Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 22:31:24 Player: Froliks Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (25) 125 Value Destroyed (620) 620 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1557) 1557 TOTAL SCORE: 7982 Bonus ------- Follower Combat Kills 457 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 170/170 System Corruption 6% Temperature Cool (9) Movement Hovering (55) Location -4/Extension Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Nuclear Pulse Thruster > --- UTILITY (10) ----- Advanced Heat Sink Improved Trap Scanner Advanced Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Phase Shifter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Light Fission Core Power Amplifier Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Triangulator Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Transmission Jammer > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Light Fission Core Light Fission Core Light Fission Core Nuclear Pulse Thruster Power Amplifier Improved Trap Scanner 0b10 Decoder Chip [Looter] Improved Reaction Control System [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Weapon Scythe Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . 1 . . Utility 8 | . . . . 2 1 . . . . 2 1 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 63 | 6 2 5 12 . 2 2 1 4 7 3 4 6 9 Power 10 | 1 . 1 3 . . . . . 2 . . 1 2 Engine 4 | 1 . 1 2 . . . . . . . . . . Core 4 | . . . 1 . . . . . 2 . . . 1 Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 25 | 2 1 2 7 . . . . . 5 . 2 2 4 Treads . | . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 1 4 Flight 17 | . . 2 7 . . . . . 5 . 2 1 . Utility 20 | 2 . . 1 . 2 2 . 2 . 3 2 3 3 Device 13 | 1 . . 1 . 1 2 . . . 2 1 2 3 Storage 1 | 1 . . . . . . . . . . . . . Processor 6 | . . . . . 1 . . 2 . 1 1 1 . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 8 | 1 1 2 1 . . . 1 2 . . . . . Energy Gun 2 | . 1 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . 1 . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 1 . 1 . . . Corrupted Parts 2 | . . 1 1 . . . . . . . . . . System Corruption 3 | . . 1 2 . . . . . . . . . . Parts Lost 37 | . 1 2 8 3 3 . 2 . . . 1 17 . Power 7 | . . 1 2 1 1 . . . . . . 2 . Propulsion 17 | . 1 . 5 . 2 . 2 . . . 1 6 . Utility 9 | . . . . 1 . . . . . . . 8 . Weapon 4 | . . 1 1 1 . . . . . . . 1 . Highest Loss Streak 17 | . 1 2 4 3 3 . 2 . . . 1 17 . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | 2 7 8 5 4 3 4 5 7 8 7 7 7 3 Power . | . 1 2 1 1 . . . . . . 1 2 2 Propulsion 1 | 1 2 2 . 1 2 2 2 2 2 2 1 1 . Utility 3 | . 3 4 2 1 . . 1 3 5 4 4 3 1 Weapon . | . . . 1 1 1 2 2 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 12 | . 1 . 3 . . . . 1 2 1 . 2 2 Power 2 | . . . . . . . . . . . . 1 1 Propulsion 3 | . 1 . 1 . . . . . 1 . . . . Utility 6 | . . . 2 . . . . 1 . 1 . 1 1 Weapon 1 | . . . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 92 85 61 68 48 42 45 45 79 92 93 82 45 Engine 3 | . 14 10 1 5 3 . . . 5 . . . . Core 2 | . . . 2 . . . . . 6 13 11 4 . Leg 5 | . 24 22 . . . . . . . . . . . Flight 12 | . . 8 26 36 26 15 14 . 19 26 28 20 4 Device 10 | . 14 11 11 9 7 11 7 7 7 19 17 22 7 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 4 . Processor 12 | . . . . . 2 7 7 22 23 20 23 20 15 Energy Gun 2 | . 10 11 4 . . . . . . . . . . Ballistic Gun 2 | . 14 10 . . . . . . . . . . . Impact Weapon 2 | . . . 3 9 . . . . 7 6 5 4 . Slashing Weapon 2 | . . . . . . . 6 6 . . . . . Peak Build Rating 74 | 6 8 13 13 9 11 31 12 27 43 55 60 74 70 Average Rating 24 | 5 7 11 6 8 8 17 10 19 36 52 59 65 51 On Entrance 18 | . 6 8 13 9 5 8 8 10 22 43 51 60 17 Avg Prop Armor Cover (%) 6 | . . 5 . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 30 | 10 12 19 14 11 13 7 8 9 19 21 21 30 17 Greatest Support 47 | 20 20 20 20 20 20 10 10 3 23 23 33 33 47 Greatest Overweight (x) 4 | 2 1 . 1 . 1 . 2 2 4 . . 