Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 13:51:56 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3592) 3592 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 8237 Bonus ------- High Alert Combat Kills 310 Cogmind --------- Core Integrity 905/1000 Matter 178/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armor Integrity Analyzer > --- WEAPON (5) ------- Antimatter Cannon Great Axe > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Armor Integrity Analyzer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Heavy Laser Flak Gun Heavy Flak Cannon Heavy Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Armored Huge Wheel Armored Huge Wheel Cryofiber Web Improved Heat Sink Heavy Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Great Axe [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 1 1 1 Weapon 3 | . . 2 . . 1 . Parts Attached 100 | 6 4 21 14 15 38 2 Power 12 | 1 . 4 1 1 4 1 Engine 8 | 1 . 4 1 1 1 . Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 2 5 3 4 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 16 | 2 . 2 5 3 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 2 3 4 5 15 . Device 12 | . 1 . 1 1 9 . Storage 3 | 1 1 . 1 . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 13 | . . 3 2 3 5 . Artifact . | . . . . . . . Weapon 42 | 2 2 12 4 6 15 1 Energy Gun 11 | 2 . 3 . 2 4 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 14 | . 2 5 1 3 3 . Ballistic Cannon 5 | . . . 1 1 3 . Launcher 5 | . . 2 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . 2 1 . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 2 . Parts Lost 46 | . . 6 4 2 28 6 Power 2 | . . . . . 1 1 Propulsion 8 | . . 1 1 . 4 2 Utility 14 | . . 1 2 . 9 2 Weapon 22 | . . 4 1 2 14 1 Highest Loss Streak 8 | . . 3 2 1 8 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 92 97 96 83 75 44 Engine 7 | . 14 11 9 7 2 . Wheel 18 | . 28 21 25 16 12 9 Device 8 | . 6 5 7 7 16 . Storage 8 | . 14 11 9 7 4 . Processor 2 | . . . . 5 2 5 Protection 6 | . . 5 8 8 5 9 Energy Gun 7 | . 9 2 12 7 7 . Ballistic Gun 14 | . 18 31 8 12 6 . Ballistic Cannon 4 | . . . 5 6 5 5 Launcher 3 | . . 8 9 1 1 . Peak Build Rating 65 | 6 8 21 27 52 65 48 Average Rating 35 | 4 7 13 25 44 55 40 On Entrance 21 | . 6 8 21 24 52 37 Naked Turns . | . . . . . . . Heaviest Build 127 | 12 16 33 111 114 127 44 Greatest Support 56 | 32 32 32 38 56 56 56 Greatest Overweight (x) 4 | . . 2 3 2 4 . Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 25 | 8 10 10 25 25 25 5 Average Capacity 18 | 7 9 10 12 25 21 5 Most Carried 25 | 4 10 10 12 25 25 1 Average Carried 14 | 1 8 9 9 21 14 . Final Capacity 25 | 8 10 10 25 25 5 5 Final Carried 25 | 4 10 10 12 25 1 . Class Distribution -------------------- 36% | Tank 21% | Scavenger-Gunner 16% | Mutant 16% | Gunner 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2417 | 158 101 589 408 389 772 . Remotely 115 | . . . . . 115 . Salvage Created 3042 | . 121 750 585 635 896 55 Parts 193 | . 12 54 43 35 43 6 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 79 | . 3 18 21 13 22 2 Melee 3 | . . 2 . . . 1 Guns 39 | . 3 10 8 9 9 . Cannons 13 | . . . 3 3 6 1 AOE 24 | . . 6 10 1 7 . Classes Destroyed 13 | . 3 6 . 2 2 . Worker 7 | . . 2 1 . 4 . Builder 6 | . . 1 1 1 3 . Hauler 2 | . 1 1 . . . . Mechanic 1 | . . 1 . . . . Watcher 4 | . 1 2 1 . . . Swarmer 18 | . 3 3 10 . . 2 Grunt 36 | . . 12 6 5 13 . Brawler 2 | . . 1 1 . . . Duelist 4 | . . . . 3 1 . Sentry 10 | . . 2 4 2 2 . Hunter 3 | . . . . . 3 . Programmer 5 | . . . . 3 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 13 | . 2 10 13 3 12 2 Combat Bots Only 11 | . 2 5 11 3 6 2 Max Kills in Single Turn 7 | . 1 3 4 2 7 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . 2 3 1 2 . Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 651 | . 