2   8   
  Flight                   1    | .   .   .   .   .   .   .   2   6   6   5   2   .   .   .   .   .   .   .   .   3   5   3   .   .   .   .   .   .   
  Device                   15   | .   14  13  18  3   8   15  13  19  20  20  11  14  10  10  10  13  13  15  14  16  17  16  19  21  18  23  23  24  
  Storage                  6    | .   14  14  9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   
  Processor                6    | .   .   .   .   .   .   .   .   .   .   .   2   10  11  11  11  10  10  10  10  10  9   9   8   8   14  12  12  12  
  Hackware                 3    | .   .   .   .   8   9   6   6   6   6   6   10  1   5   5   5   5   4   .   .   .   4   4   2   .   .   .   .   .   
  Protection               2    | .   .   .   8   15  1   3   6   .   .   .   2   .   .   .   .   .   1   4   4   3   .   1   3   4   .   4   4   4   
  Energy Gun               1    | .   12  7   5   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   1   17  10  9   8   3   .   5   2   10  9   7   11  7   5   5   4   9   7   4   3   3   2   .   1   4   
  Ballistic Gun            1    | .   1   10  10  .   4   2   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   10  9   .   .   .   .   2   6   6   .   4   .   .   .   .   2   5   5   2   .   .   .   2   4   3   4   2   .   
Peak Build Rating          274  | 8   12  13  33  39  52  84  86  88  87  87  111 114 113 114 121 132 133 134 150 149 162 179 199 202 255 274 273 274 
  Average Rating           122  | 5   10  12  23  35  49  73  82  85  86  83  95  112 102 107 119 127 132 131 132 147 147 165 183 197 211 270 262 272 
  On Entrance              113  | .   8   10  12  33  39  49  84  86  87  86  81  111 113 104 114 118 131 131 124 126 149 145 160 192 201 250 261 273 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             165  | 15  32  36  66  77  70  77  82  77  74  76  99  92  89  108 108 117 123 123 114 96  104 123 142 144 146 131 165 161 
  Greatest Support         248  | 40  40  40  63  87  105 140 126 110 110 110 110 92  92  92  92  168 168 168 114 162 162 176 247 248 248 155 204 204 
  Greatest Overweight (x)  4    | .   .   .   4   4   3   .   .   .   .   .   1   .   .   1   1   1   .   1   1   .   1   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  
  Average Capacity         19   | 7   13  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  
  Most Carried             25   | 8   14  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  
  Average Carried          19   | 5   10  14  15  19  18  18  17  17  19  19  19  18  19  19  19  19  19  19  19  19  19  19  19  19  20  23  23  24  
  Final Capacity           25   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  
  Final Carried            25   | 8   14  15  20  20  20  20  17  20  18  17  18  19  20  20  19  20  20  20  20  19  20  20  20  20  25  24  25  25  
Scrap Engine Consumption   379  | .   .   .   .   .   44  41  7   6   2   18  30  .   7   5   5   25  2   7   12  2   15  21  56  9   56  .   9   .   
  Constructs Created       7    | .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Constructs Modified      158  | .   .   .   .   .   12  16  5   2   1   6   8   .   3   1   3   6   .   9   5   1   2   18  26  2   19  3   10  .   

 Class Distribution 
--------------------
 60% | Construct
 10% | Mutant
  9% | Scavenger-Mutant
  6% | Infiltrator-Construct
  6% | Scavenger-Construct
  6% | Hacker-Construct

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Subcaves
      Scavenger-Mutant | -8/Materials
      Scavenger-Mutant | -8/Storage
                Mutant | -8/Recycling
             Construct | -6/Factory
             Construct | -6/Lower Caves
             Construct | -6/Lower Caves
             Construct | -6/Data Miner
             Construct | -5/Proximity Caves
      Hacker-Construct | -5/Factory
             Construct | -5/Upper Caves
             Construct | -5/Upper Caves
             Construct | -5/Zhirov
             Construct | -4/Proximity Caves
             Construct | -4/Factory
             Construct | -4/Upper Caves
             Construct | -4/Upper Caves
             Construct | -4/Warlord
             Construct | -3/Proximity Caves
             Construct | -3/Research
             Construct | -3/Testing
             Construct | -2/Research
 Infiltrator-Construct | -2/Quarantine
             Construct | -2/Protoforge
   Scavenger-Construct | -1/Access
   Scavenger-Construct | -1/Command
   Scavenger-Construct | -1/Access_0

 Resources                       | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Matter Collected           15877 | 262  231  383  505  311  93   644  79   284  .    216  1564 158  256  421  297  1098 306  510  260  135  427  1214 570  796  3765 152  479  461  
  Remotely                 850   | .    .    .    52   .    .    .    .    .    .    .    163  .    .    .    41   318  54   146  76   .    .    .    .    .    .    .    .    .    
Salvage Created            30181 | 60   302  316  397  1258 229  1450 .    395  .    1250 2092 323  213  244  81   956  .    114  54   32   401  1124 1330 733  5996 587  6008 4236 
  Parts                    1374  | 5    18   27   27   69   16   75   .    17   .    40   97   5    13   10   6    53   .    6    5    4    23   56   51   32   292  20   198  209  
Haulers Intercepted        5     | .    .    .    1    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      87    | .    .    14   .    .    .    .    14   12   .    6    .    3    9    2    3    .    .    24   .    .    .    .    .    .    .    .    .    .    
  Prevented                53    | .    .    .    .    .    .    .    .    .    .    29   .    3    4    5    9    .    .    3    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 
Combat Hostiles Destroyed  446  | .   6   11  12  24  5   31  .   9   .   21  26  6   8   .   2   18  .   4   2   4   6   10  17  10  88  4   75  47  
  Guns                     27   | .   4   7   3   .   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Cannons                  319  | .   .   1   .   17  5   13  .   6   .   12  16  .   3   .   2   15  .   3   2   .   5   4   17  7   80  4   73  34  
  AOE                      58   | .   2   3   8   5   .   11  .   3   .   .   6   3   .   .   .   2   .   .   .   4   1   1   .   3   6   .   .   .   
Classes Destroyed          30   | 1   2   3   4   2   1   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   2   .   4   1   2   .   
  Worker                   14   | .   .   .   3   2   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Builder                  11   | .   .   .   .   1   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Drone                    8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Watcher                  19   | .   2   .   1   2   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   3   4   2   .   
  Swarmer                  64   | .   .   3   7   6   .   10  .   3   .   .   2   2   8   .   1   4   .   4   1   4   .   .   .   3   .   .   6   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Saboteur                 5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Grunt                    70   | .   6   1   .   6   .   5   .   4   .   10  9   4   .   .   1   .   .   .   .   .   .   .   3   .   12  .   9   .   
  Brawler                  13   | .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   4   .   
  Duelist                  12   | .   .   .   .   1   .   2   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Sentry                   42   | .   .   1   3   11  3   4   .   1   .   1   1   .   .   .   .   3   .   .   .   .   2   .   1   1   9   .   1   .   
  Demolisher               8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   
  Specialist               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   5   .   
  Hunter                   24   | .   .   .   2   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   12  .   
  Programmer               72   | .   .   .   .   .   .   6   .   1   .   .   10  .   .   .   .   11  .   .   .   .   4   9   .   6   14  1   10  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Q-Series                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Enhanced Sentry          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Hotshot                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Decapitator              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   
  Immortal                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   4   .   
  Executioner              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Subdweller               7    | .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           39   | 1   3   3   6   8   2   9   .   4   .   3   5   3   8   .   1   6   .   3   1   4   2   6   4   7   18  3   39  7   
  Combat Bots Only         37   | .   2   3   5   6   2   5   .   4   .   3   5   3   8   .   1   6   .   3   1   4   2   4   4   5   18  2   37  7   
Max Kills in Single Turn   6    | 1   3   2   6   3   1   2   .   2   .   1   4   2   2   .   1   2   .   3   1   2   2   1   1   3   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   5   2   .   2   .   2   .   .   2   2   .   .   .   2   .   .   .   2   1   1   .   2   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   7   
  Superfortress (-2/Protoforge)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A2 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Frg   Acc   Com   Ac0   
Hostile Shots Fired        2162   | .     23    39    55    105   15    211   9     91    .     67    380   38    36    .     6     56    .     45    65    13    58    83    84    49    240   2     65    327   
  Missed                   929    | .     6     8     24    31    5     80    5     39    .     28    139   19    12    .     2     20    .     19    21    8     20    12    33    23    111   2     26    236   
  Intercepted              2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Hits                     1233   | .     17    31    31    74    10    131   4     52    .     39    241   19    24    .     4     36    .     26    44    5     38    71    51    26    129   .     39    91    
    Melee                  34     | .     .     .     .     4     .     8     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     3     .     15    .     1     .     
    Projectile             1199   | .     17    31    31    70    10    123   4     52    .     39    241   19    24    .     4     36    .     26    41    5     38    71    48    26    114   .     38    91    
    AOE                    19     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     12    .     2     .     
  Critical Strikes         73     | .     1     1     1     6     .     3     .     1     .     2     9     2     .     .     .     1     .     .     3     .     2     6     1     .     18    .     3     13    
  Part Disruptions         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Damage Taken               20867  | .     234   695   450   1112  226   1890  34    796   .     721   4108  349   387   .     64    720   .     298   1118  90    943   881   843   327   2657  45    648   1231  
  Core                     1687   | .     61    159   65    99    55    203   .     126   .     41    317   18    13    .     12    41    .     9     19    .     .     79    41    23    98    .     17    191   
  Absorbed by Shields      5374   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    .     .     .     630   623   342   1721  45    664   1264  
  Ignored by Resistances   1072   | .     .     .     2     .     .     .     .     .     .     .     406   .     .     .     .     .     .     .     .     .     .     .     .     .     320   .     192   152   
  Regen/Repaired (Parts)   9840   | .     .     .     .     .     22    1027  56    38    95    894   1417  .     186   .     479   471   .     313   167   416   364   782   564   94    1354  340   761   .     