3 . Average Overweight (x) . | . . . . . . . . 2 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 5 8 8 8 5 4 6 7 8 8 8 8 8 5 Average Carried 6 | 2 7 8 5 4 3 4 5 7 7 7 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 4 5 4 5 7 8 8 8 7 5 3 Class Distribution -------------------- 57% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Sprinter 8% | Scavenger-Scout 4% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Ninja | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Matter Collected 1153 | 277 41 93 104 . . 186 159 30 80 . 70 13 100 Remotely . | . . . . . . . . . . . . . . Salvage Created 930 | 65 403 167 227 . . . . . . . 25 43 . Parts 60 | 10 24 9 15 . . . . . . . 2 . . Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 5 . 47 . . . . Prevented 46 | . . . . . . . . . 46 . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Combat Hostiles Destroyed 17 | . 7 3 6 . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 . Guns 16 | . 7 3 6 . . . . . . . . . . Classes Destroyed 9 | 1 2 3 1 . . . . . . . 1 1 . Worker 1 | . . . . . . . . . . . 1 . . Builder 1 | . . . 1 . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 5 | . . 2 3 . . . . . . . . . . Grunt 8 | . 7 . 1 . . . . . . . . . . Sentry 3 | . . 1 2 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . Best Kill Streak 4 | 2 3 2 4 . . . . . . . 1 1 . Combat Bots Only 4 | . 3 2 4 . . . . . . . . 1 . Max Kills in Single Turn 2 | 1 1 1 2 . . . . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Hostile Shots Fired 434 | . 31 23 80 25 19 . 54 . 13 19 3 163 4 Missed 177 | . 4 7 32 12 12 . 29 . 12 10 2 57 . Hits 257 | . 27 16 48 13 7 . 25 . 1 9 1 106 4 Projectile 257 | . 27 16 48 13 7 . 25 . 1 9 1 106 4 Critical Strikes 10 | . . 1 2 . . . . . . . . 6 1 Part Disruptions 2 | . . . . . . . . . . . . 2 . Damage Taken 3942 | . 343 220 679 130 105 . 274 . 16 71 157 1855 92 Core 1944 | . 77 13 349 25 41 . 190 . . 16 73 1097 63 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 42 | . . . . . . . . . 42 . . . . Core Remaining (%) 75 | 100 69 . 9 95 . . . . 67 98 92 . . Volleys Fired 81 | 17 28 16 20 . . . . . . . . . . Largest 2 | 1 2 2 1 . . . . . . . . . . Hottest 68 | 20 60 68 45 . . . . . . . . . . Shots Fired 124 | 17 56 31 20 . . . . . . . . . . Gun 124 | 17 56 31 20 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 60 | 17 28 15 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 64 | . 28 16 20 . . . . . . . . . . Robot Hit Streak 9 | 7 9 7 8 . . . . . . . . . . Robot Miss Streak 3 | 3 3 2 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 106 | 12 37 24 20 . . . . . . . 1 12 . Core Hits 49 | 6 18 10 15 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . . . . . . . 3 . Critical Strikes 4 | . . . 1 . . . . . . . . 3 . Smash 4 | . . . 1 . . . . . . . . 3 . Melee Attacks 74 | . . . 6 . . . . 1 . 18 19 30 . Impact 73 | . . . 6 . . . . . . 18 19 30 . Slashing 1 | . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1908 | 106 423 363 380 . . . . . . . 90 531 15 Guns 1106 | 106 419 328 253 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 89 | . . 32 57 . . . . . . . . . . Melee 671 | . . . 63 . . . . . . . 90 518 . Ramming 42 | . 4 3 7 . . . . . . . . 13 15 Kinetic 380 | 106 135 139 . . . . . . . . . . . Thermal 89 | . . 32 57 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 726 | . 284 189 253 . . . . . . . . . . Impact 671 | . . . 63 . . . . . . . 90 518 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 1 3 . . . . . . . . 6 6 Average Corruption 2 | . . 1 2 . . . . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 28 | . . 12 6 . . . . . . . . 3 7 Message Errors 8 | . . 3 2 . . . . . . . . . 3 Matter Fused 5 | . . 4 1 . . . . . . . . . . Heat Flow Errors 2 | . . . 1 . . . . . . . . 1 . Energy Discharges 8 | . . 2 1 . . . . . . . . 1 4 Data Loss (minor) 2 | . . 1 . . . . . . . . . 1 . Misfires 1 | . . 1 . . . . . . . . . . . Alerts 2 | . