Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.02 @ 20:36:08 // Winter2019/RPGLIKE Player: Grimbling Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (55) 275 Value Destroyed (3209) 3209 Prototype IDs (48) 960 Alien Tech Used (3) 600 Bonus (13128) 13128 TOTAL SCORE: 29872 Bonus ------- Triggered High Security 500 Follower Combat Kills 188 Entered Garrisons 1000 Used RIF Installer 2500 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met MAIN.C 5000 Win 3000 Win Speed 40 Cogmind --------- Core Integrity 1151/1500 Matter 144/300 Energy 186/240 System Corruption 7% Temperature Cool (40) Movement Flying (9) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Q-thruster Improved Diametric Drive Improved Diametric Drive Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (11) ----- Experimental Signal Interpreter Long-range Terrain Scanner Stasis Canceller Advanced ECM Suite Phase Shifter Improved Cloaking Device Advanced Focal Shield Advanced Thermal Shield Antimissile System Advanced Hacking Suite Relay Coupler [Swarmer] (136) > --- WEAPON (2) ------- Advanced Datajack Molecular Scythe > --- INVENTORY (4) ---- Advanced Transmission Jammer Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Improved Diametric Drive Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Signal Interpreter Experimental Signal Interpreter Long-range Terrain Scanner Stasis Canceller Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved Cloaking Device Advanced Focal Shield Advanced Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- Advanced Datajack Molecular Scythe > --- INVENTORY -------- Micro Antimatter Reactor Relay Coupler [Swarmer] Transdimensional Reconstructor [Rating: 168] Favorites ----------- Power Micro Antimatter Reactor Engine Cooled Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Thruster Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Stasis Canceller Device Stasis Canceller Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved Datajack Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Slots Evolved 17 | 3 . 3 2 1 2 . . . . 2 . . . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | 2 . 1 1 . . . . . . 2 . . . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 139 | 7 2 6 10 9 1 1 1 . . 20 . . 2 . . . 4 1 . . . 7 2 3 7 1 5 10 5 1 4 . 1 . 11 18 Power 21 | 1 . . 2 2 . . . . . 3 . . . . . . . . . . . . . . 3 1 3 . . . 2 . . . 3 1 Engine 7 | 1 . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Core 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 2 . . . 3 1 Propulsion 34 | 2 . 2 4 2 . . . . . 8 . . . . . . . . . . . 1 . . . . . 4 2 . . . 1 . 6 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . 4 2 . . . . . 8 . . . . . . . . . . . 1 . . . . . 4 2 . . . 1 . 6 2 Utility 69 | 3 1 4 2 4 1 1 1 . . 7 . . 2 . . . 3 1 . . . 5 2 3 4 . 2 6 2 1 2 . . . 2 10 Device 44 | 1 . 2 2 2 1 . . . . 4 . . 1 . . . 1 . . . . 4 2 3 2 . 1 3 2 1 2 . . . 2 8 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware 7 | . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . 1 . . 1 . . . . . . . 1 Protection 15 | 2 1 2 . 2 . 1 . . . . . . 1 . . . 1 1 . . . . . . 1 . 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 15 | 1 1 . 2 1 . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 5 Energy Gun 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Unidentified Prototypes 19 | . . . . 3 . . . . . 1 . . 1 . . . 1 1 . . . 1 1 . 3 . . . . . . . 1 . 2 4 Parts Lost 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 85 96 97 80 80 80 80 80 93 100 100 100 100 100 97 100 98 94 94 89 92 95 91 93 95 99 98 97 95 95 100 100 100 100 96 Engine 2 | . 14 10 8 7 6 6 6 6 6 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Core 3 | . . . . . . . . . . 4 11 11 11 11 11 11 11 10 10 10 10 10 10 9 9 7 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 14 14 13 13 13 13 13 13 12 Leg 4 | . 28 27 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . 2 31 26 26 26 26 26 31 35 35 35 35 35 34 33 32 31 31 31 30 30 28 28 28 28 28 28 27 27 27 27 27 27 27 Device 23 | . 14 12 24 24 20 20 20 20 20 22 23 23 23 23 23 22 22 21 21 21 15 19 25 23 23 23 23 22 25 27 27 31 31 31 31 33 Processor 3 | . . . . . . . 3 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Hackware 6 | . . . . . . . . . . 2 5 5 5 5 5 5 11 10 10 10 10 10 10 9 12 14 14 14 14 13 13 13 13 13 13 7 Protection 7 | . 27 25 16 15 13 13 9 6 6 5 5 5 5 5 5 5 5 4 5 5 5 5 5 4 4 4 3 3 . . . . . . . . Energy Gun 1 | . 13 10 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 3 Special Melee Weapon 4 | . . . 6 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 14 14 23 30 31 31 27 23 18 18 33 33 33 33 33 33 33 33 33 33 33 32 35 35 50 50 36 43 43 45 45 48 48 48 48 55 58 Greatest Support 59 | 30 30 50 50 35 35 35 35 35 35 48 48 48 48 48 48 48 48 48 48 48 48 50 50 50 50 50 50 50 54 54 54 54 54 54 58 59 Greatest Overweight (x) 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . . 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 1 3 3 3 4 4 4 4 4 3 4 2 3 4 4 4 Average Carried 2 | . . . 2 2 2 3 3 3 3 2 3 3 3 3 3 2 2 2 2 2 1 1 2 2 3 4 3 4 3 2 2 2 2 3 3 3 Final Capacity 4 | . