Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.17 @ 19:36:14 Player: MoYuYu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (9) 1800 Robots Destroyed (25) 125 Value Destroyed (1054) 1054 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (4070) 4070 TOTAL SCORE: 11709 Bonus ------- Pacifist 270 Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Cogmind --------- Core Integrity 1276/1600 Matter 191/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Improved Utility Shielding Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Diametric Drive Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Diametric Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Reaction Control System Layered Medium Armor Plating > --- WEAPON ----------- Quantum Rifle Heavy Plasma Cannon > --- INVENTORY -------- Particle Reactor Nuclear Pulse Array Layered Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite Enhanced Quantum Rifle Heavy Pick [Rating: 136] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . 8 2 2 2 2 2 Power 2 | . . . . 1 . . 1 . . Propulsion 6 | . . . . 3 1 1 . 1 . Utility 10 | . . . . 4 1 1 1 1 2 Weapon . | . . . . . . . . . . Parts Attached 93 | 6 1 1 . 25 16 5 18 11 10 Power 10 | 1 . . . 3 2 1 1 1 1 Engine 2 | 1 . . . 1 . . . . . Core 5 | . . . . 2 2 1 . . . Reactor 3 | . . . . . . . 1 1 1 Propulsion 33 | 2 . . . 7 9 1 8 4 2 Treads 3 | . . . . 2 . . . . 1 Leg 4 | 2 . . . 2 . . . . . Wheel 6 | . . . . 3 3 . . . . Hover 2 | . . . . . 1 . . . 1 Flight 18 | . . . . . 5 1 8 4 . Utility 37 | 1 1 1 . 9 4 3 7 5 6 Device 16 | . . 1 . 3 4 1 3 2 2 Storage 2 | 1 1 . . . . . . . . Processor 9 | . . . . 4 . 2 1 . 2 Hackware 2 | . . . . . . . . 1 1 Protection 8 | . . . . 2 . . 3 2 1 Artifact . | . . . . . . . . . . Weapon 13 | 2 . . . 6 1 . 2 1 1 Energy Gun 7 | 2 . . . 2 1 . 2 . . Energy Cannon 2 | . . . . 1 . . . . 1 Ballistic Gun 3 | . . . . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 33 | . . . . 7 1 . 8 12 5 Power 5 | . . . . 1 . . 3 . 1 Propulsion 16 | . . . . 3 1 . 3 6 3 Utility 9 | . . . . 1 . . 2 6 . Weapon 3 | . . . . 2 . . . . 1 Highest Loss Streak 9 | . . . . 5 1 . 8 9 5 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 4 6 8 9 9 9 7 7 7 3 Power 1 | . 1 1 1 1 1 1 . 1 . Propulsion 3 | 3 4 4 5 4 3 . . 1 1 Utility 1 | . . 1 1 1 2 4 4 2 . Weapon 1 | . 1 1 2 2 2 1 1 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . . . . 6 2 1 4 4 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . . 2 2 . . . . Utility 8 | . . . . 1 . 1 3 3 . Weapon 4 | . . . . 3 . . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 85 96 98 86 94 93 80 67 28 Engine 5 | . 14 14 14 1 . . . . . Core 4 | . . . . 9 11 10 2 . . Treads 3 | . . . . 10 7 . . . . Leg 13 | . 28 28 28 8 3 . . . . Wheel 3 | . . . . 9 11 . . . . Flight 5 | . . . . . 7 30 23 17 3 Device 13 | . . 10 12 9 17 21 18 15 5 Storage 8 | . 14 14 14 6 5 5 4 3 . Processor 6 | . . . . 10 11 10 14 11 5 Protection 2 | . . . . 3 3 2 3 4 5 Energy Gun 13 | . 28 28 28 6 2 5 4 1 . Energy Cannon 1 | . . . . . 2 5 3 2 . Ballistic Gun 1 | . . . . 5 3 . . . . Peak Build Rating 136 | 6 7 9 10 56 82 100 121 136 71 Average Rating 45 | 3 6 8 8 41 64 96 110 114 47 On Entrance 40 | . 6 6 9 8 56 82 100 120 22 Avg Prop Armor Cover (%) 11 | . . . . 16 8 . 2 4 9 Naked Turns 3 | . . . . . . . . 3 . Heaviest Build 56 | 13 18 20 20 43 51 44 47 56 39 Greatest Support 70 | 20 20 20 20 40 52 45 51 58 70 Greatest Overweight (x) 2 | . . . . 2 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 8 8 8 5 Average Capacity 9 | 7 9 10 10 10 9 8 8 7 5 Most Carried 10 | 6 7 9 10 10 10 8 8 8 5 Average Carried 8 | 4 6 8 9 9 9 7 7 7 4 Final Capacity 10 | 8 10 10 10 10 8 8 8 5 5 Final Carried 10 | 6 7 9 10 10 7 8 8 5 2 Class Distribution -------------------- 63% | Mutant 18% | Scout 10% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Mutant | -5/Factory Sprinter | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Matter Collected 1241 | 226 . 