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 352 | . . . 104 . . . . . . . 50 198 . Projectiles . | . . . . . . . . . . . . . . Explosions 41 | . . . 41 . . . . . . . . . . Melee 311 | . . . 63 . . . . . . . 50 198 . Knockbacks 2 | . . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . 30 50 . . . . . . . . 6 7 Shots 2 | . . 1 1 . . . . . . . . . . Rammed 9 | . . . 4 . . . . . . . . 4 1 Targets Rammed 12 | . 2 1 4 . . . . . . . . 4 1 Kicked 3 | . 2 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 215 | . 126 28 215 . . . . . 48 2 77 58 . Average Temperature 19 | . 47 12 37 . . . . . 15 2 16 4 . Received Heat Transfer 666 | . 198 51 273 36 . . 54 . . 18 . 18 18 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 11 | . . 3 7 . . . . . . . . 1 . Impact Corruptions 11 | . . . 1 . . . . . . . 1 9 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 100 | . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 81 . 100 . . . . 100 100 100 100 Level 1 2 | . . . 10 100 . . . . . . . . . Level 2 . | . . . 8 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 592 | 5 80 40 592 288 107 . . . . 57 46 50 33 Initial 233 | . . . 5 233 107 . . . . 56 . 1 24 Average 31 | 1 18 4 153 237 92 . . . . 10 11 2 16 Influence Increases 2407 | 15 203 121 934 105 15 . 150 . 416 62 193 114 79 Destroy 0b10 Robot/C 880 | . 140 60 380 20 . . . . 220 . 20 20 20 Destroy 0b10 Robot/NC 55 | 15 5 10 10 . . . . . . . 10 . 5 Destroy Leader 178 | . 32 14 90 10 . . . . 10 . 10 10 2 Allied During Kill 193 | . . . 126 . . . . . 51 . 11 . 5 Successful Hack 109 | . 11 4 18 . . . . . . . 48 . 28 Disable Machine 30 | . . . . 15 . . . . . 15 . . . Destroy Structure 92 | . . 3 10 . . . . . . 17 34 24 4 Partial Spotted 105 | . . . 60 . 15 . . . . . 15 . 15 Lose Combat Pursuer 765 | . 15 30 240 60 . . 150 . 135 30 45 60 . Influence Decreases 2407 | 15 203 106 396 420 191 62 125 25 325 153 189 68 129 Entered New Map 574 | . . . 10 320 131 24 . 25 . 35 . 3 26 Time Decay 1278 | 15 193 106 166 30 30 38 105 . 205 90 164 33 103 Lost Part 202 | . 10 . 80 30 30 . 20 . . . . 32 . Lost Ally 353 | . . . 140 40 . . . . 120 28 25 . . Squads Dispatched 13 | . 1 2 5 1 . . . . . 1 1 2 . Investigation 2 | . . 1 . . . . . . . . . 1 . Extermination 3 | . . . . . . . . . . 1 1 1 . Reinforcement 6 | . 1 1 3 1 . . . . . . . . . Assault 2 | . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Distress Signals 14 | . 2 1 2 1 . . . . 4 . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 152 | . 13 18 45 11 5 . 11 . 18 3 4 19 5 Peak Tracking Total 15 | . 3 5 13 8 5 . 6 . 6 2 3 15 3 Tactical Retreats 27 | . 1 2 10 1 . . 3 . 4 2 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Traps Triggered 3 | . . . . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Machines Disabled 2 | . . . . 1 . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Machines Accessed 31 | . 5 3 5 . 2 1 1 . 2 1 4 2 5 Terminals 16 | . 4 2 4 . . . . . 1 . . 1 4 Fabricators 2 | . . . . . 1 . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . . . 1 1 1 . 1 Scanalyzers 4 | . . 1 . . . . . . . . 3 . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 60 | . 10 7 13 . 2 1 1 . 3 1 9 5 8 Successful 31 | . 5 3 6 . 1 1 1 . 2 . 5 3 4 Failed 29 | . 5 4 7 . 1 . . . 1 1 4 2 4 Catastrophic 6 | . 3 . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . 5 . 4 . . . . 1 . 11 7 . 4 Terminals 34 | . 8 4 11 . . . . . 2 . . 2 7 Fabricators 4 | . . . . . 1 . . . . . . 3 . Repair Stations 2 | . 2 . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . . . 1 1 1 . 1 Scanalyzers 11 | . . 3 . . . . . . . . 8 . . Garrison Access 2 | . . . 2 . . . . . . . . . . Terminal Hacks 17 | . 3 1 5 . . 1 1 . 1 . . 1 4 Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 11 | . . . 3 . . 1 1 . 1 . . 1 4 Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . 1 . 1 . . Report Inventory 3 | . . . . . 1 . . . 1 . 1 . . Scanalyzer 6 | . . 2 . . . . . . . . 