Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 18:55:49 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (210) 1050 Value Destroyed (9110) 9110 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (2736) 2736 TOTAL SCORE: 21136 Bonus ------- High Alert Combat Kills 686 Follower Combat Kills 819 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Friendly Fire -469 Cogmind --------- Core Integrity 1135/1150 Matter 58/300 Energy 402/402 System Corruption 0% Temperature Cool (0) Movement Walking (65) Location -4/Factory Parts ------- > --- POWER (2) -------- Fusion Reactor Deuterium-Ion Engine > --- PROPULSION (5) --- Carbon-Gravmag Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine High-capacity Storage Unit Improved Trap Scanner Machine Analyzer Advanced Targeting Computer Experimental Core Shielding Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- Smartbomb Launcher Hpw. Directed Quantum Construct/G > --- INVENTORY (20) --- Improved Cooling System Makeshift Terrain Scanner Particle Accelerator Makeshift Transmission Jammer Makeshift ECM Suite Improved Shield Generator Long-range Tractor Beam Hacking Drone Bay (1/1) Transdimensional Reconstructor Long-range Missile Launcher Dirty Datajack (20) Dirty Datajack (20) Improved Datajack Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Carbon-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Energy Well Advanced Signal Interpreter Improved Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Hpw. Thermic Plasma Construct/G Shotgun EM Tesla Construct/C Hpw. Directed Quantum Construct/G > --- INVENTORY -------- Light Treads Improved Cooling System Machine Analyzer Visual Processing Unit Encrypted Comm Array Advanced Targeting Computer Makeshift Transmission Jammer Makeshift ECM Suite Insulated Plating Remote Force Field Improved System Restoration Module Long-range Tractor Beam Hacking Drone Bay Gamma Bomb Array Long-range Missile Launcher Smartbomb Launcher Improved Datajack Impact Mace Makeshift Sword [Rating: 109] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Constructs Treads Medium Treads Leg Constructs Wheel Wheel Flight Unit Biomechanical Wings Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Powered Armor Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Subdweller Machine Gun Ballistic Cannon Assault Cannon Launcher Gamma Bomb Array Impact Weapon Impact Mace Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . 6 . . . . 2 . . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . Utility 7 | . . . . 3 . . . . . . . . . . . 2 . . . . 2 Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 150 | 7 13 9 . 26 3 9 . 15 9 . 9 1 2 1 . 14 11 8 6 3 4 Power 10 | 1 2 1 . . . 1 . 1 1 . . . . . . . 1 1 1 . . Engine 7 | 1 2 . . . . 1 . 1 . . . . . . . . 1 1 . . . Core 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 18 | 2 5 1 . 6 . . . 1 2 . . . . . . . . . 1 . . Treads 9 | 2 . . . 5 . . . 1 1 . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 . . Wheel 7 | . 5 1 . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . . . . . . . Utility 74 | 2 4 5 . 9 2 4 . 6 3 . 6 . 1 1 . 11 6 3 4 3 4 Device 35 | 1 2 . . 5 . 2 . 3 . . 2 . 1 . . 7 3 3 2 3 1 Storage 7 | 1 2 1 . . . 1 . . . . . . . 1 . 1 . . . . . Processor 11 | . . 1 . 1 1 . . 1 1 . 3 . . . . . 1 . . . 2 Hackware 8 | . . . . 2 . . . 1 2 . 1 . . . . . . . 1 . 1 Protection 13 | . . 3 . 1 1 1 . 1 . . . . . . . 3 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 2 2 . 11 1 4 . 7 3 . 3 1 1 . . 3 4 4 . . . Energy Gun 6 | 2 2 . . 1 . . . . . . . . . . . . 1 . . . . Energy Cannon 4 | . . . . 4 . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 2 . . . 1 . 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . Launcher 8 | . . . . . . . . 3 . . 1 1 1 . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . 3 . 1 . 2 3 . 2 . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 5 | . . . . 3 1 1 . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . . . . . . . . . . 1 2 3 . . . Unidentified Prototypes 9 | . . . . 1 . . . . . . . . 1 . . 1 1 . 5 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . 10 . . . . . . . . . . . . . . . Parts Lost 54 | . 3 2 . 3 . 8 . 10 3 . 2 . . . . 3 8 11 . 1 . Power 8 | . 1 . . 1 . 1 . 2 . . . . . . . . 2 1 . . . Propulsion 12 | . 2 1 . . . 1 . 3 1 . . . . . . 2 . 2 . . . Utility 18 | . . 1 . 1 . 3 . 2 2 . . . . . . 