Core Remaining (%)         69     | 100   .     12    .     .     60    .     .     .     .     56    .     .     .     .     64    .     .     .     .     94    .     93    .     .     75    .     .     74    
Volleys Fired              1598   | 8     25    32    32    89    21    119   6     49    .     63    122   19    18    12    15    73    5     15    6     56    53    78    56    36    283   15    125   167   
  Largest                  3      | 2     2     2     2     2     2     3     1     2     .     1     3     2     3     1     2     2     1     2     1     1     2     3     1     1     2     1     1     1     
  Hottest                  330    | 100   115   100   100   120   87    171   90    171   .     157   164   131   212   81    181   190   100   188   143   110   253   275   330   94    180   55    55    55    
Shots Fired                2061   | 16    45    52    57    155   33    226   6     55    .     63    160   19    36    12    22    101   6     17    6     56    64    127   56    36    328   15    125   167   
  Gun                      254    | 16    27    33    47    .     1     50    .     .     .     .     13    3     9     .     .     .     .     .     1     .     .     54    .     .     .     .     .     .     
  Cannon                   1738   | .     12    5     4     152   32    162   6     53    .     63    139   11    27    12    22    99    6     17    5     53    64    73    56    34    324   15    125   167   
  Launcher                 48     | .     .     2     4     3     .     14    .     2     .     .     8     5     .     .     .     1     .     .     .     3     .     .     .     2     4     .     .     .     
  Special                  21     | .     6     12    2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  619    | .     13    20    27    .     2     19    .     35    .     3     88    3     9     .     .     12    4     9     .     .     .     .     44    30    161   15    125   .     
  Thermal                  1163   | 16    22    30    7     152   31    184   6     18    .     .     55    4     20    .     15    85    .     .     2     53    53    109   4     .     130   .     .     167   
  Explosive                31     | .     .     2     4     3     .     10    .     2     .     .     .     .     .     .     .     1     .     .     .     3     .     .     .     2     4     .     .     .     
  Electromagnetic          233    | .     10    .     19    .     .     13    .     .     .     60    17    12    7     12    7     2     2     8     .     .     1     18    8     4     33    .     .     .     
  Entropic                 14     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     10    .     .     .     .     .     .     .     
  Robot Hit Streak         42     | 3     13    11    25    25    17    23    .     9     .     4     10    7     4     13    4     12    .     2     5     6     20    12    14    21    34    12    42    29    
  Robot Miss Streak        4      | 2     3     1     2     2     1     3     .     3     .     4     3     3     3     .     1     2     .     1     .     .     2     2     2     1     3     1     1     2     
  Penetration Max          2      | .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     1     .     .     1     .     1     .     1     1     2     .     
  Secondary Targets        1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                167    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     167   
Shots Hit Robots           1159   | 8     22    30    39    94    19    122   .     27    .     26    95    11    10    12    5     51    .     6     3     1     16    67    45    14    175   11    113   137   
  Core Hits                576    | 3     15    17    25    34    5     60    .     12    .     11    51    8     7     5     2     21    .     2     2     9     8     28    22    10    92    8     60    59    
  Critical Kills           49     | .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     4     3     1     9     .     14    13    
  Critical Parts Destroyed 57     | .     .     .     1     .     .     1     .     1     .     .     .     1     .     .     .     1     .     .     .     .     2     6     2     3     22    .     16    1     
  Critical Strikes         126    | .     1     1     2     1     .     2     .     1     .     .     3     1     2     .     .     3     .     .     .     .     2     10    5     5     40    .     33    14    
    Meltdown               17     | .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     13    
    Destroy                97     | .     .     .     1     .     .     1     .     1     .     .     .     1     .     .     .     2     .     .     .     .     .     10    5     4     39    .     33    .     
    Blast                  5      | .     1     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                3      | .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Smash                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Detonate               2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
Melee Attacks              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     
  Impact                   3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           168732 | 110   454   724   1272  3040  516   4567  .     1635  .     2633  6746  590   411   168   279   3099  .     383   177   494   1115  3358  4982  2559  42127 2935  47890 36468 
  Guns                     3681   | 110   279   517   691   .     16    528   .     .     .     .     337   77    122   .     .     .     .     .     .     .     .     1004  .     .     .     .     .     .     
  Cannons                  156636 | .     50    65    79    2736  500   2671  .     1377  .     2633  4710  138   289   168   279   2878  .     383   177   .     870   2261  4982  1802  40779 2818  47663 36328 
  Explosions               8068   | .     109   142   502   304   .     1329  .     258   .     .     1690  375   .     .     .     221   .     .     .     494   233   93    .     757   1286  117   89    69    
  Melee                    271    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    .     138   71    
  Ramming                  76     | .     16    .     .     .     .     39    .     .     .     .     9     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     
  Kinetic                  101632 | .     65    310   432   .     34    288   .     1217  .     .     3474  77    122   .     .     773   .     222   .     .     .     .     4766  1673  37698 2818  47663 .     
  Thermal                  54253  | 110   273   272   280   2736  482   2842  .     160   .     .     2231  31    167   .     210   2076  .     .     .     .     684   2883  .     .     2371  117   .     36328 
  Explosive                4791   | .     .     142   319   304   .     1043  .     258   .     .     .     .     .     .     .     221   .     .     .     494   .     .     .     757   1253  .     .     .     
  Electromagnetic          6922   | .     100   .     241   .     .     355   .     .     .     2633  1032  482   122   168   69    29    .     161   .     .     .     475   216   129   710   .     .     .     
  Impact                   462    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    .     227   140   
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 596    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     177   .     419   .     .     .     .     .     .     .     
Highest Corruption         21     | .     3     3     .     .     .     8     1     1     .     .     21    21    21    17    17    6     6     6     6     .     3     12    .     2     15    1     2     1     
  Average Corruption       7      | .     2     3     .     .     .     3     1     1     .     .     12    21    18    17    17    3     6     6     6     .     2     4     .     1     7     1     1     1     
  Corruption Purged        39     | .     .     .     .     .     .     7     .     1     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     25    .     2     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  613    | .     1     41    .     .     .     42    10    2     .     .     52    40    43    11    72    43    26    44    .     .     1     35    .     5     125   .     9     11    
    Message Errors         143    | .     .     12    .     .     .     6     2     1     .     .     13    12    11    2     16    10    6     10    .     .     .     7     .     1     26    .     4     4     
    Matter Fused           153    | .     .     10    .     .     .     8     2     1     .     .     13    8     14    4     16    13    6     13    .     .     .     9     .     1     31    .     1     3     
    Heat Flow Errors       77     | .     .     3     .     .     .     6     1     .     .     .     12    8     3     .     7     6     1     5     .     .     .     6     .     .     18    .     1     .     
    Energy Discharges      65     | .     .     4     .     .     .     3     1     .     .     .     5     5     1     2     12    3     3     7     .     .     .     4     .     2     11    .     1     1     
    Parts Rejected         2      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Parts Fused            7      | .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     2     .     1     1     .     .     .     1     .     .     .     .     .     .     
    Data Loss (minor)      75     | .     .     6     .     .     .     3     4     .     .     .     .     2     6     2     10    6     3     5     .     .     .     5     .     1     19    .     2     1     
    Data Loss (major)      38     | .     .     2     .     .     .     5     .     .     .     .     2     1     5     1     5     2     3     1     .     .     .     .     .     .     9     .     .     2     
    Misfires               25     | .     1     3     .     .     .     7     .     .     .     .     2     .     1     .     4     .     2     1     .     .     1     1     .     .     2     .     .     .     
    Alerts                 9      | .     .     .     .     .     .     2     .     .     .     .     1     1     .     .     .     1     .     1     .     .     .     1     .     .     2     .     .     .     
    Misdirections          3      | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Weapon Failures        16     | .     .     .     .     .     .     1     .     .     .     .     3     1     2     .     .     2     1     .     .     .     .     .     .     .     6     .     .     .     
Overload Shots             3      | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            28478  | .     3     .     40    57    11    100   .     111   .     241   836   .     6     .     15    396   .     79    18    31    47    236   446   892   9564  990   10820 3539  
  Projectiles              27973  | .     3     .     .     35    11    84    .     111   .     241   690   .     6     .     15    381   .     79    18    .     25    236   446   839   9539  990   10756 3468  
  Explosions               370    | .     .     .     40    22    .     16    .     .     .     .     146   .     .     .     .     15    .     .     .     31    22    .     .     53    25    .     .     .     
  Melee                    135    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    71    
Knockbacks                 148    | .     1     1     .     .     1     2     .     10    .     .     21    .     .     .     .     1     .     1     .     .     1     .     31    3     31    2     40    2     
  Impact                   5      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     2     
  Kinetic                  135    | .     1     1     .     .     1     1     .     9     .     .     19    .     .     .     .     1     .     1     .     .     .     .     29    3     30    2     37    .     
  Secondary                8      | .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     2     .     
Self-Inflicted Damage      939    | .     .     59    79    .     .     225   .     .     .     .     97    15    .     .     .     16    .     .     .     .     97    .     .     .     351   .     .     .     
