Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 18:58:19 Player: Fazzonamite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1258) 1258 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4198 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Flight Unit Makeshift Flight Unit Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Salvage Targeting Computer Improved Targeting Computer System Restoration Module > --- WEAPON ----------- Precision Beam Rifle Compact Ion Cannon Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Particle Gun Precision Beam Rifle Improved Datajack [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Hardened Light Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 2 . . . Weapon 1 | . . . . . 1 . Parts Attached 62 | 6 3 6 1 16 10 20 Power 9 | 1 1 1 . 2 . 4 Engine 6 | 1 1 1 . 2 . 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 18 | 2 . 3 . 4 . 9 Treads . | . . . . . . . Leg 7 | . . 3 . 4 . . Wheel 7 | 2 . . . . . 5 Hover . | . . . . . . . Flight 4 | . . . . . . 4 Utility 20 | 1 1 1 . 5 8 4 Device 5 | . . . . 1 2 2 Storage 3 | 1 . . . 1 1 . Processor 4 | . . . . 2 2 . Hackware . | . . . . . . . Protection 8 | . 1 1 . 1 3 2 Artifact . | . . . . . . . Weapon 15 | 2 1 1 1 5 2 3 Energy Gun 7 | 1 1 . . 3 1 1 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 4 | 1 . 1 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 31 | . 1 3 . 5 . 22 Power 3 | . . . . . . 3 Propulsion 11 | . . 1 . 3 . 7 Utility 8 | . . 1 . 1 . 6 Weapon 9 | . 1 1 . 1 . 6 Highest Loss Streak 10 | . 1 3 . 3 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 98 81 72 84 91 66 Engine 7 | . 14 11 9 9 7 3 Leg 17 | . . 22 27 24 23 . Wheel 4 | . 28 5 . . . 14 Device 2 | . . . . 4 . 4 Storage 8 | . 14 11 9 9 7 4 Processor 12 | . . . . 10 22 13 Protection 7 | . 12 9 9 9 6 5 Energy Gun 4 | . 14 1 . 3 7 3 Energy Cannon 2 | . . . . . 6 4 Ballistic Gun 10 | . 14 20 18 14 7 2 Naked Turns . | . . . . . . . Heaviest Build 50 | 13 20 21 23 24 42 50 Greatest Support 64 | 20 20 30 30 35 35 64 Greatest Overweight (x) 12 | 1 . 1 . 2 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 10 | 7 8 8 8 8 13 11 Most Carried 15 | 6 7 8 7 8 15 14 Average Carried 8 | 2 5 5 6 6 13 5 Final Capacity 15 | 8 8 8 8 8 15 5 Final Carried 14 | 2 5 6 6 8 14 3 Class Distribution -------------------- 42% | Mutant 33% | Gunner 17% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Matter Collected 1310 | 196 97 189 . 451 173 204 Remotely . | . . . . . . . Salvage Created 1555 | . 165 346 . 670 211 163 Parts 77 | . 7 22 . 32 14 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 6 | . . . . . . 6 Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 31 | . 5 10 . 10 3 3 Guns 27 | . 5 10 . 10 2 . Cannons 3 | . . . . . 1 2 Classes Destroyed 8 | . 3 1 . 3 1 . Recycler 1 | . . . . 1 . . Operator 2 | . . . . 1 1 . Watcher 2 | . 1 . . 1 . . Swarmer 7 | . 3 4 . . . . Grunt 15 | . 2 5 . 5 . 3 Sentry 7 | . . 1 . 4 2 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 5 4 . 5 1 2 Combat Bots Only 5 | . 4 4 . 5 1 2 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Hostile Shots Fired 378 | . 45 67 . 62 69 135 Missed 83 | . 12 17 . 13 23 18 Damage Taken 4342 | . 334 630 . 798 388 2192 Core 936 | . 59 88 . 89 39 661 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 76 78 . 83 . . Volleys Fired 152 | . 23 35 . 58 12 24 Largest 3 | . 2 2 . 2 3 3 Hottest 176 | . 60 60 . 86 176 176 Shots Fired 296 | . 46 70 . 103 36 41 Gun 266 | . 46 70 . 103 24 23 Cannon 30 | . . . . . 12 18 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 197 | . 23 66 . 91 12 5 Thermal 72 | . . . . 12 24 36 Explosive . | . . . . . . . Electromagnetic 27 | . 23 4 . . . . Robot Hit Streak 17 | . 4 14 . 17 7 17 Robot Miss Streak 4 | . 2 3 . 3 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 207 | . 27 56 . 72 22 30 Core Hits 72 | . 13 18 . 27 9 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . . 1 1 . Burn 2 | . . . . 1 1 . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3234 | . 357 668 . 1058 467 684 Guns 2601 | . 330 668 . 1058 261 284 Cannons 586 | . . . . . 199 387 Explosions 27 | . 27 . . . . . Melee . | . . . . . . . Ramming 20 | . . . . . 7 13 Kinetic 1881 | . 118 638 . 917 142 66 Thermal 1091 | . 27 . . 141 318 605 Explosive . | . . . . . . . Electromagnetic 242 | . 212 30 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 2 8 8 Average Corruption 5 | . . . . 2 5 5 Corruption Purged 5 | . . . . . 1 4 Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 11 19 Message Errors 4 | . . . . . 3 1 Matter Fused 11 | . . . . . 4 7 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 17 | . 7 . . . . 10 Projectiles 10 | . . . . . . 10 Explosions 7 | . 7 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 19 | . 15 . . . . 4 Shots 1 | . 1 . . . . . Rammed 13 | . . . . . . 13 Targets Rammed 14 | . . . . . 