1 2 5 . 1 . Weapon 16 | . . . . 1 . 3 . 3 . . 2 . . . . . 4 3 . . . Highest Loss Streak 5 | . 1 1 . 1 . 3 . 5 2 . 1 . . . . 1 4 5 . 1 . To Critical Strikes 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . Average Slot Usage (%) 62 | . 97 83 85 65 69 65 53 59 48 63 62 56 59 56 50 59 57 44 48 53 61 Engine 3 | . 13 2 . 1 5 1 7 4 2 . 1 6 6 1 4 1 1 1 5 5 5 Core 3 | . . 11 14 5 1 4 . 2 3 6 4 . . 4 1 1 2 . . . . Treads 2 | . 4 . . 3 4 7 7 7 1 2 3 . . . . . . . . . . Wheel 2 | . 21 27 28 1 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 5 6 6 4 3 5 5 . . . Device 10 | . 14 . . 12 7 10 15 18 6 6 7 13 12 6 6 13 11 16 10 12 11 Storage 5 | . 14 2 14 7 7 8 15 2 . . . . . 5 6 5 5 5 5 5 5 Processor 3 | . . . . . . 3 . 2 5 6 1 6 6 6 6 5 5 1 . . 10 Hackware 5 | . . . . 6 7 . . 4 11 13 17 6 6 6 6 5 5 5 9 7 8 Protection 1 | . . 10 . . 7 4 . . . . . . . . . 1 3 . 3 5 5 Energy Gun 4 | . 28 16 14 1 . . . . . 9 9 . . . . 4 3 . . . 1 Energy Cannon 4 | . . . . 8 15 11 . . . 3 3 3 . 3 6 6 2 . . . . Ballistic Gun 1 | . . 11 14 3 . 1 . 1 4 . 1 . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 3 5 6 . . . 3 5 5 5 Impact Weapon 3 | . . . . 2 4 2 7 11 6 8 5 6 6 6 6 . 2 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 15 88 91 91 115 125 135 97 103 20 26 33 31 31 75 71 101 100 65 73 75 82 Greatest Support 115 | 40 40 20 20 84 63 48 32 41 34 70 106 106 91 51 66 92 115 115 92 92 92 Greatest Overweight (x) 9 | . 4 4 4 9 2 3 3 4 6 . . . . 1 1 2 1 . . . . Average Overweight (x) . | . . 1 4 1 1 2 3 . 1 . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 5 5 5 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 9 25 25 25 25 25 10 5 5 5 5 5 19 20 20 20 20 20 20 20 Most Carried 25 | 5 8 12 14 25 21 20 18 18 5 5 5 5 5 12 13 20 20 20 20 20 19 Average Carried 12 | 3 6 5 13 14 19 18 17 7 4 5 4 4 4 8 12 17 19 18 19 18 16 Final Capacity 25 | 8 8 25 25 25 25 25 25 5 5 5 5 5 5 20 20 20 20 20 20 20 20 Final Carried 21 | 4 8 12 14 21 20 16 18 5 5 5 4 5 5 11 13 20 20 20 18 20 17 Scrap Engine Consumption 296 | . . . . 55 11 6 . 13 17 29 37 9 3 10 12 72 6 8 4 2 2 Constructs Created 19 | . . . . 5 . . . 3 3 3 1 . . . . 2 . 1 . . 1 Constructs Modified 101 | . . . . 11 7 3 . 1 2 7 21 4 1 4 6 30 2 1 1 . . Class Distribution -------------------- 46% | Construct 26% | Mutant 12% | Hacker-Construct 6% | Hacker-Mutant 3% | Gladiator 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Mutant | -7/Data Miner Gladiator | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Construct | -6/Garrison Hacker-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2994 | 261 129 112 . 357 40 81 . 345 127 3 30 150 50 30 105 346 150 359 . 285 34 Remotely 258 | . . . . . . . . . . . . . . . . . . . . 258 . Salvage Created 9649 | 88 462 65 . 738 325 1288 . 352 244 11 982 520 178 . 405 2244 743 502 . 231 271 Parts 416 | 6 29 6 . 29 18 49 . 16 12 . 41 24 9 . 15 91 26 26 . 12 7 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 9 | . . . . 3 . . . . 1 . 1 . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 163 | . . 15 . . 7 36 . 29 . . . 10 6 . 4 . 16 30 . 10 . Prevented 57 | . . . . . 6 14 . 6 . . . 8 3 . 8 . 11 . . 1 . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 172 | . 9 3 . 11 6 22 . 8 4 . 18 12 3 . 5 29 10 17 . 9 6 Melee 16 | . . . . 6 1 3 . 1 2 . . 1 . . . . . 2 . . . Guns 27 | . 8 3 . . . . . 1 . . 11 . . . . 2 2 . . . . Cannons 57 | . . . . 3 3 17 . 3 . . 3 3 2 . 3 16 4 . . . . AOE 47 | . . . . . . . . 3 . . . 7 . . . 4 3 15 . 9 6 Classes Destroyed 19 | 2 4 3 . 4 2 . . . . . . . . . . . . 2 . 1 1 Worker 14 | . 2 . . 1 . . . . 1 . 5 . . . . 2 . . . . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycler 7 | 1 . . . 1 . . . . . . 1 . . . . 4 . . . . . Operator 6 | . 3 . . . . . . . . . 1 . . . . 1 . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . Turret 1 | . . 1 . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . 2 . . . . . . . . . . . 3 . . . . . Swarmer 34 | . . 2 . . 2 1 . 4 . . 7 7 . . . 4 2 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . Grunt 64 | . 9 . . 4 2 17 . 2 3 . 1 3 . . 2 9 3 3 . 1 5 Brawler 11 | . . . . . 1 1 . 2 . . 1 1 . . 1 2 2 . . . . Duelist 9 | . . . . 2 . 1 . . . . . . . . . . 1 4 . . 1 Sentry 14 | . . . . 2 . 2 . . . . 2 1 . . . 5 1 1 . . . Hunter 15 | . . . . 2 . . . . 1 . 3 . 2 . . 3 2 . . 2 . Programmer 16 | . . . . 1 . . . . . . 3 . 1 . 1 6 . . . 