Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 02:35:24 Player: Yuba Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (16) 80 Value Destroyed (398) 398 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6438 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 801/850 Matter 270/300 Energy 1979/2000 System Corruption 0% Temperature Cool (0) Movement Flying (103) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit (fused) Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (6) ------ Small Storage Unit Superbattery Improved Salvage Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Angular Momentum Engine Improved Terrain Scanner Makeshift Terrain Scan Processor ECM Suite Phase Shifter Force Field Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Superbattery Improved Salvage Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Arc Projector > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Improved Terrain Scanner Makeshift Terrain Scan Processor ECM Suite Phase Shifter Force Field Remote Datajack [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . . . Utility 4 | . . 1 . . . 1 . . . . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 38 | 6 6 8 1 . 2 4 4 5 . . . 2 . Power 5 | 1 . 2 . . . . 1 . . . . 1 . Engine 4 | 1 . 2 . . . . . . . . . 1 . Core 1 | . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 12 | 2 2 4 . . 1 2 . 1 . . . . . Treads . | . . . . . . . . . . . . . . Leg 5 | 2 2 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7 | . . 3 . . 1 2 . 1 . . . . . Utility 11 | 1 2 2 . . . 1 2 2 . . . 1 . Device 5 | . 1 2 . . . . 1 1 . . . . . Storage 4 | 1 1 . . . . 1 . 1 . . . . . Processor 1 | . . . . . . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 10 | 2 2 . 1 . 1 1 1 2 . . . . . Energy Gun 5 | 2 . . . . 1 . 1 1 . . . . . Energy Cannon 2 | . 1 . 1 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 2 . . . . . . . . . 1 . Parts Lost 10 | . 1 . . . 3 1 1 . . . 2 . 2 Power 2 | . . . . . . . 1 . . . 1 . . Propulsion 3 | . . . . . 1 . . . . . 1 . 1 Utility 1 | . . . . . 1 . . . . . . . . Weapon 4 | . 1 . . . 1 1 . . . . . . 1 Highest Loss Streak 3 | . 1 . . . 3 1 1 . . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | 1 6 6 7 8 7 5 6 7 8 8 7 7 8 Power . | 1 1 1 1 1 1 1 . . . . . . 2 Propulsion . | . 1 1 2 2 1 . . . 1 1 . . . Utility 3 | . 1 1 2 3 3 3 4 5 4 5 5 5 5 Weapon 1 | . 2 2 2 2 1 . 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 20 | . . 5 1 . . . . 4 1 . 1 2 6 Power 2 | . . . . . . . . . . . . . 2 Propulsion 2 | . . 2 . . . . . . . . . . . Utility 11 | . . . 1 . . . . 4 . . . 2 4 Weapon 5 | . . 3 . . . . . . 1 . 1 . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 96 94 88 73 80 81 92 92 92 92 78 77 Engine 9 | . 14 11 11 11 11 9 9 7 7 7 7 5 6 Core 1 | . . . . . . . 2 7 7 7 7 . . Leg 6 | . 28 23 . . . . . . . . . . . Flight 27 | . . 9 33 33 33 36 37 38 38 38 38 33 30 Device 12 | . 13 21 22 22 14 9 7 7 7 7 7 6 6 Storage 13 | . 14 11 11 11 11 17 15 15 15 15 15 12 13 Hackware 2 | . . . . . . . 1 7 7 7 7 6 6 Energy Gun 5 | . 12 . . . 1 2 6 7 7 7 7 6 6 Energy Cannon 3 | . 11 8 6 . . . . . . . . . . Ballistic Cannon 3 | . 3 11 11 11 2 . . . . . . . . Special Weapon 1 | . . . . . . 6 . . . . . . . Peak Build Rating 51 | 6 13 21 22 20 23 31 39 44 44 44 44 51 51 Average Rating 27 | 3 11 17 20 19 17 28 34 41 44 44 43 49 48 On Entrance 27 | . 6 13 19 19 20 16 28 39 44 44 44 43 51 Avg Prop Armor Cover (%) 5 | . . 8 . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 26 | 14 20 24 25 21 21 23 25 25 24 24 24 26 26 Greatest Support 39 | 20 26 39 15 15 15 20 25 26 26 26 26 26 26 Greatest Overweight (x) 4 | 4 . 4 1 1 1 1 . . . . 1 . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 7 8 8 8 8 8 8 8 Average Carried 6 | 1 6 6 7 7 7 5 6 7 8 8 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 7 8 8 8 8 6 8 8 8 8 7 8 8 Class Distribution -------------------- 54% | Mutant 45% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Matter Collected 854 | 247 120 75 126 . 31 4 . 241 . . 10 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 557 | . 363 88 102 . . 4 . . . . . . . Parts 20 | . 12 5 3 . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 11 | . 