Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.01 @ 10:04:30 Player: JoshKwa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (632) 632 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2242 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 263/265 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- GAL Module Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Medium Laser > --- INVENTORY -------- Terrain Scanner ECM Suite Heavy EM Pulse Gun [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 6 13 7 1 . . Power 5 | 1 3 . 1 . . Engine 5 | 1 3 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 3 3 . . . Treads 3 | 2 1 . . . . Leg 5 | . 2 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 3 . . . Device 2 | . 1 1 . . . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 8 | 2 5 1 . . . Energy Gun 7 | 1 5 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 15 | . 5 9 1 . . Power 2 | . 1 1 . . . Propulsion 6 | . 2 3 1 . . Utility 3 | . 1 2 . . . Weapon 4 | . 1 3 . . . Highest Loss Streak 5 | . 5 5 5 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 75 | . 89 69 22 22 22 Engine 11 | . 14 7 9 11 11 Treads 5 | . 9 . . . . Leg 11 | . 11 16 1 . . Device 10 | . 8 13 11 11 11 Storage 10 | . 14 8 . . . Processor 1 | . 3 . . . . Protection 1 | . . 6 . . . Energy Gun 18 | . 22 16 . . . Ballistic Gun 2 | . 4 . . . . Naked Turns . | . . . . . . Heaviest Build 17 | 12 15 17 7 7 7 Greatest Support 40 | 40 40 26 16 9 9 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 7 | 6 8 7 5 5 5 Most Carried 6 | 3 4 6 1 1 1 Average Carried 2 | 1 2 3 . . 1 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 4 | 2 4 . . 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 559 | 194 315 50 . . . Remotely . | . . . . . . Salvage Created 750 | . 530 220 . . . Parts 33 | . 20 13 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 13 8 . . . Guns 16 | . 12 4 . . . AOE 4 | . . 4 . . . Classes Destroyed 3 | . 3 . . . . Recycler 1 | . 1 . . . . Swarmer 6 | . 3 3 . . . Grunt 15 | . 10 5 . . . Best Kill Streak 3 | . 3 3 . . . Combat Bots Only 3 | . 3 3 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1951 | . 844 964 108 . 35 Core 592 | . 183 341 33 . 35 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 26 . . . . Volleys Fired 70 | . 48 22 . . . Largest 2 | . 2 2 . . . Hottest 100 | . 100 95 . . . Shots Fired 128 | . 89 39 . . . Gun 128 | . 89 39 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 22 | . 22 . . . . Thermal 77 | . 60 17 . . . Explosive . | . . . . . . Electromagnetic 29 | . 7 22 . . . Robot Hit Streak 14 | . 14 7 . . . Robot Miss Streak 6 | . 3 6 . . . Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 79 | . 60 19 . . . Core Hits 35 | . 23 12 . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 5 . . . . Burn 4 | . 4 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1357 | . 760 597 . . . Guns 1009 | . 760 249 . . . Cannons . | . . . . . . Explosions 348 | . . 348 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 158 | . 158 . . . . Thermal 987 | . 538 449 . . . Explosive . | . . . . . . Electromagnetic 212 | . 64 148 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 46 | . . 46 . . . Projectiles . | . . . . . . Explosions 46 | . . 46 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 185 | . . 185 . . . Shots 4 | . . 4 . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 397 | . 397 69 . . . Average Temperature 80 | . 101 15 . . . Received Heat Transfer 756 | . 441 306 . . 9 Effects 6 | . 6 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Interference 2 | . 2 . . . . Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 2533 | . 1887 646 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 428 | . 177 428 201 . . Initial 166 | . . 44 166 . . Average 105 | . 69 200 188 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 83 | 100 100 45 63 . . Level 1 14 | . . 49 36 . . Level 2 1 | . . 4 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 4 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 23 23 5 . 6 Peak Tracking Total 7 | . 6 6 4 . 7 Tactical Retreats 5 | . . 3 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 8 5 . . . Successful 6 | . 3 3 . . . Failed 7 | . 5 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 13 | . 8 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 3 . . . Record 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1343 | 86 767 324 71 51 44 Spaces Moved 958 | 48 360 233 129 100 88 Core 372 | 3 . 