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 2 1 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 1 2 2 3 4 4 4 4 3 3 2 2 3 4 3 2 Class Distribution -------------------- 53% | Hacker-Ninja 21% | Wizard-Ninja 15% | Hacker-Mutant 7% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Ninja | -7/Data Miner Hacker-Ninja | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Zion Hacker-Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Garrison Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Warlord Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Wizard-Ninja | -4/Zhirov Wizard-Ninja | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -3/Garrison Wizard-Ninja | -3/Research Wizard-Ninja | -3/Garrison Wizard-Ninja | -2/Research Wizard-Ninja | -2/Garrison Wizard-Ninja | -2/Research Wizard-Ninja | -2/Garrison Wizard-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Matter Collected 1521 | 267 . 70 40 150 . 20 10 . . 101 99 . 20 . . . 20 20 20 . 31 73 46 34 80 10 30 30 110 . . . 80 . 110 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2683 | . 26 252 141 158 . 50 57 . 28 170 109 . . . . . . 81 . . . 282 33 134 282 100 30 93 222 . . . . . 363 72 Parts 144 | . 5 24 15 6 . 5 . . . 2 6 . . . . . . 2 . . . 17 1 8 2 3 4 3 3 . . . . . 6 32 Haulers Intercepted 6 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Combat Hostiles Destroyed 33 | . 3 11 5 1 . 1 . . . . 1 . . . . . . . . . . . 1 5 . . . 3 . . . . . . 2 . Melee 13 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 5 . . . 3 . . . . . . 2 . Guns 18 | . 3 10 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . 2 2 . 1 . 1 . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . Worker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Builder 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Tunneler 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Hauler 6 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Recycler 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Swarmer 14 | . 2 5 . . . . . . . . . . . . . . . . . . . . 1 3 . . . 3 . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 9 | . 1 4 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Sentry 7 | . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 2 3 3 1 . 1 . . . 2 1 . . . . . . . . . . 6 1 4 . . 1 3 1 . . . . . 2 1 Combat Bots Only 4 | . 2 3 3 1 . 1 . . . . 1 . . . . . . . . . . . 1 4 . . . 3 . . . . . . 1 . Max Kills in Single Turn 1 | . 1 1 1 1 . 1 . . . 1 1 . . . . . . . . . . 1 1 1 . . 1 1 1 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Damage Taken 3855 | . 84 389 173 40 . 58 . . . 60 . 11 . . 10 113 . 30 . 161 24 14 38 67 . 16 32 735 19 60 46 61 6 45 361 1202 Core 2899 | . 43 234 114 29 . 33 . . . 41 . 8 . . 8 82 . 26 . 134 18 14 30 44 . 16 29 554 15 46 36 46 4 41 303 951 Absorbed by Shields 103 | . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . . 27 Redirected to Core 2285 | . 36 155 96 20 . 33 . . . 41 . 8 . . 8 82 . 12 . 92 18 . 30 39 . . 11 441 15 40 29 46 4 13 200 816 Regen/Repaired (Parts) 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Core Remaining (%) 89 | 100 100 100 . 100 . . . . 100 . . . . 93 . . . . . . 97 . . . . 100 . . . 68 . . . 52 . 76 Volleys Fired 101 | . 16 52 29 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Largest 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hottest 120 | . 50 50 56 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Shots Fired 101 | . 16 52 29 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gun 100 | . 16 52 29 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 101 | . 16 52 29 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 7 16 31 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 2 | . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 220 | . 13 46 28 6 . 4 2 . 2 6 3 . 1 . . 1 . 2 . . . 12 3 16 5 7 1 5 4 . 1 . 4 . 15 33 Core Hits 73 | . 4 19 11 2 . 1 . . . 2 1 . . . . . . 1 . . . 5 . 4 2 2 1 2 2 . . . . . 5 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 2 1 3 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 1 Burn 6 | . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 1 Melee Attacks 208 | . . . 2 6 . 4 4 . 2 6 3 1 1 . . 4 . 3 . . . 14 5 18 5 7 2 18 5 . 1 . 10 2 17 68 Impact 16 | . . . . 6 . 4 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 183 | . . . . . . . . . . 6 3 1 . . . 3 . 3 . . . 14 3 18 5 7 2 18 5 . . . 10 2 17 66 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . 2 2 . . . . . 1 . . 1 . . . . . . . . 9 2 . . . . . 2 . . . 1 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11894 | 2 167 589 398 402 . 214 207 . 228 386 283 . . . . 50 . 189 . . . 1042 45 985 573 663 89 319 345 . . . 330 . 1121 3267 Guns 1197 | . 165 584 398 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 10688 | . . . . 352 . 214 207 . 228 386 283 . . . . 50 . 189 . . . 1042 45 985 573 663 89 319 345 . . . 330 . 1121 3267 Ramming 9 | 2 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1197 | . 165 584 398 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1001 | . . . . 352 . 214 207 . 228 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9687 | . . . . . . . . . . 386 283 . . . . 50 . 189 . . . 