Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.14 @ 21:08:16 Player: Solomon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1657) 1657 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3873 Bonus ------- High Alert Combat Kills 21 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy EM Shotgun Minigun Minigun High-powered Shotgun > --- INVENTORY -------- Ion Engine Improved Heat Sink High-powered Tractor Beam EM Pulse Gun Medium Laser Heavy Assault Rifle Hammer [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 2 | . . . . 2 Parts Attached 77 | 6 2 9 5 55 Power 6 | 1 . 1 . 4 Engine 5 | 1 . 1 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . 3 . 8 Treads . | . . . . . Leg 13 | 2 . 3 . 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 1 . 6 Device 4 | . 1 . . 3 Storage 3 | 1 1 . . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 48 | 2 . 4 5 37 Energy Gun 12 | 2 . . . 10 Energy Cannon 4 | . . 1 1 2 Ballistic Gun 13 | . . . . 13 Ballistic Cannon . | . . . . . Launcher 6 | . . 3 . 3 Special Weapon . | . . . . . Impact Weapon 12 | . . . 3 9 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 25 | . . 1 . 24 Power 4 | . . 1 . 3 Propulsion 6 | . . . . 6 Utility 2 | . . . . 2 Weapon 13 | . . . . 13 Highest Loss Streak 14 | . . 1 . 14 Average Slot Usage (%) 94 | . 99 99 99 91 Engine 9 | . 14 10 11 8 Leg 26 | . 28 33 33 23 Device 9 | . 13 11 11 7 Storage 10 | . 14 11 11 9 Processor 6 | . . 10 11 6 Protection 1 | . . . . 1 Energy Gun 8 | . 28 9 . 5 Energy Cannon 2 | . . 3 . 3 Ballistic Gun 10 | . . . . 16 Launcher 4 | . . 8 11 2 Impact Weapon 4 | . . . 7 6 Naked Turns . | . . . . . Heaviest Build 47 | 13 18 19 18 47 Greatest Support 47 | 20 20 30 30 47 Greatest Overweight (x) 6 | 4 . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 8 8 8 10 Average Capacity 9 | 5 7 8 8 9 Most Carried 10 | 4 8 8 8 10 Average Carried 7 | 1 5 6 8 8 Final Capacity 10 | 6 8 8 8 10 Final Carried 8 | 2 8 8 8 4 Class Distribution -------------------- 46% | Mutant 14% | Skirmisher 14% | Scavenger-Skirmisher 7% | Tank 7% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1395 | 260 20 247 50 818 Remotely 73 | . . . . 73 Salvage Created 1993 | . 90 579 88 1236 Parts 159 | . 11 61 . 87 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 47 | . 3 13 . 31 Guns 25 | . 3 4 . 18 Cannons 9 | . . 3 . 6 AOE 12 | . . 6 . 6 Classes Destroyed 10 | . 2 7 . 1 Worker 3 | . . 1 . 2 Builder 9 | . . 4 1 4 Hauler 2 | . . 1 . 1 Recycler 2 | . . 1 . 1 Watcher 8 | . 2 2 . 4 Swarmer 19 | . 3 3 . 13 Grunt 20 | . . 8 . 12 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 6 | . . 1 . 5 Best Kill Streak 10 | . 3 10 1 8 Combat Bots Only 7 | . 3 5 . 7 Max Kills in Single Turn 5 | . 2 3 1 5 Gunslinging 1 | . 1 . . 1 Exploded 3 | . . 1 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3311 | . 27 498 4 2782 Core 642 | . . 83 . 559 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 100 . 79 . Volleys Fired 101 | . 10 29 1 61 Largest 4 | . 2 2 1 4 Hottest 165 | . 90 100 60 165 Shots Fired 251 | . 19 56 1 175 Gun 193 | . 19 26 . 148 Cannon 34 | . . 14 1 19 Launcher 24 | . . 16 . 8 Special . | . . . . . Kinetic 107 | . . . . 107 Thermal 80 | . 9 14 1 56 Explosive 24 | . . 16 . 8 Electromagnetic 40 | . 10 26 . 4 Robot Hit Streak 42 | . 5 19 8 42 Robot Miss Streak 2 | . 2 2 . 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 174 | . 12 41 3 118 Core Hits 117 | . 5 35 1 76 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 70 | . . . 14 56 Impact 66 | . . . 10 56 Slashing 4 | . . . 4 . Piercing . | . . . . . Sneak Attacks 3 | . . . 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4270 | . 168 1259 136 2707 Guns 1962 | . 134 283 . 1545 Cannons 474 | . . 159 17 298 Explosions 1542 | . 34 809 . 699 Melee 269 | . . . 115 154 Ramming 23 | . . 8 4 11 Kinetic 1109 | . . . . 1109 Thermal 900 | . 70 159 17 654 Explosive 1443 | . . 744 . 699 Electromagnetic 526 | . 98 348 . 80 Impact 269 | . . . 115 154 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 2 . 2 10 Average Corruption 7 | . 1 . 2 9 Corruption Purged . | . . . . . Effects 48 | . 2 . 2 44 Message Errors 6 | . . . . 6 Matter Fused 8 | . . . . 8 Heat Flow Errors 3 | . 1 . . 2 Energy Discharges 3 | . . . 1 2 Data Loss (minor) 4 | . 1 . . 3 Misfires 1 | . . . . 1 Targeting Errors 21 | . . . 1 20 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 119 | . . 28 55 36 Projectiles . | . . . . . Explosions 36 | . . 28 . 8 Melee 83 | . . . 