Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 19:41:57 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (158) 790 Value Destroyed (4738) 4738 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 8588 Bonus ------- High Alert Combat Kills 295 Follower Combat Kills 185 Friendly Fire -20 Cogmind --------- Core Integrity 397/700 Matter 255/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Advanced Targeting Computer Minigun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Compact Battery Energy Filter Hardlight Generator > --- WEAPON ----------- Lightning Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Heavy Particle Gun Gatling Laser [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Matter Pod Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 128 | 5 20 19 29 53 2 Power 24 | 1 4 4 4 9 2 Engine 18 | 1 4 3 4 4 2 Core 6 | . . 1 . 5 . Reactor . | . . . . . . Propulsion 39 | 2 9 5 11 12 . Treads 8 | . . . . 8 . Leg 31 | 2 9 5 11 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 33 | . 4 3 6 20 . Device 22 | . 2 2 2 16 . Storage 3 | . . . . 3 . Processor 6 | . 2 1 2 1 . Hackware 1 | . . . 1 . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 32 | 2 3 7 8 12 . Energy Gun 19 | . 1 7 6 5 . Energy Cannon 3 | . . . 2 1 . Ballistic Gun 9 | 2 2 . . 5 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 3 . Parts Lost 19 | . . . 3 9 7 Power 4 | . . . 1 1 2 Propulsion 3 | . . . . 2 1 Utility 9 | . . . 1 5 3 Weapon 3 | . . . 1 1 1 Highest Loss Streak 7 | . . . 2 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 98 98 92 Engine 15 | . 13 15 16 16 14 Core 4 | . . 6 . 5 4 Treads 7 | . . . . 12 19 Leg 16 | . 27 22 26 10 . Device 17 | . 13 15 16 19 23 Storage 3 | . . . . 5 7 Processor 7 | . 12 17 9 3 . Energy Gun 12 | . 8 20 22 9 . Energy Cannon 1 | . . . 4 1 . Ballistic Gun 7 | . 19 1 . 8 14 Ballistic Cannon 1 | . . . . 3 7 Naked Turns 3 | . . . . . 3 Heaviest Build 53 | 9 12 21 30 53 49 Greatest Support 62 | 20 20 24 54 62 62 Greatest Overweight (x) 2 | . 2 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 4 Class Distribution -------------------- 35% | Scavenger-Gunner 25% | Gunner 22% | Mutant 11% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2428 | 268 427 215 273 1245 . Remotely . | . . . . . . Salvage Created 6143 | 118 538 1193 1441 2853 . Parts 327 | 4 32 69 77 145 . Haulers Intercepted 14 | . 2 5 3 4 . Recyclers Shooed 6 | 1 1 1 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 96 | . 10 20 24 42 . Guns 77 | . 10 18 17 32 . Cannons 14 | . . . 6 8 . AOE 1 | . . . . 1 . Classes Destroyed 16 | 2 6 3 2 3 . Worker 8 | . 1 2 1 4 . Builder 7 | . . 3 1 3 . Tunneler 2 | 1 . 1 . . . Hauler 14 | . 2 5 3 4 . Recycler 8 | 1 . . 2 5 . Mechanic 3 | . 1 . . 2 . Operator 7 | . . 1 2 4 . Watcher 13 | . 2 1 5 5 . Swarmer 16 | . 3 3 7 3 . Grunt 49 | . 7 11 11 20 . Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 14 | . . 6 4 4 . Specialist 1 | . . . . 1 . Hunter 6 | . . . 1 5 . Programmer 8 | . . . . 8 . Best Kill Streak 14 | 2 5 5 14 10 . Combat Bots Only 12 | . 3 4 12 5 . Max Kills in Single Turn 2 | 1 2 2 2 2 . Gunslinging 1 | . 1 . 1 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 700 | . 52 85 100 456 7 Missed 275 | . 20 31 36 188 . Damage Taken 4020 | . 326 564 730 2134 266 Core 548 | . 65 100 80 125 178 Absorbed by Shields 564 | . . . . 564 . Ignored by Resistances 1357 | . 99 164 208 817 69 Regen/Repaired (Parts) 222 | . 85 . 112 25 . Core Remaining (%) 83 | 100 74 75 85 . . Volleys Fired 332 | 3 48 79 69 133 . Largest 3 | 2 2 2 3 3 . Hottest 194 | 40 85 121 194 190 . Shots Fired 819 | 6 93 153 186 381 . Gun 710 | 6 93 153 151 307 . Cannon 109 | . . . 35 74 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 236 | 6 79 5 . 146 . Thermal 547 | . 14 148 165 220 . Explosive . | . . . . . . Electromagnetic 36 | . . . 21 15 . Robot Hit Streak 30 | 5 22 18 30 22 . Robot Miss Streak 4 | . 3 2 4 4 . Penetration Max . | . . . . . . Secondary Targets 7 | . 3 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 600 | 5 75 119 132 269 . Core Hits 292 | 3 30 47 88 124 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 29 | . . 10 2 17 . Burn 22 | . . 10 2 10 . Destroy 5 | . . . . 5 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11479 | 59 994 1756 2532 6133 5 Guns 9458 | 59 994 1756 1985 4664 . Cannons 1847 | . . . 476 1371 . Explosions 161 | . . . 63 98 . Melee . | . . . . . . Ramming 13 | . . . 8 . 5 Kinetic 3132 | 59 818 24 . 2231 . Thermal 7649 | . 176 1732 2095 3646 . Explosive 98 | . . . . 98 . Electromagnetic 587 | . . . 429 158 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 4 6 Average Corruption 2 | . . . . 