Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 17:42:36 Player: youngster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2420) 2420 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 5827 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Improved ECM Suite Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Signal Interpreter Hacking Suite Improved Trap Extractor > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Cooling System High-capacity Matter Pod Advanced Sensor Array Terrain Scanner Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Long-range Tractor Beam Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Minigun Rocket Launcher Heavy Flail [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . . 2 1 . . Weapon 1 | . . 1 . . . . Parts Attached 78 | 6 4 26 21 10 2 9 Power 6 | 1 . 2 3 . . . Engine 5 | 1 . 2 2 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 21 | 2 1 10 4 1 . 3 Treads 18 | 2 . 8 4 1 . 3 Leg 2 | . 1 1 . . . . Wheel . | . . . . . . . Hover 1 | . . 1 . . . . Flight . | . . . . . . . Utility 21 | 1 2 . 5 7 2 4 Device 12 | . . . 2 5 2 3 Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 1 . . Hackware 2 | . . . . 1 . 1 Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 30 | 2 1 14 9 2 . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 22 | 1 1 11 8 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 4 | . . 3 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 2 2 6 1 1 4 Power 3 | . . 1 2 . . . Propulsion 5 | . 1 . 2 . . 2 Utility 4 | . . . 1 . 1 2 Weapon 4 | . 1 1 1 1 . . Highest Loss Streak 3 | . 1 1 3 1 1 3 Average Slot Usage (%) 91 | . 98 99 98 99 27 42 Engine 7 | . 14 11 4 7 . . Core 1 | . . . 4 . . . Treads 24 | . 24 25 26 30 3 16 Leg 2 | . 3 7 . . . . Device 3 | . . . 8 7 6 6 Storage 18 | . 26 22 18 15 1 . Processor 2 | . . . 3 7 7 7 Hackware 1 | . . . . 5 5 6 Protection 1 | . . . 5 1 . . Energy Gun 1 | . 8 . . . . . Ballistic Gun 22 | . 19 32 26 19 . . Naked Turns . | . . . . . . . Heaviest Build 52 | 13 41 47 52 50 3 9 Greatest Support 84 | 40 40 66 66 80 3 84 Greatest Overweight (x) 4 | 1 1 4 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 4 Average Capacity 14 | 5 15 16 16 16 4 4 Most Carried 16 | 4 13 16 16 16 16 4 Average Carried 12 | 2 9 15 15 15 4 3 Final Capacity 16 | 6 16 16 16 16 4 4 Final Carried 16 | 4 12 16 15 16 4 4 Class Distribution -------------------- 35% | Mutant 20% | Gunner 14% | Scavenger-Skirmisher 12% | Scavenger-Tank 10% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2425 | 241 336 860 749 169 . 70 Remotely . | . . . . . . . Salvage Created 3061 | . 544 1419 1045 53 . . Parts 195 | . 28 103 61 3 . . Haulers Intercepted 4 | . . 3 1 . . . Recyclers Shooed 4 | . 3 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 68 | . 14 29 24 1 . . Guns 57 | . 11 23 22 1 . . AOE 11 | . 3 6 2 . . . Classes Destroyed 12 | . 4 7 1 . . . Worker 3 | . . 3 . . . . Builder 4 | . 1 2 1 . . . Tunneler 1 | . . 1 . . . . Hauler 4 | . . 3 1 . . . Recycler 1 | . . 1 . . . . Operator 4 | . 1 3 . . . . Watcher 2 | . . 2 . . . . Swarmer 18 | . 3 9 6 . . . Grunt 39 | . 11 14 13 1 . . Brawler 1 | . . 1 . . . . Sentry 9 | . . 5 4 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 8 | . 6 8 6 1 . . Combat Bots Only 6 | . 5 6 6 1 . . Max Kills in Single Turn 3 | . 2 3 3 1 . . Gunslinging 2 | . . 2 1 . . . Exploded 3 | . 1 3 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4152 | . 641 839 1193 102 60 1317 Core 1004 | . 138 70 93 . 60 643 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 44 82 83 . . . Volleys Fired 171 | . 39 65 59 7 . 1 Largest 3 | . 2 3 3 3 . 1 Hottest 80 | . 60 79 71 71 . 80 Shots Fired 456 | . 78 188 169 20 . 1 Gun 448 | . 78 182 168 20 . . Cannon 1 | . . . . . . 1 Launcher 7 | . . 6 1 . . . Special . | . . . . . . . Kinetic 419 | . 49 182 168 20 . . Thermal 1 | . . . . . . 1 Explosive 7 | . . 6 1 . . . Electromagnetic 29 | . 29 . . . . . Robot Hit Streak 22 | . 16 22 11 14 . 8 Robot Miss Streak 5 | . 5 3 5 1 . . Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 4 3 . . . Max Gunslinging Chain 2 | . 1 2 1 . . . Shots Hit Robots 292 | . 52 109 112 18 . 1 Core Hits 145 | 1 29 62 43 4 . 6 Critical Hits 3 | . . 2 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5333 | 15 942 2208 1772 298 . 98 Guns 4151 | . 648 1625 1585 293 . . Cannons 26 | . . . . . . 