1042 45 985 573 663 89 319 345 . . . 330 . 1121 3267 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Average Corruption 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Effects 15 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Message Errors 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2509 | . . . . 270 . 36 141 . 162 85 222 . . . . . . 77 . . . 367 30 116 318 173 . 63 . . . . 3 . 93 353 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2509 | . . . . 270 . 36 141 . 162 85 222 . . . . . . 77 . . . 367 30 116 318 173 . 63 . . . . 3 . 93 353 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 627 | . 70 254 65 . . . . . . 3 . 1 . . . . . . . 627 . . . . . . . 15 . . . . . . . 127 Average Temperature 86 | . 31 95 30 . . . . . . 3 . 1 . . . . . . . 344 . . . . . . . 15 . . . . . . . 33 Received Heat Transfer 910 | . 18 276 144 9 . 6 . . . 12 . 9 . . . 48 . 9 . . . 9 . 27 . . 9 112 9 18 . 9 . 9 54 123 Effects 9 | . . 2 . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 14 | . . . . 6 . 2 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 2 3 3 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 3700 | . 629 1776 1184 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Peak Influence 2253 | . 85 196 225 136 32 . . . . 475 . . . . . 282 134 . . . . 122 . . . . 51 632 290 110 196 168 205 409 282 2253 Initial 258 | . . 6 35 67 18 . . . . 45 . . . . . 2 109 . . . . . . . . . 20 9 258 65 46 123 70 119 176 137 Average 281 | . 15 82 144 53 14 . . . . 233 . . . . . 96 127 . . . . 39 . . . . 29 244 144 89 71 141 124 252 119 778 Maximum Alert Level 5 | . . . 1 . . . . . . 2 . . . . . 1 . . . . . . . . . . . 2 1 . . . 1 2 1 5 Low Security (%) 67 | 100 100 100 77 100 100 . . . . 45 . . . . 100 84 100 . . . . 100 . . . . 100 54 60 100 100 100 93 45 90 15 Level 1 9 | . . . 22 . . . . . . 33 . . . . . 15 . . . . . . . . . . . 17 39 . . . 6 50 9 6 Level 2 10 | . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . 28 . . . . . 4 . 31 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . 2 4 Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Reinforcement 8 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Distress Signals 11 | . . 1 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 4 Communications Jammed 23 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 . 11 2 Distress Signals 23 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 . 11 2 Times Spotted 375 | . 4 18 8 12 . 3 . . 1 15 1 2 . . 1 16 1 1 4 . 2 6 3 8 . 2 3 37 3 8 11 5 8 14 22 156 Peak Tracking Total 74 | . 2 4 4 9 . 2 . . 1 4 1 2 . . 1 15 1 1 4 . 2 3 2 3 . 2 1 19 2 8 4 3 8 8 15 74 Tactical Retreats 53 | . 1 4 . 1 . . . . . 4 . . . . . 2 . . . . . 2 1 . . 1 . 3 1 . 3 1 1 2 3 23 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Traps Triggered 34 | . 2 1 . 1 . . . . . . . . . . . 1 . . . 3 . . . . . . . 4 1 3 2 3 . 6 . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Reprogrammed 16 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 9 6 Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . 3 . . . . . . . . 2 . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Machines Disabled 13 | . . . . 3 . . . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . . . 2 . 2 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 2 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Garrison Relay 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Machines Accessed 67 | . 2 1 . 4 5 . . 4 1 1 . . . . 1 . 1 . . . . 4 1 1 4 . 3 . 7 . 2 . 3 . 9 13 Terminals 40 | . 2 1 . 4 1 . . . 1 1 . . . . . . . . . . . 4 . . . . 2 . 3 . 1 . 2 . 6 12 Fabricators 7 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 8 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . 1 . 1 . 1 . Total Hacks 197 | . 5 3 . 20 10 . . 29 1 2 . . . . 2 . 2 . . . . 15 1 1 17 . 8 . 16 . 3 . 4 . 23 35 Successful 137 | . 4 3 . 10 7 . . 29 1 2 . . . . 2 . 1 . . . . 7 1 1 17 . 5 . 12 . 1 . 3 . 14 17 Failed 60 | . 1 . . 10 3 . . . . . . . . . . . 1 . . . . 8 . . . . 3 . 4 . 2 . 1 . 9 18 Catastrophic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 89 | . 4 . . 15 6 . . . . 2 . . . . . . 2 . . . . 12 . . . . 5 . 9 . 2 . 3 . 8 21 Terminals 118 | . 5 3 . 20 3 . . . 1 2 . . . . . . . . . . . 15 . . . . 7 . 7 . 2 . 3 . 19 31 Fabricators 14 | . . . . . 5 . . . . . . . . . . . 2 . . . . . . . . . . . 4 . . . . . 3 . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 10 | . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . 1 . 2 . 1 . 1 . 1 . Terminal Hacks 94 | . 4 3 . 6 2 . . 29 1 1 . . . . . . . . . . . 5 1 1 17 . 2 . 4 . . . 2 . 10 6 Record 18 | . . . . . . . . 11 1 . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . . Part Schematic 16 | . 1 . . . . . . 10 . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Branch Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Unreport Threat 24 | . 2 3 . 4 2 . . . . 1 . . . . . . . . . . . 3 . . . . 1 . 2 . . . 1 . 4 1 Disarm Traps 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 1 . 2 . 1 . 1 . 1 . Unlock Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . 1 . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . . . . 4 4 . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . 2 . . . . . 3 8 Terminals 20 | . . . . 4 1 . . . . 1 . . . . . . . . . . . 2 . . . . 2 . . . . . . . 2 8 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assimilate 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 1 Botnet 11 | . . . . 4 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricators 7 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabnet 6 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 2 . . 4 4 . . . . 1 . . . . 1 . 1 . . . . 4 . . . . 3 . 6 . 1 . 3 . 7 12 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . . . . 10 . . . . . . . . . . . . . 1 . . 4 . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Used RIF Installer 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 13 | . . . 1 . . . . . . 3 . . 1 1 . . . . . . . . . . . . . 1 . . 1 . . 2 . 3 Non-combat 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat 11 | . . . . . . . . . . 3 . . 1 1 . . . . . . . . . . . . . 1 . . . . . 2 . 3 Robot Hacks Applied 5 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 parse_system 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 no_distress 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 4 . . . . . 4 . . Machine Destruction 12 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 4 . . . . . 4 . . Attached 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 Fabnet Peak Effective % 9 | . . . . . . . . . 9 9 9 9 9 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 3 3 3 3 1 1 Autooverrided 9 | . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 . 2 Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Total Allies 28 | . . . . 10 . . . . 1 3 . . 3 1 . . . . . . . 1 2 . . . 1 1 . . . . . 2 1 2 Largest Group 10 | . . . . 10 . . . . 1 2 . . 3 4 2 . . . . . . 1 3 . . . 1 1 . . . . . 1 1 . Highest-Rated Group 173 | . . . . 173 . . . . 96 143 . . 67 96 42 . . . . . . 26 105 . . . 45 64 . . . . . 58 45 . Highest-Rated Ally 96 | . . . . 29 . . . . 96 96 . . 28 29 28 . . . . . . 26 49 . . . 45 64 . . . . . 58 45 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . 15 . . . . 13 26 . . . 3 3 . . . . . . . 5 . . . . 1 . . . . . 3 . . Total Damage 2045 | . . . . 189 . . . . 468 999 . . . 56 9 . . . . . . . 189 . . . . 23 . . . . . 112 . . Kills 16 | . . . . 3 . . . . 4 7 . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 1 . 1 . 1 1 1 2 . . . . . . 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Turns Passed 5951 | 79 192 548 205 170 105 67 177 21 188 353 105 67 385 242 14 51 36 134 47 29 79 249 91 121 97 84 64 156 195 23 108 33 132 42 233 1029 Spaces Moved 14710 | 61 125 305 106 344 395 211 607 81 326 1379 299 289 790 261 63 177 135 512 212 97 317 714 330 276 174 271 126 373 677 95 262 135 473 177 764 2771 Core 9 | 8 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 566 | 53 125 305 83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14135 | . . . 22 344 395 211 607 81 326 1379 299 289 790 261 63 177 135 512 212 97 317 714 330 276 174 271 126 373 677 95 262 135 473 177 764 2771 Fastest Speed 9 | 50 120 120 26 26 26 26 26 26 26 19 22 22 22 22 22 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 20 20 16 9 Average Speed 24 | 110 120 120 103 26 26 26 26 26 26 21 22 22 22 22 22 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 21 20 16 13 Slowest Speed 150 | 120 120 120 150 26 26 26 26 26 26 26 22 22 22 22 22 22 22 22 22 22 22 23 23 23 23 23 23 26 23 23 23 23 23 20 20 93 Overloaded Moves 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 118 | . . . . 4 2 . 1 . . 12 . 1 . . 1 11 . 1 . . 2 . . 1 . 1 3 19 7 . 8 2 5 7 7 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 26 29 10 64 9 42 73 73 49 47 62 52 85 53 4 45 6 73 45 14 62 15 41 40 63 57 5 76 23 35 11 44 16 52 28 60 Regions Visited 36 Branch Regions 18 Pre-discovered Areas 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Known Exits Taken 31 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . . 4 5 . 2 . . 3 4 1 . . . 2 2 . 1 . 1 1 . . . . . . . . . . . . Spaces Dug 49 | . . . . . . . 2 . . . . . . . . . . 1 . . . 2 . . . . 1 4 1 . . . 6 . 2 30 Terrain Destroyed 102 | . . . . . . . 2 . . . . . . . . . . 1 . . . 2 . . . . 1 4 1 . . . 6 . 2 83 Melee 49 | . . . . . . . 2 . . . . . . . . . . 1 . . . 2 . . . . 1 4 1 . . . 6 . 2 30 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Total 16468 | 68 150 432 173 411 394 216 618 80 426 1408 332 288 1000 444 61 172 141 525 211 104 323 772 339 305 221 282 153 391 701 95 302 133 484 171 839 3303 Wait 1166 | . 1 51 2 31 . . 3 . 97 . 31 . 206 184 . . . 2 . 6 . 25 . . 24 . 20 4 4 . 40 2 5 . 34 394 Move 14446 | 60 124 304 105 335 390 210 604 80 325 1354 298 286 789 260 60 157 134 509 211 96 312 713 329 273 173 268 119 339 661 93 247 130 462 161 749 2726 Hop 99 | . . . . 4 2 . 1 . . 12 . 1 . . 1 6 . 1 . . 2 . . 1 . 1 3 11 7 . 6 1 5 6 7 21 Pick Up 20 | . . . 1 4 . . . . 1 1 . . . . . 2 . 1 . . . 1 . . 2 1 . . . . . . . 1 2 3 Fast Attach 98 | 7 2 5 7 5 1 . 1 . . 15 . . 2 . . . 2 1 . . . 5 1 1 6 1 4 10 2 . 1 . 1 . 7 11 Attach 23 | . . . 1 3 . . . . . 1 . . . . . . 2 1 . . . . 1 1 1 . . . . 1 2 . . . 3 6 Detach 40 | . . 1 3 5 1 . . . . 2 . . . . . . 1 . . 1 . 3 1 2 . . 