  Shots                    20     | .     .     2     2     .     .     7     .     .     .     .     2     1     .     .     .     1     .     .     .     .     1     .     .     .     4     .     .     .     
  Rammed                   9      | .     2     .     .     1     .     3     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Targets Rammed             9      | .     2     .     .     1     .     3     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        520    | 117   192   169   180   204   85    253   155   345   .     156   410   289   325   .     351   317   160   273   355   304   363   345   520   88    229   40    247   .     
  Average Temperature      94     | 39    47    43    64    71    32    60    45    124   .     51    121   110   120   .     121   87    71    101   116   119   81    112   116   28    68    12    83    .     
  Received Heat Transfer   2799   | .     147   75    27    468   51    336   6     294   .     150   415   126   12    .     21    9     .     .     361   .     60    55    24    16    98    .     24    24    
  Effects                  16     | .     .     .     .     .     .     .     .     .     .     .     4     .     2     .     1     2     .     .     .     2     1     2     1     .     .     .     1     .     
    Shutdowns              5      | .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     
    Energy Bleed           5      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     
    Interference           6      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     1     .     2     .     .     .     .     .     .     
Siege Activations          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Total Turns              4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Longest Duration         4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
Martial Activations        1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Total Turns              7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     
  Longest Duration         7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     
Shielding Activations      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Robots Corrupted           24     | .     .     .     1     .     .     1     .     .     .     9     4     3     .     .     .     .     .     1     .     .     .     .     .     1     2     .     2     .     
  Combat Hostiles          23     | .     .     .     1     .     .     1     .     .     .     9     4     3     .     .     .     .     .     1     .     .     .     .     .     .     2     .     2     .     
  Parts Fried              54     | .     .     .     3     .     .     1     .     .     .     23    5     3     .     .     .     .     .     1     .     .     .     3     1     3     7     .     4     .     
  Impact Corruptions       8      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     1     
Robots Melted              19     | .     .     .     .     2     .     2     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     13    
  Combat Hostiles          19     | .     .     .     .     2     .     2     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     13    
  Parts Melted             77     | 1     1     2     .     12    1     8     .     1     .     .     3     .     1     .     .     8     .     .     .     .     1     5     .     .     1     .     .     32    
  Heat Transferred         22633  | 333   681   398   286   3689  666   3898  .     211   .     .     2350  50    250   .     150   2050  .     .     .     .     150   2010  .     .     1182  100   .     4179  
Parts Sabotaged            4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3      | .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     

 Alert                           | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Maximum Alert Level        5     | .    .    .    .    1    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    2    2    1    5    5    5    .    
  Low Security (%)         53    | 100  100  .    100  26   100  13   .    .    .    .    24   .    .    .    .    73   .    .    .    .    100  61   72   80   32   .    .    .    
  Level 1                  21    | .    .    .    .    73   .    38   .    .    .    .    30   .    .    .    .    26   .    .    .    .    .    22   23   19   15   .    .    .    
  Level 2                  10    | .    .    .    .    .    .    47   .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    15   4    .    13   .    .    .    
  Level 3                  3     | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Level 4                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    8    .    
  Level 5                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   100  91   .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2825  | 5    60   .    175  306  179  695  .    .    .    .    811  .    .    .    .    233  .    .    .    .    168  503  419  291  2825 1918 1641 .    
  Initial                  1694  | .    .    .    .    59   109  300  .    .    .    .    550  .    .    .    .    .    .    .    .    .    .    83   270  231  160  1694 1203 .    
  Average                  298   | .    13   .    49   221  30   415  .    .    .    .    428  .    .    .    .    100  .    .    .    .    35   183  140  95   711  1824 1487 .    
Influence Increases        16408 | 15   232  110  413  898  288  1441 .    360  .    711  1763 165  225  15   40   613  30   120  190  90   466  1040 687  449  3441 346  2025 235  
  Destroy 0b10 Robot/C     7740  | .    120  100  240  480  80   640  .    180  .    380  560  120  160  .    40   360  .    80   40   80   120  560  340  200  1620 100  1140 .    
  Destroy 0b10 Robot/NC    390   | 15   10   .    30   40   .    35   .    .    .    10   60   .    .    15   .    5    .    .    .    .    5    25   .    20   65   25   30   .    
  Destroy Leader           1380  | .    24   10   74   160  .    164  .    30   .    40   112  .    20   .    .    102  .    10   .    10   40   74   80   52   186  38   154  .    
  Allied During Kill       78    | .    .    .    .    .    .    1    .    .    .    11   14   .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    
  Successful Hack          334   | .    38   .    .    25   22   63   .    .    .    .    21   .    .    .    .    4    .    .    .    .    97   64   .    .    .    .    .    .    
  Select Force Hacks       210   | .    30   .    .    .    180  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          1290  | .    .    .    30   60   .    75   .    .    .    .    150  .    .    .    .    30   .    .    .    .    15   150  90   30   390  15   90   165  
  Destroy Structure        2766  | .    10   .    39   73   6    103  .    .    .    .    276  .    .    .    .    112  .    .    .    .    144  100  147  117  865  108  596  70   
  Advance Influence        600   | .    .    .    .    .    .    300  .    .    .    .    300  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    15   .    .    .    .    .    
  Lose Combat Pursuer      1560  | .    .    .    .    60   .    60   .    150  .    270  270  45   45   .    .    .    30   30   150  .    .    15   15   30   315  60   15   .    
Influence Decreases        16193 | 15   232  110  273  757  569  764  677  237  123  313  1356 701  456  53   40   408  235  120  126  154  318  707  757  574  902  1291 797  3128 
  Entered New Map          6804  | .    .    .    .    81   172  .    252  .    123  .    148  299  52   38   .    .    77   .    .    64   .    65   211  180  126  1131 677  3108 
  Time Decay               8233  | 15   232  110  253  626  397  674  405  237  .    313  628  392  404  15   40   348  138  120  106  90   306  448  536  394  736  160  110  .    
  Search Patrol Dispatched 300   | .    .    .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Lost Part                284   | .    .    .    20   40   .    30   .    .    .    .    80   10   .    .    .    .    .    .    20   .    10   4    10   .    30   .    10   20   
  Lost Ally                272   | .    .    .    .    10   .    60   20   .    .    .    50   .    .    .    .    60   20   .    .    .    2    40   .    .    10   .    .    .    
  Purge Threat             300   | .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    
Squads Dispatched          83    | .    1    .    1    1    .    15   .    .    .    1    7    .    .    .    .    8    .    .    .    .    5    12   2    7    18   4    1    .    
  Investigation            8     | .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    .    .    
  Extermination            39    | .    .    .    .    .    .    5    .    .    .    .    4    .    .    .    .    6    .    .    .    .    4    5    .    3    10   1    1    .    
  Reinforcement            15    | .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    5    2    1    .    1    .    .    
  Assault                  12    | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    
  Garrison                 9     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 
Distress Signals           49   | .   2   .   1   3   1   2   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   2   11  1   .   1   17  .   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   2   9   1   .   .   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   2   9   1   .   .   
Times Spotted              708  | .   13  11  18  28  7   47  1   18  .   33  91  14  10  .   2   21  2   11  50  5   27  30  33  15  104 10  47  60  
  Peak Tracking Total      16   | .   3   3   5   6   3   6   1   5   .   9   11  7   6   .   1   4   2   5   15  4   7   6   6   5   16  5   6   7   
  Tactical Retreats        65   | .   .   .   .   3   .   3   .   7   .   8   15  2   3   .   .   .   1   1   3   .   6   1   2   2   6   1   1   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 
Traps Triggered            22   | .   2   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   12  1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 
Machines Disabled          97   | .   .   .   2   4   .   5   .   .   .   .   10  .   .   .   .   2   .   .   .   .   1   10  6   2   37  1   6   11  
  Max in Single Turn       3    | .   .   .   2   1   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   1   1   1   2   1   1   1   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 
Machines Accessed          134  | .   7   1   5   15  12  14  1   .   3   .   16  3   1   4   .   6   .   1   3   .   9   15  .   7   6   2   1   2   
  Terminals                68   | .   6   .   4   13  5   8   .   .   .   .   9   1   .   .   .   3   .   .   .   .   1   7   .   3   5   2   1   .   
  Fabricators              8    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   
  Recycling Units          14   | .   1   .   1   1   6   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   .   3   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
Total Hacks                351  | .   19  4   13  29  38  36  7   .   21  .   40  12  1   17  .   14  .   1   7   .   19  27  .   10  13  4   1   18  
  Successful               217  | .   8   4   2   19  23  15  7   .   21  .   25  12  1   17  .   6   .   1   7   .   9   11  .   .   9   1   1   18  
  Failed                   134  | .   11  .   11  10  15  21  .   .   .   .   15  .   .   .   .   8   .   .   .   .   10  16  .   10  4   3   .   .   
    Catastrophic           18   | .   .   .   3   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   5   .   2   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   152  | .   19  .   2   15  27  25  .   .   .   .   20  .   .   .   .   9   .   .   1   .   8   13  .   8   4   .   1   .   
  Terminals                168  | .   18  .   12  24  22  20  .   .   .   .   24  6   .   .   .   6   .   .   .   .   2   13  .   5   11  4   1   .   
  Fabricators              21   | .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   4   .   .   .   .   4   4   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   3   .   1   .   .   .   .   
  Recycling Units          32   | .   1   .   1   4   14  3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   5   .   4   .   .   .   .   
  Garrison Access          14   | .   .   .   .   1   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   .   