6 2 3 . . . . . . . . . . Cannons 11 | . 6 2 3 . . . . . . . . . . Classes Destroyed 5 | . 4 . 1 . . . . . . . . . . Recycler 2 | . 2 . . . . . . . . . . . . Watcher 3 | . 1 1 . . . 1 . . . . . . . Swarmer 4 | . 3 . 1 . . . . . . . . . . Grunt 6 | . 3 2 1 . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . Best Kill Streak 4 | . 4 3 1 . . 1 . . . . . . . Combat Bots Only 2 | . 2 2 1 . . . . . . . . . . Max Kills in Single Turn 2 | . 2 1 1 . . 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 157 | . 29 3 15 . 37 3 10 2 2 . 25 9 22 Missed 52 | . 9 1 5 . 9 1 5 1 . . 11 4 6 Hits 105 | . 20 2 10 . 28 2 5 1 2 . 14 5 16 Melee 2 | . . . 1 . . . . 1 . . . . . Projectile 103 | . 20 2 9 . 28 2 5 . 2 . 14 5 16 Critical Strikes 5 | . 2 . 1 . 1 . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . 1 . . Damage Taken 1364 | . 222 33 66 . 399 30 148 . 33 . 142 42 249 Core 241 | . 26 . . . 78 . 33 . 18 . 37 . 49 Absorbed by Shields 88 | . . . 28 . 60 . . . . . . . . Core Remaining (%) 91 | 100 89 . . . 80 100 . . . . 87 . . Volleys Fired 87 | . 21 6 13 . 8 23 6 3 1 . . 1 5 Largest 2 | . 2 2 2 . 2 1 1 1 1 . . 1 1 Hottest 108 | . 108 101 101 . 96 100 63 63 55 . . 55 55 Shots Fired 128 | . 41 10 25 . 13 23 6 3 1 . . 1 5 Gun 37 | . 13 . . . 8 . 6 3 1 . . 1 5 Cannon 68 | . 28 10 25 . 5 . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 23 | . . . . . . 23 . . . . . . . Kinetic 32 | . 9 6 12 . 5 . . . . . . . . Thermal 77 | . 21 4 13 . 8 23 6 2 . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 19 | . 11 . . . . . . 1 1 . . 1 5 Robot Hit Streak 7 | . 7 2 4 . 5 5 3 2 . . . . 3 Robot Miss Streak 5 | . 3 2 5 . 1 . 2 1 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 59 | . 25 4 11 . 10 1 3 2 . . . . 3 Core Hits 25 | . 12 4 4 . 3 1 . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1211 | . 565 89 226 . 176 24 53 33 . . . . 45 Guns 362 | . 112 . . . 119 . 53 33 . . . . 45 Cannons 821 | . 449 89 226 . 57 . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 4 | . 4 . . . . . . . . . . . . Kinetic 309 | . 121 47 84 . 57 . . . . . . . . Thermal 741 | . 328 42 142 . 119 24 53 33 . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 157 | . 112 . . . . . . . . . . . 45 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . 2 3 3 3 3 . 1 1 1 1 2 . . Average Corruption 2 | . 1 2 3 3 3 . 1 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 20 | . 1 4 4 4 2 . 1 1 2 . 1 . . Message Errors 5 | . . . . 2 1 . 1 . 1 . . . . Matter Fused 3 | . 1 1 . . . . . 1 . . . . . Heat Flow Errors 3 | . . 1 . . . . . . 1 . 1 . . Energy Discharges 3 | . . . 1 1 1 . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 17 | . 12 . 5 . . . . . . . . . . Projectiles 17 | . 12 . 5 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 6 | . 3 . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . 2 . . . 2 . . . . . . . . Secondary 2 | . 1 . . . 1 . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 427 | . 273 202 210 . 427 114 120 258 322 58 381 16 20 Average Temperature 106 | . 67 81 105 . 210 40 53 100 118 31 188 10 11 Received Heat Transfer 478 | . 126 18 8 . 227 18 45 . . . 18 18 . Effects 5 | . . . . . 2 . . 1 . . 2 . . Shutdowns 2 | . . . . . 1 . . . . . 1 . . Energy Bleed 3 | . . . . . 1 . . 1 . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1419 | . 592 74 259 . 259 50 111 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . . . 100 . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 81 | . 81 58 41 . 1 8 . . . . . 4 . Initial 20 | . . 20 . . . . . . . . . . . Average 6 | . 14 17 6 . . . . . . . . . . Influence Increases 366 | . 183 58 71 . 1 19 . . . . 15 4 15 Destroy 0b10 Robot/C 220 | . 120 40 60 . . . . . . . . . . Destroy 0b10 Robot/NC 25 | . 15 5 . . . 5 . . . . . . . Destroy Leader 56 | . 32 12 10 . . 2 . . . . . . . Successful Hack 4 | . . . . . . . . . . . . 4 . Disable Machine 15 | . 15 . . . . . . . . . . . . Destroy Structure 16 | . 1 1 1 . 1 12 . . . . . . . Lose Combat Pursuer 30 | . . . . . . . . . . . 15 . 15 Influence Decreases 361 | . 134 107 71 . 1 19 . . . . 15 4 10 Entered New Map 29 | . . 29 . . . . . . . . . . . Time Decay 301 | . 127 78 71 . . 11 . . . . 10 4 . Lost Part 31 | . 7 . . . 