4 . . Retrieve Study 6 | . . 2 . . . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Watchers 1 | . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 4 3 3 . 2 . . . 1 . 3 1 2 Full Trace Events 1 | . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . Part Studies Acquired 6 | . . 2 . . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Total Allies 39 | . . . 10 . . . . 4 7 6 4 . 8 Largest Group 10 | . . . 10 2 . . . 4 8 3 4 . 8 Highest-Rated Group 443 | . . . 88 24 . . . 158 264 210 112 . 443 Highest-Rated Ally 103 | . . . 16 16 . . . 42 41 70 28 . 103 Zionite Dispatches 5 | . . . . . . . . . . 2 1 . 2 Heavy 1 | . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . 1 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 150 | . . . 86 12 . . . . 37 9 4 . 2 Total Damage 2381 | . . . 767 52 . . . . 1126 204 88 . 144 Kills 30 | . . . 14 1 . . . . 11 . 2 . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Active Infowar (turns) 7297 | 60 790 964 392 69 70 194 912 1509 853 335 473 456 220 Sensors 1058 | . . . . . . . . . . 166 473 419 . Terrain 1195 | . . . . . . 6 . . . 332 473 384 . Traps 216 | . . . . . . . . . . . . . 216 Seismic 6983 | 60 790 964 392 69 70 194 912 1509 853 335 473 362 . Decoding 3808 | . . . . . . . . 1471 853 335 473 456 220 Triangulation 384 | . . . . . . . . . . . . 384 . Jamming 383 | . . . . . . . . . . . . 383 . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 1 . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . Decoded 0b10 Intel 60 | . . . . . . . . . . 13 23 20 4 Traps 8 | . . . . . . . . . . . 3 3 2 Emergency Access 13 | . . . . . . . . . . 4 5 3 1 Garrisons 1 | . . . . . . . . . . . 1 . . Patrols 18 | . . . . . . . . . . 4 6 7 1 Investigations 4 | . . . . . . . . . . . . 4 . Guards 16 | . . . . . . . . . . 5 8 3 . Zionite Intel Received 3 | . . . . . . . . . . 2 1 . . Guard Positions 1 | . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Turns Passed 7519 | 134 790 964 433 70 70 300 912 1509 853 335 473 456 220 Spaces Moved 7574 | 75 503 266 634 167 195 427 904 823 880 583 1131 589 397 Core 1010 | 7 . . 3 . . . 1 823 104 . . 72 . Treads . | . . . . . . . . . . . . . . Legs 837 | 68 503 266 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 272 | . . . . . . . . . 83 . . 10 179 Flight 5455 | . . . 631 167 195 427 903 . 693 583 1131 507 218 Fastest Speed 26 | 50 120 120 31 31 31 37 37 150 29 29 26 26 40 Average Speed 58 | 120 131 120 36 31 32 37 37 150 48 29 26 30 46 Slowest Speed 250 | 150 190 120 120 31 117 37 150 150 250 29 26 200 70 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 30 | . . . 13 1 4 . . . . 5 4 2 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 66 34 84 32 8 57 82 87 78 16 31 15 40 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 8 | . . . . . . 1 . 1 . 6 . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . 2 2 2 . . . . . Spaces Dug 49 | . . . 3 . . . . . . 16 18 12 . Terrain Destroyed 56 | . . 2 8 . . . . . . 16 18 12 . Melee 49 | . . . 3 . . . . . . 16 18 12 . Projectile . | . . . . . . . . . . . . . . AOE 7 | . . 2 5 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Ext Total 10452 | 102 583 880 793 183 196 568 1475 1096 1308 725 1286 831 426 Wait 2564 | . 35 592 122 17 2 136 569 262 371 121 134 185 18 Move 7504 | 74 502 265 609 164 186 426 903 822 879 573 1122 584 395 Hop 27 | . . . 11 1 4 . . . . 4 4 2 1 Pick Up 34 | 5 9 . 2 1 1 . 2 3 3 3 2 3 . Fast Attach 39 | 6 . 4 7 . 1 2 1 4 4 1 . 2 7 Attach 18 | . 2 . 2 . 2 1 . . . 2 3 3 3 Detach 6 | . . . 1 . . 3 . . . . . 1 1 Swap 10 | . . 1 3 . . . . . 3 1 1 1 . Drop 28 | . 5 1 6 . . . . 4 8 2 1 1 . Fire 81 | 17 28 16 20 . . . . . . . . . . Melee 74 | . . . 6 . . . . 1 . 18 19 30 . Ram 9 | . . . 4 . . . . . . . . 4 1 Kick 3 | . 2 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . Rewire 40 | . . . . . . . . . 