Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 09:06:16 Player: quak Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (180) 900 Value Destroyed (6597) 6597 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1957) 1957 TOTAL SCORE: 14594 Bonus ------- High Alert Combat Kills 564 Follower Combat Kills 493 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 57/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Light Antimatter Reactor ECM Suite Phasing AFG Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Layered Light Armor Plating Layered Medium Armor Plating Improved Force Field > --- WEAPON ----------- Proton Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Launcher Guidance Computer Core Analyzer ECM Suite Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Phasing AFG Heavy Riot Gun Heavy Plasma Cannon Heavy Plasma Cannon Gauss Cannon Shock Bomb Launcher Grenade Launcher Mini Grenade Launcher [Rating: 68] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . Utility 5 | . . . . 2 1 . . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 111 | 7 5 14 5 14 19 . 1 7 6 13 8 5 . 7 Power 10 | 1 . 2 . 1 1 . . . . 3 2 . . . Engine 7 | 1 . 2 . . 1 . . . . 2 1 . . . Core 3 | . . . . 1 . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 28 | 2 1 4 2 4 4 . . 5 1 2 . 1 . 2 Treads 27 | 2 1 4 2 4 4 . . 4 1 2 . 1 . 2 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . Utility 35 | 2 3 1 . 3 7 . 1 . 5 4 3 4 . 2 Device 16 | 1 1 . . 2 2 . . . 4 3 . 2 . 1 Storage 5 | 1 1 1 . . 1 . . . . . . . . 1 Processor 4 | . 1 . . 1 1 . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . . . 3 . 1 . 1 1 3 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 2 1 7 3 6 7 . . 2 . 4 3 . . 3 Energy Gun 10 | 2 1 3 . 3 . . . . . 1 . . . . Energy Cannon 5 | . . . . . 2 . . . . 1 . . . 2 Ballistic Gun 8 | . . 2 2 1 1 . . . . 1 . . . 1 Ballistic Cannon 6 | . . . . 2 2 . . . . 1 1 . . . Launcher 5 | . . 1 1 . 1 . . . . . 2 . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . 1 3 . . . 2 . . . . . Parts Lost 47 | . 1 3 3 4 . . 2 . . 5 5 3 . 21 Power 3 | . . . . . . . . . . 1 . . . 2 Propulsion 18 | . 1 1 2 3 . . . . . 1 2 . . 8 Utility 14 | . . . . . . . 1 . . 2 3 2 . 6 Weapon 12 | . . 2 1 1 . . 1 . . 1 . 1 . 5 Highest Loss Streak 15 | . 1 1 3 4 . . 2 . . 3 3 3 . 15 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Backups 16 | 1 6 17 19 19 19 19 18 15 19 18 14 18 20 16 Power 1 | . 1 2 2 2 1 1 1 . 1 1 2 5 5 3 Propulsion 3 | . . 2 4 4 4 5 5 4 5 4 3 4 5 3 Utility 4 | . 1 6 7 5 6 6 6 3 7 6 2 2 4 4 Weapon 6 | . 3 5 5 8 7 7 6 6 6 6 5 5 6 4 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 33 | . 3 6 1 3 5 1 . 1 5 4 . . . 4 Power 8 | . 1 2 . 2 1 . . . . . . . . 2 Propulsion 5 | . . 1 . . 1 . . 1 2 . . . . . Utility 9 | . . . 1 . 1 1 . . 3 2 . . . 1 Weapon 11 | . 2 3 . 1 2 . . . . 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 92 97 98 98 99 100 100 71 100 98 92 95 100 86 Engine 5 | . 14 11 11 3 5 7 7 5 7 5 . . . . Core 1 | . . . . 5 1 . . . . . 5 6 6 4 Treads 26 | . 23 32 31 26 30 30 30 24 30 25 23 26 26 21 Device 7 | . 7 . . 9 6 7 7 5 6 13 13 4 6 9 Storage 7 | . 14 11 11 9 7 7 7 5 7 6 6 6 6 6 Processor 12 | . 5 11 11 17 15 15 15 15 15 13 6 11 13 12 Protection 7 | . . . . . 6 7 7 5 7 12 15 19 20 11 Energy Gun 4 | . 27 16 . 8 2 7 2 . . 2 . . . . Energy Cannon 2 | . . . . . 6 7 7 2 4 2 . . . 2 Ballistic Gun 3 | . . 11 32 9 4 . . . . . . . . . Ballistic Cannon 7 | . . . . 9 6 6 12 3 14 13 10 19 20 14 Peak Build Rating 68 | 7 10 21 21 36 53 50 50 50 60 68 62 66 65 67 Average Rating 41 | 5 7 17 20 31 48 49 47 33 53 65 56 59 65 56 On Entrance 39 | . 