Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 16:39:39 Player: Boodz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (658) 658 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 3315 Bonus ------- Pacifist 200 Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (2) Movement Walking (135) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Makeshift Leg > --- UTILITY (2) ------ Small Storage Unit Makeshift Armor Plating > --- WEAPON (2) ------- Makeshift Laser Makeshift Axe > --- INVENTORY (6) ---- Light Ion Engine Improved Heat Sink Assault Cannon Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Kinecellerator > --- WEAPON ----------- Heavy Laser Makeshift Laser > --- INVENTORY -------- Light Ion Engine Makeshift Armor Plating Assault Cannon Assault Cannon Mini Grenade Launcher Makeshift Axe [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Improved Signal Interpreter Protection Makeshift Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 35 | 6 5 . 18 . 2 4 Power 3 | 1 . . 2 . . . Engine 2 | 1 . . 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 12 | 3 . . 8 . 1 . Treads 2 | . . . 2 . . . Leg 9 | 2 . . 6 . 1 . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 2 . . . 1 1 Device 1 | . . . . . 1 . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 15 | 1 3 . 8 . . 3 Energy Gun 9 | 1 2 . 4 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 4 | . . . 4 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . 5 . . 4 Power 1 | . . . . . . 1 Propulsion 4 | . . . 2 . . 2 Utility 1 | . . . 1 . . . Weapon 3 | . . . 2 . . 1 Highest Loss Streak 3 | . . . 3 . . 3 Average Slot Usage (%) 95 | . 98 100 88 . 98 92 Engine 10 | . 14 14 5 . 11 10 Core 1 | . . . 5 . . . Treads 1 | . . . 5 . . . Leg 39 | . 28 28 34 . 44 37 Device 5 | . . . . . 9 2 Storage 11 | . 14 14 11 . 11 11 Protection 3 | . 6 14 3 . . 8 Energy Gun 7 | . 25 28 11 . . 17 Ballistic Cannon 14 | . . . 10 . 22 4 Naked Turns . | . . . . . . . Heaviest Build 23 | 11 16 16 20 19 23 23 Greatest Support 71 | 20 20 20 51 51 71 71 Greatest Overweight (x) 1 | 1 . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 6 6 6 6 4 6 6 Average Carried 5 | 4 5 6 5 4 4 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 4 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 926 | 251 . . 480 . 89 106 Remotely . | . . . . . . . Salvage Created 657 | . . . 461 . . 196 Parts 37 | . . . 26 . . 11 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 3 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . . . 10 . . 5 Melee 2 | . . . . . . 2 Guns 6 | . . . 4 . . 2 Cannons 7 | . . . 6 . . 1 Classes Destroyed 10 | . . . 9 . . 1 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 2 | . . . . . . 2 Grunt 7 | . . . 6 . . 1 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 . . 1 Sentry 3 | . . . 2 . . 1 Best Kill Streak 5 | . . . 5 . . 2 Combat Bots Only 4 | . . . 4 . . 2 Max Kills in Single Turn 2 | . . . 2 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1967 | . . . 1283 . . 684 Core 401 | . . . 296 . . 105 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 83 | 2 4 . 59 . 1 17 Largest 2 | 1 2 . 2 . 2 2 Hottest 119 | 50 112 . 112 . 88 119 Shots Fired 156 | 2 8 . 112 . 2 32 Gun 94 | 2 8 . 58 . . 26 Cannon 62 | . . . 54 . 2 6 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 62 | . . . 54 . 2 6 Thermal 94 | 2 8 . 58 . . 26 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 2 2 . 7 . . 7 Robot Miss Streak 6 | . 3 . 4 . 2 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 92 | 2 3 . 67 . . 20 Core Hits 29 | 1 . . 20 . . 8 Critical Hits 2 | . . . 2 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1990 | 26 30 . 1438 . . 496 Guns 976 | 26 30 . 651 . . 269 Cannons 940 | . . . 787 . . 153 Explosions . | . . . . . . . Melee 74 | . . . . . . 74 Ramming . | . . . . . . . Kinetic 940 | . . . 787 . . 153 Thermal 976 | 26 30 . 651 . . 269 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 74 | . . . . . . 74 Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . 41 . . . Projectiles 41 | . . . 41 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . 12 . . 3 Impact . | . . . . . . . Kinetic 14 | . . . 11 . . 