Terminal Hacks             125  | .   .   4   1   8   7   4   7   .   21  .   4   12  1   17  .   .   .   1   7   .   .   4   .   .   7   1   1   18  
  Record                   54   | .   .   4   .   .   .   .   7   .   6   .   .   11  .   5   .   .   .   .   .   .   .   .   .   .   5   .   .   16  
  Part Schematic           14   | .   .   .   .   .   1   .   .   .   8   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        17   | .   .   .   .   2   .   2   .   .   3   .   1   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Open Door                11   | .   .   .   .   5   .   .   .   .   .   .   .   1   1   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Seal Access              5    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Unauthorized Hacks         65   | .   8   .   1   10  13  9   .   .   .   .   12  .   .   .   .   3   .   .   .   .   4   4   .   .   1   .   .   .   
  Terminals                48   | .   7   .   1   8   7   8   .   .   .   .   10  .   .   .   .   2   .   .   .   .   1   3   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             9    | .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   
    Botnet                 5    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              6    | .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Skim                   27   | .   5   .   1   5   5   5   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   .   2   6   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         100  | .   6   .   5   11  7   13  .   .   .   .   15  1   .   .   .   6   .   .   .   .   8   15  .   7   3   2   1   .   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   1   .   .   .   8   .   2   .   .   4   .   .   .   .   .   .   .   10  .   .   4   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   238  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   69  .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   18  .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     98   | .   .   .   .   .   .   70  .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Total Allies               15   | .    1    .    .    1    3    1    .    .    .    2    1    .    .    .    .    1    .    .    .    .    1    3    .    .    1    .    .    .    
  Largest Group            3    | .    1    .    .    1    3    2    .    .    .    2    2    .    .    .    .    1    .    .    .    .    1    2    .    .    1    .    .    .    
  Highest-Rated Group      145  | .    10   .    .    10   37   27   .    .    .    59   59   .    .    .    .    10   .    .    .    .    26   145  .    .    10   .    .    .    
  Highest-Rated Ally       145  | .    10   .    .    10   21   21   .    .    .    30   30   .    .    .    .    10   .    .    .    .    26   145  .    .    10   .    .    .    
Total Orders               66   | .    .    .    .    .    .    20   3    .    .    .    .    .    .    .    .    24   6    .    1    .    .    8    .    .    4    .    .    .    
  STAY                     21   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    5    .    .    4    .    .    .    
  ROAM                     3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   10   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    .    .    
  EXPLORE                  31   | .    .    .    .    .    .    14   3    .    .    .    .    .    .    .    .    7    6    .    1    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    .    .    .    5    .    .    .    2    10   .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    
  Total Damage             3640 | .    .    .    .    .    .    193  .    .    .    18   115  .    .    .    .    .    .    .    .    .    .    3314 .    .    .    .    .    .    
  Kills                    19   | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                           | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Active Infowar (turns)     28807 | 28   1251 2209 862  607  .    802  .    .    .    .    402  805  826  76   1534 2372 908  1439 1226 1042 1058 1295 1467 1236 4028 334  1586 1414 
  Optics                   7368  | .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4005 334  1586 1414 
  Sensors                  14693 | .    .    .    .    .    .    .    .    .    .    .    .    782  826  74   505  2362 907  1333 .    1014 981  1278 1427 1097 2107 .    .    .    
  IFF                      1833  | .    .    .    .    .    .    802  .    .    .    .    .    .    .    2    1029 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain                  3754  | .    178  .    862  125  .    .    .    .    .    .    .    .    .    .    .    258  .    1105 1226 .    .    .    .    .    .    .    .    .    
  Structural               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Traps                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Seismic                  4494  | 28   1073 2180 608  605  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cloaking                 2924  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    810  1673 334  107  .    
  Jamming                  6686  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    1042 767  399  .    1213 2864 332  64   .    
  ECM                      792   | .    .    .    .    2    .    .    .    .    .    .    402  23   .    .    .    .    .    .    .    .    324  1    40   .    .    .    .    .    
Robot Analysis Total       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    15    | .    .    .    .    .    .    .    1    3    .    2    .    2    1    .    2    .    2    2    .    .    .    .    .    .    .    .    .    .    
Drone Launches             37    | .    .    .    .    .    .    12   2    .    .    .    .    .    .    .    .    16   6    .    1    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         22    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    6    5    .    1    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Turns Passed               42798 | 190  1251 2333 862  2153 2516 2627 1365 1107 119  1469 2167 938  973  323  1705 2523 968  1466 1240 1042 1078 1560 2146 1315 4028 334  1586 1414 
Spaces Moved               34559 | 91   554  1243 461  921  1210 1417 1320 1209 78   1648 2180 1022 1016 239  1122 1384 750  920  819  1199 1250 1767 1699 846  2808 599  1859 2928 
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4482  | 87   554  1243 96   668  641  1041 .    .    .    .    60   .    .    .    .    .    .    92   .    .    .    .    .    .    .    .    .    .    
  Legs                     9697  | .    .    .    .    .    370  376  387  .    .    .    452  .    .    .    .    748  750  555  503  .    .    1724 996  129  1180 599  928  .    
  Wheels                   817   | .    .    .    365  253  199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    15437 | .    .    .    .    .    .    .    933  1209 78   513  72   1022 1016 239  1122 408  .    273  316  1199 124  6    703  717  1628 .    931  2928 
  Flight                   4122  | .    .    .    .    .    .    .    .    .    .    1135 1596 .    .    .    .    228  .    .    .    .    1126 37   .    .    .    .    .    .    
  Fastest Speed            26    | 50   160  160  105  120  92   113  79   79   79   53   53   85   85   85   138  122  122  122  82   63   39   44   63   93   48   48   48   26   
  Average Speed            91    | 155  160  160  125  152  133  130  92   79   79   61   73   85   85   98   138  135  122  149  122  64   58   47   110  99   74   48   50   37   
  Slowest Speed            224   | 160  160  160  160  160  177  177  137  79   79   79   176  85   85   138  138  177  122  181  169  82   95   109  224  134  134  48   55   53   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            31    | .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    
Exploration Rate (%)       68    | 6    77   44   38   93   98   47   98   99   69   98   51   99   90   60   92   25   98   74   96   81   35   95   40   70   51   27   44   98   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     27    | .    3    1    .    1    9    1    2    .    1    .    1    1    .    3    1    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    1    .    1    .    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             31    | .    .    .    .    .    .    .    5    5    .    4    .    3    2    .    4    .    4    1    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 536   | .    6    .    8    37   1    70   6    37   .    16   25   3    10   .    10   31   5    4    4    69   39   26   6    28   83   11   .    1    
Terrain Destroyed          1364  | .    9    10   35   75   5    127  6    51   .    30   137  3    15   .    12   56   7    13   5    91   96   51   66   42   207  43   157  15   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               980   | .    6    .    4    42   5    37   6    27   .    30   77   3    15   .    12   45   7    13   5    53   64   36   66   18   206  31   157  15   
  AOE                      384   | .    3    10   31   33   .    90   .    24   .    .    60   .    .    .    .    11   .    .    .    38   32   15   .    24   1    12   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Frg  Acc  Com  Ac0  
Total                      43916 | 121  855  1511 680  1510 2085 2010 1453 1305 136  2053 2578 1068 1098 317  1259 1918 793  988  1052 1409 1528 2381 1910 1276 4413 631  2426 3152 
  Wait                     6257  | 4    244  184  112  441  818  355  114  17   57   311  201  12   34   39   104  342  3    29   177  143  135  426  61   341  1108 7    400  38   
  Move                     34469 | 90   553  1242 460  920  1209 1416 1319 1208 77   1647 2124 1021 1015 238  1121 1383 749  919  818  1198 1245 1766 1698 845  2805 598  1858 2927 
  Hop                      28    | .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Pick Up                  311   | 9    7    12   23   10   3    35   2    7    .    4    24   4    9    6    2    16   5    1    9    2    13   18   17   9    50   2    9    3    
  Fast Attach              168   | 6    .    3    5    10   4    3    1    2    .    3    8    .    2    5    4    18   5    3    11   1    7    11   16   4    28   .    1    7    
  Attach                   137   | 2    .    3    6    2    2    19   1    2    .    .    8    3    2    3    1    10   2    .    3    3    14   12   11   1    13   4    6    4    
  Detach                   91    | 1    .    1    2    1    5    9    2    2    .    1    3    2    4    2    .    9    1    1    2    .    13   9    7    1    7    2    3    1    
  Swap                     412   | 1    20   23   23   17   3    20   2    11   .    .    24   7    4    2    6    35   14   15   9    6    27   23   16   27   58   1    16   2    
  Drop                     384   | .    4    11   17   19   17   31   5    7    2    9    28   .    10   10   6    29   9    5    17   .    18   26   28   12   54   2    6    2    
