Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 18:08:14

Player: jumpy

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (56)      280
Value Destroyed (1787)     1787
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (219)                219
              TOTAL SCORE: 7706

 Bonus
-------
Follower Combat Kills      219

 Cogmind 
---------
Core Integrity             0/1150
Matter                     195/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -4/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (4) -------
           KE Penetrator
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter
  Advanced Transmission Jammer
      Mini Grenade Launcher
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Recoil Nullifier
           Quantum Capacitor
  Improved Transmission Jammer
  Hardened Medium Armor Plating
           System Restoration Module
  Advanced System Restoration Module
>          --- WEAPON -----------
  Advanced Plasma Cannon
  Improved KE Penetrator
  Improved KE Penetrator
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Micro Fission Core
     Light Treads
     Light Treads
  Improved Medium Treads
           Wheel
           Wheel
   Compact Wheel
  Advanced Signal Interpreter
      Mini Grenade Launcher
[Rating: 91]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Slots Evolved              12   | .   .   .   2   .   2   2   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   2   2   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Parts Attached             72   | 8   1   1   2   3   11  8   6   19  1   4   5   3   
  Power                    7    | 1   .   .   .   1   1   2   .   1   .   .   1   .   
    Engine                 4    | 1   .   .   .   1   1   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   1   .   .   4   2   2   4   .   4   1   .   
    Treads                 14   | 2   .   1   .   .   4   .   2   4   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   2   .   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  19   | 2   1   .   2   1   .   2   2   6   1   .   2   .   
    Device                 8    | 1   .   .   1   .   .   .   1   4   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   1   .   1   1   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   .   .   .   1   6   2   2   8   .   .   1   3   
    Energy Gun             6    | 1   .   .   .   .   3   .   1   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          12   | 2   .   .   .   .   .   1   1   5   .   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   1   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 38   | .   .   .   .   1   3   11  .   7   .   10  2   4   
  Power                    4    | .   .   .   .   .   1   2   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   .   1   4   .   .   .   4   .   1   
  Utility                  16   | .   .   .   .   1   .   3   .   5   .   5   2   .   
  Weapon                   8    | .   .   .   .   .   1   2   .   2   .   1   .   2   
  Highest Loss Streak      8    | .   .   .   .   1   1   8   .   4   .   6   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   100 100 100 98  98  81  64  70  75  40  9   5   
  Engine                   4    | .   14  14  11  11  8   6   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   5   5   1   .   1   
  Treads                   21   | .   28  28  22  22  35  18  7   19  21  7   .   .   
  Device                   9    | .   14  14  22  11  9   6   6   7   23  17  .   .   
  Storage                  6    | .   14  14  11  11  9   7   6   5   5   3   .   .   
  Processor                2    | .   .   .   .   .   .   4   6   5   .   .   .   .   
  Protection               9    | .   .   .   11  20  18  20  9   8   5   1   2   .   
  Energy Gun               2    | .   .   .   .   .   2   4   2   3   .   .   .   .   
  Ballistic Gun            9    | .   28  28  22  14  6   .   6   9   10  3   .   3   
  Ballistic Cannon         2    | .   .   .   .   7   8   3   .   .   .   .   .   .   
Peak Build Rating          91   | 7   7   8   10  11  16  19  23  77  91  91  29  25  
  Average Rating           29   | 5   7   7   9   10  14  15  17  50  85  47  12  9   
  On Entrance              22   | .   7   7   8   10  11  15  14  23  77  91  1   23  
Naked Turns                98   | .   .   .   .   .   .   .   .   .   .   29  44  25  
Heaviest Build             67   | 15  30  30  32  35  35  37  38  62  67  67  11  11  
  Greatest Support         108  | 40  40  40  40  40  82  82  40  108 108 108 15  15  
  Greatest Overweight (x)  8    | .   .   .   .   .   .   3   1   .   .   8   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         13   | 7   13  15  15  15  15  15  15  15  15  12  5   5   
  Most Carried             12   | 5   6   10  9   9   10  7   8   12  11  11  5   5   
  Average Carried          8    | 3   5   6   8   8   9   6   4   10  11  8   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            11   | 5   5   10  9   9   8   3   8   11  11  4   4   4   

 Class Distribution 
--------------------
 51% | Mutant
 21% | Scavenger-Mutant
 11% | Tank
  7% | Gunner
  4% | Scavenger-Gunner
  4% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Derelict-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
             Tank | -5/Factory
           Gunner | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -4/Extension

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Matter Collected           1430 | 305 .   51  .   75  291 23  64  561 .   .   60  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1824 | 142 .   32  .   47  426 84  64  775 48  .   129 77  
  Parts                    100  | 10  .   5   .   3   17  8   5   46  1   .   1   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Combat Hostiles Destroyed  41   | .   .   2   .   1   11  5   1   20  .   .   .   1   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     28   | .   .   2   .   1   4   3   1   16  .   .   .   1   
  Cannons                  5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   2   .   .   4   .   .   .   .   