4 . Behemoth 4 | . . . . . 1 . . . . . 1 . . . 1 . 1 . . . . Subdweller 1 | . . 1 . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fireman 2 | . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 11 | 2 4 1 . 4 3 5 . 4 2 . 5 6 3 . 2 7 2 4 . 3 11 Combat Bots Only 6 | . 2 1 . 4 3 5 . 4 2 . 4 6 3 . 2 6 2 4 . 3 6 Max Kills in Single Turn 5 | 1 2 1 . 2 1 1 . 3 1 . 1 3 1 . 1 4 1 2 . 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 . . . 3 . . . 4 1 2 . 2 2 Melee 1 | . . . . 1 1 1 . 1 1 . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1330 | . 53 73 . 144 52 180 . 124 57 . 137 43 39 . 17 164 139 81 . 21 6 Missed 413 | . 14 37 . 40 15 36 . 43 22 . 44 16 14 . 7 51 38 25 . 8 3 Damage Taken 17097 | . 457 413 . 1440 572 2401 . 1630 372 308 1552 317 412 . 230 2973 2367 1287 . 243 123 Core 2068 | . 106 27 . 115 36 189 . 284 90 53 261 20 7 . 18 362 304 169 . 12 15 Absorbed by Shields 121 | . . . . . . 57 . . . . . . . . . 6 44 . . 6 8 Redirected to Shielding 18 | . . . . . . . . . . . . . . . . . . . . 8 10 Ignored by Resistances 34 | . . . . . . . . . . . . . . . . 34 . . . . . Regen/Repaired (Parts) 5211 | . 38 . . 473 243 287 . 100 314 161 779 259 158 139 115 1557 488 . 100 . . Core Remaining (%) 43 | 100 . . 46 . . . . 10 . . . . . . 47 . . . . 15 . Volleys Fired 422 | 4 48 21 . 24 16 50 . 16 8 1 47 17 6 . 21 80 18 19 . 16 10 Largest 3 | 2 2 2 . 3 2 2 . 2 1 3 3 2 2 . 1 3 3 1 . 1 1 Hottest 314 | 100 100 100 . 195 150 150 . 72 26 156 190 175 175 . 95 314 314 46 . 46 46 Shots Fired 680 | 8 96 37 . 34 25 60 . 28 8 3 108 18 7 . 21 140 42 19 . 16 10 Gun 313 | 8 96 37 . 9 . . . 10 8 2 76 . . . . 59 8 . . . . Cannon 310 | . . . . 25 25 60 . 11 . 1 32 14 6 . 21 81 34 . . . . Launcher 57 | . . . . . . . . 7 . . . 4 1 . . . . 19 . 16 10 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 69 | . . 16 . 6 . 1 . 21 8 . . 1 . . . . 16 . . . . Thermal 376 | 8 96 21 . 28 18 49 . . . 2 38 13 6 . 16 73 8 . . . . Explosive 45 | . . . . . . . . . . . . . . . . . . 19 . 16 10 Electromagnetic 190 | . . . . . 7 10 . 7 . 1 70 4 1 . 5 67 18 . . . . Robot Hit Streak 20 | 4 8 6 . 9 8 8 . 9 8 1 10 7 5 . 6 16 13 9 . 18 20 Robot Miss Streak 8 | 2 4 5 . 2 2 2 . 2 . 1 8 3 4 . 4 8 3 . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 562 | 5 59 17 . 54 21 56 . 17 19 1 88 16 7 . 15 93 59 24 . 9 2 Core Hits 323 | 3 27 5 . 17 7 23 . 12 3 1 33 23 10 . 6 51 33 36 . 16 17 Critical Kills 8 | . . . . . . 1 . 2 1 . 1 . . . . 3 . . . . . Critical Parts Destroyed 15 | . . . . 4 . 2 . . 3 . 3 1 . . . . 2 . . . . Critical Strikes 34 | . 6 . . 7 . 3 . 3 4 . 5 1 . . . 3 2 . . . . Burn 7 | . 6 . . . . . . . . . 1 . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . 3 . . . . . Destroy 3 | . . . . 1 . . . 1 . . 1 . . . . . . . . . . Blast 1 | . . . . . . . . 1 . . . . . . . . . . . . . Smash 18 | . . . . 4 . 3 . 1 4 . 3 1 . . . . 2 . . . . Impale 2 | . . . . 2 . . . . . . . . . . . . . . . . . Melee Attacks 174 | . . . . 43 3 25 . 4 15 . 18 5 2 . . 7 30 22 . . . Impact 72 | . . . . 11 2 11 . 4 15 . 18 5 2 . . 1 3 . . . . Slashing 5 | . . . . . . . . . . . . . . . . 5 . . . . . Piercing 96 | . . . . 32 1 14 . . . . . . . . . . 27 22 . . . Sneak Attacks 19 | . . . . 1 . . . . 1 . 9 . . . . 1 4 3 . . . Combat Hostiles 10 | . . . . 1 . . . . . . 3 . . . . 1 2 3 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24394 | 64 799 279 . 1911 812 2464 . 638 721 22 2944 920 391 . 815 5081 1463 1909 . 1171 1990 Guns 3915 | 64 799 279 . 127 . . . 133 165 22 1154 . . . . 1040 132 . . . . Cannons 9704 | . . . . 705 748 1862 . 167 . . 551 466 193 . 815 3147 1050 . . . . Explosions 6731 | . . . . 155 . 98 . 278 . . 44 287 133 . . 725 . 1850 . 1171 1990 Melee 4027 | . . . . 924 64 504 . 60 556 . 1195 167 65 . . 169 281 42 . . . Ramming 17 | . . . . . . . . . . . . . . . . . . 17 . . . Kinetic 1166 | . . 165 . 90 . . . 300 165 . . 42 . . . . 404 . . . . Thermal 8486 | 64 799 114 . 813 426 1544 . . . 22 653 424 193 . 655 2647 132 . . . . Explosive 5095 | . . . . 84 . . . . . . . . . . . . . 1850 . 1171 1990 Electromagnetic 5603 | . . . . . 322 416 . 278 . . 1096 287 133 . 160 2265 646 . . . . Impact 3070 | . . . . 312 32 375 . 60 556 . 1195 167 65 . . 68 240 . . . . Slashing 101 | . . . . . . . . . . . . . . . . 101 . . . . . Piercing 856 | . . . . 612 32 129 . . . . . . . . . . 41 42 . . . Highest Corruption 15 | . . . . 2 . 