7 10 21 21 35 50 50 46 50 54 59 62 65 65 Naked Turns 61 | . . . . . . . . . . . . . . 61 Heaviest Build 98 | 15 32 57 57 65 78 76 77 79 98 98 92 81 81 83 Greatest Support 112 | 40 40 60 60 60 104 104 104 104 104 104 112 112 112 112 Greatest Overweight (x) 1 | . 1 . . 1 . . . 1 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 17 20 20 20 20 20 16 20 20 20 20 20 18 Most Carried 20 | 2 15 20 20 20 20 20 20 20 20 20 16 20 20 20 Average Carried 16 | 1 6 17 19 19 19 19 18 15 19 18 14 18 20 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 15 20 20 20 20 20 18 20 20 14 16 20 20 5 Class Distribution -------------------- 31% | Mutant 25% | Gunner 15% | Tank 7% | Skirmisher 6% | Derelict-Tank 6% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5041 | 257 104 263 283 455 722 69 94 201 484 1071 590 149 . 299 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6316 | 138 640 769 157 413 1011 79 159 . 444 1543 495 154 . 314 Parts 292 | 11 28 56 9 20 54 6 9 . 16 64 7 4 . 8 Haulers Intercepted 6 | . 1 3 . . . . . . 1 1 . . . . Recyclers Shooed 5 | . 1 2 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 5 4 1 22 . 5 4 . 6 Prevented 29 | . . . . . . 1 5 . 11 . 8 3 . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 156 | . 11 17 24 11 21 4 3 . 15 25 14 4 . 7 Guns 44 | . 9 14 6 7 4 2 . . . 2 . . . . Cannons 62 | . . . . 4 16 . 3 . 8 16 6 2 . 7 AOE 47 | . . 3 18 . 1 2 . . 7 7 7 2 . . Classes Destroyed 16 | 2 4 4 2 . 3 . . . 1 . . . . . Worker 5 | 1 . . . . 2 . . . . 2 . . . . Builder 8 | . . 2 . 1 2 . . . . 3 . . . . Tunneler 7 | 6 1 . . . . . . . . . . . . . Hauler 6 | . 1 3 . . . . . . 1 1 . . . . Recycler 6 | . 1 . . . . . . . . 5 . . . . Operator 2 | . . . . . 1 . . . . 1 . . . . Watcher 10 | . 3 1 . 2 2 . . . . 2 . . . . Swarmer 26 | . . 3 . 4 . 4 . . 7 4 4 . . . Grunt 68 | . 11 8 1 3 12 . 3 . 7 11 5 3 . 4 Brawler 8 | . . 1 1 . 1 . . . . . 4 1 . . Duelist 3 | . . . . . . . . . 1 2 . . . . Sentry 16 | . . 5 . 4 3 . . . . 3 1 . . . Demolisher 5 | . . . 2 . . . . . . . . . . 3 Hunter 2 | . . . . . 1 . . . . 1 . . . . Programmer 8 | . . . . . 4 . . . . 4 . . . . Assembled 20 | . . . 20 . . . . . . . . . . . Best Kill Streak 23 | 2 2 9 23 7 7 4 3 . 4 10 5 4 . 3 Combat Bots Only 23 | . 2 6 23 7 5 4 3 . 4 5 5 4 . 3 Max Kills in Single Turn 7 | 2 1 2 6 1 2 2 1 . 1 7 3 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 6 | . . 2 6 . 1 2 . . 1 3 2 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 870 | . 60 59 43 77 126 16 16 . 58 251 68 41 . 55 Missed 274 | . 19 15 6 26 39 6 4 . 22 102 19 10 . 6 Hits 596 | . 41 44 37 51 87 10 12 . 36 149 49 31 . 49 Melee 6 | . . . 2 . . . . . . . 2 2 . . Projectile 590 | . 41 44 35 51 87 10 12 . 36 149 47 29 . 49 AOE 49 | . . . 15 . . . . . . . . . . 34 Critical Strikes 14 | . . 2 . . 3 . . . 2 . 5 . . 2 Damage Taken 9912 | . 522 548 915 627 964 151 193 . 552 1576 1074 544 . 2246 Core 1371 | . 118 33 67 73 96 40 29 . 49 105 115 70 . 576 Absorbed by Shields 362 | . . . . . . . . . . 312 35 . . 15 Regen/Repaired (Parts) 156 | . . . . . 43 . . 113 . . . . . . Core Remaining (%) 76 | 100 52 . 75 86 . . . . 69 . . . . . Volleys Fired 383 | 13 56 43 24 31 51 5 7 1 26 73 22 5 . 26 Largest 3 | 2 2 3 3 3 3 3 3 2 3 3 3 3 . 3 Hottest 220 | 100 115 215 69 135 160 155 155 105 145 155 120 119 . 220 Shots Fired 926 | 26 105 94 62 91 152 13 22 2 58 180 40 12 . 69 Gun 406 | 26 105 87 54 55 47 5 6 . . 20 . . . 1 Cannon 472 | . . . . 36 103 6 16 2 50 158 28 7 . 66 Launcher 44 | . . 3 8 . 2 2 . . 8 2 12 5 . 2 Special 4 | . . 