Classes Destroyed          13   | 2   .   1   .   1   3   .   .   6   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   1   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Swarmer                  20   | .   .   2   .   .   4   4   .   10  .   .   .   .   
  Grunt                    9    | .   .   .   .   .   6   1   .   2   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   1   .   1   1   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           7    | 2   .   2   .   1   4   5   1   7   1   .   1   1   
  Combat Bots Only         5    | .   .   2   .   1   4   5   1   4   .   .   .   1   
Max Kills in Single Turn   3    | 1   .   1   .   1   2   1   1   3   1   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Ext  
Hostile Shots Fired        562  | .    12   7    .    2    76   103  36   155  .    9    99   63   
  Missed                   201  | .    2    4    .    .    28   35   12   48   .    2    56   14   
Damage Taken               6234 | .    109  23   .    108  685  861  165  2003 .    347  750  1183 
  Core                     1541 | .    21   .    .    .    59   129  44   133  .    136  240  779  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  85   | .    .    .    .    9    13   27   7    29   .    .    .    .    
Core Remaining (%)         91   | 100  .    91   .    100  89   81   94   86   .    .    .    .    
Volleys Fired              138  | 10   .    3    .    5    35   15   7    50   6    .    .    7    
  Largest                  3    | 2    .    2    .    2    2    2    1    3    1    .    .    1    
  Hottest                  141  | 40   .    40   .    40   75   75   23   141  98   .    .    35   
Shots Fired                255  | 20   .    6    .    10   67   22   7    110  6    .    .    7    
  Gun                      203  | 20   .    6    .    10   31   14   7    108  .    .    .    7    
  Cannon                   45   | .    .    .    .    .    34   5    .    .    6    .    .    .    
  Launcher                 7    | .    .    .    .    .    2    3    .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  181  | 20   .    6    .    10   46   7    7    78   .    .    .    7    
  Thermal                  67   | .    .    .    .    .    19   12   .    30   6    .    .    .    
  Explosive                7    | .    .    .    .    .    2    3    .    2    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 6    .    2    .    5    7    5    12   12   5    .    .    8    
  Robot Miss Streak        6    | 3    .    2    .    1    3    2    .    6    1    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Capacitor                5    | .    .    .    .    .    .    .    .    .    5    .    .    .    
Shots Hit Robots           175  | 11   .    3    .    8    36   14   7    83   5    .    1    7    
  Core Hits                147  | 6    .    3    .    3    26   10   3    90   2    .    .    4    
  Critical Kills           2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    .    .    .    5    .    .    .    1    
    Destroy                6    | .    .    .    .    .    .    .    .    5    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4197 | 151  .    83   .    101  751  244  111  2351 166  .    74   165  
  Guns                     2851 | 151  .    38   .    101  202  124  111  1959 .    .    .    165  
  Cannons                  571  | .    .    .    .    .    385  20   .    .    166  .    .    .    
  Explosions               585  | .    .    .    .    .    151  68   .    366  .    .    .    .    
  Melee                    74   | .    .    .    .    .    .    .    .    .    .    .    74   .    
  Ramming                  116  | .    .    45   .    .    13   32   .    26   .    .    .    .    