10 10 15 . . . . . . . 3 . 3 . 2 . Average Corruption 6 | . . . . 1 . 10 10 13 . . . . . . . 2 . 2 . 1 . Corruption Purged 8 | . . . . 2 . . . . . . . . . . . 3 . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . 8 . 17 9 38 . . . . . . . 8 . . . . . Message Errors 17 | . . . . 1 . 3 1 10 . . . . . . . 2 . . . . . Matter Fused 18 | . . . . 1 . 4 3 7 . . . . . . . 3 . . . . . Heat Flow Errors 11 | . . . . 2 . 3 2 4 . . . . . . . . . . . . . Energy Discharges 8 | . . . . 1 . . . 5 . . . . . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . 2 . 4 1 6 . . . . . . . 1 . . . . . Data Loss (major) 6 | . . . . . . 2 1 3 . . . . . . . . . . . . . Misfires 4 | . . . . 1 . 1 . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2427 | . . . . 174 22 208 . . 161 . 707 71 30 . 53 396 192 101 . 109 203 Projectiles 492 | . . . . 59 15 94 . . . . 44 . . . 53 227 . . . . . Explosions 614 | . . . . 6 . 26 . . . . . . . . . 169 . 101 . 109 203 Melee 1321 | . . . . 109 7 88 . . 161 . 663 71 30 . . . 192 . . . . Knockbacks 17 | . . . . . . 1 . . 1 . 7 . 1 . . 1 6 . . . . Impact 10 | . . . . . . 1 . . 1 . 6 . 1 . . 1 . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . 6 . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 1279 | . . . . 81 . 43 . 76 . . 33 15 7 . . 941 . 8 . . 75 Shots 23 | . . . . 2 . 1 . 3 . . 1 2 1 . . 10 . . . . 3 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 641 | 117 408 267 . 367 232 411 243 213 . 78 435 228 222 . 308 484 641 86 . 60 78 Average Temperature 127 | 49 80 133 . 106 108 148 133 58 . 41 122 91 100 . 123 142 211 20 . 16 27 Received Heat Transfer 4764 | . 255 396 . 342 75 1235 . 453 123 . 193 72 . . 42 318 712 491 . 9 48 Effects 30 | . 1 . . 2 . 1 . . . . 3 1 . . . 13 9 . . . . Shutdowns 6 | . . . . . . . . . . . 1 . . . . 2 3 . . . . Energy Bleed 8 | . . . . 1 . 1 . . . . . 1 . . . 1 4 . . . . Interference 11 | . . . . 1 . . . . . . 2 . . . . 8 . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Short Circuit 3 | . 1 . . . . . . . . . . . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 2 . . . . . 4 . 1 . 1 4 1 . . . . Combat Hostiles 13 | . . . . . 2 . . . . . 4 . 1 . 1 4 1 . . . . Parts Fried 40 | . . . . 2 1 5 . . 2 . 7 5 2 . 2 12 2 . . . . Impact Corruptions 38 | . . . . 5 1 3 . . 5 . 20 1 1 . . . 2 . . . . Robots Melted 6 | . 2 . . . . . . . . . . . . . 1 3 . . . . . Combat Hostiles 5 | . 1 . . . . . . . . . . . . . 1 3 . . . . . Parts Melted 23 | . 7 . . . . . . . . . 2 3 1 . 1 9 . . . . . Heat Transferred 10051 | 185 2812 333 . 396 370 322 . . . 37 1014 816 407 . 537 2572 250 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . 2 . . . . 1 1 . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 980 | 10 288 . 140 205 . . . . 980 574 591 . . . . 964 . . . . 533 Initial 921 | . 6 . 129 58 . . . . 921 374 301 . . . . 7 . . . . 113 Average 365 | 4 107 . 137 94 . . . . 782 474 389 . . . . 552 . . . . 325 Maximum Alert Level 3 | . 1 . . 1 . . . . 3 2 2 . . . . 3 . . . . 2 Low Security (%) 38 | 100 88 . 100 94 . . . . . . . . . . . 13 . . . . 24 Level 1 19 | . 11 . . 5 . . . . . 6 61 . . . . 20 . . . . 31 Level 2 27 | . . . . . . . . . 47 93 38 . . . . 30 . . . . 44 Level 3 14 | . . . . . . . . . 52 . . . . . . 35 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . . 5 . 1 . 1 3 . 9 . . . . 7 . 1 . . 1 Investigation 10 | . . . . 2 . . . . 1 . 5 . . . . 2 . . . . . Extermination 7 | . . . . 2 . . . . . . 2 . . . . 3 . . . . . Reinforcement 9 | . 3 . . 1 . . . . 2 . 1 . . . . 1 . . . . 1 Assault 5 | . . . . . . 1 . 1 . . 1 . . . . 1 . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 3 | . 1 . . . . . . . . . . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 16 13 . 20 7 26 . 26 9 . 34 9 3 . 5 49 31 31 . 6 5 Peak Tracking Total 12 | . 3 6 . 5 3 11 . 9 3 . 5 4 3 . 3 12 7 10 . 2 3 Tactical Retreats 39 | . . 2 . 2 . 6 . 3 . . 4 . . . . 6 8 8 . . . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . 1 . . . . . . . . 1 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 1 1 . . . . 3 . . . . . . . . 2 . Most Traps Carried 4 | . . . . . . . . . . . . . . . . . . 4 4 4 4 Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 38 | . 2 1 . 3 . . . 1 . . 2 . . . . 19 . . . . 10 Max in Single Turn 5 | . 2 1 . 2 . . . . . . 1 . . . . 4 . . . . 5 Garrison Access 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 51 | . 5 . 2 8 . . 