Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.19 @ 19:55:03

Player: Nagash

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (551)      551
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1551

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Terrain Scanner
>               --- WEAPON (2) -------
          Small Laser
          Heavy Hammer
>               --- INVENTORY (20) ---
                Aluminum Leg
                Aluminum Leg

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
                Terrain Scanner
                Seismic Detector
>               --- WEAPON -----------
                EM Pulse Gun
         Medium Laser
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Terrain Scanner
          Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 6   2   9   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 3    | .   1   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  3    | .   .   3   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     77   | .   99  70  
  Engine                   9    | .   14  7   
  Leg                      10   | .   .   13  
  Wheel                    11   | .   28  5   
  Device                   10   | .   13  9   
  Storage                  11   | .   14  11  
  Processor                2    | .   .   3   
  Energy Gun               11   | .   28  6   
  Ballistic Gun            2    | .   .   3   
  Impact Weapon            6    | .   .   8   
Peak Build Rating          9    | 6   7   9   
  Average Rating           6    | 2   6   7   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 12  48  50  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  14   | .   2   14  
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 6   18  20  
  Most Carried             9    | 5   9   8   
  Average Carried          4    | 3   7   3   
  Final Capacity           20   | 8   20  20  
  Final Carried            9    | 4   9   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           359  | 239 41  79  
  Remotely                 .    | .   .   .   
Salvage Created            564  | .   163 401 
  Parts                    37   | .   14  23  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | .   3   13  
  Melee                    4    | .   .   4   
  Guns                     6    | .   3   3   
  AOE                      1    | .   .   1   
Classes Destroyed          5    | .   2   3   
  Worker                   1    | .   .   1   
  Watcher                  3    | .   2   1   
  Swarmer                  5    | .   .   5   
  Grunt                    9    | .   3   6   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        151  | .    20   131  
  Missed                   30   | .    7    23   
Damage Taken               1143 | .    128  1015 
  Core                     432  | .    29   403  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   340  | .    40   300  
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              34   | .    16   18   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   70   
Shots Fired                57   | .    32   25   
  Gun                      57   | .    32   25   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  15   | .    .    15   
  Thermal                  26   | .    16   10   
  Explosive                .    | .    .    .    
  Electromagnetic          16   | .    16   .    
  Robot Hit Streak         6    | .    5    6    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           60   | .    19   41   
  Core Hits                19   | .    8    11   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 8    | .    .    8    
  Critical Strikes         12   | .    3    9    
    Burn                   3    | .    3    .    
    Smash                  9    | .    .    9    
Melee Attacks              26   | .    .    26   
  Impact                   26   | .    .    26   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1619 | .    280  1339 
  Guns                     441  | .    280  161  
  Cannons                  .    | .    .    .    
  Explosions               233  | .    .    233  
  Melee                    941  | .    .    941  
  Ramming                  4    | .    .    4    
  Kinetic                  101  | .    .    101  
  Thermal                  418  | .    125  293  
  Explosive                .    | .    .    .    
  Electromagnetic          155  | .    155  .    
  Impact                   941  | .    .    941  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            353  | .    .    353  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    353  | .    .    353  
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      2    | .    .    2    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        393  | .    393  25   
  Average Temperature      128  | .    160  10   
  Received Heat Transfer   540  | .    96   444  
Siege Activations          .    | .    .    .    
Robots Corrupted           5    | .    .    5    
  Combat Hostiles          5    | .    .    5    
  Parts Fried              6    | .    .    6    
  Impact Corruptions       12   | .    .    12   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         915  | .    592  323  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             289  | .   160 289 
  Initial                  57   | .   .   57  
  Average                  162  | .   91  197 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         60   | 100 100 45  
  Level 1                  39   | .   .   54  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   8   19  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       3    | .   .   3   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               977  | 49  231 697 
Spaces Moved               474  | 52  162 260 
  Core                     26   | 22  .   4   
  Treads                   .    | .   .   .   
  Legs                     126  | .   .   126 
  Wheels                   322  | 30  162 130 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  110 
  Average Speed            149  | 67  103 194 
  Slowest Speed            750  | 80  110 750 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   38  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          19   | .   .   19  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      19   | .   .   19  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      638  | 63  192 383 
  Wait                     74   | .   7   67  
  Move                     472  | 51  161 260 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 6   5   .   
  Fast Attach              7    | 4   1   2   
  Attach                   8    | 2   .   6   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     3    | .   1   2   
  Fire                     34   | .   16  18  
  Melee                    26   | .   .   26  
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 13)
  281 | -10/Materials | Entered another Materials area
  281 | -9/Materials  | Evolved 2 slots: Utility x2
  306 | -9/Materials  | Build established: Mutant
  415 | -9/Materials  | Lost 3 parts (1p2u)
  509 | -9/Materials  | Core integrity fell below 50%
  595 | -9/Materials  | Core integrity fell below 20%
  922 | -9/Materials  | Discovered new exit (range 15)
  978 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00811_ Destroyed Ion Engine.
00811_ G-34 Mercenary system corrupted by crushing effect.
00812_ G-34 Mercenary system terminally corrupted.
00814_ Acquired 10 matter.
00818_ K-01 Serf collects debris. <x2>
00830_ K-01 Serf cleans the Hadron Collector.
00832_ K-01 Serf collects debris.
00834_ K-01 Serf cleans the Hadron Collector.
00836_ K-01 Serf collects debris.
00838_ K-01 Serf cleans the Hadron Collector.
00840_ K-01 Serf collects debris.
00843_ K-01 Serf cleans the Hadron Collector.
00843_ K-01 Serf collects debris.
00856_ K-01 Serf cleans the Hadron Collector. <x6>
00922_ EXIT=FOUND
00976_ Ion Engine destroyed.
00976_ S-10 Pest suffers critical hit (Smash).
00976_ Destroyed Flight Unit.
00976_ S-10 Pest system corrupted by crushing effect.
00976_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterCompactBeam
  Manual?         0
Play Time         00:16:38
  Cumulative      75.5 hours
  Start           2025.02.19 @ 19:42:05
  End             2025.02.19 @ 19:55:03
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          56
  Rogue           32
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          32
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d91c4fb3-d752-4439-ae75-cea88abab63c