Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 17:01:15 Player: Xight Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3553) 3553 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 7529 Bonus ------- High Alert Combat Kills 376 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Treads Wheel Improved Heat Sink Hacking Suite Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter Target Analyzer > --- WEAPON ----------- Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Light Nuclear Core Improved Treads Wheel Improved Heat Sink Large Storage Unit High-capacity Storage Unit Hacking Suite Beam Rifle Improved EM Pulse Cannon Advanced Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Remote Datajack [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 6 | . . . 3 1 2 Weapon . | . . . . . . Parts Attached 131 | 7 18 4 46 40 16 Power 14 | 1 2 1 4 2 4 Engine 12 | 1 2 1 3 1 4 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 46 | 2 6 . 13 20 5 Treads 15 | 2 3 . 1 8 1 Leg 25 | . 3 . 12 8 2 Wheel 4 | . . . . 4 . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 28 | 2 3 . 15 7 1 Device 14 | 1 . . 10 2 1 Storage 6 | 1 3 . 1 1 . Processor 5 | . . . 3 2 . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 43 | 2 7 3 14 11 6 Energy Gun 13 | 1 1 1 6 2 2 Energy Cannon 9 | . 2 1 2 2 2 Ballistic Gun 13 | 1 4 . 5 3 . Ballistic Cannon 1 | . . . . . 1 Launcher 7 | . . 1 1 4 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . . 2 . Corrupted Parts 4 | . . . . 3 1 System Corruption 27 | . . . . 17 10 Parts Lost 54 | . 1 . 19 16 18 Power 5 | . . . 1 1 3 Propulsion 22 | . 1 . 7 8 6 Utility 16 | . . . 6 5 5 Weapon 11 | . . . 5 2 4 Highest Loss Streak 9 | . 1 . 8 5 9 To Critical Strikes 2 | . . . 1 . 1 Average Slot Usage (%) 85 | . 99 100 87 83 34 Engine 8 | . 13 14 7 1 4 Core 1 | . . . 1 5 . Treads 5 | . 14 . . 4 2 Leg 16 | . 13 28 21 11 3 Device 13 | . 14 14 17 8 . Storage 10 | . 14 14 8 7 5 Processor 7 | . . . 11 20 5 Energy Gun 4 | . . 4 7 2 2 Energy Cannon 7 | . 13 14 4 3 . Ballistic Gun 7 | . 13 8 5 3 . Peak Build Rating 34 | 9 15 16 28 34 30 Average Rating 18 | 5 13 14 20 26 19 On Entrance 15 | . 9 15 15 24 30 Naked Turns 110 | . . . . . 110 Heaviest Build 54 | 15 35 35 38 54 41 Greatest Support 92 | 40 40 20 40 92 30 Greatest Overweight (x) 17 | . 8 1 8 17 11 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 20 15 15 15 15 Average Capacity 14 | 7 14 15 14 15 13 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 2 11 14 13 13 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 5 Class Distribution -------------------- 44% | Mutant 37% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 2873 | 229 315 82 911 658 678 Remotely . | . . . . . . Salvage Created 4301 | 30 481 148 2232 686 724 Parts 222 | 3 31 10 112 33 33 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 7 | . . . 2 . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . 4 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 79 | . 12 4 36 17 10 Guns 37 | . 4 . 28 3 2 Cannons 26 | . 8 2 8 2 6 AOE 15 | . . 2 . 11 2 Classes Destroyed 14 | 1 5 2 5 1 . Worker 4 | . . . 2 1 1 Builder 7 | . . . 2 2 3 Tunneler 3 | 1 . . 1 . 1 Hauler 1 | . . . 1 . . Recycler 8 | . 1 . 5 . 2 Operator 2 | . 1 . 1 . . Watcher 4 | . 2 . 2 . . Swarmer 15 | . 6 . 7 . 2 Grunt 42 | . 6 1 18 12 5 Brawler 3 | . . . 2 . 1 Sentry 8 | . . 1 7 . . Hunter 4 | . . . 2 1 1 Programmer 5 | . . . . 4 1 Subdweller 2 | . . 