20 75 77 92 338 49 Missed 191 | . 5 21 25 30 92 18 Damage Taken 7793 | . 122 821 716 887 4767 480 Core 926 | . 47 66 110 133 475 95 Absorbed by Shields 15 | . . . . . 15 . Regen/Repaired (Parts) 103 | . . 103 . . . . Core Remaining (%) 78 | 100 81 83 80 81 44 . Volleys Fired 180 | . 12 56 24 25 61 2 Largest 5 | . 2 4 4 4 5 2 Hottest 251 | . 100 83 153 173 251 121 Shots Fired 511 | . 24 154 71 86 172 4 Gun 389 | . 24 142 51 68 104 . Cannon 90 | . . . 10 18 58 4 Launcher 32 | . . 12 10 . 10 . Special . | . . . . . . . Kinetic 325 | . 10 139 30 57 87 2 Thermal 91 | . 14 3 . 15 59 . Explosive 32 | . . 12 10 . 10 . Electromagnetic 63 | . . . 31 14 16 2 Robot Hit Streak 16 | . 4 9 16 7 8 1 Robot Miss Streak 9 | . 2 6 4 6 9 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 332 | . 15 81 48 65 121 2 Core Hits 257 | . 7 44 43 48 112 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 2 | . . . . 1 1 . Burn 1 | . . . . . 1 . Destroy 1 | . . . . 1 . . Melee Attacks 8 | . . 3 1 . 1 3 Impact . | . . . . . . . Slashing 8 | . . 3 1 . 1 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9138 | . 147 1629 1597 1308 4396 61 Guns 3915 | . 147 961 604 848 1355 . Cannons 1348 | . . . 139 215 966 28 Explosions 3800 | . . 626 854 245 2075 . Melee 75 | . . 42 . . . 33 Ramming . | . . . . . . . Kinetic 3231 | . 50 951 333 573 1324 . Thermal 2460 | . 97 10 104 574 1675 . Explosive 2677 | . . 626 750 . 1301 . Electromagnetic 695 | . . . 410 161 96 28 Impact . | . . . . . . . Slashing 75 | . . 42 . . . 33 Piercing . | . . . . . . . Highest Corruption 5 | . . 3 . 5 . . Average Corruption 2 | . . 3 . 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . 5 . 20 . . Message Errors 7 | . . 2 . 5 . . Matter Fused 5 | . . . . 5 . . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 5 | . . 1 . 4 . . Data Loss (minor) 3 | . . 2 . 1 . . Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 391 | . . . . 77 314 . Projectiles 9 | . . . . . 9 . Explosions 382 | . . . . 77 305 . Melee . | . . . . . . . Knockbacks 32 | . . . 2 11 19 . Impact . | . . . . . . . Kinetic 31 | . . . 2 11 18 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 559 | . . 37 27 108 387 . Shots 12 | . . 2 1 2 7 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 605 | . 78 256 183 176 605 45 Average Temperature 141 | . 35 72 43 62 295 28 Received Heat Transfer 2060 | . . 291 297 168 1304 . Effects 27 | . . 1 . . 26 . Shutdowns 4 | . . . . . 4 . Energy Bleed 3 | . . 1 . . 2 . Interference 8 | . . . . . 8 . Matter Decay 1 | . . . . . 1 . Damage (minor) 3 | . . . . . 3 . Damage (major) 8 | . . . . . 8 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 . . 4 2 . Heat Transferred 3641 | . 296 25 150 950 2220 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 3 2 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 799 | . 124 469 799 405 750 383 Initial 359 | . . . 197 323 105 359 Average 299 | . 89 181 558 231 448 359 Maximum Alert Level 3 | . . 2 3 2 3 1 Low Security (%) 43 | 100 100 70 3 45 19 . Level 1 28 | . . 4 27 51 20 100 Level 2 22 | . . 25 33 2 56 . Level 3 5 | . . . 35 . 3 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . . 2 4 7 9 . Investigation 3 | . . 1 . 1 1 . Extermination 5 | . . . . 4 1 . Reinforcement 8 | . . 1 1 2 4 . Assault 1 | . . . . . 1 . Garrison 5 | . . . 3 . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 2 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 5 29 27 19 34 9 Peak Tracking Total 8 | . 3 6 7 5 6 8 Tactical Retreats 2 | . 1 . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 23 | . . 1 3 . 19 . Max in Single Turn 11 | . . 1 1 . 11 . Garrison Access 2 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 9 | . 3 2 1 2 1 . Terminals 4 | . 3 1 . . . . Fabricators 2 | . . . . 1 1 . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 16 | . 