Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 17:42:36

Player: youngster

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (87)      435
Value Destroyed (2420)     2420
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 5827

 Bonus
-------
High Alert Combat Kills    52

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
           Terrain Scanner
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Cooling System
  Improved ECM Suite
           Rocket Launcher
     Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Improved Signal Interpreter
                Hacking Suite
       Improved Trap Extractor
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                Cooling System
  High-capacity Matter Pod
       Advanced Sensor Array
                Terrain Scanner
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
     Long-range Tractor Beam
          Light EM Pulse Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
                Minigun
                Rocket Launcher
          Heavy Flail
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             78   | 6   4   26  21  10  2   9   
  Power                    6    | 1   .   2   3   .   .   .   
    Engine                 5    | 1   .   2   2   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   10  4   1   .   3   
    Treads                 18   | 2   .   8   4   1   .   3   
    Leg                    2    | .   1   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   2   .   5   7   2   4   
    Device                 12   | .   .   .   2   5   2   3   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   
    Hackware               2    | .   .   .   .   1   .   1   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   14  9   2   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          22   | 1   1   11  8   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               4    | .   .   3   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 16   | .   2   2   6   1   1   4   
  Power                    3    | .   .   1   2   .   .   .   
  Propulsion               5    | .   1   .   2   .   .   2   
  Utility                  4    | .   .   .   1   .   1   2   
  Weapon                   4    | .   1   1   1   1   .   .   
  Highest Loss Streak      3    | .   1   1   3   1   1   3   
Average Slot Usage (%)     91   | .   98  99  98  99  27  42  
  Engine                   7    | .   14  11  4   7   .   .   
  Core                     1    | .   .   .   4   .   .   .   
  Treads                   24   | .   24  25  26  30  3   16  
  Leg                      2    | .   3   7   .   .   .   .   
  Device                   3    | .   .   .   8   7   6   6   
  Storage                  18   | .   26  22  18  15  1   .   
  Processor                2    | .   .   .   3   7   7   7   
  Hackware                 1    | .   .   .   .   5   5   6   
  Protection               1    | .   .   .   5   1   .   .   
  Energy Gun               1    | .   8   .   .   .   .   .   
  Ballistic Gun            22   | .   19  32  26  19  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 13  41  47  52  50  3   9   
  Greatest Support         84   | 40  40  66  66  80  3   84  
  Greatest Overweight (x)  4    | 1   1   4   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  4   
  Average Capacity         14   | 5   15  16  16  16  4   4   
  Most Carried             16   | 4   13  16  16  16  16  4   
  Average Carried          12   | 2   9   15  15  15  4   3   
  Final Capacity           16   | 6   16  16  16  16  4   4   
  Final Carried            16   | 4   12  16  15  16  4   4   