2 5 Corruption Purged 4 | . . . . 4 . Corruption Blocked . | . . . . . . Effects 40 | . . . . 38 2 Message Errors 11 | . . . . 10 1 Matter Fused 6 | . . . . 5 1 Heat Flow Errors 6 | . . . . 6 . Energy Discharges 6 | . . . . 6 . Parts Rejected 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 3 . Alerts 6 | . . . . 6 . Overload Shots . | . . . . . . Overflow Damage 39 | . . . . 39 . Projectiles 39 | . . . . 39 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 37 | . . . 36 . 1 Shots 1 | . . . 1 . . Rammed 4 | . . . . . 4 Targets Rammed 5 | . . . 1 . 4 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 528 | . 158 309 385 528 . Average Temperature 97 | . 62 71 90 113 . Received Heat Transfer 1487 | . 171 345 378 593 . Effects 17 | . . . 2 15 . Shutdowns 7 | . . . 1 6 . Energy Bleed 2 | . . . . 2 . Interference 1 | . . . 1 . . Matter Decay 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . 3 1 1 . Combat Hostiles 4 | . . 2 1 1 . Parts Melted 39 | . . 17 1 21 . Heat Transferred 16935 | . 407 5106 4223 7199 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 680 | 10 170 623 680 541 50 Initial 265 | . 5 . 223 265 35 Average 268 | 2 59 383 540 225 37 Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 41 | 100 100 16 . 42 100 Level 1 34 | . . 26 11 50 . Level 2 24 | . . 56 88 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 34 | . 1 4 3 26 . Investigation 13 | . 1 2 1 9 . Extermination 8 | . . . . 8 . Reinforcement 10 | . . 2 2 6 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . . 1 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 163 | . 16 30 38 74 5 Peak Tracking Total 8 | . 4 3 8 7 5 Tactical Retreats 9 | . 1 2 1 5 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 11 | . 3 . . 8 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 4 | . . 4 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 16 | . 1 2 3 10 . Max in Single Turn 4 | . 1 1 1 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 36 | . 9 3 4 20 . Terminals 26 | . 7 3 3 13 . Fabricators 4 | . . . . 4 . Repair Stations 3 | . 1 . 1 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 124 | . 46 9 18 51 . Successful 69 | . 28 6 7 28 . Failed 55 | . 18 3 11 23 . Catastrophic 6 | . 3 . 2 1 . Database Lockouts . | . . . . . . Manual 68 | . 28 6 8 26 . Terminals 85 | . 37 9 8 31 . Fabricators 10 | . . . . 10 . Repair Stations 21 | . 7 . 10 4 . Recycling Units 5 | . 2 . . 3 . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 20 | . 12 4 . 4 . Part Schematic 1 | . 1 . . . . Open DSF 2 | . . . . 2 . Level Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 3 | . 2 . . 1 . Locate Traps 3 | . 1 2 . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Hauler Manifests 2 | . 2 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks 6 | . . . . 6 . Network Status 2 | . . . . 2 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 14 | . 6 . 6 2 . Scan Component 7 | . 3 . 3 1 . Repair 6 | . 3 . 2 1 . Refit 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 25 | . 9 2 1 13 . Terminals 19 | . 7 2 1 9 . Assimilate 1 | . 1 . . . . Botnet 18 | . 6 2 1 9 . Fabricators 1 | . . . . 1 . Haulers 1 | . . . . 1 . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 3 | . 1 . . 2 . Monitor 2 | . 1 . . 1 . Recyclers 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Researchers 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used 1 | . . 1 . . . Hacking Detections 34 | . 9 3 4 18 . Full Trace Events 9 | . 1 1 1 6 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 102 | . . . . 102 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 6 | . 3 . 2 1 . Time 167 | . 78 . 70 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 2 . . 1 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 53 | . . . . 53 . Total Damage 806 | . . . . 806 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6658 | 71 819 708 1084 3885 91 Spaces Moved 3777 | 41 442 455 652 2137 50 Core 10 | 8 1 . . . 1 Treads 1159 | . . . . 1110 49 Legs 2608 | 33 441 455 652 1027 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 100 110 50 Average Speed 133 | 106 120 90 112 152 167 Slowest Speed 245 | 120 150 120 120 245 237 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 82 40 51 57 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 24 | . . . 7 17 . Melee . | . . . . . . Projectile 13 | . . . . 13 . AOE 11 | . . . 7 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4705 | 62 637 606 863 2481 56 Wait 260 | 7 99 10 62 82 . Move 3773 | 40 441 454 651 2137 50 Hop . | . . . . . . Pick Up 94 | 7 17 19 21 30 . Fast Attach 23 | . 