2 . . . Best Kill Streak 9 | 1 3 2 5 6 9 Combat Bots Only 4 | . 3 2 4 4 3 Max Kills in Single Turn 5 | 1 1 2 2 2 5 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 666 | . 54 17 204 194 197 Missed 176 | . 6 5 44 55 66 Damage Taken 8166 | . 487 225 2579 2468 2407 Core 1606 | . 65 36 337 305 863 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 268 | . . . 268 . . Core Remaining (%) 63 | 100 . 59 38 56 . Volleys Fired 316 | 1 37 8 141 77 52 Largest 2 | 2 2 2 2 2 2 Hottest 123 | 60 88 113 96 116 123 Shots Fired 559 | 2 68 16 273 126 74 Gun 332 | 2 33 5 206 71 15 Cannon 185 | . 35 8 64 27 51 Launcher 42 | . . 3 3 28 8 Special . | . . . . . . Kinetic 258 | 1 32 3 134 37 51 Thermal 238 | . 35 8 131 57 7 Explosive 25 | . . 3 3 19 . Electromagnetic 38 | 1 1 2 5 13 16 Robot Hit Streak 14 | 1 5 12 14 6 14 Robot Miss Streak 5 | . 5 1 5 4 2 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 355 | 1 35 13 173 80 53 Core Hits 186 | 1 20 6 85 43 31 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 Critical Strikes 11 | . . . 3 3 5 Burn 3 | . . . 2 1 . Destroy 3 | . . . 1 1 1 Blast 4 | . . . . . 4 Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9322 | 15 648 360 3345 3020 1934 Guns 3596 | 15 170 67 2439 696 209 Cannons 2821 | . 478 145 760 434 1004 Explosions 2898 | . . 148 143 1890 717 Melee . | . . . . . . Ramming 7 | . . . 3 . 4 Kinetic 3396 | 15 170 33 1769 367 1042 Thermal 3033 | . 478 200 1363 753 239 Explosive 1787 | . . 93 143 1551 . Electromagnetic 1099 | . . 34 67 349 649 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 28 | . . . 1 28 26 Average Corruption 12 | . . . 1 16 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 114 | . . . 3 56 55 Message Errors 25 | . . . . 14 11 Matter Fused 29 | . . . . 16 13 Heat Flow Errors 15 | . . . 1 8 6 Energy Discharges 11 | . . . . 4 7 Parts Fused 2 | . . . . 1 1 Data Loss (minor) 13 | . . . 1 7 5 Data Loss (major) 4 | . . . 1 . 3 Misfires 7 | . . . . 3 4 Misdirections 5 | . . . . 1 4 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 201 | . 11 . 44 114 32 Projectiles 38 | . 11 . 22 5 . Explosions 163 | . . . 22 109 32 Melee . | . . . . . . Knockbacks 11 | . . . . . 11 Impact 1 | . . . . . 1 Kinetic 10 | . . . . . 10 Secondary . | . . . . . . Self-Inflicted Damage 424 | . . . 55 179 190 Shots 17 | . . . 2 6 9 Rammed 1 | . . . . . 1 Targets Rammed 3 | . . . 1 . 2 Kicked 2 | . . . 1 . 1 Crushed . | . . . . . . Highest Temperature 430 | . 291 12 382 430 260 Average Temperature 91 | . 75 7 89 120 58 Received Heat Transfer 2733 | . 174 9 1107 828 615 Effects 8 | . 1 . 2 5 . Shutdowns 1 | . . . 1 . . Energy Bleed 3 | . 1 . 1 1 . Interference 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 4 | . . . . 2 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 3 . 2 1 1 Heat Transferred 5889 | . 851 309 2960 1469 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 . 1 2 Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Peak Influence 865 | 5 198 . 865 589 236 Initial 393 | . 3 . . 393 205 Average 190 | . 46 . 247 417 97 Maximum Alert Level 3 | . . . 3 2 1 Low Security (%) 65 | 100 100 . 58 . 75 Level 1 13 | . . . 8 46 24 Level 2 17 | . . . 23 53 . Level 3 4 | . . . 10 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 2 . 7 9 6 Investigation 8 | . 2 . 3 3 . Extermination 5 | . . . . 3 2 Reinforcement 9 | . . . 2 3 4 Assault 1 | . . . 1 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 2 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 18 4 57 25 30 Peak Tracking Total 7 | . 