40 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Extension History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 896 | -10/Materials | Discovered new exit (range 6) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Propulsion x2 1275 | -9/Materials | Build established: Scavenger-Mutant 1810 | -9/Materials | Discovered new exit (range 15) 1862 | -9/Materials | Discovered new exit (range 16) 1889 | -9/Materials | Entered Storage 2060 | -9/Storage | Core integrity fell below 50% 2088 | -9/Storage | Lost 4 parts (1p2n1w) 2227 | -9/Storage | Core integrity fell below 20% 2249 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2289 | -9/Storage | First assault squad dispatched 2300 | -9/Storage | Discovered new exit (range 10) 2322 | -9/Storage | Entered Materials 2322 | -8/Materials | Accompanied by 2 allies 2322 | -8/Materials | Evolved 2 slots: Utility x2 2350 | -8/Materials | Lost 7 allies 2389 | -8/Materials | Discovered new exit (range 7) 2392 | -8/Materials | Entered Factory 2392 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2411 | -7/Factory | Discovered new exit (range 15) 2422 | -7/Factory | Lost 3 parts (1p1u1w) 2458 | -7/Factory | Discovered new exit (range 8) 2462 | -7/Factory | Identified exit to Lower Caves 2462 | -7/Factory | Entered Lower Caves 2480 | -7/Lower Caves | Lost 3 parts (1p2n) 2507 | -7/Lower Caves | Learned location of Zion (-7) 2553 | -7/Lower Caves | Learned 4 Factory zone layouts 2634 | -7/Lower Caves | Found Prototype Device 2634 | -7/Lower Caves | Identified Heart of Steel 2731 | -7/Lower Caves | Build established: Mutant 2755 | -7/Lower Caves | Discovered new exit (range 12) 2761 | -7/Lower Caves | Identified exit to Lower Caves 2762 | -7/Lower Caves | Entered another Lower Caves area 2781 | -7/Lower Caves | Discovered new exit (range 13) 2784 | -7/Lower Caves | Identified exit to Factory 2796 | -7/Lower Caves | Learned location of 1 exit from Factory 3510 | -7/Lower Caves | Entered an active Warlord outpost 3622 | -7/Lower Caves | Learned Factory trap positions 3640 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3666 | -7/Lower Caves | Discovered new exit (range 9) 3673 | -7/Lower Caves | Identified exit to Zion 3674 | -7/Lower Caves | Entered Zion 3798 | -7/Zion | Learned Factory stockpile data 4000 | -7/Zion | Learned location of Quarantine (-3) 4168 | -7/Zion | Found Prototype Special Weapon 4168 | -7/Zion | Identified RU-N14's Throwing Claymores 4212 | -7/Zion | Learned Factory repair station intel 4388 | -7/Zion | Met Imprinter 4415 | -7/Zion | Imprinted 4418 | -7/Zion | Declared Zion's savior 4592 | -7/Zion | Received a hallucinogenic algorithm 4592 | -7/Zion | Ran a hallucination algorithm 5007 | -7/Zion | Given the Hacking Drone Bay 5011 | -7/Zion | Found Prototype Device 5162 | -7/Zion | Discovered new exit (range 13) 5181 | -7/Zion | Identified exit to Proximity Caves 5183 | -7/Zion | Entered Proximity Caves 5183 | -6/Proximity Caves | Accompanied by 2 allies 5185 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 5355 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 5513 | -6/Proximity Caves | Lost 4 allies 5683 | -6/Proximity Caves | 0b10 base defense nominally successful 5766 | -6/Proximity Caves | Build established: Scavenger-Sprinter 5777 | -6/Proximity Caves | Lost 4 allies 5779 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5886 | -6/Proximity Caves | Spotted B-75 Beast 6032 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6036 | -6/Proximity Caves | Entered Factory 6036 | -6/Factory | Evolved 2 slots: Utility x2 6037 | -6/Factory | Identified exit to Factory 6038 | -6/Factory | Identified Hacking Drone Bay 6039 | -6/Factory | Loaded intel: 115 trap records 6041 | -6/Factory | Loaded intel: 6 repair station locations 6057 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 6058 | -6/Factory | Zion Light squad teleported in 6137 | -6/Factory | Lost 3 allies 6348 | -6/Factory | Retrieved Zion intel report: Trap