3 Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 659 | 10 102 . 659 . 21 306 Average Temperature 172 | 7 42 . 206 . 11 125 Received Heat Transfer 669 | . . . 570 . . 99 Effects 21 | . . . 21 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 4 | . . . 4 . . . Interference 2 | . . . 2 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 5 | . . . 5 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 3 . . 2 Heat Transferred 2368 | 74 74 . 1665 . . 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 362 | . 15 5 362 82 . . Initial 82 | . . 5 1 82 . . Average 131 | . 10 5 197 82 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 68 | 100 100 100 52 100 . . Level 1 31 | . . . 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 3 9 28 . 1 14 Peak Tracking Total 20 | . 1 20 7 . 1 4 Tactical Retreats 7 | . . . 2 . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . 4 . . . Successful 4 | . . . 4 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 4 . . . Record 3 | . . . 3 . . . Robot Analysis 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 1 10 Total Damage 205 | . . . . . 12 193 Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2213 | 56 148 34 455 3 1114 403 Spaces Moved 1475 | 37 102 29 208 3 839 257 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 1456 | 18 102 29 208 3 839 257 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 132 Average Speed 128 | 98 120 120 121 130 131 132 Slowest Speed 150 | 120 120 120 150 130 132 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 25 13 28 3 87 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . 6 . . . Melee . | . . . . . . . Projectile 6 | . . . 6 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1628 | 52 120 28 293 2 849 284 Wait . | . . . . . . . Move 1469 | 36 101 28 207 2 838 257 Hop . | . . . . . . . Pick Up 23 | 8 5 . 3 . 5 2 Fast Attach 12 | 3 2 . 7 . . . Attach 10 | 2 1 . 4 . 1 2 Detach . | . . . . . . . Swap 13 | 1 2 . 7 . 1 2 Drop 15 | . 5 . 6 . 3 1 Fire 83 | 2 4 . 59 . 1 17 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 205 | -10/Materials | Entered Mines 219 | -10/Mines | Discovered new exit (range 8) 233 | -10/Mines | Assembled infested the area 239 | -10/Mines | Entered Materials 239 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 596 | -9/Materials | Discovered new exit (range 13) 646 | -9/Materials | Core integrity fell below 50% 658 | -9/Materials | Lost 3 parts (1n2w) 694 | -9/Materials | Entered Mines 695 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 697 | -9/Mines | Entered Zion 739 | -7/Zion | System corruption cleaned by Quarantine Array 798 | -7/Zion | Learned Factory stockpile data 841 | -7/Zion | Learned Factory stockpile data 888 | -7/Zion | Given A8's code to call for help 1336 | -7/Zion | Learned Factory garrison access intel 1437 | -7/Zion | Imprinted 1439 | -7/Zion | Declared Zion's savior 1793 | -7/Zion | Discovered new exit (range 9) 1811 | -7/Zion | Entered Proximity Caves 1811 | -6/Proximity Caves | Accompanied by 4 allies 1859 | -6/Proximity Caves | Learned Factory stockpile data 1946 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1969 | -6/Proximity Caves | Core integrity fell below 20% 2214 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 65 matter. Acquired 19 matter. Acquired Imp. Heat Sink. L-41 Fighter destroyed. Imp. Melee Analysis Suite fries itself beyond repair. Axe fries itself beyond repair. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Titanium Leg destroyed. Imp. Heat Sink melted. Y-54 Guardian destroyed. Lgt. Treads fries itself beyond repair. Searching scrap... Found Com. Matter Pod. Found 25 Matter. Hvy. Laser destroyed. Lgt. Deuterium Engine destroyed. Titanium Leg destroyed. VTOL Module melted. S-27 Virus destroyed. Autogun fries itself beyond repair. 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"??# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed ImprinterCoolingTreads Manual? 0 Play Time 00:29:12 Cumulative 16.1 hours Start 2021.06.08 @ 16:06:03 End 2021.06.08 @ 16:39:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 26 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2f24a12-ca73-443e-8ef1-d17a5c41a68d