Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 16:02:30 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (2206) 2206 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 4411 Bonus ------- High Alert Combat Kills 115 Cogmind --------- Core Integrity 378/550 Matter 242/300 Energy 240/240 System Corruption 0% Temperature Danger (416) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Signal Interpreter Reactive Plating > --- WEAPON (4) ------- Improved Medium Laser Heavy Particle Gun Enhanced Autogun > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Armored Treads Armored Treads Advanced Targeting Computer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Signal Interpreter Reactive Plating > --- WEAPON ----------- Improved Medium Laser Heavy Particle Gun Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Armored Treads Armored Treads Heat Sink Advanced Targeting Computer Improved Light Armor Plating Shotgun [Rating: 32] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 49 | 6 1 31 11 Power 5 | 1 1 2 1 Engine 3 | 1 1 1 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 13 | 2 . 11 . Treads 11 | . . 11 . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 . 7 5 Device 6 | . . 3 3 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 18 | 2 . 11 5 Energy Gun 8 | 1 . 6 1 Energy Cannon . | . . . . Ballistic Gun 10 | 1 . 5 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 7 | . . 6 1 Power 1 | . . 1 . Propulsion . | . . . . Utility 3 | . . 3 . Weapon 3 | . . 2 1 Highest Loss Streak 2 | . . 2 1 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 97 | . 85 98 99 Engine 4 | . 14 5 . Core 5 | . . 5 9 Treads 18 | . . 20 18 Wheel 2 | . 28 . . Device 8 | . . 8 8 Storage 10 | . 14 11 9 Processor 4 | . . 2 9 Protection 8 | . . 9 9 Energy Gun 18 | . 14 21 13 Ballistic Gun 14 | . 14 10 22 Peak Build Rating 32 | 6 6 20 32 Average Rating 17 | 4 6 14 28 On Entrance 8 | . 6 6 20 Naked Turns . | . . . . Heaviest Build 35 | 12 14 24 35 Greatest Support 40 | 26 26 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 6 8 8 Average Carried 6 | 3 5 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 6 6 7 6 Class Distribution -------------------- 53% | Scavenger-Tank 27% | Tank 10% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1440 | 248 88 570 534 Remotely . | . . . . Salvage Created 2746 | . 199 1400 1147 Parts 162 | . 10 91 61 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 67 | . 8 32 27 Guns 67 | . 8 32 27 Classes Destroyed 11 | . 2 6 3 Worker 2 | . . . 2 Builder 2 | . . 1 1 Hauler 1 | . . . 1 Recycler 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 21 | . 6 6 9 Grunt 26 | . 2 13 11 Brawler 1 | . . 1 . Duelist 3 | . . 3 . Sentry 15 | . . 9 6 Hunter 1 | . . . 1 Best Kill Streak 9 | . 3 7 9 Combat Bots Only 8 | . 3 5 8 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 330 | . 39 136 155 Missed 77 | . 12 31 34 Damage Taken 3197 | . 289 1437 1471 Core 463 | . 134 157 172 Absorbed by Shields . | . . . . Ignored by Resistances 47 | . . . 47 Regen/Repaired (Parts) 211 | . . 211 . Core Remaining (%) 68 | 100 46 60 . Volleys Fired 165 | 1 24 82 58 Largest 4 | 2 2 3 4 Hottest 193 | 70 70 132 193 Shots Fired 505 | 2 48 234 221 Gun 505 | 2 48 234 221 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 272 | 1 24 114 133 Thermal 233 | 1 24 120 88 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | 2 7 23 14 Robot Miss Streak 4 | . 2 3 4 Penetration Max . | . . . . Secondary Targets 11 | . 3 5 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 321 | 2 32 155 132 Core Hits 137 | 1 11 64 61 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 13 | . 3 5 5 Burn 13 | . 3 5 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4693 | 24 418 1975 2276 Guns 4649 | 24 418 1964 2243 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 44 | . . 11 33 Kinetic 2167 | 12 206 752 1197 Thermal 2482 | 12 212 1212 1046 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 11 | . . 5 6 Targets Rammed 12 | . . 6 6 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 456 | 9 198 297 456 Average Temperature 98 | 6 74 80 131 Received Heat Transfer 1047 | . 111 378 558 Effects 5 | . . 2 3 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . 1 . Interference 3 | . . 1 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 17 | . 6 6 5 Heat Transferred 7031 | 37 851 3498 2645 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 639 | . 255 360 639 Initial 122 | . . 107 122 Average 254 | . 147 231 338 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 28 | 100 48 31 13 Level 1 63 | . 51 68 59 Level 2 8 | . . . 26 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 1 3 7 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault 2 | . . . 