4 . . . . . . . . . . . . Kinetic 537 | . . 35 54 68 84 1 9 1 41 158 28 7 . 51 Thermal 268 | 26 105 47 . . 51 5 7 1 9 1 . . . 16 Explosive 33 | . . 3 8 . 2 2 . . 8 2 5 3 . . Electromagnetic 88 | . . 9 . 23 15 5 6 . . 19 7 2 . 2 Robot Hit Streak 16 | 6 10 11 9 11 15 12 5 . 6 16 9 5 . 6 Robot Miss Streak 4 | 1 4 4 3 3 3 2 2 . 3 3 2 1 . 3 Penetration Max 1 | . . . . 1 . . . . 1 1 1 . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 575 | 19 75 67 36 49 97 6 13 . 32 117 28 6 . 30 Core Hits 358 | 7 29 40 52 20 49 7 6 . 28 62 24 11 . 23 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . Critical Strikes 47 | 2 5 . . 5 6 . . . 5 13 5 1 . 5 Burn 7 | 2 5 . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . Blast 38 | . . . . 4 6 . . . 5 12 5 1 . 5 Corrupt 1 | . . . . . . . . . . 1 . . . . Melee Attacks 41 | . . . . . . . . 41 . . . . . . Impact 40 | . . . . . . . . 40 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . 1 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19147 | 263 1023 1338 1643 1213 2757 226 302 . 1742 5131 1781 619 . 1109 Guns 4225 | 259 1020 903 503 501 546 66 126 . . 278 . . . 23 Cannons 8418 | . . . . 707 1752 23 176 . 966 3031 583 108 . 1072 Explosions 6211 | . . 291 1089 . 432 137 . . 776 1763 1198 511 . 14 Melee . | . . . . . . . . . . . . . . . Ramming 221 | 4 3 72 51 5 27 . . . . 59 . . . . Kinetic 8685 | . . 411 503 949 1287 . 85 . 776 3078 583 108 . 905 Thermal 4639 | 259 1020 422 . . 859 23 91 . 190 1585 . . . 190 Explosive 4122 | . . 291 1089 . 432 137 . . 776 178 803 416 . . Electromagnetic 1480 | . . 142 . 259 152 66 126 . . 231 395 95 . 14 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 5 5 5 5 1 3 9 11 11 11 Average Corruption 5 | . . . . . 3 5 5 5 1 1 8 10 11 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 154 | . . . . . 15 13 20 4 3 10 33 19 5 32 Message Errors 27 | . . . . . 2 3 4 1 . 2 5 3 1 6 Matter Fused 47 | . . . . . 2 3 5 1 2 2 11 9 1 11 Heat Flow Errors 27 | . . . . . 4 2 5 . . 3 7 1 . 5 Energy Discharges 10 | . . . . . 1 1 2 . . . 2 . 1 3 Parts Rejected 2 | . . . . . 1 . . . . 1 . . . . Data Loss (minor) 18 | . . . . . 2 2 . 1 1 2 4 2 2 2 Data Loss (major) 12 | . . . . . 1 2 3 1 . . 1 3 . 1 Misfires 7 | . . . . . 2 . 1 . . . 2 1 . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 535 | . . 7 13 . 22 . . . 55 400 38 . . . Projectiles 47 | . . . . . 6 . . . 14 26 1 . . . Explosions 488 | . . 7 13 . 16 . . . 41 374 37 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 45 | . . 1 1 4 10 . 1 . 6 13 2 1 . 6 Impact 3 | . . 1 1 . . . . . . 1 . . . . Kinetic 41 | . . . . 4 9 . 1 . 6 12 2 1 . 6 Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 409 | . . . . . . . . . 94 126 50 139 . . Shots 9 | . . . . . . . . . 2 2 2 3 . . Rammed 19 | 3 2 6 3 1 1 . . . . 3 . . . . Targets Rammed 20 | 3 2 7 3 1 1 . . . . 3 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 480 | 117 451 333 24 185 255 253 347 . 108 154 253 119 . 480 Average Temperature 90 | 38 109 93 6 73 87 71 166 . 40 33 83 60 . 190 Received Heat Transfer 2256 | . 276 264 38 207 384 . 108 . 153 321 256 117 . 132 Effects 11 | . 1 1 . . 1 . 1 . . . . . . 7 Shutdowns 2 | . 1 . . . . . 1 . . . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 2 | . . 1 . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . 2 . . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . Parts Melted 18 | 6 10 1 . . 1 . . . . . . . . . Heat Transferred 7901 | 925 3182 1066 . . 1184 37 148 . 259 950 . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 3 | . . 1 . 1 2 . . . . 