3 3 2 5 3 . Successful 8 | . 3 3 1 . 1 . Failed 8 | . . . 1 5 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 4 | . 3 1 . . . . Fabricators 5 | . . . . 2 3 . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . 2 3 . . Terminal Hacks 4 | . 3 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 2 1 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4484 | 53 408 791 587 1598 983 64 Spaces Moved 2771 | 41 347 501 382 897 557 46 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2770 | 40 347 501 382 897 557 46 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 95 90 112 100 100 Average Speed 110 | 98 100 98 106 115 123 100 Slowest Speed 160 | 100 100 120 128 130 160 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 42 36 33 21 21 1 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 343 | . . 119 56 10 157 1 Melee . | . . . . . . . Projectile 4 | . . . . . 3 1 AOE 339 | . . 119 56 10 154 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3852 | 50 391 696 509 1403 749 54 Wait 657 | . 11 85 75 427 59 . Move 2765 | 40 346 500 381 896 556 46 Hop . | . . . . . . . Pick Up 67 | 4 11 13 8 21 9 1 Fast Attach 26 | 6 2 6 . 2 10 . Attach 51 | . . 9 5 8 27 2 Detach 22 | . 1 4 . 5 12 . Swap 23 | . 2 6 9 5 1 . Drop 46 | . 6 14 6 14 6 . Fire 180 | . 12 56 24 25 61 2 Melee 8 | . . 3 1 . 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 7 | . . . . . 7 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 16) 127 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Weapon x2 666 | -9/Materials | Discovered new exit (range 13) 899 | -9/Materials | Lost 3 parts (1n2w) 1090 | -9/Materials | Discovered new exit (range 15) 1134 | -9/Materials | Repaired Hvy. Assault Rifle 1253 | -9/Materials | Entered another Materials area 1253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1294 | -8/Materials | Build established: Tank 1433 | -8/Materials | Garrison activated, responded to threat 1492 | -8/Materials | Destroyed 11 combat bots 1672 | -8/Materials | Discovered new exit (range 11) 1840 | -8/Materials | Entered Factory 1840 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2401 | -7/Factory | Build established: Gunner 2704 | -7/Factory | Build established: Scavenger-Gunner 3432 | -7/Factory | Discovered new exit (range 5) 3438 | -7/Factory | Entered another Factory area 3438 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3588 | -6/Factory | Garrison activated, responded to threat 3684 | -6/Factory | Lost 3 parts (1n2w) 3706 | -6/Factory | Build established: Tank 3828 | -6/Factory | Discovered new exit (range 8) 4014 | -6/Factory | Lost 6 parts (1n2u3w) 4074 | -6/Factory | Spotted B-75 Beast 4140 | -6/Factory | Build established: Gunner 4281 | -6/Factory | Lost 8 parts (1n2u5w) 4366 | -6/Factory | Core integrity fell below 50% 4413 | -6/Factory | Discovered new exit (range 9) 4421 | -6/Factory | Entered another Factory area 4421 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4445 | -5/Factory | Lost 3 parts (1p2u) 4485 | -5/Factory | Self-destructed Last Messages --------------- 04408_ Critical hit (Burn: +50). 04408_ Weapon Cycler destroyed. 04413_ EXIT=FOUND 04414_ Cryofiber Web destroyed. PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 04443_ Acquired Disruptor Cannon. 04467_ ALERT: All DSF locations entering lockdown mode. 04470_ C-30 ARC bursts open, deploying its payload. 04470_ S-27 Virus unfolds itself. 04470_ Hrd. Medium Armor Plating destroyed. 04471_ S-27 Virus destroyed. 04473_ Enh. Nuclear Core destroyed. 04476_ Disruptor Cannon destroyed. 04476_ Arm. Huge Wheel destroyed. 04477_ Imp. Medium Armor Plating destroyed. 04478_ Arm. Huge Wheel destroyed. 04479_ S-27 Virus destroyed. 04482_ U-05 Engineer builds a Wall. 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