1 8 . . . . 5 . 10 Squads Dispatched 5 | . 1 . 1 . . 1 2 . . . . . . Investigation . | . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . 1 2 . . . . . . Assault 1 | . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Distress Signals 3 | . 1 . . . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 72 | . 19 5 6 . 3 15 10 1 3 . 4 1 5 Peak Tracking Total 10 | . 5 2 3 . 3 10 6 1 3 . 3 1 4 Tactical Retreats 18 | . 6 1 1 . 1 5 2 . . . 1 . 1 ECM-based Alert Blocks 47 | . 16 1 5 . 3 17 5 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Traps Triggered 7 | . 2 2 . . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Machines Disabled 1 | . 1 . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Machines Accessed 12 | . 2 . . 4 . . . 1 . 4 . 1 . Terminals 2 | . 1 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 73 | . 3 . . 40 . . . 1 . 28 . 1 . Successful 73 | . 3 . . 40 . . . 1 . 28 . 1 . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . Terminals 2 | . 1 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 71 | . 1 . . 40 . . . 1 . 28 . 1 . Record 50 | . . . . 39 . . . . . 11 . . . Part Schematic 9 | . . . . . . . . . . 9 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 3726 | . 692 230 363 405 121 696 152 374 150 25 181 319 18 Jamming 884 | . . . . . . . . 191 150 25 181 319 18 ECM 2844 | . 692 230 363 405 121 696 152 183 . . . 2 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . 3 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Turns Passed 3795 | 48 713 230 363 405 121 696 152 374 150 25 181 319 18 Spaces Moved 5213 | 30 394 147 301 387 249 280 382 1248 458 92 612 609 24 Core 12 | 12 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 514 | 18 394 102 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4687 | . . 45 301 387 249 280 382 1248 458 92 612 609 24 Fastest Speed 27 | 50 120 104 104 104 34 29 27 27 27 27 27 27 27 Average Speed 48 | 118 120 117 104 104 36 42 27 27 27 27 27 27 30 Slowest Speed 340 | 250 120 340 104 104 107 101 27 27 27 27 103 27 103 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . . . . . 1 . Potential Cave-ins 6 | . . . . . . 6 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 47 24 67 72 62 28 12 99 63 73 85 14 5 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 1 . . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 17 | . . . 1 . 1 . . 10 4 . 1 . . Spaces Dug 22 | . . . . . . 22 . . . . . . . Terrain Destroyed 24 | . . . 1 . 1 22 . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 24 | . . . 1 . 1 22 . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Total 6289 | 42 592 195 327 390 266 786 423 1283 483 91 621 761 29 Wait 821 | . 156 9 7 . 4 471 . 4 23 . 7 140 . Move 5196 | 29 393 146 300 386 248 277 381 1247 457 91 611 606 24 Hop 2 | . . . . . . 1 . . . . . 1 . Pick Up 63 | 7 11 12 3 2 1 1 7 12 1 . 1 5 . Fast Attach . | . . . . . . . . . . . . . . Attach 29 | 6 2 2 1 . 3 6 5 1 . . 1 2 . Detach 7 | . . 1 . . 2 3 . . . . . 1 . Swap 28 | . 5 9 . . . 4 2 6 . . . 2 . Drop 33 | . 3 10 3 2 . . . 10 1 . 1 3 . Fire 87 | . 21 6 13 . 8 23 6 3 1 . . 1 5 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . 22 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / DSF) -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 739 | -10/Materials | Discovered new exit (range 16) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Discovered new exit (range 15) 992 | -9/Materials | Entered Mines 1006 | -9/Mines | Met a Derelict bent on vengeance 1094 | -9/Mines | Learned 4 Materials zone layouts 1119 | -9/Mines | Learned location of Recycling (-9) 1345 | -9/Mines | Met a Derelict testing a Signal Generator 1350 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1351 | -9/Mines | Discovered new exit (range 5) 1355 | -9/Mines | Entered Exiles 1355 | -9/Exiles | Accompanied by 1 ally 1372 | -9/Exiles | Discovered new exit (range 14) 1388 | -9/Exiles | Met 8R-AWN 1404 | -9/Exiles | Met EX-HEX 1449 | -9/Exiles | Met EX-DEC 1478 | -9/Exiles | Learned location of Zion (-6) 1511 | -9/Exiles | Discovered new exit (range 14) 1588 | -9/Exiles | Met EX-BIN 1603 | -9/Exiles | Aligned with FarCom system 1604 | -9/Exiles | Given EX-Vault access