4 . 5 1 15 . . 1 . 3 . . 6 . 1 Terminals 17 | . 3 . 1 4 . . . . 2 1 6 . . . . . . . . . . Fabricators 6 | . . . . 1 . . . . 1 . 3 . . . . . . . . . 1 Repair Stations 5 | . 1 . . 1 . . . . 1 . 2 . . . . . . . . . . Recycling Units 5 | . 1 . 1 1 . . . . . . 2 . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . . . 1 . 2 . . . . 2 . . . . . Total Hacks 146 | . 13 . 4 21 . . 30 . 11 1 34 . . 6 . 6 . . 19 . 1 Successful 105 | . 7 . 3 7 . . 30 . 7 1 21 . . 6 . 3 . . 19 . 1 Failed 41 | . 6 . 1 14 . . . . 4 . 13 . . . . 3 . . . . . Catastrophic 6 | . 1 . . 2 . . . . . . 1 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . 7 . 3 4 . . . . . . 7 . . . . 4 . . . . . Terminals 40 | . 10 . 3 8 . . . . 4 1 14 . . . . . . . . . . Fabricators 14 | . . . . 3 . . . . 4 . 6 . . . . . . . . . 1 Repair Stations 13 | . 2 . . 5 . . . . 2 . 4 . . . . . . . . . . Recycling Units 10 | . 1 . 1 2 . . . . . . 6 . . . . . . . . . . Scanalyzers 6 | . . . . 3 . . . . . . . . . . . 3 . . . . . Garrison Access 8 | . . . . . . . . . 1 . 4 . . . . 3 . . . . . Terminal Hacks 69 | . 3 . 1 1 . . 30 . 1 1 7 . . 6 . . . . 19 . . Record 18 | . . . . . . . 11 . . . . . . . . . . . 7 . . Part Schematic 23 | . 1 . . . . . 12 . . . . . . 6 . . . . 4 . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . . . . . 4 . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . 2 . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . 1 . . . . 3 . 4 . . . . . . . . . 1 Network Status 4 | . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Build 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . Repair Station Hacks 8 | . 2 . . 1 . . . . 2 . 3 . . . . . . . . . . Scan Component 5 | . 1 . . 1 . . . . 1 . 2 . . . . . . . . . . Repair 3 | . 1 . . . . . . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 1 2 . . . . . . 4 . . . . . . . . . . Report Inventory 5 | . 1 . 1 1 . . . . . . 2 . . . . . . . . . . Retrieve Components 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . Scanalyzer 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . Insert Component 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 . 2 . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Unauthorized Hacks 4 | . 1 . 1 1 . . . . . . 1 . . . . . . . . . . Terminals 4 | . 1 . 1 1 . . . . . . 1 . . . . . . . . . . Botnet 4 | . 1 . 1 1 . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 33 | . 4 . 1 7 . . . . 5 . 13 . . . . 2 . . . . 1 Full Trace Events 8 | . . . . 2 . . . . 1 . 4 . . . . 1 . . . . . Feedback Events 2 | . . . . 2 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 4 . . . . . . 2 . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . . Part Schematics Acquired 36 | . 1 . . . . . 12 . . . . . . 19 . . . . 4 . . Parts Built 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 216 | . . . . . . . . . 152 . 64 . . . . . . . . . . Total Part Build Rating 13 | . . . . . . . . . 5 . 8 . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . 1 . 1 . . . . . . . . . . Time 164 | . 26 . . . . . . . 70 . 68 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 2 . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 2 . 3 . . . . . 1 2 2 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 29 | . . . . . . . . 3 . 3 3 . . 4 . 7 6 3 . . . Largest Group 6 | . . . . . . . . 3 . 3 3 . . 4 4 6 3 4 . . . Highest-Rated Group 317 | . . . . . . . . 155 . 82 60 . . 155 155 317 144 123 . . . Highest-Rated Ally 96 | . . . . . . . . 96 . 41 20 . . 40 40 70 85 64 . . . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . 2 . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . . . . 45 . . 7 . . . 16 30 27 17 . . . Total Damage 3578 | . . . . . . . . 1215 . . 163 . . . 301 646 713 540 . . . Kills 25 | . . . . . . . . 9 . . 1 . . . . 8 2 5 . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . . . . . . 1 . . . 2 1 1 1 . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 17449 | 84 889 624 127 1909 690 1859 389 904 758 696 1431 764 291 1401 523 2064 897 717 123 223 86 Spaces Moved 10493 | 35 382 502 91 841 322 469 92 418 269 448 1180 682 239 925 369 1132 743 846 161 262 85 Core 99 | 1 2 . . . . . . 47 49 . . . . . . . . . . . . Treads 1987 | 34 64 . . 91 150 469 92 371 51 224 427 . . . . 14 . . . . . Legs 1626 | . . . . 311 . . . . 151 224 348 108 . . . . . . 137 262 85 Wheels 1355 | . 316 502 91 217 . . . . . . 72 . . . . 