  Fire                     1598  | 8    25   32   32   89   21   119  6    49   .    63   122  19   18   12   15   73   5    15   6    56   53   78   56   36   283  15   125  167  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    2    .    .    1    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Rewire                   31    | .    .    .    .    .    3    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Scr])
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / Arm / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: [*Sec] / *Frg)
-2/Protoforge
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   191 | -11/Scrapyard      | Entered Materials
   191 | -10/Materials      | Discovered new exit (range 8)
   300 | -10/Materials      | Build established: Mutant
   302 | -10/Materials      | Discovered new exit (range 16)
   513 | -10/Materials      | Discovered new exit (range 9)
   735 | -10/Materials      | Discovered new exit (range 15)
   781 | -10/Materials      | Identified exit to Materials
   781 | -10/Materials      | Identified exit to Subcaves
   813 | -10/Materials      | Learned location of Mines (-9)
   835 | -10/Materials      | Loaded intel: 31 machine locations
   848 | -10/Materials      | Learned Storage trap positions
   883 | -10/Materials      | Learned location of 1 exit from Recycling
  1442 | -10/Materials      | Entered Subcaves
  1443 | -10/Subcaves       | Approached by a straggling Scientist
  1524 | -10/Subcaves       | Scientist uncovered a shortcut to Scraptown
  1858 | -10/Subcaves       | Learned location of Zion (-7)
  1858 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1868 | -10/Subcaves       | Discovered new exit (range 6)
  1902 | -10/Subcaves       | Build established: Scavenger-Mutant
  2107 | -10/Subcaves       | Visited Clippyterm
  2111 | -10/Subcaves       | Learned Research security intel
  2111 | -10/Subcaves       | Learned Research machine intel
  2272 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2339 | -10/Subcaves       | Build established: Mutant
  2451 | -10/Subcaves       | Curiously followed by a Cobbler waking with a query about "LVR3C"
  2902 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2905 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  3126 | -10/Subcaves       | Core integrity fell below 50%
  3267 | -10/Subcaves       | Core integrity fell below 20%
  3543 | -10/Subcaves       | Build established: Scavenger-Mutant
  3775 | -10/Subcaves       | Entered Materials
  3775 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4059 | -8/Materials       | Identified exit to Storage
  4637 | -8/Materials       | Entered Storage
  4638 | -8/Storage         | Loaded intel: 19 trap records
  5303 | -8/Storage         | Used back door to open Recycling access
  5303 | -8/Storage         | Discovered new exit (range 5)
  5682 | -8/Storage         | Found Prototype Processor
  5698 | -8/Storage         | Discovered new exit (range 16)
  5759 | -8/Storage         | Learned Factory security intel
  5801 | -8/Storage         | Learned 12 Factory zone layouts
  5871 | -8/Storage         | Learned 4 Factory zone layouts
  5873 | -8/Storage         | Learned location of Extension (-4)
  5885 | -8/Storage         | Learned Factory emergency access door positions
  6790 | -8/Storage         | Entered Recycling
  6791 | -8/Recycling       | Identified exit to Factory
  7006 | -8/Recycling       | Entered Scraplab
  7007 | -8/Recycling       | Build established: Mutant
  7018 | -8/Recycling       | Found Prototype Device
  7018 | -8/Recycling       | Identified Scrap Engine
  7667 | -8/Recycling       | Learned location of Lower Caves (-6)
  7789 | -8/Recycling       | Learned Factory emergency access door positions
  7916 | -8/Recycling       | Learned location of 1 exit from Extension
  7973 | -8/Recycling       | Learned Storage emergency access door positions
  8120 | -8/Recycling       | Learned 4 Recycling zone layouts
  8755 | -8/Recycling       | Build established: Construct
  9306 | -8/Recycling       | Entered Factory
  9306 | -6/Factory         | Accompanied by 2 allies
  9306 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  9307 | -6/Factory         | Identified exit to Lower Caves
  9416 | -6/Factory         | Repaired Cld. Particle Cannon
 10072 | -6/Factory         | Discovered new exit (range 26)
 10128 | -6/Factory         | Garrison activated, responded to threat
 10412 | -6/Factory         | Discovered new exit (range 5)
 10706 | -6/Factory         | First assault squad dispatched
 11141 | -6/Factory         | Garrison activated, responded to threat
 11526 | -6/Factory         | Identified exit to Factory
 11584 | -6/Factory         | Learned Extension emergency access door positions
 11600 | -6/Factory         | Learned 4 Proximity Caves zone layouts
 11607 | -6/Factory         | Learned Extension security intel
 11608 | -6/Factory         | Learned Factory security intel
 11613 | -6/Factory         | Learned 8 Factory zone layouts
 11624 | -6/Factory         | Learned 4 Hub_04(d) zone layouts
 11933 | -6/Factory         | Entered Lower Caves
 11934 | -6/Lower Caves     | Identified exit to Lower Caves
 12081 | -6/Lower Caves     | Activated DRS Beacon
 12142 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12576 | -6/Lower Caves     | Learned Factory stockpile data
 12888 | -6/Lower Caves     | Learned Extension trap positions
 12888 | -6/Lower Caves     | Learned Extension stockpile data
 13298 | -6/Lower Caves     | Entered another Lower Caves area
 13336 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13392 | -6/Lower Caves     | Learned Factory terminal intel
 13400 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 13771 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13834 | -6/Lower Caves     | Discovered new exit (range 6)
 13945 | -6/Lower Caves     | Identified Exp. Targeting Computer
 13995 | -6/Lower Caves     | Spotted B-75 Beast
 14107 | -6/Lower Caves     | Learned Factory garrison access intel
 14160 | -6/Lower Caves     | Learned Factory security intel
 14405 | -6/Lower Caves     | Entered Data Miner
 14405 | -6/Data Miner      | Discovered new exit (range 6)
 14421 | -6/Data Miner      | Met Data Miner
 14435 | -6/Data Miner      | Learned location of Section 7 (-2)
 14435 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14449 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14524 | -6/Data Miner      | Entered Proximity Caves
 14527 | -5/Proximity Caves | Spotter reported a threat
 14680 | -5/Proximity Caves | Learned Factory emergency access door positions
 14740 | -5/Proximity Caves | Learned Factory garrison access intel
 14790 | -5/Proximity Caves | Spotter reported a threat
 15031 | -5/Proximity Caves | Spotted B-75 Beast
 15284 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15993 | -5/Proximity Caves | Entered Factory
 15993 | -5/Factory         | Accompanied by 2 allies
 15993 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 15994 | -5/Factory         | Identified exit to Upper Caves
 15998 | -5/Factory         | Loaded intel: 26 terminal locations
 15999 | -5/Factory         | Loaded intel: 4 garrison access locations
 16226 | -5/Factory         | Discovered exit to Upper Caves (range 4)
 16293 | -5/Factory         | Search patrols dispatched
 16302 | -5/Factory         | Discovered new exit (range 5)
 16319 | -5/Factory         | Build established: Hacker-Construct
 16593 | -5/Factory         | Search patrols dispatched
 17100 | -5/Factory         | Lost 4 parts (2p1u1w)
 17109 | -5/Factory         | System corruption reached 10%
 17371 | -5/Factory         | Learned location of 2 exits from Research
 17419 | -5/Factory         | Learned Armory stockpile data
 17458 | -5/Factory         | Learned location of 1 exit from Extension
 17487 | -5/Factory         | Learned 2 Armory zone layouts
 17504 | -5/Factory         | Learned 4 Upper Caves zone layouts
 17513 | -5/Factory         | Learned Factory security intel
 17534 | -5/Factory         | Learned Factory stockpile data
 17565 | -5/Factory         | Identified exit to Factory
 17832 | -5/Factory         | Repaired Adv. Cooling System
 18093 | -5/Factory         | First assault squad dispatched
 18114 | -5/Factory         | Incoming assault squad redirected
 18160 | -5/Factory         | Entered Upper Caves
 18449 | -5/Upper Caves     | Build established: Construct
 18537 | -5/Upper Caves     | Learned location of 1 exit from Factory
 18663 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 18755 | -5/Upper Caves     | Learned 8 Research zone layouts
 18755 | -5/Upper Caves     | Learned Armory trap positions
 18756 | -5/Upper Caves     | Learned Research emergency access door positions
 18840 | -5/Upper Caves     | Discovered new exit (range 7)
 18845 | -5/Upper Caves     | Identified exit to Upper Caves
 18863 | -5/Upper Caves     | Entered an active Warlord outpost
 18874 | -5/Upper Caves     | Learned 8 Research zone layouts
 18874 | -5/Upper Caves     | Learned Research trap positions
 18874 | -5/Upper Caves     | Learned Armory emergency access door positions
 18874 | -5/Upper Caves     | Learned Extension garrison access intel
 19004 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19098 | -5/Upper Caves     | Entered another Upper Caves area
 19140 | -5/Upper Caves     | Discovered exit to Factory (range 15)
 19149 | -5/Upper Caves     | Destroyed 8 combat bots
 19534 | -5/Upper Caves     | Spotted B-75 Beast
 19700 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19908 | -5/Upper Caves     | Discovered new exit (range 12)
 19915 | -5/Upper Caves     | Identified exit to Zhirov
 19934 | -5/Upper Caves     | Learned Factory stockpile data
 20071 | -5/Upper Caves     | Entered Zhirov
 20072 | -5/Zhirov          | Discovered new exit (range 3)
 20075 | -5/Zhirov          | Identified exit to Proximity Caves
 20088 | -5/Zhirov          | Met Zhirov
 20103 | -5/Zhirov          | Learned location of Quarantine (-2)
 20103 | -5/Zhirov          | Learned location of Testing (-3)
 20112 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20125 | -5/Zhirov          | Found Alien Artifact
 20125 | -5/Zhirov          | Identified Integrated Reactor
 20125 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 20167 | -5/Zhirov          | Found Alien Artifact
 20394 | -5/Zhirov          | Entered Proximity Caves
 21829 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 21862 | -4/Proximity Caves | Learned Research terminal intel
 22099 | -4/Proximity Caves | Entered Factory
 22099 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22100 | -4/Factory         | Identified exit to Research
 22100 | -4/Factory         | Identified exit to Extension
 22105 | -4/Factory         | Loaded intel: 4 garrison access locations
 23976 | -4/Factory         | Discovered new exit (range 8)
 23993 | -4/Factory         | Identified exit to Upper Caves
 24012 | -4/Factory         | Discovered exit to Research (range 37)
 24357 | -4/Factory         | Fabricated Exp. Heat Sink?