Installations 6349 | -6/Factory | Zion Fire squad teleported in 6371 | -6/Factory | Entered another Factory area 6371 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6462 | -5/Factory | Retrieved Zion intel report: Guard Positions 6463 | -5/Factory | Zion Fire squad teleported in 6495 | -5/Factory | Build established: Scavenger-Scout 6621 | -5/Factory | Discovered new exit (range 11) 6716 | -5/Factory | Discovered new exit (range 20) 6844 | -5/Factory | Identified exit to Factory 6844 | -5/Factory | Entered another Factory area 6844 | -4/Factory | Evolved 2 slots: Utility x2 7065 | -4/Factory | Fabricated Imp. Trap Scanner (x2) 7098 | -4/Factory | Discovered new exit (range 15) 7144 | -4/Factory | Build established: Scavenger-Ninja 7274 | -4/Factory | Core integrity fell below 50% 7292 | -4/Factory | Core integrity fell below 20% 7300 | -4/Factory | Identified exit to Extension 7300 | -4/Factory | Entered Extension 7322 | -4/Extension | Lost 17 parts (2p6n8u1w) 7335 | -4/Extension | Spotted B-86 Titan 7396 | -4/Extension | Zion Heavy squad teleported in 7414 | -4/Extension | Rescued a captive Derelict 7424 | -4/Extension | Rescued a captive Derelict 7434 | -4/Extension | Rescued a captive Derelict 7451 | -4/Extension | Rescued a captive Derelict 7464 | -4/Extension | Rescued a captive Derelict 7465 | -4/Extension | Rescued a captive Derelict 7495 | -4/Extension | Zion Thermal Resupply teleported in 7520 | -4/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07483_ Acquired 10 matter. 07486_ R-10 Processor collects Imp. Medium Armor Plating. 07486_ Slammed into R-10 Processor. 07494_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Thermal Resupply ] [ 2 : LY-JU1(i)/Fire(3) ] [ 3 : 3L-GJD(i)/Fire(3) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 07505_ Acquired Phase Shifter. 07511_ >> DECODED: Stasis Trap location. 07512_ Acquired 10 matter. 07518_ >> DECODED: Patrol location. 07518_ U-05 Engineer builds a Wall. 07520_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ##################### ! #?????????????????????? | | ^ + !] #?????????????????????? | | # #?????????????????????? | | ^ ^ # #?????????????????????? | | """"" """"""" + ]#?????????????????????? | | """""" """"""" # % ]#?????????????????????? | | ###+####?????????????????????? | | #?????????????????????? | | ##"" ""##### #?????????????????????? | | ##"" ""#####+## #?????????????????????? | | ########## ! !# #?????????????????????? | | #????????#* # #?????????????????????? | | ?????????# ! # #?????????????????????? | | ?????????# + #?????????????????????? | | ?????????# ! ########## #?????????????????????? | | ?????????# #????????# #?????????????????????? | | ?????????########??????### #?????????????????????? | | ???????????????????????#T# #?????????????????????? | | ???????????????????????" @ #?????????????????????? | | ???????????????????????#Y# #?????????????????????? | | ???????????????????????### #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????????????%??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????%??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ######################## ????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ?????????????????????? | | #+###################### ?????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 12 Evasion (%) 64 Item Schematics ----------------- Energy Well | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Imp. Trap Scanner | x2 | -4/Factory Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Cesium-ion Thruster | -5/Factory | Hacked Xenon Bombardment Thruster | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Lgt. Nuclear Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed TrapElectronScreen Manual? 0 Play Time 01:11:05 Cumulative 52.8 hours Start 2026.10.18 @ 21:19:54 End 2026.10.18 @ 22:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f2f350e-bc48-4683-85dd-3638cbdb9166