  Kinetic                  2357 | 151  .    38   .    101  480  48   111  1263 .    .    .    165  
  Thermal                  1118 | .    .    .    .    .    107  96   .    749  166  .    .    .    
  Explosive                447  | .    .    .    .    .    151  68   .    228  .    .    .    .    
  Electromagnetic          85   | .    .    .    .    .    .    .    .    85   .    .    .    .    
  Impact                   74   | .    .    .    .    .    .    .    .    .    .    .    74   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    3    .    14   14   14   
  Average Corruption       6    | .    .    .    .    .    .    .    .    2    .    6    14   14   
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    .    .    .    13   .    4    13   6    
    Message Errors         4    | .    .    .    .    .    .    .    .    1    .    .    2    1    
    Matter Fused           6    | .    .    .    .    .    .    .    .    1    .    .    4    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    2    .    1    1    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    1    .    .    3    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    4    .    1    .    1    
    Misfires               3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    .    .    1    .    
    Misdirections          6    | .    .    .    .    .    .    .    .    .    .    2    2    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    .    .    .    .    .    .    .    44   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    44   | .    .    .    .    .    .    .    .    .    .    .    44   .    
Knockbacks                 5    | .    .    .    .    .    3    1    .    .    .    .    1    .    
  Impact                   3    | .    .    .    .    .    1    1    .    .    .    .    1    .    
  Kinetic                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      148  | .    .    .    .    .    .    17   .    131  .    .    .    .    
  Shots                    6    | .    .    .    .    .    .    1    .    5    .    .    .    .    
  Rammed                   22   | .    .    7    .    .    5    5    .    5    .    .    .    .    
Targets Rammed             25   | .    .    7    .    .    6    7    .    5    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    1    2    .    .    .    .    .    .    
Highest Temperature        350  | .    .    .    .    .    99   2    .    266  350  123  66   139  
  Average Temperature      58   | .    .    .    .    .    35   2    .    51   161  66   44   81   
  Received Heat Transfer   978  | .    60   .    .    .    351  138  36   81   .    .    78   234  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    1    .    1    .    6    1    .    .    .    
  Heat Transferred         2350 | .    .    .    .    .    250  225  .    1625 250  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Peak Influence             375  | 25  18  87  .   61  254 203 131 375 185 64  115 86  
  Initial                  161  | .   16  6   .   .   23  115 86  63  161 64  10  56  
  Average                  101  | 11  16  21  .   59  119 135 116 152 168 31  33  56  
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   1   .   .   .   .   
  Low Security (%)         84   | 100 100 100 100 100 84  98  100 64  100 100 100 100 
  Level 1                  15   | .   .   .   .   .   15  1   .   35  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   .   1   .   .   3   .   .   1   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Distress Signals           3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
Communications Jammed      23   | .   .   .   .   .   .   .   .   23  .   .   .   .   
  Distress Signals         23   | .   .   .   .   .   .   .   .   23  .   .   .   .   
Times Spotted              99   | .   3   3   .   3   18  8   1   28  3   6   21  5   
  Peak Tracking Total      19   | .   3   3   .   3   4   4   1   5   2   5   19  5   
  Tactical Retreats        4    | .   .   .   .   .   2   .   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Traps Triggered            5    | .   .   .   .   1   1   1   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Machines Disabled          3    | .   .   .   .   .   .   1   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Machines Accessed          5    | .   1   .   .   1   1   1   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                10   | .   4   .   .   1   3   1   .   1   .   .   .   .   
  Successful               5    | .   3   .   .   1   .   .   .   1   .   .   .   .   
  Failed                   5    | .   1   .   .   .   3   1   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Terminals                7    | .   4   .   .   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   1   .   .   .   .   .   .   .   .   