3 . . . . Low Security (%) 69 | 100 100 96 100 96 76 . . . . . . . . . Level 1 5 | . . 3 . 3 17 . . . . . . . . . Level 2 9 | . . . . . 6 . . . . 34 . . . . Level 3 15 | . . . . . . . . . . 65 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1088 | 10 86 208 117 203 492 . . . . 1088 . . . . Initial 620 | . . 5 74 . 60 . . . . 620 . . . . Average 248 | . 23 87 35 118 100 . . . . 832 . . . . Influence Increases 5165 | 35 341 489 133 405 781 90 70 . 664 1587 300 105 . 165 Destroy 0b10 Robot/C 2980 | . 220 340 80 220 420 80 60 . 460 600 280 80 . 140 Destroy 0b10 Robot/NC 225 | 35 30 30 . 15 35 . . . 10 70 . . . . Destroy Leader 630 | . 68 98 20 64 114 10 10 . 50 156 20 10 . 10 Allied During Kill 159 | . . . . . . . . . 114 45 . . . . Successful Hack 26 | . 5 4 . . 17 . . . . . . . . . Disable Machine 390 | . . . . 60 150 . . . . 180 . . . . Destroy Structure 170 | . 3 17 18 16 30 . . . . 86 . . . . Advance Influence 450 | . . . . . . . . . . 450 . . . . Lose Combat Pursuer 135 | . 15 . 15 30 15 . . . 30 . . 15 . 15 Influence Decreases 5165 | 35 327 311 325 270 427 444 205 . 394 775 897 401 189 165 Entered New Map 1194 | . . 9 118 . 75 182 27 . . 100 401 93 189 . Time Decay 3507 | 35 317 282 177 240 352 262 158 . 254 565 446 278 . 141 Lost Part 252 | . 10 20 30 30 . . 20 . . 50 50 30 . 12 Lost Ally 212 | . . . . . . . . . 140 60 . . . 12 Squads Dispatched 17 | . 3 1 . . 6 . . . . 7 . . . . Investigation 2 | . . . . . 1 . . . . 1 . . . . Extermination 6 | . . . . . 4 . . . . 2 . . . . Reinforcement 8 | . 3 1 . . 1 . . . . 3 . . . . Assault 1 | . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 20 | . 2 1 . 1 . . . . 1 1 . . . 14 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 219 | . 22 21 25 15 26 4 3 . 25 39 14 5 . 20 Peak Tracking Total 20 | . 3 6 20 8 4 4 3 . 5 7 7 4 . 6 Tactical Retreats 9 | . 1 . 1 2 1 . . . 2 . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 8 | . 4 . . . 2 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 26 | . . . . 4 10 . . . . 12 . . . . Max in Single Turn 7 | . . . . 1 4 . . . . 7 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 20 | . 4 2 1 . 5 . . . . 3 . 1 4 . Terminals 8 | . 4 2 . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . 2 . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 68 | . 10 5 1 . 17 . . . . 6 . 1 28 . Successful 48 | . 5 2 1 . 10 . . . . 1 . 1 28 . Failed 20 | . 5 3 . . 7 . . . . 5 . . . . Catastrophic 7 | . 2 2 . . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . 10 5 . . 8 . . . . 7 . . . . Terminals 25 | . 10 5 . . 10 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 5 . . . . 5 . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 34 | . 1 . 1 . 3 . . . . . . 1 28 . Record 13 | . . . . . 2 . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Open Door 2 | . . . 1 . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 3 . . . . 1 . . . . Scan Component 3 | . . . . . 2 . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . 4 2 . . 2 . . . . . . . . . Terminals 8 | . 4 2 . . 2 . . . . . . . . . Botnet 8 | . 4 2 . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 2 . . 3 . . . . 3 . . . . Full Trace Events 2 | . . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 14 . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 61 | . . . . . 61 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 11 | . . . . . . . . 7 . 3 . . . 1 Largest Group 7 | . . . . . . . . 7 7 3 . . . 1 Highest-Rated Group 250 | . . . . . . . . 250 250 153 . . . 96 Highest-Rated Ally 96 | . . . . . . . . 42 42 51 . . . 96 Zionite Dispatches 2 | . . . . . . . . . . 