 Class Distribution 
--------------------
 35% | Mutant
 20% | Gunner
 14% | Scavenger-Skirmisher
 12% | Scavenger-Tank
 10% | Scavenger-Gunner
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           2425 | 241  336  860  749  169  .    70   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3061 | .    544  1419 1045 53   .    .    
  Parts                    195  | .    28   103  61   3    .    .    
Haulers Intercepted        4    | .    .    3    1    .    .    .    
Recyclers Shooed           4    | .    3    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  68   | .   14  29  24  1   .   .   
  Guns                     57   | .   11  23  22  1   .   .   
  AOE                      11   | .   3   6   2   .   .   .   
Classes Destroyed          12   | .   4   7   1   .   .   .   
  Worker                   3    | .   .   3   .   .   .   .   
  Builder                  4    | .   1   2   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   4    | .   .   3   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Operator                 4    | .   1   3   .   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   
  Swarmer                  18   | .   3   9   6   .   .   .   
  Grunt                    39   | .   11  14  13  1   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Sentry                   9    | .   .   5   4   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   
Best Kill Streak           8    | .   6   8   6   1   .   .   
  Combat Bots Only         6    | .   5   6   6   1   .   .   
Max Kills in Single Turn   3    | .   2   3   3   1   .   .   
  Gunslinging              2    | .   .   2   1   .   .   .   
  Exploded                 3    | .   1   3   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               4152 | .    641  839  1193 102  60   1317 
  Core                     1004 | .    138  70   93   .    60   643  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  44   82   83   .    .    .    
Volleys Fired              171  | .    39   65   59   7    .    1    
  Largest                  3    | .    2    3    3    3    .    1    
  Hottest                  80   | .    60   79   71   71   .    80   
Shots Fired                456  | .    78   188  169  20   .    1    
  Gun                      448  | .    78   182  168  20   .    .    
  Cannon                   1    | .    .    .    .    .    .    1    
  Launcher                 7    | .    .    6    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  419  | .    49   182  168  20   .    .    
  Thermal                  1    | .    .    .    .    .    .    1    
  Explosive                7    | .    .    6    1    .    .    .    
  Electromagnetic          29   | .    29   .    .    .    .    .    
  Robot Hit Streak         22   | .    16   22   11   14   .    8    
  Robot Miss Streak        5    | .    5    3    5    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    4    3    .    .    .    
    Max Gunslinging Chain  2    | .    1    2    1    .    .    .    
Shots Hit Robots           292  | .    52   109  112  18   .    1    
  Core Hits                145  | 1    29   62   43   4    .    6    
  Critical Hits            3    | .    .    2    1    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5333 | 15   942  2208 1772 298  .    98   
  Guns                     4151 | .    648  1625 1585 293  .    .    
  Cannons                  26   | .    .    .    .    .    .    26   
  Explosions               991  | .    258  550  183  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  165  | 15   36   33   4    5    .    72   
  Kinetic                  3860 | .    357  1625 1585 293  .    .    
  Thermal                  372  | .    258  88   .    .    .    26   
  Explosive                645  | .    .    462  183  .    .    .    
  Electromagnetic          291  | .    291  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    9    19   
  Average Corruption       10   | .    .    .    .    .    9    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    2    19   
    Message Errors         3    | .    .    .    .    .    2    1    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misdirections          3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            68   | .    17   51   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               68   | .    17   51   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    38   .    .    .    .    30   
  Shots                    2    | .    2    .    .    .    .    .    
  Rammed                   40   | 6    9    6    3    1    .    15   
Targets Rammed             41   | 6    9    7    3    1    .    15   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        268  | .    72   99   268  3    .    144  
  Average Temperature      41   | .    27   32   54   3    .    59   
  Received Heat Transfer   1371 | .    231  249  531  63   .    297  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         550  | .    450  50   .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Peak Influence             601  | .   285 601 409 270 54  120 
  Initial                  185  | .   .   56  130 185 24  30  
  Average                  193  | .   129 273 228 191 37  49  
Maximum Alert Level        2    | .   1   2   2   1   .   .   
  Low Security (%)         58   | 100 77  41  39  65  100 100 
  Level 1                  32   | .   22  31  58  34  .   .   
  Level 2                  9    | .   .   27  2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   4   4   5   3   .   4   
  Investigation            8    | .   2   1   2   2   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            11   | .   2   3   3   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Distress Signals           8    | .   1   4   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              138  | .   30  43  35  3   6   21  
  Peak Tracking Total      12   | .   6   5   6   2   6   12  
  Tactical Retreats        11   | .   6   .   .   2   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Traps Triggered            6    | .   1   1   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Disabled          7    | .   .   6   1   .   .   .   
  Max in Single Turn       3    | .   .   3   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Accessed          31   | .   4   6   10  5   .   6   
  Terminals                19   | .   3   6   4   3   .   3   
  Fabricators              4    | .   .   .   .   1   .   3   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                83   | .   14  20  32  8   .   9   
  Successful               39   | .   7   8   20  2   .   2   
  Failed                   44   | .   7   12  12  6   .   7   
    Catastrophic           11   | .   .   5   2   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   6   2   .   .   
  Terminals                53   | .   13  20  11  5   .   4   
  Fabricators              6    | .   .   .   .   1   .   5   
  Repair Stations          6    | .   .   .   6   .   .   .   
  Recycling Units          4    | .   1   .   1   2   .   .   
  Scanalyzers              13   | .   .   .   13  .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             18   | .   6   8   3   .   .   1   
  Prototype ID Bank        6    | .   3   1   1   .   .   1   
  Emergency Access Points  2    | .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          4    | .   1   2   1   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   1   
  Build                    2    | .   .   .   .   1   .   1   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   11  .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   