1 13 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 1031 | . 204 132 . 136 444 1031 Average Temperature 182 | . 84 53 . 24 127 603 Received Heat Transfer 2031 | . 90 279 . 297 114 1251 Effects 51 | . . . . . 1 50 Shutdowns 7 | . . . . . 1 6 Energy Bleed 8 | . . . . . . 8 Interference 6 | . . . . . . 6 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 5 | . . . . . . 5 Damage (major) 18 | . . . . . . 18 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 2061 | . 50 . . 407 592 1012 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Peak Influence 449 | . 139 449 217 314 148 . Initial 202 | . . 58 202 91 23 . Average 126 | . 72 248 204 158 52 . Maximum Alert Level 2 | . . 2 1 1 . . Low Security (%) 74 | 100 100 42 . 63 100 . Level 1 21 | . . 30 100 36 . . Level 2 3 | . . 26 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . . 2 2 . Investigation 2 | . . . . 1 1 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Distress Signals 4 | . 2 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 9 25 2 18 11 7 Peak Tracking Total 7 | . 5 6 2 7 3 4 Tactical Retreats 4 | . . 4 . . . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Traps Triggered 10 | . . . . 3 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 2 | . . . . . . 2 Triggered 4 | . . . . . . 4 Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Accessed 15 | . 1 2 1 7 3 1 Terminals 13 | . 1 2 1 6 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 28 | . 3 5 2 10 7 1 Successful 11 | . 1 1 1 4 3 1 Failed 17 | . 2 4 1 6 4 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 3 | . . 2 . 1 . . Terminals 26 | . 3 5 2 9 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . 1 1 1 3 3 1 Record 1 | . . . . . 1 . Robot Analysis 2 | . . . . 2 . . Open Door 2 | . . . . 1 . 1 Branch Access Points 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . 1 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used . | . . . . . . . Hacking Detections 9 | . . 1 1 4 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Turns Passed 2716 | 45 151 328 63 847 777 505 Spaces Moved 1530 | 35 71 175 51 424 389 385 Core 51 | 19 . . . . . 32 Treads . | . . . . . . . Legs 1006 | . . 142 51 424 389 . Wheels 327 | 16 71 33 . . . 207 Hover . | . . . . . . . Flight 146 | . . . . . . 146 Fastest Speed 49 | 50 80 80 120 120 120 49 Average Speed 124 | 88 80 113 120 130 172 87 Slowest Speed 650 | 100 80 190 120 260 190 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 23 21 7 51 15 60 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . 3 . . . 2 2 Melee . | . . . . . . . Projectile 4 | . . . . . 2 2 AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Total 2059 | 48 124 242 53 631 469 492 Wait 220 | . 19 18 . 107 42 34 Move 1524 | 34 70 174 50 423 388 385 Hop . | . . . . . . . Pick Up 55 | 8 7 7 1 14 11 7 Fast Attach 7 | . . . . 4 1 2 Attach 40 | 6 2 5 1 7 3 16 Detach 2 | . . . . 2 . . Swap 15 | . 1 1 . 5 6 2 Drop 28 | . 2 2 1 11 5 7 Fire 152 | . 23 35 . 58 12 24 Melee . | . . . . . . . Ram 13 | . . . . . . 13 Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . . . 2 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 287 | -9/Materials | Lost 3 parts (1n1u1w) 327 | -9/Materials | Build established: Mutant 523 | -9/Materials | Discovered new exit (range 3) 525 | -9/Materials | Entered another Materials area 525 | -8/Materials | Evolved 2 slots: Utility x2 553 | -8/Materials | Discovered new exit (range 18) 588 | -8/Materials | Entered Storage 856 | -8/Storage | Lost 3 parts (2n1w) 1409 | -8/Storage | Discovered new exit (range 14) 1435 | -8/Storage | Entered Factory 1435 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1817 | -7/Factory | Identified exit to Lower Caves 1865 | -7/Factory | Build established: Gunner 2212 | -7/Factory | Entered Lower Caves 2260 | -7/Lower Caves | Encountered a Warlord checkpoint 2461 | -7/Lower Caves | Core integrity fell below 50% 2471 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 2581 | -7/Lower Caves | Lost 10 parts (2p1n3u4w) 2590 | -7/Lower Caves | Learned location of Zion (-7) 2690 | -7/Lower Caves | Core integrity fell below 20% 2717 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02654_ Dropped Wheel. 02655_ Acquired Fire Trap. 02661_ Dropped Fire Trap. 02661_ Installed Fire Trap. 02665_ Acquired 10 matter. 02665_ Triggered Dirty Bomb Trap. 02665_ An explosion rips through the floor. 02665_ Imp. Medium Armor Plating destroyed. 02665_ Fire Trap short circuited. 02665_ Burning plasma bursts from the floor. 02666_ Acquired 5 matter. 02676_ Dropped Fire Trap. 02676_ Installed Fire Trap. 02684_ System corrupted: IFF burst signal emitted. 02707_ Mak. Flight Unit destroyed. 02709_ KMNPPE JU QTYGQGAO:IAMDEFRIO3E 02709_ Mak. Flight Unit destroyed. 02713_ Broken Imp. Heat Sink destroyed. 02715_ G-47 Trooper destroyed. 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