2 . . . . Recon 1 | . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 106 | . . . . . . . . . 72 22 . . . 12 Total Damage 2909 | . . . . . . . . . 1617 800 . . . 492 Kills 14 | . . . . . . . . . 9 5 . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 14009 | 19 1106 722 645 595 1933 578 589 2985 549 1697 1102 619 119 751 Optics 13361 | . 477 722 645 595 1933 578 589 2985 549 1697 1102 619 119 751 IFF 1146 | . . . . . . . . . . . . 443 119 584 Seismic 533 | 19 514 . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . 2 . . ECM 115 | . 115 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . 1 1 2 . . . 2 . . Drone Launches 2 | . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 14565 | 337 1283 722 645 595 1933 578 589 2985 549 1697 1102 619 119 812 Spaces Moved 7805 | 175 590 287 342 219 1040 344 349 1895 277 840 528 367 75 477 Core 440 | 2 . . . . . . . 333 . . . . . 105 Treads 7236 | 173 590 287 342 219 1040 344 349 1433 277 840 528 367 75 372 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 129 | . . . . . . . . 129 . . . . . . Fastest Speed 35 | 50 160 160 160 160 162 162 162 35 162 162 160 160 160 50 Average Speed 160 | 158 179 160 160 203 162 162 162 143 162 163 192 160 160 144 Slowest Speed 249 | 160 240 160 160 243 162 162 162 170 162 246 249 160 160 245 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 7 92 28 90 20 25 63 58 91 58 26 64 62 74 73 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 2 . . . . 1 . Known Exits Taken 3 | . . . 1 . 1 . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 15 | . . . 1 . . 1 2 3 4 . 2 1 . 1 Spaces Dug 5 | . . . . 1 . . . 1 . . . . . 3 Terrain Destroyed 371 | . . 18 22 13 29 10 4 2 66 71 72 51 . 13 Melee 1 | . . . . . . . . 1 . . . . . . Projectile 96 | . . 1 . 13 10 . 4 1 14 25 10 5 . 13 AOE 274 | . . 17 22 . 19 10 . . 52 46 62 46 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8958 | 203 703 462 386 301 1177 354 357 2095 330 1014 569 387 74 546 Wait 285 | 4 26 74 4 7 30 . . 77 . 45 2 . . 16 Move 7791 | 174 589 286 341 218 1039 343 348 1894 276 839 527 366 74 477 Hop . | . . . . . . . . . . . . . . . Pick Up 125 | 2 14 21 5 14 12 2 . 28 6 11 3 5 . 2 Fast Attach 40 | 7 11 2 . 3 4 . . 7 . 1 2 3 . . Attach 58 | . . 4 3 6 3 . 2 10 1 10 3 2 . 14 Detach 17 | . 2 1 . . . . . 10 1 2 . 1 . . Swap 86 | . . 9 4 7 19 2 . 5 11 14 10 3 . 2 Drop 104 | . 3 15 2 14 18 2 . 22 9 15 . 2 . 2 Fire 383 | 13 56 43 24 31 51 5 7 1 26 73 22 5 . 26 Melee 41 | . . . . . . . . 41 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 20 | 3 2 7 3 1 1 . . . . 3 . . . . Escape Stasis 7 | . . . . . . . . . . . . . . 7 Rewire 1 | . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 338 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 4) 475 | -10/Materials | Discovered new exit (range 10) 1159 | -10/Materials | Discovered new exit (range 13) 1394 | -10/Materials | Discovered new exit (range 6) 1445 | -10/Materials | Discovered new exit (range 5) 1533 | -10/Materials | Identified exit to Mines 1621 | -10/Materials | Entered another Materials area 1621 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1835 | -9/Materials | Discovered new exit (range 7) 1868 | -9/Materials | Discovered new exit (range 10) 2187 | -9/Materials | Build established: Skirmisher 2343 | -9/Materials | Entered Mines 2344 | -9/Mines | Assembled infested the area 2425 | -9/Mines | Destroyed 23 combat bots 2425 | -9/Mines | Lost 3 parts (2n1w) 2769 | -9/Mines | Identified exit to Materials 2839 | -9/Mines | Found the Drone Emporium 2850 | -9/Mines | Found Prototype Device 