Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 13:11:18 Player: eEnbyEm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (945) 945 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3180 Bonus ------- None Cogmind --------- Core Integrity 11/550 Matter 0/300 Energy 140/140 System Corruption 20% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Core Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Enhanced Autogun (fused) > --- INVENTORY (5) ---- Improved Ion Engine Advanced Weight Redist. System Improved Sensor Array Heavy Particle Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Light Deuterium Engine VSS Leg VSS Leg Advanced Weight Redist. System Improved Sensor Array Light Armor Plating Light Assault Rifle Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 62 | 6 8 1 14 1 32 Power 11 | 1 4 1 2 . 3 Engine 10 | 1 4 1 2 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 25 | 2 2 . 6 1 14 Treads 11 | . . . . . 11 Leg 2 | . . . . . 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 10 | . 2 . 6 1 1 Utility 10 | 1 . . 3 . 6 Device 2 | . . . 2 . . Storage 3 | 1 . . . . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 1 . 4 Artifact . | . . . . . . Weapon 16 | 2 2 . 3 . 9 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 2 . 3 . 8 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 22 | . . . 4 . 18 Power 1 | . . . . . 1 Propulsion 11 | . . . 3 . 8 Utility 4 | . . . 1 . 3 Weapon 6 | . . . . . 6 Highest Loss Streak 10 | . . . 2 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 83 71 72 86 67 Engine 6 | . 14 14 11 11 2 Core 2 | . . . . . 4 Treads 12 | . . . . . 20 Wheel 3 | . 23 . . . . Flight 12 | . 4 28 28 42 6 Device 4 | . . . 6 11 5 Storage 5 | . 12 . . . 5 Protection 5 | . . . 5 . 7 Ballistic Gun 18 | . 28 28 22 22 15 Peak Build Rating 23 | 6 6 5 20 16 23 Average Rating 12 | 4 5 5 9 15 15 On Entrance 7 | . 6 5 5 15 16 Naked Turns 1 | . . . . . 1 Heaviest Build 98 | 14 14 7 19 12 98 Greatest Support 89 | 20 20 8 28 27 89 Greatest Overweight (x) 28 | 3 . . 1 . 28 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 5 5 5 25 Average Capacity 10 | 7 7 5 5 5 13 Most Carried 12 | 3 6 5 5 5 12 Average Carried 5 | . 1 5 4 4 7 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 5 Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Mutant 19% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1189 | 208 135 . 247 . 599 Remotely . | . . . . . . Salvage Created 1303 | . 135 16 278 . 874 Parts 73 | . 7 3 16 . 47 Haulers Intercepted 4 | . . . 1 . 3 Recyclers Shooed 4 | . . . . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 25 | . 5 . 7 . 13 Guns 23 | . 5 . 7 . 11 AOE 2 | . . . . . 2 Classes Destroyed 10 | . 2 1 2 . 5 Worker 3 | . . 1 . . 2 Builder 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Hauler 4 | . . . 1 . 3 Swarmer 6 | . 3 . 3 . . Grunt 9 | . 2 . 2 . 5 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Sentry 4 | . . . 2 . 2 Hunter 2 | . . . . . 2 Best Kill Streak 5 | . 3 1 4 . 5 Combat Bots Only 4 | . 3 . 4 . 3 Max Kills in Single Turn 4 | . 1 1 1 . 4 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 279 | . 14 . 72 . 193 Missed 87 | . 3 . 28 . 56 Damage Taken 3292 | . 101 . 593 . 2598 Core 659 | . 18 . 102 . 539 Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . . . . 4 Core Remaining (%) 88 | 100 . 92 . 74 . Volleys Fired 146 | . 11 1 23 . 111 Largest 2 | . 2 2 2 . 2 Hottest 50 | . 40 40 43 . 50 Shots Fired 250 | . 22 2 46 . 180 Gun 250 | . 22 2 46 . 180 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 250 | . 22 2 46 . 180 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 4 4 10 . 20 Robot Miss Streak 5 | . 2 . 2 . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 3 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 171 | . 13 1 33 . 124 Core Hits 60 | . 6 1 12 . 41 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2770 | . 164 13 441 . 2152 Guns 2309 | . 164 13 441 . 