 24622 | -4/Factory         | Entered Upper Caves
 24622 | -4/Upper Caves     | Accompanied by 2 allies
 24928 | -4/Upper Caves     | Discovered new exit (range 73)
 25251 | -4/Upper Caves     | Learned Research emergency access door positions
 25544 | -4/Upper Caves     | Identified exit to Upper Caves
 25590 | -4/Upper Caves     | Entered another Upper Caves area
 25757 | -4/Upper Caves     | Encountered a Warlord checkpoint
 25763 | -4/Upper Caves     | Discovered exit to Research (range 9)
 25997 | -4/Upper Caves     | Entered an active Warlord outpost
 26536 | -4/Upper Caves     | Discovered new exit (range 7)
 26583 | -4/Upper Caves     | Identified exit to Warlord
 27056 | -4/Upper Caves     | Entered Warlord
 27101 | -4/Warlord         | System corruption cleaned by Quarantine Array
 27439 | -4/Warlord         | Met Warlord
 27445 | -4/Warlord         | Discovered new exit (range 97)
 27464 | -4/Warlord         | Warlord's base attacked by MAIN.C
 27562 | -4/Warlord         | Found Prototype Energy Gun
 27562 | -4/Warlord         | Identified Vortex Rail
 27573 | -4/Warlord         | Found Prototype Energy Cannon
 27573 | -4/Warlord         | Identified Vortex Cannon
 27577 | -4/Warlord         | Found Vortex Cannon
 27814 | -4/Warlord         | Warlord forces counterattacked
 27885 | -4/Warlord         | Opened Warlord's prototype stash
 27909 | -4/Warlord         | Found Prototype Processor
 27912 | -4/Warlord         | Found Prototype Device
 27985 | -4/Warlord         | Identified Exp. Focal Shield
 27994 | -4/Warlord         | Found Prototype Reactor
 28028 | -4/Warlord         | Identified Vortex Chain Reactor
 28048 | -4/Warlord         | Spotted Striker
 28049 | -4/Warlord         | Spotted Executioner
 28056 | -4/Warlord         | Identified Exp. Core Analyzer
 28139 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 28144 | -4/Warlord         | Spotted Striker
 28144 | -4/Warlord         | Spotted Executioner
 28193 | -4/Warlord         | Found Prototype Device
 28212 | -4/Warlord         | Identified Matter Focus
 28281 | -4/Warlord         | Spotted Executioner
 28281 | -4/Warlord         | Spotted Striker
 28282 | -4/Warlord         | Spotted B-86 Titan
 28296 | -4/Warlord         | Identified exit to Proximity Caves
 28296 | -4/Warlord         | Entered Proximity Caves
 29018 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 29261 | -3/Proximity Caves | Discovered exit to Research (range 6)
 29338 | -3/Proximity Caves | Entered Research
 29338 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 29339 | -3/Research        | Identified exit to Testing
 29339 | -3/Research        | Identified exit to Armory
 29340 | -3/Research        | Identified exit to Research
 29341 | -3/Research        | Loaded intel: 71 trap records
 29344 | -3/Research        | Loaded intel: 123 machine locations
 29345 | -3/Research        | Loaded intel: 22 terminal locations
 29412 | -3/Research        | Found Prototype Processor
 29451 | -3/Research        | Identified Spectral Analyzer
 29704 | -3/Research        | Spotted B-86 Titan
 29953 | -3/Research        | Discovered exit to Research (range 12)
 29976 | -3/Research        | Fabricated Quantum Reactor?
 30160 | -3/Research        | Build established: Infiltrator-Construct
 30416 | -3/Research        | Entered Testing
 30478 | -3/Testing         | Build established: Construct
 30592 | -3/Testing         | Found Prototype Energy Gun
 30592 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 30606 | -3/Testing         | Discovered exit to Research (range 11)
 30768 | -3/Testing         | Rewired PH-Z4JGEKK3W4
 30870 | -3/Testing         | Spotted Alpha 7
 30913 | -3/Testing         | Destroyed Alpha 7
 30917 | -3/Testing         | Scanned by Researcher
 30927 | -3/Testing         | Found Prototype Processor
 30935 | -3/Testing         | Rewired 57-8ZJ(L)
 30940 | -3/Testing         | Identified Exp. Target Analyzer
 31239 | -3/Testing         | Unstable Terrabomb Derivative detonated
 31293 | -3/Testing         | Found Prototype Energy Cannon
 31293 | -3/Testing         | Identified Null Cannon
 31362 | -3/Testing         | Found Prototype Device
 31379 | -3/Testing         | Identified Exp. EM Disruption Field
 31402 | -3/Testing         | Found Prototype Device
 31408 | -3/Testing         | Identified Exp. Thermal Defense Suite
 31719 | -3/Testing         | System corruption reached 10%
 31805 | -3/Testing         | Found Prototype Energy Cannon
 31805 | -3/Testing         | Identified Cld. Nova Cannon
 31860 | -3/Testing         | Found Prototype Energy Gun
 31860 | -3/Testing         | Identified Warp Gun
 31976 | -3/Testing         | Entered Research
 31976 | -2/Research        | Warlord forces began assault on 0b10
 31976 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 32051 | -2/Research        | Found Fusion Bomb Launcher
 32086 | -2/Research        | Research machine network offline
 32116 | -2/Research        | Spotted B-90 Cyclops
 32138 | -2/Research        | Met up with Warlord
 32185 | -2/Research        | Found Prototype Device
 32188 | -2/Research        | Identified Exp. ECM Suite
 32198 | -2/Research        | Discovered new exit (range 9)
 32294 | -2/Research        | Met DD-05H
 32389 | -2/Research        | Discovered new exit (range 15)
 32389 | -2/Research        | Spotted Striker
 32389 | -2/Research        | Spotted Striker
 32400 | -2/Research        | Identified exit to Access
 32573 | -2/Research        | Borebot progress halted
 32592 | -2/Research        | Borebot progress halted
 32716 | -2/Research        | Borebot progress halted
 32735 | -2/Research        | Spotted Striker
 32747 | -2/Research        | Destroyed Striker
 32775 | -2/Research        | Lost 3 allies
 32870 | -2/Research        | Spotted Striker
 32907 | -2/Research        | Found Prototype Device
 32907 | -2/Research        | Identified Adv. Kinecellerator
 33075 | -2/Research        | Spotted Striker
 33075 | -2/Research        | Destroyed Striker
 33198 | -2/Research        | Spotted Striker
 33259 | -2/Research        | Spotted Striker
 33264 | -2/Research        | Destroyed Striker
 33271 | -2/Research        | Spotted Executioner
 33272 | -2/Research        | Destroyed Executioner
 33381 | -2/Research        | Spotted Executioner
 33388 | -2/Research        | Spotted Executioner
 33389 | -2/Research        | Destroyed Executioner
 33391 | -2/Research        | Destroyed Executioner
 33479 | -2/Research        | Given Cave Seal Controls access code
 33849 | -2/Research        | Found Prototype Launcher
 33853 | -2/Research        | Identified Adv. Micro-nuke Launcher
 33885 | -2/Research        | Spotted Executioner
 33896 | -2/Research        | Destroyed Executioner
 33975 | -2/Research        | Spotted Striker
 33980 | -2/Research        | Spotted Striker
 33990 | -2/Research        | Destroyed Striker
 33999 | -2/Research        | Destroyed Striker
 34121 | -2/Research        | Identified exit to Quarantine
 34122 | -2/Research        | Entered Quarantine
 34505 | -2/Quarantine      | Found Alien Artifact
 34505 | -2/Quarantine      | Identified Dimensional Node Initializer
 34505 | -2/Quarantine      | Initialized slip node
 34511 | -2/Quarantine      | Found Dimensional Node Initializer
 34516 | -2/Quarantine      | Found Alien Artifact
 34618 | -2/Quarantine      | Found Alien Artifact
 34804 | -2/Quarantine      | Build established: Infiltrator-Construct
 35365 | -2/Quarantine      | Spotted Fortress
 35429 | -2/Quarantine      | Discovered new exit (range 6)
 35429 | -2/Quarantine      | Discovered new exit (range 5)
 35432 | -2/Quarantine      | Identified exit to Protoforge
 35437 | -2/Quarantine      | Entered Protoforge
 35635 | -2/Protoforge      | Discovered exit to Access (range 15)
 35641 | -2/Protoforge      | Initialized slip node
 36084 | -2/Protoforge      | Spotted Hotshot
 36447 | -2/Protoforge      | Spotted Hotshot
 36882 | -2/Protoforge      | Spotted Hotshot
 36899 | -2/Protoforge      | Spotted Hotshot
 36899 | -2/Protoforge      | Spotted Hotshot
 36921 | -2/Protoforge      | Spotted Hotshot
 36929 | -2/Protoforge      | Spotted Hotshot
 36929 | -2/Protoforge      | Spotted Hotshot
 36954 | -2/Protoforge      | System corruption reached 10%
 36989 | -2/Protoforge      | Spotted Decapitator
 36991 | -2/Protoforge      | Spotted Decapitator
 36991 | -2/Protoforge      | Spotted Decapitator
 36991 | -2/Protoforge      | Destroyed Decapitator
 37001 | -2/Protoforge      | Destroyed Decapitator
 37004 | -2/Protoforge      | Destroyed Decapitator
 37010 | -2/Protoforge      | Destroyed Hotshot
 37027 | -2/Protoforge      | Found Prototype Device