2 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 2 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 12 49 49 Peak Tracking Total 13 | . 5 5 13 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 4 10 2 Terminals 14 | . 4 9 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 40 | . 10 25 5 Successful 16 | . 4 11 1 Failed 24 | . 6 14 4 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 10 21 2 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 12 | . 4 7 1 Prototype ID Bank 2 | . 1 1 . Emergency Access Points 3 | . 1 1 1 Terminal Index 2 | . 1 1 . Unreport Threat 2 | . . 2 . Locate Traps 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 4 8 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3962 | 63 289 2376 1234 Spaces Moved 2031 | 51 221 1193 566 Core 9 | 9 . . . Treads 1654 | . . 1088 566 Legs . | . . . . Wheels 368 | 42 221 105 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 170 Average Speed 152 | 82 90 158 170 Slowest Speed 170 | 90 90 170 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 57 95 55 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2556 | 69 262 1510 715 Wait 212 | . 15 144 53 Move 2028 | 50 220 1192 566 Hop . | . . . . Pick Up 58 | 12 1 34 11 Fast Attach . | . . . . Attach 21 | 6 . 13 2 Detach . | . . . . Swap 28 | . 1 18 9 Drop 32 | . 1 21 10 Fire 165 | 1 24 82 58 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 12 | . . 6 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 13) 225 | -10/Materials | Core integrity fell below 50% 240 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 3) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 685 | -9/Materials | Discovered new exit (range 12) 995 | -9/Materials | Build established: Scavenger-Tank 1038 | -9/Materials | Repaired Lgt. Treads 1067 | -9/Materials | Repaired Lgt. Treads 1399 | -9/Materials | Discovered new exit (range 14) 1668 | -9/Materials | Discovered new exit (range 10) 2006 | -9/Materials | Discovered new exit (range 19) 2215 | -9/Materials | Discovered new exit (range 3) 2246 | -9/Materials | Identified exit to Materials 2386 | -9/Materials | Identified exit to Mines 2514 | -9/Materials | Identified exit to Storage 2729 | -9/Materials | Entered another Materials area 2729 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3373 | -8/Materials | Build established: Tank 3844 | -8/Materials | Garrison activated, responded to threat 3912 | -8/Materials | Destroyed 8 combat bots 3929 | -8/Materials | First assault squad dispatched 3963 | -8/Materials | Self-destructed Last Messages --------------- 03943_ Destroyed Lgt. Armor Plating. 03943_ R-06 Scavenger collects Particle Gun. 03947_ C-30 ARC bursts open, deploying its payload. 03947_ G-50 Soldier unfolds itself. 03947_ L-31 Rogue unfolds itself. 03947_ G-47 Trooper unfolds itself. 03947_ I-25 Savior unfolds itself. 03948_ K-01 Serf collects debris. 03958_ B-36 Bruiser heat short circuits Lgt. Treads. 03959_ Hvy. Assault Rifle destroyed. 03960_ G-47 Trooper destroyed. 03962_ Power failure, Nuclear Core shutdown. 03962_ C-30 ARC bursts open, deploying its payload. 03962_ G-50 Soldier unfolds itself. 03962_ B-36 Bruiser unfolds itself. 03962_ M-28 Smith unfolds itself. 03963_ B-36 Bruiser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | !#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #?????????????? ????????????????????????????? | | #####?????????# #???????????????????????????? | | #"""#?????????+ #???????????????????????????? | | ?#"G"#?????????# #???????????????????????????? | | ##" "########### ######+##???????????????????? | | ???????????????????? | | ^ ??????#????????????? | | """ """ """ ?????? #????????????? | | """ """ """ #######b##???????????? | | """ """ """ "" # [ g b #???????????? | | ^ ^ "" # """m#???????????? | | T" # = g""" #???????????? | | "" # % """ #???????????? | | == "" #@/= #???????????? | | %[=! g*%* """ #???????????? | | !%== # = """ #???????????? | | %[= ##########/### # """ #???????????? | | ##+###### [==## # #???????????? | | * [ ## !=""%## #####+####???????????? | | ## """ ## #???? #??????????????? | | "" ## "" ## ???? ??????????????? | | """""## !* ## %####????#?????????????? | | """""## !! [%! ## #?????????????????????? | | """""## !! * !## #?????????????????????? | | """ ?# ## #?????????????????????? | | ??########+### #?????????????????????? | | ???????????? #?# #?????????????????????? | | ####???????????? #?# +?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireVariableBoregun Manual? 0 Play Time 00:31:22 Cumulative 96.7 hours Start 2025.05.03 @ 15:34:58 End 2025.05.03 @ 16:02:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73027474-a433-4fbb-aefe-c45a608bdc4e