4 1 5 13 . Attach 29 | 5 3 2 4 14 1 Detach . | . . . . . . Swap 76 | . 13 16 20 26 1 Drop 111 | . 12 25 28 46 . Fire 332 | 3 48 79 69 133 . Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 17) 312 | -10/Materials | Build established: Mutant 542 | -10/Materials | Repaired Heat Sink 570 | -10/Materials | Repaired Aluminum Leg 599 | -10/Materials | Repaired Assault Rifle 712 | -10/Materials | Discovered new exit (range 4) 782 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 927 | -9/Materials | Discovered new exit (range 12) 1147 | -9/Materials | Discovered new exit (range 11) 1211 | -9/Materials | Identified exit to Mines 1522 | -9/Materials | Discovered new exit (range 16) 1596 | -9/Materials | Identified exit to Materials 1599 | -9/Materials | Entered another Materials area 1599 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1771 | -8/Materials | Destroyed 12 combat bots 1846 | -8/Materials | Repaired VSS Leg 2052 | -8/Materials | Repaired Imp. Ion Engine 2589 | -8/Materials | Discovered new exit (range 9) 2683 | -8/Materials | Entered Factory 2683 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2875 | -7/Factory | Build established: Tank 2920 | -7/Factory | Identified exit to DSF 3294 | -7/Factory | Cargo convoy interrupted 3393 | -7/Factory | Lost 3 parts (1n1u1w) 3964 | -7/Factory | Build established: Scavenger-Gunner 4047 | -7/Factory | Repaired Hardlight Generator 4237 | -7/Factory | Allied Derelicts emerged from ambush trap array 4620 | -7/Factory | Garrison activated, responded to threat 4639 | -7/Factory | Lost 3 allies 4791 | -7/Factory | Fabricated Transport Network Coupler (x2) 5307 | -7/Factory | Fabricated Transport Network Coupler? 6527 | -7/Factory | Build established: Gunner 6568 | -7/Factory | Sucked down chute 6568 | -7/Factory | Entered Waste 6583 | -7/Waste | EMP discharged 6583 | -7/Waste | Spotted C-40 Crusher 6596 | -7/Waste | Spotted C-40 Crusher 6605 | -7/Waste | Spotted C-40 Crusher 6615 | -7/Waste | Spotted C-40 Crusher 6620 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6621 | -7/Waste | Spotted C-40 Crusher 6623 | -7/Waste | Spotted C-40 Crusher 6642 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6650 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6653 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6654 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6656 | -7/Waste | Crushed by Compactor (1 part destroyed) 6659 | -7/Waste | Self-destructed Last Messages --------------- 06620_ Imp. Deuterium Engine crushed. 06620_ Lgt. Treads crushed. 06620_ Mic. Nuclear Core crushed. 06627_ Lgt. Treads crushed. 06639_ 1CEZH562EO01FAIVBIHPV82IUGC/USV:8B/GO#3G 06642_ Arm. Treads crushed. 06642_ Prc. Assault Rifle crushed. 06650_ Mni. Assault Cannon crushed. 06650_ Kinecellerator destroyed. 06653_ Imp. Deuterium Engine crushed. 06653_ Adv. Treads crushed. 06653_ Hvy. Deuterium Engine crushed. 06654_ Slammed into C-40 Crusher. 06654_ Mni. Assault Cannon crushed. 06654_ Imp. Cooling System crushed. 06654_ Adv. ECM Suite crushed. 06655_ Slammed into C-40 Crusher. 06656_ Com. Matter Pod crushed. 06657_ Slammed into C-40 Crusher. 06657_ Adv. ECM Suite crushed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##########??##########??????????????????????? | | ?????# #??# CC@#??????????????????????? | | ?????# #??# CC CC=#??????????????????????? | | ?????# #??# CC CC#??????????????????????? | | ?????# #??# CC#??????????????????????? | | ?????# !#??# CC CC#??????????????????????? | | ?????# #??# CC CC#??????????????????????? | | ?????? ???# #??????????????????????? | | #?????? ????# #??????????????????????? | | #??????# #????### ###??????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | ######## ######## #????????????????????????? | | ! * #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ######## ######## #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | ?????? ?????? ????????????????????????? | | ???? ????? ???????????????????????? | | ?? ???? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 40 Energy Capacity 890 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Transport Network Coupler | -10/Materials | Hacked Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Transport Network Coupler | x2 | -7/Factory Transport Network Coupler | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterSubdwellerStreamer Manual? 0 Play Time 01:26:24 Cumulative 40.2 hours Start 2024.05.20 @ 14:24:50 End 2024.05.30 @ 19:41:57 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 4 Adventurer 42 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ef28bd0-94fb-402b-a8ed-cf01710942ce