  Analyze                  6    | .   .   .   6   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   
    Tunnel                 3    | .   1   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   6   8   5   .   6   
  Full Trace Events        6    | .   1   1   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   252 .   .   
    Time                   67   | .   .   .   .   67  .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Matter                 168  | .   .   .   .   .   .   168 
    Time                   42   | .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   8   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               4479 | 74   796  1396 1174 458  97   484  
Spaces Moved               2463 | 36   359  606  529  253  148  532  
  Core                     580  | 6    .    .    .    .    148  426  
  Treads                   1787 | 30   359  510  529  253  .    106  
  Legs                     96   | .    .    96   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  150  160  160  50   50   
  Average Speed            139  | 147  174  171  160  160  50   72   
  Slowest Speed            240  | 160  180  240  160  160  50   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    53   68   45   8    83   20   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     3    | .    1    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          60   | .    8    40   11   .    .    1    
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      59   | .    8    40   11   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Total                      3157 | 51  443 833 740 290 175 625 
  Wait                     305  | .   24  86  106 13  13  63  
  Move                     2458 | 35  358 605 528 253 147 532 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 4   9   18  11  2   1   1   
  Fast Attach              30   | 6   1   6   6   3   2   6   
  Attach                   16   | .   2   4   7   2   .   1   
  Detach                   4    | .   .   .   1   2   .   1   
  Swap                     32   | .   1   16  8   5   .   2   
  Drop                     53   | .   .   26  11  2   12  2   
  Fire                     171  | .   39  65  59  7   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      12   | .   .   .   .   .   .   12  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    29   | 6   9   7   3   1   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 13)
  796 | -10/Materials | Discovered new exit (range 16)
  810 | -10/Materials | Core integrity fell below 50%
  871 | -10/Materials | Entered another Materials area
  871 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  938 | -9/Materials  | Discovered new exit (range 16)
 1293 | -9/Materials  | Build established: Gunner
 1368 | -9/Materials  | Discovered new exit (range 16)
 1558 | -9/Materials  | Discovered new exit (range 12)
 1724 | -9/Materials  | Discovered new exit (range 14)
 2163 | -9/Materials  | Discovered new exit (range 17)
 2267 | -9/Materials  | Entered another Materials area
 2267 | -8/Materials  | Evolved 2 slots: Utility x2
 2277 | -8/Materials  | Build established: Scavenger-Gunner
 2324 | -8/Materials  | Repaired Hvy. Assault Rifle
 2729 | -8/Materials  | Lost 3 parts (1n1u1w)
 2780 | -8/Materials  | Repaired Hvy. Assault Rifle
 3336 | -8/Materials  | Discovered new exit (range 13)
 3441 | -8/Materials  | Entered Factory
 3441 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3746 | -7/Factory    | Build established: Scavenger-Skirmisher
 3899 | -7/Factory    | Sucked down chute
 3899 | -7/Factory    | Entered Waste
 3914 | -7/Waste      | EMP discharged
 3915 | -7/Waste      | Spotted C-40 Crusher
 3920 | -7/Waste      | Spotted C-40 Crusher
 3936 | -7/Waste      | Spotted C-40 Crusher
 3965 | -7/Waste      | Spotted C-40 Crusher
 3965 | -7/Waste      | Spotted C-40 Crusher
 3970 | -7/Waste      | Spotted C-40 Crusher
 3974 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3984 | -7/Waste      | Discovered new exit (range 10)
 3996 | -7/Waste      | Identified exit to Factory
 3996 | -7/Waste      | Entered Factory
 4210 | -7/Factory    | Build established: Mutant
 4375 | -7/Factory    | System corruption reached 10%
 4428 | -7/Factory    | Fabricated Force Booster?
 4438 | -7/Factory    | Core integrity fell below 50%
 4459 | -7/Factory    | Core integrity fell below 20%
 4462 | -7/Factory    | Lost 3 parts (2n1u)
 4480 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04423_ Slammed into S-27 Virus.
04423_ Hacking Suite destroyed.
04423_ System corrupted by crushing effect (+4).
04424_ Slammed into P-60 Hacker.
04428_ >> FABRICATOR: Completed Force Booster?
04428_ Med. Treads destroyed.
04430_ Slammed into Y-54 Guardian.
04430_ Destabilizing: System corrupted (+2).
04431_ Med. Treads destroyed.
04431_ Slammed into Y-54 Guardian. <x4>
04435_ System corrupted: Energy discharge (-27).
04435_ Slammed into Y-54 Guardian. <x2>
04445_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." <x2>
04455_ Pressure Siphon disabled.
04458_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
04459_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F005.
04461_ K-01 Serf collects debris.
04469_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
|                      #??          #??????????????? |
|                      #?           #??????????????? |
| ##########/#####     #?           #??????????????? |
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| ??#            #     #?############??????????????? |
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| ?????         ?#                      ???????????? |
| ???????     ???#                       ??????????? |
| ????????? ?????#                       ??????????? |
| ???????????????#                        ?????????? |
| ???????????????#                       ??????????? |
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| ???????????????#            #?      #????????????? |
| ???????????????#            #?""    #????????????? |
| ???????????????+   r        # ""    #????????????? |
| ???????????????#            # """   #????????????? |
| ???????????????#          a + """   #????????????? |
| ???????????????#            # """   #????????????? |
| ???????????????#       g    #       #????????????? |
| ???????????????#         g  #?      #????????????? |
| ???????????????#         @  #?      #????????????? |
| ???????????????+            #??     #????????????? |
| ???????????????#           k#??     #????????????? |
| ???????????????#            #???#####????????????? |
| ???????????????+            #????????????????????? |
| ???????????????### ####### ##????????????????????? |
| ?????????????????# ??????#k#?????????????????????? |
| ?????????????????????????# #??? ?????????????????? |
| ?????????????????????????# #?????????????????????? |
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| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ??????????????????????#??   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       60
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
             Lgt. Treads | -8/Materials | Scanalyzed
         Rocket Launcher | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
       Adv. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Force Booster | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              InsulatedFissionCarapace
  Manual?         1
Play Time         01:16:42
  Cumulative      43.0 hours
  Start           2021.08.01 @ 10:11:55
  End             2021.08.01 @ 17:42:36
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          49
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ea37c921-9606-48f9-bfcc-d52d4dce20cf