54 . 315 302 . 116 62 166 Remotely . | . . . . . . . . . . Salvage Created 1266 | . . . . 447 478 . 120 62 159 Parts 66 | . . . . 25 20 . 9 5 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 18 | . . . . 10 5 . 3 . . Guns 17 | . . . . 10 4 . 3 . . Cannons 1 | . . . . . 1 . . . . Classes Destroyed 9 | . . . . 3 3 . . 2 1 Worker 2 | . . . . . 1 . 1 . . Builder 1 | . . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 . Recycler 2 | . . . . . 1 . . . 1 Watcher 1 | . . . . . . . . 1 . Swarmer 7 | . . . . 4 . . 3 . . Grunt 4 | . . . . 4 . . . . . Hunter 2 | . . . . . 2 . . . . Programmer 5 | . . . . 2 3 . . . . Best Kill Streak 3 | . . . . 3 2 . 2 1 1 Combat Bots Only 3 | . . . . 3 2 . 2 . . Max Kills in Single Turn 1 | . . . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 553 | . . . . 101 59 . 126 131 136 Missed 222 | . . . . 20 17 . 60 75 50 Hits 331 | . . . . 81 42 . 66 56 86 Melee 27 | . . . . . . . . 27 . Projectile 304 | . . . . 81 42 . 66 29 86 AOE 3 | . . . . . . . . 3 . Critical Strikes 28 | . . . . 4 1 . 4 16 3 Part Disruptions 2 | . . . . . . . 1 1 . Damage Taken 6430 | . . . . 1333 553 . 1287 1743 1514 Core 1232 | . . . . 215 29 . 22 642 324 Absorbed by Shields 92 | . . . . . 92 . . . . Redirected to Shielding 9 | . . . . . . . . . 9 Regen/Repaired (Parts) 105 | . . . 10 . 95 . . . . Core Remaining (%) 87 | 100 . . 100 74 97 100 98 55 79 Volleys Fired 168 | . . . . 42 60 7 39 15 5 Largest 2 | . . . . 2 2 2 2 2 1 Hottest 184 | . . . . 116 178 178 184 184 120 Shots Fired 240 | . . . . 83 75 9 51 17 5 Gun 135 | . . . . 82 31 2 18 2 . Cannon 105 | . . . . 1 44 7 33 15 5 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 47 | . . . . 35 12 . . . . Thermal 187 | . . . . 42 63 9 51 17 5 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . 6 . . . . . Robot Hit Streak 16 | . . . . 11 16 3 4 2 . Robot Miss Streak 3 | . . . . 2 2 2 3 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 3 1 . 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . Shots Hit Robots 115 | . . . . 58 35 2 14 3 3 Core Hits 47 | . . . . 22 14 . 8 1 2 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 9 | . . . . 6 2 . 1 . . Burn 6 | . . . . 3 2 . 1 . . Destroy 3 | . . . . 3 . . . . . Melee Attacks 19 | . . . . . . . . 5 14 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 19 | . . . . . . . . 5 14 Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2510 | . . . . 924 812 58 432 108 176 Guns 1854 | . . . . 918 510 27 369 30 . Cannons 429 | . . . . . 302 31 63 33 . Explosions . | . . . . . . . . . . Melee 221 | . . . . . . . . 45 176 Ramming 6 | . . . . 6 . . . . . Kinetic 526 | . . . . 389 137 . . . . Thermal 1722 | . . . . 494 675 58 432 63 . Explosive . | . . . . . . . . . . Electromagnetic 35 | . . . . 35 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 221 | . . . . . . . . 45 176 Highest Corruption 6 | . . . . 1 1 . . 6 . Average Corruption 1 | . . . . 1 1 . . 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . 3 3 . . 5 . Message Errors 3 | . . . . 1 1 . . 1 . Matter Fused 2 | . . . . . 1 . . 1 . Heat Flow Errors 5 | . . . . 2 1 . . 2 . Data Loss (minor) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . . . . 1 1 . . 10 Projectiles 2 | . . . . . 1 1 . . . Explosions . | . . . . . . . . . . Melee 10 | . . . . . . . . . 10 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . 3 . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 311 | . . . . 292 311 186 306 174 176 Average Temperature 75 | . . . . 111 52 66 79 51 83 Received Heat Transfer 576 | . . . . 483 . . 