 37031 | -2/Protoforge      | Found Prototype Device
 37038 | -2/Protoforge      | Identified Exp. Trap Extractor (x2)
 37060 | -2/Protoforge      | Found Prototype Device
 37062 | -2/Protoforge      | Found Prototype Device
 37086 | -2/Protoforge      | Identified Exp. System Purifier (x2)
 37148 | -2/Protoforge      | Found Prototype Energy Gun
 37173 | -2/Protoforge      | Identified Cep. Variable Chargecaster
 37179 | -2/Protoforge      | Found Prototype Device
 37181 | -2/Protoforge      | Identified Cep. Recoil Nullifier
 37223 | -2/Protoforge      | Superfortress began startup sequence
 37288 | -2/Protoforge      | Build established: Construct
 37296 | -2/Protoforge      | Found Prototype Device
 37303 | -2/Protoforge      | Spotted Immortal
 37303 | -2/Protoforge      | Spotted Immortal
 37331 | -2/Protoforge      | Destroyed Immortal
 37335 | -2/Protoforge      | Destroyed Immortal
 37347 | -2/Protoforge      | Spotted Decapitator
 37347 | -2/Protoforge      | Spotted Decapitator
 37347 | -2/Protoforge      | Spotted Decapitator
 37347 | -2/Protoforge      | Spotted Decapitator
 37347 | -2/Protoforge      | Spotted Decapitator
 37347 | -2/Protoforge      | Spotted Decapitator
 37347 | -2/Protoforge      | Spotted Decapitator
 37347 | -2/Protoforge      | Spotted Decapitator
 37351 | -2/Protoforge      | Destroyed Decapitator
 37354 | -2/Protoforge      | Destroyed Decapitator
 37356 | -2/Protoforge      | Destroyed Decapitator
 37356 | -2/Protoforge      | Destroyed Decapitator
 37357 | -2/Protoforge      | Destroyed Decapitator
 37357 | -2/Protoforge      | Destroyed Decapitator
 37432 | -2/Protoforge      | Destroyed 12 combat bots
 37437 | -2/Protoforge      | First assault squad dispatched
 37466 | -2/Protoforge      | Spotted Decapitator
 37477 | -2/Protoforge      | Destroyed Decapitator
 37495 | -2/Protoforge      | Found Prototype Device
 37495 | -2/Protoforge      | Identified Cep. Antimissile System
 37572 | -2/Protoforge      | Identified Transdimensional Reconstructor (x2)
 37572 | -2/Protoforge      | Forge Plexus network access discovered
 37749 | -2/Protoforge      | Found Cep. Helical Railcannon
 37751 | -2/Protoforge      | Found Faulty Cep. Plasma Driver
 38119 | -2/Protoforge      | Found Exp. Jetlance
 38121 | -2/Protoforge      | Found Cep. Heavy Railcannon
 38162 | -2/Protoforge      | Found Faulty Cep. Disintegration Ray
 38166 | -2/Protoforge      | Found Faulty Cep. Disintegration Ray
 38208 | -2/Protoforge      | Found Exp. Force Field
 38211 | -2/Protoforge      | Found Cep. Projectile Intercept Suite
 38265 | -2/Protoforge      | Spotted Decapitator
 38274 | -2/Protoforge      | Spotted Decapitator
 38274 | -2/Protoforge      | Destroyed Decapitator
 38277 | -2/Protoforge      | Destroyed Decapitator
 38280 | -2/Protoforge      | Spotted Decapitator
 38280 | -2/Protoforge      | Spotted V889-b
 38283 | -2/Protoforge      | Destroyed Decapitator
 38285 | -2/Protoforge      | Spotted V839-o
 38444 | -2/Protoforge      | Found Cep. Gyrokinetic System
 38539 | -2/Protoforge      | Spotted Decapitator
 38539 | -2/Protoforge      | Spotted Decapitator
 38543 | -2/Protoforge      | Destroyed Decapitator
 38543 | -2/Protoforge      | Destroyed Decapitator
 38683 | -2/Protoforge      | Spotted V566-w
 38683 | -2/Protoforge      | Spotted V738-x
 38686 | -2/Protoforge      | Spotted Immortal
 38687 | -2/Protoforge      | Spotted Immortal
 38694 | -2/Protoforge      | Destroyed Immortal
 38707 | -2/Protoforge      | Destroyed Immortal
 38707 | -2/Protoforge      | Additional patrols dispatched to research labs
 38717 | -2/Protoforge      | Spotted V624-x
 38719 | -2/Protoforge      | Spotted V326-t
 38725 | -2/Protoforge      | Found Cep. Antigrav Storage Unit
 38727 | -2/Protoforge      | Found Cep. NT7 Matterbank
 38728 | -2/Protoforge      | Found Cep. Chromion Battery
 38731 | -2/Protoforge      | Found Cep. Chromion Battery
 38786 | -2/Protoforge      | Found Mni. Quantum Capacitor
 38791 | -2/Protoforge      | Found Exp. Kinecellerator
 38801 | -2/Protoforge      | Found Cep. Weapon Articulator
 38810 | -2/Protoforge      | Found Faulty Mni. Quantum Capacitor
 38811 | -2/Protoforge      | Identified Crosscalibrator
 38825 | -2/Protoforge      | Spotted AP7-3
 38832 | -2/Protoforge      | Destroyed AP7-3
 38838 | -2/Protoforge      | Spotted AP7-3
 38853 | -2/Protoforge      | Destroyed AP7-3
 38878 | -2/Protoforge      | Found Cep. Blasthammer
 38885 | -2/Protoforge      | Found Cep. Thermoelectric Network
 38889 | -2/Protoforge      | Found Cep. Cloak Mesh
 39040 | -2/Protoforge      | Found Faulty Cep. Cloak Mesh
 39157 | -2/Protoforge      | Found Cep. Nanofilaments [Tensile]
 39157 | -2/Protoforge      | Installed Cep. Nanofilaments [Tensile], 3 resistances modified: KI +20%, TH -10%, I +20%
 39173 | -2/Protoforge      | Warped through subspace to slip node
 39176 | -2/Protoforge      | Found Transdimensional Reconstructor
 39192 | -2/Protoforge      | Spotted B-90 Cyclops
 39202 | -2/Protoforge      | Spotted Hotshot
 39217 | -2/Protoforge      | Spotted Hotshot
 39218 | -2/Protoforge      | Spotted Hotshot
 39218 | -2/Protoforge      | Spotted Hotshot
 39219 | -2/Protoforge      | Spotted Hotshot
 39219 | -2/Protoforge      | Spotted Hotshot
 39219 | -2/Protoforge      | Spotted Hotshot
 39305 | -2/Protoforge      | Destroyed Hotshot
 39319 | -2/Protoforge      | Destroyed Immortal
 39340 | -2/Protoforge      | Spotted Decapitator
 39344 | -2/Protoforge      | Destroyed Decapitator
 39368 | -2/Protoforge      | Spotted Striker
 39370 | -2/Protoforge      | Destroyed Striker
 39372 | -2/Protoforge      | High security lockdown imminent
 39372 | -2/Protoforge      | Destroyed Superfortress
 39372 | -2/Protoforge      | Destroyed Decapitator
 39393 | -2/Protoforge      | Destroyed 18 combat bots
 39397 | -2/Protoforge      | Found Prototype Device
 39398 | -2/Protoforge      | Identified Exp. Cloaking Device
 39400 | -2/Protoforge      | Found Prototype Processor
 39400 | -2/Protoforge      | Identified Exp. Melee Analysis Suite
 39404 | -2/Protoforge      | Found Cep. Antimissile System
 39448 | -2/Protoforge      | Spotted V611-m
 39448 | -2/Protoforge      | Spotted V478-a
 39448 | -2/Protoforge      | Spotted V341-g
 39451 | -2/Protoforge      | Spotted V862-z
 39452 | -2/Protoforge      | High security lockdown engaged
 39452 | -2/Protoforge      | Warped through subspace to slip node
 39455 | -2/Protoforge      | Found Cep. Tactical Fusion Warhead
 39465 | -2/Protoforge      | Entered Access
 39465 | -1/Access          | Evolved 2 slots: Utility x2
 39535 | -1/Access          | Energy Cycler disabled
 39715 | -1/Access          | First assault squad dispatched
 39796 | -1/Access          | Discovered new exit (range 8)
 39799 | -1/Access          | Entered Command
 39838 | -1/Command         | Disengaged cave seal
 39838 | -1/Command         | Derelicts emerged from the dark tunnel
 39838 | -1/Command         | Welcomed Warlord to Command
 39861 | -1/Command         | Spotted Executioner
 39866 | -1/Command         | Spotted Executioner
 39869 | -1/Command         | Destroyed Executioner
 39871 | -1/Command         | Destroyed Executioner
 39918 | -1/Command         | Destroyed 12 combat bots
 39921 | -1/Command         | Spotted M Guard
 39925 | -1/Command         | Lost 4 allies
 39927 | -1/Command         | Spotted Combat Programmer
 39928 | -1/Command         | Destroyed Combat Programmer
 39928 | -1/Command         | Destroyed Combat Programmer
 39931 | -1/Command         | Spotted M Guard
 39935 | -1/Command         | Destroyed M Guard
 39942 | -1/Command         | Warlord commented on Warlord statues
 39947 | -1/Command         | Destroyed M Guard
 39947 | -1/Command         | All MAIN.C guards destroyed
 40019 | -1/Command         | Met MAIN.C
 40022 | -1/Command         | 0b10 Conduit disabled
 40030 | -1/Command         | Destroyed MAIN.C Shell
 40032 | -1/Command         | MAIN.C activated Command garrisons
 40048 | -1/Command         | Destroyed MAIN.C
 40058 | -1/Command         | Identified Subatomic Replicator
 40058 | -1/Command         | Discovered new exit (range 35)
 40058 | -1/Command         | Discovered new exit (range 108)
 40058 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 40089 | -1/Command         | Build established: Scavenger-Construct
 40157 | -1/Command         | Spotted Striker
 40158 | -1/Command         | Destroyed Striker
 40159 | -1/Command         | Spotted Striker
 40164 | -1/Command         | Destroyed Striker
 40199 | -1/Command         | Spotted Striker
 40202 | -1/Command         | Destroyed Striker
 40204 | -1/Command         | Spotted Striker
 40209 | -1/Command         | Destroyed Striker