55 28 Knockbacks 3 | . . . 1 2 Impact 3 | . . . 1 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 131 | . . 109 4 18 Shots 7 | . . 6 . 1 Rammed 8 | . . 1 . 7 Targets Rammed 12 | . . 5 . 7 Kicked 4 | . . 4 . . Crushed . | . . . . . Highest Temperature 515 | . 347 162 14 515 Average Temperature 114 | . 108 45 10 143 Received Heat Transfer 1347 | . . 195 . 1152 Effects 7 | . . . . 7 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . 1 2 1 Impact Corruptions 4 | . . . 3 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2035 | . 111 333 37 1554 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 474 | . 114 474 100 467 Initial 90 | . . 40 90 33 Average 172 | . 32 209 93 218 Maximum Alert Level 2 | . . 2 . 2 Low Security (%) 57 | 100 100 38 100 42 Level 1 37 | . . 53 . 51 Level 2 4 | . . 7 . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 3 . 7 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 8 | . . 3 . 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . . 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 7 24 . 53 Peak Tracking Total 8 | . 3 7 . 8 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 5 | . 2 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 5 | . . 2 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . . . . 3 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 8 | . . . . 8 Successful 8 | . . . . 8 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 3 | . . . . 3 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . . . . 3 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter 89 | . . . . 89 Retrieved Matter 235 | . . . . 235 Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2940 | 89 379 414 339 1719 Spaces Moved 1564 | 64 282 212 238 768 Core 16 | 14 . . . 2 Treads . | . . . . . Legs 1548 | 50 282 212 238 766 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 131 | 117 120 120 120 144 Slowest Speed 350 | 250 120 120 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 30 | 5 45 26 25 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 37 | . . . 7 30 Terrain Destroyed 178 | . 3 59 7 109 Melee 37 | . . . 7 30 Projectile . | . . . . . AOE 141 | . 3 59 . 79 Terrain Rammed 2 | . . . 1 1 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2110 | 77 304 311 265 1153 Wait 222 | . . 54 5 163 Move 1560 | 63 281 211 237 768 Hop . | . . . . . Pick Up 49 | 8 9 3 . 29 Fast Attach 2 | . . . 2 . Attach 36 | 6 1 3 . 26 Detach . | . . . . . Swap 40 | . 1 6 3 30 Drop 16 | . 2 . 2 12 Fire 101 | . 10 29 1 61 Melee 70 | . . . 14 56 Ram 9 | . . . 1 8 Kick 5 | . . 5 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 9) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -9/Materials | Discovered new exit (range 16) 863 | -9/Materials | Identified exit to Mines 883 | -9/Materials | Entered Mines 1148 | -9/Mines | Discovered new exit (range 11) 1160 | -9/Mines | Identified exit to Materials 1222 | -9/Mines | Entered Materials 1222 | -8/Materials | Evolved 2 slots: Weapon x2 1966 | -8/Materials | Destroyed 7 combat bots 2047 | -8/Materials | Repaired Aluminum Leg 2113 | -8/Materials | Crushed by falling debris 2144 | -8/Materials | Lost 4 parts (1n1u2w) 2402 | -8/Materials | Crushed by falling debris 2402 | -8/Materials | System corruption reached 10% 2898 | -8/Materials | Core integrity fell below 50% 2925 | -8/Materials | Core integrity fell below 20% 2941 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02911_ Cryofiber Web destroyed. 02913_ Titanium Leg destroyed. 02913_ G-47 Trooper knocked back. 02915_ Overheating: Energy bleed (-16). 02915_ Titanium Leg destroyed. 02917_ Hvy. Flail destroyed. 02918_ G-47 Trooper destroyed. 02923_ Slammed into G-47 Trooper. 02923_ Destabilizing: Core damaged (-5). 02926_ Slammed into G-47 Trooper. 02929_ Destabilizing: Core damaged (-22). 02932_ Slammed into G-47 Trooper. 02932_ Destabilizing: Core damaged (-5). 02934_ :HSZ/F=JZ5| PL%:,DM /KNICPRDX|#6OC 02935_ Slammed into G-47 Trooper. 02940_ U-05 Engineer builds a Door. 02941_ Slammed into G-47 Trooper. 02941_ Triggered Blade Trap. 02941_ Massive razor-sharp blades shoot up from within the floor. 02941_ Visual Processing Unit severed. 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingCoreRegulator Manual? 0 Play Time 01:00:10 Cumulative 38.3 hours Start 2021.02.14 @ 18:37:28 End 2021.02.14 @ 21:08:16 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 3 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86cbf35a-d38d-4349-bf95-8f060b23601e