1 1 1 1 2 . 1 . 4 9 Swap 21 | . . 1 2 1 . 1 . . . 4 . . . . . . . . . . . 2 1 1 1 . 1 . 3 . 1 . . . 1 1 Drop 85 | . . . 9 8 . 1 1 . 1 13 . . 2 . . 2 2 1 . 1 1 4 1 1 5 2 3 . 5 . 2 . . . 10 10 Fire 101 | . 16 52 29 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 208 | . . . 2 6 . 4 4 . 2 6 3 1 1 . . 4 . 3 . . . 14 5 18 5 7 2 18 5 . 1 . 10 2 17 68 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . 1 . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Miscellaneous 145 | . 6 16 12 6 . . 4 . . . . . . . . . . 6 . . 8 . . 7 4 2 . 6 12 . . . . . 5 51 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Upp / Ext / Gar) -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Qua x2 / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: Res / Qua x2 / Gar) -3/Garrison -2/Research (discovered 3 exits: *Acc / Tes / Gar) -2/Garrison -2/Research (discovered 2 exits: *Acc / Gar) -2/Garrison -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 11 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 21 | -11/Scrapyard | Upgraded with Utility slot (x2) 80 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Identified exit to Materials 248 | -10/Materials | Discovered exit to Materials (range 8) 272 | -10/Materials | Entered another Materials area 274 | -9/Materials | Reached level 2 274 | -9/Materials | Reached level 3 274 | -9/Materials | Upgraded with Propulsion slot (x2) 274 | -9/Materials | Upgraded with Utility slot (x1) 275 | -9/Materials | Identified exit to Mines 275 | -9/Materials | Discovered exit to Mines (range 18) 308 | -9/Materials | Build established: Hacker-Mutant 580 | -9/Materials | Reached level 4 719 | -9/Materials | Identified exit to Materials 719 | -9/Materials | Discovered exit to Materials (range 17) 820 | -9/Materials | Entered another Materials area 822 | -8/Materials | Reached level 5 822 | -8/Materials | Reached level 6 822 | -8/Materials | Upgraded with Utility slot (x1) 822 | -8/Materials | Upgraded with Weapon slot (x1) 886 | -8/Materials | Identified exit to Storage 886 | -8/Materials | Discovered exit to Storage (range 20) 912 | -8/Materials | Reached level 7 1025 | -8/Materials | Entered Storage 1045 | -8/Storage | Reached level 8 1132 | -8/Storage | Upgraded with Power slot (x1) 1165 | -8/Storage | Identified exit to Factory 1165 | -8/Storage | Discovered exit to Factory (range 19) 1172 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1195 | -8/Storage | Entered Factory 1197 | -7/Factory | Reached level 9 1197 | -7/Factory | Reached level 10 1197 | -7/Factory | Upgraded with Propulsion slot (x2) 1201 | -7/Factory | Identified exit to Lower Caves 1201 | -7/Factory | Discovered exit to Lower Caves (range 11) 1300 | -7/Factory | Entered Lower Caves 1314 | -7/Lower Caves | Learned location of 1 exit from Factory 1316 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1365 | -7/Lower Caves | Identified exit to Lower Caves 1365 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 1366 | -7/Lower Caves | Encountered a Warlord checkpoint 1367 | -7/Lower Caves | Entered another Lower Caves area 1443 | -7/Lower Caves | Encountered a Warlord checkpoint 1510 | -7/Lower Caves | Learned Factory emergency access door positions 1542 | -7/Lower Caves | Identified exit to Data Miner 1542 | -7/Lower Caves | Discovered exit to Data Miner (range 9) 1544 | -7/Lower Caves | Entered Data Miner 1544 | -7/Data Miner | Identified exit to Proximity Caves 1544 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 1546 | -7/Data Miner | Reached level 11 1548 | -7/Data Miner | Met Data Miner 1555 | -7/Data Miner | Learned location of Section 7 (-3) 1555 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1559 | -7/Data Miner | Received God Mode back door access code from Data Miner 1565 | -7/Data Miner | Entered Proximity Caves 1567 | -6/Proximity Caves | Reached level 12 1601 | -6/Proximity Caves | Escorted by Enhanced Grunt 1601 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1682 | -6/Proximity Caves | Identified exit to Factory 1682 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1753 | -6/Proximity Caves | Entered Factory 1753 | -6/Factory | Accompanied by 1 ally 1754 | -6/Factory | Identified exit to Factory 1755 | -6/Factory | Reached level 13 1755 | -6/Factory | Reached level 14 1805 | -6/Factory | Upgraded with Utility slot (x2) 1809 | -6/Factory | Local machine network offline 1823 | -6/Factory | Build established: Hacker-Ninja 1950 | -6/Factory | Discovered exit to Factory (range 5) 1955 | -6/Factory | Spotted B-75 Beast 2089 | -6/Factory | Identified exit to Lower Caves 2089 | -6/Factory | Discovered exit to Lower Caves (range 11) 2103 | -6/Factory | Search patrols dispatched 2106 | -6/Factory | Entered Lower Caves 2108 | -6/Lower Caves | Reached level 15 2109 | -6/Lower Caves | Identified exit to Lower Caves 2211 | -6/Lower Caves | Entered another Lower Caves area 2215 | -6/Lower Caves | Discovered exit to Factory (range 15) 2238 | -6/Lower Caves | Learned location of 1 exit from Factory 2274 | -6/Lower Caves | Identified exit to Zion 2274 | -6/Lower Caves | Discovered exit to Zion (range 15) 2278 | -6/Lower Caves | Entered Zion 2295 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2296 | -6/Zion | Identified exit to Proximity Caves 2296 | -6/Zion | Discovered exit to Proximity Caves (range 15) 2319 | -6/Zion | Learned Factory emergency access door positions 2335 | -6/Zion | Received a hallucinogenic algorithm 2350 | -6/Zion | Learned Factory garrison access intel 2356 | -6/Zion | Identified exit to Deep Caves 2356 | -6/Zion | Discovered exit to Deep Caves (range 16) 2365 | -6/Zion | Gained Derelict followers 2376 | -6/Zion | Given A8's code to call for help 2384 | -6/Zion | Given the Hacking Drone Bay 2386 | -6/Zion | Found Prototype Device 2386 | -6/Zion | Identified Hacking Drone Bay 2663 | -6/Zion | Entered Proximity Caves 2663 | -5/Proximity Caves | Accompanied by 3 allies 2665 | -5/Proximity Caves | Reached level 16 2707 | -5/Proximity Caves | Discovered exit to Factory (range 13) 2711 | -5/Proximity Caves | Learned 12 Factory zone layouts 2905 | -5/Proximity Caves | Entered Factory 2905 | -5/Factory | Accompanied by 2 allies 2906 | -5/Factory | Identified exit to Upper Caves 2907 | -5/Factory | Identified exit to Extension 2907 | -5/Factory | Reached level 17 2910 | -5/Factory | Loaded intel: 3 garrison access locations 2919 | -5/Factory | Identified exit to Garrison 2919 | -5/Factory | Entered Garrison 2921 | -5/Garrison | Reached level 18 2921 | -5/Garrison | Installed Relay Interface Framework 2933 | -5/Garrison | Garrison Relay disabled 2942 | -5/Garrison | Upgraded with Utility slot (x1) 2944 | -5/Garrison | Triggered checkpoint 2956 | -5/Garrison | Garrison Relay disabled 2967 | -5/Garrison | Identified exit to Factory 2967 | -5/Garrison | Discovered exit to Factory (range 12) 2970 | -5/Garrison | Entered Factory 2985 | -5/Factory | Discovered exit to Upper Caves (range 15) 3006 | -5/Factory | Entered Upper Caves 3008 | -5/Upper Caves | Reached level 19 3040 | -5/Upper Caves | Spotted B-75 Beast 3082 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3114 | -5/Upper Caves | Identified exit to Upper Caves 3114 | -5/Upper Caves | Discovered exit to Upper Caves (range 16) 3127 | -5/Upper Caves | Found Alien Artifact 3129 | -5/Upper Caves | Identified Core Expander 3129 | -5/Upper Caves | Installed Core Expander, added new Power slot 3140 | -5/Upper Caves | Entered another Upper Caves area 3166 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3180 | -5/Upper Caves | Ambushed by wild Derelicts 3185 | -5/Upper Caves | Identified exit to Warlord 3185 | -5/Upper Caves | Discovered exit to Warlord (range 10) 3187 | -5/Upper Caves | Entered Warlord 3197 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 3197 | -5/Warlord | Attacked by Warlord forces 3214 | -5/Warlord | Identified exit to Proximity Caves 3214 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 3216 | -5/Warlord | Entered Proximity Caves 3218 | -4/Proximity Caves | Reached level 20 3288 | -4/Proximity Caves | Identified exit to Factory 3295 | -4/Proximity Caves | Entered Factory 3297 | -4/Factory | Reached level 21 3386 | -4/Factory | Identified exit to Upper Caves 3386 | -4/Factory | Discovered exit to Upper Caves (range 7) 3394 | -4/Factory | Discovered exit to Upper Caves (range 7) 3482 | -4/Factory | Upgraded with Utility slot (x1) 3486 | -4/Factory | Found Prototype Slashing Weapon 3486 | -4/Factory | Identified Molecular Scythe 3544 | -4/Factory | Entered Upper Caves 3544 | -4/Upper Caves | Accompanied by 1 ally 3560 | -4/Upper Caves | Found Alien Artifact 3560 | -4/Upper Caves | Identified Dimensional Node Initializer 3560 | -4/Upper Caves | Initialized slip node 3594 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3605 | -4/Upper Caves | Identified exit to Upper Caves 3605 | -4/Upper Caves | Discovered exit to Upper Caves (range 17) 3606 | -4/Upper Caves | Reached level 22 3607 | -4/Upper Caves | Learned Research terminal intel 3635 | -4/Upper Caves | Entered another Upper Caves area 3671 | -4/Upper Caves | Upgraded with Utility slot (x1) 3747 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3754 | -4/Upper Caves | Identified exit to Zhirov 3754 | -4/Upper Caves | Discovered exit to Zhirov (range 7) 3756 | -4/Upper Caves | Entered Zhirov 3756 | -4/Zhirov | Identified exit to Proximity Caves 3756 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 3758 | -4/Zhirov | Reached level 23 3761 | -4/Zhirov | Met Zhirov 3766 | -4/Zhirov | Learned location of Quarantine (-3) 3766 | -4/Zhirov | Learned location of Testing (-2) 3766 | -4/Zhirov | Learned location of Command (-1) 3769 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3773 | -4/Zhirov | Found Alien Artifact 3773 | -4/Zhirov | Identified Integrated Dissipator 3773 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3777 | -4/Zhirov | Found Alien Artifact 3853 | -4/Zhirov | Entered Proximity Caves 3927 | -3/Proximity Caves | Identified exit to Research 3927 | -3/Proximity Caves | Discovered exit to Research (range 24) 3937 | -3/Proximity Caves | Entered Research 3938 | -3/Research | Loaded intel: 25 terminal locations 3939 | -3/Research | Reached level 24 3939 | -3/Research | Reached level 25 3971 | -3/Research | Identified exit to Research 3971 | -3/Research | Discovered exit to Research (range 22) 3991 | -3/Research | Identified exit to Quarantine 4001 | -3/Research | Identified exit to Garrison 4001 | -3/Research | Entered Garrison 4020 | -3/Garrison | Triggered checkpoint 4056 | -3/Garrison | Garrison Relay disabled 4071 | -3/Garrison | Triggered checkpoint 4072 | -3/Garrison | Triggered checkpoint 4077 | -3/Garrison | Identified exit to Research 4077 | -3/Garrison | Discovered exit to Research (range 13) 4080 | -3/Garrison | Build established: Wizard-Ninja 4086 | -3/Garrison | Triggered checkpoint 4092 | -3/Garrison | Garrison Relay disabled 4092 | -3/Garrison | Reached level 26 4104 | -3/Garrison | Triggered checkpoint 4112 | -3/Garrison | Triggered checkpoint 4113 | -3/Garrison | Garrison Relay disabled 4136 | -3/Garrison | Discovered exit to Research (range 8) 4143 | -3/Garrison | Core integrity fell below 50% 4150 | -3/Garrison | Triggered checkpoint 4153 | -3/Garrison | Discovered exit to Research (range 10) 4156 | -3/Garrison | Expanded RIF knowledge: Patrol Navigation 4157 | -3/Garrison | Entered Research 4262 | -3/Research | Identified Transdimensional Reconstructor 4279 | -3/Research | Spotted B-86 Titan 4315 | -3/Research | Discovered exit to Research (range 21) 4352 | -3/Research | Identified exit to Garrison 4352 | -3/Research | Entered Garrison 4353 | -3/Garrison | Upgraded with Utility slot (x1) 4360 | -3/Garrison | Spotted B-86 Titan 4362 | -3/Garrison | Triggered checkpoint 4370 | -3/Garrison | Discovered exit to Research (range 16) 4374 | -3/Garrison | Expanded RIF knowledge: Signal Jamming 4375 | -3/Garrison | Entered Research 4376 | -2/Research | Identified exit to Testing 4377 | -2/Research | Reached level 27 4479 | -2/Research | Identified exit to Access 4479 | -2/Research | Discovered exit to Access (range 24) 4483 | -2/Research | Identified exit to Garrison 4483 | -2/Research | Entered Garrison 4483 | -2/Garrison | Reached level 28 4485 | -2/Garrison | Expanded RIF knowledge: Coupler Efficiency 4494 | -2/Garrison | Triggered checkpoint 4506 | -2/Garrison | Spotted B-90 Cyclops 4513 | -2/Garrison | Identified exit to Research 4513 | -2/Garrison | Discovered exit to Research (range 10) 4516 | -2/Garrison | Entered Research 4551 | -2/Research | Discovered exit to Access (range 9) 4565 | -2/Research | Spotted B-90 Cyclops 4648 | -2/Research | Identified exit to Garrison 4648 | -2/Research | Entered Garrison 4649 | -2/Garrison | Expanded RIF knowledge: Robot Detection 4658 | -2/Garrison | Triggered checkpoint 4660 | -2/Garrison | Garrison Relay disabled 4660 | -2/Garrison | Reached level 29 4669 | -2/Garrison | Spotted B-90 Cyclops 4669 | -2/Garrison | Triggered checkpoint 4671 | -2/Garrison | Triggered checkpoint 4676 | -2/Garrison | Discovered exit to Access (range 21) 4680 | -2/Garrison | Garrison Relay disabled 4690 | -2/Garrison | Entered Access 4692 | -1/Access | Reached level 30 4818 | -1/Access | Identified exit to Surface 4818 | -1/Access | Discovered exit to Surface (range 16) 4837 | -1/Access | Core integrity fell below 50% 4863 | -1/Access | Identified exit to Command 4896 | -1/Access | Core integrity fell below 20% 4896 | -1/Access | Spotted B-99 Colossus 4923 | -1/Access | Entered Command 4925 | -1/Command | Reached level 31 4925 | -1/Command | Reached level 32 5168 | -1/Command | Repaired Stasis Canceller 5187 | -1/Command | Phase Generator disabled 5209 | -1/Command | Search patrols dispatched 5280 | -1/Command | Incoming investigation squad redirected 5360 | -1/Command | Build established: Hacker-Ninja 5457 | -1/Command | Search patrols dispatched 5461 | -1/Command | Spotted M Guard 5461 | -1/Command | Spotted M Guard 5461 | -1/Command | Spotted Combat Programmer 5461 | -1/Command | Spotted Combat Programmer 5466 | -1/Command | Met MAIN.C 5466 | -1/Command | Reached level 33 5466 | -1/Command | Reached level 34 5478 | -1/Command | 0b10 Conduit disabled 5565 | -1/Command | Spotted Alpha 7 5565 | -1/Command | Spotted Alpha 7 5565 | -1/Command | Spotted Striker 5565 | -1/Command | Spotted Striker 5565 | -1/Command | Spotted Executioner 5565 | -1/Command | Spotted Executioner 5565 | -1/Command | Spotted Executioner 5565 | -1/Command | Spotted Executioner 5623 | -1/Command | Found Prototype Processor 5623 | -1/Command | Identified Exp. Signal Interpreter 5634 | -1/Command | Disengaged cave seal 5640 | -1/Command | Disengaged cave seal 5640 | -1/Command | Wild derelicts emerged from the dark tunnel 5665 | -1/Command | Found Antimissile System 5698 | -1/Command | Search patrols dispatched 5925 | -1/Command | High security lockdown imminent 5948 | -1/Command | Spotted B-99 Colossus 5948 | -1/Command | Spotted B-99 Colossus 5951 | -1/Command | Discovered exit to Surface (range 7) 5952 | *** | Escaped! Last Messages --------------- 05951_ Slug penetrates W-44 Eye. 05951_ W-44 Eye destroyed. 05951_ Triggered Stasis Trap. 05951_ A bubble of rippling energy engulfs the area. 05951_ Stasis field depleted. 05951_ Penetrated by Slug. 05951_ Triggered Stasis Trap. 05951_ A bubble of rippling energy engulfs the area. 05951_ Stasis field depleted. 