2905 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2961 | -9/Mines | Learned 2 Materials zone layouts 2988 | -9/Mines | Entered Materials 2988 | -8/Materials | Evolved 2 slots: Utility x2 3127 | -8/Materials | Lost 4 parts (3n1w) 3128 | -8/Materials | Destroyed 7 combat bots 3549 | -8/Materials | Discovered new exit (range 18) 3583 | -8/Materials | Entered Factory 3583 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3876 | -7/Factory | Build established: Scavenger-Gunner 3937 | -7/Factory | Allied Derelicts emerged from ambush trap array 4371 | -7/Factory | Build established: Gunner 4399 | -7/Factory | Repaired Broken Coolant Injector? 5500 | -7/Factory | Identified exit to Storage 5500 | -7/Factory | Identified exit to Lower Caves 5516 | -7/Factory | Entered Lower Caves 5827 | -7/Lower Caves | Learned 8 Factory zone layouts 6087 | -7/Lower Caves | Discovered new exit (range 5) 6094 | -7/Lower Caves | Entered another Lower Caves area 6662 | -7/Lower Caves | Learned location of 2 exits from Factory 6672 | -7/Lower Caves | Discovered new exit (range 8) 6683 | -7/Lower Caves | Entered Zion 6782 | -7/Zion | Given the Hacking Drone Bay 6799 | -7/Zion | Discovered new exit (range 12) 6886 | -7/Zion | System corruption cleaned by Quarantine Array 7040 | -7/Zion | Received a visual enhancement algorithm 7131 | -7/Zion | Gained Derelict followers 7144 | -7/Zion | Build established: Mutant 7243 | -7/Zion | Learned Factory stockpile data 7350 | -7/Zion | Learned location of Data Miner (-6) 8609 | -7/Zion | Found CR-A16's Pointy Stick 9029 | -7/Zion | Met Imprinter 9054 | -7/Zion | Imprinted 9056 | -7/Zion | Declared Zion's savior 9454 | -7/Zion | Found Prototype Device 9668 | -7/Zion | Entered Proximity Caves 9668 | -6/Proximity Caves | Accompanied by 7 allies 9708 | -6/Proximity Caves | Identified Phasing AFG 9763 | -6/Proximity Caves | Spotter reported a threat 9764 | -6/Proximity Caves | Build established: Gunner 9809 | -6/Proximity Caves | Lost 5 allies 9885 | -6/Proximity Caves | Spotted B-75 Beast 9896 | -6/Proximity Caves | Spotter reported a threat 9949 | -6/Proximity Caves | Spotter reported a threat 10196 | -6/Proximity Caves | Discovered new exit (range 14) 10217 | -6/Proximity Caves | Entered Factory 10217 | -6/Factory | Evolved 2 slots: Utility x2 10218 | -6/Factory | Identified exit to Lower Caves 10219 | -6/Factory | Identified exit to Factory 10247 | -6/Factory | Ran a visual enhancement algorithm 10248 | -6/Factory | Zion Recon squad teleported in 10530 | -6/Factory | Build established: Tank 11232 | -6/Factory | Zion Hacker squad teleported in 11495 | -6/Factory | Terminal network hard line cut 11617 | -6/Factory | First assault squad dispatched 11788 | -6/Factory | Lost 3 parts (1p2u) 11815 | -6/Factory | Discovered exit to Lower Caves (range 14) 11914 | -6/Factory | Entered Lower Caves 12033 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12115 | -6/Lower Caves | Lost 3 parts (1n2u) 12668 | -6/Lower Caves | Found DCF Scrap (15 items) 12848 | -6/Lower Caves | Build established: Scavenger-Tank 12998 | -6/Lower Caves | Discovered new exit (range 12) 13016 | -6/Lower Caves | Entered another Lower Caves area 13017 | -6/Lower Caves | System corruption reached 10% 13038 | -6/Lower Caves | Discovered exit to Factory (range 8) 13061 | -6/Lower Caves | Lost 3 parts (2u1w) 13312 | -6/Lower Caves | Learned Factory terminal intel 13342 | -6/Lower Caves | Learned Factory garrison access intel 13489 | -6/Lower Caves | Spotted B-75 Beast 13617 | -6/Lower Caves | Discovered new exit (range 