26 Explosions 991 | . 258 550 183 . . . Melee . | . . . . . . . Ramming 165 | 15 36 33 4 5 . 72 Kinetic 3860 | . 357 1625 1585 293 . . Thermal 372 | . 258 88 . . . 26 Explosive 645 | . . 462 183 . . . Electromagnetic 291 | . 291 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 9 19 Average Corruption 10 | . . . . . 9 10 Corruption Purged . | . . . . . . . Effects 21 | . . . . . 2 19 Message Errors 3 | . . . . . 2 1 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 3 | . . . . . . 3 Misdirections 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 68 | . 17 51 . . . . Projectiles . | . . . . . . . Explosions 68 | . 17 51 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . 38 . . . . 30 Shots 2 | . 2 . . . . . Rammed 40 | 6 9 6 3 1 . 15 Targets Rammed 41 | 6 9 7 3 1 . 15 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 268 | . 72 99 268 3 . 144 Average Temperature 41 | . 27 32 54 3 . 59 Received Heat Transfer 1371 | . 231 249 531 63 . 297 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 550 | . 450 50 . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 601 | . 285 601 409 270 54 120 Initial 185 | . . 56 130 185 24 30 Average 193 | . 129 273 228 191 37 49 Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 58 | 100 77 41 39 65 100 100 Level 1 32 | . 22 31 58 34 . . Level 2 9 | . . 27 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 4 4 5 3 . 4 Investigation 8 | . 2 1 2 2 . 1 Extermination 1 | . . . . . . 1 Reinforcement 11 | . 2 3 3 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 8 | . 1 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 30 43 35 3 6 21 Peak Tracking Total 12 | . 6 5 6 2 6 12 Tactical Retreats 11 | . 6 . . 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 1 3 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 7 | . . 6 1 . . . Max in Single Turn 3 | . . 3 1 . . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 31 | . 4 6 10 5 . 6 Terminals 19 | . 3 6 4 3 . 3 Fabricators 4 | . . . . 1 . 3 Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 83 | . 14 20 32 8 . 9 Successful 39 | . 7 8 20 2 . 2 Failed 44 | . 7 12 12 6 . 7 Catastrophic 11 | . . 5 2 3 . 1 Database Lockouts . | . . . . . . . Manual 9 | . 1 . 6 2 . . Terminals 53 | . 13 20 11 5 . 4 Fabricators 6 | . . . . 1 . 5 Repair Stations 6 | . . . 6 . . . Recycling Units 4 | . 1 . 1 2 . . Scanalyzers 13 | . . . 13 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 18 | . 6 8 3 . . 1 Prototype ID Bank 6 | . 3 1 1 . . 1 Emergency Access Points 2 | . 1 1 . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 4 | . 1 2 1 . . . Locate Traps 2 | . . 2 . . . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 1 . 1 Build 2 | . . . . 1 . 1 Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 5 | . . . 5 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 3 | . 1 . 1 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 1 1 . . Tunnel 3 | . 1 . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 3 6 8 5 . 6 Full Trace Events 6 | . 1 1 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter 252 | . . . . 252 . . Time 67 | . . . . 67 . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built 2 | . . . . . . 2 Matter 168 | . . . . . . 168 Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4479 | 74 796 1396 1174 458 97 484 Spaces Moved 2463 | 36 359 606 529 253 148 532 Core 580 | 6 . . . . 148 426 Treads 1787 | 30 359 510 529 253 . 106 Legs 96 | . . 96 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 160 160 50 50 Average Speed 139 | 147 174 171 160 160 50 72 Slowest Speed 240 | 160 180 240 160 160 50 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 53 68 45 8 83 20 Regions Visited 6 Branch Regions . Pre-discovered Areas 3 | . 1 . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 60 | . 8 40 11 . . 1 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 59 | . 8 40 11 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3157 | 51 443 833 740 290 175 625 Wait 305 | . 24 86 106 13 13 63 Move 2458 | 35 358 605 528 253 147 532 Hop . | . . . . . . . Pick Up 46 | 4 9 18 11 2 1 1 Fast Attach 30 | 6 1 6 6 3 2 6 Attach 16 | . 2 4 7 2 . 1 Detach 4 | . . . 1 2 . 1 Swap 32 | . 1 16 8 5 . 2 Drop 53 | . . 26 11 2 12 2 Fire 171 | . 39 65 59 7 . 1 Melee 1 | . . . . . . 1 Ram 12 | . . . . . . 12 Kick . | . . . . . . . Crush 29 | 6 9 7 3 1 . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 13) 796 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Core integrity fell below 50% 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 938 | -9/Materials | Discovered new exit (range 16) 1293 | -9/Materials | Build established: Gunner 1368 | -9/Materials | Discovered new exit (range 16) 1558 | -9/Materials | Discovered new exit (range 12) 1724 | -9/Materials | Discovered new exit (range 14) 2163 | -9/Materials | Discovered new exit (range 17) 2267 | -9/Materials | Entered another Materials area 2267 | -8/Materials | Evolved 2 slots: Utility x2 2277 | -8/Materials | Build established: Scavenger-Gunner 2324 | -8/Materials | Repaired Hvy. Assault Rifle 2729 | -8/Materials | Lost 3 parts (1n1u1w) 2780 | -8/Materials | Repaired Hvy. Assault Rifle 3336 | -8/Materials | Discovered new exit (range 13) 3441 | -8/Materials | Entered Factory 3441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3746 | -7/Factory | Build established: Scavenger-Skirmisher 3899 | -7/Factory | Sucked down chute 3899 | -7/Factory | Entered Waste 3914 | -7/Waste | EMP discharged 3915 | -7/Waste | Spotted C-40 Crusher 3920 | -7/Waste | Spotted C-40 Crusher 3936 | -7/Waste | Spotted C-40 Crusher 3965 | -7/Waste | Spotted C-40 Crusher 3965 | -7/Waste | Spotted C-40 Crusher 3970 | -7/Waste | Spotted C-40 Crusher 3974 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3984 | -7/Waste | Discovered new exit (range 10) 3996 | -7/Waste | Identified exit to Factory 3996 | -7/Waste | Entered Factory 4210 | -7/Factory | Build established: Mutant 4375 | -7/Factory | System corruption reached 10% 4428 | -7/Factory | Fabricated Force Booster? 4438 | -7/Factory | Core integrity fell below 50% 4459 | -7/Factory | Core integrity fell below 20% 4462 | -7/Factory | Lost 3 parts (2n1u) 4480 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04423_ Slammed into S-27 Virus. 04423_ Hacking Suite destroyed. 04423_ System corrupted by crushing effect (+4). 04424_ Slammed into P-60 Hacker. 04428_ >> FABRICATOR: Completed Force Booster? 04428_ Med. Treads destroyed. 04430_ Slammed into Y-54 Guardian. 04430_ Destabilizing: System corrupted (+2). 04431_ Med. Treads destroyed. 04431_ Slammed into Y-54 Guardian. 04435_ System corrupted: Energy discharge (-27). 04435_ Slammed into Y-54 Guardian. 04445_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04455_ Pressure Siphon disabled. 04458_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 04459_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 04461_ K-01 Serf collects debris. 04469_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | #?? #??????????????? | | #? #??????????????? | | ##########/##### #? #??????????????? | | ???????? ??# # #??????????????? | | ??????? # # #??????????????? | | ????? # / #??????????????? | | ????! # # #??????????????? | | ??? # # #??????????????? | | ??# # #?############??????????????? | | ??# # #??????#????????????????????? | | ??# # ##################??????????? | | ????? ?# ???????????? | | ??????? ???# ??????????? | | ????????? ?????# ??????????? | | ???????????????# ?????????? | | ???????????????# ??????????? | | ???????????????# ####+####????????????? | | ???????????????# #? #????????????? | | ???????????????# #?"" #????????????? | | ???????????????+ r # "" #????????????? | | ???????????????# # """ #????????????? | | ???????????????# a + """ #????????????? | | ???????????????# # """ #????????????? | | ???????????????# g # #????????????? | | ???????????????# g #? #????????????? | | ???????????????# @ #? #????????????? | | ???????????????+ #?? #????????????? | | ???????????????# k#?? #????????????? | | ???????????????# #???#####????????????? | | ???????????????+ #????????????????????? | | ???????????????### ####### ##????????????????????? | | ?????????????????# ??????#k#?????????????????????? | | ?????????????????????????# #??? ?????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????????#?? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Booster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed InsulatedFissionCarapace Manual? 1 Play Time 01:16:42 Cumulative 43.0 hours Start 2021.08.01 @ 10:11:55 End 2021.08.01 @ 17:42:36 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ea37c921-9606-48f9-bfcc-d52d4dce20cf