157 . . . . . Hover 4822 | . . . . . . . . . . . 283 574 239 925 276 912 743 846 24 . . Flight 604 | . . . . 222 172 . . . 18 . 50 . . . 93 49 . . . . . Fastest Speed 39 | 50 80 80 140 140 140 324 425 50 120 120 39 53 108 108 95 106 65 65 65 65 65 Average Speed 131 | 156 96 102 140 179 193 345 425 186 170 120 82 99 108 149 117 143 84 65 65 65 65 Slowest Speed 425 | 160 250 140 140 400 324 425 425 425 350 120 131 108 108 151 151 220 162 65 65 65 65 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 58 26 25 22 56 58 75 57 7 71 31 84 48 88 57 32 81 78 62 46 5 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 8 | . . 1 . . . . 1 . . . . 1 1 . 1 . . . 3 . . Known Exits Taken 10 | . . . . 1 1 . . . 1 . 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 . . . . . . . . 1 1 1 . . Scrap Searched 26 | . . 1 . . 1 2 . 3 . . . 2 3 4 3 . 2 2 . 3 . Spaces Dug 43 | . . . . 3 . . . . 1 . 3 2 1 . . 33 . . . . . Terrain Destroyed 678 | . . . . 13 1 13 . 1 1 . 17 6 1 . 3 114 . 270 . 188 50 Melee 10 | . . . . 3 . . . . 1 . 3 2 1 . . . . . . . . Projectile 28 | . . . . 3 1 5 . 1 . . 1 2 . . 3 12 . . . . . AOE 640 | . . . . 7 . 8 . . . . 13 2 . . . 102 . 270 . 188 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 13327 | 54 803 576 91 1167 360 617 94 516 537 606 1513 743 261 948 439 1436 984 1001 180 297 104 Wait 1818 | 2 350 19 . 165 13 61 . 23 227 149 244 33 8 11 48 187 165 94 3 13 3 Move 10472 | 34 381 501 90 840 321 468 91 417 269 446 1179 681 238 924 368 1131 742 845 160 261 85 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 6 8 12 1 30 2 2 . 4 5 . 7 3 2 9 1 7 8 5 2 1 . Fast Attach 74 | 6 5 6 . 12 . 4 . 6 6 . 4 . 2 . . 5 5 4 6 2 1 Attach 63 | 1 4 3 . 11 1 5 . 9 2 . 3 1 1 . . 7 5 4 1 1 4 Detach 29 | . . 1 . 8 . . 2 5 . . . 1 . . 1 6 1 . 1 2 1 Swap 16 | . 4 . . 3 2 . . . 1 . 2 . . 1 . 2 1 . . . . Drop 104 | 1 3 11 . 31 2 2 1 9 6 3 9 2 2 3 . 4 6 1 7 1 . Fire 422 | 4 48 21 . 24 16 50 . 16 8 1 47 17 6 . 21 80 18 19 . 16 10 Melee 172 | . . . . 43 3 25 . 4 13 . 18 5 2 . . 7 30 22 . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . . . 23 . 7 . . . . . . 3 6 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . 2 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 5) 507 | -10/Materials | Repaired Wheel 955 | -10/Materials | Discovered new exit (range 6) 974 | -10/Materials | Entered Subcaves 994 | -10/Subcaves | Discovered new exit (range 11) 1016 | -10/Subcaves | Identified exit to Materials 1059 | -10/Subcaves | Learned location of Zion (-6) 1059 | -10/Subcaves | Met a Zionite searching for "candidates" 1133 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1170 | -10/Subcaves | Core integrity fell below 50% 1309 | -10/Subcaves | Discovered new exit (range 16) 1598 | -10/Subcaves | Entered Recycling 1604 | -9/Recycling | Found Scrap Engine 1720 | -9/Recycling | Discovered new exit (range 5) 1725 | -9/Recycling | Entered Factory 1725 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2757 | -7/Factory | Found Powered Armor 3004 | -7/Factory | Build established: Hacker-Construct 3223 | -7/Factory | Mak. System Shield fried by hacking feedback 3512 | -7/Factory | Build established: Construct 3589 | -7/Factory | Discovered new exit (range 14) 3634 | -7/Factory | Identified exit to Lower Caves 3634 | -7/Factory | Entered Lower Caves 3743 | -7/Lower Caves | Spotted B-75 Beast 3772 | -7/Lower Caves | Destroyed B-75 Beast 4278 | -7/Lower Caves | Discovered new exit (range 15) 4323 | -7/Lower Caves | Identified exit to Lower Caves 4324 | -7/Lower Caves | Entered another Lower Caves area 5493 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5697 | -7/Lower Caves | System corruption reached 10% 5780 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6119 | -7/Lower Caves | Discovered new exit (range 15) 6183 | -7/Lower Caves | Entered Data Miner 6185 | -7/Data Miner | Discovered new exit (range 6) 6266 | -7/Data Miner | Met Data Miner 6351 | -7/Data Miner | Learned location of Section 7 (-2) 6351 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6427 | -7/Data Miner | Received God Mode back door access code from Data Miner 6490 | -7/Data Miner | Build established: Mutant 6572 | -7/Data Miner | Entered Proximity Caves 6751 | -6/Proximity Caves | Spotter reported a threat 6782 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6790 | -6/Proximity Caves | Core integrity fell