  Record                   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Total Allies               7    | .   .   4   .   .   .   .   .   .   .   .   .   3   
  Largest Group            4    | .   .   4   4   4   2   .   .   .   .   .   .   2   
  Highest-Rated Group      71   | .   .   71  71  71  47  .   .   .   .   .   .   67  
  Highest-Rated Ally       38   | .   .   31  31  31  31  .   .   .   .   .   .   38  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   5   .   18  21  .   .   .   .   .   .   10  
  Total Damage             973  | .   .   30  .   228 352 .   .   .   .   .   .   363 
  Kills                    8    | .   .   1   .   2   3   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Ext  
Turns Passed               4311 | 233  71   407  52   312  714  234  89   1513 186  130  288  82   
Spaces Moved               2470 | 123  44   229  27   173  234  134  46   668  105  126  497  64   
  Core                     307  | 9    .    .    .    .    .    .    .    .    .    56   227  15   
  Treads                   1727 | 114  44   229  27   173  234  79   25   668  105  29   .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   117  | .    .    .    .    .    .    55   21   .    .    41   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   319  | .    .    .    .    .    .    .    .    .    .    .    270  49   
  Fastest Speed            40   | 50   160  160  160  160  156  95   95   160  170  50   40   40   
  Average Speed            130  | 151  160  160  160  160  157  132  135  166  170  99   44   47   
  Slowest Speed            450  | 160  160  160  160  160  160  156  240  170  170  450  50   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    .    7    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 8    9    56   4    34   18   5    2    16   3    82   17   11   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          67   | .    .    .    .    .    14   33   .    19   1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    5    1    .    .    .    
  AOE                      61   | .    .    .    .    .    14   33   .    14   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Ext 
Total                      3280 | 146 45  260 36  198 508 163 64  957 112 130 553 108 
  Wait                     514  | .   .   15  7   14  218 .   1   205 .   .   54  .   
  Move                     2443 | 122 43  228 26  172 233 133 45  667 105 125 482 62  
  Hop                      8    | .   .   .   .   .   .   .   .   .   .   .   7   1   
  Pick Up                  27   | 6   .   5   1   2   3   .   3   4   .   .   3   .   
  Fast Attach              32   | 6   .   .   .   1   1   3   3   12  1   .   3   2   
  Attach                   27   | 1   .   .   2   1   5   5   1   5   .   4   2   1   
  Detach                   8    | .   .   .   .   .   1   .   2   4   .   .   .   1   
  Swap                     13   | 1   1   1   .   1   5   .   2   2   .   .   .   .   
  Drop                     9    | .   1   1   .   2   1   .   .   3   .   .   1   .   
  Fire                     138  | 10  .   3   .   5   35  15  7   50  6   .   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    25   | .   .   7   .   .   6   7   .   5   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   34   | .   .   .   .   .   .   .   .   .   .   .   .   34  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Extension

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
  234 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Entered Mines
  306 | -10/Mines     | Build established: Mutant
  424 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  561 | -10/Mines     | Discovered new exit (range 15)
  563 | -10/Mines     | Found DCF Scrap (13 items)
  679 | -10/Mines     | Met a Derelict testing a Signal Generator
  712 | -10/Mines     | Entered Materials
  712 | -9/Materials  | Accompanied by 4 allies
  712 | -9/Materials  | Evolved 2 slots: Utility x2
  714 | -9/Materials  | Discovered new exit (range 7)
  764 | -9/Materials  | Entered Mines
  764 | -9/Mines      | Accompanied by 4 allies
  766 | -9/Mines      | Met a Derelict bent on vengeance
  858 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  981 | -9/Mines      | Found DCF Scrap (14 items)
 1029 | -9/Mines      | Learned location of Zion (-6)
 1053 | -9/Mines      | Discovered new exit (range 10)
 1076 | -9/Mines      | Entered Materials
 1076 | -8/Materials  | Accompanied by 2 allies