39 54 . Effects 2 | . . . . 2 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . 2 4 . 1 . . Heat Transferred 3302 | . . . . 1357 1079 87 692 87 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 98 | 100 100 . . 100 100 100 100 90 100 Level 1 1 | . . . . . . . . 9 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 228 | . . . . 81 50 25 134 228 158 Initial 132 | . . . . . 20 19 12 70 132 Average 33 | . . . . 22 8 9 35 85 111 Influence Increases 1622 | . . . . 391 213 51 395 484 88 Destroy 0b10 Robot/C 360 | . . . . 200 100 . 60 . . Destroy 0b10 Robot/NC 35 | . . . . . 10 . 5 10 10 Destroy Leader 82 | . . . . 40 30 . 10 2 . Successful Hack 51 | . . . . 14 2 . 10 4 21 Disable Machine 90 | . . . . . . 30 15 . 45 Destroy Structure 149 | . . . . 2 56 6 40 33 12 Partial Spotted 75 | . . . . . 15 15 30 15 . Lose Combat Pursuer 780 | . . . . 135 . . 225 420 . Influence Decreases 1572 | . . . . 349 214 67 294 390 258 Entered New Map 201 | . . . . . 22 22 13 56 88 Time Decay 1109 | . . . . 299 192 45 239 214 120 Lost Part 262 | . . . . 50 . . 42 120 50 Squads Dispatched 21 | . . . . 2 4 . 6 8 1 Investigation 2 | . . . . . . . . 2 . Extermination 11 | . . . . 2 2 . 4 2 1 Reinforcement 8 | . . . . . 2 . 2 4 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Distress Signals 8 | . . . . 2 . . 3 2 1 Communications Jammed 18 | . . . . 1 15 2 . . . Distress Signals 18 | . . . . 1 15 2 . . . Times Spotted 130 | . . . . 21 18 2 45 39 5 Peak Tracking Total 16 | . 1 . . 5 3 2 15 16 4 Tactical Retreats 20 | . . . . 5 . . 7 8 . Traps | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . . 1 . . 4 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . 2 1 . 3 Max in Single Turn 1 | . . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Machines Accessed 22 | . . . 5 2 3 . 6 5 1 Terminals 12 | . . . . 2 2 . 6 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 1 Total Hacks 53 | . . . 24 3 6 . 11 7 2 Successful 30 | . . . 24 1 2 . 1 1 1 Failed 23 | . . . . 2 4 . 10 6 1 Catastrophic 8 | . . . . . 1 . 5 2 . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . 3 1 . . 3 1 . Terminals 21 | . . . . 3 4 . 11 3 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . . . 4 2 Terminal Hacks 26 | . . . 24 1 . . 1 . . Record 25 | . . . 24 . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 Unlock Access 2 | . . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . . . . 2 2 . 6 4 1 Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial UFD Resources 39 | . . . . 23 27 30 33 35 39 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Active Infowar (turns) 4212 | . . 186 430 1133 1061 152 640 391 219 Optics 3538 | . . 186 430 678 1061 152 640 391 . Sensors 2185 | . . . . 626 288 67 602 383 219 Terrain 348 | . . . . . . . 115 100 133 Jamming 1770 | . . . . 455 1061 152 102 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Turns Passed 6274 | 65 43 245 2230 1136 1061 152 640 443 259 Spaces Moved 7542 | 48 33 201 1855 827 1164 421 1604 1093 296 Core 40 | 10 . . . . . . . 2 28 Treads 15 | . . . . 9 . . . . 6 Legs 2241 | 38 33 201 1855 114 . . . . . Wheels 1162 | . . . . 704 458 . . . . Hover 44 | . . . . . . . . . 44 Flight 4040 | . . . . . 706 421 1604 1091 218 Fastest Speed 23 | 50 120 120 120 95 29 26 23 23 45 Average Speed 68 | 105 120 120 120 108 59 26 25 30 51 Slowest Speed 160 | 120 120 120 120 160 115 29 113 100 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 58 | . . . . . 4 4 27 23 . Potential Cave-ins 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 8 13 91 22 26 12 46 34 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 70 | . . . . 1 29 3 20 13 4 Terrain Destroyed 78 | . . . . 1 35 4 21 13 4 Melee 8 | . . . . . . . . 4 4 Projectile 70 | . . . . 