58 123 100 88 Treads 149 | 45 104 . . . . Legs 437 | . 256 175 6 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 50 50 50 50 Average Speed 112 | 153 165 105 53 50 50 Slowest Speed 190 | 160 190 190 120 50 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 67 27 48 9 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 53 | . . 53 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 53 | . . 53 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1097 | 61 445 273 130 100 88 Wait 4 | . 4 . . . . Move 953 | 47 359 232 128 99 88 Hop . | . . . . . . Pick Up 29 | 8 13 6 1 1 . Fast Attach . | . . . . . . Attach 23 | 6 9 7 1 . . Detach 4 | . 3 1 . . . Swap 4 | . 4 . . . . Drop 9 | . 5 4 . . . Fire 70 | . 48 22 . . . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 8) 362 | -10/Materials | Lost 5 parts (1p2n1u1w) 390 | -10/Materials | Build established: Mutant 689 | -10/Materials | Core integrity fell below 50% 816 | -10/Materials | Discovered new exit (range 14) 854 | -10/Materials | Entered another Materials area 854 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1107 | -9/Materials | Lost 5 parts (1p1n1u2w) 1108 | -9/Materials | Core integrity fell below 50% 1157 | -9/Materials | Core integrity fell below 20% 1172 | -9/Materials | Discovered new exit (range 6) 1178 | -9/Materials | Entered Mines 1216 | -9/Mines | Lost 5 parts (3n1u1w) 1221 | -9/Mines | Met a Derelict bent on vengeance 1243 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1243 | -9/Mines | Discovered new exit (range 8) 1249 | -9/Mines | Entered Zion 1265 | -7/Zion | Found GAL Module 1277 | -7/Zion | Discovered new exit (range 9) 1284 | -7/Zion | Received a visual enhancement algorithm 1300 | -7/Zion | Entered Proximity Caves 1344 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01283_ Current location identified: Zion OC-FW5(c): Ah, you're just in time. I need someone to test the latest iteration of my visual enhancement algorithms. My last batch of test subjects all reported a permanent 10.36531% improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\NTG4 at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. 01285_ Connecting with Zion Terminal... 01285_ Experiencing anomalous visual interference... 01287_ OC-FW5(c): "Hm, doesn't look like it worked..." 01291_ Connecting with Zion Terminal... 01291_ Experiencing anomalous visual interference... 01293_ OC-FW5(c): "Hm, doesn't look like it worked..." LOCATION=UNKNOWN GOAL=ESCAPE 01335_ S-27 Virus springs to life. 01335_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | ???????????????????####??????????????????????????? | | ??????????????????## ##?????????????????????????? | | ?????????????????## #######???????????????????? | | ????????????????## #???????????????????? | | ??????????????### #????## #???????????? | | ??????????????# #### ## ????????????? | | ?????????????# # #### ????????????? | | ?????????????# ?# ## ??????????????? | | ?????????????## #??# ##### ##?????????????? | | ??????????????#????# #" # $#??????????????? | | ??????????????????##### #" +? # #??????????????? | | ?????????????????## #" ####? #?????????????? | | ????????????????## #" "#??#?????????????? | | ???????????????## # "#?#??????????????? | | ?????????????### # ?? ####???????????? | | ????????????## #### ###/#### ####????????? | | ????????????# #### #????????? | | ????????????# ####### #?????????? | | ????????????# #?????# ##?????????? | | ????????????# ##????##g### ##??????????? | | ????????????# ##????##l #???###???????????? | | ????????????## ##???### g #?????????????????? | | ?????????????## ##???## #?????????????????? | | ??????????????######????# g ##????????????????? | | ????????????????????#####s ##???????????????? | | ????????????????????# @ #???????????????? | | ????????????????????# ### ????????? | | ????????????????????# #?# ????????? | | ????????????????????# ##?# ######## ?????????? | | ????????????????????# #??## ????????????????? | | ????????????????????# #???## ???????????????? | | ????????????????????####????#### #??????????????? | | ???????????????????????????????? #??????????????? | | ????????????????????????????????? #??????????????? | | ????????????????????????????????? ??????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipZioniteLaser Manual? 0 Play Time 00:16:42 Cumulative 10.9 hours Start 2022.11.01 @ 09:48:34 End 2022.11.01 @ 10:04:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0733823-8030-4783-b312-a68d8770e203