 40212 | -1/Command         | P-80 Master assimilated allied P8-LF8(K)
 40212 | -1/Command         | Spotted P8-LF8(K)
 40278 | -1/Command         | Spotted B-99 Colossus
 40286 | -1/Command         | Destroyed B-99 Colossus
 40307 | -1/Command         | Destroyed 37 combat bots
 40335 | -1/Command         | Spotted Executioner
 40337 | -1/Command         | Destroyed Executioner
 40530 | -1/Command         | Spotted B-99 Colossus
 40602 | -1/Command         | Found Exp. Phase Shifter
 40604 | -1/Command         | Found Exp. System Purifier
 40904 | -1/Command         | Build established: Construct
 41210 | -1/Command         | Found Exp. Targeting Computer
 41277 | -1/Command         | Found Exp. Phase Shifter
 41380 | -1/Command         | Warped through subspace to slip node
 41380 | -1/Command         | Discovered new exit (range 5)
 41385 | -1/Command         | Entered Access_0
 41387 | -1/Access_0        | Met Architect
 41387 | -1/Access_0        | Destroyed A8
 41391 | -1/Access_0        | Architect warped through subspace
 41424 | -1/Access_0        | Architect warped through subspace
 41454 | -1/Access_0        | A6 warped into view
 41457 | -1/Access_0        | Destroyed A6
 41465 | -1/Access_0        | Architect warped through subspace
 41488 | -1/Access_0        | Architect warped through subspace
 41501 | -1/Access_0        | Build established: Scavenger-Construct
 41511 | -1/Access_0        | Architect warped through subspace
 41527 | -1/Access_0        | Architect warped through subspace
 41541 | -1/Access_0        | Architect warped through subspace
 41569 | -1/Access_0        | Architect warped through subspace
 41571 | -1/Access_0        | Subspace Access Node disabled
 41590 | -1/Access_0        | A5 warped into view
 41609 | -1/Access_0        | Architect warped through subspace
 41622 | -1/Access_0        | Destroyed A5
 41624 | -1/Access_0        | Architect warped through subspace
 41625 | -1/Access_0        | Subspace Access Node disabled
 41643 | -1/Access_0        | Destroyed 7 combat bots
 41659 | -1/Access_0        | Architect warped through subspace
 41692 | -1/Access_0        | Architect warped through subspace
 41728 | -1/Access_0        | Architect warped through subspace
 41731 | -1/Access_0        | Destroyed A2
 41734 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 41767 | -1/Access_0        | A4 warped into view
 41769 | -1/Access_0        | Architect warped through subspace
 41779 | -1/Access_0        | Destroyed A4
 41785 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 41788 | -1/Access_0        | Singularity Gate disabled
 41809 | -1/Access_0        | Architect warped through subspace
 41840 | -1/Access_0        | Architect warped through subspace
 41862 | -1/Access_0        | Architect warped through subspace
 41880 | -1/Access_0        | Architect warped through subspace
 41897 | -1/Access_0        | Architect warped through subspace
 41907 | -1/Access_0        | Architect warped through subspace
 41920 | -1/Access_0        | Architect warped through subspace
 41930 | -1/Access_0        | Subspace Access Node disabled
 41932 | -1/Access_0        | Architect warped through subspace
 41955 | -1/Access_0        | Subspace Access Node disabled
 41966 | -1/Access_0        | Destroyed Architect
 41973 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 41974 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 42042 | -1/Access_0        | Found Integrated Reactor
 42042 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 42326 | -1/Access_0        | A3 warped into view
 42339 | -1/Access_0        | Destroyed A3
 42345 | -1/Access_0        | Found Prototype Device
 42345 | -1/Access_0        | Identified ST Field Compressor
 42384 | -1/Access_0        | Found Spectral Analyzer
 42788 | -1/Access_0        | Used Subatomic Replicator to replicate ST Field Compressor
 42793 | -1/Access_0        | Warped through subspace to slip node
 42793 | -1/Access_0        | Discovered new exit (range 8)
 42796 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 42799 | ***                | Establishing 0b11!

 Last Messages 
---------------
  Quarantine, and Armory. At this rate, MAIN.C and Warlord forces will
  wipe each other out, or at least severely cripple one another.
>>Record "Log L.XLJZXWC5"
  [REDACTED]
>>Record "Log L.Y1U23ASU"
  [REDACTED]
42583_ Acquired 7 matter.
42680_ System corrupted: Component data lost.
42721_ Destroyed Adv. Heat Sink.
42721_ Enhanced Grunt suffers critical hit (Meltdown).
42721_ Enh. Flexi-carbon Leg melted.
42721_ Adv. Heat Sink melted.
42723_ Acquired 2 matter.
42778_ Acquired 6 matter.
42788_ Dropped ST Field Compressor.
42788_ Replicated ST Field Compressor.
42789_ Acquired ST Field Compressor. <x2>
42793_ Warped through subspace, drawn to slip node.
42793_ EXIT=FOUND
42796_ Acquired Hpw. Transdimensional Reconstructor.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          120
Energy Generation          105
Energy Capacity            1465
Matter Stores              544
Matter Capacity            800
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             9
Power Amplification        20
Additional Mass Support    20
Armor Coverage             450
Resistance: KI             30
Resistance: TH             10
Resistance: EM             15
Resistance: I              20
Point Defense Rating       480
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                88
Targeting Accuracy         42
Core Analysis              8
Recoil Reduction           5
Kinecelleration            66
Offensive Hacking          25
Defensive Hacking          10
Trap Extractor Capacity    12

 Item Schematics 
-----------------
          Huge Storage Unit | -8/Recycling  | Hacked
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
           Enh. Armored Leg | -6/Data Miner | Free
         Prc. Energy Filter | -6/Data Miner | Free
              Enh. Coil Gun | -6/Data Miner | Free
       Imp. Antigrav System | -6/Data Miner | Free
         Adv. Cryofiber Web | -6/Data Miner | Free
           Hyp. Mass Driver | -6/Data Miner | Free
         Adv. Hacking Suite | -5/Factory    | Hacked
    Exp. Targeting Computer | -5/Factory    | Scanalyzed
          Assault Drone Bay | -5/Zhirov     | Free
             Exp. Heat Sink | -5/Zhirov     | Free
         Exp. Optical Array | -5/Zhirov     | Free
           Imp. Arc Thrower | -5/Zhirov     | Free
           Molecular Scythe | -3/Testing    | Archive
          Adv. Plasma Rifle | -3/Testing    | Archive
           Exp. Energy Well | -3/Testing    | Archive
    Exp. Signal Interpreter | -3/Testing    | Archive
          Electron Diverter | -3/Testing    | Archive
            Helical Railgun | -3/Testing    | Archive
            Adv. Myomer Leg | -3/Testing    | Archive
             Cld. Phase Gun | -3/Testing    | Archive
    Hvy. Antimatter Reactor | -3/Testing    | Archive
       Cld. Antigrav System | -3/Testing    | Archive
   Exp. Transmission Jammer | -2/Protoforge | Archive
 Exp. Thermal Defense Suite | -2/Protoforge | Archive
    Mni. Smartbomb Launcher | -2/Protoforge | Archive
        Hvy. Neutron Cannon | -2/Protoforge | Archive

 Robot Schematics 
------------------
         M-28 Smith | -8/Recycling  | Hacked
 O-24 Administrator | -8/Recycling  | Hacked
        H-66 Slayer | -6/Data Miner | Free
       L-41 Fighter | -6/Data Miner | Free
     B-48 Gladiator | -6/Data Miner | Free
     A-27 Freighter | -6/Data Miner | Free
      H-77 Assassin | -3/Testing    | Archive
      A-15 Conveyor | -3/Testing    | Archive
     R-06 Scavenger | -3/Testing    | Archive
        S-43 Plague | -3/Testing    | Archive
      G-73 Enforcer | -2/Protoforge | Archive
       G-67 Veteran | -2/Protoforge | Archive

 Fabricated
------------
  Exp. Heat Sink | x1 | -4/Factory  
 Quantum Reactor | x2 | -3/Research | Preloaded

 Repaired
----------
 Cld. Particle Cannon | 15% | -6/Factory 
  Adv. Cooling System | 32% | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Dimensional Node Initializer
Concept Nanofilaments [Tensile]
Transdimensional Reconstructor
Subatomic Replicator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryNullMallet
  Manual?         0
Play Time         11:13:50
  Cumulative      958.0 hours
  Start           2025.06.08 @ 16:52:17
  End             2025.06.10 @ 18:52:56
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           178
  Adventurer      0
  Explorer        0
Win Type          1
  Total           54
  Types           23/5/9/1/3/1/6/3/2/1
Lore%             91
Gallery%          93
Achievement%      91
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d8e632a-9bf8-443a-9159-76e0ed29e1c3