1 35 4 21 9 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Res Acc Total 8333 | 59 36 204 1859 987 1455 450 1762 1153 368 Wait 425 | . 1 1 3 63 192 10 95 25 35 Move 7419 | 47 32 200 1854 826 1155 412 1550 1048 295 Hop 55 | . . . . . 4 4 26 21 . Pick Up 58 | 6 1 2 1 16 5 5 12 9 1 Fast Attach 47 | 6 1 1 . 9 6 4 6 8 6 Attach 32 | . . . . 9 5 . 6 5 7 Detach 8 | . . . . . 2 . 1 2 3 Swap 34 | . . . . 8 11 2 12 1 . Drop 67 | . 1 . 1 13 15 6 15 14 2 Fire 168 | . . . . 42 60 7 39 15 5 Melee 19 | . . . . . . . . 5 14 Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / Gar) -1/Access (discovered 2 exits: *Sur / Gar) To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 80 | -10/Materials | Discovered new exit (range 14) 101 | -10/Materials | Discovered new exit (range 8) 109 | -10/Materials | Entered Subcaves 110 | -10/Subcaves | Continued accompanying wandering Federalists (5) 114 | -10/Subcaves | Learned Materials trap positions 141 | -10/Subcaves | Learned location of Zion (-7) 215 | -10/Subcaves | Discovered new exit (range 5) 303 | -10/Subcaves | Build established: Mutant 344 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 354 | -10/Subcaves | Entered Scraptown 581 | -9/Scraptown | Discovered new exit (range 7) 670 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 672 | -9/Scraptown | Learned Factory terminal intel 674 | -9/Scraptown | Learned location of Quarantine (-3) 708 | -9/Scraptown | Visited CR-KLE's Repair Center 729 | -9/Scraptown | CR-KLE repaired 1 part 747 | -9/Scraptown | Visited Shadow of the Wyrm 760 | -9/Scraptown | Received an X-ray algorithm 774 | -9/Scraptown | Visited IN-MT5's Study 791 | -9/Scraptown | Visited UFD Registry 1020 | -9/Scraptown | Visited TADAMA 1077 | -9/Scraptown | Ran an X-ray algorithm 1077 | -9/Scraptown | Ran an X-ray algorithm 1139 | -9/Scraptown | Visited Spacefarers 1250 | -9/Scraptown | Registered with UFD as "Autoskull" 1294 | -9/Scraptown | Visited Observation Area 1348 | -9/Scraptown | Visited Scrapoid Research Area 1368 | -9/Scraptown | Visited Infowarlord's Domain 1443 | -9/Scraptown | Visited LU-1G1's Boring Crew 1654 | -9/Scraptown | Visited Junk Repository 1685 | -9/Scraptown | Visited Scrap Suit Storage 1960 | -9/Scraptown | Visited Chapter 10 2000 | -9/Scraptown | Visited Curators Association 2044 | -9/Scraptown | Visited Abandonware Association 2246 | -9/Scraptown | Discovered new exit (range 5) 2322 | -9/Scraptown | Found Exp. Sensor Array 2432 | -9/Scraptown | Met Optimus 2432 | -9/Scraptown | Accepted into 0bPrime 2584 | -9/Scraptown | Entered Factory 2584 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 2585 | -6/Factory | Loaded intel: 26 terminal locations 2969 | -6/Factory | Lost 5 parts (1p3n1w) 3245 | -6/Factory | Build established: Scavenger-Mutant 3333 | -6/Factory | Spotted B-75 Beast 3710 | -6/Factory | Discovered new exit (range 9) 3720 | -6/Factory | Entered another Factory area 3720 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3876 | -5/Factory | Build established: Mutant 3889 | -5/Factory | Repaired Lgt. Treads 4724 | -5/Factory | Build established: Sprinter 4778 | -5/Factory | Discovered new exit (range 9) 4781 | -5/Factory | Entered another Factory area 4781 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4930 | -4/Factory | Discovered new exit (range 8) 4932 | -4/Factory | Identified exit to Research 4933 | -4/Factory | Entered Research 4933 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4957 | -3/Research | Spotted B-86 Titan 5082 | -3/Research | Lost 8 parts (3p3n2u) 5268 | -3/Research | Build established: Scout 5567 | -3/Research | Spotted B-86 Titan 5572 | -3/Research | Discovered new exit (range 8) 5573 | -3/Research | Identified exit to Research 5573 | -3/Research | Entered another Research area 5573 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5922 | -2/Research | Identified exit to Garrison 6010 | -2/Research | Discovered new exit (range 16) 6016 | -2/Research | Entered Access 6016 | -1/Access | Evolved 2 slots: Utility x2 6024 | -1/Access | Lost 9 parts (5n4u) 6027 | -1/Access | Identified exit to Garrison 6223 | -1/Access | Spotted B-99 Colossus 6235 | -1/Access | Spotted B-99 Colossus 6240 | -1/Access | Spotted B-99 Colossus 6274 | -1/Access | Discovered new exit (range 3) 6274 | -1/Access | Identified exit to Surface 6275 | *** | Escaped! Last Messages --------------- 06255_ Hvy. Treads destroyed. 06257_ Dropped Lyr. Light Armor Plating. 06257_ Dropped Terrain Scanner. 06258_ Penetrated by Slug. 06258_ Slug penetrates Wall. 06258_ Knocked back. 06258_ Slug penetrates Door. 06258_ Slug penetrates Reinforced Barrier. 06258_ Penetrated by Slug. 06258_ Slug penetrates Wall. 06258_ Slug penetrates Reinforced Barrier. 06259_ Wall collapses. 06261_ Slug penetrates Sealed Heavy Doors. 06261_ Antigrav Array destroyed. 06261_ Slug penetrates Sealed Heavy Doors. 06261_ Penetrated by Slug. 06262_ Slug penetrates Sealed Heavy Doors. 06271_ Main Access Shell breached. 06274_ EXIT=FOUND 06274_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????gg???????????????????????? | | ???????????????????????g?????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ??? ?#??????????????????????????????????????? | | #######???? ?????????????????????????????????????? | | ??#??#???#?#??????????????????????????????? | | ???????????#??????????????????????????????? | | ####???#??????????????????????????????????? | | ? #?#########??###????###"??????????????????? | | #?# ### ""?" ???? "??????????????????? | | ###= ##" "??" ???? "??????????????????? | | ##"%* ### "??" """""" "??????????????????? | | ?#"! BB ""?" " "??????????????????? | | ?#" % BB """" " "@ " "??????????????????? | | ??# %%=* !! " "" " "??????????????????? | | ### % |%! % """" " " "??????????????????? | | ######+##" BB "??" """""" "??????????????????? | | # % " BB "??" "??????????Y???????? | | # % # "??" "??????????????????? | | # ! " #########??##########"??????????????????? | | # """ #?##??#?????????????????????????????????? | | # """ #?#??#??????????????????????????????????? | | # " #?????#?????????????????????????????????? | | # ##????#?#?#?????????????????????????????? | | # = /???????????????????????????????????????? | | # ##??????????????????????????????????????? | | #+########???????????????????????????????????????? | | # #??#?#?????????????????????????????????????????? | | # ##?#?#????#????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #???#??????????????????????????????????????????? | | # #????#?????????????????????????????????????????? | | # ##??? ?????????????????????????????????????????? | | # #?? ? ???????????????????????????????????????? | | " ##?????????????????????????????????????????????? | | #???"?????????????????????????????????????????? | | +???T????#????????????????????????????????????? | | # ?""????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 37 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 6 Armor Coverage 450 Utility Shielding 66 Evasion (%) 77 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Link The Feds Strength In Numbers Challenges ------------ None Game ------ Seed BombardmentActiveCutter Manual? 0 Play Time 02:28:27 Cumulative 165.9 hours Start 2026.08.05 @ 11:22:52 End 2026.08.17 @ 19:36:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 82 Adventurer 5 Explorer 5 Win Type 0 Total 10 Types 8/0/1/1/0/0/0/0/0/0 Lore% 45 Gallery% 55 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 3c974dca-b3b6-4ba2-83a6-26e575e99fbc