3 2 5 4 7 Tactical Retreats 16 | . . . 4 5 7 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 9 | . 3 . 2 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 12 | . . . 8 3 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 26 | . 9 1 8 6 2 Terminals 17 | . 7 . 5 4 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 76 | . 28 5 27 13 3 Successful 38 | . 11 5 18 3 1 Failed 37 | . 16 . 9 10 2 Catastrophic 11 | . 4 . 3 4 . Database Lockouts 1 | . 1 . . . . Manual 41 | . 19 . 13 9 . Terminals 43 | . 21 . 15 6 1 Fabricators 2 | . . . . . 2 Repair Stations 10 | . 2 . 8 . . Recycling Units 7 | . 5 . 2 . . Scanalyzers 7 | . . . 2 5 . Garrison Access 2 | . . . . 2 . Terminal Hacks 18 | . 6 5 5 1 1 Record 5 | . . 5 . . . Robot Analysis 3 | . 3 . . . . Open DSF 1 | . . . . . 1 Terminal Index 2 | . 1 . 1 . . Alert Level 3 | . . . 2 1 . Unreport Threat 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 1 . 8 . . Scan Component 5 | . 1 . 4 . . Repair 4 | . . . 4 . . Recycling Unit Hacks 4 | . 2 . 2 . . Report Inventory 4 | . 2 . 2 . . Scanalyzer 3 | . . . 2 1 . Insert Component 2 | . . . 1 1 . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . Terminals 3 | . 2 . 1 . . Assimilate 2 | . 2 . . . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Watchers 1 | . . . . 1 . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 25 | . 9 . 8 6 2 Full Trace Events 6 | . 2 . 1 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 4 . . Time 122 | . . . 122 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 12550 | 84 3461 965 4980 1624 1436 Spaces Moved 4166 | 46 1002 492 1146 820 660 Core 305 | 5 1 . 13 9 277 Treads 815 | 41 419 . . 133 222 Legs 2725 | . 582 492 1133 423 95 Wheels 255 | . . . . 255 . Hover . | . . . . . . Flight 66 | . . . . . 66 Fastest Speed 32 | 50 160 190 120 80 32 Average Speed 170 | 148 177 190 151 164 186 Slowest Speed 900 | 160 450 190 450 900 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 95 23 66 17 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 170 | . . 5 18 142 5 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 167 | . . 5 18 140 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 9043 | 57 2609 506 4117 964 790 Wait 4336 | . 1532 1 2739 13 51 Move 4161 | 45 1001 491 1145 819 660 Hop . | . . . . . . Pick Up 55 | 4 13 1 26 6 5 Fast Attach 52 | 7 6 . 17 14 8 Attach 24 | . . . 11 7 6 Detach . | . . . . . . Swap 55 | . 12 4 18 19 2 Drop 41 | . 8 1 19 9 4 Fire 316 | 1 37 8 141 77 52 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 5) 1633 | -10/Materials | Discovered new exit (range 12) 1873 | -10/Materials | Discovered new exit (range 14) 2314 | -10/Materials | Discovered new exit (range 12) 2937 | -10/Materials | Central database locked down 2973 | -10/Materials | Discovered new exit (range 9) 3546 | -10/Materials | Entered Subcaves 3849 | -10/Subcaves | Discovered new exit (range 7) 3871 | -10/Subcaves | Visited Clippyterm 3877 | -10/Subcaves | Learned Factory fabricator intel 3877 | -10/Subcaves | Learned Research security intel 4511 | -10/Subcaves | Entered Materials 4511 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4970 | -8/Materials | Build established: Skirmisher 6703 | -8/Materials | Lost 8 parts (1p3n1u3w) 7097 | -8/Materials | Build established: Scavenger-Mutant 7629 | -8/Materials | Discovered new exit (range 4) 7802 | -8/Materials | Identified exit to Factory 8607 | -8/Materials | Garrison