05951_ Triggered Stasis Trap. 05951_ A bubble of rippling energy engulfs the area. 05951_ Stasis field depleted. 05951_ The Access Shell folds into the floor. 05951_ Triggered Stasis Trap. 05951_ EXIT=FOUND: SURFACE 05951_ A bubble of rippling energy engulfs the area. 05951_ Stasis field depleted. 05951_ Triggered Stasis Trap. 05951_ A bubble of rippling energy engulfs the area. 05951_ Stasis field depleted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ########??#??####?????#???#?##????????###?#?###?## | | ##?##?####?#??#?#?#?#??###?#?#?##?# ? ?? ## | | ####?#?####?#?????#?##????????# ??# ? ? ## | | ######??#?#?????##?????#?#??### ### ? ## | | [ #####?#?##?????#??#???#??##?###??## ? ## | | " #############?##??????####?#### #?# ## | | "" =########?####??###??##?#??###???### ## | | "" ##############?#??##??###?## ?? ?# ? ## | | " ########?#?#?###??##??#?#### ? ?#?? ## | | ###################??###?#??##?##?"? ?# ? # | | #################?###??#??#####??? # ## | | ################################"" ####/##### | | #################BB ###T # | | ##### ###########BB ###"" + | | ###?#####7# # # ; ^ ##?"" # | | #####"# !%!KEE^ ###"" ?# | | + %!* ### ? ########## | | + ^ "@ ### ? ## | | + %^ "" ### ?? ## | | + ### ? ## | | ## ### % E ### ? ?## T " | | # #####7#K;E# ;BB #######??## | | # ##?##########BB ######?#### | | # ###########?# ######?#?########+# | | # ##############################?#####?# | | # ############??####?################### | | # ###############?#???############?##### | | + #################???######?##???###### | | # ##################?#??##?#?##?#?#??#?# | | # ###############?####?#####??###?###### | | # ######################?#######?####### | | # ##############??#?#?#?##?##?################ | | # ############???####?##?#?################### | | # #########?###?##?####?###################?## | | ## #############??######?###???################ | | ###+#############?##??#####??##################### | | ####??#??######?#?#####?#####??##?##### | | ##?#?##?#######??####?#?####?########## | | #?#######???#?##??####?################ | | ! ###?##?#?#?####?############?########?# | | """" #####?#####?#?#?######??#?############# | | """" ###?##???#####?#?######?##?#??#?####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 88 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 28 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Armor Coverage 525 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 82 Particle Charging 15 Offensive Hacking 53 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 136 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Lrn. Terrain Scanner | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. ECM Suite | -3/Research | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Achievements -------------- Great Explorer Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Res Gar Res Gar Acc Com Levels Raised 33 | . . 3 3 1 2 . . 1 1 2 1 . . 1 1 1 . 1 . . 1 1 1 . 1 . 2 1 . . 1 1 . 1 1 4 XP Earned 55747 | 6000 350 4955 4059 1750 2663 650 500 650 2301 2769 650 500 650 1299 1530 1350 50 500 500 500 1000 1540 827 1100 604 1000 2080 1748 130 243 2000 850 135 774 2395 5145 XP Spent 49805 | 5775 . 4500 4660 500 3100 . . . . 6945 1455 . . 1475 . 2300 . . . . . 3400 . 2900 1700 . . . . 4625 1300 . 1550 . 1800 1820 Upgrades 92 | 20 . 6 13 1 2 . . . . 12 5 . . 6 . 1 . . . . . 2 . 1 3 . . . . 3 1 . 1 . 1 14 Power Slot 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | 2 . 1 1 . . . . . . 2 . . . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . . . Weapon Slot 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 18 | . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 14 Heat Dissipation 10 | 1 . . 2 . . . . . . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . Energy Generation 7 | . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 . 1 . Mass Support 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 4 | . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sight Range 6 | 4 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 14 | 10 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Terrain Scan Density 10 | . . . 6 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Protomatter Created 1407 | . 44 199 161 . . . 55 . . . . . . . . . . 63 . . . . . 149 96 172 . 39 . . . . . . 38 391 Integrity Restored 3105 | . 107 321 256 93 . . 74 . . . . . . . . . . 139 . . 166 . . 150 79 29 . 116 288 . . . . . 114 1173 Core 2550 | . 43 234 114 29 . . 33 . . . . . . . . . . 139 . . 160 . . 106 . 16 . 101 288 . . . . . 114 1173 Parts 555 | . 64 87 142 64 . . 41 . . . . . . . . . . . . . 6 . . 44 79 13 . 15 . . . . . . . . Protomatter Decayed 1522 | . . 89 19 . . . . . 131 55 . . . . . . . 48 . . . . 75 97 . 163 . . . . . . . . . 845 Game ------ Seed HeartAlphaProcessor Manual? 0 Play Time 02:38:15 Cumulative 205.2 hours Start 2022.06.02 @ 16:18:09 End 2022.06.02 @ 20:36:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 65 Rogue 0 Adventurer 1 Explorer 64 Win Type 0 Total 15 Types 8/0/4/3/0/0/0/0/0 Lore% 83 Gallery% 84 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 4d3cb20e-bb26-462d-9fb2-8e97040ae477