 1076 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1437 | -8/Materials  | Build established: Scavenger-Mutant
 1635 | -8/Materials  | Discovered new exit (range 15)
 1790 | -8/Materials  | Entered Factory
 1790 | -7/Factory    | Evolved 2 slots: Utility x2
 1992 | -7/Factory    | Lost 8 parts (1p4n1u2w)
 2006 | -7/Factory    | Discovered new exit (range 11)
 2006 | -7/Factory    | Discovered new exit (range 4)
 2024 | -7/Factory    | Entered another Factory area
 2024 | -6/Factory    | Evolved 2 slots: Utility x2
 2041 | -6/Factory    | Discovered new exit (range 8)
 2051 | -6/Factory    | Lost 3 parts (1p2u)
 2113 | -6/Factory    | Entered another Factory area
 2113 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2849 | -5/Factory    | Build established: Tank
 3265 | -5/Factory    | Lost 4 parts (2u2w)
 3524 | -5/Factory    | Build established: Mutant
 3621 | -5/Factory    | Discovered new exit (range 4)
 3626 | -5/Factory    | Entered another Factory area
 3626 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3700 | -4/Factory    | Found Quantum Capacitor
 3812 | -4/Factory    | Sucked down chute
 3812 | -4/Factory    | Entered Waste
 3827 | -4/Waste      | EMP discharged
 3833 | -4/Waste      | Spotted C-40 Crusher
 3843 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3849 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3865 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3868 | -4/Waste      | Spotted C-40 Crusher
 3872 | -4/Waste      | Spotted C-40 Crusher
 3896 | -4/Waste      | Lost 4 parts (1n2u1w)
 3903 | -4/Waste      | Spotted C-40 Crusher
 3907 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3910 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3913 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 3926 | -4/Waste      | Spotted C-40 Crusher
 3927 | -4/Waste      | EMP discharged
 3927 | -4/Waste      | System corruption reached 10%
 3934 | -4/Waste      | Spotted C-40 Crusher
 3935 | -4/Waste      | Discovered new exit (range 14)
 3942 | -4/Waste      | Entered Factory
 3944 | -4/Factory    | Lost 6 parts (3n3u)
 4224 | -4/Factory    | Discovered new exit (range 16)
 4230 | -4/Factory    | Entered Extension
 4266 | -4/Extension  | Core integrity fell below 50%
 4299 | -4/Extension  | Core integrity fell below 20%
 4312 | -4/Extension  | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
04296_ Battle Rifle destroyed.
04296_ Penetrated by Slug.
04297_ Attempting to rewire XZ-A4N(h). <x2>
04298_ R-10 Processor collects Neutrino Core.
04298_ Penetrated by Slug. <x2>
04300_ Acquired KE Penetrator.
04301_ Penetrated by Slug.
04302_ R-10 Processor collects Imp. Melee Analysis Suite.
04303_ Slug penetrates Y-64 Sentinel.
04304_ VYEPR<L1J9H O 3=>IAJQ PNEUD,B6ZK2ZPK5
04304_ Penetrated by Slug.
04305_ Slug penetrates Y-64 Sentinel.
04306_ R-10 Processor collects Imp. Treads.
04307_ Penetrated by Slug.
04307_ Slug penetrates Y-64 Sentinel.
04307_ Y-64 Sentinel suffers critical hit (Destroy).
04307_ Y-64 Sentinel destroyed.
04309_ R-10 Processor collects Imp. Treads.
04309_ Slug penetrates Y-64 Sentinel.
04309_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????########????????????????????? |
| ???????????????????#?#      #????????????????????? |
| ???????????????????# #  *   #????????????????????? |
| ???????????????????# ;    /*#????????????????????? |
| ???????????######????#  h R/#????????????????????? |
| ???????????#    #????# !=[Y=###??????????????????? |
| ???????????#    #????# !%@%=% #??????????????????? |
| ???????????#    ###########+###     #????????????? |
| ???????????#                        #????????????? |
| ???????????#       ######## ###   !       ???????? |
| ??##########       #??????# #????????????????????? |
| ??#                #??????# #????????????????????? |
| ??# ################??????# #????????????????????? |
| ??# #?????????????????????  #????????????????????? |
| ??# #?????????????????????# +????????????????????? |
| ??# #?????????????????????###????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             300
Core Shielding             20
Utility Shielding          33
Evasion (%)                62
Targeting Accuracy         13
Recoil Reduction           10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ReactionScatterJammer
  Manual?         0
Play Time         00:31:28
  Cumulative      27.0 hours
  Start           2025.04.18 @ 17:36:34
  End             2025.04.18 @ 18:08:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 820e0773-4f7c-4036-ad07-7266f7afca3b