below 50% 6802 | -6/Proximity Caves | Escorted by Enhanced Grunt 6827 | -6/Proximity Caves | Spotter reported a threat 6844 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 6938 | -6/Proximity Caves | Spotter reported a threat 7064 | -6/Proximity Caves | Spotter reported a threat 7144 | -6/Proximity Caves | Build established: Gladiator 7185 | -6/Proximity Caves | Spotter reported a threat 7227 | -6/Proximity Caves | Learned Factory security intel 7331 | -6/Proximity Caves | Spotter reported a threat 7375 | -6/Proximity Caves | Spotted B-75 Beast 7439 | -6/Proximity Caves | Core integrity fell below 20% 7466 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 7466 | -6/Proximity Caves | Discovered new exit (range 5) 7476 | -6/Proximity Caves | Entered Factory 7476 | -6/Factory | Evolved 2 slots: Propulsion x2 7535 | -6/Factory | Incoming investigation squad redirected 7664 | -6/Factory | Fabricated Biomechanical Wings (x1) 7802 | -6/Factory | Build established: Hacker-Mutant 7826 | -6/Factory | Search patrols dispatched 8102 | -6/Factory | Repaired Impact Mace 8176 | -6/Factory | Search patrols dispatched 8228 | -6/Factory | Discovered new exit (range 7) 8234 | -6/Factory | Identified exit to Garrison 8234 | -6/Factory | Entered Garrison 8234 | -6/Garrison | Discovered recently destroyed garrison 8443 | -6/Garrison | Discovered new exit (range 8) 8688 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8829 | -6/Garrison | Build established: Hacker-Construct 8920 | -6/Garrison | Discovered new exit (range 8) 8930 | -6/Garrison | Entered Factory 9062 | -6/Factory | Fabricated Gamma Bomb Array (x1) 9090 | -6/Factory | Fabricated B-48 Gladiator? 9280 | -6/Factory | First assault squad dispatched 9804 | -6/Factory | Discovered new exit (range 6) 9866 | -6/Factory | Spotted B-75 Beast 9921 | -6/Factory | Destroyed B-75 Beast 10089 | -6/Factory | Repaired Gamma Bomb Array? 10270 | -6/Factory | Identified exit to Lower Caves 10361 | -6/Factory | Entered Lower Caves 10443 | -6/Lower Caves | Met a Warlord Commander 10444 | -6/Lower Caves | Learned location of Warlord (-4) 10445 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10445 | -6/Lower Caves | Found Encrypted Comm Array 10535 | -6/Lower Caves | Build established: Construct 10611 | -6/Lower Caves | Learned location of 1 exit from Factory 10922 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11060 | -6/Lower Caves | Discovered new exit (range 7) 11064 | -6/Lower Caves | Identified exit to Lower Caves 11081 | -6/Lower Caves | Learned Factory terminal intel 11125 | -6/Lower Caves | Entered another Lower Caves area 11137 | -6/Lower Caves | Ambushed by research squad 11138 | -6/Lower Caves | Core integrity fell below 50% 11197 | -6/Lower Caves | Spotted B-75 Beast 11359 | -6/Lower Caves | Discovered new exit (range 4) 11383 | -6/Lower Caves | Found Alien Artifact 11383 | -6/Lower Caves | Identified Core Expander 11383 | -6/Lower Caves | Installed Core Expander, added new Power slot 11415 | -6/Lower Caves | Identified exit to Zion 11416 | -6/Lower Caves | Entered Zion 11506 | -6/Zion | Discovered new exit (range 10) 11519 | -6/Zion | Given the Hacking Drone Bay 11519 | -6/Zion | Found Prototype Device 11829 | -6/Zion | Learned Factory garrison access intel 12387 | -6/Zion | Imprinted 12390 | -6/Zion | Declared Zion's savior 12804 | -6/Zion | Identified exit to Proximity Caves 12817 | -6/Zion | Entered Proximity Caves 12817 | -5/Proximity Caves | Accompanied by 4 allies 12875 | -5/Proximity Caves | Spotted B-75 Beast 12890 | -5/Proximity Caves | Destroyed B-75 Beast 13309 | -5/Proximity Caves | Discovered new exit (range 5) 13312 | -5/Proximity Caves | Identified exit to Factory 13340 | -5/Proximity Caves | Entered Factory 13340 | -5/Factory | Accompanied by 2 allies 13340 | -5/Factory | Evolved 2 slots: Utility x2 13341 | -5/Factory | Identified exit to Upper Caves 13342 | -5/Factory | Loaded intel: 27 terminal locations 13343 | -5/Factory | Loaded intel: 4 garrison access locations 13464 | -5/Factory | Zion Light squad teleported in 13587 | -5/Factory | Lost 6 allies 13710 | -5/Factory | Zion Fire squad teleported in 14540 | -5/Factory | First assault squad dispatched 14587 | -5/Factory | Spotted B-75 Beast 14832 | -5/Factory | Terminal network hard line cut 15124 | -5/Factory | Discovered new exit (range 7) 15140 | -5/Factory | Identified exit to Factory 15404 | -5/Factory | Entered Upper Caves 15408 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15641 | -5/Upper Caves | Identified Hacking Drone Bay 15750 | -5/Upper Caves | Core integrity fell below 50% 15809 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15881 | -5/Upper Caves | Lost 4 parts (1p1u2w) 16122 | -5/Upper Caves | Spotted B-75 Beast 16149 | -5/Upper Caves | Build established: Mutant 16189 | -5/Upper Caves | Destroyed B-75 Beast 16202 | -5/Upper Caves | Discovered new exit (range 5) 16301 | -5/Upper Caves | Entered another Upper Caves area 16301 | -5/Upper Caves | Accompanied by 2 allies 16313 | -5/Upper Caves | Discovered exit to Factory (range 10) 16371 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16448 | -5/Upper Caves | Lost 3 parts (1p1u1w) 16462 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16478 | -5/Upper Caves | Core integrity fell below 20% 16489 | -5/Upper Caves | Lost 4 allies 16534 | -5/Upper Caves | Lost 5 parts (1n3u1w) 16606 | -5/Upper Caves | Ambushed by wild Derelicts 16611 | -5/Upper Caves | Learned Factory emergency access door positions 16809 | -5/Upper Caves | Encountered a Warlord checkpoint 17014 | -5/Upper Caves | Discovered new exit (range 7) 17018 | -5/Upper Caves | Entered Zhirov 17018 | -5/Zhirov | Discovered new exit (range 3) 17030 | -5/Zhirov | Met Zhirov 17048 | -5/Zhirov | Found Alien Artifact 17092 | -5/Zhirov | Found Alien Artifact 17092 | -5/Zhirov | Identified Integrated Reactor 17092 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17119 | -5/Zhirov | Learned location of Quarantine (-2) 17119 | -5/Zhirov | Learned location of Testing (-3) 17119 | -5/Zhirov | Learned location of Command (-1) 17123 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17141 | -5/Zhirov | Entered Proximity Caves 17317 | -4/Proximity Caves | Discovered exit to Factory (range 15) 17364 | -4/Proximity Caves | Entered Factory 17364 | -4/Factory | Evolved 2 slots: Utility x2 17450 | -4/Factory | Self-destructed Last Messages --------------- 17432_ G-67 Veteran destroyed. 17435_ >> Machine Analyzer network decryption results: 17435_ Fabricator x2 17437_ U-05 Engineer lays Concrete. 17439_ Acquired 32 matter. 17440_ U-05 Engineer lays Concrete. 17445_ The unstable cave ceiling collapses. 17445_ U-05 Engineer builds a Door. 17449_ U-05 Engineer builds a Wall. 17450_ Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (98,97) - Loaded: Adv. Heavy Siege Treads (166,145) - Loaded: Enh. Nova Cannon (121,115) - Idle (38,31) - Loaded: A-27 Freighter (120,64) - Idle (186,35) - Idle Map ----- +----------------------------------------------------+ | ???????????????????????????????"""?????? | | ???????????????????????????????"""?????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????######+#######????????? | | ?????????????????# ! #????????? | | ?????????????????# """ #????????? | | ?????????????????# """ #????????? | | ?????"""?????????# ! ! "" #????????? | | ?????"T"?? ?????# @F"" #????????? | | ?????"?"?# ????# """ #????????? | | ?"""?????# ???+ #????????? | | ?"""?????+ ??# """""" #????????? | | ?"""?????# #?# """""" #? ?????? | | ?????????# ## """""" #? ?????? | | ???????### """"" #? ?????? | | ???????# u #? ?????? | | ???????# +# ########+##+###? | | ??????# % [% # ? | | ??????# ! # ?? | | ?????? # # ?? | | ?????? # """"? | | ?????? # """"? | | ?????? # """"? | | ??????? # """"? | | ??????? # """"? | | ???????# # """"# | | ???????# # | | ???????# + """"# | | ???????# # """"# | | ???????# # """"? | | ???????# # """"? | | ???????# ######### # """"? | | ???????# # # # """"? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 41 Energy Capacity 904 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 800 Resistance: EM 15 Core Shielding 40 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 35 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Imp. Coolant Injector | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Gamma Bomb Array | x1 | -6/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationPropulsionScreen Manual? 0 Play Time 03:11:55 Cumulative 136.4 hours Start 2024.06.07 @ 20:32:35 End 2024.06.08 @ 18:55:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 73 Adventurer 32 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2acfd7f3-e2bb-40bf-96d9-bf604284c829