code 1643 | -9/Exiles | Opened EX-Vault 1648 | -9/Exiles | Found Prototype Storage 1650 | -9/Exiles | Identified Superbattery 1683 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1688 | -9/Exiles | Exiles lab attacked by MAIN.C 1760 | -9/Exiles | Left Exiles lab with Superbattery 1760 | -9/Exiles | Entered Mines 1822 | -8/Mines | Lost 3 parts (1n1u1w) 1874 | -8/Mines | Discovered new exit (range 5) 1881 | -8/Mines | Entered Materials 1881 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2307 | -8/Materials | Build established: Sprinter 2568 | -8/Materials | Discovered new exit (range 15) 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2716 | -7/Factory | Discovered new exit (range 5) 2729 | -7/Factory | Entered Lower Caves 2754 | -7/Lower Caves | Learned Factory stockpile data 2766 | -7/Lower Caves | Learned Factory terminal intel 2866 | -7/Lower Caves | Discovered new exit (range 16) 2869 | -7/Lower Caves | Learned location of Extension (-4) 3103 | -7/Lower Caves | Entered another Lower Caves area 3128 | -7/Lower Caves | Discovered new exit (range 7) 3200 | -7/Lower Caves | Learned Factory emergency access door positions 3248 | -7/Lower Caves | Discovered new exit (range 8) 3253 | -7/Lower Caves | Entered Data Miner 3253 | -7/Data Miner | Discovered new exit (range 6) 3259 | -7/Data Miner | Met Data Miner 3268 | -7/Data Miner | Learned location of Section 7 (-2) 3268 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3272 | -7/Data Miner | Received God Mode back door access code from Data Miner 3278 | -7/Data Miner | Entered Proximity Caves 3280 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3397 | -6/Proximity Caves | Identified exit to Factory 3459 | -6/Proximity Caves | Entered Factory 3459 | -6/Factory | Evolved 2 slots: Utility x2 3462 | -6/Factory | Loaded intel: 26 terminal locations 3619 | -6/Factory | Identified exit to DSF 3749 | -6/Factory | Discovered new exit (range 6) 3778 | -6/Factory | Entered Lower Caves 3796 | -6/Lower Caves | Self-destructed Last Messages --------------- K-01 Serf cleans the Power Conduit. Connecting with DSF Access... >>Open(DSF) DSF access unlocked. EXIT=UNLOCKED: DSF Connecting with Repair Station... K-01 Serf cleans the Nuclear Reactor. Connecting with Terminal... Acquired Imp. Hardlight Generator. Dropped Imp. Hardlight Generator. Acquired Force Field. Dropped Imp. Light Armor Plating. Acquired Imp. Deuterium Engine. Dropped Nuclear Core. EXIT=FOUND Acquired Angular Momentum Engine. LOCATION=UNKNOWN GOAL=ESCAPE Cesium-ion Thruster destroyed. Arc Projector destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????## #?????????????????????????? | | ?????????????????# #####????????????????????? | | ?????????????????# ####?????????????????? | | ??????????????????# ##????????????????? | | ??????????????????## @ ss #????????????????? | | ???????????????????# s## #??????????? | | ???????????????????## #### #?????????? | | ????????????????????## #### #?????????? | | ?????????????????????### #? #?????????? | | ???????????????????????# #?? ##?????????? | | ???????????????????????# #? #??????????? | | ?????????????????????? #??????????? | | ????????????????????? ## #?????????? | | ???????????????????? #### ##?####?????????? | | ??????????????????? ????## #???????????????? | | ?????????????????? ??????# #???????????????? | | ???????????????? ??????? ##???????????????? | | ???????????????##???????? s ##????????????????? | | ????????????????????????? # ##?????????????????? | | ????????????????????????? ?# #??????????????????? | | ????????????????????????? ?? #??????????????????? | | ????????????????????????? ?? #??????????????????? | | ?????????????????????????#?? #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 2015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Evasion (%) 64 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion Leap Before You Look Organ Harvest Slippery One The Oracle Challenges ------------ None Game ------ Seed OpticalResetSuite Manual? 0 Play Time 01:02:35 Cumulative 9.6 hours Start 2025.10.26 @ 01:01:22 End 2025.10.26 @ 02:35:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 39cb4e3d-5cb5-4f02-8b7f-5112bf932177