1691 Cannons . | . . . . . . Explosions 461 | . . . . . 461 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2309 | . 164 13 441 . 1691 Thermal . | . . . . . . Explosive 461 | . . . . . 461 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 18 | . . . . . 18 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 3 | . . . . . 3 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 92 | . . . . . 92 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 182 | . 12 . 32 . 182 Average Temperature 24 | . 7 . 7 . 27 Received Heat Transfer 747 | . 30 . 204 . 513 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 309 | . 150 63 296 107 309 Initial 107 | . . 58 24 107 41 Average 119 | . 48 59 167 107 138 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 89 | 100 100 100 55 100 94 Level 1 10 | . . . 44 . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 3 . 5 Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 7 . 20 . 21 Peak Tracking Total 12 | . 3 . 12 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . 1 . . . 3 Max in Single Turn 2 | . 1 . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 2 . 1 . 1 Terminals 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 5 . 1 . 1 Successful 2 | . 2 . . . . Failed 5 | . 3 . 1 . 1 Catastrophic 3 | . 1 . 1 . 1 Database Lockouts . | . . . . . . Manual 4 | . 3 . 1 . . Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1407 | 79 187 33 228 89 791 Spaces Moved 1242 | 66 157 72 256 294 397 Core 23 | 19 . . . . 4 Treads 199 | . . . . . 199 Legs 2 | . . . . . 2 Wheels 155 | 47 108 . . . . Hover . | . . . . . . Flight 863 | . 49 72 256 294 192 Fastest Speed 25 | 50 37 37 27 28 25 Average Speed 66 | 101 66 37 36 28 115 Slowest Speed 1450 | 200 80 37 117 30 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 20 14 34 65 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . . 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1589 | 76 213 76 343 299 582 Wait 103 | . 32 . 44 5 22 Move 1237 | 65 156 71 255 293 397 Hop . | . . . . . . Pick Up 22 | 5 4 1 1 . 11 Fast Attach 22 | 2 . . 6 . 14 Attach 17 | 4 . . . 1 12 Detach . | . . . . . . Swap 24 | . 8 1 8 . 7 Drop 18 | . 2 2 6 . 8 Fire 146 | . 11 1 23 . 111 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Entered Mines 272 | -10/Mines | Discovered new exit (range 6) 288 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Entered Materials 300 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Discovered new exit (range 16) 319 | -9/Materials | Build established: Mutant 526 | -9/Materials | Discovered new exit (range 6) 528 | -9/Materials | Entered Mines 538 | -9/Mines | Learned Materials emergency access door positions 611 | -9/Mines | Discovered new exit (range 15) 617 | -9/Mines | Entered Materials 617 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -8/Materials | Lost 4 parts (3n1w) 978 | -8/Materials | Garrison activated, responded to threat 1070 | -8/Materials | System corruption reached 10% 1101 | -8/Materials | Core integrity fell below 50% 1148 | -8/Materials | Core integrity fell below 20% 1182 | -8/Materials | Lost 10 parts (1p2n3u4w) 1408 | -8/Materials | Self-destructed Last Messages --------------- 01284_ Identified Hvy. EM Shotgun. 01284_ Faulty integration triggers meltdown. 01284_ Lgt. Deuterium Engine damaged (-7). 01287_ K-01 Serf collects debris. 01287_ Acquired 41 matter. 01298_ System corrupted: FCS attempts to trigger Enh. Autogun. 01298_ System corrupted: Enh. Autogun misfires. 01305_ K-01 Serf cleans the Atomic Centrifuge. 01313_ System corrupted: Lgt. Treads rejected. 01319_ Acquired Lgt. Treads. 01339_ LRCE3ESYA#L=FB,3MEXTI8G,VVK 01343_ Acquired Hrd. Medium Armor Plating. 01358_ DU:8WZLCUMV5S >P3HXMEY>M 01386_ H=FS5&VIPZSR5HM<|70RRQ CMU7 01395_ C-30 ARC bursts open, deploying its payload. 01395_ G-50 Soldier unfolds itself. 01395_ G-47 Trooper unfolds itself. 01401_ System corrupted: Matter fused (-1). 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