activated, responded to threat 8741 | -8/Materials | Repaired Particle Gun 8781 | -8/Materials | Repaired Imp. Sensor Array 8837 | -8/Materials | Repaired Lrg. Storage Unit 8896 | -8/Materials | Repaired Aluminum Leg 8911 | -8/Materials | First assault squad dispatched 8997 | -8/Materials | Core integrity fell below 50% 9041 | -8/Materials | Lost 3 parts (2u1w) 9434 | -8/Materials | Discovered exit to Factory (range 5) 9491 | -8/Materials | Entered Factory 9491 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9492 | -7/Factory | Loaded intel: 6 fabricator locations 9740 | -7/Factory | Lost 5 parts (1p3n1u) 10031 | -7/Factory | System corruption reached 10% 10872 | -7/Factory | Lost 4 parts (2u2w) 11082 | -7/Factory | Discovered new exit (range 8) 11112 | -7/Factory | Identified exit to Factory 11115 | -7/Factory | Entered another Factory area 11115 | -6/Factory | Evolved 2 slots: Utility x2 11264 | -6/Factory | Lost 9 parts (2p2n3u2w) 11517 | -6/Factory | Build established: Mutant 12013 | -6/Factory | Build established: Scavenger-Mutant 12175 | -6/Factory | System corruption reached 10% 12263 | -6/Factory | Lost 3 parts (1p1n1u) 12376 | -6/Factory | Released all parts (5) 12457 | -6/Factory | Core integrity fell below 50% 12495 | -6/Factory | Spotted B-75 Beast 12500 | -6/Factory | Core integrity fell below 20% 12513 | -6/Factory | Lost 4 parts (2n1u1w) 12551 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 12467_ VTOL Module destroyed. 12469_ System corrupted: Heat flow error (+234). 12478_ Plasma Rifle destroyed. 12479_ Imp. Particle Charger destroyed. 12482_ VTOL Module destroyed. 12488_ System corrupted: Substantial component data lost. 12511_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12515_ O-24 Administrator uses terminal to summon reinforcements. 12515_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 12515_ O-24 Administrator locks terminal. 12518_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12524_ NQS&NZ,QSCJQ>BNOEH1EY0#FMX|SZN&> 12541_ Triggered Ambush Trap. 12541_ B-48 Gladiator emerges from a hatch in the floor. 12541_ L-41 Fighter emerges from a hatch in the floor. 12541_ G-50 Soldier emerges from a hatch in the floor. 12545_ System corrupted: Substantial component data lost. 12546_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# ! ! #??????????????? | | ?????????################ #??????????????? | | ###??????# # s= /#??????????????? | | #??????# ####### g ! #??????????????? | | #??????# #?????#bl #??????????????? | | ######## #?????#p""" """ #??????????????? | | # != ]# #?????# """ """ #??????????????? | | # = # #?????#@""" """ #??????????????? | | # ?# ??????#####+#####??????????????? | | # "Y"?# ????????????# #??????????????????? | | #? ""??# ??????????????# #??????????????????? | | #? ???#+################# #??????????????????? | | ###+##### #??????????????????? | | ###################??????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #### ##+####????????????????????????????????????? | | #??# #??????????????????????????????????????????? | | ##??# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Remote Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperSupersonicPerforator Manual? 0 Play Time 01:28:04 Cumulative 28.8 hours Start 2025.01.29 @ 21:15:10 End 2025.02.08 @ 17:01:15 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 24 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 415d55af-cb35-40b7-8628-2116d839c706