12) 13635 | -6/Lower Caves | Entered Data Miner 13635 | -6/Data Miner | Discovered new exit (range 6) 13656 | -6/Data Miner | Met Data Miner 13659 | -6/Data Miner | Build established: Derelict-Tank 13693 | -6/Data Miner | Learned location of Section 7 (-2) 13693 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13717 | -6/Data Miner | Received God Mode back door access code from Data Miner 13754 | -6/Data Miner | Entered Proximity Caves 14341 | -5/Proximity Caves | Core integrity fell below 50% 14386 | -5/Proximity Caves | Lost 15 parts (1p6n3u5w) 14426 | -5/Proximity Caves | Discovered exit to Factory (range 21) 14454 | -5/Proximity Caves | Escorted by Enhanced Grunt 14473 | -5/Proximity Caves | Lost 3 parts (1p2u) 14505 | -5/Proximity Caves | Released all parts (8) 14514 | -5/Proximity Caves | Lost 3 allies 14516 | -5/Proximity Caves | Core integrity fell below 20% 14535 | -5/Proximity Caves | Lost 3 parts (2n1u) 14566 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14534_ Field strength at 88. 14535_ Target Drone triggered Stasis Trap. 14535_ A bubble of rippling energy engulfs the area. 14535_ Field strength at 93. 14535_ Field strength at 86. 14535_ Field strength at 82. 14536_ Field strength at 79. 14536_ Field strength at 76. 14537_ System corrupted: Heat flow error (+140). 14537_ Field strength at 72. 14537_ Field strength at 70. 14538_ Field strength at 65. 14538_ Field strength at 64. 14539_ Field strength at 58. 14540_ Field strength at 51. 14540_ Field strength at 52. 14541_ Target Drone destroyed. 14556_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 14560_ &7XEGK8PY9YYFINYIK%NYJEFMK Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????#???????????????????????? | | ????????????? ###?????## ???????????????????????? | | ????????????? #?#### ???????????????????????? | | ??????????????# ## ???????????????????????? | | ???????????????# ???????????????????????? | | ????????????????? ???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# ##??##??????????## ?????? | | ???????????#??????# ### #?????????# ????? | | ??????????? ##### @ #????????# ????? | | ??????????? ##??????## #????? | | ??????????# ## ## ##??## | | ??????????? g #### #? ? | | ??????????????????# ## #? #? | | ???????? ????????## ## #?? ## ## | | ????????? ?????????## ###### #?? | | ????????? ????????## c #?????# ##??? ? | | ????????? ???????## ##?????####????? #?? | | ????????? ??????## #?####?????????# #??? | | ?????????? ??????# ##### #####?????# #??? | | #####????? ?????## ##### ## ###??## #### | | #????? ###??# ## #### | | #????? ##?# ## ## | | #?????# #### ## | | #???### ##### ##??# ## #### | | " #??## # #???###????### ## #??## | | "" #??# # #????????????## #???## | | " #??# #?????????????# #????### | | " #??# ##???????????## ##??????### | | " #### #???????????# ###?????????## | | #???????????# #????????????## | | "" #???????????# #?????????????## | | ?# #######?????## #??????????????## | | ## #??????# ####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Energy Filter | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Disruptor Cannon | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Coolant Injector | 42% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- Exterminator Hey, That's Mine! Killing Spree Please Form A Line Quick And Dirty Challenges ------------ None Game ------ Seed ShiftTerrabombAnalyzer Manual? 0 Play Time 02:02:50 Cumulative 23.1 hours Start 2025.06.19 @ 16:35:49 End 2025.06.20 @ 09:06:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f559e1db-d9b8-4be6-9a1f-4e85d1855c27